Author - Jerry Paxton

Jon Favreau’s MADE Available on 4K Ultra HD Blu-ray and Digital September 15th

Bobby is a struggling boxer and bodyguard for his stripper girlfriend, but he hates his work and wants to move up. He agrees to go to New York City for his boss to help in the delivery for a money laundering scheme. His partner in crime is his best friend Ricky, an obnoxious loudmouth who has seen one too many mafia movies. Bobby tries to keep it cool and get the job done, but Ricky’s antics threaten to blow the entire situation.

Special Features on the 4K + Blu-Ray + Digital SteelBook:

  • Audio Commentary with Jon Favreau and Vince Vaughn
  • Making the Music of Made
  • The Creative Process
  • Getting it Made
  • Deleted and Alternate Scenes
  • Outtakes
  • 35mm Teaser Trailer
  • 35mm Theatrical Trailer

Autobahn Police Simulator 4 Official Reveal Trailer

Publisher Aerosoft and developer Z-Software are excited to reveal Autobahn Police Simulator 4, the next entry in the long running German police simulation series. Coming to PC, PlayStation 5 and Xbox Series X|S in 2026, the game will place players behind the wheel of a new generation of police vehicles in a fully drivable open world.

From unrestricted stretches of Autobahn to winding rural roads, industrial areas and lively towns, Autobahn Police Simulator 4 offers the deepest and most varied depiction of German police duty on the Autobahn. Players will conduct traffic stops, examine documents and vehicles, secure accident scenes and pursue suspects who decide to avoid police checkpoints.

The radio can call at any moment, but how players respond is up to them. What could be a routine vehicle stop may uncover a more serious offence, while a straightforward roadside incident can develop into an urgent operation requiring quick thinking to secure all involved. Whether assisting at an accident or pursuing a fleeing driver with lights and sirens blaring, every successful response builds the player’s reputation within the force.

By acting according to procedure and performing well on duty, officers can climb through the ranks and unlock additional vehicles, equipment and police stations. Standard patrol cars provide a dependable everyday workhorse, while unmarked units offer a more discreet way to observe suspicious road users. Special operations and optional side missions provide further opportunities beyond regular radio dispatches.

The fully drivable world brings together highways, rest stops, petrol stations, country roads, residential neighbourhoods, industrial zones and small towns surrounded by forests and mountains. Overhauled visuals and varied landscapes add a new sense of place and weight to every patrol, emergency response and high-speed pursuit.

A New Chapter in the Autobahn Police Simulator Series:

The Autobahn Police Simulator series began in 2015 by placing players on approximately 40 kilometres of German motorway, where they handled accidents, inspected vehicles and truck cargo, tested drivers for alcohol and drugs, and pursued motorists who refused to stop.

Autobahn Police Simulator 2 expanded the life of an officer beyond the patrol car. It introduced a living police station, colleagues with their own routines, an experienced partner, career progression and a cinematic campaign told across more than 20 connected missions. Players could develop their station, improve their skills and unlock specialist vehicles and police support.

The third chapter gave its rookie officer a more personal reason to return to the road. Recovering from a serious accident connected to an illegal street race, the player resumed duty alongside an experienced partner and progressed from everyday traffic work to increasingly dangerous special operations. Its expansions introduced motorcycle patrols, tactical speed traps and off-road investigations alongside police dog Dexter.

Autobahn Police Simulator 4 builds upon that history while beginning a new era for the series. With multiple police stations, a broader open world and a renewed focus on player led radio responses, the fourth game expands the fantasy of building a complete career in the German Autobahn police.

 Key Features

  • Experience the daily life of a German police officer up close
  • Explore a fully drivable open world encompassing highways, country roads, towns, forests, mountains, and industrial and residential districts
  • Respond to a wide range of radio dispatches, from routine incidents to high-speed pursuits
  • Conduct detailed traffic stops with document and vehicle checks
  • Secure accident scenes and assist motorists
  • Take part in special operations and optional side missions
  • Earn reputation, climb the ranks and unlock new content
  • Discover and unlock multiple police stations
  • Drive a selection of police vehicles, including an unmarked unit

Autobahn Police Simulator 4 is in development for PC, PlayStation 5 and Xbox Series X|S. It is planned for release in digital-download and physical boxed formats. Pricing, release timing, system requirements, age ratings and further language information will be announced at a later date.

