Bitbox, the developers of the medieval sandbox MMO, Life is Feudal, have released a new video featuring Boris the Bear – who, it appears, is actually one of the game’s designers/developers! Enjoy!
Archive - 2015
June 9,m 2015 — The Oculus E3 Press Conference will be livestreamed. The press conference is in San Francisco this Thursday, June 11th starting at 10AM PST (US) running through 12PM PST. We know not everyone can make it, so we will live stream starting 10am PT Thursday morning on Oculus.com (https:/www.oculus.com) and Twitch.tv (http://www.twitch.tv/oculus/profile).
Oculus Twitch Channel Feed
June 9, 2015 — Today Electronic Arts released its first major content update for EA SPORTS™ UFC® Mobile; adding in the women’s bantamweight division featuring seven new fighters including champion, Ronda Rousey.
Players will have access to a roster that includes Holly Holm, Miesha Tate, Cat Zingano, Sara McMann, Sarah Kaufman, and Liz Carmouche, along with 200 new levels and fighter progression for the new division.
The update also features enhanced visuals for improved resolution on all devices, reduced download size for quicker game-access, and behind-the-scenes improvements to keep fans in the fight.
Available for free download on the App StoreSM and Google Play™, EA SPORTS UFC Mobile brings the fight to your fingertips with HD-quality visuals, intuitive touch controls and action-packed gameplay. With no limits to how much you can play, gamers are free to climb UFC’s virtual ranks, reap amazing in-game rewards, unlock new opponents and knock out the competition.
ORLANDO, Fla. — June 9, 2015 — Independent developers, n-Space and Digital Extremes, announced today their upcoming Sword Coast Legends™, a party-based RPG set in the Dungeons & Dragons (D&D) Forgotten Realms universe from Wizards of the Coast, will be released for both the PlayStation®4 System and the Xbox One. The previously announced PC, Mac and Linux versions of Sword Coast Legends will now officially release on September 8, 2015, while today’s newly announced Xbox One and PlayStation 4 versions of the game will become available late 2015.
“We’ve had a clear goal since day one to evoke the classic D&D experience between four players and a Dungeon Master, and to bring back memories of the great D&D games of the past,” said Dan Tudge, President of n-Space and Director for Sword Coast Legends. “After we announced and demonstrated Sword Coast Legends to overwhelmingly positive response at GDC, the press, partners, and fans all requested more. They wanted Mac, so we’re doing it. They wanted Linux, so we’re doing it. They clamored for console… so we circled back and figured out how to do it without compromising our vision for PC gamers. This addition to our existing PC, Mac and Linux versions ensures gamers will be able to have that classic D&D experience whenever, wherever and however they want.”
“We love that Sword Coast Legends delivers the authentic D&D experience by letting friends tell great fantasy stories together,” said Nathan Stewart, brand director of Dungeons & Dragons. “With Sword Coast Legends being available on so many platforms, it doesn’t matter if you game on a couch, at the kitchen table or your desk — you’ll be able to join your party for some glorious D&D dungeon delves.”
Sword Coast Legends presents the most true-to-form representation of classic tabletop adventuring ever realized in a cooperative multiplayer video game. The game’s highly innovative Dungeon Master Mode introduces players to an entirely new way to play Dungeons & Dragons with a real-time, active and reactive Dungeon Master in cooperative multiplayer sessions and campaigns.
Here are some of Sword Coast Legends features:
- Massive story campaign
- Complex storyline weaving throughout the exotic Forgotten Realms’ Sword Coast
- Deep character customization, engrossing party-based gameplay and NPC interaction
- Highly customizable combat and challenging monster encounters
- Campaign creation tools for extended multiplayer adventures
- The latest streamlined fifth edition D&D rules
- Robust post-launch module expansion program
- Epic orchestral soundtrack from composer Inon Zur
Sword Coast Legends is currently available for pre-order from Steam and the PlayStation Store at a limited and discounted price of $34.99. PlayStation 4 pre-orders also include a bonus $10 worth of Warframe™ Platinum in-game currency. Digital Deluxe and Collector’s Editions, which include a tome of knowledge, cloth map of the Sword Coast, the official soundtrack, numerous in-game bonuses, starter items and DM abilities, as well as a statue of the powerful demon Belaphoss (Collector’s Edition) are also available for pre-order for $59.99 and $239.99, respectively, from www.SwordCoast.com.
