Stamford, Ct. – May 29, 2014 – Digital Tribe Games, the premier global publisher for independent game developers, announced today that Stronghold 3: The Campaigns will be available next month for the iPad. Stronghold 3: The Campaigns will bring the same addicting level of excitement and in-depth gameplay from the beloved PC series to the ultimate portable platform. Designed exclusively for the iPad, Stronghold 3: The Campaigns uses realistic physics and high-quality graphics to present daily medieval life in stunning detail.

Download the latest batch of Stronghold 3: The Campaigns screenshots HERE:

Watch the Stronghold 3: The Campaigns launch trailer HERE:

“The Stronghold franchise was met with great success and acclaim on PC and is a perfect fit for the iPad,” said Melanie Mroz, VP of Business Development, Digital Tribe Games. “Fans and newcomers alike can enjoy the trademark real-time castle-building gameplay anywhere in the world, and the talented developers have spent a great deal of time, effort, and care to optimize and fine-tune the game specifically for this platform.”

Stronghold 3: The Campaigns is a unique cross between a city builder and real-time strategy game (RTS). The key to the game is the castle – designing, managing, and defending it. Each of these elements is crucial and players will need to consider all of these components to become a true ruler. Since its original launch in 2001, the Stronghold series has sold more than 3 million copies, making it one of the most popular games in its genre.

Key Features in Stronghold 3: The Campaigns
· Design and build mighty castles from which to launch campaigns
· Build and take control of powerful, imposing armies
· Launch sieges and defend against enemy attacks
· Devise personalized tactics and strategies to vanquish opponents
· Run a medieval economy and manage every slice of gritty, grim medieval life
· Fully dynamic castle construction doesn’t confine players to a grid-based system

Stronghold 3: The Campaigns will be available for the iPad in late June 2014 on the App Store.

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Jerry Paxton

A long-time fan and reveler of all things Geek, I am also the Editor-in-Chief and Founder of