Author - Jerry Paxton

8BitDo Launches the Ultimate 3 Controller for XBOX in Lavender Dusk

Game Outlet Europe®, an independent distributor of video games and gaming accessories, announced today that the 8BitDo Ultimate 3 Controller for XBOX and PC is officially shipping across European territories in an all-new, striking Lavender Dusk special edition.

Officially licensed by XBOX, the Ultimate 3 represents the pinnacle of 8BitDo’s engineering, combining magnetic sensor precision, customizable physical resistance, and comprehensive ergonomic refinements.

“Hardware shouldn’t just perform at the highest level, it should look incredible on your desk,” said David Karlsson, CEO of Game Outlet Europe. “The Lavender Dusk edition brings a fresh, sophisticated aesthetic to the XBOX ecosystem. When you combine that design language with the convenience of the zero-contact charging dock and elite internal components, it’s easily one of the most complete controller packages available on the market today.”

At the heart of the 8BitDo Ultimate 3 is cutting-edge precision hardware:

  • Force Ring Adjustable Tension & TMR Joysticks: Equipped with advanced Tunnel Magnetoresistance (TMR) sensors for drift-free durability and unmatched sensitivity. Players can fine-tune stick resistance directly using the physical Force Ring. Turn the dial lighter for speed or tighter for control for precise aiming. Powered by a 216MHz processor and a 12-bit ADC sampling chip, ensuring inputs remain pinpoint accurate.
  • Hall-Effect Impulse Triggers with Dual Trigger Stops: Magnetic contactless triggers deliver smooth, consistent pulls without wear, paired with two-stage physical trigger stops for instant hair-trigger firing in shooters.
  • Expanded Pro Controls (L4 / R4 & Back Paddles): In addition to two remappable pro-level rear paddle buttons, the controller introduces extra high-speed L4 and R4 bumpers flanking the standard shoulder cluster, offering gamers faster access to critical actions.
  • Integrated Wireless Charging Dock: Features a magnetic, zero-contact wireless charging cradle. The controller automatically powers down and charges when docked, and instantly wakes up and reconnects the moment it is lifted.
  • Ergonomic Redesign: Built around an all-new chassis mold featuring a wider, more natural grip angle and textured ergonomics for extended gaming comfort.
  • Tri-Mode Low-Latency Connectivity: Seamlessly connect via ultra-low latency 2.4GHz wireless or USB-C wired connection on Xbox consoles and Windows PC (supporting up to 1,000Hz polling rate on PC), as well as Bluetooth connectivity for mobile devices.
  • Complete Software Customization: Compatible with 8BitDo Ultimate Software X on Xbox and PC, as well as Ultimate Software V2 on mobile, enabling players to customize button remapping, trigger and stick dead zones, vibration profiles, and motion-control parameters.
  • Customizable 6-Axis Motion Control: Enjoy enhanced motion-based aiming and actions with 6-axis motion control under 2.4G mode on PC. Customizable in 8BitDo Ultimate Software X.

 

The Lavender Dusk 8BitDo Ultimate 3 Controller for XBOX  is available now across major European retailers and online storefronts with an MSRP of $99.99 / €89.99 / £79.99.

2026 Haunted Soiree Experience Takes Inspiration from 1928 Murder

Meyer2Meyer Entertainment, the creators behind some of the country’s most acclaimed immersive experiences, announces HAUNTED SOIREE: TRUE CRIME, a two-hour immersive Halloween experience where a seemingly festive Oktoberfest celebration hides a much darker story.

Nearly a century after a suspected warlock was killed over a mysterious book of German-American folk magic, the secretive Autumn Society keeps his strange traditions alive through an eccentric festival of drinks, music, masks, ghost stories and games.

But as the night unfolds, guests discover the festivities aren’t what they seem.

Every toast. Every game. Every tradition. It’s all part of a ritual.

As guests drink, celebrate and explore, each room reveals another chapter of the mystery, including the story behind The Long Lost Friend, the mysterious book of spells at the center of the 1928 crime.

“The most unsettling stories are the ones that are already true,” said Justin Meyer, creator of Haunted Soiree. “We started with a real murder, a real book and a community where belief in folk magic had very real consequences.”

Unlike a traditional haunted house, guests aren’t simply walking through a series of scares. Haunted Soiree places them inside a living Halloween celebration where the drinks, music, characters, entertainment and traditions are all part of an unfolding story.

