Archive - 2018

The Crew 2 Review

When I was a kid we took a road trip from southern California to the “Frontier Days” event in Cheyenne, Wyoming and we went up through the northern California/Oregon and a very round about drive through the Western states.  It was a long, sleep deprived trip as full of sights and smells as any of the Vacation movies (we all related to the stinky sock smell).  We even brought a camper shell along for the drive too so that we didn’t have to use hotels rooms along the way.  It was a horror show that there is no way Chevy Chase would have ever survived.  I’m pretty sure the experience drove a wedge between us instead of binding like glue.  I’m pretty sure I remember us giving up on the way back through Arizona, we parked the van at a family member’s house and flew the rest of the way home, the word “divorce” popping out of a mouth or two.  My parents didn’t divorce and though I almost always think about those locations with a touch of anxiety I enjoy games with landmarks on an almost therapeutic level.  With this background, I started my trip into Ubisoft’s new The Crew 2.

There are a few things that are understandably missing from The Crew 2’s map of the Unites States. We don’t want to see every one stoplight town or half empty strip mall victim of economic conditions, everything we see is pretty idealized and not covered in an eternal grime that only our country’s landmarks can really convey.  That’s nice because we don’t play games like this with multiple national treasures in order to know what life is really like there, we play them for an idealized background to show something pretty while we play.  So Mount Rushmore looks like the weather is beautiful, The Golden Gate Bridge isn’t too socked in with fog to see and if you find yourself running a “King Of The Hill” outside of Las Vegas on a track you will see sagebrush and cacti.  Watching a KoTH outside of Vegas though the track was covered in snow which surprised me, though that happens every few years.  It doesn’t make sense for a game to check the weather in a location and supply that in a game but dang wouldn’t that be awesome? I want to see a developer do that now!

But I digress, the important thing is that they knew people would want to race in Vegas and play with vehicles there too.  The thought of getting anywhere with a stock race car in the desert or over landmarks doesn’t seem very likely so this is a good spot to go over the different types and sub types of vehicles.  The types and sub types are Street (street racing, drifting, drag racing, long-distance hypercar racing), Off-road (cross-country rally raid, motocross, loose-surface rally cross), Freestyle (plane aerobatics, jet sprint boating, monster trucking), and Pro (power boating, air racing, touring cars, and grand prix).  Now that is A LOT of types of vehicles, if only one or two of each type were provided the average player would be happy but there are lots of unlocks and between racing and open world playing you really get to run them through the ringer.  In race mode you get to see them as close to reality as possible with maybe a little looseness to the physics here and there.  In race mode this can be seen as one of two things depending on the player, they either see it as a device to allow for more fun play or a weakness in the gameplay.  I keep going back and forth on it since I really like these kind of games but my reflexes aren’t quite what they used to be and if an AI is too hard for me on the first couple tries there is a good chance it will stay that hard, though you will be hard pressed to see me give up.

There are different ways to control one of your vehicles, each one tailored to the designs and desires.  With this in mind I was able to pick up the controls for car racing on the keyboard really fast since it followed most car racing formats.  The same could be said for the style of racing for the boats, it felt like Hydro Thunder all over again and I was more than happy to get behind the wheel of those water skimming demons.  Then comes airplane racing and my first issues with keyboard controls.  I never could master them with a keyboard and I really think this might have been the first sign that this game really is made for a controller even on the PC.  You can do great aereal maneuvers and just as great ground ones no matter what the discipline with your controller so there really didn’t seem much point of using the keyboard unless you want a different challenge.

Speaking of challenges the game does a great job of not just giving you tracks to race on and the open road isn’t just for having fun taking in the city builds it also provides challenges and achievements all over the locations so as to keep you playing in an area even when you feel you have run as good of a race on the local track as you can muster.  Just doing all these things at a beginning level will provide you with easily over 20 hours of playing and that isn’t even giving the full unlocks a shot.  There can be a bit of a grind to get to some unlocks, though the better you get at the vehicles and tracks the easier the grind will be.  Also just driving around areas you stumble upon side quests which give you extra followers and money.

Yes, we did say followers, because the game approaches the underground racing scene as coming above ground as the players try to help legitimize the different racing disciplines across the country.  The idea is the more social media followers you have the better you are known and eventually it won’t be underground anymore.  There are people who are out to fight this, feeling they are able to be underground kings of the sport as long as it never goes into the limelight.  Then there is always money that helps you level by gaining new achievements and winning races so that more people know about you.  There are a lot of unlocks to be had, even more with the Gold Edition.

