Archive - 2017

ScareLA 2017 Interview with Creator Lora Ivanova

We got the chance to ask Lora Ivanova, creator of the ScareLA Halloween/Horror convention, some questions about the upcoming event. ScareLA takes place on August 1 and 2, 2017 at the Los Angeles Convention Center.

Q) This will be the 5th annual ScareLA convention. How has this journey been for you? Describe how you got to this point.

A) From its inception, my vision was to create a first-of-its kind convention that would not only bring Halloween to the masses, but to provide fans with an opportunity to converge and share their passion while dressing up and being themselves. This has been an incredible journey that has taught us a lot and every year we aim to provide attendees with more immersive and interactive experiences.  Being the first-of-its kind convention, the ScareLA team is proud of see summer Halloween catch on fire and inspire our city’s scare fans to gather and create.

ScareLA Creator Lora Ivanova

Q) With ScareLA moving to the Los Angeles Convention Center, tell us what that means for attendees. Why was this a good move for the event?

A) ScareLA has exceeded our wildest expectations and has been growing so much every year that moving to a larger venue was part of its evolution. The LA Convention Center will allow us to expand the show’s foot print and will take the immersive aspect to the next level. We started in Downtown LA and ScareLA was always intended to exist in LA’s epicenter. We are thrilled to move back into the heart of the city, which is easy to get to from any point.

Q) What kind of things can we expect to see this year at the convention?

A) We’ve tailored this year’s show around our theme, ‘Monster’s Come Together’ with efforts focusing on creating experiences that will be enjoyed by monster of all ages while promoting tolerance and unity. We’ve created an entire city, Scarywood (measuring a record 60,000 sq.ft.) that will include a new and groundbreaking VR experience, ‘Flatline’, where participants can experience having a near death experience; an exclusive AR experience, ‘The Summoning’, where participants will explore the crime scene of occultist, Raphael Davidson; and, ‘ZTag Zombie Infection Arena’, which is a game where a group of four will decide how to protect a ‘safe zone’ in Los Angeles from zombies. These are just a few of the many that will be featured.

Monsters will also be able to enjoy experiences from upcoming Warner Bros. Film’s “IT” and Annabelle”, which will include a cinematic VR experience and spooky photo opportunity respectively. Dystopia Rising SoCal will be back with an amazing LARP experience and Rizo’s Scare House will bring its biggest haunt, a 3,600 sq.ft. of darkness on the outskirts of Scarywood. The creative team behind Universal Studio’s Halloween Horror Nights will also be back to give us a spooky preview of this year’s haunts.

On the educational front, we will offer monsters everything from makeup, set building, costuming and animatronics. Demos and seminars will including non-latex skeleton corpsing with Bill Ramsey; Zombie silicon prosthetics with “Skin Wars” favorite Kyle Vest; Jon Mario demonstrating out-of-kit effects such as cuts, burns, bruises and blood; and Warren Kong of Lightswitch will be presenting a free, 40-minute seminar called ‘Beyond the Strobe Light: A Marriage of Lighting and Scenic’ which will cover the use of colored light, UV paint and effects with lighting, monochromatics, and shadow play, as well as special games and workshops about Wonder Woman and Batman. These are only a few of the many monsters will be able to participate in.

For more in-depth information, monsters can visit: ScareLA.com

Q) Being that the LA Convention Center is so close to LA Live, is there any chance we will see LA Live restaurants offering discounts to attendees with ticket? Any deals in the works, perhaps?

A) In order to cultivate the atmosphere, we’ve focused our efforts into bringing back our themed food trucks, which have been very popular with attendees in the past. There will be a variety of fun and scary foods that will keep monsters up and running all day. For the first time, we will have a bar in the dark space that will also offer guests a wide variety of themed drinks to choose from.

Q) Horror and Halloween are huge industries, and there are very few events out there that cater specifically to this crowd. What do you think it is that draws people into horror and Halloween?