To learn more about Sword Coast Legends and to pre-order a copy and participate in the Community today, please visit the official website at: www.SwordCoast.com
June 9, 2016 — Villainous and boring chairs around the world, consider this your first warning.Entertainment Earth is changing the rules of seat décor with their first-of-its-kind patent pending Chair Cape™!
No longer does sitting down have to be a mundane and dreary undertaking. At 24-inches long, this clever cape comes with a sturdy yet highly adjustable hook and loop belt that will fit most chairs.
Entertainment Earth has partnered with Warner Bros. Consumer Products and DC Entertainment to kick off this product line with an exclusive Batman Classic Chair Cape™. Available for the first time on July 8, 2015 at the Entertainment Earth booth 2343 at San Diego Comic-Con, fans will have the chance to be the Caped Crusader wherever they sit with this limited edition patent pending Chair Cape™! Limited to only 2,400 pieces, each box is individually numbered too!
Be it at the office, in your home, on the patio, a birthday party, a wedding, or even a comic-book convention, the patent pending Chair Cape™ by Entertainment Earth is ready to save the world one seat-back at a time.
Not attending San Diego Comic-Con 2015? *PRE-ORDER your Classic Batman Chair Cape™ – Convention Exclusive at Entertainment Earth now!
(*NOTE: Pre-orders made before San Diego Comic-Con 2015 are not guaranteed to be fulfilled based on limited supplies. Available units will ship after Comic-Con 2015 while supplies last.)
Other Entertainment Earth exclusives include a Saturday Night Live Weekend Update Tina Fey & Amy Poehler 3 1/2-Inch Action Figures Set of 2, Star Trek IV Whales with Spock Bobble Head – Convention Exclusive, the Adventure Time Traveling Jake Tin Tote Gift Set – Convention Exclusive, and more. More than 25 Entertainment Earth convention exclusives will be announced until San Diego Comic-Con. Visit Entertainment Earth and all of our social media networks for the latest Entertainment Earth and San Diego Comic-Con news.
- Twitter: @entearth
- Facebook: entertainmentearth
- Pinterest: entearth
- Instagram: entearth
- Tumblr: entertainmentearth
BATMAN and all related characters and elements are trademarks of and © DC Comics. (s15)
June 9, 2015 – LOS ANGELES and WASHINGTON, D.C. – The Entertainment Software Association (ESA) and the Academy of Interactive Arts & Sciences (AIAS) today announced the official selections for the 2015 Into the Pixel (ITP, #IntoThePixel) collection. Created in 2004 and now in its 12th year, the annual ITP art exhibit honors video game artists who continue to push the interactive entertainment art form forward. Co-produced by the ESA and AIAS, the 2015 ITP collection will be shown at the Electronic Entertainment Expo (E3), the world’s premier trade show for video games and related products, from June 16-18, 2015, at the Los Angeles Convention Center in the Concourse Foyer.
“Into the Pixel’s 2015 collection is the most diverse collection we have yet seen. The submissions this year spanned an astonishing array of visual styles, with artists taking inspiration from the histories of art and literature, architecture, world cultures, mythology, cinema, every imaginable sphere of pop culture and of course the history of gaming itself,” said Glenn R. Phillips, Curator, Modern & Contemporary Collections, Getty Research Institute. “It is such a pleasure for me to take part in this jury and to see the range of creative intelligence at work in building these astonishing visual worlds.”
“Into the Pixel is an impactful symbol of the visual and interactive art that makes video games unique and compelling,” said Michael D. Gallagher, CEO and president of ESA. “This collection embodies the spirit of the best of innovation, interaction and storytelling, which are the key drivers behind the global embrace and popularity of the industry.”
“The Academy and the ESA are proud to honor these winning artists covering so many varied styles, narratives and subject matter from our interactive entertainment medium,” said Martin Rae, president, Academy of Interactive Arts & Sciences. “I’d like to thank our diverse panel of jurists who all have a deep appreciation for the creativity that comes from video games. Great care and spirited debate went into curating the 2015 collection and we are exceedingly proud of the 18 pieces – especially our first ever sculptural piece!”