I felt kind of lucky one of those places is where I live in Las Vegas so I could cruise around stumbling on achievements while seeing how they changed the names of hotels and resorts so that people would still know what it was even though the name wasn’t quite right.  Mandalay Bay is Borneo Cove, Luxor becomes Ramses and so on.  The game even seem to have the same bad driving taxis (I kid, I kid).  I found myself sucked in to just taking in all the beautiful work of the game then suddenly I see another player go flying by on a motorcycle and I am reminded that this is an online game and while I futz around they are setting new stakes to live up to.  I still like driving around though, I kept forgetting what I was doing when I was heading west to see if they put in the World’s Largest  Thermometer because, well, I get a kick out of it.

The game is definitely worth buying if you like any racing games at all since it gives you pretty much any kind you could want.  The biggest question might be whether or now to get the Gold Edition.  Here’s the extras:

Now to me it is definitely worth it with the Gold pack giving you a variety of vehicles across the disciplines but most of all being that it comes with the Season Pass, between that and community maps and challenges this game will constantly be bringing Gold Edition players something new all the time.

You don’t have to be a hardcore racing fan to like The Crew 2 Gold edition, you really don’t even have to like some of the types of racing to do good in the game and progress.  There should be continuous updates and additions both through developers in the Season Pass and through the community which seems very active and excited about the game.  If you can’t win regularly you can still do side missions and stunts to help work your way up and there are some matches that just require you to finish making this game great for the full spectrum of player.

The Boomsday Project Announced for Hearthstone

IRVINE, California – FOR IMMEDIATE RELEASE: July 10, 2018 – A once-in-a-lifetime opportunity awaits the intrepid scientists, engineers, and . . . test subjects of Azeroth in The Boomsday Project, the next expansion for Hearthstone®, Blizzard Entertainment’s smash-hit digital card game. On August 7, the infamous Dr. Boom’s delightfully irresponsible experiments will be unleashed upon players in the form of 135 new cards and a slew of mischievous new gameplay mechanics.

Dr. Boom has built a complex of hidden laboratories in the ever-churning Netherstorm, where he and his colorful crew of renegade researchers are hard at work on all manner of ill-advised scientific endeavors. Players will marvel at the discovery of nine new, immensely powerful Legendary Spells! They’ll be awestruck by Projects, spells with wondrous effects that appear to benefit both players—but appearances can be deceiving! And they’ll tremble before the terrible power of Omega cards, which give incredible rewards when played at 10 mana crystals!

Dr. Boom also has a well-documented affinity for bots and bombs, and he’s using The Boomsday Project as an opportunity to debut what might be his most mind-boggling Mech-related innovation yet: Magnetic attraction. Magnetic is a new keyword that allows players to merge Mech minions, combining their attack, health, and abilities to construct fearsome amalgamated automatons.

With so much R&D in the works, Dr. Boom and his staff are about to go into recruitment overdrive. In addition to testing Boom Bot fuses and piloting experimental sky golem prototypes, daring interns will also be responsible for solving puzzles in The Puzzle Lab—the challenging new single-player Hearthstone experience coming with The Boomsday Project. Dr. Boom and his staff are not yet accepting applications, but they will share more details about this exciting opportunity in the weeks ahead.

Coming August 7 to Windows® and Mac® PCs; Windows, iOS, and Android™ tablets; and mobile phones, The Boomsday Project card packs will be winnable in Hearthstone’s Arena mode, and players can purchase them with in-game gold or real money at the same prices asHearthstone’s other card packs. Starting today and up until the expansion is released, reckless qualified candidates can sign a stack of liability waivers and pre-purchase The Boomsday Project card packs in two different bundle options: the 50-pack bundle includes a free random golden class Legendary and the Mecha-Jaraxxus card back, while the 80-pack Mega Bundle also includes a free golden class Legendary and Mecha-Jaraxxus card back, as well as a new playable Warlock Hero—Mecha-Jaraxxus, Eredar Lord of the scientific community. These one-time-only bundles are available on any platform for $49.99 and $79.99, respectively, and can each be purchased once per account.

Learn more about this exciting opportunity at TheBoomsdayProject.com.

Avengers Halloween Special Series Announced

New York, NY – July 10, 2018 – This Halloween, the Avengers will shock readers with their spookiest stories and the most fearful tales! Iron Man and Captain America take on a journey for one of Howard Stark’s abandoned weapons…but what they find is different than any kind of horror that they’ve encountered…

With bonus stories featuring your favorite Marvel heroes, including Daredevil, Punisher, and the X-Men, AVENGERS HALLOWEEN SPECIAL brings together an epic team writers and artists to take your favorite characters on all-new frightful journeys, including acclaimed creators Gerry Duggan (Despicable Deadpool, Infinity Countdown, Infinity Wars), Robbie Thompson (Doctor Strange and the Sorcerer’s Supreme, Spider-Man/Deadpool), and Canadian horror producers and screenwriters Jen Soska and Sylvia Soska (The Soska Sisters) (American Mary, See No Evil 2)! Plus, superstar writer Jay Baruchel (The Goon, This is the End) make their Marvel Comics debut!

