Archive - 2016

Dead Island Definitive Collection Gets Gory New Trailer

May 3, 2016 – Today Deep Silver revealed all-new gory footage of Dead Island Definitive Collection, including a new mini game Dead Island Retro Revenge, on new-gen consoles. Featuring award-winning multiplayer, Dead Island on the Xbox One and PlayStation®4 is brain-crushing goodness you do not want to miss.

With Dead Island Definitive Collection, fans can return to Banoi on the Xbox One and PlayStation 4 for the first time, while PC’s most hardened zombie-slayers will have the chance to purchase the Dead Island and Dead Island: Riptide bundle with all DLC in one epic deal offering the most complete Dead Island experience ever. Full details are below.

About Dead Island Definitive Collection
Dead Island Definitive Collection is a compilation containing Dead Island Definitive Edition, and Dead Island: Riptide Definitive Edition and will be available at retail and digital for $39.99. In addition, Dead Island Retro Revenge will be included in the retail version of Dead Island Definitive Collection for free.

Available at the same time, Dead Island Definitive Edition, and Dead Island: Riptide Definitive Edition will each be available separately and as digital downloads for Xbox One, the all-in-one games and entertainment system from Microsoft, PlayStation 4 computer entertainment system for $19.99.

All three titles, Dead Island Definitive Edition, Dead Island: Riptide Definitive Edition plus the compilation Dead Island Definitive Collection are scheduled for release May 31st, 2016 on Xbox One and PlayStation 4.

For full game details please visit www.deepsilver.com.

Armored Warfare Update 0.15 Details Trailer

Amsterdam, The Netherlands – May 3, 2016 Developer Obsidian Entertainment and global publisher My.com are excited to present the newest update for Armored Warfare launching today. Update 0.15 brings the highly anticipated Tier 10 vehicles, new PvE missions, premium vehicle and various adjustments and improvements.

Features introduced with update 0.15:

  • Tier 10 – First six Tier 10 vehicles have been introduced. Besides such main battles tanks as Challenger 2B, Leopard 2A7-140, XM1A3, and T-14 Armata, the update also brings a concept light tank PL-01 and armored fighting vehicle called SPHINX. Tier 10 will be unlockable through a token system similar to the one used to unlock Tier 9 vehicles.
  • New PvE missions – In the newly delivered PvE operations “Prometheus” and “Meltdown,” players will have to defend the important cargo on the sandy beaches of the tropical island and defend the nuclear reactor from enemy invasion in order to save the people of the small town from devastation.
  • Merkava 2B Premium – A brand new Tier 7 Premium vehicle Main Battle Tank.
  • Garage UI Update – The garage UI has received a visual upgrade and now features an improved Ammo Loadout, updated Consumable and Retrofit windows, and an expanded vehicle filter.
  • APS and Anti-Tank Guided Missile Changes – A number of measures have been enacted to reduce the currently excessive high effectiveness of APS, while still keeping the system useful in deterring the occasional ATGM.
  • Light Tank Adjustments – Includes front, side, and rear cannon depression changes to Light Tanks and a few Main Battle Tanks. Additionally, the Light Tank active ability was improved as well.
  • Global Vehicle Mobility Adjustment – The combined hull and turret traverse mobility has been adjusted for MBTs and AFVs and LTs so as to achieve more balance for these vehicle types interaction in the battlefield.
  • Apart from the above new features, a large number of game corrections will also be included with the update. The corrections include, but are not limited to: vehicle performance adjustments, balance, and critical issue fixes.

Read the full patch notes for more details HERE: aw.my.com/us/news/general/introducing-update-015

Armored Warfare is a free-to-play massively multiplayer online tactical military game that puts the player into the world of modern warfare. In Armored Warfare, players get a chance to try the most powerful tools of destruction invented by mankind – from modern main battle tanks, to scouts and wheeled vehicles. Using modern defense systems like anti-missile protection and smoke grenades, along with various types of armor and ammunition, players can jump into fast paced battles both in PvP mode and a vast amount of PvE missions.