This year’s Into the Pixel includes key pieces selected from a variety of genres. Winners are listed below and can be found, along with images, at: www.intothepixel.com:
| Game | Title | Artist(s) | Publisher | Developer |
| Armikrog | Armikrog Emerald Room | Ed Schofield, Samantha Cadier, Mike Dietz, Bree Paulsen | Versus Evil | Pencil Test Studios |
| Assassin’s Creed Syndicate | The Slums | Hugo Puzzuoli | Ubisoft | Ubisoft Quebec |
| Battleborn | Rendain | Herman Ng | 2K Games | Gearbox Software |
| Destiny | The Graveyard | Dorje Bellbrook | Activision | Bungie |
| Far Cry 4 | The Protector’s Arrival | Kay Huang | Ubisoft | Ubisoft Montreal (lead studio), Ubisoft Toronto (associate studio) |
| Guild Wars 2 | Fallen Logs | Theo Prins | NCSOFT | ArenaNet |
| Hearthstone: Heroes of Warcraft | Gnomes versus Goblins | Laurel Austin | Blizzard Entertainment | Blizzard Entertainment |
| King’s Quest | A Rock And A Hard Place | Evan Cagle | Sierra | The Odd Gentlemen |
| King’s Quest | Good Knight Stories | Evan Cagle | Sierra | The Odd Gentlemen |
| Monument Valley | Labyrinth | David Fernández-Huerta | ustwo | ustwo games |
| Never Alone | Adrift | Dima Veryovka | E-Line Media | E-Line Media/Seattle and Upper One games |
| Ori and the Blind Forest | Ori and Naru | Johannes Figlhuber, Max Degen | Microsoft Studios | Moon Studios |
| Overwatch | The World Needs Heroes | Arnold Tsang | Blizzard Entertainment | Blizzard Entertainment |
| Quantum Break | The Night Shift | Ville Joonas Assinen | Microsoft Studios | Remedy Entertainment |
| The Order: 1886 | Blackwall Vista | Martin Bergstrom | Sony Computer Entertainment | Ready At Dawn Studios |
| The Wolf Among Us | The Trip Trap Tavern | David Bogan (models: Jason Findley, Steve Moore, Megan Gritzfeld, Erik Ose) | Telltale Games | Telltale Games |
| What Remains of Edith Finch | Lived In Kitchen | Theo Aretos | Sony Computer Entertainment – Santa Monica Studio External Development | Giant Sparrow |
| World of Warcraft: Warlords of Draenor | Grommash Maquette | Brian Fay | Blizzard Entertainment | Blizzard Entertainment |
The 2015 ITP jurists are:
- Bob Rafei, founder, CEO and visual director, Big Red Button Entertainment;
- Glenn Phillips, acting head, Department of Architecture and Contemporary Art, Getty Research Institute;
- Jon Gibson, founder and partner, iam8bit;
- Matt Hall, senior concept artist, Double Helix/Amazon;
- Nora Dolan, independent curator;
- Patricia Lanza, director of talent and content, The Annenberg Space for Photography; and
- Seth Spaulding, art manager, Blizzard Entertainment.
June 9, 2015 — Battlefleet Gothic: Armada, the RTS videogame adaptation by Tindalos Interactive of Games Workshop’s classic tabletop game, reveals the Chaos fleet for the first time. For more information, join us at E3 for a presentation not to be missed… in the meantime, learn about the Chaos armada!
The Chaos Black Crusade of Abaddon the Despoiler takes a front-seat in this latest batch of screenshots, taken in-engine in Unreal 4. Featuring ships from a kilometer in length to 7.5km and with a fleet comprising of raiders such as the Idolator as the fleet’s smallest all the way up to the The Planet Killer, the capital ship of the Abbaddon, as the largest, see the Chaos strike at the Imperium for the first time.
The Chaos blast through the hulls of their foes with gigantic, powerful munitions such as the macro-cannon battery, the lances, and the Armageddon cannon, all in real-time. If sabotage is your thing, the launch bay will allow you to board enemy ships and wreak havoc from the inside!
Taking place during the 12th Black Crusade – or Gothic War –Battlefleet Gothic: Armada puts players in the middle of war between the Imperium and Abaddon. Consisting of hundreds of planetary invasions and naval battles, players will be at the center of every fight, commanding fleets of gigantic ships as the Chaos unleash a sequential chain of surprise attacks on Imperium naval bases – the start of 20 years of warring in the sector.
