Archive - 2014

Guild Wars 2 China Launch Date Announced

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BELLEVUE, WA – May 13, 2014: ArenaNet, developer of the acclaimed Guild Wars franchise, today took the stage at a Guild Wars 2 event in Beijing to announce the China launch and reveal that its next release is an in-game festival celebrating China for players around the world. At an event studded with Asia stars, ArenaNet and China-based game publisher KongZhong announced the game officially releases in China on May 15 of this year. Guild Wars 2 is launching there as a one-time purchase packaged or digital game with no subscription fee, the same business model the game uses in the West but a trailblazing approach for the China MMO game market. ArenaNet then used the stage in Beijing to reveal “Festival of the Four Winds,” the next new release coming to Guild Wars 2 players in North America and Europe on May 20. ArenaNet president and co-founder Mike O’Brien previewed a teaser trailer and introduced the release as the game’s first truly global game update.

“We wanted to provide the best possible MMO experience for Chinese players, so we joined forces with KongZhong, an ambitious partner who shared our passion for quality,” O’Brien said. “Together we’ve spent eighteen months preparing – meeting with Chinese players and guild leaders to get their feedback, and working on every little detail of the game. Finally we’re ready to open our arms and join with China as one global community.”

At the event in Beijing, which is still ongoing today during early business hours across the West, ArenaNet and KongZhong are sharing the stage with China super stars, major global brands participating in the game’s launch, and a 30-foot statue of legendary Guild Wars character Rytlock Brimstone. The event’s biggest celebrity performer is singer and songwriter Jike Juan Yi, or Summer, a China super star who KongZhong enlisted to be a prominent Guild Wars 2 spokesperson in launch ads and videos. As a treat for both her fans in China and Guild Wars 2 fans around the world, Summer recorded a music video blending live action and game play to debut a Chinese version of the Guild Wars 2 anthem “Fear Not This Night.” She is to perform the song live at the Beijing event.

In the upcoming release “Festival of the Four Winds,” the Zephyrites have returned to honor the spirit of their trade agreement with Lion’s Arch, a reprieve for the game’s trading hub and cultural center. Lion’s Arch is largely destroyed and still reeling from the devastating attack by Scarlet to end the last series of updates to Guild Wars 2. In “Festival,” players participate in challenges and activities to help raise funds to rebuild the city they helped defend. That includes taking on challengers in the return of Queen Jennah’s Gauntlet, where they can earn rewards by fighting new foes.

ArenaNet and KongZhong are ensuring that players in China share the same Guild Wars 2 experience as their counterparts around the world. Starting with “Festival of the Four Winds,” ArenaNet is synchronizing updates for China to receive new content within days of release in the West. The companies have put painstaking effort towards not just localizing but customizing the game for China, translating millions of words, dubbing tens of thousands of voice over lines, and refitting hundreds of game features and systems. The attention to quality along with Guild Wars 2’s success in the West have been a big part of KongZhong’s campaign, sending the message to players that China is primed for premium MMO games, and watching it resonate among China press who have named Guild Wars 2 as one of the most anticipated games of the year.

Guild Wars 2 officially launches in China on May 15 at 10:18 a.m. Beijing time, drawing on the luck Chinese culture ascribes to the number eight.

Guild Wars 2® is a visually stunning MMO that offers players the epic grandeur of a massive role playing environment combined with innovative combat mechanics, dynamic events, and customized personal storytelling. Building on the success of Guild Wars, NCSOFT and game developer ArenaNet™ have created an MMO that lets gamers play the way they want, while at the same time retaining the no-subscription-fee business model that made the original Guild Wars so popular.

For more details on Guild Wars 2 and its releases, please visit www.guildwars2.com.

Alex Mayberry Joins Star Citizen Team

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LOS ANGELES, May 13, 2014 — Game industry veteran, Alex Mayberry, who most recently was lead game producer at Blizzard Entertainment, is leaving that position to take on an executive producer role at Cloud Imperium™ Games (CIG), the makers of the crowd funded space sim, Star Citizen™. Mayberry will be overseeing all product development for Star Citizen and managing CIG’s distributed development process across all production studios (both owned and contracted) including Santa Monica, Austin, Manchester and Montreal. Mayberry will be reporting directly to CIG co-founder and CEO, Chris Roberts and begins his duties immediately.

