Archive - 2014

IndieCade Announces Lineup for E3

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LOS ANGELES—MAY 30, 2014IndieCade, the premier international festival of independent games, will bring more than 30 independently developed games for this year’s IndieCade Showcase @ E3, providing the largest diversity of indie games and developers of any exhibitor at the show.

The 2014 IndieCade Showcase @ E3 is presented in collaboration with Hosting Partner The Entertainment Software Association (ESA) and will be located in South Hall, Booth #2835.

Each game selected for the E3 Showcase was curated from submissions for this Fall’s IndieCade Festival, to be held in downtown Culver City, CA October 9-12. The E3 lineup serves as a preview of what’s to come at the larger fall IndieCade event, and covers nearly all platforms and genres, while also defining new categories, and will include emerging game technologies like Virtual Reality.

“The titles we’ve selected demonstrate the diversity and vibrancy of the independent-development community and represent the best of IndieCade’s mission and goals,” said Stephanie Barish, chief executive officer and founder, IndieCade. “We are thrilled to work with the ESA, as well as our partners at Sony Computer Entertainment America (SCEA) and OUYA, to bring the world’s best emerging developers, student teams, and established independent creators to E3, the industry’s grandest stage. We hope everyone takes time to stop by the booth and see something a little different.”

Key partnerships with Premier Sponsor SCEA and OUYA are providing additional titles that will be featured on each platform. SCEA will offer three games on PlayStation platforms, including Hohokum, Counterspy, and Hotline Miami 2: Wrong Number, while OUYA will offer several games for the OUYA, including Thralled, Toto Temple Deluxe and So Many Me.  Details on these titles can be found below.

Additionally, during E3, IndieCade will host an in-booth tournament using Sportsfriendsfor PlayStation 4. There will be three total qualification periods on Tuesday andWednesday, in Hokra, BariBaraBall, and Super Pole Riders. Those who qualify will compete in a tournament to be held Thursday morning. More details will be released via the IndieCade twitter feed [@IndieCade] during the event.

Games that will be available to see and play at the IndieCade Showcase @ E3 include:

HOHOKUM [PlayStation 4] by: (Presented by SCEA) developed by Honeyslug for PS4, PS3, and PS Vita, Hohokum is an expressive and mesmerizing universe where players take on the role of a curious flying kite-like being. Brought to life by the imaginative artwork of Richard Hogg and an entrancing original soundtrack from talented artists in collaboration with Ghostly International, players will embark on a big game of hide and seek to explore vibrant worlds and discover their secrets to find each of their friends and unlock new levels.

COUNTERSPY [PlayStation 4, PlayStation 3, PS Vita, Mobile] by: (Presented by SCEA) from upstart indie studio Dynamighty comes CounterSpy, a new side-scrolling stealth shooter for PS4, PS3, PS Vita, and mobile platforms. Combining the spy mythology and bold aesthetics of the 1950’s and 1960’s and set during the Cold War,CounterSpy puts players in a rogue third spy agency, C.O.U.N.T.E.R., tasked with infiltrating military bases in search of launch plans needed to stop world superpowers from blowing up the moon!

HOTLINE MIAMI 2: WRONG NUMBER [PlayStation 4] by: (Presented by SCEA) the brutal conclusion to a gruesome saga, Hotline Miami 2: Wrong Number follows the escalating level of violence through multiple factions born from the events of the original game. Switch between several distinct characters and factions – each with their own motivations and methods of execution – as story lines intersect and reality slips away into a haze of neon and carnage. Blistering combat, an unmistakable visual style, and a powerfully intense soundtrack that will once again push you to the limit and have you questioning your own thirst for blood.

THRALLED [OUYA Exclusive] by Team Thralled: (Presented by OUYA)Thralled follows the journey of a young woman named Isaura, a slave traumatized by the disappearance of her child and tormented by memories of an agonizing past. After years living under oppression, she escapes and takes to the thick forest to locate her lost son.

TOTO TEMPLE DELUXE [OUYA Exclusive] by Juicy Beast: (Presented by OUYA) From the makers of Knightmare Tower, Toto Temple Deluxe is a 2D platforming local-multiplayer game where up to 4 players must hold on to a goat for as long as possible, while their friends jump and dash around trying to knock it out of their hands.

SO MANY ME [OUYA, PC] by Extend Interactive: (Presented by OUYA) a new innovative twist on puzzle solving and platforming with a charming 2D art style. The game stars Filo and his band of misfit clones as they attempt to save a world threatened by an ancient, malevolent evil.

