Archive - 2016

Sniper: Ghost Warrior 3 Delayed

Sniper Ghost Warrior 3 Screenshot

WARSAW, Poland (October 17, 2016) — CI Games, the development studio behind Lords of the Fallen and the Sniper: Ghost Warrior franchise, has announced a new release date of 04/04/2017 for Sniper: Ghost Warrior 3, so it may further polish and optimize its upcoming game currently in development for PC, PlayStation 4 and Xbox One.

CI Games has received excellent feedback from hands-on sessions with press, streamers and fans, and as a result, want to offer its supporters more features in the game for launch. “We’re making an ambitious game and unfortunately still need an extra few months to make sure it will stand up to the expectations of the fans,” said Marek Tymiński, CEO of CI Games. “Our goal is to ensure Sniper: Ghost Warrior 3 runs smoothly on all platforms, and right now we still have some important work left on optimizing the game. This is our biggest project we’ve ever worked on and the entire team is pushing really hard to make the entire experience more polished. I really hope everyone will understand our decision and will wait the extra time to play something we’re excited about, and that will redefine our IP and the sniping genre as a whole. This is a new beginning for the Sniper: Ghost Warrior series.”

Sniper: Ghost Warrior 3 tells the story of brotherhood, faith and betrayal in a land soaked in the blood of civil war. Players take the role of an American Sniper named Jonathan North, who is dropped into northern Georgia, nearby Russian borders. He has an an official mission, and a personal mission–to find his brother. Explore large open-world maps with dynamic weather and a day and night cycle that actually impacts play and decisions. Customize weapon equipment, accessories, vehicles and a drone, and utilize the three pillars of gameplay to your liking: Sniper, Ghost and Warrior.

Sniper: Ghost Warrior 3 will launch on PC, PlayStation 4 and Xbox One on April 4, 2017.

To learn more about CI Games and Sniper Ghost Warrior 3, visit:

HyperX Cloud Stinger Headset Review

HyperX has a new economy line of gaming headphones on the market called the “Cloud Stinger”, and promises that it will be “The best gaming headset for under $50”. This is a bold statement, so we wanted to take a look at it and find out whether or not the HyperX Cloud Stinger really lives up to its marketing.

Starting with its design, the HyperX Cloud Stinger features a mainly black design with red HyperX logo accents on its ear cups. The ear cups themselves are large enough to go over the ear and feature a good bit of memory foam cushioning for comfort. Additionally, the ear cups swivel as well as fold up for easier storage on-the-go. Internally, the HyperX Cloud Stinger features two 50mm drivers and an internal metal frame for durability. Its design is fairly spartan, but totally fits in with being the budget offering of the HyperX Cloud headphones lineup.

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There is no complicated installation or setup with the HyperX Cloud Stinger – just plug in its 3.5mm audio jack and begin playing your games or music. For the multiplayer gamers out there, the HyperX Cloud Stinger features a swivel-to-mute boom microphone – beware, though, as it is not removable.

High-end sound quality is not something you would expect with with a $50 dollar gaming headset and you don’t really get it with the HyperX Stinger. What you do get, however, is good sound quality that will allow you to enjoy your games and music thanks to its large-than-average 50mm drivers. Being a budget-friendly headset, there is no on-board sound processing or anything of that nature, you get raw sound, so you should tweak the sound profile via whatever source you are listening to.

[ezcol_1half]The Good

  • Great price
  • Comfortable
  • Foldable

[/ezcol_1half] [ezcol_1half_end]The Bad

  • Microphone cannot be removed
  • Sound quality is so-so

[/ezcol_1half_end]

Overall, the HyperX Stinger is a basic gaming headset with an inexpensive price point and just enough audio capabilities to allow you to hear your games in action. That being said, it is very comfortable to wear for long periods thanks to its over the ear design and comfy cushioning. Also, it is fairly portable when folded up. Finally, it retails for $50 dollars and is available now – if you are on a budget, you definitely should check it out!

Official HyperX Cloud Stinger Product Page

[easyreview title=”HyperX Cloud Stinger Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”4″ ]

Hybrid Wars Review

If you are like me, you have discovered a fondness for most games under the Wargaming.net banner beginning with World of Tanks, a game that blew up on the scene about six years ago. They’ve shown up at E3 throwing great tournaments and parking tanks out front but most importantly they show up with solid, remarkably well balanced PvP games.  They didn’t stop at tanks – instead, they added World of Warplanes and most recently World of Warships, all while also expanding onto mobile devices and console platforms.  All three of these games have had the same 3rd person/first person play perspective with occasional top down and the general idea being why fix what isn’t broken?  Well Hybrid Wars is changing the game for Wargaming and it will remain to be seen if the fans will make the jump with them.

