Archive - 2013

Trick ‘r Treat Screening Gives Rise to A New Limited Art Print Release

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October 25,  2013 — Fans of Michael Dougherty’s cult classic horror movie Trick ‘r Treat will have another way to celebrate this film’s theatrical screening/panel this coming Monday as Odd City Entertainment will be releasing a Trick ‘r Treat limited edition print by JAMES FOSDIKE to commemorate the event! All fans who attend the screening will receive one of the limited edition prints (image attached). Additionally, 100 numbered prints and 85 glow-in-the-dark variant edition prints will go on sale at the Odd City Entertainment store the following day. The poster was printed with eight inks on French Whip Cream paper and printed by Half and Half.

“I was very honoured to be asked to illustrate a poster for Trick ‘r Treat,” Fosdike said. “It’s a wonderfully clever and surprising Halloween film with such an iconic creepy little guy at it’s center. I loved the interweaving storylines, it reminded me a lot of Creepshow, which I loved as a kid. I wanted to put as much of the story as I could on the page, giving the image a comic-book touch with the background panelling, and adding a special frightening touch to Sam. Turn the lights off and you’ll see…” 

The Odd City poster is just one of many ways that fans can experience this special event, even if they are not able to attend the screening in person. Both the showing of the film and the panel, which will be attended by Dougherty, who directed and wrote the movie, along with cast members Dylan Baker,Brian CoxQuinn LordJean-Luc Bilodeau, and other special guests, will be live-streamed nationally on Legendary’s Facebook page atfacebook.com/legendary. The livestream will begin at 7:30 pm PST. Fans can tune in to watch the film and panel,  join in on the conversation, and enter to win Blu-ray copies of the film.

THE STORY OF TRICK ‘R TREAT

Starring Anna Paquin, Baker, and Cox, Trick ‘r Treat was Dougherty’s directorial debut when it was filmed in 2007. Although never released in theaters, the movie became a cult classic through its release on DVD, digital platforms, and extensive play in festivals. Additionally, the film received rave reviews for its originality and ambition. The passage of time has not diminished the fan fervor for this horror classic, which continues to achieve a life of its own with each new technology, but has never been seen in theaters – until now.

Dougherty’s story takes place in a small Ohio town on All Hallows Eve where four interwoven tales – including a high-school principal who moonlights as a vicious serial killer, a college-age virgin who’s saving herself for that special someone, a woman whose hatred of Halloween is only exceeded by her husband’s love of the mischievous holiday, and a callous group of teens who carry out an unforgivably cruel prank – delivers the kind of chills that can only occur on the darkest day of the year.

The Dark Eye – Demonicon Launch Trailer

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October 25, 2013, Ridgewood, NJ –  Kalypso Media is pleased to announce the release of The Dark Eye – Demonicon for Windows PC today. The game is available now via Steam and other digital distribution channels. The Dark Eye – Demonicon is an action-RPG set in the dark and dangerous world of Aventuria, where you take on the role of young adventurer Cairon, as he battles dark forces with both magic and melee combat.
In addition, a brand new launch trailer for Demonicon is now available to stream or download: featuring a look into the magic-enhanced combat, rich environments and monstrous enemies you’ll encounter in the game.

Launch Trailer

The Dark Eye – Demonicon is a thrilling action-RPG set in the extraordinarily popular universe of “The Dark Eye”, a richly crafted fantasy universe beloved by fantasy gamers throughout the world.
Demonicon tells the tragic story of a brother and sister who become pawns of sinister forces in a world of cruelty and depravity.  In this bleak yet magical world, their affection is both a blessing and a curse.  Both are constantly threatened by mortal danger and demonic temptation, and must find a way through their tortured lives by facing serious moral decisions.  Their common destiny will determine that of the entire continent, and will be decided by the choices they make.  Hordes of fiends block their way to freedom and peace, and only through battle and magic they will truly become free of the darkness.
Features of The Dark Eye – Demonicon
  • A third-person action-RPG featuring brutal melee attack combos and dazzling magic spells
  • Powerful storytelling with an elaborate narrative rich with twists, as well as believable conflicts and ethical decision-making opportunities
  • Action-packed battles, where pin-point timing and clever tactics play important roles
  • Unique magic system: a dark talent grants the player devastating mystical powers
  • Important events in “Demonicon” will be part of “The Dark Eye” universe’s history
  • State-of-the-art 3D visuals using the powerful “Vision” engine
For more information on The Dark Eye – Demonicon, please visit www.worldofdemonicon.com. Or like the game on Facebook.

