Author - Jerry Paxton

thatgamecompany Marks 20 Years

Today, thatgamecompany celebrates its 20th anniversary, marking two decades of creating emotionally resonant interactive experiences that have redefined what video games can make players feel. Founded in 2006 with a simple but ambitious belief that games can be a genuine artistic medium for emotional connection, beauty, and shared humanity, the company has grown from a small experiential team from USC’s game design program into one of the most influential creative voices in interactive entertainment.

In its 20-year history, thatgamecompany has released a series of genre-defining games:

  • flOw (2007):  A meditative, minimalist experience built around the psychology of flow state. It established the studio’s signature approach to emotionally intelligent, intentional and visually elegant game design.
  • Flower (2009): A wordless and poetic experience. It explored the contrast and harmony between urban bustle and nature’s serenity.
  • Journey (2012): A landmark title that served as an allegory of life, redefining what multiplayer storytelling could feel like through anonymous companionship and emotional connection rather than competition. It became one of the most celebrated games of its generation, earning numerous Game of the Year honors.
  • Sky: Children of the Light (2019): A living social world built on compassion, connection and shared wonder. Sky has brought together millions of players across cultures and generations, and it continues to grow through the creativity, feedback and passion of its community.\

A Message from Jenova Chen, CEO & Creative Director for thatgamecompany

“Twenty years ago, thatgamecompany started from a mission that our earliest players put into words for us: show the world that video games can be art, and that they can create a genuine, positive impact on people’s lives. That message, arriving in emails and letters from players who felt unseen by the medium, became the north star we have followed ever since.

From those first few letters to now hundreds of millions of players, our story has really been one of gradually expanding the boundaries of what a video game can be and who it can reach. Each of our games built on the previous one, using the medium as an artistic canvas to prove that a video game could move you to tears, that it could stand alongside any art form ever made, and ultimately that it could bring people of all ages and culture together. 

And yet, even today, there is still debate about what video games are and what potential they hold. That is why our work continues, to evangelize games as an art form for people of all generations in every corner of the world.

Looking back, I feel incredibly proud of what our team and our players have built together over these past two decades. But what moves me most is where it all began: a few letters from players who simply wanted games to mean more, and the millions who have since shared that same belief in their own ways. 

As we look ahead, we believe the next 20 years will further broaden the definition of what interactive experiences can be: a powerful artistic medium for healing, for connection, for reminding us of our shared humanity. 

We are only at the beginning of what is possible.”

thatgamecompany’s Legacy

Over its two decades, thatgamecompany has broadened the cultural perception of what video games can be and what they can make people feel. Through its four acclaimed titles, the studio has created emotionally resonant interactive experiences that have connected with players around the world while influencing conversations around games as an artistic and meaningful cultural form.

The studio’s work has received numerous honors from organizations including the British Academy of Film and Television Arts and the Game Developers Choice Awards, and has been featured in the permanent collection of the Smithsonian American Art Museum.

Looking Ahead

As thatgamecompany enters its third decade, the studio remains committed to its original mission of creating meaningful, heartfelt experiences that bring people closer together through play. While new projects are already in development behind the scenes, the studio will continue to invest in the future of Sky: Children of the Light, expanding its world through new experiences, storytelling and community-driven initiatives that deepen the connection between players both in and outside the game.

Twenty years. Four games. Hundreds of millions of players. And, a lot more to come soon.

Operation System Override Takes Command of Rainbow Six Siege Year 11 Season 2

Today, Ubisoft revealed Rainbow Six Siege Year 11 Season 2 content at the Salt Lake City Major. Reaffirming the game’s competitive identity, Operation System Override is a high-stakes season focused on skill, mastery, and fair competition. Built around player feedback and the fundamentals that define Siege, Season 2 delivers a more rewarding and fair Ranked experience, a brand-new competitive map rooted in Rainbow Six legacy, Calypso Casino, and a Dokkaebi Operator remaster designed to sharpen tactical decision-making.

At the heart of Operation System Override is Ranked 3.0, the most significant overhaul of Siege’s competitive mode since its creation. Designed to deliver fair matches, clear progression and rewards that respect players’ time, Ranked 3.0 transforms the experience from the ground up. Placement matches return with faster rank adjustments, while progression is now fully transparent – there is no hidden Matchmaking Rank (MMR), and ranks accurately represent true player skill. Matchmaking has been streamlined so players now compete against opponents of the same visual rank, ensuring greater clarity and consistency in every match. Updated squad rules further reinforce balance and competitiveness across all skill levels. The reward system has also been reworked to better recognize layer engagement, with seasonal cosmetics, Competitive Coins, and Alpha Packs earned primarily through matches played.

