Archive - 2013

Premonition: The Director’s Cut Official Visual Companion Announced

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August 15, 2013 — Coming this October from Rising Star Games, The Official Visual Companion will give iPad users a whole new look into the world of Deadly Premonition: The Director’s Cut. This lovingly-produced 352-page, touch-responsive iBook is loaded with hundreds of high resolution images, interactive features, character biographies, secrets, and more!

Deadly Premonition: The Director’s Cut: The Official Visual Companion Features:

  • Over 100 interactive elements and loads of hidden secrets
  • Read Swery 65’s developer notebook and gain access to behind the scenes notes, storyboards and secrets that let users learn how the game was created
  • Three interactive ‘drag & zoom’ maps showing everything in the game
  • 262 Gallery Images featuring never-before-seen concept sketches and high-resolution art
  • Play with the ‘Listen Here Zach’ soundboard, and listen to the game’s soundtrack
  • Play for hours with new puzzles, games, and the brilliant crime scene creator widget
  • And much more!

Preorder your copy today from the iTunes iBookstore: https://itunes.apple.com/us/book/deadly-premonition-directors/id679978115?ls=1

WWE 2K14 Original Cover Artwork Contest Winners

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New York, NY – August 15, 2013 – 2K today announced Mike Rodriguez of Corona, Calif. as the North America winner, along with Alexis Zankowitch of Saint-Martin-le-Vinoux, France as the international winner, of the WWE® 2K14 video game cover artwork contest. The winning entries, both featuring WWE Superstar Daniel Bryan, will appear exclusively inside all retail copies of the game, respective to each geographic region, when the video game hits shelves on October 29, 2013 for North America and November 1, 2013 internationally.

While WWE Superstar The Rock® will serve as the official cover Superstar, WWE 2K14 marks the first time in the franchise’s history that consumers were presented with the opportunity to create and submit their own designs. The WWE Universe responded emphatically, with thousands of entries received by the contest deadline.

“We were blown away by not just the amount of contest entries received, but the overall creativity and quality of them as well,” said Chris Snyder, Senior Director of Marketing at 2K. “Both entries really captured the style and tone of WWE 2K14, and we are pleased to feature Daniel Bryan and these designs as part of our final product at retail.”

Become Immortal – 2K’s lineup of premier sports simulation titles expands with the Company’s upcoming release in the renowned WWE video game franchise, WWE 2K14. Developed by Yukes for the Xbox 360 and PlayStation 3 system, WWE 2K14 is positioned to be the most electrifying, authentic and comprehensive WWE video game experience to date. WWE 2K14 is rated “T” for Teen by the ESRB. Fans who pre-order WWE 2K14 will receive Ultimate Warrior at no extra cost on launch day on October 29, 2013 in North America and November 1, 2013 internationally.

For more information on WWE 2K14, visit wwe.2k.com, facebook.com/WWEgames and @WWEgames on Twitter.

2K is a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

All trademarks and copyrights contained herein are the property of their respective holders.

The Purge Scare Zone Announced for Halloween Horror Nights Hollywood

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The Halloween Horror Nights Hollywood Facebook and Twitter pages have announced “The Purge” scare zone for its October haunted event. Strangely, there is also a more extreme haunted house that was recently announced based on this movie property. It confuses me slightly – but, I am sure each will be scary as I have faith in the teams behind both. According to Universal’s social media channels, another scare zone will be announced “shortly”. Stay-tuned!

Divinity: Dragon Commander Review (PC)

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Here’s a phrase that I’m sure will get you grinning: “Dragons, with jet packs”. Sounds like something I would have drawn in the margins of my math homework back in junior high, but the developers over at Larian Studios have indeed put dragons with jet packs into their newest release. Divinity: Dragon Commander is a combination real time strategy, role playing, and action game that centers around the squabbling of a group of siblings as they fight over their deceased father’s former empire. Divinity: Dragon Commander showcases a brilliant story where every decision you make has real consequences on the world around you, which helps cover up the game’s downfall in the real time strategy battles that don’t quite live up to the higher standards set by StarCraft II. Divinity: Dragon Commander is still a must buy for anyone on the market for a solid RTS/RP game.