First Shot:

I play all the Wargaming.net titles on all their available systems, many as early as Alpha phase.  I have the U.S.S. Texas challenge coin I bought with hopes of winning a free code (no luck but it looks nice in my challenge coin collection), I have a World Of Tanks cap I won at a World of Warplanes contest, and I have a couple little plastic World Of Tanks artillery tanks that are similar to the ones my nephew was certified on and used in Iraq and Afghanistan. My dream toy would be one of the World Of Tanks remote control tanks they gave away at E3 2011 as prizes.  I want all this out there so you know just how much I was looking forward to Hybrid Wars when I heard Wargaming was bringing us exoskeletons, helicopters, and mechs all in one game!

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Then a very strange phrase started popping up: top down shooter.  WoT used that for artillery, and WoWs used it for carriers but it was all done very strategically, you shot with artillery but with time in between and understanding “leading targets” and “splash damage” and WoWs carriers was giving orders.  Hybrid Wars is a top down shooter set in the style of ’90s with hyper waves of enemies coming at you from all sides such as Jackal, 1942 or well the fact is though it was considered a ’90s style gameplay it hasn’t gone anywhere, dozens of games come out every year with this format quite often the theme is really the only difference.  Some notable recent ones would be the terrific Alien Breed Trilogy and Livelock but the main difference usually winds up just being what you kill and general theme.  Zombies have been a huge one for sure, swarming as you spin in circles shooting.  So the key question is why will people play Wargaming’s top down shooter besides brand loyalty.

One thing in it’s favor is that you have different characters you unlock much like you unlocked vehicles in the other games.  Each character has a tech tree to build up, as well as favorite vehicles with tech trees.  These help you to definitely customize your experience. You might like the exoskeleton build of one character but the mech of another so you choose which your more likely to spend time with your play style.  This is one of the key differences from most other top down shooters but very similar to Wargaming’s other game builds, it’s not about getting new weapons as much as upgrading and modifying what you are working with.  At the same time though if you have ever played a top down shooter you can jump right into the game shooting everything and even destroying many parts of the environment.

There is a single player campaign and multiplayer is Co-Op which are two definite departures from play format.  The campaign is a bit short and mostly consists of “ok now go destroy these enemies, now protect this tower by destroying those enemies” which felt a bit thin.  Without PvP multiplayer like Wargaming’s other titles I’m not sure how many people will be willing to spend their money on the game.

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That is another big change.  Players of previous titles are used to being able to play for free only playing for premium vehicles (like the Ripper I dream about so much) so that if they wanted they could get a great experience without hitting their wallet and there is a price tag on Hybrid Wars as well as a price to get more characters for it.

Last Thoughts For Now:

I get the feeling we will be coming back to Hybrid Wars. It has a season pass which is currently for sale and it will be interesting to see what they come out with.  It is already a lot of fun with lots of replay value, even if just considering building up each character’s traits and vehicles, though you only start with one character with the prime game, two with the deluxe and a third possible if you link to Wargaming.net, and at Wargaming.net you can buy even more expensive sets to get in game gold.  Let’s just hope it brings in the sailors, tankers and pilots who have been playing and making one of the best gaming communities on the net.

[easyreview title=”Hybrid Wars Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”4″ ]

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Call of Duty: Infinite Warfare Multiplayer Beta Screenshots

Santa Monica, CA – October 14, 2016  The start of the highly-anticipated Call of Duty®: Infinite Warfare multiplayer beta kicks-off today on PlayStation®4 computer entertainment system. Gamers who pre-ordered the game on PS4™ system will obtain a beta access code for instant access to the Call of Duty: Infinite Warfare multiplayer beta. They will experience Infinite Warfare multiplayer first hand, including all-new maps, the all-new Combat Rigs system, new weaponry, unique progression systems, mission teams, select multiplayer modes and more, starting now through 10:00am PT, Monday, Oct. 17.