Air Conflicts: Vietnam Console Release Gone Gold

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October 25, 2013, Ridgewood, NJ – Kalypso Media USA is pleased to announce that Air Conflicts: Vietnam has gone Gold on console for North America.  Air Conflicts: Vietnam, the upcoming arcade-styled air-combat game for the Xbox 360® video game and entertainment system from Microsoft and PlayStation®3 computer entertainment system will be in North American retail stores on November 26, 2013.

We are also making available a new trailer from the game, this one focusing on the F4 Phantom II combat aircraft. Download the new trailer to check out the F4 in action in Air Conflicts: Vietnam.

Jump into the cockpit of some of the finest combat aircraft as young Joe Thompson, a newly minted U.S. military pilot. He is brave, talented and ready to do his duty, but his experiences during this war will change him forever.

Air Conflicts: Vietnam is an arcade-styled air-combat game that immerses players in the harrowing skies over Vietnam. Take to the air in screaming fighter jets or grab the controls of devastating helicopter gunships as you shatter enemy encampments with explosive ordinance, decimate North Vietnamese ace fighter squadrons, escort bombers as they deliver their deadly payload, or rescue stranded soldiers and deliver support troops to the ever-changing front lines of the vicious battlefield.

 Key Features:

  • Live a thrilling wartime narrative. In an epic single-player campaign, filled with heroic moments and the darker side of war, your performance in air combat and support missions drives the story from the initial escalation of tension, through key battles of the Vietnam War and, ultimately, the fall of Saigon.
  • Jump into the cockpit for instant action. Pilot and customize more than 20 planes and – for the first time in the Air Conflict series – helicopters, including the workhorse UH-1 Iroquois, fire-breathing AH-1 Cobra attack gunships, the devastating F4 Phantom and F104 Starfighter jets, plus fearsome enemy MIG fighter jets.
  • Lead your squadron to victory. Command up to four jets or helicopters, maximizing their unique abilities to complete challenging objectives, while earning experience, leveling up and improving your leadership and air combat skills.
  • Challenge your friends for air supremacy. Play up to eight online opponents in nail-biting, fast-paced capture-the-flag, deathmatch and team deathmatch air battles.
  • Get your groove on. As you test your pilot skills against AI or human opponents, treat your ears to a cool rock soundtrack in the style of vintage Vietnam-era tunes.

Bioshock Infinite: Burial at Sea – Episode 1 Release Date

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New York, NY – October 25, 2013 – 2K and Irrational Games announced today that BioShock® Infinite: Burial at Sea – Episode 1, the second add-on content pack for the award-winning BioShock Infinite, will be available for download worldwide* on the PlayStation®3 computer entertainment system, Xbox 360 games and entertainment system from Microsoft, and Windows PC starting November 12.

BioShock Infinite: Burial at Sea – Episode 1, developed by Irrational Games, the studio behind the original BioShock and BioShock Infinite, features Rapture as you’ve never seen it before—a shining jewel at the bottom of the ocean, built almost entirely from scratch in the BioShock Infinite game engine. Join Booker and Elizabeth in a film noir-style story that places them in a shining, pristine Rapture on the eve of its fall from grace. Explore the underwater city, try your hand at a grift or two, and even encounter some old “friends” from the original BioShock.

The combat experience has been rebalanced and reworked with a greater emphasis on stealth and resource management that merges the best parts of BioShock and BioShock Infinite. It includes a new weapon, an old favorite weapon from the original BioShock, the return of the weapon wheel, a new Plasmid, new Gear, and Tears.

