Archive - 2013

Microsoft Backpedals on Xbox One Policies

This just in from Microsoft, the Xbox One will not require an online connection to play offline titles! Also, the company backed off on their used game policy. Check out the official policy points below:

-An internet connection will not be required to play offline Xbox One games – After a one-time system set-up with a new Xbox One, you can play any disc based game without ever connecting online again. There is no 24 hour connection requirement and you can take your Xbox One anywhere you want and play your games, just like on Xbox 360.

-Trade-in, lend, resell, gift, and rent disc based games just like you do today – There will be no limitations to using and sharing games, it will work just as it does today on Xbox 360.

20130619-155716.jpg

Nordic Games Sends Out New Deadfall Screenshots

DeadfallAdventures_08

JUNE 19, 2013 — Nordic Games today revealed the cover-art as well as new screenshots for their blockbuster release of Deadfall Adventures, out on the Xbox 360 and Windows PC September 27th. In keeping with the style of Deadfall Adventures, the beautifully created cover-art takes its inspiration from the Lost World genre of literature, popularised in the early 20th century through novels such as King Solomon’s Mines and The Land That Time Forgot that depicted the discovery of unexplored and exotic worlds. The cover art also pays tribute to the science-fiction and adventure “Pulp” magazines of the same era that gave rise to one of the greatest treasure hunters and pulp action heroes of all time – Indiana Jones.

Developed using Unreal Engine 3, Deadfall Adventures is full of spectacular jaw-dropping moments, as players battle natural and not-so-natural enemies across stormy deserts of Egypt to the icy depths of the Arctic and all the way to the steaming jungles of Guatemala.  Assuming the role of adventurer Quatermain, players will encounter fiendish puzzles, deadly traps and stunning set pieces, making this one of the greatest adventures ever told – let alone played.

For more information on the Deadfall Adventures like us on Facebook https://www.facebook.com/deadfalladventures or follow us on Twitter https://twitter.com/DeadfallAdv

Screenshots

World of Tanks Update 8.6 Brings New Artillery Units

WoT_Screens_Gunshots_SPG_USSR_SU122A_Update_8_6_Image_01

June 19, 2013 — Wargaming, the leading free-to-play MMO developer and publisher, today announced that Update 8.6 is now available in Europe and rolling out to the rest of the world later this month. Southeast Asia will see the update go live on June 20th, while American and South Korean players will get the update on June 25th and July 4nd, respectively.

The latest update to World of Tanks brings further changes and balance to the in-game economy, as well as adds new SPGs that further bolster that line of vehicles up to Tier X. Along with the new artillery units, Update 8.6 also adds a new premium British tank, the A33 Excelsior, as well as a new battle arena—Sacred Valley, based on a Korean setting.

Screenshots

Dungeons and Dragons: Chronicles of Mystara Review (Xbox 360)

015651

Capcom has been digging in their vault of past titles, looking for games to be remade and re-released onto the Xbox LIVE Arcade. This week, Capcom released two of my favorite arcade beat-em-ups of all time in one absolutely near-perfect package with Chronicles of Mystara. Chronicles of Mystara is made up of Capcom’s 1993 release of Tower of Doom and 1996’s release Shadow Over Mystara. These games were released near the time that TSR was revamping the basic rules for their original Dungeons and Dragon’s game with their 1991 version of the “Rules Cyclopedia”. However, while trying to cash in on the surge of renewed interest in Dungeons and Dragons, these games were overshadowed in the arcade by other games from the same genre, such as Final FightThe Simpsons Arcade Game, and Teenage Mutant Ninja Turtles.

Story

Both games in the Chronicles of Mystara are set in the lands of Mystara, from the basic version of Dungeons and Dragons. The first game, Tower of Doom, has the party setting forth to rid the land of the archlich Deimos, who sits atop his tower and orders his minions to invade the nearby villages. The second game, Shadows Over Mystara has our party traveling to Glantri, when it is discovered that Deimos was only part of the grand scheme and that the true evil lies with Synn, a great magic-user bent on conquering both Glantri and the Republic of Darokin.