ROAD NOT TAKEN [PlayStation 4, PS Vita, PC, MAC] by Spry Fox: an original puzzle about life’s surprises where players adventure through a vast, ever-changing forest in the aftermath of a brutal winter storm.

FRACT-OSC [PC/Console] by Phosfiend Systems: a musical exploration game where the player explores a vast landscape of an abandoned world that was once built on sound. FRACT features a beautiful open world to explore and decipher with music-based puzzles, stunning visuals, and an amazing score that evolves as you play.

WHAT?!? OH… [Table] by Games Without Strings: What?!? Oh… started as a simple, experimental mechanic where players could generate a conversation simply by playing back and forth phrase cards from their hand. Randomly chosen Starter Emotions, Settings, and Comments start the game with a laugh and a concrete scene, and ensure that no conversation is ever the same twice.

DREI [Mobile] by Etter Studio: Three builders have to work together to build a tower in a game about skill, logic and collaboration. The game connects players across the world to help each other in the battle against gravity.

LONG TAKE [PC/Console] by Turtle Cream: A platformer that is not a platformer. A player that isn’t really the player. In Long Take, you play as a cameraman who must keep the hero inside of the viewfinder to record a cool gameplay video.

GROW [Table] by Chris Hasssebrook: A 3-dimensional strategy game where 2-4 players compete to become the dominant flower color on an abstract tree. Key mechanics include territorial acquisition, a 3-Dimensional modular board, route building, and a light simulation that mimics the growth of an actual tree.

SLAP .45 [Table] by Gnarwhal Studios: takes three of life’s most fundamental elements (slapping, westerns and making rash decisions) and turns them into a card game. When a card is drawn, every player acts simultaneously to shoot each other or jump to cover. The winners will need to have quick wits and even quicker hands to be proclaimed the fastest slap in the west.

PROJECT HEERA: DIAMOND HEIST [PC, PS4, Xbox One] by Mazhlele: A top-down, team-based multiplayer game that pits players as thieves or cops in a battle over who can steal or defend diamonds.

HACK N SLASH [PC/Console] by Double Fine: A puzzle action game about hacking where players reprogram object properties, hijack global variables, hack creature behavior, and even rewrite the game’s code. With advanced hacking mastery, players can dive directly into the game’s assembly in the form of procedurally generated dungeons and modify the live-running code.

ELEGY FOR A DEAD WORLD [PC/Console] by Dejobaan Games: Three portals to long-dead civilizations await you. Your job is to explore these worlds, write about what you find, and share your stories with the rest of the universe. Other players will read what you write and assess it. Your goal is to write something so moving that a thousand others applaud you. Each of the three worlds was inspired by the works of a British Romance-era poet: Shelley, Keats, and Byron

CELESTIA [PC, MAC] by Yang Shi  and Cheng Yang: a vocal interaction game where the player guides a newborn star through the universe by singing different pitches/notes to help the star absorb satellites and fend off treacherous threats in her journey of stellar evolution.

BLOOM – The Game [Installation] by Plethora Project: Commissioned by the Greater London Authority as part of Wonder series to celebrate Olympics and Paralympics games, ‘Bloom’ is and interactive architectural installation designed and developed by Alisa Andrasek and Jose Sanchez from The Bartlett School of Architecture at UCL, London. The project proposes a crowd-sourced approach for assembly by using game mechanics as part of the design of one unit. This unit (The ‘Bloom Cell’) would be produced in an Array of 60.000 identical copies where proposed for manufacturing allowing and expecting the public to Play and assemble diverse formations.

STORY POPS [iPad, iPhone] by Localite Games Inc.: StoryPops empower young readers with a smartphone as a dynamic prop to PLAY with their favorite stories and lets readers enact narrative events or roleplay with characters.

CLOSE CASTLES [MAC, PC] by Sirvo: a fast-paced competitive city builder that plays like a fighting game; destroy the opponent’s castle by first building a thriving kingdom. Plop down houses, draw roads to your enemy, and watch your loyal citizens attack!

XING: THE LAND BEYOND [PC, Oculus Rift] by White Lotus Interactive: an atmospheric first-person puzzle adventure where players are crossing between life and death, solving environment-based puzzles and gaining/using powers such as Rain and Snow.

