EA and Ghost Games have released a brand new trailer for Need for Speed Payback, the latest action driving blockbuster from one of the world’s best-selling videogame franchises. The trailer reveals more details on one of the franchise’s most popular features: a deep and robust car customization system. For the first time in the history of Need for Speed, the developers are introducing “derelicts” in the game, allowing players to discover classic vintage vehicles and build them from scrap, to stock, to one-of-a kind supercar beasts.
Need for Speed Payback delivers a deeper customization experience than ever before. For more details on derelicts, visual customization options and new performance customization features, visit the new Need for Speed Payback Customization web page.
In addition, today EA announced that players who pre-order Need for Speed Payback will receive the Platinum Car Pack, which grants them instant access to five uniquely customized and tuned iconic cars, and exclusive Platinum Blue Underglow and Tire Smoke Vanity Items.
Platinum Car Pack Includes:
Exclusive Platinum Blue Underglow & Tire Smoke Vanity Items†
Nissan 350Z 2008
Chevrolet Camaro SS 1967
Dodge Charger R/T 1969
Ford F-150 Raptor 2016
Volkswagen Golf GTI Clubsport 2016
Players can get more details and pre-order the game here.
REDWOOD CITY, California – July 26, 2017– Electronic Arts Inc. (NASDAQ: EA) and Maxis today announced The Sims™ 4, the previously PC/Mac-only game that celebrates creativity, inclusivity and freedom of choice, will be coming to Xbox One and PlayStation® 4 players worldwide on November 17th. From creating unique Sims and building amazing homes to developing Sim’s relationships and pursuing careers, The Sims 4 delivers the same emotional connection our PC players cherish to a new wave of console players. Fans will enjoy being empowered to create and control people in a vibrant virtual world as they experience life’s unpredictable, entertaining moments along the way.
“The addition of a console-version of The Sims 4 has been long-awaited by fans and newcomers alike, and we at Maxis are beyond excited to bring The Sims to new platforms,” said Executive Producer, Lyndsay Pearson. “The game delivers a beautiful The Sims experience on console and comes packed with tons of the fan-favorite content, so players can look forward to the unique gameplay, self-expression, and fun that have come to be tentpoles of The Sims brand. The possibilities to play with life are as endless as the players’ creativity.”
As with The Sims 4 on PC, console players can experience and test life’s limits in a world where there are no rules. Fans will have the power to create unique Sims, customizing everything from their hair color and style to their fashion choices and life aspirations. With the room-based Build Mode, players can design and pick décor, effortlessly building their dream home. In the mood to explore? Sims can check out the various neighborhoods and dynamic venues the world offers.
The Sims 4 on console gives players the unique gameplay the PC base game has to offer, plus many of the additional content updates added to The Sims 4 post-launch. After the console game launches, fans can also look forward to periodic game updates and extra content releases.
From Maxis and the talented team at Blind Squirrel Games, The Sims 4 will be available worldwide on November 17, 2017 for Xbox One and PlayStation 4. Pre-order The Sims 4 on console*now and receive The Sims 4 Perfect Patio Stuff pack, featuring hot tubs and tons of bonus décor for your outdoor oasis. Players who can’t wait to get The Simsparty started can pre-order The Sims 4 Deluxe Party Edition today and receive the full game three days early on November 14th. The Deluxe Party Edition includes special content like a Flaming Tiki Bar, outrageous costumes, silly animal hats and more, plus The Sims 4 Perfect Patio Stuff featuring hot tubs. For more details and to pre-order The Sims 4, visit www.TheSims.com/Console. EA Access members will also get to play The Sims 4 up to five days before its worldwide launch, starting on November 9th, via the Play First Trial**.
To join The Sims conversation, please like The Sims on Facebook, follow on Twitter and Instagram, and subscribe to the YouTube channel.
Bratislava, Slovakia – July 26th, 2017 – Galactic Junk League will launch on Steam today, with the full release of this popular spaceship building combat brimming with new features and content.
