Archive - 2018

SLASH Releases Halloween Horror Nights Score on Spotify

Universal City, CA, October 18, 2018 – The original score GRAMMY award-winning and Rock-and-Roll Hall of Fame guitarist, SLASH, released the score composed and produced for Universal Studios Hollywood’s “Halloween Horror Nights” maze, “Universal Monsters,” which can now be heard around the world on Spotify, the free music streaming platform.

“Halloween Horror Nights” pays homage to iconic classic Monsters in this new maze by underscoring each of their unique attributes and reimagining them into terrifying modern day characters.  The Wolf Man, The Invisible Man, The Phantom of the Opera, Dracula, Dracula’s Bride, Frankenstein’s Monster, The Bride of Frankenstein and The Mummy are among those featured in the maze, to which SLASH composed a unique, complex composition that added a haunting dimension to the experience.

“This maze is the ultimate melding of two great icons, the Universal Classic Monsters and one of the greatest guitarists of all time,” said John Murdy, Executive Producer of “Halloween Horror Nights” at Universal Studios Hollywood. “SLASH has great love and respect for these legendary characters, and we knew his unique musical genius would be the perfect ingredient to help bring the Universal Monsters to life as a ‘Living Horror Movie’ for modern day audiences.”

The six original tracks that SLASH composed for the “Universal Monsters” maze, as well as the original track he previously composed for the “Halloween Horror Nights” “Clowns 3D” maze, can be heard here on Spotify and include:

  • “We Belong Dead” – inspired by Frankenstein Monster’s immortal line from the explosive finale of The Bride of Frankenstein, this track fuses Gothic themes with a contemporary EDM/Dubstep feel to set the tone for the horrific experience to come.
  • “The Danse of the Dead” – inspired by “Danse Macabre,” the late medieval art movement that celebrated “the universality of death” and influenced the famous masquerade ball scene from The Phantom of the Opera, this track sets the stage for the Monster’s Masquerade sequence in the maze.
  • “The Final Scare” – this guitar-driven, up-tempo track combines an old school Punk Rock feel with modern electronic sounds to drive the adrenaline-fueled finale of the maze, where multiple monsters attack.
  • “Universal Monsters Rising” – SLASH’s signature lead guitar joins with the mournful sound of a tolling church and the sharp, staccato stabs of violins to call guests to the graveyard, where the Universal Monsters are waiting to rise again.
  • “The Collection Room/Dracula’s Lair” – composed to accompany The Mummy and Dracula sections of the maze, this track transitions between Middle Eastern and Eastern European instrumentation to help bring to life these two Classic Monsters.
  • “Monsters, Maniacs and Madmen (Universal Monsters Maze Medley)” – this compilation track, encompassing several scenes within the maze, takes a single haunting melody and transforms it throughout the arrangement, handing off from piano to guitar, violin, pipe organ and even the synthesized/sampled Opera singer’s voice to create a series of sinister moods.
  • “Sweet Licks (music from “Clowns 3D”) – composed for 2014’s “Clowns 3D” maze, “Halloween Horror Night’s” first collaboration with SLASH, this track creates a creepy carnival vibe to help tell the story of a diabolical family of clowns who run a twisted ice cream factory.

“As a fan of horror movies and of ‘Halloween Horror Nights,’ I jumped at the chance to once again collaborate with Universal Studios Hollywood to produce what can be interpreted as a soundtrack for the maze,” said SLASH.  “Similar to the way music affects a film, I wanted to compose a score for the legions of infamous characters featured in the maze to elicit a greater sense of terror for the guests.  In the end, the goal was to ultimately make the guests feel as if they are playing an integral role in a classic Monster movie.”

SLASH and his band, SLASH FT. MYLES KENNEDY AND THE CONSPIRATORS which features SLASH (guitars), MYLES KENNEDY (lead vocals), TODD KERNS (bass/backing vocals), drummer BRENT FITZ (drums) and rhythm guitarist FRANK SIDORIS (rhythm guitar)just wrapped a sold-out, nationwide, headlining tour in celebration of the release of their new album LIVING THE DREAM. The band’s third full-length release and first new music in over four years, LIVING THE DREAM (Snakepit Records/RoadRunner Records) is available for purchase or streaming: HERE. Fueled by the Top 10 rock song “Driving Rain,” its live-action, animated video as well as the best critical acclaim of their career, LIVING THE DREAM debuted with 10, Top 10 chart placements around the world.  The first single “Driving Rain” jumped to #6 this week and climbing–marks the band’s 6th consecutive, Top 10 single at radio and SLASH’s fastest-rising single ever in his solo career. The LOS ANGELES TIMES described LIVING THE DREAM as “his best work since the demise of Velvet Revolver. …full of “unexpected funk, boogie, blues and garage rock influences.” While ROLLING STONE declared the album “a biting blues filigree at the end of a riff, weeping solos full of long notes, boogie-woogie riffs.” Elsewhere, CLASSIC ROCK hailed “the bands third and Best Album, ‘The Great Pretender’ is the album’s masterpiece and one of the best things Slash has ever done.”