To download Armored Warfare for free today, visit aw.my.com.To learn more about Armored Warfare, please visit aw.my.com, ‘Like’ it on Facebook, and follow its development on Twitter @ArmoredWar for all the latest developer updates and news.

Puppet Master Franchise Set to Return

Dallas, TX (May 2, 2016) – Di Bonaventura Pictures (1408, TRANSFORMERS) and Caliber Media (DARK WAS THE NIGHT, SOME KIND OF HATE) partnered up to option the rights to develop a brand new take on Charles Band’s cult classic horror film franchise PUPPET MASTER. With the intention to produce multiple storylines within this new universe, the producers have set S. Craig Zahler (BONE TOMAHAWK) to write the first script entitled PUPPET MASTER: THE LITTLEST REICH and expand the mythology, and the director’s search is quietly underway.

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The film will be produced by Lorenzo di Bonaventura and Mark Vahradian for di Bonaventura Pictures alongside Dallas Sonnier and Jack Heller for Caliber Media.  Charles Band will executive produce.  Sonnier and Band announced the project together this weekend on stage at the Texas Frightmare Weekend presented by Fangoria.

“We couldn’t be more excited to take the series in a new direction while embracing all the practical effects and terrifying insanity that fans of the PUPPET MASTER films love,” said Heller.

The original PUPPET MASTER is an American horror film franchise that focuses on a group of anthropomorphic puppets animated by an Egyptian spell, each equipped with their own unique and dangerous device and are represented as heroes, anti-heroes, and antagonists. Produced by Band and his Full Moon Features label, the series was established in 1989 with the eponymous first installment, which has since been followed by numerous sequels, comic books, collector’s items and toys.

Zahler’s completely new take on PUPPET MASTER maintains all of the brutally inventive puppet kills infused with the comedic tendencies that made the original franchise so popular with fans, while expanding upon Toulon’s backstory and developing richer dialogue, characters, and narratives.

The storyline for THE LITTLEST REICH follows a recently divorced young man who discovers a mint condition Blade doll in his deceased brother’s closet and plans to sell the toy at a convention in Oregon celebrating the 30th anniversary of the infamous Toulon Murders.  All hell breaks loose at the Postville Lodge during the auction when a strange force animates all of the various puppets throughout the convention as they go on a bloody killing spree.

“As a child of the 80’s and 90’s, I spent a vast majority of my allowance on Charles Band-produced films,” said Dallas Sonnier, “PUPPET MASTER was hands down my favorite, and I had the movie poster on my wall and a giant standee in my bedroom.  The chance to work with Lorenzo, Zahler, and Band all at once on this new take is simply a dream come true.”

Sonnier and Heller met Band several years back when Sonnier’s wife was doing publicity work for Full Moon Features.  They decided to team up on a larger budget version of PUPPET MASTER, and Caliber took the idea to Zahler who was also a huge fan of the original films.  Sonnier knew that di Bonaventura Pictures was looking to work with Zahler on the right project and had experience with universe building on TRANSFORMERS, and that company agreed to finance the script through a recently created development fund in partnership with Film Italia.

Di Bonaventura Pictures is best known for producing some of the world’s biggest film franchises including TRANSFORMERS and G.I. JOE, as well as genre hits 1408 and THE DEVIL INSIDE.  Their next film DEEPWATER HORIZON, a story set on the offshore drilling rig that exploded to create the worst oil spill in U.S. history, is set to be released in September of this year.

Caliber Media and Zahler worked together on the recent commercial and festival hit BONE TOMAHAWK, which stars Kurt Russell, Patrick Wilson, Matthew Fox, and Richard Jenkins. The film was nominated for two Independent Spirit Awards: Best Screenplay for S. Craig Zahler, and Best Supporting Actor for Richard Jenkins. The film also won Critic’s Choice for Best Picture at Sitges International Film Festival.  Zahler’s next film BRAWL IN CELL BLOCK 99 was just announced with Vince Vaughn attached to star, with Sonnier and Heller producing.

