Ubisoft has released a new trailer for their upcoming Splinter Cell: Blacklist titled “101”.
Archive - 2013
2K Games and 2K Marin have released the final episode of the live action series for The Bureau: XCOM Declassified, “The Aftermath”, which concludes the mysterious story begun by the enigmatic and immensely popular video, “The Burn Room”. The epic finale shows Agent Carter and his team dealing with the tragic results of the incident in Pima, and reveals the fate of Agent Ennis Cole (played by Lost and Lord of the Rings star Dominic Monaghan).
Trailer
Late last year, Lonex released its line of airsoft guns based on the M4A1 carbine. Visually, this line of airsoft guns looks very similar to the real steel models they are replicating with almost identical black anodized coatings. The line comes in three flavors: A 10.5″ inch barrel, 14.5″ inch barrel, and 16″ inch barrel. Aside from the inner and outer barrel length differences, there is very little separating the three apart. We were able to look at their middle-length model, the L4-02 with the 14.5″ inch barrel.
Product Features (External Casing)
- Reinforced Aluminum Alloy Body
- Aluminum Alloy Outer Barrel
- Aluminum Alloy Sight and Flash Hider
- Nylon plus Fiber Handguard, Grip and Stock
- 360 Rd Flash Magazine
Product Features (Internal)
- Reinforced 8mm Gear Box Ver.2
- Reinforced Steel Gear Set
- Durable Standard Motor
- Reinforced Cylinder Set
- Temperature Electric Switch
- Enhanced Nylon Hop-Up Set
L4-02 Specific Features
- Item No: L4-02
- Caliber: 6mm
- Length: 790mm -890mm
- Barrel Length: 14.5”
- Weight: 3015g
- Magazine Capacity: 360rd
- Muzzle Velocity: 100MPS
With these new airsoft guns, Lonex has put a lot of effort into increasing their already well-known reputation. The guns feature a reinforced 8mm gearbox (with steel bearings) and gears as well as a nylon hop-up unit. Additionally, the guns feature aluminum alloy bodies and outer barrels with a durable nylon fiber handguard, grip, and stock. I had my airsoft tech take a look at the gearbox and he was very impressed with it.
In terms of out-of-the box performance, these features are serving Lonex well. In our tests, with .20g BBs, we averaged about 430 FPS – which is VERY respectable when you consider that, in outdoor field play, you will want to run at least .25g BBs in the rifle. Of course, some fields do not allow airsoft guns firing above 400 FPS with .20g BBs, so that might be an issue. If you are part of a milsim group, however, or have access to fields with looser restrictions, you won’t be disappointed in the Lonex L4-02’s firepower. Our contact over at Lonex told us that the airsoft gun is capable of handling just about any LiPo battery you can throw at it with a 15C rating. We were using a 9.6 volt butterfly style battery in the gun’s handguard and were pleased to see a rate of fire of about 20 rps and had a VERY good trigger response which is always important.
The gun does come packaged with an un-jamming/barrel cleaning rod as well as a 360 round Lonex “Flashmag” magazine. In case you have not heard of these, the Flashmag uses a draw string to wind its spring as opposed to a winding wheel that standard hi-cap magazines use. This Flashmag performed very respectably and I could almost get the entire magazine downrange after 5 pulls on the string. There are several companies trying to copy the Flashmag but Lonex created it and are, without a doubt, the best at their construction. Additional Flashmags from Lonex cost about $20 dollars.
As an added bit of “tacticool”, the Lonex M4 L4-02 AEG features a working bolt release. While it does not functionally change the gun’s performance, it will help protect your hop-up unit from getting dirty while rolling around on the field. It should also be noted that this Lonex AEG comes with their A5 motor in the pistol grip. While not as capable as their high-end motors, the A5 is above average for what usually comes in an out-of-the box AEG, capable of withstanding very high temperatures.
Overall, the Lonex M4A1 L4-02 airsoft electric gun is a fine choice for players desiring high performance from the moment they take it out of its box. Lonex has long been known for their craftsmanship and this model is no different. The Lonex M4A1 L4-02 retails for about $240 dollars at most online airsoft stores.
I remember back when I used to work a job with split shifts a bunch of us would get together and take over an empty room in the building and set up a Risk board and play for days straight before and between shifts. We took it seriously and played it out to the bitter end which is why it would take days to complete. It was so much fun that players who got knocked out on the first day would keep coming back to see how the game played out and they were usually the first people to say they were ready for another game. Good strategy games bring out that enthusiasm in people, even in these days of everything being quick and easy players will commit to a long strategic battle game if it is done well. Empires II: What Would You Risk For World Conquest? gives players an updated version of Risk with enough fun changes to keep players coming back for another multi-hour match.