Sirius Dice Launches Reveals Critical Role Bells Hells and The Mighty Nein Collections

Sirius Dice today launched its officially licensed Critical Role Vox Machina Adventure Dice Sets, now available for $19.99 each through the Sirius Dice online store, Amazon, and at friendly local game stores nationwide.

Inspired by the brave adventurers of Vox Machina, the collection features seven sets celebrating the heroes who rise from unlikely beginnings to face vampires, dragons, their own inner demons, and threats across the world of Exandria. Sirius Dice also revealed two new Critical Role Adventure Dice collections: the Mighty Nein Adventure Dice Sets and Bells Hells Adventure Dice Sets, both arriving later this year.

The Vox Machina collection includes sets inspired by Grog Strongjaw, Keyleth of the Air Ashari, Percival de Rolo, Pike Trickfoot, Scanlan Shorthalt, Vax’ildan, and Vex’ahlia.

Each set reflects the featured character’s personality, abilities, and story through custom colors, finishes, and symbols, from Grog’s axe and ale tankard to Vax’ildan’s daggers and raven.

Each Vox Machina Adventure Dice Set includes:

  • Seven standard polyhedral dice: d4, d6, d8, d10, d12, d20, and percentile die
  • One collectible sharp-edged d20
  • Character-inspired colors, finishes, and custom symbols
  • Officially licensed Critical Role designs

Together, the eight dice can be used to determine the outcome of attacks, spells, skill checks, and other actions in tabletop role-playing games. Designed for both play and display, the collection gives Critical Role fans a new way to bring Vox Machina to their next campaign or collection.

The collaboration continues later this year with collections inspired by two more fan-favorite adventuring parties from the world of Exandria.

The Mighty Nein Adventure Dice Sets

The Mighty Nein collection celebrates the chaotic misfits who grow from fighting for themselves into a fiercely loyal chosen family. Their adventures take them through political unrest, dangerous conflicts, and mysteries across Wildemount and beyond.

The collection features nine sets inspired by Fjord Stone, Beauregard “Beau” Lionett, Caleb Widogast, Nott the Brave/Veth Brenatto, Yasha Nydoorin, Jester Lavorre, Caduceus Clay, Mollymauk Tealeaf, and Essek Thelyss.

Each set uses custom colors, finishes, and symbols to reflect the featured character’s personality, abilities, and story.

The Mighty Nein Adventure Dice Sets include:

  • 9 character-inspired sets
  • A complete seven-die polyhedral set
  • Character-inspired colors, finishes, and custom symbols
  • A collectible pin featuring original character artwork

Bells Hells Adventure Dice Sets

The Bells Hells collection celebrates the unconventional crew whose unlikely paths become tied to the future of Exandria. It features nine sets inspired by Orym of the Air Ashari, Ashton Greymoore, Fearne Calloway, Imogen Temult, Laudna, Fresh Cut Grass, Braius Doomseed, Dorian Storm, and Chetney Pock O’Pea.

Each set draws from the featured character’s personality, abilities, and journey through distinctive colors, finishes, and custom symbols.

Bells Hells Adventure Dice Sets include:

  • Nine character-inspired sets
  • A complete seven-die polyhedral set
  • Character-inspired colors, finishes, and custom symbols
  • A collectible pin featuring original character artwork

LAST DROP Early Access TRAILER

Some of the wildest moments you’ll experience in Last Drop may seem too absurd to be true.

They aren’t.

Inspired by authentic locations and unbelievable stories from Finland in the 1990s, Finnish indie studio Lohkare Games Oy today announced that Last Drop will launch in Early Access on Steam on August 18, 2026.

Watch the Early Access Launch Trailer

Set in a faithfully recreated Finnish city, players step into the shoes of Seppo “Zeze” Sahtivaara, a man who has a dream to be a writer, struggles to survive in a world where arguments are settled with fists, money is always short, and every day brings a new story worth telling.

Unlike traditional open-world action games, Last Drop replaces firearms with a deep, skill-based 1v1 combat system inspired by classic fighting games. New fighting techniques aren’t unlocked through experience points, but by watching over-the-top VHS action movies scattered throughout the world.

Outside the fights, life continues.