“It’s going to be a horror anthology with five frightful tales full of chills and thrills,” teased editor Jake Thomas. “The stories will showcase your favorite Marvel heroes through a funhouse mirror of the macabre, twisting their stories into terrifying tales sure to send shivers up your spine! The only thing scarier than reading this issue would be missing it!”

Don’t miss all the horror and thrills this October, when AVENGERS HALLOWEEN SPECIAL hits comic shops!

AVENGERS HALLOWEEN SPECIAL #1

Written by GERRY DUGGAN, THE SOSKA SISTERS, JAY BARUCHEL, ROBBIE THOMPSON & MORE

Art by BOB QUINN, EOIN MARRON, JONAS SCHARF & MORE

Cover by Geoff Shaw

On Sale 10/31/18

Far Cry 5: Lost on Mars Release Date and Trailer

SAN FRANCISCO  July 10, 2018 — Today, Ubisoft announced Far Cry® 5: Lost on Mars, the second post-launch adventure, will release July 17 on available platforms. Lost on Mars continues the uncanny adventures in the Far Cry 5 Season Pass as players travel to Mars to eradicate an alien threat. Lost on Mars can be purchased as a stand-alone DLC for $9.99, as part of the season pass for $29.99 or the Gold Edition for $89.99.

Lost on Mars transports the franchise’s insanity from Hope County to the red planet as Nick Rye is teleported to a hostile planet to help his buddy Hurk thwart an alien invasion of Earth. This adventure gives players a new arsenal of alien weaponry, including the Blaster of Disaster, Hellfire and Morphinator, while also introducing a new traversal tool with Space Jets. Humankind’s future is in the hands of the game’s most notorious guns-for-hire. Time to squash some bugs!

In addition, all Far Cry 5 players will have access to new Mars-themed assets in Far Cry Arcade, available now. Map builders will be able to integrate these assets into their existing maps or create new sci-fi-themed maps. Future content will also include thematic assets that will be added to Far Cry Arcade for free. Those who download the Lost on Mars DLC will also gain access to new weapons – Obliteratorrrr, Taser Phazer Annihilazer, Nerve Reaper, Grape Popper and Hellfire – to use as they liberate Hope County from the Project at Eden’s Gate.

Far Cry 5 post-launch will continue with a final DLC adventure – Dead Living Zombies – which will be released in August. An additional asset drop will give map builders more tools to create unique Far Cry Arcade experiences. The adventures are available in the season pass or as stand-alone DLC purchases, while new asset releases for Far Cry Arcade will be available for free to all players in future title updates.

Set in America, a first for the franchise, Far Cry 5 offers players total freedom to navigate a serene-looking yet deeply twisted world as the new junior deputy of fictional Hope County, Montana. Players will find that their arrival accelerates a years-long silent coup by a fanatical doomsday cult, the Project at Eden’s Gate, igniting a violent takeover of the county. Under siege and cut off from the rest of the world, players will join forces with residents of Hope County and form the Resistance. Far Cry 5 will continue to receive premium DLC adventures available in the season pass, as well as free content, including new Far Cry Arcade assets and in-game live events following the launch.

For more information about Far Cry 5, please visit farcry.com and follow us on Facebook at facebook.com/farcry.usa and on Twitter at twitter.com/farcrygame or hashtag #farcry5.

Warner Bros. Unveils Exclusive Comic-Con 2018 Bags and Pins

BURBANK, Calif. (July 10, 2018) — Warner Bros. and Comic-Con® have teamed up once again, with the Studio to provide the official bags of SDCC for the ninth year in a row. For 2018, Warner Bros. brings fans 18 different bag designs featuring fan-favorite returning series plus the highly anticipated upcoming Castle Rock and Chilling Adventures of Sabrina, as well as four feature films and two bags dedicated to DC Entertainment. And for the second year in a row, each bag will come with a unique collector’s pin, with 12 DC character designs for 2018.

Fans donning their cool carriers at the convention center can also make their way to the Warner Bros. booth on the convention floor (#4545), which boasts interactive elements perfect for photo-ops, including the wings of the fallen angel Lucifer as a nod of appreciation to the show’s passionate fans (#LuciferSaved); the mouth of a Megalodon shark to stand inside; a life-sized rabbit inspired by San Diego’s historic Rabbitville district; and LEGO® gaming kiosks for everyone’s inner child.

Fans can grab their bags when checking in at the show. The have-to-have-it hold-all is the perfect size for all their Con swag.