“Infinite Warfare multiplayer is about customizing the experience to fit different play styles, and that begins with Rigs,” said Dave Stohl, Studio Head of Infinity Ward.  “In the Beta, players will get their hands on our new Rigs, abilities, equipment, and of course our new craftable, prototype weapons. With new maps and modes, there’s a ton of cool new stuff here, and we’re excited to share a slice of multiplayer with the community.  The data we’ll receive over these next two weekends will be helpful as we get ready to share the full multiplayer experience next month at release.”

The Call of Duty: Infinite Warfare beta represents a sample of the full multiplayer mode, giving fans access to a slew of its new features and returning features. Beta participants can get hands-on with one of the biggest additions to Infinite Warfare’s multiplayer offering – Combat Rigs. Built around six distinct playstyles, these new combat systems, or suits, offer a whole new level of customization for the player. Choosing your Rig provides a layer of strategy for fans as they personalize their loadout with selectable abilities, called Payloads or Traits, before heading into battle. Three of the game’s six different Combat Rigs will be available when the Beta kicks off.

The Infinite Warfare Beta features three diverse maps designed to accommodate a variety of engagements, all built to immerse players into fast, fun, and frenetic gameplay that players have come to expect from Call of Duty.  The Beta will feature several game modes, including fan favorites like Team Deathmatch, Domination, Kill Confirmed and a brand new game mode called Defender. Players will also be introduced to Mission Teams. By joining different teams and ranking up, players can earn unique rewards from that team, including calling cards, camos, emblems, weapons and more.

Players will battle online with a wide array of new weaponry and equipment, have access to new scorestreaks, lethals, tacticals and customization options that let them tailor their multiplayer experience to suit their play style. Additional multiplayer content, features, maps and game modes will launch with the final game on Nov. 4.

The second weekend of the Call of Duty: Infinite Warfare multiplayer beta will open up to fans who have pre-ordered the game on either PlayStation®4 system or Xbox One, and will take place from 10:00am PT, Friday, October 21 through 10:00am PT, Monday, October 24. Fans can get more information on the Call of Duty: Infinite Warfare multiplayer beta at https://www.callofduty.com/infinitewarfare/beta.

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Tyranny – “Fatebinder” – Release Date Reveal Trailer

STOCKHOLM and IRVINE, Calif. — Oct. 13, 2016 — Paradox Interactive today unveiled the release date for Tyranny, the new role-playing game (RPG) from Obsidian Entertainment.Tyranny, a game that challenges players to find their place in an original fantasy realm where evil has conquered the known world, will be available for Windows, Mac, and Linux PCs on November 10, 2016. Starting today, players can pre-order Tyranny in advance of the game’s launch, and secure bonus material that will help demonstrate their loyalty to Kyros the Overlord.

Just Dance 2017 Full Track List Released

SAN FRANCISCO – October 14, 2016 Today, Ubisoft revealed the full tracklist for Just Dance®2017, the latest installment in the best-selling* dance game franchise of all time. With more than 60 million games sold in the franchise since its debut in 2009 and 80 million players, Just Dance is back with its most diverse tracklist to date. Just Dance® 2017 is coming to all motion-control gaming platforms, including Wii U™, Wii™, NX system,** Xbox One, Xbox 360, PlayStation®4 computer entertainment system and PlayStation®3 computer entertainment system on October 25 and for the first time in the history of the franchise, the game will also be launched digitally on Windows PC onOctober 27.

This year, the game includes more than 40 hit tracks, such as “Cheap Thrills” by Sia ft. Sean Paul and “Sorry” by Justin Bieber, and classic favorites like “Don’t Stop Me Now” by Queen and quirky tunes such as “Oishii Oishii” by Wanko Ni Mero Mero. Additionally, the brand new Maroon 5 track that debuted this week, “Don’t Wanna Know” will also be included in the game.

The complete Just Dance 2017 tracklist includes:

  • “All About Us” – Jordan Fisher
  • “Bailar” – Deorro Ft. Elvis Crespo
  • “Bang” – Anitta
  • “Bonbon” – Era Istrefi
  • “Cake By The Ocean” – DNCE
  • “Can’t Feel My Face”- The Weeknd
  • “Carnaval Boom”- Latino Sunset
  • “Cheap Thrills”- Sia Ft. Sean Paul
  • “Cola Song”- INNA Ft. J Balvin
  • “DADDY” – PSY Ft. CL of 2NE1
  • “Don’t Stop Me Now” – Queen
  • “Don’t Wanna Know” – Maroon 5
  • “Dragostea Din Tei” – O-Zone
  • “El Tiki”- Maluma
  • “Ghost In The Keys” – Halloween Thrills
  • “Groove” – Jack & Jack
  • “Hips Don’t Lie” – Shakira Ft. Wyclef Jean
  • “I Love Rock ‘N’ Roll”- Fast Forward Highway
  • “Into You” – Ariana Grande
  • “La Bicicleta” – Carlos Vives & Shakira
  • “Last Christmas” – Santa Clones
  • “Lean On” – Major Lazer Ft. MØ & DJ Snake
  • “Leila” – Cheb Salama
  • “Let Me Love You” – DJ Snake Ft. Justin Bieber (Ubi Club Reward)
  • “Like I Would” –  Zayn
  • “Little Swing” –  AronChupa Ft. Little Sis Nora
  • “Oishii Oishii” – Wanko Ni Mero Mero
  • “PoPiPo”  – Hatsune Miku
  • “RADICAL” – Dyro & Dannic
  • “Run The Night” – Gigi Rowe
  • “Scream & Shout” – Will.i.am Ft. Britney Spears
  • “September” – Equinox Stars
  • “Single Ladies (Put a Ring on It)” – Beyonce
  • “Sorry” – Justin Bieber
  • “Te Dominar” – Daya Luz
  • “Tico-Tico no Fubá” – The Frankie Bostello Orchestra
  • “Watch Me (Whip/ Nae Nae)” – Silentó
  • “What Is Love” – Ultraclub 90
  • “Wherever I Go” – OneRepublic
  • “Worth It” – Fifth Harmoney Ft. Kid Ink

Players can start warming up for Just Dance 2017 now with the free demo of “Sorry” from Justin Bieber, downloadable on Xbox Live, PlayStation®Network and the Nintendo eShop. Additionally, the Just Dance Controller App also makes the game more accessible for players on new-gen consoles by allowing players to dance without additional accessories such as cameras.

For players who just can’t get enough dancing, Just Dance® Unlimited, the dance-on-demand subscription streaming service, available for current-gen consoles owners and PC players, will offer a catalog of more than 200 songs at launch and access to exclusive tracks and new content that will be added through the year. The Standard version of Just Dance 2017 will include three months access to Just Dance Unlimited on Xbox One, PlayStation 4, Wii U and Digital PC.

For the latest information on Just Dance 2017, the Just Dance® Controller App, or Just Dance®Unlimited, please visit: www.justdancegame.com.

Follow Just Dance on Twitter @JustDanceGame and use hashtag #JustDance2017.

Farming Simulator 17 Garage Trailer

October 14, 2016 – Farming Simulator 17 releases for PlayStation 4, Xbox One and PC on the 25th of October, only a few days away. The Farming Simulator franchise has entranced millions of players along the years thanks to its popular setting, its addictive gameplay, and the hundreds of vehicles from the world’s biggest agriculture brands available. With today’s Garage Trailer, we’re giving you a sneak peek of Farming Simulator 17’s immense garage that includes more than 250 faithfully reproduced vehicles and equipment spanning 75 brands – and for the first time, AGCO brands: Challenger, Fendt, Massey Ferguson, and Valtra.

Farming Simulator prides itself in its meticulous attention to detail. Every vehicle’s interior and exterior is faithfully recreated in Farming Simulator 17 thanks to loyal partnerships between GIANTS and the vehicle brands.

Some of the vehicles and equipment can be customized: engines, wheels and other pieces and accessories can be replaced to adapt to specific activities, such as equipping a front loader to handle bales, for example. You can also change the color of some of your vehicles so that you’re always driving around in style.

The game now also offers players the option to rent vehicles and tools. Should there be a specific need for a particular piece of equipment which is too expensive to buy, players can rent machines for a lower initial price, and pay affordable operation costs during the rental period.

Last but not least, players can now tune into Farming Simulator 17’s radio stations while working the field. In your vehicles, you’ll have access to multiple radio stations spanning several genres like Country, Rock, and Pop. PC players can also listen to their own MP3 files or favorite web stations and plug them into their Farming Simulator radio!

Get on board on the 25th of October 2016: Farming Simulator 17 is coming on PlayStation 4, Xbox One and PC.

Stellar Overload Early Access Trailer

Paris, October 12, 2016 – Filled with emotion, French independent video game developer Cubical Drift, announced today the early access release of Stellar Overload with the same joy and excitement one would experience when walking off to their first day at school. Finally, the time has come for explorers from all over the world to jump into the Stellar Overload universe.