Drive beaten-up ‘90s cars through forests and country roads, ride bicycles, work odd jobs, spend evenings at the local pub, heat up the lakeside sauna and try to keep Zeze’s finances and his Drunkenness under control while navigating a cinematic story filled with unforgettable characters.

The city and many small towns live in their own schedule. Shops open and close throughout the day, weather changes naturally, and every street, forest and lakeside location is closely inspired by real places in Finland.

But what really makes Last Drop stand apart is its authenticity and raw feeling.

Many of the game’s strangest characters, bizarre encounters and memorable events are rooted in real stories. As unbelievable as they may seem, much of what players experience was inspired by actual events, giving the game a personality rarely seen in modern open-world adventures.

“We didn’t want to create another generic open-world game,” said Henri, Founder & CEO of Lohkare Games Oy. “We wanted to capture a time and place where we grew up. Some players will laugh because it’s ridiculous. Others will laugh because they may feel like they know someone like these characters.”

WARDOGS IS COMING TO STEAM EARLY ACCESS ON 10 SEPTEMBER

BULKHEAD and Team17 have announced that WARDOGS will launch into Steam Early Access on 10 September 2026, with pre-orders available on Steam now.

Every player who pre-orders WARDOGS will receive guaranteed access to the upcoming Closed Beta Weekend, taking place from 21–23 August. The beta will give players the opportunity to experience the game ahead of its Early Access launch and put its large-scale warfare, servers and core systems through their paces.

Pre-order WARDOGS on Steam now:
https://store.steampowered.com/app/1867240/WARDOGS/

To mark the announcement, BULKHEAD has also released a candid new video outlining 10 reasons NOT to buy WARDOGS, covering everything from Early Access content, pricing and performance to monetisation, controller support and the high-stakes consequences of every decision players make in-game.

WARDOGS has now passed 800,000 wishlists on Steam, building on the response to its recent gameplay reveals and closed testing weekends.

At the centre of WARDOGS is the high-stakes Control Zone, where 100 players split across three rival teams fight to take control, secure cash and survive long enough to bank it.

WARDOGS combines tactical gunplay, combined-arms combat, construction, destruction and large-scale team play. Every death, vehicle purchase, journey and decision has a consequence, with every outcome reflected in the player’s account balance.

Cash is not simply a score. It determines the risks players can take, the equipment and vehicles available to them and how much they stand to lose.

At Early Access launch, players will fight across three maps, each featuring three different variations, alongside a mix of infantry and vehicle combat. Local voice chat can also be heard across all three teams, creating unpredictable encounters between allies and enemies throughout each match.

“Taking pre-orders for an Early Access game is unusual, and we know some people will question it,” said Joe Brammer, CEO at BULKHEAD. “But WARDOGS has never been about playing it safe. Rather than asking players to take our word for it, every pre-order includes access to the Closed Beta, so they can get hands-on, see exactly where the game is today and make up their own minds. If they play it and decide it is not for them, that is completely fair.”

“WARDOGS is ambitious, rough around the edges and still has a long way to go, but that is exactly what Early Access should be. We are putting the game in players’ hands, listening to what they tell us and taking the risks needed to turn it into something that can last.”

WARDOGS will enter Early Access at $39.99 USD. Rather than charging the planned full-release price before every major feature has been delivered, BULKHEAD is introducing a stepped pricing model designed to reward players who support the game earlier in development.

During Early Access, the development team will prioritise stability, performance, balancing, bug fixes and the most important points raised by the community. BULKHEAD will also continue working towards the wider meta game and long-term systems planned for the full 1.0 release.

The studio has committed to having no in-game monetisation during Early Access, with the sole exception of an optional Supporters Edition containing cosmetic items for players who want to show additional support for the project. In-game cash, gold bars and status-based camouflage will not be available for purchase.

The Closed Beta Weekend begins on 21 August and concludes on 23 August. Access is guaranteed with every Steam pre-order.

WARDOGS launches into Steam Early Access on 10 September 2026.

CORSAIR Expands Stream Deck Ecosystem with NIGHTSWORD v2 WIRELESS SD

CORSAIR® (Nasdaq: CRSR), a leading global developer and manufacturer of high-performance gear and technology for gamers, content creators, and PC enthusiasts, announces the NIGHTSWORD v2 WIRELESS SD Stream Deck Gaming Mouse is now in stock and available for purchase. The NIGHTSWORD v2 WIRELESS SD is the first gaming mouse with a dedicated Stream Deck Launch Button, putting Elgato’s Virtual Stream Deck on-screen with a single press and expanding CORSAIR’s growing line of Stream Deck-integrated peripherals.