ANAMNESIS [PC, Oculus] by Studio Guts:  a first-person exploration game set in near-future L.A. that is recovering from a deadly virus. You are a FEMA relocation agent visiting a temporary shelter complex in order to find out why some of the tenants have lost contact. The Oculus Rift serves as a secondary display port: the monitor displays the first-person view of the character, but players may bring up the Oculus Rift to their eyes at any time in the game to inspect game objects. In the game’s fiction, these are specially designed goggles that read “psychological imprints” left by people that were previously there, giving players the narrative perspective of the character who lived in the space. Anamnesis uses this technique to explore multiple narrative perspectives, environmental storytelling and the utilization of role-play and ritual in the gameplay process.

TETRAGEDDON GAMES [PC, MAC, Flash, iPad, iPhone] by AlienMelon: a digital gallery of “Pop Games” based on our collective cultural taboos, icons, and humor, that encourages players to creatively engage in the creation of itself – it is the internet, in the form of a game, a narration of the dynamic times we are in.

GLORKIAN WARRIOR: THE TRIALS OF GLORK [PC, iPad, iPhone, Xbox One] by PixelJam: a collaboration between acclaimed comic book artist James Kochalka and indie game studio Pixeljam that is a unique hybrid of Galaga-style shoot ’em up, simple platforming action and Saturday morning cartoon

please be nice 🙁 [PC/Console] by Aran Koning: a PC game where the players come up with the features. The first player that beats the current version of the game gets to submit a new feature for the next version of the game. After that, we update the game with the suggestion added to the game and then the cycle restarts.

CAVE! CAVE! DEUS VIDET [PC/MAC/Linux] by We Are Muesli: a PC/Mac episodic visual novel inspired by the works of 16th century Dutch painter Jheronimus Bosch. Strange things happen in Lisbon Museum when 17-year-old punk rocker and Jedi-wannabe Hoodie meets a weird messenger who seems to know too many things about one of Bosch’s most enigmatic paintings, the Temptation of Saint Anthony triptych.

NOVA-111 [PC/MAC/Linux] by Funktronic Labs:  a sci-fi themed turn-based adventure game with a twist of real-time action. Navigate your trusty orange science vessel as you voyage through mysterious planets in search for the famed scientists who were lost into the cosmic REAL-TIME vortex.

T.R.E.E. [PC, MAC, iOS] by Franz Michael Ressel: a continuous, community-driven art development game where a community works together to grow and shape a tree to be their own over the course of a few days or weeks.

CHOICE CHAMBER [PC/Console] by Michael Molinari: a game that allows an audience of any size to play along through an endless series of dangerous chambers, providing feedback that changes how the game evolves in real time. Choice Chamber is designed to be played while being streamed live on Twitch, and anyone watching can participate by simply typing in the chat box. A series of polls ask viewers to vote on certain aspects that alter the game’s progression in real time, or viewers can trigger special events, friendly helpers, and even attack the boss themselves.

…and then it rained [Mobile] by Megagon Industries:  a minimalist arcade game and an acoustic and visual experience. Set in an abstract world, the player has to catch colored and different sounding rain drops by dragging and reordering matching towers, resulting in a rhythmic and nearly meditative world of sounds and colors.

BOUNDEN [Mobile] by Game Oven: a whimsical dancing game with choreography by the Dutch National Ballet. Twist and twirl elegantly, or get entangled with a friend. Holding either end of a phone, you tilt the device around a virtual sphere following a path of rings.

MONSTERMATIC [Mobile] by Mico Studio: a new engaging and entirely customizable monster creator for iOS devices. The game’s cartoon style, monsterific personalities, playful atmosphere and wealth of tools assist the player in creating their very own custom monster to play with, interact with, and bring to life through the magic of 3D printing at the click of a button.

PAPARAZZI [PC/Console] by Mike Longley:  a frantic multiplayer game where two players take the role of either a celebrity or the paparazzi. The paparazzi must take photos of the celebrity, as the celebrity must avoid the paparazzi to reach their limo with some dignity!

CHOOSATRON DELUXE ADVENTURE MATRIX [Table] by Monkey With A Mustache: a Wi-Fi connected Choose Your Own Adventure®-inspired story printer, blending digital and analogue storytelling. It is designed to be easily assembled by kids into a small interactive fiction game box, and encourage social reading, learning, and play. As you play, you make decisions that affect the outcome of the story printing out on the thermal paper. This results in a paper scroll artifact, representing a linear, personal path through a much larger story.