Description:
Awaken your instincts and conquer the world! Develop a war strategy, determine a country’s strengths and weaknesses, fortify your lands and dominate! From the moment you select your country of origin, every decision becomes strategic. How will you spend your budget? How will you secure your borders? Will you defeat the enemy or team up to take over the world? In a game of tactics, play as one of 9 regions and wage war against 165 countries. Venture around the large-scale map, sail across oceans and battle your way through victory and defeat.
“He who knows when he can fight and when he cannot, will be victorious.”-Sun Tzu
The goal is world domination, and the struggle for power has never been more fun.
Features:
– Attack enemy countries, and transfer and strengthen your armies and armada in phased-based warfare.
– Support for two game-play maps, one with 8 regions and 77 countries for a faster game and an advanced strategy map with 7 regions and 130 countries.
– Track the progress and spy on opponents with easily accessible in-game data.
– Earn an extensive list of victories in a detailed battle report.
– Fast, stunning, challenging, and immensely satisfying game play.
– Visually stunning map of the world includes realistic mountain ranges, oceans and natural barriers.
– Challenge up to 6 real-world multiplayer opponents or fight against the game itself.
– Use the strategy of RISK with the added ability to buy ships and cross oceans!
Hands On:
At first it looks a lot like Risk which is nice, familiarity with the layout lets you feel comfortable about jumping in. The key differences and things that should be considered right from the beginning are terrain and water accessibility of the countries in the region you select. You can’t cross mountains so that would decide natural defenses and obstacles for your gameplay. The other part, water accessibility, is a new take on the Risk style gameplay that makes up a huge factor in your entire strategy. For example let’s say you choose to play North America as your region. In a traditional Risk style game there would be three areas of entry into the region where you would amass giant forces for defense while having slimmer, selective defensive points behind these borders. In Empires II there is only one land to land entry at South America, all other sections of the region except the land locked Mid West have water borders. At first this makes you feel secure after taking the region until Japan suddenly takes the South West section of the region with a gigantic force brought by their navy. Then you realize that any country with ships can land on any of your borders because everywhere but the Mid West has water access, you need to create a great line of defense around the whole region.
If you consider this instead of just diving in the game without reading up on it (like I did the first time) this can actually be used to your advantage because ships are a separate cost from armies, you can block off land advancements then work on creating a defensive perimeter around the region because it takes longer to build up seafaring forces meaning a smaller standing force can hold them for a period of time.
Another well thought out change is that armies and ships can only be raised at a capital on the map. This means that unlike when in Risk you could put troop buildups on any occupied lands in Empires II you have to move new forces either one country at a time or by water to a water accessible country/section. This enables you to think ahead and actually lay siege to sections of the map by using larger forces to cut off any supply lines as well as target regions that would be difficult to counter strike due to distance and accessibility of the empire’s capital. The changes made to the game may seem rather simple on paper but they hugely impact gameplay.
Add to all this the technological advances of the iOS platform which allows you to play the game solo, co-op, pass and play, multiplay online, earn achievements, and connect to social media and you get the very most from your experience.
Last Call:
Empires II: What Would You Risk for World Conquest? is a smarter version of Risk for the modern gamer. It is easy to pick up and play when standing in lines, waiting for appointments or a movie to start while at the same time encouraging you to think strategically ahead several moves and react to a solid AI or formidable opponent sitting next to you or half the world away. Probably one of craziest things about Empires II is it is only $.99 which means you are getting an incredible amount of gameplay for your buck. In this case, literally a buck.
[easyreview title=”Empires II: WHat Would You Risk For World Conquest? Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”4″ ]
Santa Monica, CA – August 8, 2013 – The epic climax of Activision and Treyarch’s Call of Duty®: Black Ops II Downloadable Content (DLC) Season Pass culminates with Apocalypse. Available first on the Xbox Live® online entertainment network from Microsoft on August 27, the game’s fourth and final DLC Pack delivers four thrilling and diverse multiplayer maps, and the all-new wildly creative Zombies experience – “Origins”.
With Apocalypse, Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard (Nasdaq: ATVI), and its award-winning studio Treyarch have partnered with award-winning Warner Bros. Records rock band, Avenged Sevenfold, who contribute the song, “Shepherd of Fire” from their upcoming album, “Hail to the King,” to the Zombies experience, which will be featured in the intro cinematic video for “Origins.” Along with Avenged Sevenfold, famed comics illustrator and painter, Alex Ross, has also lent his talent to “Origins,” providing original art that features the original Zombies heroes. One of the most esteemed comic book artists of all time, Ross is most famous for his work with DC and Marvel Comics, and has won many notable awards for his artistic design.
