Archive - 2013

More Ninja Gaiden Sigma 2 Plus Details Revealed

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January 29th, 2013 — Team NINJA today unveiled new details for  NINJA GAIDEN® SIGMA 2 PLUS, the highly anticipated sequel to its PlayStation®Vita launch title which is set for a February 26, 2013 release. Faster, bloodier, and more beautiful than ever, NINJA GAIDEN SIGMA 2 PLUS takes the legendary action game to the next level with the all new “Ninja Race” mode, tag missions involving any combination of two characters, potent new weapons for Ryu Hyabusa, and a variety of pre-order offerings including limited edition female costumes. To premier these new game elements, Team NINJA has released an all-new trailer and images highlighting the modes, weapons and costumes.

In “Ninja Race” mode, a slow ninja is a dead ninja as players race through dynamic courses to beat the clock. After choosing a character, level, and costume, players can strategically choose to dash through the course or viciously kill as many enemies as possible to earn boosts and points. The mode’s Combo Kill counter increases as foes are dispatched in sequence—the higher the counter, the more damage is dealt as long as the gauge stays filled. Three special essences, exclusive to the Ninja Race mode, boost the player’s chance of a successful mission: Green Essence adds time to the clock, White Essence boosts the Combo Kill counter for added damage, and Purple Essence grants Ninja Speed.

NINJA GAIDEN SIGMA 2 PLUS now includes “Tag Missions” providing an exciting new way to combine the complementary strengths of any two characters. Players can switch between team members in real time as they try to complete challenges, with the other team member under AI control. With each fighter having different strengths and weaknesses, players can strategically tag back and forth when facing different opponents and situations by pressing down on the directional pad.

Ryu’s attacks can be enhanced with powerful weapons including “Emma’s Fang”, a massive sword that can decimate foes with slow but powerful swings. Legendary tales say the fearsome blade grows even stronger when it becomes bloodied. Worn on the hands and feet, “Falcon’s Talons” can quickly cut enemies to pieces with special attacks including the Izuna Drop and the sliding, leg-cutting Thunderous Attack. Steel-reinforced hardwood “Tonfas”, which can be swung from both hands to brutally crush enemies with their special Heavenly Justice combo, provide another option for mass destruction.

Last but not least, those who pre-order NINJA GAIDEN SIGMA 2 PLUS at GameStop will receive exclusive, limited edition costumes for the female warriors Ayane, Rachel, and Momiji. Ranging from Ayane’s light armor to Rachel’s seductively spiky dress revealing her demon blood, the costumes are designed for both action and style.

NINJA GAIDEN SIGMA 2 PLUS brings the most intense, action-packed ninja adventure to PS Vita with stunning graphics, new modes, and plenty of blood. In the game, iconic super ninja Ryu Hayabusa returns to the Sigma series to prevent the resurrection of the evil Archfiend by hunting down the Demon Statue stolen by the wicked Black Spider Ninja Clan. Players will battle from Tokyo to New York as Ryu encounters vicious enemies while building an awesome arsenal of ninja weaponry. The action lights up the Vita’s impressive OLED screen with upgraded graphics and the game features an all-star cast featuring signature characters from previous installments. An intuitive control system uses the front and rear touch screens and motion controls of the PS Vita to give players full control and the powerful “Hero” play style automatically engages when the player is low on health.

NINJA GAIDEN SIGMA 2 PLUS is developed by Team NINJA and published by Tecmo Koei, is ESRB rated “M” (Mature) and will be available for an MSRP of $39.99.

Cities in Motion 2 Gameplay Trailer

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NEW YORK – January 28, 2013 – Paradox Interactive, a publisher of games and everyday user of public transit, today revealed the first-ever trailer with in-game footage for upcoming transportation simulator Cities in Motion 2, the follow-up to developer Colossal Order Ltd.’s inaugural title from 2011. The detailed and intricate transit builder will be available in Q2 2013.

Cities in Motion 2 gives players full control of their own transit empire as they utilize a wide variety of transportation vehicles to create the most effective transit system possible. Offering a bus load of new features, including day and night cycles and multiplayer modes, Cities in Motion 2 also introduces dynamic cities—as transit is built, urban sprawl will expand or depreciate based on the affordability of transit and the needs of each unique city’s inhabitants. From the scheduling of timetables to the adjustment of fares, transportation enthusiasts will be able to tweak a wide variety of options to provide for the demands of their population. Just remember: if transit is running late, you have no one to blame but yourself.