At its core, “Halloween Horror Nights” is an extension of the horror film legacy originated by Universal Pictures and introduced to audiences in the 1920s…with a staple of classic Universal Monsters that dominated the silver screen, including Dracula, The Phantom of the Opera, Frankenstein’s Monster and The Wolf Man.

To hear SLASH’s score in person as part of the “Universal Monsters maze, guest can purchase tickets to visit “Halloween Horror Nights at Hollywood.HalloweenHorrorNights.com. “Halloween Horror Nights” continues on October 4-7, 11-14, 18-21, 25-28, 31, and November 1-3, 2018.

“Halloween Horror Nights” at Universal Studios Hollywood brings together the sickest minds in horror to immerse guests in a living, breathing, three-dimensional world of terror. Featuring an all-new slate of unrivaled film production quality mazes, frightful scare zones and a fully re-imagined “Terror Tram” experience uniquely themed to today’s most definitive horror properties, “Halloween Horror Nights” will taunt, terrorize and torment guests with spine-chilling haunted attractions as part of Southern California’s most extreme Halloween experience.

For exciting updates and exclusive “Halloween Horror Nights” content, visit Hollywood.HalloweenHorrorNights.com, like Halloween Horror Nights – Hollywood on Facebook; follow @HorrorNights #UniversalHHN on InstagramTwitter and Snapchat; and watch the terror come to life on Halloween Horror Nights YouTube.

Call of Cthulhu Goes Gold and New Trailer

October 18, 2018 – Call of Cthulhu, the official videogame adaptation of Chaosium’s pen-and-paper RPG, has gone Gold, ready for its release on October 30th for PlayStation 4, Xbox One, and PC. Today, dive into the Preview to Madness Trailer for a taste of the press’ first impressions, joined by a dose of Lovecraftian madness.

With Call of Cthulhu releasing in under two weeks, members of the press have already gotten their hands on the early hours of Detective Pierce’s haunting investigation. Today’s trailer explores praise for the game’s distinctly Lovecraftian atmosphere, mesmerizing audio and visual design, as well as the RPG-investigation mechanics that allow players to discover clues, draw conclusions, question locals, and survive the island’s cosmic horrors.

In Call of Cthulhu, nothing is as it seems. Terrible creatures, conspiracies and cults await on Darkwater Island, lining the path to the horrifying truth behind the island. Pierce’s mind will suffer – solving the case will bring him to brink of insanity, to a place where death may appear the most favorable outcome. The player’s senses will be challenged to the point of questioning whether everything and everyone is real or illusory. Creeping shadows hide lurking figures… and all the while, the Great Dreamer prepares for his awakening.

Call of Cthulhu releases for PlayStation 4, Xbox One and PC on October 30. Digital and retail pre-orders are available on PC and consoles.

Stellaris: Console Edition Release Date and Trailer

STOCKHOLM – Oct. 18, 2018 – Paradox Interactive, a publisher and developer of games that aim for the stars, has announced that Stellaris: Console Edition, the console adaptation of the popular sci-fi grand strategy game Stellaris, will be launching in Q1 of 2019 for Xbox and PlayStation.

Featuring the same deep strategic gameplay, rich and diverse alien races and emergent storytelling, Stellaris: Console Edition puts the complexity of the galaxy at your thumbsticks. Whether you’re exploring the unknown, discovering the mysteries of the universe, or conquering it for the glory of your empire, console players have more inter-galactic strategy awaiting them than ever before.

Stellaris: Console Edition lets players:

  • Behold the enormity of space with procedurally generated galaxies with an untold number of planets to explore.

  • Encounter a myriad of wild, wacky, and dangerous alien races who may prove to be crucial trade partners or conquering forces hellbent on enslaving your civilization.

  • Take on strategic space warfare and resource management to ensure the survival and advancement of your empire.

  • Explore scientific anomalies and uncover technological wonders throughout the galaxy to mercilessly utilize them toward your own gains.

  • Govern your own fledgling empire and secure your power and agenda through manipulating internal policies, factions, traditions and more.

