Archive - 2018

2018 Into the Pixel Video Game Art Collection Announced

June 5, 2018 – WASHINGTON, DC and LOS ANGELES – The Entertainment Software Association (ESA), the trade association that represents the US video game industry and owns and produces E3, and the Academy of Interactive Arts & Sciences (AIAS) today announced the official selections for the 2018 Into the Pixel (ITP, #IntoThePixel) collection. Co-produced by the ESA and AIAS, the 2018 ITP collection of 16 pieces will be displayed during E3 2018, the world’s premier trade show for computer, video, and mobile games, from June 12-14, 2018, at the Los Angeles Convention Center.

Established in 2004 and reviewed by a jury panel from the video game and fine art worlds, the annual ITP art exhibit honors the best artistic works of the year from video game artists. This year’s Into the Pixel collection includes 16 pieces – 15 prints from AAA blockbusters, mobile, and indie games, and one maquette featuring the iconic Kratos and Atreus from God of War. Winners are listed below and can be found, along with images, at www.intothepixel.com.

All 15 print art pieces will be auctioned off on eBay, with a 5-day auction beginning Tuesday, June 12, at Noon PDT, and concluding Saturday, June 16, at Noon PDT. All ITP bids can be made at the AIAS eBay page here. (*NOTE: ITP images will not appear on eBay until the live auction begins on June 12 at Noon PDT; God of War statue will not be auctioned off.)

Commenting on the 2018 collection, Jurist Nora Dolan said, “The 2018 ITP collection demonstrates the strength of the art of the video game today. These 16 pieces are both deep in skill and broad in style, reflecting the many talented submissions that were reviewed. There is no question as to the boundless creativity and skill of artists and their studios throughout the industry. These winners shine.”

Meggan Scavio, President, Academy of Interactive Arts & Sciences, added, “I am thrilled with the year’s collection. ITP continues to provide an excellent showcase for the talented and diverse artists within our industry today. The medium’s continued evolution can be seen in the many gorgeous, detailed, and unique pieces that were submitted for consideration, and the truly exceptional pieces chosen for the collection. Congratulations to all the winning artists and game studios!”

“Creativity and artistic expression are at the heart of what makes interactive entertainment so engaging, popular, and innovative,” added Michael D. Gallagher, president and CEO of ESA. “The video game industry is bursting with the world’s most talented visual artists, which makes the selection process more challenging each year. We are proud to celebrate these talented artists who represent the best of the best in our industry.”

Game Title Artist Developer Publisher
Concrete Genie Concrete Genie, Ash and Friends PixelOpus – Art Department PixelOpus Sony Interactive Entertainment
Ghost of Tsushima Cove Romain Jouandeau Sucker Punch Productions Sony Interactive Entertainment
Lone Echo Double Dragon Anthony Sixto Ready at Dawn Oculus Studios
GWENT: The Witcher Card Game Gedyneith Flaminica Anna Podedworna CD PROJEKT RED CD PROJEKT RED
Days Gone Highway Loot Joel Mandish SIE Bend Studio Sony Interactive Entertainment
God of War Kratos & Atreus Rafael Grassetti Santa Monica Studio Sony Interactive Entertainment
Destiny 2 Lighthouse Memorialization Tyler Bartley Bungie Activision
FAR: Lone Sails Okomotive from FAR: Lone Sails Don Schmocker Okamotive GmbH Mixtvision Digital GmbH
Homo Machina Palais Industriel Oliver Bonhomme, inspired by Dr. Fritz Kahn Darjeeling Productions ARTE
Knights and Bikes Penfurzy Peril Rex Crowle Foam Sword Double Fine Presents
Marvel’s Spider-Man Peter Parker’s Apartment Concept Dennis Chan Insomniac Games Sony Interactive Entertainment
Starlink: Battle for Atlas Pollen Field Victor Mosquera Ubisoft Toronto Ubisoft
Persona 5 Premium Package Art Atlus U.S.A., Inc. Atlus U.S.A., Inc. Atlus U.S.A., Inc.
God of War The Golden Forest Luke Berliner Santa Monica Studio Sony Interactive Entertainment
Afterparty Thrall City Ruel Pascual, Bryant Cannon, Eric Romano, Claire Chen, Beverly Chen Night School Studio Night School Studio
Uncharted: The Lost Legacy War Torn Back Alley Todd Foster, Rogelio Olguin, Brian Recktenwald, Christophe Desse, Matt Radford, Iki Ikram, Mark Shoaf, Boon Cotter Naughty Dog Sony Interactive Entertainment