To celebrate, a new launch trailer has been released and can be viewed here.
Developer Pixel Federation has introduced a host of new features and content to bring the free-to-play title out of Early Access. These include:
A new tactical mode, Galactic Conquest, which sees players battle over vital control points dispersed around the map while powerups will provide unique new abilities and gadgets to individual players or as a team as whole, such as mines, teleports and shields.
Three new maps specifically made for the Galactic Conquest mode: Abandoned Colony, Junkyard Belt and Junk Vault 1101, each featuring capture points and a powerful team power-up point.
An overhauled Class system which sees every spaceship class heavily modified to underline their respective importance from heavy firepower to speed, defence and secondary abilities.
A new Tactical Communication Interface which allows players to discuss their strategies quicker and more efficiently.
A host of other additions, including a new research tree, balance changes, flexible bundle prices which take into account the blocks you already own, and much more
Galactic Junk League is a spaceship building combat game that allows players to combine superior space-age technology with forgotten galactic junk to build cosmos-faring vehicles. In the game players can build and battle spaceships in literally any shape: from sleek fighters inspired by famous sci-fi franchises, to galactic hot dogs and battle-ready space toilets.
Galactic Junk League has seen a steady number of updates since launching into Steam Early Access on the 17th of January 2017, including new pre-made ships and parts, World War 2-inspired nose art, the Cyberpunk update, matchmaking improvements, new abilities and more.
For more on Galactic Junk League, visit the website (www.galacticjunkleague.com), like it on Facebook, and follow it on Twitter.
IRVINE, Calif. – Razer™, the leading global lifestyle brand for gamers, today announced two new headsets: Razer Tiamat 7.1 V2 and Razer Tiamat 2.2 V2.
Razer Tiamat 7.1 V2
The Razer Tiamat 7.1 V2 is an analog, true 7.1 surround sound PC gaming headset featuring 10 discrete drivers, five per ear cup, creating an immersive soundstage, essential for pinpoint positional audio and deep gaming immersion. Each ear cup contains a 40 mm subwoofer, 30 mm front (L/R) and center drivers and 20 mm rear and side surround drivers, working together to create highly accurate directional audio.
Included with the Razer Tiamat 7.1 V2 is a completely new Audio Control Unit, which allows gamers to set the volume of each audio channel as well as toggle between true 7.1 surround sound and 2.0 stereo audio. The Audio Control Unit also has a pass-through feature, allowing gamers with external desktop speaker setups to switch between their Razer Tiamat 7.1 V2 and their speakers at the press of a button.
For in-game communication, the Razer Tiamat 7.1 V2 is equipped with a unidirectional digital boom microphone which rotates alongside the ear cup when not in use and delivers crisp, natural voice in the heat of battle.
“Today’s games use positional audio extensively, so being able to hear which direction footsteps or shots are coming from is crucial to winning,” says Min-Liang Tan, Razer co-founder and CEO. “With five drivers per ear-cup, the Razer Tiamat 7.1 V2 gives gamers pinpoint audio accuracy whether they’re playing intense FPS matches or just want to lose themselves in massive soundscapes to bring their games to life.”
The Razer Tiamat 7.1 V2 joins the ever-growing family of Powered by Razer Chroma™ devices, with 16.8 million color options and effects available on the ear cups and Audio Control Unit. Owners of other Razer Chroma enabled devices can sync their Razer Tiamat 7.1 V2 with their existing setup or customize each product individually through Razer Synapse.
Razer Tiamat 2.2 V2
The Razer Tiamat 2.2 V2, exclusively featuring two additional 50 mm subwoofer drivers per ear cup, gives gamers maximum bass impact with crisp, clear audio.
Equipped with an adjustable digital boom microphone for natural sound reproduction, and utilizing an in-line remote with extension/splitter cable for compatibility with multiple devices, the Razer Tiamat 2.2 V2 is a versatile cross-platform gaming headset for gamers on PC, Mac, console and mobile.