HOLD IT! (THE BAGS)

The SDCC bags, produced for the studio by I.D. Me Promotions, will feature the following series and movies:

  • Warner Bros. Television series ArrowBlack LightningDC’s Legends of TomorrowThe FlashKryptonSupergirlSupernatural, and the highly anticipated upcoming Chilling Adventures of Sabrina for Netflix and Castle Rock for Hulu
  • Warner Bros. Animation’s DC Super Hero Girls and Young Justice: Outsiders, along with Warner Bros. Animation/Blue Ribbon Content’s Constantine: City of Demons
  • Upcoming feature films include AquamanFantastic Beasts: The Crimes of GrindelwaldThe Meg and Teen Titans GO! to the Movies.
  • Additionally, DC Entertainment will be featured on two bags, with one bag celebrating 80 years of Superman in DC’s comic pages and another devoted to the upcoming DC UNIVERSE digital service.

DARE TO FLAIR! (THE PINS)

The exclusive collector’s pins are manufactured by FanSets for the second year in a row, and they will feature both DC Super Heroes and Super-Villains.

This year’s pins from both film and television include Arrow, Aquaman, Batman, Black Lightning, Catwoman, The Flash, Harley Quinn, Joker, Martian Manhunter, Nightwing, Superman and Wonder Woman.

SNAP TO IT! (THE BOOTH)

Fans can get a larger-than life experience at the Warner Bros. booth (#4545), which provides a fun, immersive environment inspired by celebrated series, upcoming films and more. Warner Bros. autograph signings will also take place in the booth.

  • Lucifer fans will have a heavenly — and devilish — time with life-sized, photo-friendly wings flown in from the City of Angels as a divine treat for the devoted fans who helped keep Lucifer alive. #LuciferSaved
  • It’s game time, as parents and kids alike can enjoy LEGO® gaming kiosks.
  • Brave fans can step inside the virtual mouth of the ferocious megalodon ahead of the premiere of The Meg, the upcoming action-horror film featuring the 75-foot-long prehistoric shark that’s been missing for 2.5 million years.
  • Fans having a good hare day can snap a picture with Warner Bros. Television’s “Hop, Hop, and Away!” rabbit statue, which is part of the Rabbitville public art installation which combines the history of San Diego’s Rabbitville district (now the Gaslamp Quarter) with some of the most recognizable heroes from the DC Universe.
  • Con-goers who hope to participate in autograph signings must visit Comic-Con.org/CCI to submit their interest via the Exclusive Signings Portal. WBTVG follows Comic-Con’s ticket drawing/wristband distribution procedure.

Adult Swim Announces SDCC 2018 Activations and Signings

July 10, 2018 – Adult Swim is headed back to San Diego Comic Con with a unique spin on a favorite summer pastime. Fans can ditch their sleeping bags and pack their enthusiasm for a weekend that is sure to make everyone a happy camper. In addition, Comic Con attendees will get a first look at all-new programming at celebrity-filled panels and enjoy free signings featuring series stars, creators and producers from audience-favorites Robot Chicken, The Venture Bros., FLCL, and Dream Corp LLC

Campers will experience the outdoors in a way that only Adult Swim could give them. Park entrance is free for fans 18+ and is right behind the convention center at 5thAvenue Landing and Convention Way, Thursday through Sunday, with exciting fan programming at night Thursday through Saturday.

Amenities of the park include all-new games like canoe races and archery contests, chainsaw-wielding wood carvers, merit badges and tasty eats from the hot dog roaster. Provided by State Farm®, lockers will be on-site tokeep fans’ stuff safe while they jump in canoes to race other campers. Collectible merit badges can be earned by campers who make the most of their park experience. Look for Badge Badger and State Farm® brand ambassadors, who will be awarding badges to stand-out campers who are best prepared for the con (think sunscreen and hydration!).

Also, new this year is the Camp Store, which will be open late and is a must for all campers to stock up on exclusive Adult Swim merchandise. A SDCC badge is required for purchase. Fans can find more information and register for access to the park at AdultSwimPresents.com.

Campers both in the park and all around the country will enjoy live broadcasts of staple streaming shows including FishCenter, Stupid Morning Bullshit, Williams Street Swap Shop, and more! Celebrity guests will be stopping by throughout the convention to chat all weekend long. The streams will be live starting at 3:00pm PT Thursday through Sunday and run late into the night. Fans stuck in line (or at home) can watch anywhere live at AdultSwim.com.

In true Adult Swim fashion, when the sun goes down, the fans can come and unwind with free screenings and activities. Nighttime on the Green this year will feature the future of Adult Swim; fans can watch the latest episodes and pilots, indulge in the camp-favorite S’mores Station featuring fun-size SNICKERS® bars, and get access to special talent.

For fans who want even more Rick and Morty, SNICKERS® is bringing the #Rickmobile to San Diego all week long! Track the mad scientist’s movements on social media as the custom mobile pop-up shop stocked with exclusive Rick and Morty items makes its way across the city.

If that’s not enough, below is a full list of Adult Swim show panels and talent signings for Friday, July 20 – Saturday, July 21. Panels and signings, as well as talent scheduled to appear, are subject to change. For continuing information about Adult Swim’s plans at Comic Con fans can sign up for details and daily schedules at AdultSwimPresents.com.