Don’t forget to attend our presentations of the game at E3 2015 in Los Angeles. The developers will be there (Focus Home Interactive booth: West Hall #5312) to show you more of the game and unveil exclusive info.
Developed on Unreal Engine 4, Battlefleet Gothic: Armada is an RTS in which the player takes command of one of these battlefleets composed of the most powerful spaceships from the Imperial, Chaos, Eldar and Ork forces, in a no-quarter given struggle for the control of the Gothic sector of space.
Battlefleet Gothic: Armada offers deep management of every ship composing the player’s fleet, both during and between battles. From the fastest frigates to the gigantic, miles-long battleships, the player will customize all aspects of his ships: weaponry, defense and support sub-systems, etc. each customization affecting the very performances of the ship and the special abilities available during battle. From battle to battle, the admirals and crew of surviving ships will gain experience and promotions, improving the battle-readiness of the ships for future, bigger and more dangerous battles.
We will unveil the game to the gaming press in more detail very soon; discover now the very first screenshots of the game, captured from a very early development version of the game.
June 9, 2016 — Team up and shoot Genestealers in the face in Space Hulk: Deathwing, Streum On’s FPS adaptation on PC and consoles of Games Workshop’s classic boardgame, now revealed in all new screenshots.
Additionally to its solo game mode, Space Hulk: Deathwing features class-based cooperative team-play and will demand not only savvy hand-eye coordination, but also clever use of squad tactics coordinated by the Librarian; the leader of your Terminator squad. Each player will make use of their role and specialization to wade through swarms of approaching Genestealers, and reach objectives as you advance through the story.
With a narrative written by renowned Black Library author Gav Thorpe, the game takes players on a grand and immersive journey through the infested hallways of a labyrinth of space ships.
As a Librarian, players will be able to make use of powerful psychic abilities, and give orders to their squad to avoid being flanked, secure doorways…
Streum On Studio have crafted a dynamic AI system that scales attacks depending on the ability of the player squad, ensuring players will always be challenged. If you’re doing well, the Genestealers will intensify their assault, but as you begin to weaken, they’ll not unnecessarily risk their numbers. You’ll have to work as a team in multiplayer – or give the right orders to your AI squad in single player – to survive the harsh realities of war in a Space Hulk.
Come and see Space Hulk: Deathwing live at E3 2015 in Los Angeles. The developers will be there (Focus Home Interactive booth: West Hall #5312) to show you more of the game and unveil exclusive info.
Space Hulk: Deathwing will release in 2016 on PC and consoles.
Screenshots
June 9, 2015 — Wargaming today announced Master of Orion, a modern rebirth of the critically acclaimed sci-fi strategy game. The forerunner of the influential “4X” style of gameplay, Master of Orion captured the imagination of gamers around the world. Its deep, strategic gameplay offered numerous ways to win—through brute force, diplomacy or resource domination.
Master of Orion brings Wargaming back to its science fiction origins, which began with the company’s acclaimed Massive Assault game series. Developed by Argentine-based NGD Studios and with key members from the original title’s team, Master of Orion stays true to its renowned 4X gameplay.
Enhanced visuals, built from the ground up, breathe new life into the vast galaxy available to explore and conquer, as well as give new personality to the many races which call it home. Players can expect a revamped user interface, an orchestral score from the original game’s composer, voiceovers by well-known actors, new user tutorials, and more to deliver a classic yet fresh experience to one of gaming’s most respected franchises.
“Master of Orion is a game that brings Wargaming truly back to its roots, not only as a company but also in how it influenced my personal interest in both games and making them,” said Victor Kislyi, CEO of Wargaming. “The series’ iconic gameplay has stood the test of time and working with NGD Studios to bring the series back to life is a truly exciting moment for the team.”
“As longtime fans of the Master of Orion, the opportunity to help breathe new life into this acclaimed game has been a dream come true,” said Andrés Chilkowski, Co-founder and CEO of NGD Studios. “While we’ve made many improvements overall to the game, we’re confident that its classic and addictive gameplay will appeal to gamers no matter if they played the game years ago or are now just experiencing it for the very first time.”
For more information on Master of Orion, please visit:
http://masteroforion.com (North America)
http://masteroforion.eu (Europe)
http://masteroforion.asia (Southeast Asia)




















