In this latest commercial for Spike TV’s upcoming 2012 Video Game Awards, past hosts have a sing-along and get owned by a very recognizable video game character. The 2012 Video Game Awards will air LIVE on Friday, December 7 on Spike TV at 9:00 PM ET/6:00 PM PT, simulcast on MTV2, MTV Tr3s, and Live Stream on Spike.com, GameTrailers.com and Xbox LIVE.
Author - Jerry Paxton
NEW YORK – December 4, 2012 – Leading global PC game publisher Paradox Interactive today announced the planned expansion of its U.S. presence, starting with the opening of a larger New York office. The Stockholm-based publisher will begin recruiting for open positions to fill out its new office in Manhattan and, in commemoration of the move, will hold an event at their new facility for media to attend.
Paradox Interactive CEO Fredrik Wester, along with the rest of the executive team, will be present at the inauguration to speak with attendees about the upcoming changes for the company. Plans for the new office include strengthening global distribution and sales, as well as looking into emerging markets and business segments.
MONTREAL – December 4, 2012 — Infinite Game Publishing and Piranha Games today launched key competitive gameplay advancements for the ultimate Mech simulator, MechWarrior Online with 8v8 custom group Match Making, Electronic Counter Measure Suite warfare as well as the next Hero Mech, Ilya Muromets. In addition, players can outfit their cockpit with holiday-themed cockpit items including a Santa bobblehead.
“With the new 8-player group vs. group action and ECM, the competitive element in the game has been upped in a major way,” said Bryan Ekman, creative director, Piranha Games. “Blending new content with the rich history of the BattleTech universe, we are excited to introduce Ilya Muramets CTF-IM Cataphract, the first PGI-crafted character, a resilient and balanced Hero Mech representing the Capellan Confederation.”
Phase two of Match Making marks the early stages of Community Warfare in the InnerSphere, allowing players to form 8-player groups and take them into battle. Prior to this content patch, players could form groups with a maximum of 4 players; matches will continue to support 8v8 player combat and will not be weight class restricted to enable quick match launches. Additional Match Making functionality will be added in Phase three, taking into the consideration the Merc Corp, competitive league players and additional requests made to date.
Greatly adding to the roles of Scouts and defensive support is the new Electronic Counter Measure Suite (ECM), an advanced electronic warfare suite that can be used to reduce the range at which enemy units can detect opposing Mechs on radar. In “disrupt” mode missile locks can take twice as long, forcing enemies to move much closer to you on their radar, and help counter the extended range of the Beagle Active Probe.
Ilya Muramets CTF-IM Cataphract, the first heavy Hero Mech since the close of the Founder’s program offers great flexibility and battle longevity with the most even mix of energy and ballistic hardpoints of any Cataphract chassis. Named after the legendary knight of Slavic myths, Ilya Muramets has a pattern emblazoned with the noble Cameron Star of the Star League as a nod to his time with the Twelfth Star Guards and their connection to the SLDF. For the last 21 years he has been using Ilya Muramets to hunt down Federated Suns’ Cataphracts, meting out justice for their theft. Their salvaged remains have been used to repair and refit his own Mech to the point that it now operates with a unique loadout. http://mwomercs.com/news/2012/
Rounding out this week’s content update, IGP and Piranha Games brings MechWarrior Online players eight new festive holiday cockpit items for purchase including: Bobblehead Santa, Christmas elf, a lump of coal and Christmas lights to further illuminate the player’s dashboard. All of the items add to the heated battle arena in the coldest season of the year.
Sign up for MechWarrior Online and jump into the free-to-play action immediately: www.mwomercs.com.
CARLSBAD, Calif. – Dec. 4, 2012 – Razer™, the world leader in high-performance gaming hardware, software and systems, announced its new and improved Razer Carcharias gaming headset for the Xbox 360®. Building on the ergonomic and aural standard set by the original Razer Carcharias for the PC, this new gaming headset from Razer brings pro audio fidelity to console gaming with extraordinary comfort.
From beach landings and storming the enemy fort to blasting undead in outer space, the full over-ear coverage of the Razer Carcharias ensures a comfortable fit. It boasts a fully adjustable, padded head rail, 1.25 in/3.18 cm on either side, to accommodate a wide range of head sizes, with its soft, pliable, removable ear cups.