Season 2 also introduces Calypso Casino, the first new competitive Siege map since Year 8. Inspired by the iconic map from Rainbow Six Vegas and reimagined for today’s competitive standards, Calypso Casino blends nostalgic identity with modern level design. Launching directly into Ranked 3.0, the map is designed to be read, mastered, and played at the highest level: with a new crane for rooftop access, a basement spawn for scaling up the casino façade, and an expanded drone vent network to navigate, verticality opens entirely new routes, strategies, and counterplay options. Calypso Casino will also join the esports pool in Season 3, reinforcing its place in Siege’s long-term competitive ecosystem.

In addition to these updates, Dokkaebi gets a full Operator Remaster that redefines her as a high-pressure intel-denial attacker. Her ability now delivers a more focused, personal, and targeted approach. Paired with her new primary weapon, a XK23 assault rifle, also available to Sens and Rauora Operators, this modernization strengthens Dokkaebi’s aggressive identity while keeping her impact intentional and tactical.

Operation System Override continues to reinforce Siege’s core experience with additional balancing updates and modernized maps (Emerald Plains, Kanal, Outback). Native mouse and keyboard support will be introduced on consoles mid-season, supported by clear matchmaking rules to preserve competitive integrity. This addition strengthens Rainbow Six Siege’s ongoing efforts against cheating and complements Mousetrap, the existing detection tool for unauthorized mouse and keyboard usage on consoles.

Finally, with competition at the forefront, deeper esports integration delivers detailed Tier 1 team and player statistics directly within the esports tab. Along with more balancing updates, returning in-game events, and Ranked map rotations that will give players more reasons to jump in, play more often, and stay engaged.

With this new season, Ubisoft’s Rainbow Six Sige reaffirms what defines it: a demanding, elite competitive experience that rewards mastery, teamwork, and consistency. As the team continues to listen closely to players and community feedback, Season 2 marks another step in strengthening trust and ensures Siege remains the standard for tactical shooters.

For more information on Rainbow Six Siege, visit RainbowSixSiege.com and follow @Rainbow6game on X, Instagram, and YouTube channel for the latest updates.

Summer Games Done Quick returns this July

Games Done Quick today announces the full schedule for its upcoming flagship gaming speedrunning marathon, Summer Games Done Quick (SGDQ).

Returning July 5-11, 2026 in Minneapolis, Minnesota at the Hilton Minneapolis Downtown, SGDQ 2026 will benefit Doctors Without Borders and feature talented speedrunners as they take on zany challenges and race through games. Viewers can tune in live on Twitch and YouTube.

Full Schedule: https://gamesdonequick.com/schedule/66

Highlights include:

  • Super Mario 64 – GDQ’s first-ever 120 Star TAS (tool assisted) run.
  • Total Nuclear Annihilation – Runner Ryan McSquid will be doing a Total Nuclear Annihilation pinball run, all while explaining his advanced techniques.
  • NES Tetris Tournament Finals – The finals hit the mainstage! Online qualifiers will be live on GDQ Hotfix in June, with a last chance qualifier for attendees on-site.
  • Balatro – Runner adef will attempt to reach a score in Balatro so high it breaks the game.
  • Gordon & Daxter – A one-of-a-kind hybrid run where Half-Life 1 movement is imported into Jak & Daxter.

All donations raised during the week-long broadcast will go directly to Médecins Sans Frontières / Doctors Without Borders, which provides medical assistance to those affected by conflict, disease outbreaks, and disasters globally. Last year’s SGDQ raised a total of $2.4 million for Doctors Without Borders. Viewers will be able to donate to the charity via gamesdonequick.com.

For more information, please visit gamesdonequick.com.

FATE: Reawakened Launches Anticipated Prometheus DLC

A new destination awaits you. Earlier this week, publisher gamigo and developer Tableflip launched FATE: Reawakened’s newest DLC, ‘Prometheus’! Inspired by Greek mythology, the brand new chapter of the FATE series brings a swath of fresh content: new pets, two new dungeons, new monsters, and a whole new town to explore. The Prometheus DLC is available now on PC via Steam, the Epic Games Store, PlayStation, Xbox, and Nintendo Switch!