Guests can simply raise a glass and enjoy the party — or choose to venture deeper, follow the clues and uncover the mystery behind the celebration.

For two unforgettable hours, Haunted Soiree blends true crime, Oktoberfest revelry, supernatural folklore and immersive theatre into a Halloween experience unlike anything else.

Guests can enjoy themed cocktails, a curated selection of wines and beers, and mocktails for those who prefer a non-alcoholic option as they explore the experience. Attendees are encouraged to dress in Oktoberfest-inspired attire, cocktail elegance or Halloween costumes to become part of the world.

EVENT DETAILS: HAUNTED SOIREE

Los Angeles
October 10th – 31st 2026 | Select Nights
Nocturne Theatre
324 N Orange St, Glendale, CA 91303

Experience: Two hours
Tickets: Starting at $59
Includes: Admission, one complimentary beverage, interactive experiences, roaming characters and live performances
Upgrades: Additional beverage packages, expedited entry and souvenir glass options available
Tickets & Information: https://hauntedsoiree.com/    

Age Requirement: Most performances are 21+. Select dates are designated dry performances and are open to guests under 21.

Darkwing Duck Is Back With An All-New Animated Series For Disney+

An all-new “Darkwing Duck” series has been greenlit for Disney+, bringing back Drake Mallard as the iconic crime fighter Darkwing Duck. This action-packed continuation of the beloved franchise comes from Sean Tretta (“Star Trek: Picard”) and Borja Peña Gorostegui (“Lost & Crowned”), who both serve as executive producers. Seth Rogen, Evan Goldberg, James Weaver, Alex McAtee and Gabby Grantham are producing for Point Grey Pictures. Tad Stones is the creator of the original “Darkwing Duck” series and consulted on the development of his new adventures.

For the last 35 years, Darkwing Duck has been trapped in his worst nightmare: an alternate world that’s never heard of his superhero exploits. Now a rebellious teen named Duckie who knows all about his heroic past shows up to pull this ego-fueled vigilante back into battle. Together, this unlikely duo will get dangerous to fight old enemies like Negaduck and Megavolt and reunite with allies Launchpad, Gosalyn and Morgana to save the entire universe.

The lead cast includes Mark Hamill (“Batman: The Animated Series,” “Batman: Arkham Asylum”) as Drake Mallard aka Darkwing Duck, Seth Rogen (“The Muppet Show”) as Launchpad McQuack, Lizzy Caplan (“Party Down”) as Gosalyn Mallard, Lilimar (“Inside Out 2”) as Duckie, Dan Stevens (“Onslaught”) as Glade McTowers, Tiffany Shepis (“Star Trek: Picard”) as Rosa, Kathryn Newton (“Avengers: Doomsday”) as Firecracker, Teo Briones (“Final Destination Bloodlines”) as Timb, Tyler Dean Flores (“Neon”) as Pondsy, Katie Rich (“Saturday Night Live”) as Officer Shanks, and Nat Faxon (“The Descendants”) as Officer Webb.

“Disney said ‘Let’s get dangerous and we said “hell yeah”” shared the Point Grey team.

“Like every other fan of the original show, I’m excited to see Darkwing getting dangerous again in a whole new series,” said Tad Stones. The new creative team has certainly amped up the action and comedy without forgetting the Disney heart. This series places DW in the literary tradition of Robin Hood, Zorro, and Sherlock Holmes, heroes whose lore has been reinterpreted by multiple creators in multiple mediums. They explored the core of those characters by tossing them into new eras, new relationships, and even new universes. No matter when or where, Darkwing Duck will appear in a cloud of blue smoke to grab the spotlight.”

Produced by Disney Television Animation, the Emmy® Award-nominated original “Darkwing Duck” series ran for 91 episodes. It originally premiered on Disney Channel, then aired on ABC and in syndication beginning in 1991. The ABC run concluded in 1993, with the syndication run wrapping up in 1995. It made a brief return to syndication from 1996 to 1997. Beyond television, the series made a significant impact in the world of video games, with the release of “Darkwing Duck” for the Nintendo NES (1992) and Game Boy (1993). The character also made his mark in the Disney Afternoon “Fun-Filled 1st Issue!” comic book in November 1994, appearing alongside other beloved Disney characters like Bonkers, the Goof Troop and TaleSpin in Volume 1, No. 1. In recent years, the iconic character has appeared in the latest iteration of “DuckTales.” The original series, “Darkwing Duck,” is streaming now on Disney+.