Keeping superior clarity and deep, thumping bass of high-quality drivers, the Razer Carcharias for Xbox 360/PC is now amplified for even greater, more powerful sound. It also comes with a new inline remote control to adjust bass and voice levels versus game volume, ideal for Xbox LIVE play. The headset works out of the box with legacy and current-gen Xbox 360 systems and required cables and adapters are included to ensure that gamers can connect to any Xbox 360.
“Xbox gamers – get ready to experience extreme comfort with circumaural ear cups and interchangeable ear cushions with the new Carcharias,” said Robert “RazerGuy” Krakoff, president of Razer USA. “This fan favorite of ours is now redesigned for the Xbox 360 and gamers are going to love it.”
About the New Razer Carcharias for Xbox 360®/PC
The Razer Carcharias Gaming Headset for Xbox 360® is a circumaural gaming headset designed for extended hours of gameplay with superior gaming audio, clarity, and bass. Get ready to experience extreme comfort with circumaural ear cups and interchangeable ear cushions.
Just like its ferocious predecessor, the original Razer Carcharias, the all-new Razer Carcharias for Xbox/PC delivers superior, realistic audio with clarity and deep, thumping bass.
Price:
U.S. $69.99 / EU €69.99
Availability:
Razerzone.com – Order Now
Worldwide – December 2012
Product Features
- Extended comfort circumaural design
- Adjustable voice and game volume balance
- Connectivity to all Xbox 360® systems
- Noise filtering microphone
- Ambient green glow on headset logo
- Headphones
- Frequency Response: 20 – 20,000 Hz
- Impedance: 32 O at 1 kHz
- Sensitivity (@1 kHz, 1 V/Pa): 102 ± 4 dB at 1 kHz max
- Input Power: 200 mW
- Drivers: 40 mm, with Neodymium Magnets
- Inner Ear Cup Diameter: 50 mm / 1.97 in.
- Cable Length: 3 m / 9.84 ft.
- Approximate Weight: 300 g / 0.66 lbs.
- Microphone
- Frequency Response: 50 – 16,000 Hz
- Signal-to-Noise Ratio: 50 dB
- Sensitivity (@1 kHz, 1 V/Pa): -37 ± 4 dB
- Pick-up Pattern: Unidirectional
- Cable: 3 m / 9.84 ft, Rubber Sheath
- Connector: 2x 3.5 mm Headphone and Mic Jacks, 1x USB Connector
For more information about the new Razer Carcharias for Xbox 360, please visit http://www.razerzone.com/
LOS ANGELES – December 4, 2012 – After a highly successful public Alpha that cultivated a community of more than 500,000 players, the online, multiplayer survival game The War Z is officially transitioning to Beta today. This latest evolution will include several new features, including the release of the full game map as well as new purchase options for incoming players. The War Z is developed by Hammerpoint Interactive and is currently available for purchase at http://thewarz.com/buy.
- New Characters – new playable characters
- Clan Support – in-game clan tags, in-game clan chat, visual markers for clan members
- New Playable Area – final section of the “Colorado” game world opened up, increasing current map size by 50 percent
- New Items – players will have access to new items in the game marketplace
Just finishing up the fifth and final episode of Telltale Games The Walking Dead Season One, I am left in a state of reflection. Reflection upon everything that happened to the various characters in the game, the choices I made, and how I might have done things differently. This is also a very tricky thing to review as the story is so rich in terms of character and plot development that I cannot in good conscience spoil it for those of you who have not finished it yet. So, this leaves me with a conundrum – what can I say about it? To remedy my vexing situation, I will try to keep things as abstract as possible.
First, this season of Telltale Games The Walking Dead has been chock full of surprises. The story has been interesting and captivating – from the initial car ride in Episode 1 all the way up until Episode 5’s final moments. I am left wanting desperately to see how Telltale Games is going to handle the second season of the series. There are simply so many story avenues the developers can pursue, it’s staggering and leaves me trying to think of them all – and coming up short. Aside from the game’s incredible and engrossing story line, The Walking Dead on PC is not perfect. It does have its occasional control issues (thankfully, they lessen a lot as the season progresses) and, at times, dialog choices don’t seem to mean quite what the player thinks they do when selecting them.