A) Halloween lends an opportunity to people to be themselves and express themselves freely. From the get go, part of our vision was to expand this opportunity by promoting tolerance and celebrating the wildest differences at the community level. Halloween is a holiday for the entire family and ScareLA will always be welcoming for fans of all ages.

Q) There are a huge number of haunted attractions (ranging in scale from home haunt to theme park haunt) to experience during the Halloween season. What are some of your favorites?

A) There are many that I enjoy and for several reasons. For instance, Reign of Terror Haunted House in Thousand Oaks who beats many of the professional attractions in both quality and design; Big Worm’s Sherwood Scare who donates their proceeds to charity; Wicked Lit who creates modern stage adaptations of classic horror literature; and Creep LA for being one the most surrealistic experiences.

Q) What is Lora Ivanova’s ideal Halloween like?

A) No Halloween is the same for me and I always like to experience different haunts. I make my own costumes and try to find something that inspires me. I haven’t decided yet what I’ll dress up as this year, but you can be sure it will be something original and interesting.

Q) And, finally, is there anything else you’d like our readers to know about ScareLA?

A) I’ve been inspired by the love of the community towards our event and I’d like to thank all of our volunteers and partners who shared their passion and helped the process unfold. Every little piece makes a difference and we are thankful for everything that we have accomplished and proud of tapping into an authentic energy that has helped us along the way.

We’d like to thank ScareLA, Lora Ivanova, and Supersonix Media for helping make this interview possible. Please check out the official ScareLA website for ticket purchasing information, schedule of events, and more!


 

New LEGO NINJAGO Movie Video Game Trailer

Today, Warner Bros. Interactive Entertainment released the latest trailer for The LEGO NINJAGO Movie Video Game, based on the upcoming big-screen adventure.

The new trailer features Ninjago heroes Lloyd, Nya, Jay, Kai, Cole, Zane and Master Wu perfecting epic combat moves, such as the “Stinging Bee,” “Swooping Hawk” and “Skyward Dragon,” and upgrading their weapons to defend Ninjago City from Lord Garmadon and his Shark Army.

Dead Alliance Multiplayer Open Beta Trailer

WALNUT CREEK, Calif. – July 27, 2017 – Leading video game publisher Maximum Games has launched the free* multiplayer open beta of the upcoming team-based shooter Dead Alliance, running from July 27-31 on the PlayStation®4 computer entertainment system, Xbox One and Windows PC. The open beta invites players to turn the undead into weapons against their enemies in three intense game modes – Team Deathmatch, King of the Hill and the MOBA-inspired Attrition mode – across three zombie-plagued maps.

For instructions on how to download the Dead Alliance open beta, visit: http://www.maximumgames.com/news/dead-alliance-open-beta-available-now/. Or just head to the PlayStation®4, Xbox One or Steam storefronts, search for “Dead Alliance,” and download.

Developed by Psyop Games and IllFonic, Dead Alliance raises the stakes of competitive shooters with the advent of zMods, zombie-controlling tech that can be used to strategically strike, swarm, flank, block, distract and surprise opponents in the heat of battle. The game is set in a post-apocalyptic wasteland where teams of warring military factions fight for control of humanity’s last resources. At launch, Dead Alliance will feature a variety of single-player and 4v4 multiplayer modes, including Team Deathmatch, Attrition, King of the Hill, Capture and Hold, Free for All and Solo Survival.

Dead Alliance is expected to officially release on the PlayStation®4 system, Xbox One and Windows PC on Aug. 29. The game’s Day One Edition, available to preorder now for $39.99 at major retailers and online, contains three bonus early-access loadouts featuring unique multiplayer weapons and perks.

For the latest updates through open beta and beyond, visit www.DeadAlliance.com, and follow the game on Facebook and @DeadAllianceMG on Twitter.

* Xbox Live Gold membership required to play open beta on Xbox One.