Story

Divinity: Dragon Commander begins with a world in utter turmoil as the offspring of the Emperor battle each other for control of the deceased monarch’s lands. You come into the fight as a bastard offspring of the Emperor, born out of wedlock, the result of a union of your father and a dragon wearing the disguise of a human. You are half human and half dragon, bastardized twice and belonging to neither race. This hits you in the face immediately as the game begins, when you begin talking to your generals. The army that you lead does not trust you, nor do they even believe you are the rightful heir to the throne, but being half dragon they believe you to be in the lead to come out on top and win the crown. It is your job to win over your army, develop alliances and conquer your siblings to earn the title of Emperor.

The story in Divinity: Dragon Commander progresses quite nicely and at a fantastic pace. The story is told through role playing elements that allow you to choose your dialogue options and to make decisions on what you feel will benefit your people the best. Ambassadors will visit you, your generals will advice you, and your people will either love or hate you based on your decisions. Every decision you make will have story and game play consequences. Depending on how you interact with the Elven ambassador will effect your relationship with that kingdom. The story for Divinity: Dragon Commander is a top notch production, told through interesting conversations and events during game play.

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Game Play

The game play for Divinity: Dragon Commander changes depending on what aspect of the game you are playing at a particular time. During the strategy phase, you move your forces across a map to reinforce regiments, invade enemy territories, or take over neutral countries to earn resources. You have to build troops and transports to carry your men across the oceans, and can see where your enemies are focusing their strengths. You also can explore your command ship and talk to your crew to develop weapons and troops through research. Ambassadors will visit you and attempt to forge alliances or enter into war against you, depending on how you interact with them. When you invade another territory, you can have the computer simulate that combat and award the winner with the spoils, or enter into combat directly.

Whenever you choose to enter combat directly, Divinity: Dragon Commander then switches gears and moves into the real time strategy portion of the game. This phase plays out exactly as any other typical rts game would. You begin the game with the forces you had from the map, but can then build and reinforce your unites using the resources on the map. The good news for people like me that cannot micromanage every unit is that there are no resources to gather, you simply earn resources and then get to spend these on units and buildings. The more land you conquer, the faster your resources will build. At any point during the combat, you can directly enter combat as a dragon with a jet pack. When the dragon enters combat, you actually get to control the dragon from a third person point of view and get to fly the dragon around the map, blasting apart enemy units and buildings. I personally loved this feature, and mostly because I have never been a true rts fan so the dragon got me more involved into the combat the way I like to play it.

Divinity: Dragon Commander does a lot of things in this game, and it does them all well. My biggest complaint with the game play of Divinity: Dragon Commander is the controls during the rts phase of the game. I felt that the controls were very clunky and not very intuitive, especially with how you move the camera around using the arrow keys. I believe I just got too used to how Blizzard controls their rts games that it took me a little longer to learn how to control the camera and units in Divinity: Dragon Commander. Everything else in Divinity: Dragon Commander works flawlessly, or nearly so.

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Aesthetics

I really liked the direction that Larian Studios chose to go with the aesthetics of Divinity: Dragon Commander. The visuals center themselves somewhere between fantasy and steam punk, using typical fantasy races with technology you would usually see in a steam punk comic. The graphics were crisp and clean looking, even on my aging graphics card. I never once ran into any frame rate issues during combat. My only complaint is that the rts section of the game feels like it was painted using a decidedly smaller pallet of colors then the rest of the game. The designers chose to use simple, primary colors to represent the rts phase, which seems out of place with the nice art design of the rest of the world.

The sound direction and voice acting for Divinity: Dragon Commander are also well done. The voice acting was well done and not over the top, nor were the accents harsh and forced. Like most games on the market, the developers chose to use accents from the United Kingdom to give their characters a more distinguished feel, but since the game focuses on monarchies and rivalries for the crown, the UK accents seem to fit right at home.