Stellaris: Console Edition Deluxe also includes the Plantoids Species Pack, Leviathans Story Pack, and the Utopia Expansion for the explorer ready to take on even more in their adventure. They will become available once they are released.

For more information about Stellaris: Console Edition, visit https://www.paradoxplaza.com/stellaris-console-edition/STELLARIS-CONSOLE-EDITION.html

The Halloween Update Comes to World of Warships

October 17, 2018 – It’s time to get spooky — Update 0.7.10, AKA, “The Halloween Update” for World of Warships is available today. The Port looks…slightly different; evil forces have gone nautical, so it’s up to players to save the seas from this omnipresent danger.

Operation “Saving Transylvania” is available from today, with operation “Sunray in the Darkness” to follow next week. The former sees players accompanying and escorting the ship Transylvania to safety from the Forces of Darkness and taking down the most sinister seafaring ship, the Rasputin! Following on the theme of banishing threatening forces from our naval world, “Sunray in the Darkness” sees all Commanders teaming up to destroy a sinister portal that’s allowing evil into our world. Work together to protect the magical security towers, as they power up and close down the portal!

Two weeks later a third mission “Terror of the Deep” will unlock — bringing with it one of the most requested and anticipated features in World of Warships history: submarines.

Need more ghoulish fun? The Halloween update also adds a new line of nine British and Royal Navy destroyers that are ready to join your fleet, and if that’s not enough, the game has added a new commander — real-world Hockey great, Alexander Ovechkin!

The hockey legend will be available for US and Soviet vessels but also have two special variants: one will be focused on the Halloween event and the other is the first dual-nation commander in World of Warships, meaning he can freely swap between US and Soviet ships.

Wreckfest Console Versions Delayed

Helsinki, Finland / Vienna, Austria, October 17, 2018: THQ Nordic and Bugbear Entertainment hereby announce that the release of Wreckfest on the PlayStation®4 computer entertainment system and Xbox One series devices (including Xbox One X) will be delayed. The release of the game will therefore be postponed from November 20, 2018 to 2019.

Anti-bullshit quote: “Wreckfest for consoles will only be released as soon as we love playing it. After the fantastic release on PC, the benchmark for the console release is much higher. At this moment, the team needs more time to polish the multiplayer part, as well as the overall performance on the game to bring it up to par with the experience on PC. We are sorry for keeping fans waiting longer because of this. However, we already have compensation in the form of further vehicles, including a special crazy vehicle, in the works for consoles. ” – says Roger Joswig, Senior Producer at THQ Nordic.

Turtle Beach Unveils Elite SuperAmp Pro Performance GAC for Consoles

San Diego, CA – Oct. 16, 2018 – On the heels of the just-launched Elite Pro™ 2 + SuperAmp™ bundle, Turtle Beach (Nasdaq: HEAR), today confirmed the Elite SuperAmp™ Pro Performance Gaming Audio Controller is now available as a standalone product for Xbox One and PlayStation®4. With the Elite SuperAmp, gamers will be able to connect any wired gaming headset to unlock groundbreaking mobile app-based control of their audio settings, as well as powerful and immersive amplified surround sound, plus a robust suite of additional features and functionality. The Elite SuperAmp is available exclusively at www.turtlebeach.com in North America for a MSRP of $149.95, with future availability across participating European territories planned for early 2019. Read below for full details. #WeAreElite

“The Elite SuperAmp is perfect for gamers looking to significantly step-up their audio experience while using their existing headset,” said Juergen Stark, CEO, Turtle Beach. “The SuperAmp’s standard 3.5mm jack is compatible with nearly all wired gaming headsets, while the intuitive mobile app makes it easy to quickly adjust and customize your settings from your phone or tablet before jumping into a game.”

The Elite SuperAmp offers an entirely new way for players to control their game audio. This one-dial gaming audio controller provides powerful amplified Windows Sonic for Headphones surround sound on Xbox One and compatible Windows 10 PCs, and DTS® Headphone:X® 7.1 channel surround sound on PS4™ and PC, and connects via Bluetooth® to the Turtle Beach Audio Hub mobile app on Android or iOS devices where gamers can adjust a variety of settings. When connected to the Audio Hub app on their mobile device, players will be able to instantly control features like Game and Chat Audio Mix, Variable Mic Monitoring, Dynamic Chat Boost™, Superhuman Hearing™ and other audio EQ presets, including Bass Boost. There are also controls for the SuperAmp’s LED color and lighting mode, and streaming-specific audio settings as well.