Remedy Unveils Zoe’s Mixtape for CONTROL Resonant

Remedy Entertainment, Fried Music and Nordic Music Partners have joined creative forces to produce Zoe’s Mixtape, a compilation of six unique songs specially crafted for CONTROL Resonant. The highly anticipated sequel to Remedy’s critically acclaimed, multi-award-winning CONTROL puts players in the role of Dylan Faden as he unleashes the full force of the paranatural, tearing through surreal, reality-bending encounters and mastering different forms of the Aberrant to overcome overwhelming enemies and monumental bosses.

Zoe’s Mixtape continues the one-of-a-kind, artistic collaboration between Remedy Entertainment’s creative team, Fried Music and Nordic Music Partners. Throughout the game, Dylan develops a friendship with his Federal Bureau of Control handler Zoe, an avid music lover who shares some of her favourite tracks with him during key moments of the story. This selection of tracks is Zoe’s Mixtape, a collection of six original songs that have been created from the ground up by a group of songwriters, producers, and artists.

All tracks from Zoe’s Mixtape are available now on Spotify, Apple Music, and other select streaming platforms.

Every track was written specifically for CONTROL Resonant and is tied to a particular moment in Dylan and Zoe’s journey, helping shape the atmosphere and emotional tone of the game. All the tracks were created in close collaboration with the Remedy team and Creative Director Mikael Kasurinen.

The first single from Zoe’s Mixtape was “Manalan Mailla” featuring Vilma Jää, which debuted alongside the Paranatural Manhattan trailer during Summer Game Fest and went on to attract millions of streams across music platforms.

“It was a fantastic and unique experience to create music for CONTROL Resonant with such a unique team,” said Teemu Brunila, Songwriter. “Remedy once again impressed with their artistic boldness, and it was truly great to have so much creative freedom to create such diverse tracks. The game looks incredible, and it’s an honor to be involved with it!”

“It has been artistically very rewarding to continue and deepen my collaboration with Remedy Entertainment,” said Jurek, Producer/Songwriter. “The original CONTROL is one of my most memorable gaming experiences, so the world and lore were already quite familiar to me. Working alongside Teemu Brunila, Vilma Jää, and Lucas Kihlman was also incredibly inspiring, and I can’t wait to hear the music we created inside the game.”

“It was amazing to get to work with Remedy again on another game,” said Fried Music’s Creative Director Antti “RZY” Riihimäki. “Their projects always feed my own creativity and bring new ideas to the work. CONTROL Resonant was an extremely inspiring project, and it was a pleasure and an honor to be involved. I’m really looking forward to playing the game and hearing how the music comes to life as part of the game’s world.”

Complete Track List for Zoe’s Mixtape 

“Say What” 

Written by Jurek Reunamäki, Teemu Brunila and Lucas Kihlman. Produced by Jurek.

“No Chains Can Last Forever” 

Written by Jussi Tiainen, Jean Castel, Antti Riihimäki. Produced by RZY and Jean Castel

“A World I’m Ready to Live and Die For” featuring Costee and Frida Amundsen 

Written by Teemu Javanainen, Jussi Tiainen, Frida Amundsen. Produced by Heviteemu.

“Manalan Mailla” featuring Vilma Jää 

Written by Vilma Jää, Teemu Brunila and Jurek Reunamäki. Produced by Jurek.

“Fight for Control (We Go To War)” featuring Heviteemu 

Written by Teemu Javanainen and Teemu Brunila. Produced by Heviteemu.

“Another World” featuring Frida Amundsen and Sakima 

Written by Joona Pietikäinen, Isaac Sakima and Frida Amundsen. Produced by Skywalk.

CONTROL Resonant launches digitally on September 24, 2026, for PlayStation 5, Xbox Series X|S, and PC via Steam and the Epic Games Store, with GeForce NOW support available at launch. Physical editions for PlayStation 5 and Xbox Series X|S will be available from October 15, 2026.

Pre-orders for both digital and physical editions are now open.

CONTROL Resonant will be published by Remedy Entertainment. Annapurna Pictures is co-financing and co-producing the game as part of a strategic partnership with Remedy Entertainment.

CONTROL Resonant will also be available on Mac via Steam and the App Store later in 2026.

Dune: Awakening Console and SP Modes Out Now

Developer and publisher Funcom® is excited to announce that Dune: Awakening, the open-world survival game inspired by Frank Herbert’s Dune and Legendary Entertainment and Denis Villeneuve’s blockbuster film franchise, is now available on PlayStation® 5 and XBOX.