Zahler is repped by United Talent Agency, Caliber Media, and Ziffren Brittenham.

Stellaris ‘Experiences and Modding Trailer’

Stockholm – May 2, 2016Paradox Interactive and Paradox Development Studio today released a new developer video alongside an equally new 3D model exporter tool that will allow users to create full conversion mods for games such as upcoming grand strategy titles Stellaris and Hearts of Iron IV. The tool, named Clausewitz Maya Exporter, makes it easier for community creators to introduce their own models and units into the latest Clausewitz engine games, with full support for upcoming titles and partial support for Europa Universalis IV and Crusader Kings II.

“Modding has always been a core part of our games. Many fans of ours became exposed to our games through mods and working with these users and creators has always been important to us” says Henrik Fåhraeus, Game Director for Stellaris. “The community has been asking for more total conversion mods and we want to make it easy as possible for our talented fans to make them”

“Any gameplay exposed to the player in Stellaris should be moddable,” says Stellaris Game Designer, Joakim Andreasson, “So our modders can change pretty much every value, most of the game rules, and the content they see within the game”

“We’re excited to see what the community can bring to our games,” said Fåhraeus. “We’ve seen some great ideas on our forum and we’re looking forward to seeing what kind of ships, aliens and other things the community will add to the game”

The new tool, initially scheduled to release alongside Stellaris on May 9th, is made available today for modders everywhere. To download the free tool log in with your Paradox Account via this link; https://accounts.paradoxplaza.com/login?service=/login_validate or check the “Downloads” tab on your account page.

Square Enix SDCC Exclusive Batman Figurine Now Available for Pre-order

LOS ANGELES (May 2, 2016) – An exclusive limited black-and-white edition BATMAN V SUPERMAN: DAWN OF JUSTICE figurine was unveiled today as the latest addition to Square Enix’s PLAY ARTS®-KAI- line of collectible action figures. Fans who wish to secure the San Diego Comic-Con® (SDCC®) 2016 exclusive figure before this year’s show can pre-order the figurine at the Online Store today. The long-requested BATMAN paint variant figure has been created and designed in collaboration with Warner Bros Consumer Products on behalf of DC Entertainment.

Evoking BATMAN’s film noir roots, the realistically gray-scale rendered BATMAN V SUPERMAN: DAWN OF JUSTICE PLAY ARTS -KAI- figurine finely details the rugged texture of BATMAN’s body and suit, highlighting the modernity of the character’s design in BATMAN V SUPERMAN: DAWN OF JUSTICE.

The San Diego Comic-Con 2016 exclusive BATMAN V SUPERMAN: DAWN OF JUSTICE figurine is available for pre-order at the Square Enix® Online Store (bit.ly/1XX905q) now, and will be available for purchase at San Diego Comic-Con (SDCC) 2016 at the Square Enix booth.

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Dark Souls 3 – A Review (Xbox One)

There are some video games out there that just finishing the game is a huge accomplishment.  These games go down in history of being the hardest games to complete, and to finish one was a badge of honor.  Being of the older generation of gamers (not saying how old mind you), my earliest accomplishments of beating NES classics such as Mega Man, Contra, Battletoads, and Ninja Gaiden still fill me with pride.  However, we lost some of this pride as games progressed.  Developers started putting in multiple lives, save points, or just made the games easier to beat in order to reach a wider audience.  That was, until From Software and Namco Bandai released their version of pain and suffering in the form of Demon Souls.  Demon Souls, and the Dark Souls games that followed, turned up the heat on gamers everywhere.  I have friends that either love or are absolutely afraid of these games, there isn’t an in-between.  When I beat Dark Souls, I felt the same pride at that accomplishment that I felt as a kid beating those super hard NES games, and that just made me want more.