THURSDAY, JULY 19 
Adult Swim Camp – 5th Avenue Landing and Convention Way
4:00 p.m. – 2:00 a.m.

8:00 p.m. – “Things You’ve Never Seen” Screening

  • A night of specials and original pilots brought to fans by SNICKERS.

10:00 p.m. – Last Stream on the Left Live!

  • A live broadcast of popular podcast

11:00 p.m. – Let’s Play Pool Panic Live!

  • Join Adult Swim Games for a late-night of gameplay and friendly multiplayer competition.

FRIDAY, JULY 20 
Adult Swim Camp – 5thAvenue Landing and Convention Way
4:00 p.m. – 2:00 a.m.

8:00 p.m. – AS Cosplay Competition Hosted by Henry Zebrowski 

  • We invite cosplayers to show off their inspired creations, don their best Adult Swim themed garb and strut their stuff! Awards will be passed out and bragging rights will last a lifetime.

8:30 p.m. –  The Venture Bros. Fan Event

  • Fans will watch two episodes from the new season of The Venture Bros. Creators Doc Hammer and Jackson Public on hand to reveal secrets of the new season in a special Q&A session.

10:00 p.m. – Let’s Play Pool Panic Live!

  • Join Adult Swim Games for a late-night of gameplay and friendly multiplayer competition.

PANEL BLOCK– Indigo Ballroom, Hilton San Diego Bayfront
FLCL
11:30 a.m. – 12:15 p.m.
Fan favorite FLCL travels to San Diego to discuss the revival of one the most insane anime series ever created, from the legendary studio Production I.G and Adult Swim. Members from the original team will be joined by a new generation of creators. Panelists include Production I.G. CEO Mitsuhisa Ishikawa, producer Maki Terashima-Furuta, voice talents Marieve Herington (How I Met Your Mother), Megan Harvey and Kari Wahlgren (Rick and Morty), ADR director Stephanie Sheh and Adult Swim’s senior vice president of on-air Jason DeMarco. Moderated by Michael Sinterniklaas (FLCLBatman Ninja).

Dream Corp LLC
12:30 p.m. – 1:15 p.m.
Creator Daniel Stessen(The Gold Sparrow) and cast members Jon Gries (Napoleon DynamiteNick Rutherford(The Unicorn)Mark Proksch(Apollo Gauntlet) and Ahmed Bharoocha (Dead Kevin) invite you for a first look at the new season of DREAM CORP LLC, premiering this Fall on Adult Swim. Moderated by Jimmi Simpson (Westworld)

The Venture Bros.
1:30 p.m. – 2:15 p.m.
Cult-favorite The Venture Bros. makes its heroic return to San Diego Comic-Con.Along with James Urbaniak (Difficult People) and Michael Sinterniklaas (FLCL, Your Name), co-creators Jackson Publick and Doc Hammer will take the stage to discuss the upcoming seventh season of their original series and answer fan questions.

Robot Chicken 
2:30 p.m. – 3:15 p.m.
Hot on the heels of its ninth season, Robot Chicken returns to SDCC for another celebration of stop-motion sketch madness, armed with never-before-seen clips and super-secret sneak peeks! Co-creators/executive producers Seth Green and Matthew Senreich will be joined by executive producers/co-head writers Douglas Goldstein and Tom Root, actor/writer Breckin Meyer (Herbie: Fully Loaded), writer/director Tom Sheppard and — hey look! It’s actor/writer (and Crazy Ex-Girlfriend co-creator/star) Rachel Bloom! Plus, they’ll leave a chair open for a special guest… Or maybe just biblical superstar Elijah. Moderated by Keith Crofford, senior vice president of production for Adult Swim.

SATURDAY, JULY 22 
Adult Swim Camp – 5thAvenue Landing and Convention Way
4:00 p.m. – 2:00 a.m.

7:15 p.m. – Toonami Pre-Flight to with TOM and SARA 

  • Get behind-the-scenes info from show hosts Jason DeMarco and Gill Austin, Steve Blum (voice of TOM) and Dana Swanson (voice of SARA).

8:15 p.m. – The Pillows Live In Concert

  • A event not to be missed! Special live concert to celebrate the new seasons of FLCL.

10:00 p.m. – Rick and Morty Fan Event

  • The fan favorite show is back for a special event! Admission is extremely limited so fans should register at AdultSwimPresents.com for details on how to receive event wristbands.

ADULT SWIM SIGNINGS*
Location: Sails Pavilion, San Diego Convention Center

12:00 p.m. – 1:00 p.m.            The Venture Bros

1:30 p.m. – 2:30 p.m.              Dream Corp LLC. 