Mayberry has spent 18 years designing and producing award winning games. His career in the industry began as a level designer at Xatrix Entertainment. After stops at Electronic Arts and Kalisto, Mayberry spent three years as creative director and executive producer of the America’s Army game project. From there he moved to Blizzard as a producer, where he worked on the World of Warcraft (WoW) expansion packs and was lead game producer for Diablo III.

“I don’t think we could have found a better fit than Alex Mayberry for helping me manage Star Citizen’s development,” said Chris Roberts. “Alex brings a wealth of experience in managing very large online games with huge communities, including the biggest of all, World of Warcraft.

“Star Citizen has grown from my crazy dream to one that is shared by more than 400-thousand other crazy dreamers, with new ones joining every day, all united in attempting to build the most ambitious space sim and sandbox game ever. What makes this quest even tougher is that we are committed to do this in a fully open environment, with the ongoing involvement of the community, and sharing portions of the game as it’s developed for feedback while working on the bigger feature set. That means even though we’re a ways out from the full game being finished, we are still in a live environment with an enormous number of users. That brings a whole new set of challenges.

“Alex brings invaluable experience in managing a live game while developing new content, something he did with WoW for Burning Crusade and Wrath of the Lich King. After working on those games, he ran the development efforts as lead producer of Diablo III and helped manage a game, already several years in development, across the finish line with rave reviews and acclaim. From there he followed up with the Diablo III expansion, Reaper of Souls.

“As a long-time veteran of Blizzard he has an almost fanatical commitment to quality and playability, which makes him a great fit creatively. He has a sterling reputation in the industry, having helped manage many successful teams and he’ll bring that same kind of winning style to Star Citizen.”

“After 10 years at Blizzard, I didn’t think that there was anything that could ever get me to leave,” said Mayberry. “But then Chris invited me to come check out Star Citizen, and after seeing the game and listening to Chris talk about his vision, I knew that I had to be a part of it. Star Citizen is bold and ambitious, with a unique and innovative approach to game development. I am extremely excited to be joining the talented people at Cloud Imperium Games, and I strongly believe that together, with Chris Robert’s direction and the support of the player community, we will set a new standard for AAA games.”

Star Citizen is a crowd funded game that officially launched on October 10 of 2012. Since that time Roberts’ company has raised more than $43.6 million from backers all over the world making Star Citizen the top ranking crowd funded project ever.

HauntX Haunter’s Retreat And Trade Show (Halloween/Review)

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Being a person who could devour as many “haunt” events as you can throw at me, I have become accustom to having travel great distances often by car to get my fix of the creepy crawlies throughout the year. So imagine my great surprise when I heard that the HauntX Haunter’s Retreat and Trade Show was coming to the town I currently haunt – good old Reno, NV! HauntX is not a new name to those in the business but it recently came under new management and they decided to spend this year in one of the West’s most haunted territories, especially since Reno is just a crow’s flight from Virginia City and its very dark history.

First thing folks need to realize is a haunter’s trade show is different from a haunt convention. There aren’t rooms filled with the cast of Planet of The Apes waiting to sign autographs or panels with the cast of The Monster Squad – this is an event where home haunters, experts on makeup and electronics, and professional grade special effects companies get together and talk serious shop all day and unwind all night. You get to learn tips on Disney grade animatronics or watch a winner from Faceoff (Nicole Chilelli) perform makeup work using the highest quality makeup all in an effort to up your haunting game.

The weekend started on Thursday with some heavily advanced classes followed by a haunt tour of Virginia City. A limited number of people were bused up and guided to the creepiest places in an already creepy town where EMPS were recorded and the night was full of spirited fun with spirits flowing when everyone returned to the host hotel Circus Circus.