So, here we are with the release of Dark Souls 3, what very well could be the last in the line from From Software.  While I feel that the game is still harder then most of the games on the market today, I also feel that this game is the easiest on the new player to the series, the most accessible to the average gamer.  Now, I know that “accessible” is a bad word to many gamers, just look at the Starfox controversy lately if you want to see that in action, however there is still plenty of challenge in Dark Souls 3 for the veteran player to work through.  Is Dark Souls 3 the ending that the series so richly deserves, or does it fall flat by trying to reach out to a wider audience?  Let’s take a deeper look.

dark-souls-3-screen

Story

Unfortunately, the overall Dark Souls plot is still a little muddled for me.  I catch glimpses of clarity when I understand where the games fit in sequence and the overall story that wraps the games together, but that usually gets tied up at the end of each game, not while I am playing it.  I will stay away from spoilers here, and just give you the overall story of the game.  If you are a veteran of the Dark Souls franchise, you will know that the story goes much deeper then what I have here, but part of the fun of playing the game is discovery.

Dark Souls 3 story begins during an Age of Ash, where the First Flame is just about to go out.  No one has tried to link the First Flame, to rekindle the fire and prevent the coming darkness.  As the world succumbs to the darkness, a bell rings out from Firelink Shrine.  This bell awakens the Lords of Cinder and you, the player, as the last hope to link the First Flame and push back the darkness.  You begin the game as one of the Unkindled, an undead that is unfit to even become a Hollow.  This difference in terminology has different game play effects, which I will talk about later, but in terms of story it means you are the lowest of the low.  You are not even fit to become a cinder in this world, but you are the last hope to rekindle the First Flame.  You set out, seeking the four Lords of Cinder, then must decide on whether to fulfill your purpose and link the flame, or let the world finally plunge into darkness.

The tone of Dark Souls 3’s story is similar to the other games of the series.  There is always the present feeling of desperation as the world decays around you.  But with Dark Souls 3, you get a different feeling to your character, based on how the game deals with your death.  Since you do not Hollow like in previous games, there isn’t such a feeling of desperation when you die.  You never quite feel like you are climbing up a steeper hill with each death, like you do in Dark Souls 2.  This does affect the overall tone of Dark Souls 3, especially in comparison to the previous two games in the series.  This isn’t a bad thing, not at all, but it does change how you play the game.  I’ll expand more on this in the next section.

dark-souls-3-screen-2

Game Play

In Dark Souls 2, your death meant you were cut off from your humanity.  Every time you died you lost a little bit more of your maximum health, until your humanity was restored.  With being Unkindled in Dark Souls 3, this mechanic was removed.  While Embered, you will have your maximum health raised quite a bit, then will lose that when you die.  You can restore this health by using an Ember, which replaced Humanity in Dark Souls 3.  For me, this changed how I played the game versus how I played it in Dark Souls 2.  I was much more willing to run into an unknown place to grab items, or tackle a new boss without reading a guide online, because I no longer truly feared death.  Sure, you could still loose your souls, but all you loose really is the bonus health, and some of the bosses just didn’t require that much to begin with to beat.

The other biggest change in the franchise is the addition of Focus Points.  You now have a blue bar that sits underneath you health bar, that will affect your fighting arts and magic use.  Magic is no longer limited by a certain number, now you are limited by the amount of Focus you have, and that can be restored by using your Ashen Estus Flask.  You can even talk to the blacksmith in Firelink Shrine to alter how much of which Estus you carry.  If you are not using much Focus, you can carry more Health Estus, and vice versa.  Focus Points are not limited to magic, but also affect how much you can use a fighting art.  Fighting arts are determined by the type of weapon you are using, some will allow you to shout for an area of effect attack, others will let you flip through the are or sharpen your blade to give yourself life drain.  Weapons are no longer chosen by their stats, but also the move sets you get with your fighting art.

The rest of the game play is very much old Dark Souls.  You will still progress through the world, searching for souls, bonfires, and bosses.  There are plenty of NPCs to interact with, many being recurring characters from older Dark Souls games.  The controls and mechanics, aside from the Focus Point system, feels like the older Dark Souls games.  The enemies range from tough, to maddening and that can happen in just a few steps from each other.  The boss fights feel all over the place though in terms of difficulty.  For instance, I was able to one shot High Lord Wolnir but was crushed on a consistent basis by the demon that was guarding the path to the Smoldering Lake.