The 2018 ITP jurists are:

  • Bob Rafei, founder, CEO and Visual Director, Big Red Button Entertainment
  • Glenn Phillips, Curator and Head of Modern & Contemporary Collections, Getty Research Institute
  • Jane Ng, Lead Artist, Campo Santo
  • Matt Hall, Senior Concept Artist, Zynga/Rising Tide Games
  • Nora Dolan, Independent Curator
  • Patricia Lanza, Consultant, World Bank
  • Seth Spaulding, Senior Art Manager, Blizzard Entertainment

Paradox Interactive to Acquire BATTLETECH Dev Harebrained Schemes

STOCKHOLM and SEATTLE – June 5, 2018 – Paradox Interactive, a publisher and developer of interactive entertainment, today announced it has entered into an agreement to acquire Harebrained Schemes, LLC, a Seattle-based developer of award-winning games set within genre-defining universes. Harebrained Schemes will now act as an internal studio and division within the Paradox organization, led by its own internal management and creative teams, designing and developing the games that have earned them their outstanding reputation.

Harebrained Schemes was founded in 2011 by industry veterans Jordan Weisman and Mitch Gitelman. Weisman is the creator of many acclaimed game universes including Shadowrun, Crimson Skies, and BattleTech/MechWarrior, and has founded several previous entertainment companies including FASA Corp, Virtual World Entertainment, FASA Interactive, 42 Entertainment, and Wizkids. At Harebrained Schemes, the partners-in-crime assembled a scrappy, talented team and shipped eight titles in seven years including the award-winning Shadowrun Returns series of CRPGs and the recently released turn-based strategy title BATTLETECH, published by Paradox.

“Harebrained Schemes have proven themselves as a world-class studio with a very talented team within a genre where Paradox wants to be present,” said Fredrik Wester, CEO of Paradox Interactive. “In addition, we really like the studio, the people who run it, and their games; these are all absolute hard criteria for us in any acquisition. Our recent successful launch of BATTLETECH, our first project together, has been a fantastic collaboration, but the possibilities of what we can do together in the long term now that we’ve joined forces — that’s what has us truly excited.”

“Mitch and I started Harebrained to create the kind of story-rich tactical games we loved,” said Jordan Weisman, CEO of Harebrained Schemes, “and for the last seven years, our studio has been fueled by our team’s passion and by the generous support of our fans. As the scale of our games has grown and the marketplace has gotten extremely noisy we felt that HBS needed to team up with a company that could provide us the financial stability and marketing expertise that would allow us focus on what we love doing – making great games and stories.”

Mitch Gitelman, Harebrained Schemes’ President, added, “Our experience working with Paradox on BATTLETECH was the best of our careers and proved to us that this was a company we would be proud to be a part of. What’s more, we’ve gotten to experience the incredible audience that Paradox has firsthand: the fans who we met at PDXCON in May after having launched our game were so full of enthusiasm and appreciation. We share a deep respect for our audiences, for healthy and collaborative teams, and for the creative process itself — the fit just works.”

As a token to welcome all fans of Harebrained Schemes to the Paradox family, Paradox will give a complimentary copy of Stellaris, the sci-fi grand strategy game from Paradox Development Studio, to every player who backed BATTLETECH on Kickstarter. For further details on this new arrangement, Wester and Weisman will appear on a live-streamed presentation and Q&A session in the near future on the Paradox Interactive Twitch channel, found at https://www.twitch.tv/paradoxinteractive.

For more information, please visit https://www.paradoxinteractive.com.