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Friday morning started off a bit quiet with weather issues slowing arrivals down and attendees recovering from the night before (hey it is a retreat after all!). As winds died down and everyone started rising from bed things started to get going with sessions during the day on how to take purchased plain skeletons and make them look freshly dug up, how to program animatronics, even sliding stunts and safety from GamingShogun.com friend, Ron “Wilson” Rivera. I took my first lesson in soldering and want to send a special thanks to Mike Warren of Indstructables and Haunt Hackers for their amazing patience with me. All the classes were taught by legends in their field, many of which have multiple decades of experience. These are the folks that can make your haunt an event that receives hundreds of guests a night.

Speaking of night time fun, each evening featured a different activity. Friday night, the organizers of Reno’s annual vampire crawl worked with HauntX to throw the event on this weekend so that Reno could show some ghoulish hospitality. Luckily most of the vampires didn’t sparkle (just a few). Saturday was the HauntX Masquerade Ball where costumes were encouraged but not required and the DJ mixed tunes with greatest hits of creepy flicks. Personally I was delighted to see a Dr. Horrible cosplayer and a couple of Pirates Of Emerson folks decked out in their seafaring garb. When the weekend was all said and done and the props, makeup and electronics were all stored away there was a pizza party and viewing of Killer Klowns From Outer Space.

As a haunt reviewer I have a greater appreciation of some of the techniques employed and how haunts can better utilize them. Now I can not only review whether or not scares or illusions are effective I can tell if a fog machine would benefit from a chiller or whether or not a haunt is due for a new or higher quality spray system. It was a fun and exhausting weekend and I am already looking forward to next year. I promise to practice my soldering before it rolls around again!

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Knott’s Berry Farm Unveils All-Day Meal Plan Passes

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BUENA PARK, CA (May 2014) Knott’s Berry Farm offers its guests a new way to customize visits to the theme park while enjoying valuable savings with the introduction of two new dining options: the All Day Dining Plan and Single Meal Deals. Both options serve up inventive and convenient ways for guests to savor the variety of entrees at dining locations throughout the theme park.

The All Day Dining Plan can be purchased online while guests plan their fun-filled day at knotts.com. For just $29.99+tax and applicable fees, guests can enjoy a wide variety of entrées, including mouth-watering pizza, flavorful tacos, and juicy burgers. Every 90 minutes, guests can dine again and select from one of 20 combinations at any of the six participating dining locations throughout the park.

Single Meal Deals, available exclusively online for just $13.99+tax and applicable fees, offer the convenience of pre-purchased vouchers redeemable for a variety of combo meals at the lowest available price. Upon arrival at Knott’s Berry Farm, guests can redeem their Single Meal Deal vouchers for one of nearly two dozen meals that include an entrée, a side and a 20 oz. fountain drink. Single Meal Deals are available at six dining locations throughout the park, including Sutter’s in historic Ghost Town and Coasters in the new Boardwalk area. Knott’s Soak City Water Park guests can enjoy the new dining plans at Long Board’s Grill, summer long.

These convenient additions make the Knott’s Berry Farm dining experience more fun and affordable than ever. In 1920, delicious boysenberry recipes made the Farm famous, and that same commitment to outstanding culinary quality and superior guest service is why guests from all over the world return to Knott’s again and again.

For information about Knott’s Berry Farm, and a complete list of All Day Dining and Single Meal Deal entrees and locations, visit www.knotts.com. (Locations and entrees are subject to change.)

The Art of the Game Documentary Now on Machinima

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Machinima has released The Art of the Game, a new feature-length documentary film from the co-producer of Muscle Shoals – a 2013 Sundance Film Festival selection. The film is directed by Matthew Davis Walker of Story Developing, and executively produced by 2K, publisher of popular video game franchises such as BioShock, Borderlands, NBA 2K, WWE 2K, Sid Meier’s Civilization and XCOM.

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ARCHOS Unveils ArcBook

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Denver – May 12, 2014 – ARCHOS, a pioneer in Android™ devices, unveils the ARCHOS ArcBook, the first Android netbook with touchscreen designed with productivity and value in mind. The ARCHOS ArcBook offers students and mobile professionals the convenience of a keyboard and trackpad and the superb user-experience and mobility of an Android tablet at a budget-friendly price.