Online play and interaction still works the same as previous games, as well.  While Embered, you run the risk of being invaded by another player.  You can also summon players to your world to help you conquer an area’s boss, or summon an NPC to also help you and to further that character’s story line.  Factions return again in Dark Souls 3, and many work well with the online play.  You have factions that focus on killing other players, while others focus on protecting the helpless players in the world from those that will hunt them down.

dark-souls-3-screen-3

Aesthetic

Dark Souls 3 is beautiful, from an aesthetic point of view.  The world is old, and looks to be entering it’s last days.  The environments also look to have a thin film of ash on everything, which works well in terms of the story.  The design of the world is well done, and it an absolute joy to explore, if you didn’t have hundreds of enemies looking to have your guts for garters.  Boss fights are visually stunning as well, and I found myself on more then one occasion focusing on some aspect of aesthetic instead of what was killing me.  Dark Souls 3 is easily the best looking game in the series.

The biggest issue with Dark Souls 3 in terms of aesthetic, comes in performance.  On the Xbox One, Dark Souls 3 will experience nasty frame rate drops, especially during some of the boss battles.  This is incredibly frustrating, especially when dodging and speed are so vital to your ability to survive encounters.  I have seen Dark Souls 3 played on PC, and this frame rate does not occur there.  I have no idea how the PlayStation 4 fares, but the Xbox One does suffer from this frame rate drop, so be warned.

Final Thoughts

Dark Souls 3 is, thus far, my 2016 game of the year.  It isn’t just a great game for fans of the series, but also the best game to play if you have never experienced a Dark Souls game before.  Dark Souls 3 is the most accessible game of the franchise, and that isn’t a bad thing.  The challenge is still there for the veteran player, but newer players will find it easier to get used to the game, but it is in no sense of the word, easy!  This game will still kick you in the shin, steal your pudding, and strut away laughing at your pain and sorrow if you underestimate it.  If this is truly From Software’s last Dark Souls game, then the series ends on a very high note.

[easyreview title=”Product Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”5″ ]

 

Corsair VOID Surround Dolby 7.1 USB Gaming Headset Review

Retailing for about $80 dollars, Corsair’s VOID Surround Dolby 7.1 USB gaming headset is the mid-tier option in their line of headphones. Featuring wired connectivity of lower-end models with the DOLBY 7.1 USB adapter of the higher-end ones, it is always interesting to see how a company will balance features vs. MSRP in these situations. Thankfully, Corsair has done a masterful job of providing a quality product at a price point that will not break your proverbial bank.

Externally, the Corsair VOID Surround features volume and mute controls on the left ear cup as well as a boom microphone. Its ear cups are contoured to fit more in-line with the shape of the human ear and they are very comfortable. That being said, I found the overall headset fit slightly more snug than usual – but I should add to this that I have a big head. If you have an average-sized human head, you should be okay.

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Internally, each ear cup houses a 50mm neodymium driver that produces a good audio output that is very clear, if not a bit bassy at higher volumes. What is important to remember about the Corsair VOID Surround is that it is basically a sub-one hundred dollar stereo headset. What adds leaps and bounds to the audio quality is the included Dolby 7.1 USB dongle. When using this dongle and the Corsair Utility Engine (CUE) software suite, you can tweak your sound profile quite a bit and the virtual surround sound is quite convincing. You can tweak the scale of the surround sound and overall sound levels with the equalizer and it has some nice presets like “Movie Theater” and “FPS Competition” that are really good at providing audio benefits to  specific types of activities.