With the December 18th premiere date of Dune: Part Three closing in, Dune fever has begun gripping movie fans worldwide. Now is the perfect time to prepare by learning the ways of the Fremen in Dune: Awakening, the most immersive Dune game to date.

Dune: Awakening is also available with XBOX Game Pass and members can get the Deluxe or Ultimate Edition at 20% off. The game is fully XBOX Play Anywhere enabled, meaning progression will be carried over whether you’re playing it on an XBOX console, via the Windows Store, on a ROG XBOX Ally, or through XBOX Cloud Gaming.

Cross-play between platforms is confirmed to arrive post-launch.

Don the iconic looks from the Dune movies with a new DLC

For those who want to go a step further, a brand-new DLC, Filmic Archive, is now available on all platforms. The Filmic Archive DLC gives players the opportunity to infuse their character, gear, and base with the power of the Imperium.

From the Caladan Stormcoat worn by Duke Leto and Paul in Dune: Part One to the Aegis of an Unwalked Path armor drawn from Paul Atreides’ visions of the Fremen holy warriors in Dune: Part Two, now you can look the part of a true master of Arrakis. The DLC also includes 73 new Sardaukar building pieces, new decorative pieces, weapons, and emotes. The DLC is available at $9.99.

A new and improved Dune: Awakening

The console release of Dune: Awakening brings with it a major update, also available on PC. The console version also has every addition and enhancement made to the PC version since launch last year, making this the best version of Dune: Awakening yet.

What’s new on console and in the latest PC update:

  • A full single-player mode. The entire game, all its content, and all its features.
  • Deep gameplay customization, allowing you to tweak everything from harvesting rates to death penalties to experience gain. Play it how you want, at your pace.
  • Hours of more story content that brings the epic conclusion to Book One of the game’s immersive and cinematic Dune story
  • Countless improvements and enhancements, from performance to gameplay

But that’s just the latest. Today’s update should be seen in light of the hundreds of additions and enhancements made to the game over the past 15 months, all available from day one on PlayStation® 5 and XBOX. This includes:

  • PvP is now completely optional, the entire game can be played PvE
  • The Deep Desert endgame experience has both a PvE and a PvP instance, with the latter providing greater risk, but also greater rewards
  • You don’t have to lose things anymore: save your base, recover your vehicles, taxes are gone, death penalty reduced, and more
  • A completely rebuilt endgame focusing on missions and your rise through the ranks of the Atreides or the Harkonnen
  • New maps, dungeons, weapons, dynamic encounters, and more
  • New progression systems: Augmentations and Specializations
  • Refined action gameplay and combat, especially melee
  • Enhanced performance, thanks to console-driven optimization

Graveyard Keeper 2 is OUT NOW

The dead rise – now put them back in the ground! The most accurately inaccurate medieval cemetery simulator, Graveyard Keeper 2, launches today on PC, Xbox Series X|S, Xbox One, PlayStation 5, PlayStation 4, Nintendo Switch and Nintendo Switch 2. Graveyard Keeper 2 has amassed 1 million Steam wishlists and is the follow-up to the indie darling Graveyard Keeper, which reached over 10 million players. Lead your very own undead army into battle, build profit-generating automated machinery out of resources like human remains, and protect the realm from the inevitable zombie apocalypse!

Sow the seeds of discord as you lay corpses to rest in your own graveyard, just long enough for them to rise again as your undead minions. Gather and collect materials like hearts, bones, brains, and skin to create your perfect zombie army and automate all the dirty work for you. Farm food, take care of your livestock, and exterminate the undead to become the most productive keeper and revitalize your quaint medieval town.

Key Features

  • CORPSE BURYING YOU KNOW & LOVE: All the graveyard keeping, grotesque characters and twisted humor you love is back! Manage your graveyard, craft, upgrade abilities, complete engaging storylines, fish, trade, customize your character and so much more!
  • A TOWN TO DIE FOR: Explore a massive town overrun by the undead, helping the townsfolk rebuild while earning some revenue along the way. Explore tons of varied locations and travel between areas with the convenient city map.
  • MANAGE. GRIND. AUTOMATE: Build and manage your own medieval graveyard. Harvest flora and human remains to build extraordinary machinery, automate production, and expand your graveyard for pure profit.