SPARC Gets Release Date

26 July 2017 – Atlanta, GA – CCP Games is thrilled to announce that Sparc™ – the energetic, competitive virtual reality game – will launch on PlayStation®VR on Tuesday 29 August. On release, PS VR owners will be able to download Sparc for $29.99/ €29.99 SRP from the PlayStation®Store.

Sparc is a virtual sport, or “vSport” – a unique full-body experience only possible in virtual reality, where the player’s VR equipment is their sports gear. In Sparc , players connect online to compete in fast-paced and physical one-on-one gameplay. Players use their two PlayStation®Move motion controllers to throw projectiles across the court at their opponent, while dodging, blocking or deflecting any incoming shots.

Sparc combines skill-based and instinctual two-player gameplay with slick visuals to provide the PS VR community with a cutting-edge sporting challenge that looks and feels spectacular on PS4 and PS4 Pro.

Sparc includes rookie-level and pro-level difficulty game modes to suit both novice and advanced competitors. In addition, Sparc features “Courtside,” a freeform social area that allows for spectating in VR, where players can meet opponents, watch games in-person and queue up for their next match.

In Sparc‘s solo challenges, players can take part in a series of timed events that test throwing and deflection accuracy, helping improve their skills and preparing them for human opponents.

Sparc also offers players a wide range of avatar customization options. Everything from the cut of their compression suit to the headgear they wear, the look of their “Gloves” and the colors of their gear can be personalized to achieve exceptionally eye-catching styles.

CCP is excited to see how PS VR players develop and refine their skills once they get their hands on – and head in – their upcoming vSport.

More details about Sparc can be found at www.playSparc.com and fans can follow Sparcon Facebook and Twitter.

Volumes of Blood: Horror Stories Review

It’s nearing that time of year again, and if you say “Christmas”, I have a whole lot of creatures of the night I can have crawl out from under your bed to have a *ahem* talk with you.  No, we have started talking about haunted attractions which start in the latter part of September, horror conferences, costume designing, and lots and lots of horror movies. Recently we here at GamingShogun got a screener code to check out a movie called Volumes of Blood which having just the day before having suffered an injury I was more than happy to watch a couple of times into the wee hours of the night.  While my wife set it up she noticed that there was a movie title with the same name streaming free on one of the streaming services.  Since that was easier we snuggled up and watched the blood flow.  It had a wrap around story that were friends chatting in a library trying to create urban legends that were all centered around a library after hours.  It was fun and campy, it looked a lot like a group of college kid’s class project or initial offering into the genre with some very unique takes on trying to create a sustainable urban legend.   The movie had some good twists, some odd ones and both good and purposely bad effects.  Overall a great way to maintain date night despite being bed laden.

So Mrs. Ripper drifted gently off to snoring-like-a-chainsaw land and I went about preparing to watch the movie again.  To make sure I didn’t wake her up I turned off the TV, plugged some headphones into my iPhone 6+ which has a decent enough screen for movie watching and followed the screener link this time instead and started watching… a completely different movie with the same name.  Wait but it wasn’t completely different because it had some of the same cast!  And one of the same masks from the first movie we watched.  What the french toast?  Turned out it was the same group of folks just using a different subheader.  The first was Volumes of Blood: Some Libraries Make A Killing! and this one was Volumes of Blood: Horror Stories!  So now the only one awake in the house and all the lights still turned off I watched the film I was meant to review.

The first thing to note is that the first movie is briefly referenced in the timeline of the second movie so it really is good to see as a double feature to get the full effect.  The second movie allows itself to mostly stay as kinda like dark impressions on one house but doesn’t limit itself to one night, one group or even really one theme.  The only real limitations it gives itself is horror stories which is almost redundant when you consider the film is called Volumes of Blood, but they did need to separate the films some way (I probably would have gone with Part 1, etc. though it is a little less interesting of a title it would help the viewer catch them in order).