Destiny 2: Forsaken – Official Reveal

Santa Monica, CA – June 5, 2018 – Bungie, High Moon Studios and Activision, a wholly owned subsidiary of Activision Blizzard, Inc. (NASDAQ: ATVI), revealed today that Destiny 2: Forsaken, the first major expansion of the award-winning Destiny 2 video game, will release worldwide on September 4, 2018. Destiny 2: Forsaken will be available for download on PlayStation®4, the Xbox One family of devices including Xbox One X, and PC. The PC version of the expansion will be available exclusively on Battle.net®, Blizzard Entertainment’s acclaimed online-gaming platform.

With two brand-new destinations to explore, and new weapons, armor and Supers to acquire, Forsaken takes players on an epic journey into the wild frontiers of our solar system where the lines between justice and revenge are blurred. Forsaken also features an all-new competitive and collaborative endgame activity, called Gambit. A first-of-its kind for Destiny, Gambit is a new, hybrid 4v4 mode that merges both PvE and PvP experiences into an epic battle. This entirely new way to play Destiny 2 offers something for all types of gamers to enjoy, appealing to those who thrive on the competitive challenge of PvP gameplay, while seamlessly blending the collaborative and unpredictable elements of PvE. This new mode will be playable at the 2018 Electronic Entertainment Expo (E3) held from June 12-14 at the Los Angeles Convention Center.

“Since the launch of the Destiny franchise, we have always strived to create innovative experiences that will challenge and reward different kinds of players and ensure their beloved pastime is rewarding,” said Scott Taylor, Project Lead at Bungie. He added, “We can’t wait to share Forsaken’s new Gambit mode with our fans and offer them a new way to play that can be enjoyed competitively and cooperatively.”

“With an absorbing new story, created by High Moon Studios in partnership with Bungie, Destiny 2: Forsaken offers core players an epic experience, and offers a compelling entry point for new players,” said Byron Beede, Executive Vice President and General Manager for Destiny at Activision. “I’m looking forward to watching players get their hands on some of the most requested features requested by the dedicated Destiny 2 community.”

Following years of strife, what remains of the Reef has fallen to lawlessness. Players investigate the recent unrest and will explore new regions, awaken new powers, and earn powerful weapons. Building on the most requested desire for a deep and rewarding endgame experience, Destiny 2: Forsaken features The Dreaming City destination. Full of secrets to discover and bosses to defeat, this destination also houses the brand-new raid and is the first space designed from the ground up to support endgame content. Available to all Destiny 2 players around Forsaken’s launch comes highly anticipated changes and features such as a new weapon slot system, Random Rolls, improvements to the mods system, and numerous other quality-of-life improvements.

Destiny 2: Forsaken will be available at a suggested retail price of $39.99. The product line-up will also feature the Destiny 2: Forsaken + Annual Pass Bundle at $69.99 SRP, and the Destiny 2: Forsaken – Digital Deluxe Edition featuring premium digital content at $79.99 SRP on PlayStation®4 system, Xbox One and PC, exclusively on Battle.net®. At launch, PlayStation® gamers will get access to the following timed exclusive content*: a strike, one gear set per class, a new ship and an exotic weapon. At Destiny 2: Forsaken’s launch, the previously released Destiny 2 launch timed exclusives will be made available for all platforms.

For more game information, visit www.DestinyTheGame.com and follow the official Destiny social channels on Facebook and @DestinyTheGame on Instagram and Twitter. The community can interact directly with the developers at www.Bungie.net, Facebook, @Bungie on Twitter, Instagram and www.Twitch.tv/Bungie on Twitch.

Bus Simulator 18 Features

Moenchengladbach/Germany, June 05, 2018 – Just a few days left until the release of the highly anticipated Bus Simulator 18 – the perfect time for astragon Entertainment GmbH and the developers of stillalive studios to grant players a deeper insight into a wide range of exciting features to be found in their new bus simulation game for PC – some of implementations of requests by the Bus Simulator community itself. The new features include such important gameplay elements as a synchronous multiplayer mode, the company management, the progression system, special in-bus events, day and night drives, weather conditions, the support of alternative control systems such as TrackIR and Tobii Eye Tracker as well as an expanded modding support. All of these will offer countless new and advanced gameplay opportunities to bus and simulation fans alike.