Capcom does a very good job of setting up a game that truly feels like it could be a Dungeons and Dragons adventure. The plot is uncovered as the party goes from level to level and is told through the use of non player characters requesting the party’s aid. The party even has choices throughout both games, as to what path they would rather take, leading them to face different threats and monsters. This helps change up the game and allows multiple play-throughs without facing the same monsters or seeing the same environments.

The only negative that I have with the story itself is that it gives the characters no chance for any type of development, nor does the game even give them any type of background. You are just classified as the person you choose; whether it be the dwarf, thief, or cleric. This was done mostly due to the limited processing power back in the 1990s, but unlike The Simpsons Arcade Game or Teenage Mutant Ninja Turtles, these games did not have well known characters for the players to understand and enjoy. With Dungeons and Dragons being such a character-driven world where the players love to create well-rounded individuals, these characters feel just flat in terms of story.

Game Play

The game play changes slightly over the two games in Chronicles of Mystara, but the core mechanics remain the same. The overall game play falls into the category of the side-scrolling beat ’em up game for up to four players, like Final Fight (ed. note: I’m Haggar!!!). You choose a character, four in Tower of Doom and six in Shadows Over Mystara, and set off to rid the world of every creature you run across. You have your main weapon, which is determined by your class, and secondary weapons that you can find or purchase along the way. Capcom does a great job in implementing some of the core rules from the Dungeons and Dragons table top game into the arcade version, like restricting the cleric to using only blunt edge weapons. These restrictions makes the game feel more like playing the table top game to fans of the role playing game.

Certain characters have access to spells from the beginning, and these are found by bringing up your spell wheels during combat. Items can be found that contains spells in them, and scrolls can be found to teach the casters new spells. It will take a little while to get used to the spell effects and the spell wheel to find the right spell you want to cast, but once mastered the spells will fly naturally. If you don’t want to mess with the spell mechanics of the game, then just pick the dwarf, fighter or thief and stab creatures with sharp objects until your heart is content.

chronicles_of_mystara_screenshot_1

Capcom added in a great way to keep players returning to play Chronicles of Mystara by way of unlocks and “house rules”. As you play the game, you will earn points to open up unlocks, such as art. If you save enough of these points, though, you can start to unlock house rules. These house rules will change the way the game is played, making it a different experience, such as items you find will never break or gaining health with each attack. While it doesn’t change the game dramatically, it does make it interesting for a game night when you have some friends over to play.

Aesthetics

Visually, Capcom added some nice options for Chronicles of Mystara by giving us the choice of keeping the graphics original, sharp or smooth. Other than that choice, the graphics and aesthetics remain the same as it did for these games’ original releases. The aesthetics fits with the time period that these games were released in and for the graphic capabilities for the era. The looks of Chronicles of Mystara is very cartoon like, but with realistic proportions and design. Even though it was designed by Japanese artists, it has a very Western look and feel to the characters.

Sound wise, Chronicles of Mystara feels exactly like the original releases. It has the same type of music that the original release had and the same type of sound effects. Voice acting is very limited, just like the original. What voice acting there is in Chronicles of Mystara works well enough for a nineties brawler.

Final Thoughts

Chronicles of Mystara is a must-buy for anyone who grew up playing these types of games in the arcade. With solid four player co-op game play, forked pathways, spells and item drops, Chronicles of Mystara is arguably one of the deepest types of beat ’em up games that came out in the 1990s. Following the world of the basic version of Dungeons and Dragons closely, Chronicles of Mystara references popular settings such as Glantri and the Republic of Darokin, and limits the classes to the weapons that are usable in the table top game, such as the blunt edge restriction of the cleric class. If you are in the mood for a little four player co-op action with your Dungeons and Dragons buddies, then this is the game to get. Chronicles of Mystara is available now through XBLA.

[easyreview title=”Product Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”4″ ]
[button target=”_blank” style=”” class=”btn_blue” link=”http://gamingshogun.com/gamingshogun-rating-system/”]Learn About Our Rating System[/button]

Call of Duty: Black Ops II Vengeance Release Date

Screen-Shot-2013-06-18-at-1.00.20-PM-610x400

Santa Monica, CA – June 18, 2013 – Get an early start on your 4th of July weekend celebration with Call of Duty®: Black Ops II Vengeance.  Available first, exclusively on the Xbox Live® online entertainment network from Microsoft beginning July 2, the game’s third epic Downloadable Content (DLC) Pack from Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard (Nasdaq: ATVI) and its award-winning studio Treyarch,Vengeance takes players to four diverse locations around the globe, including a deserted tropical island, a destroyed suspension bridge, an abandoned paintball course, and the jungles of Myanmar.  Vengeance also serves up a new addition to the game’s esteemed Zombies experience with “Buried,” where the undead residents of an abandoned subterranean Old West mining town have come back to claim their home.