“Apocalypse is Treyarch’s grand finale to Call of Duty: Black Ops II,” said Treyarch Studio Head, Mark Lamia. “It is the perfect culmination of our efforts, and fan feedback, with two all-new multiplayer maps for players to experience for the first time, and two fully reimagined fan-favorite multiplayer maps from past games – and Origins, our most epic Zombies experience to date. Apocalypse is a DLC pack that our fans will never forget.”
Call of Duty: Black Ops II Apocalypse delivers four diverse multiplayer maps:
- Pod: A failed utopian community from the 70’s has left stacks of dilapidated residential pods nestled into an abandoned cliff side in Taiwan. Its residents long gone, the modernist compound now hosts frenetic combat as players must run atop the pods, as well as navigate their multi-tiered interiors for a strategic edge.
- Frost: Fresh snow meets explosive gunpowder in this snow-capped European city, where the bridge over a frozen canal separates it into two sides, requiring players to employ multi-level traversal strategies to outsmart and ultimately outshoot their enemies.
- Takeoff: Fans of “Stadium” from the original Call of Duty®: Black Ops First Strike DLC will find themselves at home on “Takeoff.” Marooned in the middle of the Pacific Ocean, this remote launch site is all about close-quarters combat, combining tight corners with open spaces for intense encounters.
- Dig: An adaptation of the fan-favorite “Courtyard” from Call of Duty®: World at War, where two archeological dig sites in Afghanistan become the perfect playground for combatants eager for hectic, unceasing confrontations. Treyarch, has retained the spirit of “Courtyard” with two major chokepoints, a wide open layout and raised platforms, but has provided fans with a fresh take on the multitude of paths.
In addition to the four maps, Apocalypse also reveals Origins, the most horrifying and imaginative Zombies experience to date. Players will be deployed to Dieselpunk-stylized World War I-era France where they will encounter the return of the four original heroes from the very first Zombies map, Tank, Nikolai, Takeo, and Rictofen, as well as hordes of zombies that have overrun trenches and fields, as well as the ruins of a mysterious and ancient location.
Unleashed after the Germans unearthed the mysterious “Element 115,” this next chapter in the Zombies legacy will explore the saga’s origins as players reunite with an unlikely band of soldiers that come together to defeat the greatest evil the world has ever seen, using a period-specific arsenal that includes Wonder Weapons that harness supernatural powers, a diesel-drone and Mark IV tank, as well a new perk machine and power-ups – and that’s just the start. Players will need all the help they can get to succeed in defeating the undead, as well as evading an unprecedented 1,000-foot tall robot abomination. In this stylized undead adventure, they’ll need every advantage if they have any hope of surviving one of Treyarch’s deepest Zombies experiences to date.
Call of Duty: Black Ops II Apocalypsewill be available first, exclusively on Xbox Live for the Xbox 360® games and entertainment system from Microsoft for 1200 Microsoft Points on August 27, with other platforms to follow. Players who have already purchased the Season Pass can download Apocalypse as soon as it becomes available. Call of Duty: Black Ops II is rated “M” (Mature – Blood and Gore, Intense Violence, Strong Language, Suggestive Themes, Use of Drugs – content suitable for persons ages 17 and older) by the ESRB. More information on Call of Duty: Black Ops II can be found at http://www.callofduty.com/
Trailer
Once again, the fine folks at AirSplat have brought out their Thorsday Deals for August 8th. This is a collection of products with a bigger discount than usual that you can peruse through. Personally, I am eyeballing the Tornado Grenade!
A&K LR300 Short Airsoft Electric Gun AEG
AI Tornado Airsoft Grenade Grenades V1.2
Airsoft Tactical 1-Point Rifle Sling
Kalashnikov AK47 Airsoft Rifle LPEG 921
UHC AK47 Mini Electric Airsoft Gun
GB MP5 Airsoft Rifle 200 Hi-Cap Magazine
FN P90 Airsoft Hi-Cap 300 Rifle Magazine
LOS ANGELES (Aug. 8, 2013) – SQUARE ENIX today announced the open beta test and early access dates for FINAL FANTASY® XIV: A Realm Reborn™. New users will be able to participate in the open beta test from August 17ththrough the 19th, both for Windows PC and PlayStation® 3 system, giving players the opportunity to dive in to the massive-scale RPG’s final testing phase. In addition, fans that have pre-ordered the game will receive early access and be among the first to play the game beginning August 24th.