Productivity-focused software

Available for $169.99, the ARCHOS ArcBook is the ultimate value-packed, on-the-go productivity machine running Android 4.2 Jelly Bean. It is preinstalled with Office suite Pro 6, making creating and editing Word, Excel, PowerPoint and PDF files easy.

It allows access to all Google services, including the Google Play application store, Google Chrome web browser and other Google Apps such as YouTube, Gmail, Translate and more. It also comes with 15 GB of free Google Drive cloud storage, enough to store a plethora of documents.

Feature-rich hardware

The ARCHOS ArcBook has a 10.1-inch touchscreen with a full keyboard and integrated Android shortcuts keys to maximize typing speed. Connectivity and expandability have been boosted thanks to a full USB host port and it has enough battery power for more than 10 hours of continuous use.

“ARCHOS ArcBook combines a consumer-friendly tablet experience with the productivity of a netbook,” says Loïc Poirier, CEO of ARCHOS. “The ARCHOS ArcBook furthers our commitment to providing feature-rich, consumer-friendly technology at an affordable price.”

For more information about ARCHOS ArcBook or the entire selection of smartphones, tablets and connected objects, visit us at www.ARCHOS.com

The Amazing Spider-Man 2 Review (PC)

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Our friendly neighborhood Spider-Man has been around in movies, television and video games for decades and he always has his young, sarcastic wit and super-human abilities. Still, when it comes to video game titles based off movies there is a stupendous fail rate. The recent exhumation of all the buried E.T. Atari cartridges in the desert is the supreme example of this. If you tell someone you are about to play a super hero game they smile, then when you tell them it is the tie-in to the latest movie they cringe! That brings up the question, can the world’s favorite web-slinger survive the curse?

Hands On:
Fret not, true believer, the makers of The Amazing Spider-Man 2 approached the game as one part comic, one part movie tie-in, and one part super hero game. To start with there are cutscenes and witty comments that feel like a comic book. The voices are mostly cartoony as is the dialogue to make sure this game played to the true fans of Peter Parker and his alter-ego. It is done so well I wouldn’t be surprised if the comic decided to add the storyline to its hallowed pages.

The game is setup in a sandbox style so you have missions which directly relate and tie to the movie’s plot but at the same time there are tons of side missions and challenges to do. These side missions fit in with all the best sandbox games these days. Playing the main storyline will feel like playing out the movie as film tie-ins should but the sandbox freedom makes it so that it doesn’t seem like just a retelling of the movie on rails which is where a lot of film games go wrong.

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Spider-Man gets to use his most recent film suit but he can also use his originals such as his coat with a red ski mask and the one that was his first actual Spider-Man costume that got shredded up. He can also unlock new suits, each with strong points and weaknesses, as well as the ability to be leveled up. So, for example, one of his suits add a lot to stealth ability for when he has to sneak past an enemy. Another suit is all about power and critical hits. Doing side missions, challenges, and objectives will increase the suit’s level and unlock your abilities, giving you a better chance at completing the main quest line.

Spider-Man has the spider sense, part of which will let him know if an enemy has sighted him and plans to attack and another part that shows you where enemies are nearby. It also shows you which way they are facing and how aware they are of you being there. At this point for gamers who like to run the gambit of super hero games things should really have begun to sound familiar. These are all things that the Batman: Arkham game series have perfected and implemented a while ago. The Dark Knight has even developed a way of using the bat claw that makes you feel like you are swinging from a web and the exact same technique is used in The Amazing Spider-Man 2. This “enemy sense” and radar have been used in other games like Assassin’s Creed and Dark. It really brings up the concept that if it works well and fits the play model, why not use it? So what if it is the same technique in all the games as long as it is successful. Plus, it makes the game’s learning curve a lot faster which helps make your gameplay smoother.

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Spider-Man has some of his own unique moves, and web-swinging throughout the city has to be one of the most fun. It takes a little getting used to, especially if you want to get a particular place the temptation can be to use the webshot (bat claw) technique and shoot from perch to perch or scale building after building (a technique perfected in Saint’s Row The Fourth). It is really easy to overshoot your turns or miss a web when trying to make one. Once you get the hang of it though you will find the thrill that Spidey always exhibits when he is doing it.