The Razer Tiamat 7.1 V2 and Razer Tiamat 2.2. V2 are available via Razerstore.com and major retailers worldwide. For more information, visit razerzone.com/XX.
PRICE AND AVAILABILITY:
Tiamat 7.1 V2: US$199.99/ €239.99
Tiamat 2.2 V2: US$129.99/ €139.99
Razerzone.com – 25 July 2017
Worldwide –25 July 2017
TECHNICAL SPECIFICATIONS
RAZER TIAMAT 7.1 V2
Headphones:
10 discrete Neodymium magnet drivers. Each ear cup contains:
Subwoofer:
40 mm Titanium coated diaphragm with Neodymium magnets
Frequency response: 20 Hz – 20 kHz
Impedance: 16 Ω
Sensitivity @ 1 kHz: 118 dB ± 3dB
Front (L/R):
30 mm with Neodymium magnet
Frequency response: 20 Hz – 20,000 Hz
Impedance: 32 Ω
Sensitivity @ 1 kHz: 115 dB ± 3 dB
Center:
30 mm with Neodymium magnet
Frequency response: 20 Hz – 20,000 Hz
Impedance: 32 Ω
Sensitivity @ 1 kHz: 115 dB ± 3 dB
Rear Surround:
20 mm with Neodymium magnet
Frequency response: 20 Hz – 20,000 Hz
Impedance: 32 Ω
Sensitivity @ 1 kHz: 118 dB ± 3 dB
Side Surround:
20 mm with Neodymium magnet
Frequency response: 20 Hz – 20,000 Hz
Impedance: 32 Ω
Sensitivity @ 1 kHz: 118 dB ± 3 dB
Microphone:
Frequency response: 100 – 10 kHz
Sensitivity @1 kHz: -38 dB ± 3 dB
Signal-to-noise ratio: 58 dB
Pick-up pattern: Unidirectional ECM microphone
Audio Control Unit:
Master volume, front speakers, center speakers, subwoofers, side speakers, rear speakers, microphone volume, microphone mute, audio mute, 7.1 surround sound / 2.0 stereo mode toggle and speaker / headset toggle
Cable: 3 m / 9.8 ft., braided fiber cable
USB connector for power
PC connector: 3.5 mm microphone jack, 4 x 3.5 mm audio jacks
External speaker connector: 4 x 3.5 mm audio ports
System requirements:
PC with built-in 3.5 mm audio jacks & 1 USB port (for power)
Dedicated surround sound card or motherboard with analog surround sound ports (3.5 mm audio jacks x 5 or more) for true 7.1 surround sound.
RAZER TIAMAT 2.2 V2
Headphones:
Drivers: 4 x 50 mm Titanium coated diaphragm with Neodymium magnets
Frequency response: 20 – 20 kHz
Impedance: front 32 Ω, back 16 Ω
Maximum input power: 50 mW
Cable length: 1.3 m / 4.27 ft. plus 2 m / 6.6 ft. audio / mic splitter adapter cable
SAN DIEGO, CA – July 25, 2017 – Leading gaming headset and audio accessory brand Turtle Beach Corporation (NASDAQ: HEAR) furthers its global esports reach with today’s announcement of a new partnership with Eclipse Club – a top Counter-Strike: Global Offensive (CS:GO) team in China. Eclipse will exclusively use Turtle Beach’s new Elite Pro – PC Edition as their official gaming headset and will make their first partnership appearance to meet fans at the Turtle Beach booth at ChinaJoy 2017 in Shanghai on July 27-28, 2017.
Eclipse was founded by legendary CS:GO athlete and Alex Bian Zhengwei who is acknowledged as the first Counter Strike player in China. He brought together top professional gaming teams All Gamers and Band of Fire under the banner of Eclipse Club earlier this year. Though the respective teams were relatively young, their disciplined tactical training approach and experienced coaching have already brought Eclipse early tournament victories, and there’s little doubt that they will reach the top podium at future tournaments.