In Bus Simulator 18 players will get the opportunity to create their very own bus company either solo in single player mode or together with up to three friends in multiplayer mode and lead it to success in the fictional European city of Seaside Valley. During the course of the game they will be able to access and drive eight officially licensed and lovingly recreated bus models by worldwide renowned brands. Right at the start of the game the players will be able to take a seat in the cockpit of a maneuverable city bus with which they will create their first bus lines in the outskirts of the sprawling metropolis. By successfully completing routes and missions they will be able to increase their company’s reputation, earn experience and money which will in turn enable them to unlock more city districts and buses.

In comparison to Bus Simulator 16, Bus Simulator 18, which has been developed using Unreal® Engine 4, will come with a map that is 2.5 times bigger than that of its predecessor and also show considerably improved graphics and many new gameplay features.

These include driving during different daytimes (also at night) and under various weather conditions as well as a wide range of new special events. These can be roadworks blocking off routes, traffic accidents, passengers blocking the doors, listening to loud music or leaving trash or valuables behind requiring prompt intervention by the driver and many more.

The city of Seaside Valley consists of 12 different districts. In addition to the Old Town, various city areas and suburbs, this also includes remote villages, a business park as well as an industrial zone with affiliated harbor district. In Bus Simulator 18 players can therefore look forward to overland tours, drives along highways, roundabouts and railway crossings for the first time in the history of the Bus Simulator series.

The expansion of the bus company’s route network will be possible with the help of a route editor that has seen significant enhancements in comparison with the one present in Bus Simulator 16. The new editor will offer players more freedom when it comes to planning their routes and will give them even more opportunities to create routes that encompass the whole city. It will also be possible to freely change already finished routes anytime.

While driving, players should however not only keep a sharp eye on their time schedule and current traffic conditions. Next to observing traffic rules and the timely transport of their passengers, bus drivers will also have to pay close attention to speed bumps and potholes so that their customers will arrive at their destination safely and comfortably. This will of course be beneficial to the reputation of their bus company and career.

Next to the public image of the bus company, all bus stops of Bus Simulator 18 will be included in a progression system. This means that frequently used stops will increase by and by in rank and gain popularity, which in turn will lead to an increase in passengers who like to use them as the starting point of their journey. In addition to their own tours players will also be able to take care of expanding their bus fleet and manage employed drivers. The salaries of the employees differs depending on their qualifications, whereby experienced bus drivers will be able to complete their routes significantly safer and therefore earn higher revenues. Beginners for their part keep steadily improving their skills by gaining more experience trip per trip. Players should consider carefully which driver they want to hire, and which routes to assign to that driver.

Should bus company owners cross paths with their staff during the game they will of course be able to see each other’s buses and flash their headlights as a greeting. It is also possible to enter the buses of other drivers and hitch a ride.

Players who enjoy giving their buses a personal touch can look forward to the extensive customization options in Bus Simulator 18. They will be able to choose not only from different color bases but also from a wide range of patterns, decals and even complete all-over skins.

Even more creative freedom will be offered by the modding support feature of Bus Simulator 18. With the help of the game’s modding kit, available in the Steam Workshop at launch, players will not only get the opportunity to create new buses but also completely new maps and cities, which they will be able to share with other bus fans via the Steam workshop.

All players, who would like to use more than their mouse and keyboard to control their buses, will be happy to know that Bus Simulator 18 will support most common steering wheels and gamepads as well as tracking systems such as TrackIR und Tobii Eye Tracker. Another first for the popular simulation series. There will also be a wide range of options for the individual setup of their control devices. Players will in addition be able to choose between a simplified or realistic game mode.

Bus Simulator 18 for PC will become available on June 13, 2018 in retail and digital stores. The recommended sales price will be 29.99 Euro, 34.99 USD, 26.99 GBP.