“When it’s difficult to see the line between playtesting and leisurely gaming around the studio, it’s a sure sign that we’ve created something fun with Vengeance,” said Mark Lamia, Studio Head of Treyarch.  “From the four multiplayer maps to our new Zombies experience, “Buried,” Vengeance continues doing what we set out to accomplish from the very beginning of development on Call of Duty: Black Ops II: pushing the boundaries of fans’ expectations.”

Call of Duty: Black Ops II Vengeance delivers four new, diverse multiplayer maps starting with “Cove,” where the stage is set for all-out conflict on this small, forgotten island in the middle of the Indian Ocean, with players battling it out amongst the wreckage of a jet that crash-landed during a smuggling operation gone wrong.  Next up is “Detour,” a destroyed suspension bridge, high above an East Coast waterway, packed with scattered vehicles, exposed iron and collapsed pavement where the head-to-head action will play out on multiple levels.  The third map, “Rush,” sets the stage for fast, close-quarters engagements in this paintball course turned full-combat arena, giving players new opportunities and challenges to use the cover to their advantage.  Rounding out Vengeance’s multiplayer maps is “Uplink.”  In this re-imagined adaptation of the fan-favorite multiplayer map “Summit” from the original Call of Duty®: Black Ops, players clash deep in the rain-soaked jungles of Myanmar, high atop a hi-tech mountain facility.

Treyarch yet again expands the Zombies storyworld in new, mind-bending ways with “Buried.”  Players meet up with old characters and will encounter new ones as they face off against the undead residents of an abandoned underground Old West mining town.  A healthy arsenal of equipment and weapons that will be at players’ disposal, but with one very special addition – something so powerful it will also appear in all other Call of Duty: Black Ops II Zombies maps (with the purchase of Vengeance DLC): the Ray Gun Mark II.

Call of Duty: Black Ops II Vengeancewill be available first, exclusively on Xbox Live for Xbox 360® game and entertainment system from Microsoft for 1200 Microsoft Points on July 2, with other platforms to follow.  Call of Duty: Black Ops II is rated “M” (Mature – Blood and Gore, Intense Violence, Strong Language, Suggestive Themes, Use of Drugs – content suitable for persons ages 17 and older) by the ESRB.  More information on Call of Duty: Black Ops II can be found at http://www.callofduty.com/blackops2 or on www.facebook.com/codblackops.  Fans can also follow @Treyarch on Twitter.

Dark Matter Starts Kickstarter and Steam Campaigns

dm_kick_trap

(SITTARD, THE NETHERLANDS) June 18, 2013 – InterWave Studios announced today a dual Kickstarter and Steam Greenlight campaign that will run simultaneously for their upcoming DRM-free game Dark MatterDark Matter is a Metroid-like, intense sci-fi side scrolling game that combines the twitch mechanics of a first person shooter with an adventure platformer.

“We could release Dark Matter right now in its beta form, but there is a level of polish and some necessary tweaking to gameplay mechanics required in order to ensure the game provides people with an exceptional, fun and intense experience. The funding will provide us with the additional two months we need to complete Dark Matter. At the same time, we are looking to publish Dark Matter via Steam Greenlight’s system that uses their community to pick upcoming new games,” said Igor Raffaele, general manager of InterWave Studios.

InterWave Studios will attempt to crowdsource and publish Dark Matter simultaneously over the course of the next 30 days.  The funding will go directly to the game’s final two months of development to ensure that Dark Matterachieves the level of polish it deserves. In addition, InterWave will begin to reach out to its community with unique access to the game and the developers to help achieve the level of support it requires in the Greenlight community in order for Steam to publish the game.