BioShock Infinite: Burial at Sea – Episode 1 will be available via online marketplaces on all participating platforms starting November 12, and can be purchased separately for $14.99, or as part of the BioShock Infinite Season Pass. The Season Pass, which is currently available for purchase, contains $35 of playable content for $19.99, including both Burial at Sea episodes, the previously released Clash in the Clouds add-on pack, as well as the Early Bird Special Pack that has powerful weapon upgrades, exclusive gold weapon skins, and infusion bottles to upgrade player abilities.

“This is a love letter to the fans, but it’s also the beginning of a story that will give gamers a new perspective on the BioShock universe,” said Ken Levine, creative director of Irrational Games. “With Burial at Sea, we built a Rapture not from BioShock and BioShock Infinite scraps and pieces, but with environments almost entirely crafted from scratch.”

Still in development at Irrational Games, and also included in the Season Pass, is BioShock Infinite: Burial at Sea – Episode 2, which brings gamers something they have been asking for since they first met the character of Elizabeth: the chance to see the world through her eyes and face challenges as she would. In this second episode of Burial at Sea, players will experience a new storyline, and a new stealth-oriented gameplay experience.

The previously released add-on content pack, Clash in the Clouds, allows players to take Elizabeth and Booker through a series of unique and intense challenges, and combine the diverse toolset of weapons, Vigors, Gear, Tears and Sky-Lines in all-new ways. This combat-focused content features 60 Blue Ribbon challenges in four stunning new environments. By completing challenges, players will delve deeper into the world of BioShock Infinite via the Columbian Archeological Society, gaining access to Voxophones, Kinetoscopes, concept art and more.

BioShock Infinite is rated M for Mature by the ESRB and is available now for the Xbox 360, PS3™, Mac®, and Windows PC. For the latest news and information on BioShock Infinite, become a fan on Facebook and followIrrational Games on Twitter.

* BioShock Infinite is not included in this add-on content, but is required to play all of the included content.

2K Releases New NBA 2K14 Next Gen Screenshots

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2K Games has released some new, next-gen screenshots from the PlayStation 4 build of NBA 2K14 – check ’em out!

Screenshots

Swann Platinum HD Home Security System Ready for the Holidays

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We just got reminded by Swann that their Platinum HD security cameras are on the market in case home security is on your Xmas list this year!

Santa Fe Springs, Calif.– January 17, 2013 – Swann, a global leader in do-it-yourself security monitoring solutions, announces the release of its new state-of-the-art high definition 1080p Network Video Recording (NVR) security systems, known as Platinum-HD. The Swann NVRs are capable of full HD video with real-time (30 frames per second) live viewing and video playback. Initially there will be two versions: 4 Channels (NVR4-7200) with 4 x 1080p (NHD-820) Cameras and 8 Channels (NVR8-7200) with 4 x 1080p Cameras.

Where HD security systems in the past have required a trade-off between resolution and video frame rates, these new solutions are unique in that they combine 1080p video resolution with real-time (30 frames per second) live viewing and video playback allowing end-users to see every detail, color and activity.

The systems include 4 of the latest NHD-820 surveillance cameras, each capable of producing 1080p HD video or, using security industry terminology, 1000 TV lines (2.1 Megapixels) lines; image quality far in excess of typical security cameras. The cameras also have powerful night vision up to 115 feet and can be used indoors or outdoors. The new Platinum-HD NVRs also have power over Ethernet (PoE) so that the cameras take their power and transmit video using CAT5E network cable, making them easier to set-up as they do not need a separate power connection for the cameras.

