Archive - 2015

BlizzCon 2015 Dates and Ticket Sale Details

BlizzCon_Costumes

IRVINE, Calif. –(BUSINESS WIRE)– Get ready for two days of nonstop Blizzard gaming with a few thousand of your closest friends. Blizzard Entertainment today announced that its ninth BlizzCon® will be turning the Anaheim Convention Center into community central for all Blizzard games on Friday, November 6 and Saturday, November 7, with tickets going on sale in two batches on April 15 and April 18.

“There’s no better way to connect with the ever-expanding Blizzard community than by bringing everyone together at BlizzCon,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “With more games in development than ever before, we’ll have plenty of exciting updates to share and lots of great eSports competition to look forward to—we can’t wait to see everyone there.”

BlizzCon is an epic celebration of Blizzard Entertainment’s game universes and the global player communities that bring them to life. At this year’s event, attendees will have a chance to enjoy:

  • Hands-on play time with the latest versions of Blizzard Entertainment games
  • Global Finals for Blizzard eSports, including the StarCraft® II World Championship Series andHearthstone® World Championship
  • In-depth discussion panels with Blizzard game developers and artists
  • Community contests with great prizes
  • Commemorative merchandise based on Blizzard’s game universes
  • More activities and attractions to be announced

Tickets to attend BlizzCon 2015 will be priced at $199 USD (plus applicable taxes and fees) each and will be available for purchase from the online event ticketing service Eventbrite via their website (www.blizzcon2015.eventbrite.com) in two separate batches. The first batch goes on sale at 7 p.m. Pacific time on Wednesday, April 15, and the second batch goes on sale at 10 a.m. Pacific time on Saturday, April 18.

An exclusive pre-BlizzCon dinner to benefit Children’s Hospital of Orange County (CHOC) will also be held the evening of Thursday, November 5, giving attendees the chance to eat, drink, and be merry alongside Blizzard developers, artists, and community representatives while supporting a great cause. Further details on the BlizzCon Benefit Dinner, including ticket pricing and availability, will be announced at a later date.

Anyone looking to enjoy BlizzCon from the comfort of their own home will once again have the option to order a BlizzCon Virtual Ticket, offering comprehensive live coverage of the event via a multichannel online stream. Further details on the Virtual Ticket, including pricing, availability, and programming information, will be announced at a later date.

For more information on BlizzCon 2015, visit the official website (www.blizzcon.com). Additional details will be posted as the event draws near. Those interested in attending the show in person can make advance hotel reservations now and receive special BlizzCon rates by booking through the BlizzCon hotel website.

Blizzard Entertainment is currently hiring for numerous open positions. More information on available career opportunities can be found at www.blizzard.com/jobs.

Neverwinter: Elemental Evil Delayed Until April 7

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March 13, 2015 — When we first announced Neverwinter: Elemental Evil in January, our team was excited to introduce the community to our biggest expansion launch for Neverwinter to-date. With our efforts to revamp nearly all of our in-game systems, including the introduction of the level cap increase and the new Oathbound Paladin class, our plan was more ambitious than we had anticipated.

Our Neverwinter team wants to ensure that we deliver our promise of a high quality expansion, and in order to do so, we need a few more weeks to fine tune the Neverwinter: Elemental Evil experience. Consequently, we have made the decision to delay the launch of Neverwinter: Elemental Evil to April 7.

We appreciate your patience as we take this extra time to make sure the Neverwinter: Elemental Evil experience lives up to our expectations. Our team is extremely excited for players to experience the new story, zones, critter groups and additional new changes coming to our game in April. Stay tuned to our blog and social channels as we continue to share additional details for Neverwinter: Elemental Evil.

Armored Warfare BMP-2 Trailer

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March 13, 2015 – Obsidian Entertainment and My.com have revealed the latest vehicle for Armored Warfare, the BMP-2, one of the most famous Russian Infantry Fighting Vehicles of all time, and a powerful tier 4 IFV in Armored Warfare. The BMP-2 is an excellent reconnaissance vehicle thanks to its mobility and superiority over large vehicles. Its automatic cannon is effective against lightly armored vehicles, including light tanks, and its anti-tank guided missile system can even deal with the heavily armored main battle tanks. To make the BMP-2 even more versatile, players can equip it with smoke grenade launchers.

Trailer

Mordheim: City of the Damned Screenshots and New Engine

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March 13, 2015 — Mordheim: City of the Damned, Rogue Factor’s turned based tactical RPG adaptation of Games Workshop’s tabletop game, is receiving another content update for its Early Access!