Nobunaga’s Ambition: Taishi – Launch Trailer

Burlingame Calif. – June 5, 2018 – KOEI TECMO America is proud to announce today’s release of Nobunaga’s Ambition: Taishi – now available for the PlayStation®4 computer entertainment system and digitally for Windows PC via Steam®. Players can create their own legend through their own custom character or lead a notable warlord from the pivotal time in Japanese history to serve under, and eventually succeed, their favorite figures of Japan’s history!

With Nobunaga’s Ambition: Taishi’s Resolve System, each move will have to be considered by the player. The system introduces a set of aspirations, all of which decide how an officer will act in a given situation – accomplishing an officer’s ambitions will prove worthwhile as it will unlock bonuses that will improve the player’s playthrough situation.

Strategist will experience the Sengoku Era of Japan – a period where regional lords fiercely fought for supremacy, leading with a variety of their own ambitions. Players will have to exploit a wide breadth of tactical options to create fresh strategies that allow new ways to gain an advantage over the opponent. Utilize the introduced two-part turn-based battle system: The Planning Phase pauses the action so that players can strategize their next move and, when ready, the Execution Phase commences and the battle unfolds in real-time. Before the actual battle starts players will be able to utilize different formations and tactics while guessing which ones the enemy will use – initiating the best mix to unleash a devastating blow to the opposing army.

Those who purchase Nobunaga’s Ambition: Taishi during the first four weeks of launch can get an extra scenario, “Nobunaga Besieged”; an alternative character profile design for a selection of characters; a character profile set called “Princess Warriors”; and a new character design for Megohime: “Megohime Officer Facial Graphic”.

To discover more of the key historical figures that shaped Sengoku era Japan, and stay in touch with the latest Nobunaga’s Ambition Taishi news, please visit the official site at www.koeitecmoamerica.com/taishi, like www.facebook.com/koeitecmous, and follow us on twitter @koeitecmous

LucidSound Unveils LS31 and LS41 Headphones at E3

San Diego, CA – June 5th, 2018 – LucidSound®, gaming’s fastest growing premium headset brand, announced today two new headsets which will take CenterStage at the E3 Electronics Entertainment Expo, taking place at the Los Angeles Convention Center from June 12th through June 14th, 2018.

The new LS31 and LS41 will launch into a strong headset market with U.S. gaming headset sales up over 90% in March and over 75% during the first three months of 2018 according to leading market research companies. The LS31 Wireless Gaming Headsetand LS41 Wireless Surround Headset replace the top-selling LS30 and critically-acclaimed LS40 headsets adding a host of enhancements designed to deliver an outstanding audio experience for gamers.

“The mission of LucidSound is to disrupt the gaming headset category with headsets created for this generation of PC and Console gamers,” said Chris Von Huben, CEO of LucidSound.

“The LS31 and LS41 are designed for today’s players with all the features needed to support new games and new genres like Battle-Royale.”

LS31 Wireless Headset:

  • A premium wireless headset for gamers at all skill levels.
  • Delivers clear chat on Xbox, PlayStation and PC.
  • Upgraded drivers and amplification deliver accurate audio without distortion.
  • New oval earcup design delivers a more comfortable experience and noise isolation.
  • Replaceable ear cushions.
  • Boom-mic features improved pick up accuracy and durable connectors.
  • Flexible headband provides extra comfortable to wear for extended gaming sessions.
  • Optional EVA Carry Case designed exclusively for the headset.

LS41 Wireless Surround Sound Headset:

  • A premium wireless headset for advanced gamers.
  • Delivering rich DTS® Headphone:X®1 Surround Sound across a all current gen consoles.
  • High-capacity rechargeable battery significantly increasing its running time for sustained gaming sessions to over 20 hours.
  • New improved USB transmitter design allowing for much improved placement when connecting to the host console.
  • Delivers clear chat on Xbox, PlayStation® and PC.
  • Upgraded drivers and amplification deliver accurate audio without distortion.
  • New oval earcup design delivers a more comfortable experience and noise isolation

The new LS31 and LS41 will be appearing via invite only at the LucidSound suite at E3 2018.