Another adventure is on the horizon as players learn of a mysterious woman who’s appeared at the Temple of Fate. Named Alethe, she’s an oracle who tells of a calamity that has fallen upon the once prosperous city of Prometheus. Erebos, the Titan of Darkness, has thrown the world into chaos by stealing the Golden Flame — a revered gift from the Gods that granted the city’s denizens with knowledge, protection, and everlasting prosperity. Now FATE calls upon the player once again, beckoning them forward to reclaim the Golden Flame and save Prometheus from being cast into eternal shadow.

Prometheus needs a hero — will you be the one?

GIDDY UP! Far Far West Has Sold 1 Million Copies

Western-themed cowboy co-op gunslinger Far Far West from developer Evil Raptor and Fireshine Games has crossed the 1 million milestone in less than two weeks after it’s launch on Steam (https://store.steampowered.com/app/3124540/Far_Far_West/).

Today’s news comes shortly after Far Far West’s first major update since launch. Notable changes include:

  • A major progression overhaul, reducing the grind needed to Prestige by half
  • Weapon XP yield has been increased across both main and secondary arms
  • Jokers now spawn individually for players to discourage hoarding
  • You can now carry pigs and chickens in the lobby (long, long overdue)
  • Numerous bug fixes, balance updates and QoL enhancements

The entire patch list can be found in Far Far West’s Steam Community Hub: https://steamcommunity.com/app/3124540?snr=2_9_100000_

In Far Far West, you’re the baddest bounty hunter in the West. Faced with undead nightmares like vicious skeletons, giant vultures and even ghost trains, you’ll need more than a fast trigger finger to survive. Form a crew of fellow robot cowboy bounty hunters, load up on ammo, learn some explosive spells and push your luck as you hunt down the deadliest contracts in the weird west.

Each successful contract earns you loot to spend on upgrading your arsenal, whether it be powerful gear, fresh abilities or a new look for your trusty steed. Every outing is a gamble on what terrors you will face, but the opportunity for better rewards is a constant temptation.

Evil Raptor will build on Far Far West’s foundation throughout its time in Early Access while adding new features and content informed by community feedback, so be sure to lasso updates through the months to come by following official channels on X, Bluesky, YouTube channel and Discord.

Disney+ Announces Musical Festival Streams

Today, Disney+ and Hulu announced that Bonnaroo Music & Arts Festival, Lollapalooza, and Austin City Limits Music Festival will stream live across both platforms for the first time, giving audiences around the world access to some of the year’s biggest live music moments in real time.

Now in Hulu’s sixth year of offering subscribers exclusive front-row access from the comfort of their home, the addition of the Disney+ global livestream further enhances Hulu’s historic run of streaming these Live Nation festivals by offering globally shared live events that can be watched simultaneously across continents.

“Music festivals are among the most electric, can’t-miss moments in culture, and now Disney+ and Hulu subscribers around the world can experience the excitement,” said Lauren Tempest, Head of Content Planning & Partnerships, DTC at The Walt Disney Company. “As we continue to extend our live offerings, we remain committed to bringing fans the biggest, most iconic moments right as they happen, and are thrilled to bring that vision to life with Live Nation.”

These festivals join Disney+ and Hulu’s expanding slate of live programming, making the services daily destinations for fans to stream the can’t-miss live content they love – from cultural moments to news and sports – as music fandom becomes increasingly global. The 2025 Live Nation Living for Live Global Study* reported that 73% of fans say that they are listening to more international artists than they used to, while 85% agree that live music now transcends borders and languages.

“Music festivals used to be experiences reserved for the people who could physically be there,” said Kevin Chernett, EVP, Head of Global Media Partnerships at Live Nation. “Now they’re becoming global live moments that fans want to experience together in real time, no matter where they are in the world. Expanding this partnership with Disney+ and Hulu allows these festivals to reach music fans at an entirely different scale.”

In addition to livestreaming the performances, Disney+ and Hulu will also bring back the Live Set, an on-site content studio at each festival. Featuring an updated design, the studio will be programmed with artist interviews and behind-the-scenes content throughout each weekend.