 

NIGHTSWORD PR-2

 

One press of the Stream Deck Launch Button summons a fully customizable Virtual Stream Deck overlay directly on screen. Using the Elgato Stream Deck software, players can configure shortcut panels built around any game, app, or workflow. Players can manage in-game inventory, chain ability combos, trigger OBS scenes, or mute Discord all without lifting their hand from their mouse.

“We first brought Stream Deck integration into our keyboards and the SCIMITAR ELITE Wireless SE, and the NIGHTSWORD v2 WIRELESS SD is the next step forward,” said Tobias Brinkmann, SVP and GM of Gaming at CORSAIR. “One button on the mouse unlocks a control platform that adapts to whatever you’re playing or creating. Pair that with wireless 8,000Hz hyper-polling and optical switches, and you have a mouse that doesn’t ask you to compromise between control depth and competitive performance.”

 

NIGHTSWORD PR-3

 

Eight Programmable Buttons Expandable via Elgato Marketplace

Eight programmable buttons on the mouse are fully accessible within the Stream Deck app, giving users direct access to the Elgato Marketplace ecosystem. From there, users can download plugins for popular apps such as OBS and Discord or browse pre-built profiles from a community of control enthusiasts.

Several game profiles including Cyberpunk 2077, Pragmata, Resident Evil Requiem, ARC Raiders, Diablo IV, and Genshin Impact. Gaming profiles can be found in Elgato Marketplace under NIGHTSWORD v2 WIRELESS SD profiles, with more to follow over time. Users can also build their own profiles and share them with their community.

 

NIGHTSWORD PR-4

 

Competitive Performance, No Trade-offs

The NIGHTSWORD v2 WIRELESS SD is also built for high intensity gaming. It is capable of up to 8,000Hz hyper-polling in both wired and wireless modes, up to 8x faster than standard 1,000Hz polling. An included wireless adapter brings the dongle closer to the mouse to shorten the transmission path for a stronger, more consistent signal free of interference. The CORSAIR MARKSMAN S sensor delivers up to 33,000 DPI tracking, 99.7% resolution accuracy, 750 IPS speed, and 50G acceleration. Optical switches rated for 100 million clicks provide zero debounce delay, light-speed actuation, and durability for sustained play.

*Reaching 8,000Hz hyper-polling is dependent on CPU specifications.

Up to 170 Hours of Battery Life

The NIGHTSWORD v2 WIRELESS SD lasts up to 170 hours on a single charge. Players can also switch to Bluetooth or wired USB-C as their setup demands. The right-handed ergonomic shape includes contoured curves and a thumb rest that offers a secure, natural grip for hours of gaming and creating.

*Up to 170 hours of battery life via 2.4GHz with RGB off using 1kHz polling rate; up to 164 hours via Bluetooth® with RGB off.

 

NIGHTSWORD PR-5

 

Browser-Based Customization

CORSAIR Web Hub handles button mapping, macros, DPI adjustment, and Motion Sync settings without any additional software installation. Everything is browser-accessible, keeping the setup lightweight and approachable.

Availability, Warranty, and Pricing

The NIGHTSWORD v2 WIRELESS SD is available immediately from the CORSAIR Webstore and the CORSAIR worldwide network of authorized retailers and distributors.

The NIGHTSWORD v2 WIRELESS SD is backed by a two-year warranty, alongside the CORSAIR worldwide customer service and technical support network.

For more information on and to purchase the NIGHTSWORD v2 WIRELESS SD, visit: corsair.com/nightsword-v2-wireless-sd

For more information on Elgato Marketplace, visit: https://marketplace.elgato.com/

For more information on the capabilities of products in the Stream Deck ecosystem, please visit: https://www.corsair.com/explorer/gamer/keyboards/the-many-benefits-of-stream-deck-integration/

Roadhouse Simulator Demo Out on Steam August 13

Roadhouse Simulator, the brawling bar-management sim set in the universe of the 2-million-selling hit Gas Station Simulator, moves into its next stage on August 13 with a free playable demo on Steam, following the Prologue chapter released on May 19, 2026.