3:00 p.m. – 4:00 p.m.              Robot Chicken

*The drawing for AS Signing tickets will begin at 9A on Saturday, July 21 in the Sails Pavilion of the Convention Center. Attendees who wish to participate in the drawing must be in the Limited Signings line in the lobby of Ballroom 20 prior to 8:30A. Winning tickets will be exchanged for admittance wristbands. Attendees may return to the end of the Limited Signings line until all winning tickets have been drawn. One winning ticket per person, per signing.

The Operations Division Supplement Announced for Star Trek Adventures

LONDON, ENGLAND (July 10th, 2018): Join Starfleet’s miracle workers or its steadfast defenders with The Operations Division supplemental rulebook for Star Trek Adventures, this November. Leading the writing team is Chris McCarver (Marvel Cinematic Universe Guidebook) alongside Andrew Peregrine (Dr. Who: Adventures in Time and Space, Firefly Roleplaying Game), Jack Geiger (Scarred Lands, A Song of Ice and Fire RPG), John Snead Blue Rose, Eclipse Phase, Mindjammer), and Sam Webb (Star Trek Adventures).

Players can expect new choices for their security and engineering officers, as well as detailed background information on the Starfleet Corps of Engineers, Starfleet Intelligence, and even the elusive Section 31. The supplemental rulebook also expands the equipment available to Starfleet personnel, with new rules on their inclusion in the game. Gamemasters also have their choice of new resources for running operations-focused missions, and a new selection of named NPCs, as well as engineering and security archetypes, including Luther Sloan, Leah Brahms, and MACO soldiers. Miniatures fans will be in for a treat, with the Red Alert rules for miniatures combat using a streamlined version of the 2d20 system, developed by prolific wargame designer Mark Latham, and Sam Webb, line developer for Star Trek Adventures.

The hardcover supplement is priced at £24.99/$34.99 USD, available to pre-order in September from Modiphius.net and your friendly local gaming store, then shipping to customers and stores in November.

Fans who purchased the PDF Collection on Modiphius.net or DriveThruRPG.com will be able to enjoy a PDF copy of the book as soon as the pre-order begins, and pre-order customers will receive a PDF copy as soon as they order their hardcover copy.

Those eager for more can expect The Sciences Division supplemental rulebook to follow in friendly local gaming stores in January, followed by the Alpha, Gamma and Delta Quadrant sourcebooks throughout 2019.

Star Trek Adventures uses the Modiphius 2d20 game system, designed by Jay Little (Star Wars: Edge of the Empire, X-Wing Miniatures Game) and developed by Nathan Dowdell (Black Crusade, Only War, Mutant Chronicles 3rd Edition, Conan: Adventures in an Age Undreamed Of, Infinity The Roleplaying Game). Star Trek Adventures, under license from CBS Consumer Products, has had an incredible reception from critics and fans alike, and the core range is still available from both Modiphius.net and friendly local gaming stores. To create the first new Star Trek RPG in more than a decade, Modiphius brought an all-star development team together, comprised of veteran Star Trek artists and authors, world-class game designers, and brand new gaming talent.

Amazing Las Vegas Comic Con 2018 Wrap-Up

It isn’t a surprise when a comic convention comes along with a boasting name that it has to live up to.  “Greatest”, “American”, “World”, “Phenomenal” and, of course, “Amazing” are just a few of the adjectives used to describe them and, when they are starting out it sometimes just seems like wishful thinking.  Then there is the Amazing Las Vegas Comic Con, one that has had every right to boast over the years for the talent and exhibitors it pulls in.

I had recently transplanted myself to the Las Vegas valley when I first heard about Amazing Con during its inaugural year.  I knew better than to be impressed by a convention’s name and to turn a skeptical eye towards the list of expected celebrities because everyone of us has had something come along and at the last minute we go “nah I would rather stay home.”  In the case of Amazing Las Vegas Comic Con though that hardly ever happens, maybe one or two people but usually not the top draws.  It may have something to do with the chance to hang out in Las Vegas with a free room for a weekend, maybe it is because when it comes to people who do the convention circuit there is a certain fraternity getting to see one another again.  It’s not very often that you see people arrive at the bigger conventions here without heading over to another booth to give someone a hug.  The time I saw Stan Lee come over and give Todd McFarland a big hug and smile will be something I remember forever.

Those are the kind of moments you might see at the Amazing Las Vegas Comic Con because the convention really is amazing and not only does it draw massive numbers of fans it brings together the industry and I wouldn’t be shocked if many collaborations started at its tables.  The headlining anchor has been year after year Rob Liefeld who brings a level of excited energy that you hardly see in any other human let alone a comic book legend.  He has done so much, starting with comics and pushing properties towards films and television that most people would have burned out long ago but he is still a fanboy when he meets other stars and if you ask him a question it never feels like he is brushing you off. You have his attention and he really wants you to leave the conversation happy.  It may sound like I am gushing a bit about the guy, maybe I am, but few people shine so bright that you find yourself glowing a bit for being around them.