Plantronics Unveils RIG 500 Pro Series Headphones

SANTA CRUZ, Calif., June 05, 2018 — Plantronics (NYSE:PLT), an audio pioneer and communications technology leader, today announced the RIG 500 PRO Series of gaming headsets, created to deliver high-fidelity audio in an ultra-lightweight design for the truly competitive gamer. RIG 500 PRO Series are the first gaming headsets to feature an exoskeleton earcup design with isolated inner acoustic chambers to reduce distortion, creating the ideal audio solution for today’s high-resolution gaming platforms.

Premium 50 mm drivers deliver wide-range frequency response while dual-material ear cushions provide the combination of noise reduction and comfort competitive gamers need for long, focused sessions.  In addition, the Xbox and PlayStation officially licensed editions come with the patent-pending RIG Game Audio Dial, a 3.5 mm connector with integrated volume control for wireless game controllers. Console gamers can now adjust volume directly from the controller without lifting their hands. PC models feature an inline volume slider.

“The new RIG 500 PRO Series takes the innovative modular design of the RIG 500 to the next level,” said Jack Reynolds, director, Gaming Products, Plantronics. “And, it continues the impressive number of firsts we’ve brought to competitive gamers, including the first VR-focused headsets, Dolby Atmos® activation and now, the RIG Game Audio Dial for Xbox One and PS4 wireless controllers.”

RIG 500 PRO Series, available in HX, HS and Esports editions, builds upon the lightweight, modular design of the original RIG 500 with performance-boosting features including:

  • Premium 50 mm drivers for expanded frequency response
  • A removable noise-canceling microphone boom and flip-to-mute feature
  • Removable audio cables that can be easily swapped or replaced
  • Snap-in ear cushions that come in full fabric for maximum breathability or in dual material that balances comfort with ambient noise reduction
  • Isolated acoustic chambers for reduced distortion
  • An easy-to-reach RIG Game Audio Dial for fingertip volume control for Xbox One and PS4 models
  • An inline volume slider for PC models
  • The ability to unlock three-dimensional sound with a prepaid Dolby Atmos for Headphones activation code*
    *Dolby Atmos for Headphones for Xbox One and Windows 10 use only and is not included in HS model for PS4.

Pricing and Availability

RIG 500 PRO Series for use with Xbox One, PlayStation 4 and Windows 10 are available now on Plantronics.com and at major retailers for the following:

  • RIG 500 PRO HX, officially licensed for Xbox One: $79.99
  • RIG 500 PRO HS, officially licensed for PS4: $79.99
  • RIG 500 PRO, which comes with a metal headband with inline volume cable for PC: $99.99
  • RIG 500 PRO Esports Edition, which is specifically designed for the rigors of competition with a die-cast metal frame and headband: $149.99

For more information on the variety of features of the RIG 500 PRO Series, visit here.

Wreck-It Ralph 2 Official Trailer

Ever wonder how Ralph and Vanellope actually get to the internet? And who do they meet once they’re there? A brand-new trailer is now available for “Ralph Breaks the Internet: Wreck-It Ralph 2.”

U.S. Release Date: Nov. 21, 2018

Voice cast: John C. Reilly, Sarah Silverman, Taraji P. Henson, Jack McBrayer, Jane Lynch, Alan Tudyk

Directors: Rich Moore, Phil Johnston

Producer: Clark Spencer

“Ralph Breaks the Internet: Wreck-It Ralph 2” leaves Litwak’s video arcade behind, venturing into the uncharted, expansive and thrilling world of the internet—which may or may not survive Ralph’s wrecking. Video game bad guy Ralph (voice of John C. Reilly) and fellow misfit Vanellope von Schweetz (voice of Sarah Silverman) must risk it all by traveling to the world wide web in search of a replacement part to save Vanellope’s video game, Sugar Rush. In way over their heads, Ralph and Vanellope rely on the citizens of the internet—the netizens—to help navigate their way, including a webite entrepreneur named Yesss (voice of Taraji P. Henson), who is the head algorithm and the heart and soul of trend-making site “BuzzzTube.” Directed by Rich Moore (“Zootopia,” “Wreck-It Ralph”) and Phil Johnston (co-writer “Wreck-It Ralph,” “Cedar Rapids,” co-writer “Zootopia,”), and produced by Clark Spencer (“Zootopia,” “Wreck-It Ralph,” “Bolt”), “Ralph Breaks the Internet: Wreck-Ralph 2” hits theaters on Nov. 21, 2018.