This year, Bonnaroo Music & Arts Festival takes place June 11 – 14, Lollapalooza July 30 – August 2, and Austin City Limits Music Festival will be October 2 – 4. Additional details about the livestreams will be available ahead of each festival.

*Source: Live Nation Living for Live Global Study 2025. Findings based on a sample of 42,000 respondents 18–54 across 15 countries.

SOCIAL MEDIA

Instagram: @DisneyPlus, @Hulu

Facebook: @DisneyPlus, @Hulu

TikTok: @DisneyPlus, @Hulu

X: @DisneyPlus, @Hulu

#DisneyPlus, #Hulu

MicroProse Announces Battlespace Command

Bringing Massive-Scale Modern Warfare Simulation to a New Generation of Strategy Players

MicroProse is proud to announce the signing of Battlespace Command, a large-scale real-time strategy and warfare simulation game depicting the full spectrum of modern combat across land, air, and sea.

Alongside the announcement, a new trailer has been released, offering a first look at the game’s vast battlefields, combined arms warfare, and deeply simulated modern battlespace.

Battlespace Command places players in command of modern military operations on an unprecedented scale. Infantry squads, armored assaults, helicopters, drones, electronic warfare systems, strategic bombers, naval forces, cruise missiles, and ballistic weapons all operate together in a unified real-time simulation where positioning, coordination, and information dominance determine victory.

Built around massive maps generated from real-world geographic data, Battlespace Command aims to deliver a grounded and authentic portrayal of modern warfare while remaining accessible and engaging as a real-time strategy experience.

Unlike traditional RTS games built around compressed battlefields and abstracted mechanics, Battlespace Command simulates every unit directly on the battlefield. Artillery batteries fire from their real positions, aircraft conduct long-range strike missions across hundreds of kilometers, and radar coverage, communication links, and electronic warfare all play critical roles in combat operations.

EVE Frontier Enters Cycle 6: Sanctuary on June 25

Today, Fenris Creations announced Cycle 6: Sanctuary for EVE Frontier, the in development hardcore space survival game, introducing modular ships, expanded exploration and new environmental dangers that reshape how players move, survive, and compete within the Frontier. Starting June 25, 2026, Cycle 6 includes a full game server reset, giving new and returning players a fresh start and a level playing field from day one.

EVE Frontier is set in a hostile, decayed galaxy where civilization lies in ruins. Awakened by the KEEP from forgotten data graves, players enter the cruel dark as Riders, remnants of a lost age, bound to their ships and forced to survive. Sanctuary continues Cycle-based development, where new features, systems and content are deployed into the Frontier’s shared online galaxy, tested at scale, and refined in close collaboration with the Founder Access community.

“Sanctuary puts the core systems of EVE Frontier front and center,” said Sæmundur Hermannsson, Game Director for EVE Frontier. “This is the foundation of the experience: building your ship, pushing deeper into the unknown as the world becomes more hostile, and making constant decisions about where to go, what to risk, and how to survive as everything and everyone shifts around you.”

“This is our most impactful update yet,” said David Bowman, Development Director for EVE Frontier. “Modular ships, Dormant Gates, environmental hazards, and new enemies all move the game toward the same goal: giving players more agency in a galaxy that is innately dangerous and shaped by what they build, discover, and fight for.”
The introduction of modular ships adds a powerful new layer of player-driven progression and customization. Players begin with the Seed of a vessel and expand its capabilities over time by acquiring, evolving, and integrating new modules that unlock additional functionality, specialization, and strategic options. Together with modular base-building, this new feature aims to give players greater control over how they survive, adapt, and establish themselves across the Frontier.

Navigation now requires greater care, knowledge, and awareness of your surroundings. Built around the game’s grounded-in-science design philosophy, space is no longer just a backdrop for conflict, but an active environmental threat. New thermal, electromagnetic, and gravitational status effects caused by the cold of deep space, the heat and light of nearby stars, planetary conditions, and other cosmic phenomena now impact scanning, character progression, and ship condition. Survival now extends beyond combat, as space itself becomes a persistent danger players must learn to account for.
Dormant Gates, ancient structures that have remained inactive for aeons, now lie scattered across starter systems. Players can repair, reenergize, and reactivate these gates, unlocking access to new star systems.