Lucas Museum of Narrative Art Celebrates Grand Opening Today

The Lucas Museum of Narrative Art opened its doors to the public today, welcoming a sold-out crowd to its galleries, its park and gardens, and its landmark building in Los Angeles’s Exposition Park. Founded by George Lucas and Mellody Hobson, the Museum is the first institution dedicated to the tradition of visual storytelling—tracing its history across cultures and centuries, from prehistoric cave paintings to illustration, comics, cinema, and murals.

The co-founders celebrated the historic opening with a special program that included Museum architect Ma Yansong and Lucas Museum CEO Tracey Bates. They were joined by more than 100 students from USC, the Los Angeles Technology Center, Otis College of Art and Design, and Los Angeles City College, having surprised them with free tickets to participate in the opening day program.  Lucas and Hobson were also on hand to greet the first 100 visitors through the doors.

George Lucas said, “I’ve spent more than fifty years collecting the work of artists who don’t always get their due—illustrators, cartoonists, muralists, painters—because I believe their images are as vital as any other art form. They deserve to be in a museum.”

Mellody Hobson said, “This is a museum of the “people’s art”—the images are illustrations of the beliefs we live with every day, and for that reason, this art belongs to everyone. From the beginning, George and I have wanted this to be a place where visitors of every background can walk through our galleries and see themselves, and their humanity, reflected back. Today, that vision opens its doors.”

Lucas Museum CEO Tracey Bates said, “Today marks the culmination of years of work, and the beginning of the Lucas Museum’s life as a public institution. We set out to build a place that is both ambitious and accessible—one that welcomes everyone in South Los Angeles and beyond to discover the power of visual storytelling. This is just the beginning.”

Ma Yansong, founder of MAD Architects, said, “The opportunity to design an institution dedicated to the art of visual storytelling was an enormous privilege, especially as MAD’s first cultural project in the US. The design of the Lucas Museum is a metaphor for storytelling and imagination—a space to explore new possibilities. My goal was to create a building that invites curiosity and brings visitors on an emotional journey. The building’s biomorphic, dream-like form softens the boundary between indoor and outdoor, between architecture and park—because seeking a connection with nature is an innate human need. The museum also reflects Los Angeles itself: its pioneering spirit, its embrace of many cultures, and the relationship between nature, society and the city.”

Visitors to the 300,000-square-foot architectural landmark—designed by Ma Yansong of MAD with Stantec—discovered more than 100,000 square feet of exhibition space distributed across more than 30 galleries. In these installations, they experienced an unparalleled collection that brings together eras and mediums, featuring works by artists from Artemisia Gentileschi and Norman Rockwell to Frida Kahlo, Robert Colescott, Frank Frazetta, and Robert Crumb. A special gallery presenting rare film materials drawn from the complete Lucas Archives (1971-2012) featured Star Wars in Motion, an exhibition of designs for the visionary vehicles seen in the first six films in the series.

Beyond the galleries, visitors could explore:

  • 11 acres of park and gardens designed by Mia Lehrer of Studio-MLA, which create much-needed public green space for South Los Angeles, serving as a community gathering space and featuring 10 monumental outdoor sculptures of narrative art
  • a film program with continuous drop-in screenings in two 299-seat theaters, the Robert Flaherty Theater and Slavko Vorkapich Theater
  • a free public research library housing extensive general research collections, special collections, rare books, and archives, open to all visitors free of charge
  • state-of-the-art educational and public programming spaces designed to bring storytelling to life for all ages
  • a dedicated retail space with merchandise related to visual storytelling, inspired by highlights of the museum’s collections, designed and produced exclusively for the store
  • and a signature destination restaurant, Skywalker Grill

The Lucas Museum will now be open to the public six days a week:

  • Monday, 10:00 am – 5:00 pm
  • Tuesday, closed
  • Wednesday, 10:00 am – 5:00 pm
  • Thursday, 10:00 am – 5:00 pm
  • Friday, 10:00 am – 9:00 pm
  • Saturday, 9:00 am – 9:00 pm
  • Sunday, 9:00 am – 5:00 pm

The Museum is closed on Thanksgiving, Christmas Day, New Year’s Eve, and New Year’s Day.

The library opens at 10 am and is shut one hour before the Museum closes. The park and gardens open at 8 am and close at sunset.

Museum admission is $25 for adults and $21 for seniors age 65 and over. Admission is free for children 17 and under, members, active-duty military, and LM37 passholders (current residents of the 90037 zip code). Memberships to the Lucas Museum start at $140 and offer unlimited admission, priority access, and previews.

