Pearl Abyss today announced its presence at Gamescom 2026, where it will partner with Samsung to showcase the acclaimed open-world action-adventure Crimson Desert with an immersive public exhibit and a series of developer presentations highlighting the game’s technology and production.
From August 26-30, visitors can find the booth in Hall 09.1, Stand B020–C029, where attendees will experience the world of Pywel on Samsung’s latest gaming monitor hardware, including the 32-inch Odyssey G8, the industry’s first 6K gaming monitor with Dual Mode, offering either an ultra-high 6K resolution at 165Hz or a 3K resolution at an ultra-responsive 330Hz.
The booth will feature hands-on gameplay of Crimson Desert, live stage presentations, exclusive goodie giveaways, photo opportunities, and appearances from cosplayers inspired by the game’s characters and world.
Ahead of Gamescom, Pearl Abyss has also been invited to participate in Gamescom dev, Europe’s largest game developer conference, taking place August 23–25 at Koelnmesse in Cologne. The company will host two technical sessions exploring the artistic and engineering innovations behind Crimson Desert.
The first developer session, “How We Filled the Vast Continent of Pywel,” will examine the team’s world-building methodology, including how player exploration informed the design of Pywel, sample-based environment production workflows, and automated world-building pipelines that helped maintain visual consistency across the expansive open world. Developers will also discuss lessons learned while balancing vegetation density, terrain complexity, landmark placement, and environmental storytelling.
The second session, “Scaling Open World Creation in Crimson Desert with an In-House Engine,” will focus on Pearl Abyss’ proprietary BlackSpace Engine. The session will explore the engine’s approach to creating dynamic, living environments while delivering realistic scale, atmosphere, environmental density, and seamless world simulation. Attendees will also gain insight into procedural terrain generation tools and biome-based placement systems that enabled efficient large-scale world creation while preserving artistic control and regional identity.
The sessions will be presented by Geun-tae Ahn, Senior Leader of the Art Level Division, and Jin-hwan Kim and Jin-ho Yoon, Senior Leaders of the Game Engine Graphics Division. Designed for environment artists, rendering programmers, and technical artists, the presentations will provide practical insights into the production processes and technologies behind Crimson Desert.
Following the game’s successful launch in March, Crimson Desert surpassed 6 million copies sold within its first three months, marking a significant milestone for Pearl Abyss.
Crimson Desert is now available on PlayStation®5, Xbox Series X|S, Steam, Epic Game Store and Apple Mac.
For more information, please visit the official website and follow Crimson Desert on X, Instagram, Facebook, TikTok and YouTube.