New Feral enemies and updated drone behaviors expand PvE combat. Ferals now compete for resources, defend key areas, and respond more dynamically to player actions, creating more reactive and unpredictable encounters. Leeches attach themselves to ships and begin extracting resources directly from their targets. Once filled, they disengage and retreat to hidden locations where they transform into chrysalises, processing harvested materials before emerging as Wreck Stalkers, lethal mini-bosses players can confront at their own risk.

For more information about EVE Frontier, visit www.evefrontier.com. An FAQ can be found at www.evefrontier.com/faq.

Horror Co-Op CODE EXIT Demo Out Today

CODE EXIT will launch its first-ever playable demo later today on Steam and Epic Games Store, giving players their first hands-on look at the tactical co-op survival horror experience. Team up with up to three other players to investigate abandoned facilities, complete dangerous objectives, and escape the fallen city of Pantheon while being hunted by Minerva, a relentless pursuer that evolves based on your actions.

CODE EXIT is a 1–4 player sci-fi co-op survival horror game where players take on the role of investigators sent into a city overrun by the rogue AI Minerva. As players explore dark, isolated facilities, Minerva observes their behavior in real time, adapting its tactics and turning every mission into a tense fight for survival. Restore systems, recover hidden data, and work together to uncover the truth behind the collapse of Pantheon before Minerva closes in.

Key Features of CODE EXIT:

  • Solo to Four Player Tactical Co op – Choose to face the nightmare alone or team up with up to three friends. The game scales its intensity based on your group size. Success depends on real-time communication and strategic coordination to stay one step ahead of the chaser.
  • Adaptive Chaser Minerva – Experience a chaser that does not follow a script. Minerva observes your habits and remembers your favorite hiding spots. If you continuously repeat the same behavior, the chaser will adapt and change its hunting pattern to catch you.
  • Dynamic Escape Missions – Every playthrough offers a different mission to the exit. You must complete a series of randomized and stage-specific objectives while navigating a high-pressure environment. No two sessions feel the same, as the missions and threats constantly evolve.
  • Persistent Pressure and Dread – Forget simple jump scares. CODE EXIT focuses on a suffocating atmosphere where the chaser is always learning and getting smarter. The tension builds every minute, making each successful escape a true achievement.

Disney+ Becomes the Exclusive Home of the Banana Bowl This October

Disney announced from their 2026 Upfront an expanded collaboration with the Savannah Bananas, making Disney+ in the U.S. the home of The Banana Bowl set to stream this October.

The Banana Bowl will stream live on Disney+ and feature the top teams in the Banana Ball league facing off for the season championship. Known for blending athleticism with entertainment, the game will include one of the biggest performances the league has ever seen, bringing together all six teams, along with its signature on-field showmanship from first pitch to final out.

This addition builds on the following slate of collaborations, where Banana Ball meets Disney storytelling:

  • Savannah Bananas on “Dancing with the Stars”
    • The Savannah Bananas bring their signature showmanship to the ballroom, with standout player Jackson Olson set to compete on the upcoming season of “Dancing with the Stars,” simulcasting live this fall across ABC and Disney+ and streaming next day on Hulu.
  • Savannah Bananas Games Across ESPN and Disney+
    • ESPN, Disney+ and the Savannah Bananas have launched a 25-game exclusive package, with every game streaming live on the ESPN App and Disney+, and select matchups airing across ESPN networks and ABC
  • Savannah Bananas Day at Disneyland Resort — March 26, 2026
    • Banana Ball returned to Southern California as the Savannah Bananas took over Anaheim for a one-of-a-kind celebration at Disneyland Resort. Coinciding with “Savannah Bananas Day,” the team’s game at Angel Stadium, featuring a matchup against the Indianapolis Clowns, brought the dance-filled, fan-first spirit of Banana Ball directly into the Disney Parks experience.
  • Banana Ball heads to Walt Disney World — May 29-30, 2026
    • Banana Ball’s signature showmanship heads to Walt Disney World Resort, with a game at the ESPN Wide World of Sports Complex woven into a broader fan celebration. The matchup will feature the Party Animals against the Loco Beach Coconuts, showcasing the expanding Banana Ball universe and its growing national footprint.
  • Banana Ball travels to ESPN Headquarters — July 23, 2026
    • Banana Ball will also make a special stop near ESPN’s headquarters with a marquee summer event at Dunkin’ Park in Hartford, Connecticut, featuring the Party Animals and Clowns. The event underscores ESPN’s continued focus on delivering live experiences that blend sports and entertainment.