ABOUT INDIECADE FESTIVAL
The IndieCade Festival has proven itself as the spotlight location for the best, the brightest, and the most inspired independent games in the world, and annually welcomes some of the most innovative and artistic developers in the industry.  Past festivals have included premiered games and award winners that have gone on to change the industry, including Braid, Flower, Alien Hominid, Johann Sebastian’s Joust,Skulls of the Shogun, and Towerfall among others.

IndieCade Festival 2014 will be held in downtown Culver City, CA October 9-12 and passes will be on sale soon to the general public.

ABOUT INDIECADE
Applauded as the “Sundance of the videogame industry,” IndieCade supports independent game development globally through a series of international events highlighting the rich, diverse, artistic and culturally significant contributions of indie game developers. IndieCade’s programs are designed to bring visibility to and facilitate the production of new works within the emerging independent game community. Annual events include IndieCade East, IndieCade’s Showcase @ E3, and IndieCade Festival, the largest gathering of independent game creators in the nation. For more information, visit indiecade.com.

Visit our Website: IndieCade.com
Follow us on Twitter: @IndieCade
Like us on Facebook: https://www.facebook.com/IndieCade
Information on IndieCade Foundation:  http://www.indiecade.org

MSI Announces All-in-One Gaming PC

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City of Industry, Calif. – May 29, 2014 – MSI Computer Corp, a leading high-end manufacturer of computer hardware products and solutions, unveils their full line-up of the world’s first and most powerful gaming All-in-One computers, including the NVIDIA® GTX 880M powered 27” AG270with speakers & amplifier empowered by Yamaha, and the ultra-slim 24” AG240 and 22” AG220.

“MSI’s squadron of gaming AIOs takes gaming to the next level and outperforms any other unit on the market,” says Andy Tung, CEO of MSI Pan America.  “The state of the art components shreds gaming benchmarks, delivers an immersive gaming experience and is hands down the most superb combination of style and performance.”

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Superior Performance

 

MSI’s new gaming AIOs pack the same high-performance components found in bulkier desktops into an attractive and compact design, including Intel® Core® i7 processors for ultra-fast speed, NVIDIA® GeForce® GTX 800M series graphics for outstanding image quality, up to 8GB of GDDR5 RAM, and Killer Gaming Networking for lightning fast and lag-free connectivity.

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To provide even more devastating power, select models feature Super RAID (2 SSD’s in RAID 0), touchscreen capabilities and Blu-Ray disc burner.   Super RAID and Plextor True Speed Performance Technology delivers unprecedented and stable long-term speeds by eliminating the drop in read/write speeds experienced by SSDs after long use.  This combination results in stable and reliable read speeds of up to 1000MB/sec.

MSI - AIO Storage

Immersive Multimedia Experience

 

While most competitors are using last generation graphics cards, MSI’s AIO Gaming  PCs are armed with the next generation NVIDIA® GTX 800M series graphics, including the high-end NVIDIA GeForce GTX 880M in the AG270 models. MSI’s newest AIOs deliver unparalleled sensory experience for both gamers and multimedia lovers.

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To take advantage of NVIDIA® graphics capabilities, MSI equipped the AIOs with an anti-glare, anti-flicker matte display with their proprietary Eye Pro Technology.  MSI’s AIO displays stabilize the electrical current to prevent flickering in standard displays while decreasing eye fatigue by generating 75% less blue light.

MSI - AIO Flicker

MSI’s gaming AIOs have the ability to connect to two external displays to create the ultimate surround gaming experience.  They can also act as an external monitor for your next gen consoles or multimedia players with their Instant Display technology. Without even the AIO system powered on, you can still use it as a monitor to play when you plug-in any game console system.

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Select models also come with Yamaha speakers and amplifier and Sound Blaster Cinema.  Yamaha Hi-Fi speakers and amplifiers pump out hi-fi sound through two powerful full range speakers flanked by an independent subwoofer, amazing gamers with a broader sound spectrum that produces deeper explosions, clearer footsteps and livelier gaming.

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Customizable Software

 

All AIOs come with MSI Gaming Control Center, a user-friendly control center to personalize image quality, turn the AIO into a Wi-Fi Hotspot for internet sharing, adjusting peripherals such as webcam and microphones, and performing system checks.  MSI also makes live streaming and video uploading easy with XSplit Gamecaster, a software that automatically detects the best streaming settings, eliminating the need to adjust settings.  Gamecaster allows gamers to add, resize and position a webcam feed, draw on screen and modify videos.