To learn more about the Museum and to purchase tickets, visit lucasmuseum.org.

EVE Online: Cradle of War Gets Major Update

Today, Fenris Creations launched the next major update for EVE Online: Cradle of War, the latest expansion for the iconic sci-fi MMO EVE Online. Centered on a revamp of Ansiblex jump bridges, the player-built gates that let nullsec alliances project force across huge stretches of space at short notice, the update also iterates on Pirate Insurgencies, improves low-class wormhole combat sites, and rebalances ships across New Eden. It represents the most impactful step in Fenris Creations’ ongoing work on force projection and nullsec sovereignty since the Equinox expansion, and addresses a long-standing community call for changes to force projection.

“Ansiblex jump bridges – player-built stargates – have worked the same way for years, and players got very good at using them to be everywhere at once,” said Bergur Finnbogason, Creative Director for EVE Online. “Adding a cost to project force over vast distances changes the paradigm and makes moving a large fleet more deliberate and predictable. Changing how groups travel leads to interesting knock-on effects; for example, a smaller alliance might be able to hold ground without a fleet from the other side of the map landing on top of it. No matter the outcome, every group will have to rethink how it moves and solve a new set of problems. This is where EVE players are at their best.”

Against a backdrop of strange shifts affecting the fabric of New Eden and wormhole space, even established technologies are being forced to adapt, with Upwell’s Ansiblex network among those feeling the effects.

Until now, Ansiblex networks have let alliances move large fleets without this kind of constraint. Each gate now holds a limited pool of energy that drains with every ship that passes through and refills slowly afterwards. Once it’s empty, the gate is unusable until it recovers. Jump cost depends on the destination, distance from an alliance’s capital system, and the ship itself, with different ship types carrying different costs. Journeys that carry a fleet far from its home territory drain the gate far more than trips heading back toward it. Only subcapital ship classes can use the network, and each gate is now restricted to members of the alliance that owns it rather than its wider network of allies.

Alliances can still reach anywhere in New Eden, but the cost climbs with distance, giving every group a practical operating range for its Ansiblex network. The benefit is greatest for smaller groups. Where a much larger fleet could previously arrive from the far side of the map with little warning, players will now have a much clearer sense of what may reach them, from where, and in what numbers. Ansiblexes remain only one of several ways fleets can project across space.

Other key features of the Cradle of War major update include:

  • Pirate Insurgency Changes: Pirate Insurgencies in low-security space are now shorter and spread faster, giving players greater control over how and where corruption spreads. A new battlecruiser-sized “Moderate” combat site, the Insurgency counterpart to Cradle of War’s battlecruiser Factional Warfare site, joins reinforcement-cycle changes that reward winning an Insurgency outright over farming the sites around it.
  • Wormhole Combat Site Overhaul: Encounters across Class 1 to Class 3 wormhole combat sites have been modernized with smarter enemies, clearer objectives, and a refreshed visual pass.
  • Pochven Updates: More roaming enemy fleets with smarter behavior, adjusted wormhole connections in and out of the region, and revised fleet-size caps, with Vigilance Point increasing from 10 to 12 ships and Observatory Flashpoint dropping from 15 to 12.
  • Ship Balance: Marauders and Black Ops battleships are now lighter for easier wormhole travel. Underperforming heavy assault cruisers, assault frigates, and railgun ships have been buffed, lancer dreadnoughts are more durable, and a cheaper Zero-Point Field Manipulator is expected to lower Tech II Triglavian production costs.
  • Rampant Drone Fabricator Rewards: The challenging Rampant Drone Fabricator – a new piece of wormhole content introduced this summer featuring a ‘horde mode’ mechanic – becomes more rewarding, yielding additional Fabricator Data that can be exchanged in the Pochven LP Store for powerful new drone upgrades. These include four new mutaplasmids for customizing drone support modules and an exclusive Hybrid Drone skill book that increases hybrid drone damage by 3% per level. Quality-of-life changes also make it easier to bring interdictors into Fabricator fleets.

Much of today’s update was shaped directly by feedback from the Council of Stellar Management and player groups, including Wormhole UN and FW Parliament, and shares a common thread: revisiting systems players have optimized over the years to create room for new strategies. Pirate Insurgencies now move faster and place greater emphasis on winning the conflict. Pochven’s fleet-size and reward changes create new challenges, while Class 1 to Class 3 wormhole combat sites modernize some of EVE’s oldest PvE content with smarter enemies, clearer objectives and refreshed environments, bringing them more closely in line with the rest of EVE’s PvE experience. Ansiblex jump bridge changes cut deepest into that established order, reshaping how alliances move and forcing groups across nullsec to reconsider how they project power, hold territory and respond to threats.