With all that behind us this second in the Volumes of Blood series was a great deal of an improvement over the first.  There were some scenes in the first which pulled me out of the picture due to how it was shot or acted.  This one did far better at maintaining my suspension of disbelief and had me wondering what was coming next.  The acting was a bit better as well, with only a few lines or jokes failing in a cringe worthy fashion.  Thankfully, most of those cringes landed on an acceptable point, like a character’s death scene where more than once I said to myself “oh that’s brutal!”  There was a some over the top acting, but it didn’t get too hammy. If you have any issues with this film, they will probably be the same issues you had with the first film. Sometimes it is hard, especially with a mirco-budget, not to be distracted by video quality and product placement to help pay for it.

Just Enjoy The Blood:

I highly suggest you watch the first movie and then the second, it isn’t absolutely necessary but some scenes will make more sense and the way the second one is edited it weaves the first in a bit.  Plus with the quality being similar and some re-occurring cast members you might as well sit back in the dark with some popcorn and watch the campy double feature Volumes of Blood provide.

Volume of Blood: Horror Stories was directed by:

  • Sean Blevins (segment “Trick or Treat”)
  • John William Holt (segment “Feeding Time”)
  • Jon Maynard (segment “Blood Bath”)
  • Nathan Thomas Milliner (segments “Murder Death Killer”, “Fear, For Sinners Here”)
  • Justin Seaman (segment “The Deathday Party”)
  • James Treakle (segment “A Killer House”)

Secret World Legends Review

Several years ago, Funcom’s The Secret World released with amazing depth of storyline and great graphics.  You had to save the world over the course of several chapters in a story that was told throughout various environments. Though it was set in modern day, you could choose to join the ancient organizations of The Illuminati, The Templars, or The Dragon.  You would then find yourself fighting in some expected places like Transylvania but then you also found yourself trying to take double taps to the heads of zombies in Maine.  To find locations for quests you often look in phone books where you will find markings for where your next quest takes you but it also has all kinds of Easter eggs for literary and cult movie fans.  Want to stay at Jack and Wendy’s Bed And Breakfast? Maybe you need meds from Flagg’s Pharmacy.  You might want to chat a bit with fellow Templars about doing some ultra violence.  Besides all the Easter eggs the game draws heavily from cult horror with a particular fondness for Lovecraft.  Since I love all of the above and they even manage some Poe references I was hooked since beta and played the game pretty long and pretty deep.

Being a game reviewer though does make it so that I always have another game I need to play so The Secret World fell a bit to the wayside, I would often stop by when a new chapter was introduced but because I couldn’t keep up with end game weapons (The Secret World relies heavily on your gear which you get through drops then improve through an weapon sacrificing system).  In that sense it made it very straight forward to play and upgrade your weapon enough it just took time that when I am also gaming with my wife and we have a 10 1/2 year old guild on WoW resulted in taking up much of the free time I had when not reviewing.

But time and the Mrs. called me back to other things and The Secret World slid back to the back until news about The Secret World came along in a very startling way.  The Secret World was ending and becoming Secret World Legends, a Free-To-Play with in-game purchases and something called the Patron system. So I decided to give it another try!

Not My First Free-To-Play Rodeo

It was definitely not my first time playing a free-to-play game with micro-transactions. Actually I have been playing them since the first ones came out.  Some made it so you had special looking pets, mounts, even furniture in your in-game house.  Others made a difference in play these were known as Free-To-Play, Pay-To-Win and gave you a distinct advantage in battle by selling you special weapons with higher kill damage that Free-To-Play could manage.  Others might give you a mystery chest, if you can earn the chest in game but you can buy one if you are impatient that is fine, in a sense that is rewarding someone for their patience.  If the only way to get the weapon, or ship or whatever the advantage is is buy spending real life money and no equivalent can be earned that falls into a sketchy ground that eventually winds up just being a bunch of the same players playing each other because they were all the ones who spent real life money when others stuck to the “Free-To-Play” motto.