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MSI’s new lineup of gaming AIOs come with a full 104 –Key gaming keyboard and a 3,500 dpi gaming mouse, and will be available next week at Newegg, Amazon and all other major e-tailers starting at $1,249.99.  For more information about MSI’s selection of AIOs, gaming laptops and more, including full specs and high resolution images, please visit www.us.msi.com or contact Pedro Chen at pedrochen@maxborgesagency.com.

AG220, AG240, and AG270 Specs

 

MSI - AIO Specs

 

About MSI

Founded in 1986, MSI is driven and motivated by customer satisfaction.  A worldwide leader in computer components, MSI boasts a state-of-the-art R&D department, an annual production of motherboards and graphic cards reaching the tens of millions and sales in over 120 countries.  MSI reaches the consumer and commercial markets with a product lineup that includes notebook PCs, All-in-One PCs, servers, IPCs, robotic appliances and vehicle electronics.  MSI’s slogan, Innovation with Style, represents the company’s core value “Innovation” and “Style” and embodies the company’s pursuit of excellence through quality products, user-friendly designs and cutting-edge technology.

To learn more about MSI’s complete line of products, visit us.msi.com  or follow us on Facebook at facebook.com/MSI.ComputerUS and Twitter at http://twitter.com/#!/msiUSA.

War Thunder PS4 Release Date

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(MOSCOW, RUSSIAN FEDERATION) – May 29, 2014 – Award winning developer and publisher Gaijin Entertainment announced that June 3, 2014 marks the F2P blockbuster military MMO game War Thunder maiden mission in the US on PlayStation®4 (PS4™).  It will also celebrate Gaijin Entertainment’s global PS4 strike, releasing the massively destructive Ground Forces Expansion.

To complete the epic scale of War Thunder, Ground Forces Expansion will provide those who possess a thirst for war, but prefer having their treads rumbling across the ground, the ability to unleash a blitzkrieg like attack upon foes. In the very near future, the complete War Thunder experience will include cross platform compatibility allowing the combined battles with more than seven millions players worldwide, across PS4 and PC to battle with or against each other in a do or die effort to lay claim to either the skies or on the ground.

War Thunder on the PS4 will feature lifelike dynamics of real-time war and precision in its details of planes and tanks. DUAL SHOCK 4 Wireless Controller’s intuitive control scheme and ergonomic design provides ease of use and comfort while lock in deadly MMO WWII action. Glorious warfare erupts across a colossal battlefield in majestic 1080p, completely uninterrupted, even in cross platform play against PC foes. War Thunder on the PS4 will also provide players with improved head-tracking system using PlayStation®Camera.

New Screenshots

Bohemia Interactive announces Arma 3 Karts

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Prague, Czech Republic, Thursday 29th May 2014 — A few weeks after the studio shared its 2014-2015 development roadmap for Arma 3 (announcing upcoming DLCs and a major expansion), Bohemia Interactive today posted a new devblog to explain how it aims to prevent a split in the Arma 3 playerbase.

DLC often fractures a game’s playerbase, which is most noticeable in the multiplayer environment, where such a split prevents players that do not own DLC from joining friends who do own it. Given the nature of Arma 3 as an open platform, Bohemia Interactive set itself the goal to develop an alternative solution. While the new strategy is somewhat experimental, Bohemia Interactive’s plan is to make all Arma 3 downloadable content available to all owners of Arma 3, with reasonable restrictions applied to those who have not purchased them.

Consequently, Bohemia Interactive’s approach will enable those who do and do not own Arma 3 DLC to play together. Furthermore, it provides players with a generous try-before-you-buy system. Players will also be able to purchase the DLC directly from in-game, which will unlock the content immediately without having to download additional data. Alternatively, people can also still buy the DLC out-of-game, directly from the Steam Store. Besides offering advantages to players, the new strategy also benefits the Arma 3 development team, who no longer have to maintain multiple sets of data, and will not need to test every single combination of ownership for every game update. Plus, with regards to future playable content, the development team can, to some degree, rely on all players having access to DLC content and features.

Joris-Jan van ‘t Land, Project Lead on Arma 3, explains:
“A key component of our new approach is the idea that, while new content is paid, new features are entirely free. This enables us to grow the platform with significant new gameplay updates for everyone who owns Arma 3, while offering up great extra content for those players who want to experience it and support our ongoing development.”