“As part of the Kickstarter campaign, we are going to do something truly unprecedented by granting our higher level backers access to Dark Matter‘s beta version during the campaign so that they can help dictate the game’s development by providing feedback to us directly via our forums and one-on-one meetings. With our backers’ feedback and support, our goal is to create the type of game we want to play rather than the type of game big studios would force on players. Big publishers would normally ignore smaller games with lower profit margins like Dark Matter, but we are an independent studio, so we don’t have to sell millions of games in order to be successful. We don’t have to appease shareholders. We only have to make our fans happy. It is this philosophy that allows us to create games like Dark Matter and we look forward to sharing it with everyone,” said Raffaele.

Mars War Logs Gets English Story Refinement

mars_war_logs-22

JUNE 18, 2013 — Mars War Logs was released in late April and, if most players who bought the Spiders Studio title liked the game itself, they were disappointed with the narrative element because the English version strayed too far from the original French. The general feeling was that the translation didn’t stick closely enough to the original French story and dialog.

Luc Heninger, Director of Production at Focus Home Interactive, explains:

“Mars contains a vast amount of dialog, even by RPG standards. The plot has numerous strands and the dialog often has many variants to mirror the hero’s changes in reputation. The tight deadlines between the game release dates meant that the initial English translation lacked depth and contained a number of errors; it was then sent to the recording studio, making the job of the actors extremely difficult. The actual game was thoroughly tested and released with very few bugs on PC, but unfortunately the procedures for the audio and text QA failed and allowed many English localization issues to slip through. We realized the extent of the problem after seeing the first feedback from the press and gamers. The result was so far removed from what we usually produce that we took the decision to halt the submission process for the console version, which was due for release only weeks after the PC title. We have re-written the game text and dialog and, of course, recorded the actors again, replacing the sections that weren’t true to the characters in Mars. All these problems will therefore be fixed in the console version. An update is now available for players with the PC game, and we have also incorporated the new audio in the PC versions on the various download sites.”

We are pleased to share with you a video showing the first 7 minutes of the game, featuring the new localization and the new English voices present in all versions of the game.

Mars War Logs is currently available on PC and will be today’s Daily Deal on Steam, at -33%. The game is scheduled for release on Xbox LIVE® and the PlayStation®Network in September 2013.

Shadowrun Returns Release Date and Editor Info

srr_screen01_pikeplace

Harebrained Schemes has announced that its highly-anticipated Shadowrun Returns will be released on July 25th, 2013 for the Windows PC, iOS tablet, and Android tablet platforms. Additionally, Harebrained Schemes has revealed that they are releasing the game editor for players to experiment with in creating their own content.

“The idea of releasing all of the editor files for the Shadowrun Returns campaign was based on my experience working with Trent Reznor on the Alternate Reality Game (ARG) for his album Year Zero. Trent empowered his fans to re-mix his music anyway they wished by releasing the GarageBand tracks with the album. With Shadowrun Returns we are doing the same thing, players can start from what we have created and build on it, revise it, or use it as a starting point for completely new stories. I believe we are the first to release an editable version of an entire campaign, and we are excited to see where the players take this universe,” said Jordan Weisman, founder of Harebrained Schemes and originator of Shadowrun.

Screenshots

Endless Space: Disharmony Expansion Nearing Release

Disharmony - Harmony Fleet

Haarlem, The Netherlands –  June 18, 2013 –  Amplitude Studios is excited to announce it has entered the last stages of development for ‘Disharmony,’  the first official expansion to its 4X space-strategy hit Endless Space.  The expansion pack follows the release of four free add-ons that have extended gameplay since the game’s original inception in 2012.

Upon the Disharmony expansion pack launch, Amplitude plans to unlock the ‘Sheredyn Faction’ and the ‘Endless Hero’ from the Emperor Edition for all players, as well as the addition of “Automaton ship models” as a gift to the community for being so awesome.

The Disharmony expansion pack will be available on Steam, June 26, 2013 as DLC for $9.99, with publisher Iceberg Interactive releasing the English retail version (key-only box with 16 page artbook) on June 28.

For more information about Endless Space: Disharmony, please visit the official Website: http://endless-space.amplitude-studios.com/

Two New Space Hulk Screenshots

Full Control has released two new screenshots take from the alpha build of its upcoming PC, Mac and iOS release Space Hulk, which is set for release this Fall.

Screenshots