During today’s FINAL FANTASY XIV Letter from the Producer LIVE, Naoki Yoshida (producer and director) also shared some upcoming incentives to get players even more excited for launch:
· Veteran Rewards – Enjoy various bonuses based on how long you have been a FINAL FANTASY XIV: A Realm Reborn subscriber (30, 60 & 90 days). By starting with a 90-day subscription, players receive all 30-day, 60-day, and 90-day bonuses at once.
· Companion iOS App – A free companion app, “FINAL FANTASY XIV: Libra Eorzea™,” planned to arrive a week after launch
· Welcome Back Campaign – Players who registered FINAL FANTASY® XIV 1.0 can play FINAL FANTASY XIV: A Realm Reborn for free until Monday, September 9.
Set for an August 27, 2013 release, FINAL FANTASY
To pre-order FINAL FANTASY XIV: A Realm Reborn and gain early access to the final game, visit:http://na.finalfantasyxiv.com/
Prague, Czech Republic, Thursday 8th August 2013 — Bohemia Interactive today announced the release date for its upcoming tactical military shooter, Arma 3. Available in digital and physical retail stores worldwide, Arma 3 will launch on Thursday September 12, 2013.
Benefiting from the splendid support of Alpha and Beta participants, Arma 3 ships with the large open terrains of ‘Altis’ (270 km²) and ‘Stratis’ (20 km²), 12 singleplayer showcases, 3 faction showcases, 9 multiplayer scenarios, 10 firing drill challenges, more than 20 vehicles and 40 weapons, 5 factions, the scenario editor and modding support. The Arma 3 singleplayer campaign will be released across 3 free DLC episodes after launch.
To launch the countdown, the Arma 3 devteam is hosting an official Twitch.tv livestream onSaturday August 10 at 17.00 UTC. Live from Bohemia Interactive HQ in Prague, everyone is invited for a sneak peek at Arma 3’s release package. The livestream is expected to last about one hour, and those who do not want to miss out can already enlist for the event via Arma 3’s Facebook page.
Last but not least, Bohemia Interactive has opened the Countdown To Launch web page. Here players can find a complete overview of the content available in Arma 3 – alongside descriptions and screenshots.
To participate in the final stages of pre-release development, people can purchase the regularArma 3 Beta (34.99 EUR/29.99 GBP/44.99 USD) or the Arma 3 Digital Deluxe Edition (44.99 EUR/39.99 GBP/59.99 USD) from Steam or Store.bistudio.com. Both editions include the full retail game and prices will increase upon launch.
August 8, 2013, Chino, California – GX Gaming, the gaming series of peripheral maker, Genius, today introduces the Manticore, a highly customizable gaming keyboard with mechanical-like keys with a 16 million color backlight palette in 3 separate color zones.
Fully Featured Backlit Keys
The Manticore outshines the competition thanks to it mechanical-like backlit keys, which are divided into three separate zones, and each zone can be set to a different color. They also feature a 16 million RGB color palette and four brightness levels, helping gamers play at a high level even in low-lighting settings. This wide range of color combined with the three key zones provides virtually unlimited customization options.
Macros Made Easy
Situated on the left side of the Manticore are eight macro keys. Three different setups are possible, allowing for a total of 24 macros. And with just a press of a button, gamers can rapidly switch between setups. New macros can be created and assigned on the fly using the Master Record button. The Manticore also has 32 kilobyte onboard memory, and 20 keys can be pressed at the same time without any ghosting effect.
Low Latency and All the Extras
The Manticore lets gamers play at high speeds and in full comfort. It boasts an up to 1,000 hertz report rate with a 1millisecond response time, and is equipped with rubber pads on the bottom for enhanced stability. And with its smart cable management, the Manticore’s 1.8 meter (6ft) USB 2.0 cable won’t clutter desks. Two USB ports on the back of the keyboard can accommodate additional peripherals, helping users obtain a fully immersive gaming experience.
Availability
The GX Gaming Manticore keyboard is now available in North America for the suggested retail price of $79.99.
Package Contents
- Wired keyboard with 1.8m cable
- Manticore CD
- Multilanguage quick guide
Specifications
- Dimensions (W*H*D): 54.3 x 3.0 x 20.0cm
- Weight: 1003g
- High-speed USB 2.0 cable


