To try out the new DLC approach from a player, technical, and business perspective, Bohemia Interactive today released Arma 3 Karts – the first paid DLC for Arma 3. Originally announced as an April Fools’ joke via the Splendid Split parody video, the Arma 3 Karts DLC features a 20hp 4-stroke engine go-kart, several kart liveries, playable race driver and marshal game characters, new kart-racing Time Trials and Steam Achievements, plus various race objects to build your own racetracks. As the Karts DLC is considered to be a fun little side-step – and also as a way to trial the new DLC strategy – a portion of the proceeds from the sales of the Arma 3 Karts DLC will be donated to the Czech Red Cross. The total amount raised will be announced on www.bistudio.com in June 2014.

Last but not least, Bohemia Interactive revealed the pricing of their planned DLC packages. While the Arma 3 Karts DLC is available for the exceptional price of 1.49 EUR / 1.99 USD / 1.19 GBP, the Arma 3 Helicopters and Arma 3 Marksmen DLC will be sold separately for 12.99 EUR / 15.99 USD / 10.99 GBP. Those who want the complete Arma 3 experience can save more than 25 by picking up the Arma 3 DLC Bundle for 19.99 EUR / 24.99 USD / 16.99 GBP, which includes Arma 3 Karts, plus the upcoming Arma 3 Helicopters and Arma 3 Marksmen DLC.

The main game Arma 3, which has sold over one million copies to date, is available for purchase from Steam and Store.bistudio.com, where people can pick between the regular edition (44.99 EUR / 39.99 GBP / 59.99 USD) and Digital Deluxe Edition (49.99 EUR / 42.99 GBP / 64.99 USD). The Digital Deluxe Edition includes digital extras such as the Arma 3 soundtrack, maps of Altis and Stratis, a 350-page tactical guide, and a Steam version of the original Arma: Cold War Assault. A boxed version of Arma 3 is sold at many major high-street retailers.

The entire development blog post can be found on Bohemia Interactive’s website.

For more information about Arma 3, please visit the official website at www.arma3.com and follow Arma 3 on FacebookTwitter and YouTube.

World of Tanks Special Retail Package and Soviet Steel Update for Xbox 360 Edition

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May 29, 2014 — Wargaming today announced details for its upcoming Soviet Steel Update for World of Tanks: Xbox 360 Edition, as well as information on the Combat Ready Starter Pack that will offer players a tremendous value and exclusive items for the console free-to-play title.

Representing the largest single content update so far for the title, the Soviet Steel, slated to go live on June 3rd, will enrich the game’s roster with 29 iconic USSR tank destroyers, light, medium, and heavy tanks, bringing the in-game vehicle total to over 150. The intimidating IS-3; a brutal close quarters and urban combat icon, the ISU-152; a high tier tank destroyer, and more will clash on two new battlegrounds—Komarin and Ensk.

The company also announced the Combat Ready Starter Pack, containing a war chest’s worth of in-game gold and other goodies at a discounted price of $19.99. Included in the package are:

  • The premium Panzer 38H Tier II German light tank, famously known for its heavy armor and quick firing gun.
  • 3 days of premium account time granting 50% boost in accumulated Silver and experience.
  • 200,000 in-game Silver.
  • 1500 in-game Gold.
  • 30-day voucher code for Xbox Live Gold status.

The Combat Ready Starter pack will be available this August.

For more information on the Soviet Steel update, visit:

For more information about World of Tanks: Xbox 360 Edition and to create a free account, please visit:

Soviet Steel Screenshots

Call of Duty: Ghosts Invasion DLC Pack Announced

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Santa Monica, CA – May 29, 2014 – Call of Duty® fans should mark their calendars and prepare for Invasion, as Activision and Infinity Ward today revealed the third massive DLC Pack for Call of Duty®: Ghosts. Launching June 3rd first, exclusively on Xbox Live for Xbox One and Xbox 360, Call of Duty®: Ghosts Invasion delivers four new multiplayer maps from unique locales around the world, each with hidden secrets and unique Field Orders. Invasion also includes “Episode 3: Awakening,” the next thrilling chapter in Extinction’s four-part episodic narrative taking players deep into an alien underworld to discover the truth behind the Cryptid attack.

Invasion is available a la carte for a suggested retail price of $14.99, or as part of theCall of Duty: Ghosts DLC Season Pass, which gives fans access to all four epic Call of Duty: Ghosts DLC Packs** planned for release in 2014 – Onslaught, Devastation,Invasion and Nemesis – at the discounted* suggested retail price of $49.99.