Final Thoughts

Larian Studios has released a very, very good game with Divinity: Dragon Commander. Combining elements of various different genres, Divinity: Dragon Commander gives the player the total experience in trying to wrestle the remnants of an empire from your estranged siblings. The story line is interesting and changes depending on the decisions you make during game play. These decisions also carry significant consequences as to the changing world around you. Enacting laws that only effect one race under your rule will cause them to act out accordingly. The rts game play of Divinity: Dragon Commander works well enough, though pales in comparison to Starcraft II. However, Divinity: Dragon Commander gives you choices and more varied game play then Starcraft II ever offered. Oh, and Divinity: Dragon Commander has dragons, with jet packs. ‘Nuff Said.

Divinity: Dragon Commander is available now for the PC through Steam.

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AirSplat Announces LA Grand Opening Event

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IRWINDALE, CA, August 13th, 2013 – AirSplat, the nation’s largest airsoft retailer, has announced the Grand Opening of its Los Angeles location making it their second retail store in the United States. Airsplat will be hosting a Grand Opening event for their newest retail store located in Irwindale, California. The event will be held on Saturday, September 14th, 2013 from 10:00am to 5:00pm and will feature booths from many popular brands in the airsoft industry, airsoft teams, free giveaways and in-store only specials.

The long awaited AirSplat Los Angeles retail store will be located at their headquarters in Irwindale, California. The store will feature thousands of the most popular airsoft guns, parts, accessories and gear. It will also feature a lounge area fully loaded with video games, arcade machines, and an onsite shooting range. Airsplat will also be the first in the industry to offer a unique “touch-and-feel” store approach by allowing its customers to walk into the store to touch, feel, and play with the guns. All guns and accessories will be out on an open display for customers to enjoy and test the guns before their purchase.

“The new store will be an amazing milestone for AirSplat. We are definitely aiming to provide our loyal customers in Southern California with a one-of a-kind shopping experience”, says AirSplat’s Marketing Manager Alfonso Fernandez. “As the largest airsoft retailer, we are committed to providing airsoft enthusiasts with the right product mix needed to complement their expectation.”

About AirSplat
AirSplat is the largest airsoft retailer in the nation. Its main warehouse and headquarters is located in Irwindale, CA which now features a recently opened retail store as well as an additional retail location in Seattle, WA. AirSplat is the first in the industry to offer eight unbeatable guarantees and remains competitive, innovative and always looking for creative solutions to maneuver through the ever-changing ecommerce market.

MWO Introduces 12v12 Combat

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VANCOUVER – August 13 , 2013 – Piranha Games and Infinite Game Publishing announced today that the popular free-to-play ‘Mech combat simulator, MechWarrior Online, now features long-awaited 12 vs. 12 match combat, forever changing the way the game is played. The update provides fans the ability to engage in true-to-MechWarrior combat, a crucial element of the official 1.0 launch later this summer. The latest enhancements to the game also sees the introduction of double XP for the first win of the day, allowing pilots to jump in and leap ahead in mastering their Battlemech’s abilities.

“The 12 vs. 12 gameplay changes combat dramatically,” said Bryan Ekman, creative director at Piranha Games. “Players now have a deep bench of options for a variety of strategies, more creative attacks and defense schemes and can alter their combat strategies in greater variety for each environment. This is true MechWarrior combat.”

Fans can tune in this Thursday, August 15th for a celebrity showdown between YouTubers Total Biscuit and Angry Joe  in a match set to showcase MechWarrior combat at its best as 24 pilots will go head-to-head in battle. Tune in to www.youtube.com/totalbiscuit or www.youtube.com/angryjoe at 1pm PT!

Also dropping in to the Inner Sphere a New Hero Mech ‘Golden Boy’ and a new map — Terra Therma. The Golden Boy sports a 30 percent C-bill bonus, three SRM-6’s, two SRM-4’s and four medium pulse lasers. Check it out now in this official Golden Boy trailer:http://www.youtube.com/watch?v=xcgelolDFeU.

An environmentally terrifying new map is also now playable for pilots wanting to test thermal limits in combat: Terra Therma. Drop in on this tumultuous moon where pilots will be faced with ever-changing tectonic activity and violent volcanic eruptions. Rich in natural resources, Terra Therma is a valuable outpost – so valuable that ‘Mech pilots, ‘Mechs and expensive automated extraction technologies are considered expendable. The battle for the resources on Terra Therma will be as vicious as the landscape itself.