For more information on the latest Turtle Beach products and accessories, visit www.turtlebeach.com and be sure to follow Turtle Beach on Facebook, Twitter and Instagram.

Tag Team Unveils Laser TagRider

(Singapore) – October 17, 2018 – TAG TEAM today introduced Laser TAGRider, a first-of-its-kind gaming accessory that easily mounts onto any toy blaster to repurpose it for real-world laser tag and/or compatible PC/Mac and iOS mobile games.  Featuring Artificial Intelligence (A.I.) that learns and understands the loading and triggering mechanisms of the blaster it is mounted on, Laser TAGRider ensures the ultimate in playability.  A Kickstarter campaign launches today with a funding goal of $10,000 USD, and features limited Early Bird specials at $34 USD as well as several other rewards for backers to choose from – including delivery by Christmas 2018 for backers worldwide.

Laser TAGRider, which works with both battery-operated and pull/slide loaded toy blasters, does not require WiFi to play laser tag – it incorporates built-in sensors that show users when they get “hit,” recording damages right on the device. For players, this means there is no longer the need to purchase additional gear such as helmets and target vests to record game activities and scores.

It also means that laser tag games using Laser TAGRider can include an unlimited number of players.  And, when using Laser TAGRider to play laser tag, players can access three fun game modes: a) Basic (two modes), Professional (2 modes) and Team.  In Professional and Team games, Laser TAGRider allows players to select different gun functionality, including semi-automatic handguns or rifles, a machine gun, a shotgun, and more.  Each gun features different aspects that allow players to heighten their gameplay.

On top of being used to play laser tag, Laser TAGRider, when connected to WiFi, also easily converts any toy blaster into a light gun for compatible First-Person Shooter PC/Mac and iOS mobile games, including current TAG TEAM titles, TAG SHOT, TAG CODING, TAG TREASURE and TAG SPACE WAR.  All 4 games are available on the Apple App Store, with TAG SHOT and TAG CODING also available on Windows PC/Mac.

Game Descriptions:

  • TAG SHOT: players battle against renegade soldiers and zombies in a classic single player FIrst Person Shooter game.
  • TAG CODING: players learn coding and computational thinking through single player or group objectives.
  • TAG TREASURE: players use their hands to collect coins and potions, tapping, grabbing, and blocking with augmented reality technology.
  • TAG SPACE WAR: multiplayer game sees players piloting a spaceship using their iPad’s accelerometer to face off and see who can hit more targets and get more points and potions.

For more information about all TAG TEAM games, visit https://www.tagteaminc.sg/toys.

“Whether playing laser tag outside in the ‘real world’ or battling enemies on your computer screen, TAGRider delivers a unique gaming experience by adding functionality to blasters and toy guns you already have,” said Tony Tan, founder, TAG TEAM.  “TAGRider delivers a wide range of play options and games, while challenging players of all skill levels to take their best shot!”

ROCCAT AIMO and Kone Pure Owl Eye Available in White Color Scheme

HAMBURG – Oct. 16, 2018 – German gaming peripheral makers, ROCCAT, have announced the worldwide availibility of the previously released Kone Pure Owl Eye mouse and fan-favorite Khan AIMO headset in white. The Kone Pure was the first white product released by the brand back in 2013 which ROCCAT fans responded well to, eventually requesting additional products in white as well.

The Kone Pure Owl Eye and the Khan AIMO are join the brand’s exsiting white collection the includes products like the Khan Pro and Kone AIMO. The products are perfect peripherals to display RGB lighting and and adds to any gaming setup.

The Khan AIMO white 7.1 High Resolution RGB Gaming Headset is now available for $119.99.

The Kone Pure Owl-Eye white optical RGB Gaming Mouse is available at $69.99.

Kone Pure Owl-Eye White Tech Specs:

  • ROCCAT® Owl-Eye optical sensor with 12000dpi
  • 1000Hz polling rate
  • 1ms response time
  • ROCCAT® exclusive 50 Mio. lifecycle switches
  • 50G acceleration
  • 250ips maximum speed
  • Mouse acceleration: no
  • Angle snapping: no
  • Adjustable lift-off distance
  • ARM Cortex-M0 50MHz
  • 512kB onboard memory
  • 1.8m braided USB cable

Khan AIMO White Tech Specs:

DRIVER UNITS

  • Measured Frequency response: 10 – 40000Hz
  • Impedance: 32Ω
  • Max. SPL at 1kHz: 99dB
  • Driver Unit material: Neodymium magnet
  • Driver diameter 50mm