Your web-shooter soon becomes your best friend in fighting since you come to a gun fight in your tights. There are a lot of different techniques you unlock and some are fun to do just for the heck of it and some are the only way to beat mini-bosses. I won’t give too much of this away, discovering these powers and their best uses is one of the greatest parts of the game and had me walking around pretending to shoot fake webs between game times. As a kid my best friend had web-shooters that shot silly string… I was jealous of it then and I am even more jealous of it now.

I have to mention that I love Stan Lee cameos in all things Marvel and this is probably one of the best ones of all time. Excelsior!

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Last Call:
I’ve learned we no longer have to fear the movie tie-in games because developers have gotten the point that they can create their own games with all their favorite gameplay styles and techniques and still work in the story. It has been said that “Life is what happens between the panels” and that is so true in a well done video game based on a comic or a movie. Tell the story but make the character breath by his action outside the storyline. The Amazing Spider-Man 2 is a great game, a blast to play, and worthy of the franchise’s name.

[easyreview title=”The Amazing Spider-Man 2 Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”5″ ]

Alien: Isolation Developer Diary — “Creating the Cast”

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MAY 9th, 2014 — “When this job came across my desk I read the case history. I know why you’ve been working in the region where she went missing. You’re still looking, aren’t you?” – Samuels, Weyland-Yutani

15 years after the Weyland-Yutani vessel, Nostromo, went missing, Amanda is still looking for answers as to what happened to the ship… and her mother. Now an employee of the company, she discovers the flight recorder has been found and taken to Sevastopol, a decommissioned trading port on the fringes of space. Falling apart and barely operational, the station has a dwindling population that scavenges resources from the little that remains, doing what it can to survive each other and the ever present deadly threat of the Alien.

Alien: Isolation™ is a first-person survival horror game capturing the fear and tension evoked by Ridley Scott’s 1979 classic film. Players find themselves in an atmosphere of constant dread and mortal danger as an unpredictable, ruthless Xenomorph is stalking and killing deep in the shadows. Underpowered and underprepared, you must scavenge resources, improvise solutions and use your wits, not just to succeed in your mission, but to simply stay alive.

Alien: Isolation will be available from October 7, 2014, for Xbox One, PS4™, Windows PC, Xbox 360 and PS3™.

For more information and to keep ahead with the latest news, find us at www.alienisolation.com, follow us on www.facebook.com/alienisolation and join the conversation on www.twitter.com/alienisolation.

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Human Element to be Published by Nexon

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TOKYO–(BUSINESS WIRE)– NEXON Co., Ltd. (“Nexon”) (3659.TO), a worldwide leader in free-to-play online games, today announced that it has secured worldwide publishing rights for Human Element, an open-world first-person survival title developed by Nexon’s strategic partner Robotoki Inc. Robotoki is a Los Angeles-based game development studio led by Robert Bowling, former Lead and Creative Strategist of the Call of Duty franchise.

Set 35 years after a zombie apocalypse, Human Element combines action, strategy and resource management to offer players the ability to create multiple human survival scenarios. The game features a cinematic, immersive, first-person experience using the latest CryEngine technology, and combines innovative new Streaming and Segmented World massively multiplayer online (MMO) game technologies to achieve a large open-world MMO experience while maintaining the high visual fidelity of a first-person shooter (FPS).

“We are excited to work with Robotoki to bring this exciting game to consumers in North America and around the world,” said Owen Mahoney, President and CEO of Nexon. “This announcement marks an important milestone in the strategic partnership we formed with Robotoki in February 2013 and furthers our goal of developing groundbreaking, AAA quality free-to-play games.”

“Partnering with Nexon has allowed us to achieve our ambitious vision for Human Element,” said Robert Bowling, President and Creative Director of Robotoki. “Combining the fast paced, cinematic, visceral gameplay that our team is known for with the exciting MMO social experience and expertise of Nexon, we are redefining the genre of survival games with an unprecedented level of detail within an open-world experience.”

Human Element is scheduled for global release on PC in the fourth quarter of 2015. Find out more at http://www.humanelementgame.com/