“China is the biggest game market in the world with PC gaming counting for more than half of the total gaming audience, and it’s an honor for us to partner with the dynamic Eclipse team, its legendary founder, and their up-and-coming players to highlight the importance of audio to gamers in China,” said Juergen Stark, CEO, Turtle Beach Corporation. “We look forward to working with Eclipse and sharing and learning from their insights using our Elite Pro – PC Edition as we look to broaden our reach even further in the PC gaming space in the future.”
“It’s a privilege to be working with a global leader in gaming audio when it comes to building our team on the best foundation possible,” notes Alex Bian Zhengwei, World champion EEWC player and the founder and head coach of Eclipse Club. ”When we play, precision is paramount and we need the very best tools in order to win, and using Turtle Beach’s Turtle Beach’s Elite Pro – PC Edition headsets ensures we have the best audio gear for our prep and competitions.”
Turtle Beach’s Elite Pro – PC Edition was designed from the ground-up for today’s generation of esports athletes and hardcore gamers playing on PC, delivering powerful DTS Headphone:X® 7.1 Surround Sound and Superhuman Hearing™ via the included USB amp, and innovative comfort-driven technologies to ensure players stay comfortable and cool under fire. Elite esports performance, ultimate comfort. The Elite Pro – PC Edition is available globally at www.turtlebeach.com and participating retailers for a MSRP of $199.95.
For more information on the latest Turtle Beach gaming headsets and audio accessories, visit www.turtlebeach.com, and be sure to follow Turtle Beach on Facebook, Twitter and Instagram.
Vienna, Austria, July 25th 2017: Gamescom, one of the world’s biggest gaming conventions, is upon us and THQ Nordic is happy to announce its biggest line up so far. This year, during the event in Cologne, Germany, THQ Nordic will present a total of eight games, with two yet to be announced.
The short breakdown: Journalists and players alike can look forward to playing a near-to-final version of ELEX, the open world RPG from Piranha Bytes. Coming to PlayStation™4, Xbox One and PC on October 17th.
Battle Chasers: Nightwar was nominated for the “Best RPG of E3” award and is shaping up nicely for its multi-platform release on October 3rd. For the first time, you can get your hands on the game on the Nintendo Switch.
The multiplayer beta of SpellForce 3 is now running and has already seen thousands of players contributing providing valuable feedback to the development process. At gamescom, the focus will be on SpellForce 3’s deep single-player campaign.
First–person underwater shooter Aquanox: Deep Descent will show its campaign for the first time to journalists and players alike.
For TheGuild 3 you cannot only expect to see an improved version and advanced gameplay, but we will also have a surprise announcement to make.
The recently announced cooperation with Bugbear Entertainment for Wreckfest allows the game to make a pit stop at gamescom where it will show off a raft of new content for upcoming updates.
The first new announcement is a brand new original IP. This open world RPG is set in a unique universe and will be a post-apocalyptic kung-fu fable.
The second new announcement is a new instalment of a well-known, mysterious and horrific IP.
THQ Nordic will be in gamescom’s Entertainment Area, Hall 8, Booth A011. All the games revealed above will be fully playable during the show.
London and Los Angeles, (July 24, 2017)—Producers Michael G. Wilson and Barbara Broccoli, EON Productions and Gary Barber, Chairman & CEO, Metro-Goldwyn-Mayer Inc. announced today 007 will return to U.S. theaters for the 25th installment of the James Bond franchise on November 8th, 2019 with a traditional earlier release in the UK and rest of the world.
Bond 25, the next adventure in the long-running action franchise, will be written by Neal Purvis and Robert Wade, long time collaborators and writers on previous Bond films including Casino Royale, Quantum of Solace, Skyfall and Spectre. The film will be produced by Wilson and Broccoli.
Additional details regarding distribution, including international release dates, the film’s cast and director, will be announced at a later date.