The Platinum-HD also allows viewing of live or recorded video in high definition on HDTV, LCD and Plasma screens with an HDMI cable included in the pack. The intuitive user interface means you can monitor and record multiple cameras on a split screen, as well as select any camera for full screen real time viewing or playback of pre-recorded footage. With a 2TB hard drive, users have the ability to record approximately 45 days of continuous surveillance or even longer when using the motion detection settings. With easy to use menus you can easily locate incident video and then transfer it to the network or a USB drive. The free SwannView app offers convenient remote viewing functionality to the Platinum-HD kits allowing you to set up live remote viewing on your mobile device. The set-up is extremely easy with Swann’s customizable network configuration. Once the kit is installed, simply download the SwannView app from your smartphone’s application store or go to www.swann.com/swannview for the latest version of the SwannView app. Once the app is installed on your Smartphone or tablet, put the DVR’s IP address into the browser and in minutes you can view live video from your cameras.

For more information on Swann’s high definition security system, please go to www.swann.com.

Available

Swann’s Platinum-HD Full High Definition Security Systems are available now at Fry’s Electronics and BestBuy.com. The 4 Channel 4 Camera versions (Swann code SWNVK-472004) have a MSRP of $1599.99 and the 8 Channel 4 Camera version (SWNVK-872004) has an MSRP of $1699.99.

VisionTek Radeon R9 290X Introduced

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October 24, 2013, East Dundee, IL – VisionTek Products LLC, (VisionTek(r)) http://www.visiontek.com, a leading manufacturer of award-winning, high-performance upgrades and accessories for PC and Apple Macintosh(r) computers, announced today the VisionTek Radeon(tm) R9 290X graphics card. Featuring up to 1GHz clock speed, 4GB 512bit GDDR5 RAM, and compute performance over 5.6 TFLOPs, the $549MSRP VisionTek R9 290X is the fastest graphics card available and outperforms other, more expensive GPU brand-based graphics cards. VisionTek will begin shipping the R9 290X by early November.

Sets New Performance Standard

Because the VisionTek R9 290X utilizes AMD’s Graphics Core Next (GCN) Architecture, which unifies graphics processing and compute cores for higher utilization, this ultra-performance graphics card can deliver over 5 TFLOPS compute performance – a new standard in the graphics card industry – and over 300GB/s memory bandwidth to support 4K gaming with over 100 layers of effects.

Overclocking the Smart and Easy Way

By accessing the Boost State control within an easy-to-use card management GUI, the VisionTek R9 290X can be set to automatically run higher than the base core speed if it is operating below power, current, and temperature specification limits. The card also features two additional automatic performance boosting features.  AMD PowerPlay(tm) Technology adjusts clock speeds in response to GPU load for energy use efficiency while AMD PowerTune Technology maximizes performance under load conditions by increasing the GPU engine clock to take advantage of unused Thermal Design Power (TDP) headroom.

See What You’ve Been Missing with 4K Resolution

The VisionTek R9 290X supports Ultra HD 4K (3840 x 2160) resolution, which is 4x the resolution of 1080p. Typically, configuring a graphics card for use with a high resolution monitor must be done manually. However, AMD’s Catalyst(tm) Graphics Drivers will perform automatic configuration on select popular monitors, such as the Panasonic Viera(r). Further simplifying the ability to use 4K displays is the card’s use of AMD Eyefinity(tm) technology which can span multiple monitors into one large panoramic display.

Hear What You’ve Been Missing with TrueAudio

With an onboard audio processing chip powering AMD’s TrueAudio technology, the VisionTek R9 290X can deliver accurate 3D surround sound within games and special audio effects like reverbs and room simulations while reducing CPU load. Now you can hear more real-time voices and situational sounds in-game with any and all audio hardware already owned.

Outperforms Competition in 4K Benchmarks While Costing $100 Less

In a recent performance benchmarking preview publically conducted by AMD, two leading graphics intensive games, BioShock Infinite and Tomb Raider, were both run on the same test machine at 4K (3840 x 2160) resolution settings on the Radeon R9 290X and the NVIDIA GeForce GTX 780 cards. The only variable to the tests was that the R9 290X was run in “Quiet Mode” setting, the less aggressive of two performance profiles that are user selectable via a toggle switch on the card. Below are the results of the $649 street price GTX 780 versus the $549 MSRP R9 290X:

BioShock Infinite:

