Larkspur, Calif., July 30, 2015 – Deep Silver and inXile today announced that the acclaimed post-apocalyptic PC best-seller, Wasteland 2 is coming to the Xbox One, the all-in-one games and entertainment system from Microsoft, and the PlayStation®4 computer entertainment system on October 13th in North America. Wasteland 2: Director’s Cut will be playable at gamescom 2015 at the Deep Silver booth in Hall 9.
Wasteland 2: Director’s Cut takes last year’s critically acclaimed PC release through a complete visual overhaul; it features a more sophisticated lighting system, upgraded environments and improved textures as well as brand new, higher quality character models. All major speaking parts and NPCs have also received new voice-overs, and weapon sounds have been revisited in order to provide more variety and punch. inXile has implemented additional gameplay advances such as improvements to combat encounters, additional passes to balancing, enhanced cut scenes plus all-new “Precision Strike” and “Perk & Traits” systems. Most importantly, the game’s UI and control scheme have been completely reworked and optimized for consoles.
Key Features:
The Director’s Cut: Overhauled graphics with fully redone character and level art, voice-over expanded with tens of thousands of lines, and new features make this the definitive version of Wasteland 2.
Turn-Based Tactical Combat: Tackle explosive and deadly squad-based combat encounters against the wasteland’s raiders, mutants, robots and more that will test the limits of your planning and tactics.
Your Squad Your Way: Don’t feel like finding the key for a door? Pick the lock, bash it down with your boot or just blow it open with a rocket launcher!
A Huge Reactive Story: With hundreds of choices and consequences at your disposal, with both short and long term reactivity to the players choices and 80-100 hours of gameplay, no two players will have the same experience.
Huge & Customizable: Dozens of hours of gameplay. Hundreds of characters. Thousands of available combinations for your Rangers’ appearance. More than 150 weapons. Dozens of skills!
Enhanced Classic RPG Game Play: Classic RPG game play ideas updated with modern design philosophies.
DEMON SALOON, WESTERN FRONTIER – Publisher Gambitious Digital Entertainment and developer CreativeForge Games have performed ritualistic blood sacrifice and joined spiritual forces on the successful Kickstarter project, Hard West – a classic Western tale of supernatural chaos and revenge coming to the PC platform in Autumn 2015 (http://store.steampowered.com/app/307670/). Hard West will make its press debut in the business area of gamescom, and will be shown at PAX Prime in the PAX Rising section of the show in booth #4043.
Originally successfully backed on Kickstarter to the tune of almost 5,000 backers, Hard West features a deep narrative of choice and fate, where the Luck of the Draw acts as your unique guardian in this brutal, beautiful, inspired classic world presented in a way no human has ever experienced.
Follow Warren on his descent into the darkest recesses of the human soul, and try to survive in a world full of hard choices and even harder consequences. Because in the frontier world of Hard West, death is a constant presence and the black pacts which you make with forces beyond human comprehension will forever haunt all those around you.
Hard West combines the imaginative minds of the dangerously creative Polish developers to tell a deeply riveting tale which was written in collaboration with Haris Orkin (Company of Heroes 2, Dying Light and Call of Juarez series), and features an original score composed by Marcin Przybylowicz (The Witcher 3: Wild Hunt).
Hard West features compelling tactical turn-based combat where players control 1-4 posse members dead-set against a world of satanic cults, arcane rituals, spirits and demons. Collect and master a range of western-inspired special abilities and create powerful combos to customize your gunslingers. You’ll need them at their deadliest.
Ridgewood, NJ – July 30, 2015 – Citizens of Tropico rejoice! You asked, and your beloved leader listened. That’s right, the wait is finally over as El Presidente has declared that Tropico 5 is confirmed to launch on Xbox One in spring 2016! Not only will fans of the bearded despot be able to get to their hands on the latest installment of the highly acclaimed dictator sim for their Xbox One console, but they will also receive exclusive extra content.
Tropico 5Xbox One Edition will contain the full version of the game plus the ‘Bayo del Ofato,’ ‘Big Cheese,’ ‘Mad World,’ ‘Generalissimo’ and ‘Joint Venture’ add-ons, the first expansion pack ‘Waterborne,’ and five new, exclusive Xbox One sandbox maps as well as a new controller-optimized user interface and of course – Xbox Live Achievements. That’s a lot of content for your Tropican dollars!
Tropico 5 Xbox One Edition will launch in spring 2016 and more information on the title will follow soon. Keep up to date with all the latest Tropico news on the official website www.worldoftropico.com or like us on Facebook.
Austin, TX – July 30, 2015 – A trio of like-minded independent companies, video game developer Stoic, miniatures board game creator MegaCon Games, and video game publisher Versus Evil today announced The Banner Saga: Warbands, a miniatures board game based on the successful and critically acclaimed video game franchise The Banner Saga. With production already underway, a Kickstarter campaign will also be announced soon.