Players return to the same stretch of American highway made famous by Gas Station Simulator, this time trading fuel pumps for beer taps. Roadhouse Simulator puts you behind the bar of a run-down roadhouse where bikers, truckers, and troublemakers all want the same thing: a cold drink, and maybe a fight to go with it. Pour pints, break up brawls, and keep the regulars happy enough to keep coming back, all without letting the place fall apart around you.

The demo drops players straight into the chaos of a working night at the bar, giving them a hands-on taste of the game’s core loop before the full release later this year. Highlights include:

  • Bar Tension & Gang Fights: Keep the peace, or don’t; brawls break out fast, and it’s on you to manage the fallout.
  • Gang Reputation & Influence: Stay on the good side of the regulars, because their loyalty (or grudges) shape how the night goes.
  • Serving Beer: Keep the taps flowing and the customers happy, one pint at a time.
  • Washing Dishes: The unglamorous side of bar life, because a filthy roadhouse doesn’t stay in business.
  • Cleaning Restrooms: Not every job behind the bar is a fight. Some of them are just gross.
  • Placing & Smashing Furniture: Decorate the place your way, then watch it get demolished the moment a fight breaks out.
  • Dodging the Cop: Keep the law off your back while the night gets rowdier by the hour.

“Gas Station Simulator taught players how to survive the road — Roadhouse Simulator is what happens when the road comes inside and orders a drink,” said Lucjan Mikociak, Studio Head at DRAGO Entertainment. “The Prologue was just the first pour. With the demo, we’re opening the doors wider and letting players see what a full night at the bar really looks like.”

Following the demo, Roadhouse Simulator is set to launch in full on Steam later in 2026. For all the latest updates, follow DRAGO on X/Twitter and Facebook

Countdown Trailer for LEAGUES II: EQUILIBRIUM

Today, Jagex: The RuneScape Company announced that a new season of Leagues, named Leagues II: EQUILIBRIUM, is now available to play in RuneScape. Returning for its second run, the limited-time game mode introduces a greater emphasis on player choice, with every decision shaping each player’s adventure as they strategically unlock new regions, complete tasks, discover powerful relics, and earn exclusive rewards.

The popular seasonal activity has been added to RuneScape as part of the game’s 25th Anniversary Road to Restoration this year. Leagues brings a fresh way to enjoy the iconic MMO, wherein players are invited to start fresh and quickly progress with faster experience gains, unlock game-changing new powers, climb the Leagues leaderboards, and collect exclusive rewards. The team at Jagex has taken player feedback to heart, and have refined progression, streamlined quest requirements, and enhanced player power in Leagues II: EQUILIBRIUM, delivering the fastest-paced gameplay yet. And this year, with dedicated Free-to-Play League Worlds, more players than ever can join the adventure from day one.

In EQUILIBRIUM, Guthix, the God of Balance, has taken the reins, and player choice sits at the core of the experience. This time, the entire map is locked to players from the start, requiring players to complete tasks and unlock new areas to reveal new bosses, skilling opportunities, quests and rewards, and closing the ways to others, shaping the type of powers and skills a player can earn throughout their adventure.

As players progress through combat, they’ll unlock Combat Blessings that guide them down the paths of Order, Balance, or Chaos. As they commit to their chosen philosophy, they’ll strengthen their alignment and ultimately unlock a powerful God Tier Blessing, granting some of the most impactful combat effects ever seen in RuneScape.

Relics, a central mechanic to Leagues, are more powerful than ever. During EQUILIBRIUM, players can collect several relics that will define their playstyle as they progress. Endless Harvest allows for automatic banking and uninterrupted gathering, for an endless flow of resources. Survivalist grants players more resources, better tools for maximum efficiency. And finally, Golden Touch brings wealth to the forefront, transforming Agility and Thieving skills into untold riches. Combined with the League’s emphasis on player choice, relics ensure no two adventures unfold in quite the same way.

Leagues II: EQUILIBRIUM is available in the world of RuneScape starting today until September 21.

RuneScape is available now on PC, Steam, iOS, and Android, complete with cross-platform progression and play on PC and mobile.

Darkest Dungeon Graphic Novel Series Coming Soon

Vault Comics will publish graphic novels based on the Darkest Dungeon series of games developed and published by Red Hook Studios.