Invasion’s four new small-to-medium-sized multiplayer maps feature the fast-paced gameplay Call of Duty fans crave, each one donning a distinct look, feel and unique killstreak. “Departed” is a medium-sized map set in a rural Mexican town during the Dia de los Muertos (Day of the Dead) celebration. The colorfully decorated streets, vendor carts and storefronts provide ample cover for run-and-gunners, and players that complete the map’s unique Field Order will unlock the Death Mariachi killstreak. Armed with dual-wielding pistols, the Death Mariachi settles scores, with each kill turning enemy players into another member of the band, and a temporary squad mate.

“Pharaoh” is the abandoned archeological site of an ancient Egyptian palace. Players will have to be on the lookout for collapsing monuments and urns full of flesh-eating scarabs, among other surprises in this multi-level map. Inside the palace, gamers will battle through multiple chambers ideal for close-quarters combat and short-range weapons, all under the watchful eye of Anubis, the half-jackal/half-human, protector of the dead, who will handsomely reward players who unlock this map’s Field Order.

Invasion’s third map, “Mutiny,” transports players to a remote Caribbean island harboring an eerie pirate hideout complete with abandoned trading posts and prison cells. Speed and stealth are a must as players navigate the narrow and intertwining pathways. However, let ye be warned that gamers taking up positions on the pirate ship moored in the center of the map will become vulnerable to enemy fire from the numerous flanking routes created by the map’s horseshoe shaped dock. Players that unlock “Mutiny’s” Field Order will find themselves escorted by two ethereal ghost pirates, who will happily send enemy combatants down to Davey Jones’ locker on their behalf.

Invasion’s fourth multiplayer map is a refreshed version of the fan-favorite map fromCall of Duty®: Modern Warfare® 2, “Favela.” Since its original release, the Brazilian shantytown has seen substantial change. Buildings once under construction are now complete, while others have crumbled into a state of disrepair. Players must avoid falling to their death as they traverse the map from one building to the next, with ramshackle scaffolding creating varied pathways between structures, and enemy snipers taking advantage of the long sightlines. Players who complete the Field Order in “Favela” will be able to call in heavy air support from a nearby Y-8 Gunship to bring the rain with a 105mm cannon, a 40mm auto-cannon and a 25mm cannon.

Anchoring the Call of Duty: Ghosts Invasion DLC Pack is the next installment in the game’s Extinction mode episodic narrative, “Episode 3: Awakening.” In Awakening, the team descends into the perilous alien underworld to strike at the subterranean fortress of the Ancestors – the mysterious puppet-masters behind the Cryptid invasion. Armed with a range of new hi-tech weapons and equipment, the team must penetrate a series of defensive barriers to reach the Ark and unlock the secrets of the Ancestors’ psychic powers. As the final battle draws closer, the fate of the Earth and the future of the human race hang in the balance.

Call of Duty: Ghosts Invasion will be available June 3rd first, exclusively on Xbox Live for Xbox One, the all-in-one games and entertainment system from Microsoft, and the Xbox 360 games and entertainment system from Microsoft, with other platforms to follow. Call of Duty: Ghosts is rated “M” (Mature – Blood, Drug Reference, Intense Violence, Strong Language – content suitable for persons ages 17 and older) by the ESRB. Call of Duty: Ghosts Invasion is published by Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard, Inc. (Nasdaq: ATVI), and developed by Infinity Ward.

For the latest information, be sure to visit the game’s official Web site atwww.callofduty.com/ghosts, and follow us on Facebook atwww.facebook.com/CODGhosts and on Twitter at @InfinityWard.

Europa Universalis IV: Wealth of Nations Release Trailer

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STOCKHOLM — May 29, 2014 — Paradox Interactive and Paradox Development Studio today launched “Wealth of Nations,” the second expansion to the critically acclaimed empire-building strategy title Europa Universalis IV.

Available now for Windows, Mac, and Linux, trade enthusiasts can purchase Wealth of Nations for the current market value of a barrel of spices, or $9.99, from digital storefronts worldwide as well as on the Paradox Store at www.paradoxplaza.com.

Wealth of Nations takes the award-winning franchise into the rough seas of trading where players can now forge their own trade empires and amass large amounts of wealth by legitimate means, such as creating powerful trade capitals and treating with other nations to gain trade power over a region, or by more lucrative methods like hiring privateers to “help” your rivals unload stored goods from their ships to your own.

After being stuck in customs for a bit, a launch trailer for Wealth of Nations has been released:

Simultaneously Paradox Development Studio has also released the customary free patch containing updates, fixes and new features for everyone who owns Europa Universalis IV. The full patch notes are available on the forum. 

For more information on Europa Universalis IV, please visit europauniversalis.com.