While 20,000 players from the community were waiting with impatience for this milestone, the eleven strong gaming fanatics team has been burning the midnight oil for more than a year to deliver the best experience possible. Available as an alpha version during the past twelve months to kickstarter backers and at the same time financially supported by the French National Center of Cinematography and the Moving Image (CNC), Stellar Overload is effectively available as an early access version on Steam.

A satisfying mix of adventure and building gameplay mechanics wrapped around a solid sci-fi storyline, sprinkled with RPG and combat sequence elements, Stellar Overload shines a new light in a fast-paced trailer scored by composer Charles Bardin, aka Wonder B, aka «Charles d’After Bit», aka the man with a thousand nicknames. Players will discover a voxel world breathing with a progressively changing atmosphere, where the looming threat of the Imperium Machina will force them to make good use of their jetpack and block-thrower. In addition to the story mode and its missions, based on exploration and FPS segments, playable in single player or in multiplayer co-op, players will have to put all of their building abilities into practice, using to their advantage the blocks making up the environment.

HTC VIVE X Accelerator for VR Start-Ups Opens Call for New Submissions

SAN FRANCISCO, October 13, 2016 — HTC Corporation (“HTC”), a pioneer in innovative, smart technologies, today announced that its VIVE X accelerator fund for virtual reality start-ups is accepting new applicants. VIVE X is a $100 million USD fund for investment in promising VR technologies, and the fund is fueling more than just content creation for VR. VIVE X is building on HTC’s vision for VR as the next mass medium with support for start-ups providing a variety of new tools and applications that can help grow the VR ecosystem. With  nearly three dozen companies already in its portfolio, VIVE X partners are developing solutions in areas such as social, analytics, advertising, content generation tools, rendering, search, education and more.

VIVE X is accepting applications now through the deadline on December 1, 2016 at www.htcvive.com/us/vivex/apply.php.

“VIVE X has quickly ramped up to be a global leader in accelerating early stage VR companies,” said Marc Metis, VP at HTC Vive and global head of the VIVE X program. “We are looking forward to serving the next round of innovative companies that can make a difference in the space.”

VIVE X start-ups receive much more than financial investment. Partners are given the opportunity to work at VIVE X accelerator locations around the world, where they get special access to advanced VR technology and the mentorship, networking and even hands-on coaching that comes with working side by side with leading VR experts. As companies progress through the program, they can participate in VIVE X demo days where they have an opportunity to showcase their products to investors and additional partners, and begin developing their go-to-market solutions.

“Becoming a part of the HTC VIVE X program has been a transformative experience for ObEN,” said Nikhil Jain, co-founder and chief executive officer at ObEN. “The network, knowledge and resources the program provides has enabled our company to accelerate our progress on a number of crucial fronts, especially product development. ObEN is proud to partner with HTC as we work to bring our unique AI-based VR technology to the world.”

“Through VIVE X, we were able to gain insights into the industry and form key relationships that would not have been possible otherwise. It has been an incredibly valuable resource for us,” said Norman Wang, Co-founder and CEO, Opaque Studios, an award-winning creator of VR apps for entertainment as well as scientific and medical use.

“To be able to join VIVE X and get connected with the technical team that made this possible, key company executives that are singularly focused on VR, and other developers at the forefront of this technology has been a dream come true,” said Arthur Goikhman, CEO of SurrealVR, a creator of virtual reality games inspired by social experiences.

“We are delighted with the support that the HTC team has given us during our time here in the VIVE X program,” said Lee Jacobson, CEO of Apmetrix. “With their help we are really breaking new ground in spatial and emotion based analytics for content creators.”

VIVE X launched in August of this year in four cities – Taipei, San Francisco, Beijing and Shenzhen – and is now accepting applicants for these locations. The program will continue to grow globally including the addition of locations in Europe coming soon.

Visit www.htcvive.com/us/vivex/ to learn more about VIVE X and www.HTCVive.com to learn more about the HTC Vive.

THE SIMILARS (aka LOS PARECIDOS) Official Trailer

October 13, 2016 – On the rainy night of October 2, 1968, eight people waiting in a remote bus station for a bus heading to Mexico City start experiencing a strange phenomenon. Threatened by paranoia and fear, the strangers show the best and worst of themselves as they try to unravel the mysterious condition that is invading each of them like a virus. THE SIMILARS (aka LOS PARECIDOS) is due out via VoD on November 15, 2016.

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