While featuring new content, today’s update also notably switches engine from Unity 4 to Unity 5 bringing improvements to the game’s lighting, shadows, and post-processing effects…maiming Skaven and Possessed – or Humans – has never looked so good!

Three new skirmish maps are available – one procedurally generated map, and two unique locations: the Bridge, and the Library. These new maps emphasize verticality, with plenty of opportunities for both ambushes and sniper nests. Today’s screenshots show these new maps, with the Skaven, Human Mercenaries, Sisters of Sigmar and the Cult of the Possessed it out for the prized Wyrdstone!

Today’s update also brings max-level warbands for all 4 currently available races. With these, you’ll get a taste of how powerful your own warband will be when experience gain and levelling will be made available in one of the future updates. You’ll also get to try dozens of new spells and skills to bring havoc on the battlefield!

More features will be added in the future, such as customisation, consumable items, and Warband levelling. Be sure to check our Steam Page for more details about what’s coming next!

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StarDrive 2 Gameplay Trailer

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Haarlem, The Netherlands – March 12, 2015 Zero Sum Games and Iceberg Interactive released today an all new trailer for the upcoming 4X turn-based space strategy game, StarDrive 2. The trailer is packed with some of the key gameplay components, from designing one’s own ship (and fleet) to discovering new galaxies, friends and/or foes, to entering into real-time space combat or fighting in turn-based ground combat, StarDrive 2 is rich with everything 4X fans love – including friendly space bears and studious gun-toting owls. Of equal importance is that Iceberg is currently offering Steam code to media interested in previewing the game before its launch on Steam April 9, 2015.

StarDrive 2 is a turn-based 4X strategy game where the goal is to build an empire to span the stars. In StarDrive 2players will explore a vibrant galaxy filled with danger and intrigue in a deep turn-based strategy layer. Fans will design custom spaceships and deploy them into real-time battles with spectacular graphics and effects. They’ll hire heroes to lead your forces as they conquer worlds in turn-based tactical ground-combat mode. StarDrive 2 is the 4X game that fans have been waiting years for.

For more news and information about StarDrive 2, please visit the official Website at www.stardrivegame.com or check out the Facebook page www.facebook.com/stardrivegame.

Deep Silver Dambuster Studios Bringing Homefront: The Revolution in 2016

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Larkspur, Calif., March 12, 2015 – Deep Silver unveiled the new logo and website today for its latest AAA in-house development team – Deep Silver Dambuster Studios – and set out their vision for the makers of upcoming open-world FPS, Homefront®: The Revolution.

Dambuster Studios was founded in July 2014, in Nottingham, UK. Lead by Hasit Zala (also Game Director onHomefront: The Revolution) the studio currently numbers 126 staff, the vast majority of whom are veterans of Crytek UK (formerly Free Radical Design).

Development on Homefront: The Revolution continues at full speed, with the game now scheduled for release on Xbox One, PlayStation 4, Mac, as well as Windows and Linux PC in 2016.

“We are excited that Deep Silver’s acquisition of the Homefront IP and assets from Crytek has allowed development ofHomefront: The Revolution to continue with minimum disruption,” said Hasit Zala. “The team here believes we are working on something truly special.”

“Dambuster Studios are an extraordinarily talented group,” said Dr. Klemens Kundratitz, CEO Deep Silver. “We are giving the team every opportunity to turn Homefront: The Revolution into a best-selling title, and have set a 2016 release date to provide them the time they need to achieve this. You can expect to hear more about the game later this year.”

In addition to Dambuster Studios, the publisher owns the renowned Deep Silver Volition based in Champaign, Illinois, and mobile developer Deep Silver Fishlabs in Hamburg, Germany.

For more information about Dambuster Studios, and to view career opportunities at their purpose built Nottingham studio, visit their official website at DSDambuster.com.

Razer Blade Pro 2015 Announced

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CARLSBAD, Calif. – Razer™, a world leader in connected devices and software for gamers, today announced the release of the new Razer Blade Pro laptop, a premier 17-inch gaming laptop and mobile studio for creative professionals.

Engineered with the all-new NVIDIA® GeForce™ GTX 960M GPU with 4GB GDDR5 VRAM, the new Razer Blade Pro is designed for extreme game play and professional work. An Intel® Core™ i7-4720HQ quad-core processor powers the computing functions of this portable multi-purpose laptop.

The new Razer Blade Pro also offers dual storage for higher speed and more capacity than its predecessor, featuring an SSD up to 512 GB and up to a 1 TB hard drive.

“The original Blade shifted the paradigm of mobile PC design and started the transition to gaming laptops being both portable and powerful,” says Min-Liang Tan, Razer co-founder and CEO. “With the new Blade Pro, we’ve continued that heritage in a way that will push the envelope for gamers and creative professionals even further.”