Universal Studios Celebrates Christmas in Spring Event

It was Christmas in Spring for hundreds of families this past Saturday at the M.E.N.D. Facility in Pacoima where, once again, they hosted Universal Studios’ Christmas in Spring charity event. Christmas in Spring was created by Universal Studios in order to help out impoverished families living in Southern California. The event, now in its 27th year, has helped over 16,000 people since its inception. This year, the event allowed these families to enjoy an afternoon of custom-prepared food and interactive festivities, from carnival games and face painters to a live DJ. The best part about Christmas in Spring, aside from those it helps of course, is that it is manned by volunteer Universal Studios employees!

Photo Gallery

HyperX Unveils New Pulsefire Surge RGB Gaming Mouse

FOUNTAIN VALLEY, Calif. – June 4, 2018 – HyperX®, the gaming division of Kingston® Technology Company, Inc., today announced that it is now shipping the improved version of the HyperX Pulsefire SurgeTM RGB gaming mouse in the U.S. and Canada. The Pulsefire Surge RGB features a design improvement that allows both palm and claw grip users to enjoy using the Pulsefire Surge while playing any game style or genre.

HyperX strives to make the best quality gaming products and a big part of that commitment includes listening to customer feedback. HyperX began shipping the Pulsefire Surge RGB gaming mouse last month and within a week, we heard from our gaming community that the inner edges of the left and right buttons may touch during aggressive game play, particularly when using the mouse with a claw grip. HyperX immediately halted shipping the original version and implemented a design change to address the customer feedback.

The Pulsefire Surge RGB is a full-featured gaming mouse that includes five customizable native DPI settings that support up to 16,000 DPI. Onboard memory allows for customizable lighting and effects with up to three profiles for on-the-go gaming. HyperX NGenuity software offers LED lighting and RGB customization of the 360-degree light ring, DPI button and HyperX logo. In addition, NGenuity advanced tools include personalized sensor performance, macros and DPI settings.

HyperX takes the motto We’re All Gamers to heart. Whether you are an amateur or professional player, our goal is to meet or exceed customer expectations with every gaming headset, keyboard, mouse or mousepad we design.

Availability

The improved Pulsefire Surge RGB gaming mouse is available through the HyperX network of retail and e-tail outlets for $69.99 MSRP and is backed by a two-year warranty. Country or region shipping information is available online for the Pulsefire Surge RGB.

About HyperX

HyperX is the high-performance product division of Kingston Technology Company, Inc., encompassing high-speed DDR4 and DDR3 memory, SSDs, USB Flash drives, headsets, keyboards, mice and mouse pads. Developed for gamers, overclockers and enthusiasts, HyperX is known throughout the world for quality, performance and innovation. HyperX is committed to eSports as it sponsors over 30 teams globally and is the main sponsor of Intel Extreme Masters. HyperX can be found at shows across the globe including Brasil Game Show, China Joy, DreamHack, ESL One and PAX. HyperX products have been winning awards in 2017: the HyperX Stinger gaming headset won the iF Design Award 2017 and the HyperX Pulsefire FPS gaming mouse received the Red Dot Design Award 2017. For more information visit the HyperX home page.

HyperX is a division of Kingston Technology Company, Inc., the world’s largest independent memory manufacturer. Established in 2002, HyperX is headquartered in Fountain Valley, California, USA. For more information, please call 800-337-8410 or visit www.hyperxgaming.com. Connect with HyperX on social channels including: YouTube: http://www.youtube.com/hyperx; Facebook: http://www.facebook.com/hyperxcommunity; Twitter: http://twitter.com/hyperx; Instagram: https://instagram.com/hyperx/; and LinkedIn: https://www.linkedin.com/company/hyperx