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Guild Wars 2 Getting First-Person View and More

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BELLEVUE, Wash. – February 26, 2015: ArenaNet™, publisher and developer of the acclaimed Guild Wars franchise, today announced changes coming to the camera system in Guild Wars 2. The update is delivering on a number of new features requested by fans including the highly anticipated option to use first-person POV in the game. The new features are slated to go live in-game on March 10.

ArenaNet will reveal details about the new camera system and give players their first glimpse of how it works in the game on the studio’s “Ready Up” livestream hosted by Josh Davis. The livestream is scheduled to take place at 12 p.m. PST tomorrow, February 27, on the official Guild Wars 2 Twitch channel. Immediately following “Ready Up,” more details about the system will be outlined in a blog post published on the Guild Wars 2 web site.

Changes and new features coming to the camera system include:

·         First-person Camera

Zooming in all the way will allow players to experience a first-person view. First-person mode is available while standing in place, walking, running, jumping, playing PvP and just about anything else. There aren’t any restrictions on where first-person can be used.

·         Field of View

A much requested feature, the field of view slider is a setting that will allow players to adjust how much can be seen in the game world. Players can use a slider to shrink or enlarge the field of view.

·         Position Slider

The Position Slider has been split into two different options, horizontal position and vertical position. The horizontal position slider will offset the camera to the left and right. An ‘over-the-shoulder’ view can be created as well to keep the center of the screen clear. The vertical position sets the maximum height the camera can go when the camera is at maximum distance from a character. The actual camera height will adjust the more you zoom in to ensure that your character is always on the screen.

·         Collision Sensitivity

When enabled, this setting will adjust how much stuff (trees, walls, rocks, etc.) needs to be between a player’s character and camera before the camera snaps in.

·         Character Height

No matter the race or size, the camera will now focus on a character’s head. This is going to give norn players a relatively taller feeling than their asura-playing friends. This change might affect players who frequent jumping puzzles, so to counteract this, there is an adjust camera to character height toggle. When unchecked, the camera will move to a consistent position above the character’s feet, regardless of how big or small the character is.

For up-to-date information on Guild Wars 2 please visit our website at www.guildwars2.com.

To sign up and follow our “Ready Up” and “Points of Interest” livestreams as well as partner programming on our Twitch channel, please visit www.twitch.tv/guildwars2.

The Evil Within: The Assignment Trailer and Release Date

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Bethesda Softworks and Tango Gameworks have announced that the first expansion to The Evil Within, titled “The Assignment”, will be out on March 10, 2015. They have also released a nifty and creepy trailer for the DLC, which you can see below. The Assignment will be followed up with The Evil Within: The Consequence later this Spring.

Trailer

The Great Horror Campout Presents Friday the 13th Screening

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Los Angeles, CA – February 20, 2015 The Great Horror Campout which debuted in 2013 as a 12-hour overnight immersive horror camping adventure is debuting it’s first outdoor horror movie night hosted by none other than the Great Horror Campout, Camp Headmaster.  The first event will featureFriday the 13th on March 13th, for $13 with an additional bonus of $13 OFF your Great Horror Campout ticket when you buy anytime until prior to the screening and use PROMO CODE: Friday.  All ticket proceeds will benefit Los Angeles Parks Foundation.

Positioned as “The Headmaster is getting bored waiting until the summer for Campout and wants to have a little fun now,” the tone of the movie night will be on brand with the Headmasters overly confident and comedically condescending demeanor.

Additionally, as you would expect coming from Ten Thirty One Productions, this won’t be your average movie night.  Moviegoers can expect a little something extra breathing in the woods around them that night as well as pre-movie festivities, prizes and great characters.

Guests are encouraged to pack picnic baskets and blankets and to come early to get into the spirit of being scared.

The Great Horror Campout’s “Movies Under The Stars” takes place on Griffith Parks Old Zoo Lawn. Doors open at 6pm. Tickets are $13 per person and limited in availability.  As an added benefit, Great Horror Campout will give you $13 off your ticket to their June Campout in Los Angeles when you buy your Great Horror Campout ticket by Friday the 13th and use PROMO CODE: Friday.

Hellmasters (the elite campers who have won the coveted title at a past Great Horror Campout) get a special “Buy One Get One” deal and also reserved seating when they arrive on site wearing their Hellmaster Sash. Lastly, in celebration of St. Patricks Day, any moviegoers wearing green will receive Great Horror Campout Merchandise FREE.

Tickets are expected to sell out quickly.  Get Tickets Now at http://www.greathorrorcampout.com/friday-the-13th/

Neill Blomkamp to Develop New Alien Movie for FOX

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After director Neill Blomkamp (District 9, Chappie, Elysium) released his personal “Alien” movie art/design project on Instagram, fans went crazy over the direction that he was hoping to take the franchise. Looks like FOX has taken notice and closed a deal with Blomkamp to develop a new “Alien” film. “So I think this is officially my next film,” Blomkamp confirmed on Instagram.

Variety claims that this film will definitely be in the Alien, Aliens, Alien 3, … franchise and not a “Prometheus” sequel. “Prometheus 2” is also being developed, but directly by Ridley Scott. Both films will be produced by Scott’s production company, Scott Free.

This new “Alien” movie is said to be scheduled for a late 2016 release – at the earliest.

Here are the personal art design project images released by Blomkamp from last month. Take note – there is no guarantee these are indicative of his now-official FOX movie deal/project.

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Grace Digital Touts 1 Million Internet Radio Listening Hours

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SAN DIEGO – February 18, 2015 – Grace Digital Inc., the leading manufacturer of award winning Wi-Fi based wireless music systems, announces that its North American customer base has exceeded 1 billion total internet radio listening hours.  Grace Digital shipped its first wireless music system in 2008 and today provides a wide-ranging family of Wi-Fi radios and network media players for every room in your home.

