Author - Jerry Paxton

The Wizarding World of Harry Potter Universal Studios Hollywood Key Art

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Universal City, California, September 18, 2015 – Universal Studios Hollywood wields a bit of magic with the reveal of newly created signature art for the eagerly-awaited arrival of “The Wizarding World of Harry Potter™,” scheduled to open in Spring 2016.

The new image, which depicts a wand-wielding Harry Potter in the foreground with a bustling snow-capped Hogsmeade village and a spectacular view of the iconic Hogwarts castle in the background, captures the spirit of this dynamic new immersive environment as the theme park readies for the West Coast’s debut of the “The Wizarding World of Harry Potter.”

More than five years in the making, and inspired by J.K. Rowling’s compelling stories and characters that were brought to life in the Warner Bros. films, “The Wizarding World of Harry Potter” will be masterfully recreated with impeccable detail as a real world interpretation at Universal Studios Hollywood.  “The Wizarding World of Harry Potter” will be faithful to the visual landscape of the fiction and films, including Hogwarts castle which will serve as its iconic focal point.

Join the conversation online using #WizardingWorldHollywood. “Like” Universal Studios Hollywood on Facebook, and follow @UniStudios on Instagram and Twitter.

World of Warships Officially Launched

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September 17, 2015 —Wargaming is proud to announce that World of Warships is now live. This latest, highly-anticipated installment in Wargaming’s free-to-play combat series lets players seize the helm of history’s most iconic vessels and take part in giant battles.

“World of Warships is our biggest release this year,” said Victor Kislyi, Wargaming CEO. “Everyone involved has put their heart and soul into creating a truly outstanding title, and we are extremely proud to share it with gamers across the world. We hope that players will love this game as much as we do.”

In World of Warships, aspiring commanders have four distinct classes of ships at their command, and a myriad of upgrades and strategically designed environments, ensuring the action never ends. Cruisers are incredibly versatile vessels, ready to take on any other ship in the game and pick off scuttled opponents. Destroyers are quick and maneuverable, able to dodge enemy fire and deliver a well-executed torpedo strike. Battleships are heavy-hitting powerhouses, perfect for dealing massive damage. Finally, tactical Aircraft Carriers bring a real-time strategy dynamic, with scout planes to enemy vessels and torpedo bombers dropping their devastating payload.

PvP and PvE game modes play out across 10 unique maps. PvP combat lets teams of 12v12 take to the seas and clash for supremacy. PvE mode pits players against computer AI in a series of skirmishes to sharpen their wits for PvP and practice their teamwork.

With the game’s release, naval enthusiasts who have been busy storming the seas in World of Warships and have achieved a level 9 Service Record will be able to truly put their skills to the test with the first season of Ranked Battles. Experienced commanders can dive in to 7v7 Domination matches against those of equivalent skill.

World of Warships’ deep customization system lets players discover and shape their playstyle with Commanders, as well as dozens of Modernizations and Skills. Consumables like vessel camouflage and Signal Flags add another tactical element to gameplay, where captains can tailor various boosts to get ahead of the fleet.

In World of Warships, strategic, tactical gameplay and intense naval combat await all those who are ready for the high seas.

For the latest information, visit the official World of Warships website:

Dark Souls III Set for April Release

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September 17, 2015 — BANDAI NAMCO Entertainment America Inc. today announced the release date for DARK SOULS™ III, their highly anticipated action role-playing game from famed Japanese developer FROMSOFTWARE. DARK SOULS III will be available throughout North America and South America in April 2016 for the PlayStation®4 computer entertainment system, Xbox One®, and PC via STEAM®. DARK SOULS III provides players with an all-new world filled with heinous enemies, hidden secrets, and captivating environments as they search to destroy the awakened Lords of Cinder and discover what has happened to this apocalyptic land.

DARK SOULS III pushes a deeper sense of role-playing than previous iterations of the series with key additions that provide players with a set of tools and in-game options to customize their gameplay experience. Skills, a new addition to the DARK SOULS combat mechanics, adds attack modifiers to each weapon type, allowing players an increased tactical advantage in combat. Increase an axe’s attack power with War Cry or break an enemy’s guard with a quick upward swing from Ready Stance. The choice of if and when players use these added abilities is up to them. Players will also be able to equip their character with a wide variety of armor sets, medieval weaponry, as well as come across powerful sorceries and miracles as they develop their own personal style of play.