Debuting in 2016, Darkest Dungeon is a gothic roguelike turn-based RPG about the psychological stresses of adventuring, co-created by Chris Bourassa and Tyler Sigman. Players recruit, train, and lead a team of flawed heroes against unimaginable horrors, stress, disease, and the ever-encroaching dark. Widely acclaimed for its gameplay and storytelling, and notorious among gamers for its difficulty, Darkest Dungeon is among the most beloved independent games of the last decade. In 2023, Red Hook Studios, published the sequel, Darkest Dungeon II, which received widespread acclaim.

Together the Darkest Dungeon games have sold many millions of copies and are a cornerstone of the roguelike genre.

Vault’s Darkest Dungeon graphic novels will be written by John Lees, and drawn by Maan House, working in close consultation with Red Hook Studios co-founder and Darkest Dungeon creative director, Chris Bourassa. Lees is known for his writing on acclaimed horror titles like The Nasty (Vault Comics) and Hotell (AWA). Meanwhile, House is known for drawing Dark Souls (Titan Comics), based on the best-selling video game, along with other other horror titles like The Cemeterians (Vault Comics).

“I grew up reading comics. I learned to draw from studying the carefully crafted panels of the bronze age Batman books, and later, the exuberant splash pages of the Image Comics revolution. Darkest Dungeon was born of a deep love of this medium, and from day one, I’ve always dreamed of seeing it on the page. I couldn’t be more excited to work with the team at Vault to make this a reality – together, we’re going to do it right,” said Red Hook Studios co-founder Chris Bourassa. “This book will be a meaningful, canonical entry in the ongoing lore of Darkest Dungeon, offering long-time fans new and important insights while introducing new readers to the characters, tone, and world that made our games so successful.”

Vault’s all-new graphic novels will tell a canonical story set in the universe of Darkest Dungeon, revealing new details and introducing new mysteries at the heart of the Darkest Dungeon core mythology. Vault’s Darkest Dungeon graphic novels will debut with a launch campaign on BackerKit. Pre-launch sign-ups are now live. More details will be announced in the lead-up to launch.

Vault Chief Creative Officer and co-founder, Adrian Wassel, will lead the project for Vault, alongside Vault VP of Special Projects and Crowdfunding, Der-shing Helmer, with Bourassa overseeing creative for Red Hook Studios. Helmer also oversaw Vault’s record-breaking Dungeon Crawler Carl: Crocodile campaign.

“Our Darkest Dungeon graphic novel campaign will channel the spirit of the games—a realm filled with hidden rewards alongside myriad choices and dangers,” said Helmer. “We’ll have a little bit of something for everyone, from those who are newer to graphic novels to the most seasoned collectors of curiosities. We hope you’ll join the adventure and add this new story to your bookshelf before the torch goes out.”

“When I was a kid, I had a book that detailed the stats of every X-men character and their backstories. I would pour over it for hours, imagining battles with different team configurations. That’s Darkest Dungeon in a nutshell, and it’s why I am obsessed with the games,” said Wassel. “When I got to know Chris Bourassa (the game creator), I learned that X-men was one of his biggest inspirations, and suddenly it all clicked: inside the grueling and grim (but often wickedly funny) world of Darkest Dungeon, there was comic book DNA. Now we get to tell a new story—with the heroes everyone knows—in the comic book medium that’s been swirling around inside the games’ blood this whole time. It will be a horrific and excellent evolution—or, dare I say, mutation.”

This collaboration between Vault and Red Hook was facilitated by Maximum Orbit.

Skywalker Grill to Debut as Signature Dining Destination at Lucas Museum of Narrative Art

On Tuesday, September 22, 2026, Los Angeles will welcome a new dining destination with the debut of Skywalker Grill, the signature full-service restaurant atop the Lucas Museum of Narrative Art. Designed by Rockwell Group and operated by Rhubarb Events & Hospitality Collection, part of Oak View Group (OVG), Skywalker Grill draws inspiration from the welcoming spirit of George Lucas’ legendary Skywalker Ranch, pairing classic American cuisine with warm hospitality and sweeping views overlooking Los Angeles.

Open to both museum visitors and the public, Skywalker Grill welcomes guests for lunch, dinner and weekend brunch, offering a natural extension of a museum visit as well as a place to gather for an evening meal. Remaining open beyond museum hours, the restaurant invites guests to enjoy panoramic views of Los Angeles long after the galleries have closed.