LONDON, ON – July 24, 2017 – Independent developer and publisher Digital Extremes is proud to announce the newest Warframe® update, “Chains of Harrow”, arrives on PlayStation®4 and Xbox One today with Harrow, a menacing new Warframe who wields divine powers and offers a terrifying new, lore-based quest.
Today’s update is also time to rejoice for new and veteran players alike because it brings the start of a planned graphical overhaul of the Solar System beginning with Earth. Dubbed “Earth Remastered,” the newly enhanced Earth turns the formerly good-looking planet into a lush, beautifully lit, organic environment.
With Chains of Harrow, Warframe players (AKA Tenno) will descend into a haunting new quest resembling a horror film. In response to a disturbing transmission from Palladino, the Red Veil Clan’s spiritual medium, Tenno are compelled to investigate a dark, mysteriously abandoned Steel Meridian spacecraft found adrift. Inside the vessel, lights flicker and emergency lights strobe, revealing bodies of dead crew members. All is quiet except for whispers heard echoing throughout the lifeless craft. What does it all mean? Players must uncover the terrifying reality of what happened onboard, how the Red Veil might play a part in it, and more.
Chains of Harrow is loaded with additional content — from new enemies and weapons to new cosmetics, Captura tiles, an Octavia Instrument Pack, and more:
Play as Harrow: Harness the power of the Void to bolster allies’ defenses and amplify their lethality with Lotus’ newest Warrior, Harrow, using four deadly abilities:
Condemn – Cast a wave of energy that chains them where they stand. Each enemy held reinforces Harrow’s shields.
Penance – Sacrifice shields to boost reload, and fire rate while converting damage inflicted on enemies into health for Harrow and nearby allies.
Thurible – Channel Harrow’s energy into the Thurible to generate a buff. The more energy channeled, the longer the buff will last. Once finished, kill enemies to bestow nearby allies with bursts of energy. Headshots produce extra energy.
Covenant – Protect nearby allies with an energy force that absorbs all damage and converts it to a Critical Chance bonus for all those under the Covenant. Headshots are amplified even further.
Take the Quest: A disturbing transmission from Red Veil’s spiritual medium leads to an abandoned Steel Meridian vessel adrift on the outskirts of Earth. Inside, strange whispers echo throughout the lifeless vessel. What force unleashed this evil and how can it be stopped? (The Chains of Harrow Quest will appear in the Codex for those who have completed The War Within and unlocked Mot in the Void.)
Earth Remastered: Experience Earth like never before with the beautifully remastered Earth environments. Clash with Grineer amidst luscious vegetation and envelope your Warframe in the naturalistic lighting and a remastered soundscape. Visit any of the Earth Terrain Missions to experience this stunning overhaul.
New Grineer Enemy: Nox is a new enemy that is part of the Elite Chem Strike Unit. Nox wields a toxin-filled heavy gun that shoots blobs of toxic goo that attach themselves to targets before exploding. Take out these gruesome enemies by shooting their glass helmets and exposing their deteriorating skin. Beware of their final moments, as they explode into a lethal cloud.
New Weapons:
Knell (pistol): Ring the death knell. Every headshot from this scoped pistol increases Critical Chance for a short period.
Scourge (spear): Blast targets with corrosive plasma projectiles, or toss the scepter to inflict nearby enemies with an energy field that amplifies their brain waves to attract bullets.
New Syandana: A “priestly” addition, the Nave Syandana completes Harrow’s iconic look.
And More: Check out the new Captura Tiles (Forest tiles), Octavia’s Anthem-related Instrument Pack (Corpus & Grineer Packs), Glaive and Melee Rework (all melee throwing weapons can be used concurrently with secondary weapons), Harrow’s Alt-Helm, new Riven Mods for Melee Weapons, and more.
Chains of Harrow releases today on PlayStation®4 and Xbox One. Please visit the official Warframe website at www.warframe.com to join the community on PC, Xbox One or PS4 and download the game for free. To keep up with the latest updates from the development team, be sure to follow Warframe on Facebook, Twitter, YouTube and Instagram.