Stronghold 3: The Campaigns Announced for iOS

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Stamford, Ct. – May 29, 2014 – Digital Tribe Games, the premier global publisher for independent game developers, announced today that Stronghold 3: The Campaigns will be available next month for the iPad. Stronghold 3: The Campaigns will bring the same addicting level of excitement and in-depth gameplay from the beloved PC series to the ultimate portable platform. Designed exclusively for the iPad, Stronghold 3: The Campaigns uses realistic physics and high-quality graphics to present daily medieval life in stunning detail.

Download the latest batch of Stronghold 3: The Campaigns screenshots HERE:

Watch the Stronghold 3: The Campaigns launch trailer HERE:

“The Stronghold franchise was met with great success and acclaim on PC and is a perfect fit for the iPad,” said Melanie Mroz, VP of Business Development, Digital Tribe Games. “Fans and newcomers alike can enjoy the trademark real-time castle-building gameplay anywhere in the world, and the talented developers have spent a great deal of time, effort, and care to optimize and fine-tune the game specifically for this platform.”

Stronghold 3: The Campaigns is a unique cross between a city builder and real-time strategy game (RTS). The key to the game is the castle – designing, managing, and defending it. Each of these elements is crucial and players will need to consider all of these components to become a true ruler. Since its original launch in 2001, the Stronghold series has sold more than 3 million copies, making it one of the most popular games in its genre.

Key Features in Stronghold 3: The Campaigns
· Design and build mighty castles from which to launch campaigns
· Build and take control of powerful, imposing armies
· Launch sieges and defend against enemy attacks
· Devise personalized tactics and strategies to vanquish opponents
· Run a medieval economy and manage every slice of gritty, grim medieval life
· Fully dynamic castle construction doesn’t confine players to a grid-based system

Stronghold 3: The Campaigns will be available for the iPad in late June 2014 on the App Store.

Fenix Rage New Screenshots and Platforms Unveiled

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TWAIN HARTE, CA – May 28, 2014 – Costa Rican indie dev studio Green Lava Studios, along with indie games’ veterans at Reverb Triple XP, have just one question for gamers: Can you get the cookie? Get ready to stretch those thumb muscles for Fenix Rage, a new 2D hardcore platformer with stylish retro roots and obsessive level-based challenges coming to Xbox One, the all-in-one games and entertainment system from Microsoft, PlayStation®4 computer entertainment system, Windows PC, and Mac. Fenix Rage will be coming to Xbox One via the ID@Xbox self-publishing program for independent developers.

“The excitement that our team feels is truly overwhelming,” said Eduardo Ramirez, Game Designer and CEO of Green Lava Studios. “We are extremely proud of what we are creating and are busy polishing every aspect of Fenix Rage.”

An inspired and frenetically-paced 2D platformer, Fenix Rage tests players’ ability to run, jump, and dash their way through a maze of dangerous obstacles, across hundreds of lightning-paced levels, all in an effort to track down a shadowy villain.  Loads of different enemies, slick retro-inspired music, vivid level landscapes await gamers with the mettle to play. Players will struggle mightily to climb the Leaderboard with the best time and fewest deaths and then rub it in the face of their friends.

Fenix Rage epitomizes the kind of games with which Reverb Triple XP partners. Green Lava Studios is working in cooperation with Reverb Triple XP for a ‘powered-up’ custom communications and publishing solution that fits its needs as an indie game developer.

Slated for release in fall 2014, Fenix Rage will be coming to Xbox One, the PlayStation®4 computer entertainment system, Windows PC and Mac platforms.  For the latest buzz follow Fenix Rage on Twitter, “Like” the game on Facebook, check out Fenix Rage on Steam, and visit the official Website at www.FenixRage.com.

Fenix Rage will be playable at the E3 Expo 2014 in Los Angeles, CA.

New Screenshots

Tropico 5 Release Date

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Ridgewood, NJ – May 29, 2014 – Kalypso Media has today confirmed that due to a delay in the packaging manufacturing, the North American retail release of the highly anticipated Tropico 5 on PC will now ship to stores nationwide on June 17. Fans and consumers who pre-ordered Tropico 5 for retail will be glad to know that the teams are working hard to solve the manufacturing issue and that they will receive the complete Tropico 5 retail package on this date.

Versions for Xbox 360® and Mac will be available this summer – with a version for the PlayStation®4 platform following in the fall.

Kalypso Media would like to take this opportunity to apologize to consumers for the delay and hope that this will not dampen their Tropico 5 experience.