This was my biggest worry going into Secret World Legends because they had instituted something called the “Patron” system and I didn’t know what other pay system they might have in place.  I was excited jumping in and with the Dark Tower movie causing gunslinger excitement in the air coming out, I started playing a Templar gunslinger.  I was basically like Roland’s old ka-tet, I had a couple of guns that can do neat tricks and I was a defender of the White.  It took a few minutes to get used to things again but once I did I was saying the gunslinger’s mantra outloud while blowing the heads off of zombies.  So before I get too into the paying and the Patron system, I first want to talk a bit about how the game looks and feels, especially after my time away.

As a Templar gunslinger, I was walking in and out of buildings in London and talking to people who sound like they are right out of a Bond movie. Many MMORPGs have you choose between magic or physical damage where this is physical damage that can be supplemented with some magic damage but it really comes down to improving your use of weapons and the weapons you can use.  In a lot of ways it also feels like the movie Wanted as you do outrageous moves and lightning fast reloading. I started my story following the assignment I was given.  When you first play it is very much a game on rails to make sure you learn what you are doing before things open up a bit more and you can take side missions and different story lines. The atmosphere is very everyday normal in your home area but it gets dark as soon as you head out on missions.  You take portals to get to these areas and nicely for the safety sale of the player it won’t let you go into areas higher than your level. Sometimes when you have been weapons crafting and feel you have a bad ass combo and want to go higher this might be frustrating but it really is for your own good.  When you get higher though all kinds of things open up for you such as multiple areas and group battles against bosses.

Something really key to play right now whether you have played or not is that it launched with only part of the previous game intact and with very regular updates, maintenance and hot patches.  They wanted to get this play-for-free model out as quickly as possible (this has been video game convention season) so that new players could start learning the ropes and old players would stop playing characters that were about to become obsolete. I’ve seen it and sadly experienced it more than once when a game is changing format like this and they wait too long, those who planned to give it a try might forget or move onto another title and those who were playing get frustrated and do the same. You just need to be patient and don’t be too surprised if you have a few minutes of patch time most times you log in or have it down for maintenance. Don’t be too surprised if you get some crashed right now too. If you have twitter or Facebook it is a good idea to follow them on there to get the latest information.

So there are two forms of game on Secret World Legends, the first being free-to-play the second being Patron. Basically the reason for the game to have a Patron is pretty much in it’s name, the developers need money to keep the game going, they need servers, coding, equipment, all the things that you are generally paying for when you buy a game outright. Sometimes they put ads in the game, loading screens or matchmaking screens that help with these costs but if they don’t they have to come from somewhere. So much like people who are Patron Of The Arts by donating to museums you are Patrons of Secret World Legends.

Museum Patrons get benefits for the money they provide and it is no different in the game.  As a Patron you get:

Now these are all handy things that help you level faster, stay alive longer and experience more of the game faster but none of them are a Pay-To-Win item, they just speed up gameplay by allowing more access in a shorter time.  You eventually will get all the access you need it just might take a day or two longer than a Patron. This is really key because I am a strong detractor of the Pay-To-Win system and I would be the first to cry foul if I thought it was happening at all here but that really does not appear to be the case or anytime in the future. The Patron is a timed thing, bought in one month increments and when the time runs out you just no longer get the benefits. I’m sure you’ll feel how things are moving slower but you won’t feel like the Patrons had you at a huge disadvantage.

Learn a Few Secrets:

Secret World Legends is now free-to-play and it is actually free-to-play which not all games that claim to be so are.  I highly recommend you give it a try if you like MMORPGs at all, it has a beautiful, modern supernatural flare that makes me think of the gunslinger a lot now that we are in the shadow of the Dark Tower. Give the game a try and if you like it consider becoming a Patron but whatever you do don’t keep your new found love for this game a secret.