The celebrities are always well rounded, especially when you consider the convention has “comic” in its name.  Movie stars, TV heroes and voice over artists all find a place at the Amazing Las Vegas Comic Con.  Charlie Cox, Daredevil in the show by the same name, was the television anchor while Jason David Frank, the Green Power Ranger and all around cool guy plus adrenaline junkie (ask him some time), is another anchor in the sense that he is good about showing up and supporting cons he commits to doing in a big way.  A couple of relative new comers to the Vegas conventions scene were Brianna Hildebrand (Negasonic Teenage Warhead) and Lewis Tan (Shatterstar) of Deadpool fame.  They brought on their fresh look at being movie stars and how that has change things for them at conventions and life in general.

As for comics the convention could have gotten away with calling itself the Amazing Las Vegas Comic Legends Con with the line-up, many of which come back year after year.  Rob Liefeld, Jason Aaron, Tyler Kirkham, and Jim Starlin just to name a few.  Attendance showed that the names were appreciated too since the convention was packed starting Friday and had people still looking around right up until close on Sunday.

It is also nice to say that the non-profits got places at the convention too showing just how much the Amazing Las Vegas Comic Con is part of the community.  The United Blood Services had a table and a mobile blood lab, the Critical Care Comics of Las Vegas was there collecting funds to visit children’s critical care wards and deliver comics while in super hero costumes and the Very Awesome Girls were there having a silly game of Family Feud with heroes versus villains while collecting money for charity the whole weekend.

The biggest show of support was in the form of Where We Live, a graphic novel that was on sale throughout the con that donated 100% of it’s proceeds to one of the October 1st shooting charities.  They even had a panel on Sunday where 16 of the over 100 contributors came to tell their experiences and why they chose to contribute to this book which shows the terror and community that the mass shooting brought to our home.

Amazing Las Vegas Comic Con is one of the best comic convention to hit the Vegas Valley every year and one of the top couple to hit the state every year.  While still sore from this one we are already looking forward to next year’s.

2018 Amazing Las Vegas Comic Con Photo Gallery

Ronda Rousey to Make Video Game Debut in WWE 2K19

New York, NY – July 10, 2018 – 2K today announced that Olympic medalist, feature film actress, UFC® Hall of Famer and current WWE® Superstar, “Rowdy” Ronda Rousey®, will make her WWE console video game debut in WWE® 2K19, the forthcoming release in the flagship WWE video game franchise. The “Baddest Woman on the Planet” – who put the WWE Universe on notice with a surprise Royal Rumble® 2018 appearance, blockbuster WrestleMania® 34 debut match and continued explosive presence – will appear in WWE 2K19 as a playable character wearing her signature ring gear inspired by “Rowdy” Roddy Piper. In addition, 2K’s global marketing campaign trailer for the announcement, which debuted during last night’s Monday Night Raw® broadcast, further celebrates Ronda’s landmark WWE arrival and incredible bond shared with the late WWE Hall of Famer through inclusion of Piper’s verbal praise from her Piper’s Pit™ podcast appearance in 2015.

“As a WWE Superstar, having support from the Piper family means everything to me,” said Ronda Rousey. “It’s an honor to be part of WWE 2K19 and have my name mentioned alongside so many important Superstars in WWE history, including Rey Mysterio, Kurt Angle®, Ultimate Warrior®, Sting™ and Goldberg™.”

“Anybody can call themselves ‘Rowdy’, but it takes a special, talented and dedicated individual to live up to the ‘Rowdy’ name,” said Colt Toombs, son of “Rowdy” Roddy Piper. “My dad saw it in Ronda, and so do we. She is truly ‘Rowdy to the core,’ and that mindset really comes through in the trailer for WWE 2K19.”

Rousey, alongside former WWE Champion Rey Mysterio, will be available as bonus content for those who pre-order the game at participating retailers for the PlayStation®4 computer entertainment system, the Xbox One family of devices including the Xbox One X and Windows PC. WWE 2K19 is currently scheduled for worldwide release on October 9, 2018, with Early Access players receiving their copies and in-game bonuses beginning four days early on October 5, 2018.

“From an Olympic tatami to the UFC Octagon to the WWE ring, Ronda is a one-of-a-kind athlete and incredible ambassador for career and life empowerment,” said Chris Snyder, Vice President of Marketing at 2K. “Her discipline, determination and attitude toward accomplishing her goals and silencing her critics make her the perfect embodiment of WWE 2K19’s ‘Never Say Never’ global marketing campaign. We are thrilled to welcome Ronda to the WWE 2K family and can’t wait to see what’s in store for her in the years to come.”