*         R9 290X “Quiet Mode”: 44.25 FPS

*         GeForce GTX 780: 37.67 FPS

Tomb Raider:

*         R9 290X “Quiet Mode”: 40.2 FPS

*         NVIDIA GeForce GTX 780: 34.5 FPS

These tests are further confirmed<http://www.anandtech.com/show/7424/amd-radeon-r9-290x-performance-preview-bioshock-infinite> by independent performance benchmarking site Anandtech.com which found the R9 290X outperforms the GTX 780 in medium quality setting by 14%.
VisionTek Radeon R9 290X Specifications & Pricing

*   Memory: 4GB 512bit GDDR5
*   Memory Speed: 5.0Gb/s
*   Base Clock Speed: up to 1.0GHz
*   Stream Processors: 2816
*   Compute Performance: 5.6 TFLOPS
*   CrossFire Support: Up to four GPUs with no interconnect bridge required
*   Outputs: 2 x Dual Link DVI, 1 x DisplayPort, 1 x HDMI
*   Cooling: Single fan 2 slot
*   Bus Type: PCIe 3.0
*   3DMark Fire Strike: greater than 8000
*   OS Support: Windows(r) 8.1, Windows 8, Windows 7, Windows Vista and Linux
*   MSRP: $549.00

A History of Performance Innovation

Outperforming other GPU powered brand graphics cards is nothing new to VisionTek. By choosing AMD as its exclusive GPU partner, VisionTek has enjoyed a history of establishing new standards of performance capabilities from its graphics cards:

*   In 2008, the AMD powered VisionTek Radeon 4000 series was the first to exceed one TFLOPs.
*   In 2009, the AMD powered VisionTek Radeon 5000 series was the first to exceed two TFLOPs.
*   In 2011, the AMD powered VisionTek Radeon 7000 series was the first to exceed three TFLOPs.
*   In 2012, the AMD powered VisionTek Radeon 7970 GHz Edition card was the first to exceed four TFLOPs.

“VisionTek is a critical launch partner and has been a trusted AMD graphics partner in North America for over ten years,” stated Matt Skynner, Corporate VP and General Manager of AMD’s Graphics Business Unit. “AMD is proud to support VisionTek’s branded launch of our high-end R9 290X and R9 290 technology. Expect big things out of VisionTek…these guys never settle!”

“Our new Radeon R9 290X graphics card truly is a game-changer that raises the bar on what defines the gaming experience,” said Mark Bilson, Executive Vice President of VisionTek. “AMD has outdone themselves with this GPU when you consider its visual, audio, and automatic performance adjusting capabilities. And when you consider our card will outperform the competition while saving you $100, as Duke Nukem would say, ‘game over’.”
For more information on the new VisionTek Radeon R9 290X graphics card, or the existing VisionTek graphics card line which includes VisionTek’s recently announced R7 and R9 series cards, visit: www.visiontek.com<http://www.visiontek.com>.

Follow VisionTek on Twitter<https://twitter.com/visiontekprod> and Facebook<https://www.facebook.com/VisionTekProducts>
VisionTek is a registered trademark of VisionTek Products LLC.
Apple, Macintosh, and Mac are trademarks of Apple Inc., registered in the U.S. and other countries.
AMD, Eyefinity, and Radeon are trademarks of Advanced Micro Devices, Inc.

Windows is a registered trademark of Microsoft Corporation in the United States and other countries.

Panasonic Viera is a registered trademark of Panasonic Corporation Inc.

Interview with Trick ‘r Treat Director Michael Dougherty

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Legendary Entertainment has announced a special screening of Trick ‘r Treat at the Egyptian Theater in Los Angeles on October 28th. If you can’t make it to that screening, the whole thing – both movie and a short Q&A, will be live-streamed across Facebook on Legendary Entertainment’s profile page. In preparation for this event, we wanted to interview Michael Dougherty, director and creator of the now-seminal Halloween cult film.