Secret World Legends Review Score

[mks_icon icon=”fa-star” color=”#000000″ type=”fa”][mks_icon icon=”fa-star” color=”#000000″ type=”fa”][mks_icon icon=”fa-star” color=”#000000″ type=”fa”][mks_icon icon=”fa-star-o” color=”#000000″ type=”fa”][mks_icon icon=”fa-star-o” color=”#000000″ type=”fa”] (3 out of 5 stars)


 

Amazing Las Vegas Comic Con Photo Gallery

The Amazing Las Vegas Comic Con is one of the best mid-sized comic-book conventions in the country.  The convention features local artists who get to meet up with loyal fans and as well as develop new readers. At the same time, it brings in huge convention names that cost you some serious money to catch a quick pic or signature with. The real key though is to catch the big names who are just there for the fans and are avoiding charging when they can and take an honest interest in what you have to say. If you want to get up close and personal with those folks, this is the convention for you.

A lot of folks, myself included, were looking forward to seeing Adam West, the man who kept me entertained in my childhood with his campy sense of humor and goofy antics. Unfortunately, the world lost him right before the convention – there he was supposed to sign beside Burt Ward.  It was with this in heart that the folks at the convention arranged to have Lee Meriwether and Julie Newmar come along, Meriwether actually being carried on stage by “henchmen” due to twisting her ankle, and the told their fondest stories of the days, little inside jokes they would slip in for the adults and just what it was like to be on that family set.  It was a truly beautiful tribute to West but also those days in general, that time of Hollywood stars and starlets.

The big draw was the main man of Marvel himself, Stan Lee, who in the past it had been rumored would no longer be doing any cons but his own.  He was being handled as they often have to these days, with high prices for a pic or a signature and even the media told he was a no-fly zone unless you bought your ticket but those who got things signed walked away with an expression like it was worth every penny they spent.

For me the artists that aren’t so heavily handled and just want to meet with the fans are what make this con so …well amazing. Todd McFarlane didn’t realize I was media when he chatted with me and signed my Jaws Movie Mania box while we walked the floor a bit, I think pretty much ever year Rob Liefeld winds up giving stuff out during panels as did Sandy King, John Carpenter’s long-time writing partner.

The Amazing Las Vegas Comic Con is on my calendar every year and I certainly don’t plan to change that. They can bring in the big names to pay tribute to and pay the rent so the undiscovered and the down-to-earth can do their thing which is just show a general love of the work. Can’t ask for much better than that.

Need for Speed Payback Car Customization Trailer

EA and Ghost Games have released a brand new trailer for Need for Speed Payback, the latest action driving blockbuster from one of the world’s best-selling videogame franchises. The trailer reveals more details on one of the franchise’s most popular features: a deep and robust car customization system. For the first time in the history of Need for Speed, the developers are introducing “derelicts” in the game, allowing players to discover classic vintage vehicles and build them from scrap, to stock, to one-of-a kind supercar beasts.

Need for Speed Payback delivers a deeper customization experience than ever before. For more details on derelicts, visual customization options and new performance customization features, visit the new Need for Speed Payback Customization web page.

In addition, today EA announced that players who pre-order Need for Speed Payback will receive the Platinum Car Pack, which grants them instant access to five uniquely customized and tuned iconic cars, and exclusive Platinum Blue Underglow and Tire Smoke Vanity Items.

Platinum Car Pack Includes:

  • Exclusive Platinum Blue Underglow & Tire Smoke Vanity Items†

    • Nissan 350Z 2008

    • Chevrolet Camaro SS 1967

    • Dodge Charger R/T 1969

    • Ford F-150 Raptor 2016

    • Volkswagen Golf GTI Clubsport 2016

Players can get more details and pre-order the game here.