Set to launch on September 17th, MechWarrior Online has garnered more than 1 million players since its initial announcement last year.  The title has added loads of new content with regular updates since the game’s Open Beta announcement last fall.

For more information and to get in the game for free right now, visit http://mwomercs.com.

The Top 10 Most Social Video Game Companies

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The folks over at the Dachis Group have utilized their marketing analysis platform and released a list of the top 1o most-social video game companies, based on their social media/user-interaction.

The List

  • #1 Sony
    • The creator of PlayStation seems to have landed on the perfect mix of audience size, brand publishing, and subscriber engagement. Whether it is content propagation, Engagement, or subscribers it’s rare to see Sony drop out of the # 1 or # 2 spots in each performance measurement – kudos to them for superior performance across the board. It’s no wonder that they have an audience base of 49,260,647 fans.
  • #2 Electronic Arts
    • Who doesn’t love a game of Madden, or for that matter Crysis? Much like Activision, EA has an enormous social audience, but EA has an edge in the number of its subscribers that participate in the conversation EA promotes. This propels EA to #2 overall in the rankings.
  • #3 Activision
    • With a whopping 63,263,857 fan base, Activision is the top brand among all publishers in terms of raw audience and the attention that comes with it, but their broadcasting to engagement ratio is higher relative to other brands on the list. And as a result they have to settle for “just” 3rd overall.
  • #4 Nintendo
    • Nintendo revived its fortunes by making gaming social enough for anyone to take part. The same is true for their social presence where they are the #3 brand when it comes to the number of fans, 37,547,649 strong, and #2 in the number of branded conversation participants.
  • #5 Konami
    • The strength of Konami’s content is clear in their propagation score (how frequently people repost brand content), where they rank second only to Sony. Konami ranks no lower than 8th in any other category among the various gaming brands.
  • #6 Warner Brothers
    • Warner Brothers isn’t known first and foremost for its games like many of the ranked brands, but it is riding an outpouring of passionate praise for the Batman Arkham so that it stands as #6 in the rankings.
  • #7 Rockstar Games
    • Rockstar ranks #3 in audience participation and does well in every every social metric relative to the competition. News of the upcoming GTA5 propelled Rockstar to its #7 rank.
  • #8 Ubisoft
    • Ubisoft has a smaller audience, 5,673,607 fans, then some of the other brands on this list, but its passion, positivity, and content more than makes up for it. The brand ranks second overall for advocacy among gaming publishers.
  • #9 Microsoft
    • The maker of the Xbox and the Kinect puts up impressive numbers for their audience size, 11,421,575 fans, but what really solidifies their #9 spot is their audience satisfaction score, where they rank #3.
  • #10 Epic Games
    • Despite having the smallest audience size, 1,091,644 fans, Epic ranks #2 in satisfaction and #1 in passion. No doubt part of this is in part due to their massive user forum. Well played, Epic.

Age of Conan The Coils of Ubah Kan Screenshots

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August 13, 2013 — Funcom’s Age of Conan has just gotten an all new dungeon in the fresh Dragon’s Spine area. The Coils of Ubah Kan offers a brutal challenge for a six man party with great rewards awaiting those who succeed.

In the Coils of Ubah Kan the players enter recently excavated tunnels and can fight their way into the ancient underground city of the Serpent Men to uncover all its secrets. The primeval Serpent Man race has been biding its time for an age, but is now rising again to repel the invasion of their territory.

This new dungeon is found in Age of Conan’s newest area exclusive to Member players – Dragon’s Spine. Here players can take part in all new adventures and test their strength against terrifying monsters. The Coils of Ubah Kan is Dragon’s Spine second dungeon, and even more content will come to this area in the near future.

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New Screenshots for Secret Ponchos

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Switchblade Monkeys, a team made up of former Radical Entertainment devs (as well as some others), have released new screenshots for their upcoming PlayStation 4 spaghetti Western, Secret Ponchos.

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