MICROPHONE

  • Measured Frequency response: 100-1000Hz
  • THD% at 1kHz: 2%
  • Sensitivity at 1kHz: -40dB
  • Signal-to-noise-ratio: 60dB
  • Impedance: 2.2Ω

SOUND CARD

  • Resolution: 24-bit at 96kHz (max)

About ROCCAT Studios

Founded in 2007 in Hamburg, ROCCAT designs the best gaming products in the world. We combine detail-loving German innovation with a genuine passion for what we do. The result is a forward-looking product portfolio adaptable to the gaming trends of tomorrow. The industry-leading experiences we develop are born of a deep affinity with gaming community that we ourselves are very much a part of. We achieve this by having an outstandingly talented team comprised of gamers, visionaries and industry experts.

Starlink: Battle for Atlas Out Now

SAN FRANCISCO – October 16, 2018 – Today Ubisoft® announced that Starlink: Battle for Atlas™, an all-new action-adventure game developed by Ubisoft Toronto, is now available on Nintendo Switch, the PlayStation®4 computer entertainment system and the Xbox One family of devices. This open-world space saga features modular toy technology that allows players to assemble and customize real-world physical starships, link the starships to their game controller, and launch into an epic adventure across the Atlas star system, either in single player or with a friend in two-player split-screen local co-op. Each modular component and pilot attached to the starship appears instantly in-game, allowing players to directly affect the course of their battle in a meaningful way. The Starlink: Battle for Atlas Retail Starter Pack includes the game, one starship, one pilot, a variety of weapons, the Starlink controller mount, and a poster for the suggested retail price of $74.99 USD.

“Starlink: Battle for Atlas is a project born from our team’s passion for space and adventure games – it’s a game we imagined playing as kids, and we are thrilled to share it with players of all ages today,” said Matthew Rose, Producer at Ubisoft Toronto. “We can’t wait to see how players will use their imaginations to combine wings, weapons and pilots to create the starship of their dreams to help them defeat the Forgotten Legion and save the Atlas star system.”

Starlink starship components and pilots are all compatible with each other*, allowing players to take full advantage of their imagination to creatively mix and match parts to adapt and overcome any challenge they will face in the game. The modular toys and dynamic combat mechanics let players explore multiple ways to achieve objectives and approach any obstacle by experimenting with different pilot abilities, weapons, and ships, unleashing devastating combos upon their enemies.

Starlink: Battle for Atlas also offers open-world gameplay, spanning a full star system which players can explore with total freedom. Built from the ground up in the Snowdrop engine, the game allows seamless travel through and around the exotic alien worlds of the Atlas star system, teeming with life and unique challenges across seven different planets.

The diverse cast of characters in Starlink will team up with ace pilot and leader of the Star Fox team, Fox McCloud, and pilot his iconic Arwing ship in exclusive add-on content for the Nintendo Switch. Players can play through the entire campaign as Fox McCloud and embark on exclusive missions in Atlas to take down Star Fox team rival Wolf O’Donnell.

Players can start building their collection with the Starlink: Battle for Atlas Retail Starter Pack, which includes the game, one starship, one pilot, a variety of weapons, the Starlink controller mount, and a poster. The Nintendo Switch Starter Pack will also include the Arwing star ship as well as the Fox McCloud pilot. Players can expand their collection and experience with additional ships, weapons, and pilots available separately for purchase. In addition, Starlink: Battle for Atlas allows players to continue their adventure without their physical toys at any time, unlocking digital versions of each physical component when connected to the game – a great feature for those players wanting to play their game on the go on Nintendo Switch.

For more information on the full Starlink: Battle for Atlas collection and the different ways to play the game, please visit www.starlinkgame.com.

theHunter: Call of the Wild 2019 Edition Out Now

Vienna, Austria; Stockholm, Sweden, October 16th, 2018: It’s hunting season again – grab your equipment and get ready to range through the idyllic German farmlands of Hirschfelden, the Layton Lake District in North America or the icy Medved-Taiga National Park in Siberia, where seasoned hunters can prove their skills. But the biggest challenge, with the largest and most dangerous animals awaits in the wild and savage landscapes of the Vurhonga Savanna in Africa!

This latest DLC is already be part of theHunter: Call of the Wild™ 2019 Edition, that includes the main game as well as all previous DLCs plus the new Vurhonga Savanna for an SRP of 39.99 $ on PC and 44.99 $ on consoles. theHunter: Call of the Wild™ 2019 Edition is out today for PC, PlayStation®4 computer entertainment system and the Xbox One family of devices including Xbox One X.