Play EVE Online free at eveonline.com, also on Steam and Epic Games Store.   they project power, hold territory and respond to threats.

STAR TREK ONLINE: REDISCOVERED OUT NOW

Arc Games and Cryptic Studios today announced that Star Trek Online: Rediscovered, the latest season of the free-to-play Star Trek MMORPG, is now available on PC. Console players can join the adventure on PlayStation and Xbox consoles beginning November 10, 2026. Celebrating 60 years of Star Trek, Rediscovered takes Captains on a temporal chase across Star Trek history alongside multiple generations of Spock.

Ethan Peck joins Star Trek Online as Lieutenant Spock, with Piotr Michael stepping in as Captain Spock and original archival dialogue from Leonard Nimoy returns as Commander Spock. Lisa LoCicero also reprises her role as Lieutenant Miral Paris, with Jon St. John returning as B’vat through the ages.

Rediscovered continues the remaster of Star Trek Online’s fan-favorite “The Ultimate Klingon” storyline, as temporal disturbances threaten to rewrite history and Captains chase B’vat through Star Trek history.

Star Trek Online: Rediscovered introduces the following features:

  • New Episode – The City on the Edge of Never
    • Return to the year 2409 and unravel the mystery behind the disappearances of Lieutenant Miral Paris and B’vat. Her final message on the Gateway Planet launches you on a temporal chase across Star Trek history in which your Captain meets the Spocks through the ages, and continues their quest to stop B’vat!
  • New Space Task Force Operation (TFO) – Know Thy Enemy
    • Participate in B’vat’s nefarious Klingon holosimulation — a brutal training program designed to expose the Federation’s weaknesses and enact the Empire’s darkest ambitions. Push your tactical instincts to their limits, and confront the full scope of B’vat’s schemes. Do you have the strength, cunning, and endurance to execute his vision against your own allies?
  • New Event – Rediscovered
    • Across the galaxy, time is beginning to fracture. The disappearances of key members of the Federation and the Klingon Empire have triggered a cascade of temporal disturbances. Amidst era-spanning pursuits through the past, Captains stand at the crossroads of an uncertain destiny — every step forward reveals how close the B’vat is to rewriting history forever. Participate in selected TFOs to earn powerful space weapons effective against B’vat and his allies.
  • New Item – 60th Anniversary Starship Icons Prize Pack
    • The 60th Anniversary Starship Icons Prize pack is a new type of pack that includes a chance to win one of 60 starships, with excellent odds to win a starship with every pack opened. As you open prize packs, you can keep your winnings or save up for higher tier prizes. The grand prize of the 60th Anniversary Starship Icons Prize Pack is the brand-new Constitution Pilot Multi-Mission Cruiser [T6], the flagship of Star Trek: Strange New Worlds.
  • New Bundle – Rediscovered Minibundle
    • The Rediscovered Minibundle includes a variety of items essential for the modern time traveler. Included are the Crepusculan Traveler’s Robes and Starfleet Medical Jumpsuit (2259) outfits, two anti-Gorn ground weapons, and two Holographic Spock bridge officers: one patterned after Commander Spock from 2260 (Star Trek: Strange New Worlds) and one patterned after Captain Spock from 2293 (Star Trek VI: The Undiscovered Country).
  • New Feature – Gifting
    • Select Zen Store bundles are now available to purchase as a gift for a fellow player on your friends list or a player in your fleet. The bundles available include Mudd’s Bundles, Anniversary Starship Bundles, Legendary Bundles, Starter Packs, and Expansion Packs.

Rediscovered is really a celebration of both Star Trek’s history and our own,” said Thomas Marrone, Executive Producer of Star Trek Online. “We’re bringing Spock through the ages together as Star Trek celebrates turning 60, while completing our work to remaster one of Star Trek Online’s earliest storylines. It’s an exciting way to honor where we’ve been while looking forward.”

Star Trek Online: Rediscovered is available now on PC and launches November 10, 2026 on PlayStation and Xbox consoles. For more information and to play for free, visit www.playstartrekonline.com.