While no details about the miniatures board game have been released yet, an interest list is now forming and the MegaCon Games team, who are currently attending GenCon in Indianapolis this weekend at booth 1449, are soliciting fan interest for the forthcoming release. A website has been set up at www.bannersagawarbands.com for fans to receive more information as it becomes available.
July 30, 2015 — Wargaming is excited to announce WG Labs, a lean and agile platform designed to foster innovation within the video games industry. This platform will support external development teams in game creation and publishing, as well as generate, evaluate, and launch in-house products that go beyond the company’s paradigm.
WG Labs is interested in seeing playable prototypes and Alpha/Beta/Pre-Release versions of games. There are no restrictions in regards to platforms. WG Labs is looking to collaborate with development teams who are able to deliver a truly exceptional product in line with their own vision. In this partnership, WG Labs provides support in game production, monetization, analytics, marketing, customer services, QA, as well as other areas.
“Working with NGD Studios has been a very positive and rewarding collaboration,” said Victor Kislyi, Wargaming CEO. “Thoroughly impressed with their work, the project served as inspiration for us to create an actual innovation center within the company. WG Labs is set to become a breeding ground of ideas that inspire and resonate with both consumers and companies, and allow us to further foster partnerships like this.”
To learn more about WG Labs and also submit your project, please visit:
Universal City, Ca., Orlando, Fla., July 30, 2015 – The nation’s insatiable appetite for AMC’s “The Walking Dead” will continue to terrify Universal Studios Hollywood and Universal Orlando Resort when the most intense moments from season 5 of the critically-acclaimed, Emmy Award®-winning television series take a bite out of “Halloween Horror Nights,” beginning Friday, September 18, 2015.
Attempts to evade the terror of the undead and the inhumane brutality of mankind will be the underlying theme of these mazes as guests navigate authentic three-dimensional recreations of one of television’s most talked about shows, “The Walking Dead.”
Following in the footsteps of “The Walking Dead” cast, guests will begin their journey at the Terminus safe-haven compound, where an unspeakable hunger has consumed the demented souls of those dwelling within. As the chaos ensues, guests will encounter even greater atrocities as they stumble upon dismembered “W” walkers, witness the horror of victims besieged by the living dead, and step onto the loading dock of the Del Arno Food warehouse to face hordes of “W” walkers.
“I couldn’t be more delighted to continue and expand ‘The Walking Dead’ universe with Universal Studios Hollywood and Universal Orlando than by having fans experience some of the most harrowing and suspenseful moments of our show,” said Greg Nicotero, executive producer and special effects makeup supervisor for “The Walking Dead.” “‘Halloween Horror Nights’ is the gold standard to which all other Halloween-themed events try to emulate, so to bring authentic walkers to this event, alongside other horror greats, is the ultimate thrill.”
“We love giving fans of ‘The Walking Dead’ as many ways as possible to experience the series, so we’re thrilled to be collaborating once again with the teams at Universal Studios Hollywood and Universal Orlando on these mazes that really bring the intensity of the show to life,” said Theresa Beyer, senior vice president of promotion, activation and partnerships for AMC. “We’re excited to have fans come face to face with some of the most memorable and shocking scenes of season 5.”
This year, when Universal Studios Hollywood introduces the all-original “The Walking Dead: Wolves Not Far,” it will come to life as the biggest, longest, most gruesome maze ever built at the West Coast destination of “Halloween Horror Nights.” This all-new experience will feature twice as many, never-before-seen walkers and will be situated within an entirely new theme park location.
“Just like the fans who wait anxiously for the next episode or season return of ‘The Walking Dead,’ this phenom of a show has become a ‘Halloween Horror Nights’ tradition and our guests look forward to a new ‘Walking Dead’ maze each year,” said John Murdy, Creative Director at Universal Studios Hollywood and Executive Producer of “Halloween Horror Nights.” “We’re fortunate to have the expertise of the show’s creative team working collaboratively with us to create an authentic living representation of the series, and for fans, our maze experience is the next best thing to living in the aftermath of a zombie apocalypse.”
Universal Orlando’s “The Walking Dead” maze will feature hordes of walkers and eerily recreate the scenes, settings and terror that guests have seen on their TV screens. The twisted minds of Universal Orlando’s Halloween Horror Nights team are using first-ever tactics to bring the horror of season 5 to life in this year’s maze – even placing guests in the iconic flooded food bank scene where they’ll be surrounded by hundreds of gallons of water as flesh-hungry walkers attack.
“We’ve been fortunate to recreate many horrific moments over the past few years, and as the series raises its own bar every season, so have we with our environments, said Michael Aiello, Director of Creative Development for Universal Orlando’s Entertainment team. “Faithfully representing season 5 has brought with it all-new elements, and we will literally place our guests in the lead role as they escape hordes of walkers.”
Universal’s “Halloween Horror Nights” is the ultimate in extreme Halloween events. For more than 20 years, guests from around the world have visited “Halloween Horror Nights” in Orlando and Hollywood to become victims of their own horror movie. Multiple movie-quality haunted houses are constructed throughout the event, inspired by iconic slasher films, hit horror movies and television series or hauntingly real original stories. Numerous scare zones also infiltrate “Halloween Horror Nights,” designed to provoke an unrelenting sense of fear and terrorize guests as they navigate the darkness from one frightening maze to another.