FALLOUT 4 S.P.E.C.I.A.L. VIDEO SERIES – PERCEPTION

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September 16, 2015 – At Vault-Tec, we’re working around the clock to help prepare you for the possibility of total atomic annihilation with our educational series on the seven defining attributes that make you S.P.E.C.I.A.L.

In today’s chapter we focus on Perception to help you better understand how to deal with immediate post-nuclear threats.

Remember, the rebuilding of this great nation of ours may fall to you so study these materials carefully to ensure you survive and thrive in a life aboveground.

You can share this video and help ensure the survival of your fellow citizens with the below YouTube link and embed:

For more survival tips from Vault-Tec, stay tuned next week to learn how your Endurance can help you resist the effects of radiation and other dangers of the Wasteland.

Set to release worldwide on November 10, 2015 for Xbox One, PlayStation 4 and PC, Fallout 4 is the next generation of open-world gaming where every second is a fight for survival, and every choice is yours.

Fallout 4 has been rated M for Mature by the ESRB. For more information about the game visit www.Fallout4.com.

Should you have any questions please let us know.

All the best,

Your Friends at Vault-Tec

Nordic Games Acquires Nexus: The Jupiter Incident

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Vienna/AUSTRIA, 16th of September, 2015: Nordic Games announced today that it has closed an asset purchase agreement with HD Publishing (formerly known as HD Interactive) to acquire the intellectual property “Nexus” which had its only release in “Nexus: The Jupiter Incident” in 2004, which has been published by Vivendi SA (formerly known as Vivendi Universal) and HD Publishing.

The acquisition itself is being handled by Nordic Games Licensing AB, based in Karlstad, Sweden, whereas the day-to-day business (sales and distribution, evaluation of sequels & new content etc.) will be conducted by Nordic Games GmbH, based in Vienna, Austria.

“We think that Nexus was one of those heavily overlooked, hidden gems in the niche of Space-RTS.”, comments Reinhard Pollice, Business & Product Development Director at Nordic Games. “We hope to start working on a sequel in the near future.”

About Nexus

A short trip down memory lane: in 2004, critics had the following things to say about Nexus:

The story is intriguing in that sweeping fate-of-the-galaxy sci-fi kind of way, without being completely overblown and melodramatic – Game Informer

This gem of a space tactics offering is everything that fans of the genre have been waiting for, as it takes gorgeous, graphical technology and applies it to an exciting game about starship combat, rogue artificial intelligences, galaxy-spanning wormholes, and more. – Gamespot

It’s delicious to watch. Nexus’ whirling space charts and system-spanning ships slip past spiraling asteroids, fend of the shadows of “Homeworld” and make your head spin. – PC Format

To all gamers who became dangerously aroused every time a capital ship beam cannon fired in “Freespace 2”: this game is meant for you. I really hope the developers plan to add content and expand on the game universe in the future, because this franchise definitely has potential. – GameShark

The rough learning curve makes Nexus a game I don’t recommend to anyone new to the real-time space-strategy genre. If you’re a fan, though, Nexus will be right up your alley. – GameZone

At the dawn of the 22nd century, the conquest of space and the colonization of the solar system is being monopolized by several huge and ambitious mega-corporations. Although extremely delicate and vulnerable, a balance is maintained by these companies. At the very edge of the solar system the companies make a discovery which will shift the technological advantage and upset the balance. And so a new conflict is born: “The Jupiter Incident”.

Nexus – The Jupiter Incident is a real-time mission-based tactical space game featuring spectacular real time battles and breath-taking motion picture quality. Focus on tactics and action as you control up to a dozen battleships encountering aliens, unknown solar systems and astrophysical phenomena in your struggle to save Earth.

  • Epic campaign with 6 episodes and more than 26 thrilling missions
  • Diverse mission types: espionage, fight, stealth, sabotage, rescue, science, etc.
  • Control up to 10 extremely detailed, customizable spaceships from basic to simulation level
  • 6 different alien species with race-specific tactics and 30 alien spaceships
  • More than 50 unique characters and 90 different weapons and devices
  • Flexible starmap system: animated map objects, light flares, etc.
  • Zoom in on more than 350 planets, moons, comets, etc. in a fully 3D environment
  • Planet movement based on real physics

IndieCade Festival 2015 Award Nominees

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LOS ANGELES—SEPT 16, 2015—IndieCade, the premier international festival of independent games, has revealed the Official Nominees for the IndieCade Awards at IndieCade Festival 2015, to be held in Culver City, CA October 23-25.