The game’s voice acting has been very decent, despite the occasional wooden performance. Thankfully, hardcore fans of the comic book series shouldn’t have much trouble with this as the holistic joy the game brings – seeing and playing a version of that comic book on your computer, is astounding. If you have only experienced The Walking Dead on television, you will probably feel different about the game’s voice actors. They simply are not as realistic as the acting provided by the likes of Andrew Lincoln, John Bernthal, and Norman Reedus (to name just a few). By the way, if you fall into that category, take my advice and pick up the comic book series – you won’t be disappointed. Also, you are welcome. 🙂
Visually, The Walking Dead Season One is very much like watching a comic book come to life on your computer screen. The graphics are not super-uber-FXAA-slick-3D-A#1. The game’s visuals are exactly what they need to be: “Simplistically” graphic novel-like, beautifully-rendered, and, at times, terrifying to watch. The coupling of the game’s visual style and some of the action that unfolds over the course of the series leads to some of the highest “pucker factor” moments I have experienced in a game all year.
Overall, if you have not picked up The Walking Dead Season One, you are simply missing out on one of the best gameplay experiences of 2012. You can buy the full season of The Walking Dead on Steam for about $25 dollars. It is easily worth twice that much.
[easyreview title=”The Walking Dead Season One Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”4″] Our Rating Scores Explained
Funcom is starting up an alternate reality game based around the end of the world and its MMORPG, The Secret World. Checkout this official notice and registration info for more details.
The End of Days is Coming
Mankind has been warned. On December 21st there will be a cataclysmic event that marks the end of time as we know it. It is time to prepare.
Leading up to this world-changing event is a brand new alternate reality game (ARG) set in and around The Secret World universe, which will allow you to better prepare for what is to come. If you have never participated in an ARG event before, this is your perfect chance.
And quite possibly your last.
This might be your one chance to save yourself from this inevitable cosmic event, and we encourage you to pre-register to take part in the ARG. Pre-registration is free and available on this page. The ARG will start in a few days and this is one train you do not want to miss.
You do not need to be an active The Secret World player to take part, but if you are, note that exclusive prizes will be offered to all those who participate and that you will be able to enjoy these before everything comes to one last, screeching halt on December 21st.
Learn more about the ARG on the official pre-registration page.
Sincerely,
FUNCOM
REDWOOD CITY, Calif. – Dec. 3, 2012 – Visceral Games, an Electronic Arts Inc. (NASDAQ: EA) studio, today announced that fans who pre-order Dead Space™ 3 from GameStop* will receive the EG-900 SMG and from Amazon* the Tesla Enervator. These exclusive weapons will help players on their mission to destroy the horrifying and mysterious Markers and stop the bloody Necromorph infestation once and for all. Throughout Dead Space 3, unwilling heroes Isaac and Carver put their engineering and military skills to the test as they scavenge for parts and assemble their ultimate tools for survival. While exploring different locations, players can hunt for parts, break down tools, build devastating new weapons and share them with a friend to defeat whatever terrors stand in their way.
The bonus pre-order items** include:
- EG-900 SMG available at GameStop
- This EarthGov-issued sub machinegun is built for urban warfare. It’s compact but deadly, sporting an internal hyper-accelerator maximum damage.
- Tesla Enervator available at Amazon
- Sovereign Colonies scientists developed the “Enervator” from an overdriven focus coil to “humanely” eliminate dangerous specimens. The Enervator delivers a precision blast causing instantaneous electrocution and molecular destabilization in the target. In test subjects, death was instantaneous.
Winner of more than 15 critic awards at E3 2012 including Best of Show from Game Informer Magazine, Dead Space 3 cuts to the heart of deep space terror. The game is recognized by game critics worldwide for its incredible craftsmanship in horror, action, suspense and sound design. Players will embark on a thrilling ride through space that takes them to a hostile new planet, Tau Volantis. Fortunately, they are not alone this time around. The fully integrated drop-in/drop-out co-op feature gives players the option to play alone or team-up with a friend anytime. Players that choose to take down the terror together will experience additional story details, side missions and gameplay mechanics only found when playing as John Carver.
Dead Space 3 will be available on February 5, 2013 in North America and February 8, 2013 in Europe for the PlayStation®3 computer entertainment system, Xbox 360® video game and entertainment system and the PC.
For additional information and news, please visit www.deadspace.com, follow us on Twitter at: www.twitter.com/deadspace, or become a fan on Facebook at www.facebook.com/deadspace.




















