May 26th, 2020 — Award-winning Indie games publisher, Headup is delighted to announce that Rigid Force Redux, a horizontal shoot ‘em up with modern 3D-Graphics, is coming to Nintendo Switch and Xbox One very soon.
Developed by com8com1, a studio led by Marcel Rebenstorf, who previously worked at Ubisoft Blue Byte on titles such as the ANNO series and Might and Magic Heroes Online, Rigid Force Redux breathes new life into the classic side-scrolling shooter genre with its lovingly hand-crafted 3D models, stunning environments, detailed effects, and an electrifying Synthwave soundtrack.
Rigid Force Redux is the vastly improved console version of Rigid Force Alpha, self-published by com8com1 on Steam in August 2018. Completely redeveloped in the Unity engine, Rigid Force Redux combines the acclaimed original gameplay with numerous improvements such as ultra-smooth 60 FPS for fluid gameplay, vastly improved difficulty balancing and overhauled visuals, effects and user interfaces.
Get on board the spacecraft, Rigid Force Alpha, and navigate through various atmospheric levels and face an onslaught of enemies, from low-level cannon fodder to sprawling bosses. Collect numerous weapons including an upgradeable missile system and ‘Force Shards’, adjustable supplemental units that let the players shoot in multiple directions and block incoming enemy fire. Capture Energy Orbs dropped by foes to boost Rigid Force Alpha’s power supply and unleash devastating blasts to wipe out enemies at critical times.
For more information, tune into Guerrilla Collective’s online session with Headup at https://www.guerrillacollective.com/ and follow them on Twitter for more details