The annual IndieCade Festival celebrates some of the most creative and diverse independent games of the year while also establishing a leading voice in the promotion, cultivation, and community of independent games development.

The 2015 award nominees feature 36 games on most major video game platforms, including PC, Mac, Linux, Xbox One, PlayStation®4, Wii U™, IomPE, Neurosky, Leap Motion and including Alternate Reality Games and Augmented Reality, as well aadditional categories such as table top games, card games, sports, performance art, live action role playing, and even an interactive art installation.

Tickets for the festival are now available on the IndieCade website at http://www.indiecade.com/2015/tickets. The All Access pass grants admission to the Awards Ceremony, IndieXchange, the Professional Conference think:indie, Night Games, the Beer Garden Party and much more.

“We’re thrilled to celebrate the strongest, most creative lineup of independently developed games at the Festival to date, while at the same time, providing the resources, peer mentoring, and sessions that can help indie devs succeed,” said Stephanie Barish, chief executive officer, IndieCade. “This year we will fearlessly tackle topics that will push the boundaries of design, discuss intimacy and consent, and explore all of the unique viewpoints and diversity of independent games. To see what’s next for gaming, come join us at IndieCade Festival 2015!”

The Official Award Nominees for IndieCade Festival 2015 represent the best and most exciting indie games of the year, as determined by the IndieCade Jury. IndieCade jurors include past IndieCade finalists, professional developers, fine artists, researchers and academics, curators, journalists and game writers, and students with past game development history. This is truly a Festival for the indie community by the indie community.

All award contenders can be played in the Culver City Firehouse, which will be open and free to the public throughout the Festival weekend. Nominees include:

&MAYBETHEYWON’TKILLYOU [LIVE ACTION ROLE PLAYING] by Rain Bros: a performative empathy experience about being poor and Black in America.

60 Seconds! [PC] by Robot Gentleman Studios: As Ted, a responsible citizen and a family man, you are faced with THE NUCLEAR APOCALYPSE. With only 60 seconds left to impact, guide Ted in a mad, action packed dash through his house in search of his family and useful supplies. Each survival story will be different, with every day surprising you with unexpected events.

Aboard the Looking Glass [OCULUS, LEAP MOTION] by Henry Hoffman: a virtual reality, gesture controlled, sci-fi adventure game. Playing as Alice, you explore a deserted vessel in the past, present and future. Your hands are portals to different times, allowing you to affect the environment in time-bending ways. As you progress, your vision of the future becomes increasingly bleak.

Armello [PC] by League of Geeks: a grim fairy-tale board game come to life, full of swashbuckling adventure combining deep, tactical card play, rich tabletop strategy, and RPG elements. Wage epic single and multiplayer battles, cast spells, recruit followers, uncover ancient treasures and execute treacherous plots as you quest for the throne!

Codex Bash [PC] by Alistair Aitcheson: a problem-solving installation using four custom-made wireless buttons. Players must solve coded messages to determine the correct sequence for pressing the buttons before the virus reaches the mainframe. To find the sequence they have to decipher jumbles of symbols, solve a tangled maze or find clues in maps and circuit diagrams. Real-world props need to be used in the puzzles, and encourage the player to think outside of the screen and even recruit people watching to help them.

Consentacle [TABLETOP/CARD GAME] by Naomi Clark: a cooperative card game about trust, intimacy, and communication where two players take on the roles of a human being and a tentacled alien trying to negotiate a romantic encounter. Players draw and play cards that let them earn and invest tokens that represent trust and satisfaction in this inter-species liaison. Gestures, eye contact, divining your partner’s intentions and next moves, and salacious (but not explicit) illustrations on the cards all play a role in non-verbal communication and guesswork.

Darknet [PC, OCULUS RIFT] by E McNeill: a strategy/puzzle game in which you play as an elite hacker in cyberspace. Plug into the Net, installing viruses, injecting code, and tunneling through cybersecurity in an experience inspired by the classic cyberpunk vision of the future.