The Razer Blade Pro’s performance is driven by the engineering principles of localized heating. This approach focuses on directing heat away from the main touch surfaces of the notebook, to areas that can dissipate heat quickly and are not commonly touched by the user. This allows the laptop to pack in the highest performance available with NVIDIA’s critically acclaimed GTX graphics.

With a 17.3-inch full-HD matte anti-glare display, the new Razer Blade Pro gives users the freedom to work and play without missing anything. At 0.88 inches thin and weighing only 6.76 pounds, the notebook delivers desktop-class performance without sacrificing portability. With an aluminum body, the Blade Pro is not only durable but is sleek, slim and light, all the way down to the compact power supply.

The Razer Blade Pro’s Switchblade User Interface (SBUI) is designed for a more efficient and intuitive experience for professionals and gamers. Featuring 10 customizable tactile keys and an LCD track pad to put additional tools at one’s fingertips, the SBUI makes gestures feel more natural and intuitive for editing, designing, and gaming.
The new Razer Blade Pro also includes a backlit anti-ghosting keyboard that registers simultaneous key presses with precision.

Availability:

Order now: www.razerzone.com/bladepro

Price:

Starts at $2299.99

Product Features:

  • Intel® Core i7-4720HQ Quad Core Processor (2.6GHz / 3.6GHz)
  • NVIDIA® GeForce® GTX™ 960M (4GB GDDR5 VRAM), Optimus™ Technology
  • 16GB System Memory (DDR3L-1600 MHz)
  • Windows® 8.1 64-Bit
  • 128GB SSD + 500GB HDD / 256GB SSD + 500GB HDD / 512GB SSD + 1TB HDD options
  • 17.3″ Full HD 16:9 Ratio, 1920 x 1080 LED backlit
  • Intel® Wireless-AC 7260HMW (802.11a/b/g/n/ac + Bluetooth® 4.0)
  • Gigabit Ethernet port
  • (3x) USB 3.0 port (SuperSpeed)
  • HDMI 1.4a audio and video output
  • Dolby® Digital Plus Home Theater Edition
  • Built-in stereo speakers
  • 3.5 mm microphone/headphone combo jack
  • Array microphone
  • 7.1 Codec support (via HDMI)
  • Built-in full-HD webcam (2.0 MP)
  • Compact 150 W Power Adapter
  • Built-in 74 Wh Rechargeable lithium ion polymer battery
  • Razer Switchblade User Interface (SBUI)
  • Razer Anti-Ghosting Keyboard (with adjustable backlight)
  • Razer Synapse Enabled
  • Kensington™ Lock interface
  • 16.8 in. (427 mm) Width x 0.88 in. (22.4 mm) Height x 10.9 in. (277 mm) Depth
  • 6.76 lbs. / 3.07 kg

Space Colony: Steam Edition Revealed with Trailer

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March 12, 2015 — Today Firefly Studios announced Space Colony: Steam Edition in London, with the first playable build on show at EGX Rezzed. Developed and self-published by Firefly, Space Colony: Steam Edition is a remaster of the original sci-fi base builder that expands the game with new missions and features. It will release exclusively on Steam in Q2 2015:

Fans of base builders, management sims and the closely-related Stronghold series can soon return to the world of Space Colony in HD. Faithful to the original game Space Colony: Steam Edition includes military and civilian campaigns with more than 80 missions in total, including brand new single player content. Steam Workshop functionality also has been added to the game’s map editor, allowing players to share custom maps with the Steam community. Fans can discover old favourites, upload new creations and even download whole new campaigns designed by the Space Colony community.

“As an indie dev self-publishing on Steam we’re in total control. That’s a daunting prospect but without Steam’s help, empowering developers like Firefly, this new release wouldn’t be happening.”, said Simon Bradbury, Creative Director of Firefly Studios. “Many of the original Space Colony team still work at Firefly and we’re all thrilled to see the game finally getting the exposure it deserves! I really hope players enjoy the new single player content and cool Steam features.”

Nearly twelve years after release, Space Colony: Steam Edition is more feature rich and visually enhanced than ever before. Created exclusively for Steam, this new remastered version will include Steam Achievements, Trading Cards, Steam Workshop support and Steam Cloud for saved games. Space Colony: Steam Edition is the definitive version for fans of the original and the Stronghold series, with which it shares DNA in both gameplay and an irreverent sense of humour. Also supported are new high resolution graphics settings, allowing players to view their entire colony while playing on a single screen.

For more information about Space Colony: Steam Edition visit: http://store.steampowered.com/app/297920

For more information on Space Colony visit: http://www.spacecolonyhd.com/