Internet radio has seen steady listening increases in the US over the last six years, according to the 2014 Edison Research and Triton Digital paper titled The Infinite Dial.   In 2008, internet radio listeners accounted for just 21% of Americans and today that number has risen to 47%.  In addition, listening hours have also increased according to the study.  In 2008 the average listening time in one week as 6 hours and 13 minutes, now that number has increased to 13 hours and 19 minutes.

“The growth we’ve seen year over year for the last six years shows us that our customers are enjoying our products and the wonderful content that our partners provide,” says Grace Digital Audio’s Chief Executive Officer, Greg Fadul. “Our own findings, mixed with the projections within the industry, show us clearly that wireless streaming of digital content will continue to grow and has become the standard.  We are committed to our customers and will continue to provide products that will aid in this digital revolution.”

Grace Digital’s Wi-Fi music players connect to your broadband router via standard Wi-Fi or Ethernet. Whether you desire music in one room or every room, Grace provides the perfect solution. Connect your favorite speakers to Grace Digital’s Primo and place it in your living room for everyone to enjoy.  Or, place a Mondo on your nightstand for the perfect bedside companion.  Regardless of your needs, Grace Digital provides a Wi-Fi music systems solution with free apps for Android smartphone, iPhone or iPad users from any room in your home.

Check out Grace’s entire line of Wi-Fi music players at GraceDigital.com and begin to enjoy the world of Internet radio with over 50,000 AM/FM/HD radio stations, Pandora, Rhapsody, SiriusXM Internet radio, NPR, BBC and more content added daily.

Project Cars Delayed Until April

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02/19/2015 — Slightly Mad Studios and BANDAI NAMCO Games America Inc. today confirmed that Project CARS will be available across North America for PC via STEAM on April 2, 2015 along with the PlayStation®4 computer entertainment system and Xbox One®, all-in-one, games and entertainment system on April 7, 2015. The slight shift of the release date is due to final adjustments in the game that are required to provide fans with the best gaming experience they can have.

“Moving the release date was not an easy decision to make, as we know our fans are eager to get their hands-on on Project CARS”, said Ian Bell, Head of Studio at Slightly Mad Studios. “But we know that these extra days will allow us to provide the best game experience that our fans deserve. We assure you the wait will be worth it when the game does arrive early April”.

Project CARS aims to deliver the most authentic, beautiful, intense and technically-advanced racing game on the planet. Crowd-funded by a passionate community that has been involved in the development process from day-one to create their ultimate racing experience, Project CARS includes the largest track roster of any recent racing game, a huge variety of motorsports to play, a freeform and authentic career mode, world-class graphics and handling, dynamic time of day & weather, and a suite of community features and connectivity that leave the competition behind in the dust.

Neverwinter: Elemental Evil Launches March 17 with Minsc and Boo

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February 18, 2015 — The Forgotten Realms will soon be overrun with the Elemental Evil cults when Neverwinter: Elemental Evil launches for PC on March 17.

Along with the new Paladin playable class and level cap increase, Neverwinter: Elemental Evil’s storyline will see the return of Minsc & Boo – the ranger and miniature giant space hamster from the Baldur’s Gate series. The fan-favorite duo will be assisting players on their journey to discover the true nature of the Elemental Evil cults.

With the largest update to-date, Neverwinter: Elemental Evil brings a new playable class – the Paladin – that increases the playable classes count to eight. Players looking to create Paladins will be able to choose a focus on healing or tanking builds. The new module will also increase the level cap from 60 to 70, which brings a new set of quests, feats and slottable class feature powers.

Neverwinter: Elemental Evil also continues the partnership with Wizards of the Coast as Cryptic Studios and Perfect World Entertainment maintain a one-to-one release cadence with the official Dungeons & Dragons storylines. Neverwinter players will journey through new adventures as they fight the newest threat to Protector’s Enclave – the Cults of Elemental Evil – which are also present in the upcoming tabletop adventure release, Princes of the Apocalypse.

Neverwinter is a free-to-play action MMORPG that features fast-paced combat and epic dungeons. Players explore the vast city of Neverwinter and its surrounding countryside, learning the vivid history of the iconic city and battling its many enemies. Neverwinter is currently available on PC and will be launching for Xbox One, available free-to-play with Gold in early 2015.

For more information about Neverwinter, and to play now for free, visit http://www.arcgames.com/en/games/neverwinter

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Techland Introduces Dying Light Developer Tips Video Series

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February 16th, 2015 – Warsaw, Poland/ As millions of players from all over the world are already fighting their way through Dying Light’s zombie epidemic, the physical release of the game outside of North and South America is set to see even more fans join the fray.  In anticipation of the February 27th physical launch, Techland is dropping a few extra hints and tips to help new and existing fans get the most of their playthroughs. A six-part video series of Developer Tips narrated by lead game designer Maciej Binkowski has been created and will walk players through the core essentials. The first episode – “The More the Merrier” – focuses on the benefits of co-op play, and reveals the ins and outs of invading other players as the Night Hunter.

‘Dying Light Developer Tips – The More the Merrier’ can be embedded from the game’s official YouTube channel here.

Starting today, the Dying Light Developer Tips video series will be released daily through to February 22nd. In upcoming episodes, Maciej Binkowski will go into details about the art of movement in the game, tactics for surviving the night, efficient zombie combat, and more. Stay tuned and visit the official Dying Light YouTube channel every day for more Developer Tips.

Dying Light is available worldwide in digital form with box copies also available in North and South America. The physical release in Europe, Asia, Africa and Australia is set for the 27th of February 2015.