Donut County [PC] by Ben Esposito: a whimsical physics toy that explores negative space by giving players control over a hole in the ground. Every time you swallow something, the hole grows a little bit bigger. Play with the characters and objects (all driven by physics) to devour everything in the scene, combine objects for surprising effects, and solve puzzles by launching objects back out.

Eleanor of Ayer [ALTERNATE REALITY GAME] by Gelly Bomb Studio: a mixed reality, multiple ending mystery puzzle game that follows the murder case of Shovi, the vocalist of the fictional rock band LUNACY. Before his last breath, Shovi leaves a dying message reading “Wa”, leaving the band’s drummer Walrus to become a suspect. Customers of the cafe may request a tablet from the waiter and use it to solve various puzzles that will reveal the true murderer.

Engare [PC] by Mahdi Bahrami: Engare is a game about movement of objects.

Fabulous Beasts [AUGMENTED REALITY] by Sensible Object: Drawing on the laws of nature and the stories of creation myth, Fabulous Beasts is a digital / physical hybrid world-building game for two players, where every game is different and every world unique. Players take turns to stack objects into a balancing tower. Through the sensing platform the tower becomes the foundation of the digital ecosystem, which plays out wirelessly on a nearby tablet. Care must be taken when choosing which piece to add, as only a stable tower will ensure a sustainable world.

Find Maria Rivera [INSTALLATION] by Niki Selken: a narrative, puzzle-based installation which follows the story of the disappearance of a water witch from Visalia, CA. Find Maria Rivera explores themes of environmentalism, mythology, and CSI, leveraging responsive objects, web experiences and audio to draw in the participant in a mysterious and emerging story experience.

Her Story [PC/iOS ] by Sam Barlow: a crime fiction game that takes place entirely on the desktop of a 90s era police computer. Players search through a database of interview room video footage to piece together the story of a woman questioned seven times by the police. Players type words and the database checks them against her testimony, returning the clips where she uses those words. Watching clips, picking up on words and phrases, players take their own non-linear route through the story.

Home Improvisation [PC] by The Stork Burnt Down: a game about building crazy modular furniture. It is playable solo or with up to four friends working together. You can try to build the furniture correctly, or you can make new and terrifying furniture creations.

Kerbal Space Program [PC] by Squad: a multi-genre game where players create their own space program, building a space-worthy craft capable of flying its crew out into space. At their disposal is a collection of parts, which must be assembled to create a functional ship. Each part has its own function and will affect the way a ship flies (or doesn’t).

Kwaan [PC] by Ankama Canada: an online pocket universe, where players are active agents of Nature called Dwaals. The goal of KWAAN is to not let the server die – or the game will die. The server is personified by a capricious, gender-fluid sentient tree: every day, the tree will ask for gifts and challenges. If (s)he cries of sadness, he will drown the world in tears: the end. To oblige the tree, the players will have to use different poetic tools (summoning creatures, crafting flowers and building the tree itself), create rituals and contribute to an organic, breathing ecosystem.

Line Wobbler [UNIQUE HARDWARE] by Robin Baumgarten: a one-dimensional dungeon crawler with a custom wobble controller made out of a door-stopper spring and a five meter long ultrabright LED strip display. The entire game runs on an arduino, including sound, particle effects and 120+fps. The player navigates obstacles and fights enemies to reach the exit of a series of increasingly difficult levels. Movement is controlled by bending the Wobble controller left and right, while enemies are attacked by flinging the spring.

Memory of a Broken Dimension [PC] by XRA: The emulator of obscure research software is spreading across the internet, origin unknown. Following a trail of files littering the RELICS virtual desktop; the player must trespass into the ruins of a fragmented world, suspended within a frozen data stream.

Monarch [BOARD GAME] by Tilt Factor: the player is a daughter of the Queen, and her mother has lived out her years and will soon pass on the crown. The time has come to compete with siblings for the throne by demonstrating intelligence, compassion, bravery, and strength as leaders. Outperform the sisters to demonstrate ingenuity and strength. Choose strategies that will bring prosperity to the land and glory to the court. Defend the realm from threats and famine. Only the princess with the most majestic court will be named heir.

Museum of Simulation Technology [PC] by Pillow Castle: a game where the player is caught in an endless dream and needs to use a forced perspective power to re-size objects and escape.