Additional details about Universal’s “Halloween Horror Nights” will be revealed soon. For more information about “Halloween Horror Nights” at Universal Studios Hollywood or Universal Orlando Resort, visit www.HalloweenHorrorNights.com.
July 30, 2015 – The Battle of Black Fire Pass, one of the many Quest Battles from Total War™: WARHAMMER®, is now available to view below.
Accompanied with developer commentary, this scripted battle demo is taken from work-in-progress code and depicts a desperate clash between the forces of the Empire led by Emperor Karl Franz and a Greenskin horde led by Orc Warboss Grimgor Ironhide.
The Battle of Black Fire Pass formed the basis for this year’s Total War: WARHAMMER E3 press demos, and offers a glimpse of the tremendous diversity of battlefield units, spells, war machines, monstrous creatures and fantasy environments that will appear in the final game. As a Quest Battle available specifically to Karl Franz, it represents one of many bespoke, optional encounters players will unlock as they progress through a campaign with their chosen Legendary Lord.
View the latest Total War: WARHAMMER in-engine cinematic trailer based on the Battle of Black Fire Pass here.
You can find out more about how our work in progress videos are classified and what you are seeing in this video here.
July 30, 2015 — Independent developer, Fatshark, today released the second installment of Inside the Vermintide (Part 2) for Warhammer: End Times Vermintide. Associate Producer Liam O’Neill and Game Designer Victor Magnuson talk co-op, design, lore, and much more for Part 2 of Inside the Vermintide.
In Vermintide, the city of Ubersreik is under siege as players select from a band of five heroes with different play-styles and abilities, all equipped with unique gear and personalities. Working together cooperatively, players must use their individual attributes to survive an apocalyptic invasion from hordes of relentless, power hungry Skaven, across a range of environments stretching from the top of the Magnus Tower to the bowels of the Under Empire.
July 29th, 2015 – Wroclaw, Poland/ In last week’s “Half a Year with Dying Light” video, Techland teased drivable all-terrain dirt buggies for Dying Light. Today Techland has confirmed that it is indeed working on Dying Light: The Following – afeature-heavy, story-based expansion pack.
“For Dying Light: The Following we’re adding a number of bold game-changers to create one massive expansion. Something big that will give the game a brand-new flavor. The new map alone is the same size as all the previous maps from Dying Light combined, so there is a lot we’re packing in here.
We also kept a close eye on player feedback to help tailor what we’ve created here. Hopefully people will see that this new expansion is first and foremost, for the fans.” – Tymon Smektala, producer, Dying Light: The Following
Techland announced that Dying Light: The Followingwill be available for purchase separately but will also be made free to allSeason Pass holders. The expansion pack is set to be showcased behind closed doors at Gamescom next month, with a full public reveal following shortly after.
July 29, 2015 — Harebrained Schemes is pleased to announce their return to Kickstarter this Fall to partner with backers in co-funding the creation of BATTLETECH. Jordan Weisman, the creator of BattleTech and MechWarrior, is back with the first turn-based BattleTech game for PC in over two decades. Steeped in the feudal political intrigue of the BattleTech universe, the game will feature an open-ended Mercenaries-style campaign that blends RPG ‘Mech and MechWarrior management with modern turn-based tactics.
The BATTLETECH Kickstarter comes on the heels of the wildly successful crowdfunding campaign for Shadowrun Hong Kong, which Harebrained Schemes will deliver as promised on August 20, 2015. Harebrained Schemes is one of the industry’s most dynamic independent game studios. The Seattle-based developer made headlines with its two previous Kickstarter successes: the visionary, digitally-enhanced miniatures boardgame Golem Arcana, and Shadowrun Returns, one of the first videogame Kickstarter projects to exceed one million dollars in funding.
Harebrained Schemes is thrilled to announce BATTLETECH at GenCon – GenCon attendees were among the earliest supporters of the franchise, and many milestones in BattleTech’s history took place at this legendary game convention. BATTLETECH will be coming to Kickstarter this fall, but visitors to Harebrained Schemes’ booth at Gen Con will have the opportunity to become early supporters of the project and receive an exclusive BattleTech collectible. Players can also sign up to join the BATTLETECH mailing list at www.battletechgame.com.
Also at the booth will be a playable version of Necropolis – Harebrained Scheme’s roguelike 3D action game of brutal combat and survival, set in a magical deathtrap that shifts and reconstructs itself around you.
At the Indiana Convention Center: Exhibit Hall, Booth #2343: Interviews with HBS creative leads, as well as one-on-one demonstrations of Necropolis and Golem Arcana, are available by appointment.
Exhibit Hall Hours: Thursday, July 30 – Saturday, August 1: 10am-6pm; Sunday, August 2: 10am–4pm