Through the announcement of Ronda Rousey as the second of two pre-order playable characters, 2K updated details today surrounding WWE 2K19 premium product offerings and their scheduled release dates:

About the WWE 2K19 Deluxe Edition

Players who purchase the WWE 2K19 Deluxe Edition, available in both physical and digital varieties at participating retailers, will receive Early Access to their game copies and in-game bonuses beginning four days early on Friday, October 5, 2018 for the PS4™ system, Xbox One and Windows PC. The WWE 2K19 Deluxe Edition includes the following items:

  • Copy of WWE 2K19 video game with Deluxe Edition packaging;
  • Access to WWE 2K19 Season Pass digital content (details announced this summer);
  • Access to WWE 2K19 pre-order bonus digital content (playable Rey Mysterio “Royal Rumble 2018” character and playable Ronda Rousey “WrestleMania 34/Roddy Piper-inspired” character);
  • Access to WWE 2K19 Collector’s Edition digital content (details announced this summer).

About the WWE 2K19 Collector’s Edition

Players who purchase the WWE 2K19 Collector’s Edition at participating retailers will also receive Early Access to their game copies and in-game bonuses beginning four days early on Friday, October 5, 2018 for the PS4™ system and Xbox One. The WWE 2K19 Collector’s Edition includes the following items:

  • Copy of WWE 2K19 Deluxe Edition, which includes the following items:
    • Copy of WWE 2K19 video game with Deluxe Edition packaging;
    • Access to WWE 2K19 Season Pass digital content (details announced this summer);
    • Access to WWE 2K19 pre-order bonus digital content (playable Rey Mysterio “Royal Rumble 2018” character and playable Ronda Rousey “WrestleMania 34/Roddy Piper-inspired” character);
    • Access to WWE 2K19 Collector’s Edition digital content (details announced this summer);
  • Premium packaging;
  • Exclusive and rare physical collectibles;
  • Limited Edition WWE® SuperCard content.

Developed collaboratively by Yuke’s and Visual Concepts, a 2K studio, WWE 2K19 is not yet rated by the ESRB. WWE 2K19 is currently scheduled for worldwide release on October 9, 2018 for the PS4™ system, Xbox One and Windows PC. For more information onWWE 2K19 and 2K, visit wwe.2k.com, become a fan on Facebook, follow the game on Twitter and Instagram using the hashtags #WWE2K19 and #NeverSayNever or subscribe on YouTube. For more information on the WWE 2K19 Million Dollar Challenge, please visit wwe.2k.com/milliondollarchallenge/rules.

Turtle Beach Stealth 300 Headset Out Now

San Diego, CA – July 10, 2018 – Leading gaming headset and audio accessory brand Turtle Beach (NASDAQ: HEAR), announced the latest product in its award-winning lineup of gaming headsets, the Stealth 300, is now available at participating retailers in North America, and will be on-sale in Europe and Australia July 23, 2018. Well-suited for the explosive growth of the Battle Royale genre, where a gaming headset is a must-have accessory – the Stealth 300 delivers the high-quality game audio, crystal-clear chat, and comfort and durability gamers demand on their path to a Victory Royale or Chicken Dinner, as they ascend the leaderboards. The Stealth 300 features powerful amplified audio to completely immerse players in their game, glasses friendly memory foam ear cushion, 40 hour battery, a metal-reinforced headband for added comfort and durability, and a suite of additional features that combine to deliver a true competitive advantage. The Stealth 300 is available for Xbox One and PlayStation®4 for a MSRP of $79.95, and also works with Nintendo Switch™ and mobile devices with a standard 3.5mm headset jack.

“The Battle Royale phenomenon continues to emerge and fuel the gaming community, and the Stealth 300 is ‘Built to Win’ for all gamers who drop onto a map,” said Juergen Stark, CEO, Turtle Beach. “Whether you’re playing popular genre titles such as Fortnite or PUBG, or getting ready for this fall’s big AAA releases like Call of Duty: Black Ops 4 and Red Dead Redemption 2, the Stealth 300 delivers the superior audio, comfort, and durability you need to win, and at a price that doesn’t break the bank.”

Full Stealth 300 Details:

The Stealth 300 incorporates many key features from this year’s top-selling headset in North America1, the Stealth 600, offering a superior new option for gamers looking to level-up their gameplay experience with a wired headset. The Stealth 300 for Xbox One and PS4™ features battery-powered amplification with a 40-hour rechargeable battery, large 50mm over-ear speakers and a high-sensitivity flip-to-mute mic for amazing game sound and crystal-clear chat. The Stealth 300 also has a metal-reinforced headband and includes Turtle Beach’s unique ProSpecs™ glasses friendly memory foam ear cushions, along with four EQ Audio Presets including Bass Boost, and Variable Mic Monitoring. Additionally, the Stealth 300 for Xbox One is optimized to deliver Microsoft’s Windows Sonic for Headphones surround sound to further immerse players in their games, movies, and music.

For more information on the latest Turtle Beach products and accessories, visit www.turtlebeach.com and be sure to follow Turtle Beach on Facebook, Twitter and Instagram.