Myriad [PC] by Bifrost Entertainment: a shoot’em-up that grows more beautiful the better you perform. Build the stage for your performance, shape the game space and soundscape with your actions. Bend time and space to your will. The rules are simple: Enemies chase you, but defeating them only multiplies their numbers. Defeated enemies expand your world – until you blow it apart in a gloriously destructive chain reaction that clears the screen, upgrades your weapons and lets you do it all again but bigger and better.

Nevermind [PC/MAC, IOMPE BIOFEEDBACK SENSOR] by Flying Mollusk: a biofeedback-enhanced adventure horror game that takes you into the darkly surreal world of the subconscious. As you explore the abstract world within the minds of trauma victims and solve the cryptic puzzles lurking within, a biofeedback sensor monitors your moment-to-moment anxiety. If you let your fears get the best of you, the game will become harder. If you’re able to calm yourself in the face of terror, the game will be more forgiving.

Plug & Play [PC, IOS, ANDROID] by Etter Studio: Explore the feelings of anthropoid creatures that go beyond sexuality and reproduction: love. PLUG & PLAY is a surreal play with plugs.

Prune [IOS] by Joel McDonald: a game about the beauty and joy of cultivating trees. With a swipe of a finger, grow and shape each tree into a unique piece of art while avoiding the dangers of a hostile world.

Puzzlets [AUGMENTED REALITY] by Digital Dream Labs: (children, ages 6-10) combines the appeal of classic platformers with the thinking of Chess in “Cork the Volcano” programming software (tablet/computer). Puzzlets are toy tiles that represent programming instructions. Children form solutions to bite-sized puzzles presented in “Cork the Volcano” with Puzzlets which are wirelessly sent into the videogame. It’s a game about feeling smart, creatively solving problems, and thinking like a programmer at the same time.

Red & Pleasant Land [TABLETOP RPG/BOARD GAME] by Zak S: a supplement for old school pen & paper role-playing games that allows you to play in a distorted world inspired by Lewis Carroll and inhabited by warring vampire lords, or any other place that might require intrigue, hidden gardens, inside-out-rooms, scheming monarchs, puzzles or beasts, liquid floors, labyrinths, growing, shrinking, duelling, broken time, Mome Raths, blasphemy, croquet, explanations for where players who missed sessions were, or the rotting arcades and parlors of a palace that was once the size of a nation.

SCALE [PC] by Cubeheart: a first person reality manipulation game about exploring environments by changing the size of the objects inside them. Instead of a gun, the player wields a device that can make any item any size. A tree, a wall, an enemy, a passing cloud, even the levels themselves are all “SCALEable”. Space is relative in the game so progress is as much conceptual as it is physical. The player cascades through different orders of magnitude. Secrets are hidden in levels of understanding and paths are concealed behind unrealized implications.

Seltani [PC] by Zarfhome Software: an experimental Myst Online fan text Twine MUD. It’s a fan riff on the (failed) Myst Online MMO; but it’s entirely text. It’s like an old-style MUD — you can explore, solve puzzles, meet other players, and chat. But the interface is brand-new: hypertext rather than command-line, with accessible Twine-style world building.

Sentree [IOS] by Glitchnap: Which of your friends can protect you with their eyes closed? Find out in Sentree – a mobile, local multiplayer game for 2 or more people that you play using a blindfold, phone, tablet and verbal commands while travelling through magical lands as a band of forest creatures that must work together to fight back the evil creatures that loom in the night.

Seven Day Band [PC] by Jeff Lait: Data Entry is the hard part of Roguelike design. So what if the user had to enter all the data? The result is Seven Day Band: an Angband variant that, through playing, you write. On the face of it, this is a terrible idea – entering reams of text before you can play would form an insurmountable barrier. Instead, the game engine is built to have stats be “undecided”, letting the game flow smoothly until a new decision is necessary.

Story Warriors: Fairy Tales [IOS] by Below The Game: Live the fairy tales like never before as you walk over the words, picking them up and bringing them to life. Go through the strange story of Bela, the protagonist, through classics fairy tales mixed and confused because of an evil master plan. Play in a world of words with the help of dwarves, princes and fairies, mixing up the unique and original gameplay even more, and play with words like you’ve never done before.

