BitDefender has been a well-known anti virus developer in the European market for quite some time, their history stretching back to 1996 (that is very respectable in computer-time). In 2004, they brought their security products to the US, looking to dethrone the big guys at Norton and McAfee. A market they have now stepped into is the gamer segment, and we got a chance to test drive their new GameSafe Antivirus Defense suite recently to see how it holds up.
BitDefender is touting GameSafe as the anti virus program for gamers everywhere, due to low system overhead and the ‘gamer mode’ which disables all non-essential functions which would usually slow down game performance in other anti virus programs. In fact, the GameSafe suite came about when they polled gamers to find out what anti virus software they were using and determined many gamers just disable the software regardless of type to keep their performance up. I know that while I ran Norton (a year or so ago at this point), my systems were noticeably slower and lets face it, Norton has a huge memory overhead.
theSuite: BitDefender already has a line of security suites with various functionality. Their basic anti virus program has the ‘gamer mode’, however it does not include the firewall. This product is $24.95 for a 1 user, 1 year lease. GameSafe also costs $24.95 for a 1 user, 1 year lease but does include the firewall portion of the suite. GameSafe does not include, however, the data backup or ‘tune up’ features of BitDefender’s higher-end products. An anti virus program we have fondly used in the past, ESET’s NOD32, which does not include a firewall costs $39.99 a year for a single-user license.
theInstall: GameSafe comes on one disk and installing only took a matter of minutes. Upon successfully finishing, it will ask you if you would like to perform a very deep scan on your system to get a baseline reading. This took about fifteen minutes on our mammoth system, but once it was finished and we were sure that it was not infected, it was time to begin.
theTesting: We ran our PC in two different test environments (Age of Conan and Crysis) before installing the GameSafe suite. In fact, we made sure that there was no anti virus on the system at all during this baseline reading. Then, we installed GameSafe (running in ‘gamer mode’) and ran the same tests again with the same graphical settings. We reached the following results:

As you can see, there was no discernible difference in frames per second before or after running the GameSafe Antivirus Defense program. Their claim as to it not affecting performance has been up held.
theConclusion: Running both Crysis and Age of Conan yielded no difference in performance with and without GameSafe installed and in ‘gamer mode’. This tells us that GameSafe does indeed continue protecting your system while allowing you to keep your game performance up where it would be without it as BitDefender claimed.
We would highly recommend BitDefender’s GameSafe to any gamer looking to get a good anti virus suite they won’t have to turn off before firing up their favority game.



Then it was a bit of Q&A with the dev team showing us the game. We learned that human characters will still loot mobs in the field and equip any items they wish. Items that are not wanted can be sold, traded, or broken down into their constituent components for crafting later on. Also, new items can be researched and, if you are good enough, you will gain new item blueprints to build from later on. The weapons are being custom designed by Cheyenne Mountain, based off of real-world weaponry but the P-90 will definitely be making an appearance (much to the delight of fans everywhere).
Players have a circular indicator on their screen which will tell them from what arcs they are covered by surrounding objects, etc. Enemies will also appear as blips on this display. If they are inside one of your covered arcs, you will receive a defensive bonus. If they are outside of it, then you better move your butt to some better cover! When you target an enemy you will see their cover arcs as well. If you maneuver outside of their cover, you will gain an attack bonus against them.
This feature will, hopefully, keep the Leeroy Jenkins’ charges to a minimum as without thinking through your tactics your goose is surely cooked.
The mini-games are all done on a Flash layer (though processing is still server-side so don’t get any funny ideas).
You play as Jason, and proceed on your quest to obtain the golden fleece, which is said to have the power of resurrection. On your journey, you are accompanied by the other Argonauts which include the likes of Hercules and Achilles. In addition, you will meet several more throughout the game who will join your crew. What we saw was an awesome display of brutality which reminded us, slightly, of watching the battle scenes of the movie 300.
A couple well-struck hits depending on your weapon-type should kill the standard-variety mob. A big emphasis in combat is placed on getting around armor, and in the demo I saw being played, Jason used his spear to counter-attack and take out a well-armored foe. His spear, while not the best against groups of enemies, is excellent at exploiting the ‘chinks’ in even the best armor. In addition, when Jason or his companions score a brutal hit on the enemy, they are often dispatched in the goriest of manners…hehe.
A HUGE element of the game comes from which patron god you have the most favor from. Just about everything you do in the game from conversational choices to weapons you use more than others will affect which god you gain favor in. The patron gods are Ares, Hermes, Apollo, and Athena all have different focuses. For instance, Apollo favors the player with the options of learning more defensive skills while Ares will favor the player by giving them thee option to learn more offensive skills. As such, you increase their favor by using items that reflect that. Using your mace, which is very slow but very powerful, will increase the favor of Ares. You can gain favor in whatever gods you see fit in order to customize your character’s abilities to the fullest.

For those of you who ‘get it’, you know what we mean. And you will understand why we are so excited about Flight1’s Ground Environment X – USA & Canada. Normally, our reviews are very objective and give a good pro vs con argument of a product. Not so in this case. And that is primarily the fault of Flight1, who has such a great product in GEX, it is hard to find a ‘con’ to it.
Enter Flight1, and their add-on to the game, Ground Environment X. GEX replaces all those ‘frumpy’ ground textures with photo-realistic ones that cover the entirety of the US and Canada (yay Canucks!). The difference is very noticeable in FSX and amazingly noticeable in FS9, where the ground textures are considerably worse than FSX to begin with. The textures are extremely crisp and have better organized auto-gen in most areas, meaning that you shouldn’t have trees popping up on top of buildings, etc (although this still happens now and again).
For $34.95, you would be hard-pressed to find any better texture replacement for Flight Simulator 9 and X that has the quality and feature set of Flight1’s Ground Environment X – USA & Canada.