It Comes at Night Gets Blu-ray and DVD Release Date

SANTA MONICA, CA (July 26, 2017) – Fear knows no limits when the suspenseful horror-thriller It Comes at Night creeps its way onto Blu-ray™ (plus Digital HD) and DVD September 12 from Lionsgate. From acclaimed writer/director Trey Edward Shults (Krisha), It Comes at Night tells the story of a man who will do anything to protect his family, no matter who or what the threat might be. Theatrically released by A24 and starring Joel Edgerton (Loving), Chris Abbot (A Most Violent Year), Carmen Ejogo (Alien: Covenant), and Riley Keough (American Honey), the Rotten Tomatoes Certified Fresh It Comes at Night is an “all-consuming and deeply disturbing chiller” (Collider) that will keep you on the edge of your seat.

Heart-pounding suspense and razor-sharp tension highlight this highly-acclaimed thriller. 17-year-old Travis, secure within a desolate home with his protective and heavily armed parents (Joel Edgerton and Carmen Ejogo), watches his world abruptly change with the arrival of a desperate couple (Christopher Abbott and Riley Keough) and their young child. Panic and mistrust grow as the dangers of the outside world creep ever closer… but they may be nothing compared to the dangers within.

The Blu-ray and DVD releases feature an all-new featurette called “Human Nature: Creating It Comes at Night.” The It Comes at Night Blu-ray and DVD will be available for the suggested retail price of $24.99 and $19.98, respectively.

BLU-RAY/DVD SPECIAL FEATURES

  • “Human Nature: Creating It Comes at Night” Featurette

The Sims 4 Gets Console Release Date

REDWOOD CITY, California – July 26, 2017 Electronic Arts Inc. (NASDAQ: EA) and Maxis today announced The Sims™ 4, the previously PC/Mac-only game that celebrates creativity, inclusivity and freedom of choice, will be coming to Xbox One and PlayStation® 4 players worldwide on November 17th. From creating unique Sims and building amazing homes to developing Sim’s relationships and pursuing careers, The Sims 4 delivers the same emotional connection our PC players cherish to a new wave of console players. Fans will enjoy being empowered to create and control people in a vibrant virtual world as they experience life’s unpredictable, entertaining moments along the way.

“The addition of a console-version of The Sims 4 has been long-awaited by fans and newcomers alike, and we at Maxis are beyond excited to bring The Sims to new platforms,” said Executive Producer, Lyndsay Pearson. “The game delivers a beautiful The Sims experience on console and comes packed with tons of the fan-favorite content, so players can look forward to the unique gameplay, self-expression, and fun that have come to be tentpoles of The Sims brand. The possibilities to play with life are as endless as the players’ creativity.”

As with The Sims 4 on PC, console players can experience and test life’s limits in a world where there are no rules. Fans will have the power to create unique Sims, customizing everything from their hair color and style to their fashion choices and life aspirations. With the room-based Build Mode, players can design and pick décor, effortlessly building their dream home. In the mood to explore? Sims can check out the various neighborhoods and dynamic venues the world offers.

The Sims 4 on console gives players the unique gameplay the PC base game has to offer, plus many of the additional content updates added to The Sims 4 post-launch. After the console game launches, fans can also look forward to periodic game updates and extra content releases.

From Maxis and the talented team at Blind Squirrel GamesThe Sims 4 will be available worldwide on November 17, 2017 for Xbox One and PlayStation 4. Pre-order The Sims 4 on console* now and receive The Sims 4 Perfect Patio Stuff pack, featuring hot tubs and tons of bonus décor for your outdoor oasis. Players who can’t wait to get The Simsparty started can pre-order The Sims 4 Deluxe Party Edition today and receive the full game three days early on November 14th. The Deluxe Party Edition includes special content like a Flaming Tiki Bar, outrageous costumes, silly animal hats and more, plus The Sims 4 Perfect Patio Stuff featuring hot tubs. For more details and to pre-order The Sims 4, visit www.TheSims.com/Console. EA Access members will also get to play The Sims 4 up to five days before its worldwide launch, starting on November 9th, via the Play First Trial**.

To join The Sims conversation, please like The Sims on Facebook, follow on Twitter and Instagram, and subscribe to the YouTube channel.