The Meadow [INSTALLATION, VIRTUAL REALITY] by The Meadow Group: a playable art installation that mixes virtual reality, set design and costume design in an immersive, physical, tactile experience. Using techniques from theater and installation art to help bridge the transition from consensual reality to the virtual world more gracefully and gradually than is usual, the piece uses experiential digital gameplay, environmental narrative, sound design and gaze control to create an encounter between the player and the inhabitants of a colorful and mysterious meadow in a forest clearing.

Throw Trucks With Your Mind [PC W/ NEUROSKY MINDSET] by Crooked Tree Studios: a downloadable first-person arena-based multiplayer combat game where you wear a headset that reads your brain to give you telekinetic superpowers controlled with your thoughts. The core game mechanic is crushing your enemies by throwing at them with your mind.

Tribal & Error [PC] by Grotman Games: You’re a robot sent back to observe the ancient times, but the Ice Age is coming and to save humanity you need to learn their language first. Observe, repeat and master the cavemen tongue. You observe and copy Cavemen symbols. Repeat symbols to the Cavemen in order to figure out their meaning. Translation can be added by your own interpretation and can be used to teach them new skills.

Walden, a game [PC] by Game Innovation Lab: a first person simulation of the life of American philosopher Henry David Thoreau during his experiment in self-reliant living at Walden Pond. The game begins in the summer of 1845 when Thoreau moved to the Pond and built his cabin there. Players follow in his footsteps, surviving in the woods by finding food and fuel and maintaining their shelter and clothing. At the same time, players are surrounded by the beauty of the woods and the Pond, which hold a promise of a sublime life beyond these basic needs. The game follows the loose narrative of Thoreau’s first year in the woods, with each season holding its own challenges for survival and possibilities for inspiration.

Wonderland: A Solvitur Ambulando Mystery [iOS] by No Media Kings: an audio drama set circa 1914, in Toronto’s rough-and-tumble Junction neighborhood. The end of each chapter poses a puzzle — solve it with what you learned in the previous chapter, and unlock the next one. But if you’re stuck, there’s an unusual hinting mechanic — you put your iPhone in your pocket and go for a walk… every 100 steps, one of the letters in the puzzle is filled in.

ABOUT INDIECADE
Applauded as the “Sundance of the videogame industry,” IndieCade supports independent game development globally through a series of international events highlighting the rich, diverse, artistic and culturally significant contributions of indie game developers. IndieCade’s programs are designed to bring visibility to and facilitate the production of new works within the emerging independent game community. Annual events include IndieCade East, IndieCade’s Showcase @ E3, and IndieCade Festival, the largest gathering of independent game creators in the nation. For more information, visit indiecade.com.

Visit our Website: IndieCade.com
Follow us on Twitter: @IndieCade
Like us on Facebook: https://www.facebook.com/IndieCade
Information on IndieCade Foundation:  http://www.indiecade.org

Capcom Reveals Umbrella Corps

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TOKYO – Sept. 15, 2015 – At the Sony Computer Entertainment Japan Asia (SCEJA) Press Conference 2015 in Tokyo today, Capcom, a leading worldwide developer and publisher of video games, announced Umbrella Corps™, a new fast-paced third person shooter set in the Resident Evil® universe. The competitive online game will feature quick, intense matches in compact battle zones themed from historic Resident Evil environments. The game utilizes the Unity engine developed by Unity Technologies. Umbrella Corps will be available digitally for an MSRP of $29.99 / €29.99 / £24.99 on PlayStation®4 computer entertainment system and PC across North America and Europe in early 2016.

Umbrella Corporation, a ruthless international pharmaceutical company, had been known for its genetic experiments and biological weaponry that led to worldwide devastation including the infamous Raccoon City incident . Although the organization was brought down in 2003, its legacy of bio-terrorism continued. In the present day, corporations with nebulous interests in bio-weaponry have hired squads of special forces for experimental battles in restricted virus-infected areas against other mercenaries.

Umbrella Corps will feature high-intensity team-based matches where players can compete online in a variety of unique close quarter battle modes. Each adrenaline-fueled match will be short and brutal and is designed for quick and engaging play. The game will feature an analog aim and cover system, allowing for more precise control when firing from cover.

In the One Life Match mode, players must achieve their main objective to take down the other team without any option to re-spawn. One life per round is all a player gets as they must not only face the enemy team but also contend with classic Resident Evil enemies such as zombies that populate each map. Though these can be added threats, they can also be used to a player’s advantage if strategically used to hinder the other team.