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Q) Trick ‘r Treat has, to many people, become just as important and as seminal a holiday film for Halloween as A Christmas Story is for the Christmas season. Did at any point during production – writing, filming, editing – did you realize that you had made something that would achieve that status?

Well, it was such a long process. I think that was always the dream, for the film to become that but obviously the film had such a strange journey that I questioned whether that would be the case or not. To see it finally on that path means a lot to me – its very satisfying

Q) Were there any additional Halloween night rules you were going to add into the movie but didn’t get the chance?

Umm, no. I felt like we had a good set of rules to start with – whether or not that ends, well see. I always felt like those are the four basic rules that I remembered from my childhood. Not that they were ever solidified in stone anywhere but they seemed to cover cover all the bases.

Q) What was the reason behind the film not having a general, theatrical release – instead being pushed back two years and sent straight-to-video?

I think the studio got cold feet. I think it was a lot of different factors. It’s such an unconventional horror films. When it comes to horror movies made by studios, they tend play it safe and this is a film which went against all the trends. The first trend it wasn’t was a Scream knock off with five attractive twenty somethings and an unseen killer. We had Scream, Urban Legends, Final Destination, etc. when studios read the original script in 2000/2001 they said this had vampires werewolves and zombies – no one wants to see that. Ten years later thats all we have. Then when we made the film, the trend was all torture porn. This film comes a long which is a weird horror comedy anthology that celebrates this holiday we love and has this sort of mischievous personality. I think the marketing people looked at it and said we just don’t know how to handle this. Instead of the studio handling it, they threw it to DVD. Smartly, Legendary Entertainment were the people that discovered the script, fought for it to get made and to get a teatrical release, etc. When they lost that battle, they wanted to take this to a more sleeper, undergound route. They sent copies out to festivals and conventions, building word of mouth slowly and organizally. All their attempts to plead with Warner Bros. simply fell on deaf ears. (editors note: Boo, Warner Bros!)

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Q) My sister is just as huge a fan of the film as I am and she wanted me to ask you, and I quote, “Why the hell did you make Lil’ Sam so damn adorable and was it always your intention for people to root for Sam or did you originally want him to be more ominous?”

Both! I don’t think they are mutually exclusive. To me, it was important to create a character for the film that embodied everything the holiday was about. It’s not purely scary, there is an innocence about it. It’s fun, creepy, and adorable. We dress our children up as monsters and send them out to get candy in the darkness. We tell them to break the first rulle of childhood – don’t take candy from strangers. We tell them it’s okay, go up to houses with corpses and rubber limbs hanging from the trees. It’s a bizarre holiday that is always about contrasts. I felt Sam should embody that contrast. He should be cute, but creepy.

I think a good example can be found in these Sam toys right now – these action figures and plush dolls. I sent the plush doll to my 2 year old nephew. He is too young to know about what Halloween is really about or even who Sam is in the movie, but my Sister sent me a message saying he was really scared of it at first but now he loves it. That is the perfect reaction you want people to have towards him. You would hang and party with him but would always be watching your back. I look at gremlins from the film Gremlins and I think they’re kind of cute but they are monsters.

So I think that we created a horror icon that’s not about being gross or bloody or bad-ass. You can have these contrasts. Even the aliens in Alien are a good example – there is an elegance or beauty to them. I would even put Pinhead from Hellraiser in that category – there is something regal about him.

Q) In one of the short films you created, Sam has decomposed into pumpkin guts and, in others, he seems to exist all year-long at other holidays. What officially happens to Sam during the rest of the year?

Um, i think his mythology needs to be explored more. I am still figuring that out in my head. There is probably a little bit of both versions. I like that he is ever present in some form or another and he reveals himself when he needs to. I also think that in creating a horror character you don’t want to give too much away. The less you know the better. We didn’t know where the Alien came from until Prometheus.

(At this point, Michael and I move into a geeky tirade, that I will spare you from, about Alien, Aliens, and the Dark Horse comics based on that I.P. Michael says that Aliens is his favorite film, we talk about the Aliens figures we have in our respective offices. Geeks really rule the world right now.)