“Skywalker Grill is a natural complement to the Lucas Museum experience, offering an inviting space for guests to connect over great food and conversation before or after visiting our galleries,” said Tracey Bates, CEO of the Lucas Museum of Narrative Art. “We are equally excited for it to serve as a destination for Angelenos from across the city to enjoy exceptional hospitality and beautiful surroundings.”

Skywalker Grill offers a menu that reflects California-grown ingredients and the enduring appeal of classic American cuisine. Guests can begin with shareable favorites such as Dungeness Crab Cakes and Lobster Corn Dogs, before enjoying signature entrées including Crispy Chicken Milanese, Honey Miso Glazed Salmon and the Skywalker Ranch Wagyu Burger. House-made pastas, fresh seasonal salads and shareable starters round out a menu that is both refined and approachable.

“We are incredibly honored to have been part of this remarkable project, and we set out to create a dining experience worthy of it. The menu is inventive yet approachable, designed to welcome everyone. The restaurant’s beautiful interiors and thoughtful service were conceived to make it a true Los Angeles destination: a warm, museum-minded hospitality experience that keeps Angelenos and visitors coming back again and again. It is both a tribute to the museum’s creative energy and a wonderful reason to dine out,” said Katie Harel, Managing Director, Rhubarb Hospitality Collection / Oak View Group Hospitality.

Designed by Rockwell Group’s Los Angeles office, Skywalker Grill blends contemporary and Midcentury Modern influences with sculptural architectural forms to create a dining experience that feels both timeless and inviting.

Cherry wood wraps the restaurant’s walls and ceiling in individually crafted panels, creating warmth and texture throughout the dining room, while softly illuminated white onyx Corian surfaces introduce a subtle sense of light and movement. At the center of the space, a sculptural bar anchors the restaurant, surrounded by intimate seating areas designed to foster conversation and connection.

The design extends beyond the main dining room to include an elegant private dining room with switch-glass walls that transition from clear to frosted for added privacy, as well as an outdoor terrace nestled among lush landscaping, offering guests panoramic views of Los Angeles in a relaxed, garden-like setting.

“The Lucas Museum celebrates the power of storytelling, and we wanted Skywalker Grill to become part of that narrative,” says David Rockwell, Founder and President, Rockwell Group. “Our design echoes the museum’s craftsmanship and innovation while introducing moments of intimacy, warmth, and surprise. From the glowing Corian surfaces to the handcrafted cherry wood detailing, every element was designed to create a sense of wonder that feels tactile and welcoming.”

Now accepting reservations on Resy. For more information, visit https://lucasmuseum.org/skywalker-grill and @skywalkergrill.

The Lucas Museum opens its doors on September 22. Tickets are now on sale from opening through February 2027, at lucasmuseum.org.

About Skywalker Grill
Perched atop the Lucas Museum of Narrative Art, Skywalker Grill is the museum’s signature full-service restaurant, inspired by the welcoming spirit of George Lucas’ Skywalker Ranch. Operated by Rhubarb Events & Hospitality Collection, part of Oak View Group, the restaurant serves refined American cuisine rooted in California’s seasonal ingredients alongside a thoughtfully curated beverage program. Open to both museum visitors and the public, Skywalker Grill welcomes guests for lunch, dinner and weekend brunch in a thoughtfully designed space that blends warmth, craftsmanship and panoramic views of Los Angeles.

About the Lucas Museum of Narrative Art
George Lucas and Mellody Hobson co-founded the Lucas Museum of Narrative Art to honor the universal tradition of telling stories through images. Encompassing everything from prehistoric cave paintings to today’s screen art, the Museum explores and celebrates the power of visual storytelling to inspire individuals, give shape to beliefs and ideals, and forge community.

Built in Los Angeles’s Exposition Park, the Museum is housed in a 300,000-square-foot building designed by Ma Yansong of MAD with Stantec to embody the emotional power of narrative art, creating a sense of wonder, possibility, and connection to something larger than ourselves. The building is integrated into a new 11-acre campus including a park designed by Mia Lehrer of Studio-MLA: a green, multilayered gathering place for local communities and an extraordinary programming resource that brings learning and engagement outdoors.