July 22, 2017 – Fans filled the room to the gills at San Diego Comic-Con 2017 for Nickelodeon’s SpongeBob SquarePants: The Legend of Boo-kini Bottom panel on Saturday, July 22. During the panel, series’ notable voice actors Tom Kenny (SpongeBob), Bill Fagerbakke (Patrick), Rodger Bumpass (Squidward), Carolyn Lawrence (Sandy) Clancy Brown (Mr. Krabs) and surprise guest Brian Doyle Murray (Flying Dutchman) performed a live table read of a fan-picked classic episode, “Shanghaied.”
Moderated by Claudia Spinelli (Executive in Charge, SpongeBob SquarePants, Nickelodeon), a look at the upcoming SpongeBob SquarePants stop-motion special was given from Nickelodeon’s Vincent Waller (co-executive producer), Marc Ceccarelli (co-executive producer), Mr. Lawrence (story editor, voice of Plankton) and Screen Novelties’ Chris Finnegan, Seamus Walsh and Mark Caballero.
The panel’s sneak peeks included: The Legend of Boo-Kini Bottom trailer and clip, highlighting the upcoming stop-motion special, premiering October 2017, and a first look at Boo-Kini Bottom’s spookiest citizen, the Flying Dutchman in stop-motion.
As previously announced, The Legend of Boo-Kini Bottom is being produced at Screen Novelties, a Los Angeles-based stop-motion animation production company, where miniature puppets and sets bring Bikini Bottom to life in three dimensions. The production features 27 unique sets, across five stages, where 15 boxes of breakfast cereal were used to create texture on Bikini Bottom’s coral reefs; eight pounds of glitter were used to decorate SpongeBob’s Halloween pineapple house; hundreds of popsicle sticks created the planks of the rollercoaster track that Patrick and SpongeBob ride; and “black lights” were used to create a fluorescent glow across the puppets and sets.
Marc Ceccarelli and Vincent Waller are the supervising producers on SpongeBob SquarePants. The special was written by Mr. Lawrence, with Brian Morante serving as the storyboard director. The special is being directed by Mark Caballero and Seamus Walsh, and produced by Chris Finnegan of Screen Novelties.
Viewers can visit the SpongeBob SquarePants page on Nick.com, the Nick App and the Facebook page, along with the SpongeBob Facebook page and SpongeBob Instagram, to get an exclusive look at the series. Episodes of SpongeBob SquarePants are available on Nick.com and the Nick App, along with platforms including iTunes, Amazon Video, Google Play, Vudu and Nick On Demand.
SpongeBob SquarePants is voiced by Tom Kenny as SpongeBob SquarePants, an incurably optimistic sea sponge who lives in a pineapple under the sea; Bill Fagerbakke as Patrick Star, SpongeBob’s silly best friend; Roger Bumpass as Squidward, an aloof cashier of The Krusty Krab and SpongeBob’s neighbor; Clancy Brown as Mr. Krabs, SpongeBob’s boss and greedy owner of The Krusty Krab; Carolyn Lawrence as Sandy Cheeks, Bikini Bottom’s only resident rodent aquanaut and scientist; and Mr. Lawrence as Plankton, owner of the Chum Bucket and chief rival of Mr. Krabs.
SpongeBob SquarePants is executive produced by creator Stephen Hillenburg, who previously worked as a writer, director and creative director on Nickelodeon’s animated series Rocko’s Modern Life. Hillenburg graduated from the California Institute of the Arts with a master’s degree in experimental animation and studied marine biology and art as an undergraduate. Hillenburg created and executive produced his first feature film, The SpongeBob SquarePants Movie, which debuted Nov. 19, 2004 and his second theatrical, The SpongeBob Movie: Sponge Out of Water, hit theaters Feb. 6, 2015. The series is produced at Nickelodeon in Burbank.