Q) The inevitable question, of course, has there been any news on the Trick ‘r Treat 2 development front?

No, no official movement. When i first thought out the idea my dream was to do one movie at least every other year. I think if we did one every year we would overstay our welcome. At least every other year is the way to go. However, I feel like the first film’s journey has been such a long process that we are just enjoying the reception its getting. So, I would say no immediate plans but I wouldnt mind it!

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Q) It would seem obvious that Halloween is a big holiday for you and yours. How are you celebrating it this year?

Im pretty traditional – pumpkin carving parties, a full cemetary in the front yard. We invite friends over on Halloween night and will watch scary movies and spend a few hours scaring children as they come to the door. Those were always the best houses when I was a kid, the ones where the neighbors went all out and scared the crap out of you. I want to give kids that fun yet terrifying experience.

Q) Do you ever go to haunted houses and attractions and, if so, have you hit any of them this season?

Oh yeah! I actually had the trip of a lifetime last weekend. Thomas Tull from Legendary flew myself and Guillermo Del Toro out to PA to check out a couple! One was in Pittsburgh and the other in Philadelphia. They were the Scare House and the Easterns State Penitentiary. It was amazing, they were both fantastic. It was especially great to visit them with Del Toro. It was like some weird dream – being in a prison with Del Toro – did that really happen? It was the trip of a lifetime and great to be around people who “get” the holiday and enjoy it. The haunted houses were scary without being oppressive.

Los Angeles has so much this time of year – Disneyland, Six Flags, Knotts Berry Farm, Universal Studios – everyone has a haunted event and there are so many that is sometimes too stressful to hit them all. L.A. is becoming the Halloween capital. Multiple costume shops, every store brings their Halloween merchandise out. All the art house movie theaters are showing nothing but horror films. I have been to a lot of cities and there is just something in their air in L.A. during Halloween.

Q) Do you find yourself religiously-sticking to the rules of Halloween night? If not, which do you usually break?

I think the rules we created are there because those are the ones i stick to – even as kid, I never blew out my jack o lantern – it felt sacrilegious, The candle should go out on its own.

Q) What do you think of the horror film genre? Is it moving in the right direction?

Well, it changes all the time, it’s a constantly evolving genre. It’s a good time for horror because it’s everywhere – tv, film, etc. At the same time, its weird and sad that the only film released this month was a remake. We got Carrie everyone, that’s it. How do the studios not take advantage of the month and release a horror film that “kills it”? In some ways, we are in a golden era for horror. The Conjuring came along and made over a 100 million dollars when tent pole films were crashing all over the place. The Blumhouse films have micro-budgets and did the same thing. Clearly horror is big and it doesn’t cost a lot to produce. The only thing I wish we had was more variety. As much as we are getting, there is still a tendency to stick to the trends. Found footage, remakes, and haunted house movies are all over. We do get some variety but there are multitudes of the same trends. One vampire show isn’t good enough – we need four or five. How many shows or movies do we need where some doe eyed girl has to choose between a vampire and werewolf? The anthology format forces you to be original – you can’t recycle. you can’t write a horror anthology tv series and i think thats what we need more of – lets just slow down on the remakes, guys. I don’t have anything against them [remakes] in principle as there are some really good ones – but I think they [remakes] should be the exception, not the rule.

Peter Jackson put it best when he said that when he grew up, they were inspired by Buck Rogers and Flash Gordon and old sci-fi serials. That then led to Star Wars, for example. For his generation, it wasnt about remaking them, it was about being inspired by them and crafting what was influenced by them and was original. George Lucas didn’t make Buck Rogers, he made Star Wars. I think that’s what we need to focus on more – lets be honest it’s [remakes are] lazy.

Q) Is there anything you would like to plug or give a shot out to right now?

Not really, it’s all about the screening on the 28th at the Egyptian. If there you can’t see it there you can on Facebook because the whole event is being streamed live.

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We would like to thank both Michael Dougherty and Legendary for making this interview possible!

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