In order to face all these threats, players will be equipped with gun and grenade based weaponry as well as specialized gear that add an extra layer ofResident Evil flair to the action. The non-traditional arsenal includes the Brainer (a powerful melee axe which goes straight into the skull), Tactical Shield (an arm-mounted guard allowing players to utilize a zombie as cover), Terrain Spikes (boot-mounted spikes for trampling the enemy), and Zombie Jammer (a device which repels zombies only when active). Players must be quick and strategic in changing up their tactics and weapons to win against the opposing team in this all-out brawl.

Attendees of Tokyo Game Show will be able to try their hand at Umbrella Corps which will make its playable debut at the event this week. The first demo will include two teams facing off in a 3 vs. 3 set-up of the One Life Match mode.

Tokyo Game Show 2015 World of Final Fantasy Trailer

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LOS ANGELES (Sept. 15, 2015) – During the PlayStation® press conference at Tokyo Game Show, SQUARE ENIX® showcased the latest trailer for WORLD OF FINAL FANTASY™. The trailer follows the journey of siblings, Reynn and Lann, as they enter the world of Grymoire and encounter a multitude of familiar FINAL FANTASY® characters and monsters.

WORLD OF FINAL FANTASY combines classic RPG gameplay mechanics with fresh and imaginative toy-like visuals. As a brand-new title in the FINAL FANTASY franchise, this game can be enjoyed by both fans and newcomers to the series. Players will lead a pair of twins through varied FINAL FANTASY worlds and encounter the adorably familiar monsters therein. Capture and raise such familiar beasts as cactuar, chocobo, and behemoth to discover alternate forms and learn new abilities.

The new trailer can be viewed on YouTube:

Related Links:
Official Homepage:  www.worldoffinalfantasy.com
Official Facebook® Page:  www.facebook.com/FinalFantasy
Official Twitter®:  www.twitter.com/FinalFantasy

Thonet & Vander Debuts Grub Retro Speaker System

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Miami – September 15, 2015Thonet & Vander, the German audio company that specializes in merging technology and design for state of the art sound, announces the U.S. availability of Grub™,their ‘70s-inspired speaker system with matching unparalleled, modern sound. This 2.1 system combines unique sound technologies with an affordable price of $129.99, making it the perfect addition to your home entertainment system.

Available on Amazon and Newegg, Grub™ features an internal amplifier with a power output of 48W RMS, 20W in the 5.25” subwoofer and 14W in each satellite, for virtual surround sound. All three are made completely of HDAA wood, a high density wooden fiber which delivers excellent acoustics and performance. With a “retro style, modern vibes” slogan, Grub™ stands out for its rounded lines and its clear nod to the ‘70s-inspired audio systems, preserving its minimalistic style as a trademark of the German Thonet & Vander brand.

Our efforts and hard work are focused on providing excellent products, with an artistic and technological quality that exceeds expectations in sound and price,” states Lou Leonardo, Thonet & Vander’s representative in the U.S.

Loyal to the German Bauhaus School design principles the brand was built on, this sound system’s composition is set apart from the rest of the speakers in the 2.1 line. The 3-way speaker, consisting of a subwoofer that reproduces bass, and a mid-range driver and tweeter for reproducing trebles, provides high-resolution audio that has been developed to offer an optimal response. The result is crystal clear sound at high volumes, with little to no distortion.

Like other systems in the Thonet & Vander profile, Grub™ features patented technologies from the R&D Department that work together to improve sound performance for the best audio output. Howl Bass™ technology extends low frequencies to deliver a more natural, deep bass with surrounding sound. Basses are well-defined in a compact size, offering room filling sound in a small package. For the trebles, the Wider FX™ technology produces a broad and extended surround sound by maintaining frequency response outside its central axis.

Grub™ features an antimagnetic shield to block out external interferences for uninterrupted sound and a bass reflex located at the back of the speaker, using the unique design to its advantage. Volume, bass, treble and balance controls are all found on the front of the system.  Grub™ also features RCA and 3.5mm mini plug inputs as well as a headphone output. Grub™ is an ideal, versatile sound system, perfect for listening to music, enjoying your favorite movies and shows or playing video games with powerful sound.