Technical specifications

[ezcol_1half]Headphones

  • Frequency Response: 20Hz to 20kHz
  • Impedance: 32k Ohms @ 1kHz
  • Sensitivity: 107dB (+/-3dB)
  • Drivers: 50mm
  • Connector: 4-pole 3.5mm

[/ezcol_1half] [ezcol_1half_end]Microphone

  • Type: Unidirectional noise-cancelling with adjustable, rotating boom
  • Impedance: 2.2k Ohms
  • Frequency Response: 100Hz to 10kHz
  • Sensitivity: -38dB (+/-3dB)

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This biggest issue with the Corsair VOID Surround Dolby 7.1 USB gaming headset lies in its boom microphone. It isn’t very adjustable and has more “pop” than I am used to on my gaming headset microphones. I would have also liked to have seen Corsair add a way to remove the microphone entirely in situations where game chat is not necessary or desired. It would have been nice for them to add a slightly better pop filter (if there is one at all on the unit) to the boom microphone.

void-surround-usb-dongle

Overall, the Corsair VOID Surround Dolby 7.1 USB gaming headset is a fine mid-tier gaming headset option with decent audio quality for a model in its price point. When coupled with the Dolby 7.1 USB dongle, however, the audio experience is elevated quite a bit. You can even plug other headphones into the Dolby 7.1 USB dongle which further adds to the versatility of this package. The Corsair VOID Surround Dolby 7.1 USB gaming headset retails for $79.99 and is available now at various online retailers.

Official Corsair Product Page

[easyreview title=”Corsair VOID Surround Dolby 7.1 USB Gaming Headset Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”4″ ]

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Space Hulk: Deathwing – Gameplay First Look

April 29, 2016 – Space Hulk®: Deathwing is an upcoming first-person shooter set in Games Workshop’s Warhammer 40,000 universe. Space Hulk: Deathwing is an adaptation of the Space Hulk board game, developed on Unreal Engine 4 by the team behind E.Y.E: Divine Cybermancy, Streum On Studio. This trailer introduces the basics of the game: its premise, the teammates, the localised damage system, and some of the fearsome enemies players will encounter.

Infiltrate and explore the Space Hulk “Olethros”, a derelict collection of space ship and debris filled with hidden dangers and relics. As a Librarian, players can take AI squadmates or have fellow players join them in their investigation into the mystery of Olethros, co-written by renowned Dark Angels writer Gavin Thorpe.

Infesting the Space Hulk are ferocious Genestealers who utilise ambushes, swarming and tactical retreats in order to slowly tear down the player’s Terminator armour. Damage is localised, and taking too many hits in certain areas will cause your armour to malfunction. To stop the horde, you’ll have access to a wide assortment of weapons, skills, and powers taken directly from Warhammer 40,000 lore to customize your squad of Dark Angel Terminators.

Space Hulk: Deathwing will release later in 2016.

Arma 3 – Community Guide: Reconnaissance

April 29, 2016 – With its massive open combat environment, in which unexpected engagements can end an operation in the blink of an eye, reconnaissance is a vital element in Arma 3’s gameplay. To help players gain a greater understanding of the tactical situation, Bohemia Interactive today released a brand new episode in the official Community Guide video series on how to conduct reconnaissance in Arma 3.

The new video explores what to look out for when scanning the terrain, as well as the various methods of ‘recon’ in Arma 3, ranging from infantry using binoculars and magnified scopes, to helicopters with magnified sensor suites, and Unmanned Air Vehicles (UAV) or Unmanned Ground Vehicles (UGV).

The Arma 3 Community Guide series is created in collaboration with Andrew Gluck (better known as Dslyecxi – leader of the popular Arma community group Shack Tactical). Previous episodes in the Arma 3 Community Guide video series covered topics such as infantry combat, multiplayer teamwork, helicopters, sniper- and launcher teams, combined arms warfare, air assaults, guerrilla warfare,ground vehicle crew, machine gun teams, defense, and the Arma 3 Zeus DLC. The complete Community Guide playlist is available onArma 3’s YouTube Channel.

If you’re curious to learn more about Arma 3, be sure to visit www.arma3.com, and follow Arma 3 on Facebook, Twitter, YouTube, andSteam to keep track of all the latest news.