Razer Unveils the Mako Desktop Gaming Speakers

Razer™, the leading global lifestyle brand for gamers, today announced the Razer Mako, a new line of compact desktop gaming speakers designed to deliver fuller sound, deeper bass, and Razer Chroma™ RGB lighting for modern battlestations.

The Mako desktop gaming speakers line gives gamers clear ways to upgrade their desktop audio: Mako for those who want fuller sound with a dedicated subwoofer and more expansive lighting presence, Mako X for those looking for more compact speakers.

“The Mako line is our answer to gamers who want room-filling sound in a compact footprint,” said Barrie Ooi, Head of PC Gaming Division at Razer. “Every part of it is built around that idea. Custom-tuned full-range drivers and room-filling bass give games, music, and movies real weight, 7.1 virtual surround sound opens up the soundstage, and Razer Chroma RGB extends lighting beyond the speakers to bring the whole battlestation to life.”

Big Sound. Small Footprint.

The Mako line redefines what compact desktop audio can deliver, bringing full, immersive sound to a space-efficient form factor. It packs bigger sound, deeper bass, expressive lighting, and flexible connectivity into designs made for modern battlestations. Built around the idea of compact immersion, Mako and Mako X give gamers two ways to upgrade their setup without adding unnecessary clutter.

Mako leads the line for gamers who want maximum presence on the desk, while Mako X carries the same idea into a smaller footprint.

Mako: Brilliant Vibes. Expansive Sound.

The Mako pairs custom-tuned 2.75-inch full-range drivers with a dedicated forward-firing 3.5-inch subwoofer in a 2.1-channel configuration, delivering 40W RMS and 60W peak output[1] with a frequency response reaching down to 45 Hz.

Games, movies, and music gain deep, room-thumping bass that stays big without taking over the desk, while an angled desktop design projects sound toward ear level and 7.1 virtual surround sound widens the soundstage into a 3D sound experience.

Lighting carries the same idea beyond sound. Rear-Projection Razer Chroma RGB casts rich, ambient color onto the wall behind the desk, creating an immersive glow that reaches past the speakers themselves, with 16.8 million colors and reactive effects across more than 300 Chroma-integrated games.

Connectivity stays just as simple. A single USB-C cable carries power and audio, with higher output available when connected to a compatible 45W or higher USB-C power source. Bluetooth 5.3 and 3.5 mm serve as alternative connections, so a full 2.1 configuration adds presence to the battlestation without adding clutter.

Mako X: Compact Design. Room-Filling Sound.

For those looking for a more streamlined setup, the Mako X carries the same compact immersion into a 2.0-channel configuration. Custom-tuned 2.75-inch full-range drivers paired with built-in passive radiators that extend low-end response inside the chassis, delivering up to 30W RMS and 45W peak output[2] with a frequency response reaching down to 60 Hz.

Designed for versatile setups, it can also run on standard USB power at up to 15W, with higher output available when connected to a compatible 45W or higher USB-C power source.

Games, movies, and music gain fuller, punchier bass than the footprint suggests, while an angled desktop design projects sound toward ear level and 7.1 virtual surround sound widens the soundstage.

Lighting takes a more subtle form here. 10-zone Razer Chroma RGB underglow casts a soft glow beneath the speakers, adding a refined layer of ambience to the desk space. A single USB-C cable handles power and audio, with Bluetooth 5.3 and 3.5 mm as alternative connections.

Compact Footprint. Full-Scale Sound.

  • Compact Immersion: Custom-tuned 2.75-inch full-range drivers and an angled desktop design project natural mids and crisp highs toward the listener, with 7.1 virtual surround sound widening the soundstage for games, movies, and music.
  • Bass With Presence: Mako adds a dedicated forward-firing subwoofer for deeper low-end impact, while Mako X extends bass response through built-in passive radiators in a smaller footprint.
  • Lighting and Connectivity: Rear-Projection Razer Chroma RGB on Mako and 10-zone Razer Chroma RGB underglow on Mako X carry light beyond the speakers, with USB-C, Bluetooth 5.3, and 3.5 mm connectivity for any desk.

One Line. Two Ways to Upgrade.

Mako delivers the fuller, more expansive setup, while Mako X brings the same immersion to a smaller footprint. Two speakers, one idea: room-filling sound that respects the desk it sits on.

Both pair full, immersive audio with expressive Razer Chroma RGB and flexible connectivity, so the desk sounds as good as it looks.

With the Mako line, Razer sets the stage for the next chapter in desktop gaming audio.

For more information on the Razer Mako X, visit: https://rzr.to/mako-x.