Grub Specifications

  • Power Output: 48W (20W + 14W x 2)
  • Frequency Response: 50Hz-20kHz
  • Acoustic box size: 7.2 x 12.7 x 10.6 in.
  • Satellite size: 7.2 x 5.3 x 4.1 in.
  • Driver: Subwoofer 5.25 in.; Polyisoprene.
  • Mid-range: 2.5 in; Cane lignin
  • Tweeter: 0,5 in. ; Polyethylene micro sheets

About Thonet & Vander

Thonet & Vander is devoted to developing, manufacturing and marketing state of the art audio devices in compliance with German production standards. Each one of our products reflects our vast experience in blending art with sound technology. Since our foundation, we have sought to create electronic devices capable of inciting emotions through “state.of.the.art.sound.”

Razer DeathStalker Chroma Keyboard Review

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Razer has recently been known for their line of BlackWidow mechanical gaming keyboards. However, the membrane keyboards are not down for the count just yet, as is evident by the new Razer DeathStalker Chroma gaming keyboard. Featuring slim, chiclet style keys and 16.8 million customizable color options, it brings style and performance at a reasonable price point.

The DeathStalker Chroma looks very similar to the other keyboards in the DeathStalker line – save for the LCD display in the DeathStalker Ultimate edition. The keyboard has a very flat profile with a built-in wrist rest and a black color scheme that contrasts nicely with its impressive lighting options.

Fully-compatible with Razer’s Synapse 2.0 cloud based control panel, the DeathStalker Chroma has three different zones to separately set the backlighting for. The first zone is the QWERTY key layout, the second zone is made up of the arrow and paging keys, and the final section is made up of the numeric keypad. With Synapse 2.0, you can set these zones individually or assign some keyboard-wide presets which show off pretty patterns across all color zones – my favorite of these being the “Wave” pattern which is eye catching to say the least.

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In-game performance is great, and the membrane-based keys didn’t present any kind of detriment to my gameplay sessions. I played quite a bit of Metal Gear Solid V: The Phantom Pain with this keyboard and had a great time doing so. The 10-key rollover capabilities of the keyboard mean that you can press 10 keys down at the same time and it wont get confused. Also, the fixed wrist rest has a great texture that stayed comfortable throughout the night and I had no issues with any of the keys not responding to presses not directly in the center of the key – an issue which more primitive membrane keyboards sometimes have.

Also in the mix is Razer’s 1000Hz Ultrapolling rate which means your PC and keyboard stay in touch VERY often as to reduce any latency (at this point, keyboard latency is practically a non-issue thanks to features like this), a dedicated game mode where the Windows key won’t get in the way of your gaming, and on-the-fly macro programming. One issue that I would watch for in the future is that the plastic of the keyboard area might attract oils and become stained in the future with use – I would recommend carefully wiping it down after heavy usage.

As mentioned, the Razer DeathStalker Chroma has a lot of the features that have made past and present Razer products great but, what I like most about this keyboard is its form factor. It is so flat and thin and the keys are so crisply cut that it reminds me less of a gaming keyboard and more of a futuristic keypad that could be seen in a starship.

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Also worth noting is that these membrane-based keyboards are very comfortable to type letters on in your word processor. Some people do not like the click response of mechanical keys and these still have just enough crisp to give the user feedback but also plenty of squish. Also, the keys are extremely quiet to type on, making it great for situations where you may wake someone up by your typing. I was in this predicament for years before my wife and I moved into a bigger place. The mechanical keyboard I had would literally wake her from a sound sleep. If I had this keyboard at the time, maybe I’d still be married…. Just kidding – we are still married. I kid, I kid!

[ezcol_1half]Pros

  • Futuristic, thin form factor
  • Crisp chiclet style keys
  • 10-key rollover
  • Chroma lighting system

[/ezcol_1half] [ezcol_1half_end]Cons

  • The plastic of the key area might attract oils in the future

[/ezcol_1half_end]

Overall, the Razer DeathStalker Chroma is an excellent membrane-based gaming keyboard that features some serious style. Additionally, should you like Mac style keyboard while using your PC, the Razer DeathStalker Chroma has a very similar feel that you will probably be able to get on board with. The Razer DeathStalker Chroma retails for $99 dollars and is available now on Razer’s official website as well as other online retailers.

[easyreview title=”Razer DeathStalker Chroma Keyboard Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”5″ ]

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