Trailer

Heroes Of Newerth Preview (PC)

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During CES, I got a chance to meet up with a contributing writer and good friend of the site, and he wanted me to meet a few people.  In the veritable sea of cellular phone cases in the convention center’s North Hall sat a little space with a couch and a couple of chairs.  Resting comfortably there were a few folks dressed in black shirts, crowd watching – not a hobby that ever seems to get old at the Consumer Electronics Show.  I grabbed a seat and our friend headed back to his insanely busy booth to allow S2 Games reps and I some time to chat.  They were passionate about their game, as is always the case when it comes to works of love, and like people who truly love their project they are always trying to make it better and take it to the next level.  That is exactly what they have planned with Patch 3.0 launching this week.

Description:

Prepare to experience an epic battleground unlike any other as S2 introduces the Heroes of Newerth 3.0 update. HoN 3.0 presents the world of Newerth with a cohesive vision that emphasizes user experience and encourages players, new and old, to explore the world of HoN. The update introduces new gameplay elements such as the refined tutorial, Learning Center, bots, and adds depth with an improved referral system and a redesigned and more dynamic Forests of Caldavar. HoN 3.0 defines the future of HoN as a highly rewarding, story-driven MOBA experience.

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Features of The 3.0 Update:

  • Enhanced New Player Experience – The game’s walkthrough has been completely revamped with an indepth guide to better prepare first time players for the world of Heroes of Newerth. RAP 3.0, an all-new Report-A-Player system, gives the community the power to clean up and police itself while impacting the behavior of negative players.
  • Reworked & Enhanced UI – Including friends list notifications, options menu, in-game chat, and more.
  • Experience the Learning Center – This new feature will provide players with a series of videos that reinforce and explain in great detail some of the game’s basic and more complex concepts/techniques.
  • Improved Referral Program – The new referral system will have both in-game and web-based options. Players can recruit friends for in-game currency and other tangible prizes using both systems.
  • Learn Your Hero’s Backstory – One of the key features of the 3.0 update is the inclusion of lore within the world of HoN. Discover the story behind all your favorite heroes as each one has a unique tale to tell concerning their involvement in Newerth.
  • An All-New Caldavar – The Forests of Caldavar map has received a complete overhaul in terms of its appearance and layout. The environment is now more dynamic and includes stunning new aesthetics, tower designs, fountains, buildings and more!
  • 30 New HD Hero Models – Valkyrie, Deadwood, Magebane and 27 other heroes now look better than ever as they have been redesigned with spectacular high definition graphics.
  • Bots Welcome – AI-controlled Bots are now available as an integral part of the Heroes of Newerth experience. The new walkthrough will also include bots so that beginners can test and develop their skills before venturing into more competitive play.

 

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First Round:

The developers are trying to take the DOTA genre beyond the blue versus red it has notoriously been and give it some story, a new richness of depth.  The game is good they just want to take it to the level of great.  I think their plans with this patch are just the thing to do that and when the patch comes out we will be sure to do a review.  If you haven’t played DOTA or HON or haven’t been at them in a while I recommend this link to get you pointed in the right direction and avoid unnecessary verbal assaults from teammates.  You should really see how they plan to bring these maps to fresh life with new lore.

Preview Trailers:

J.J. Abrams Confirmed as Star Wars Director

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Lucasfilm/Disney have finally confirmed what the rumor mill has been crying out the last couple days: J.J. Abrams will be the director of Star Wars: Episode VII. They are still set on using the original formula of having three different directors helm each film of the next trilogy, so it will be interesting to see how this whole affair shapes up. I am still interested in seeing what Ben Affleck can do with a Star Wars film. Time will tell!

From StarWars.com…

After a bevy of emails and phone calls, the formalities have been wrapped up, and at long last everyone can exhale and properly share the word with an excited Internet. Yes, J.J. Abrams will direct Star Wars: Episode VII, the first of a new series of Star Wars films to come from Lucasfilm under the leadership of Kathleen Kennedy. Abrams will be directing and Academy Award-winning writer Michael Arndt will write the screenplay.

“It’s very exciting to have J.J. aboard leading the charge as we set off to make a new Star Wars movie,” said Kennedy. “J.J. is the perfect director to helm this. Beyond having such great instincts as a filmmaker, he has an intuitive understanding of this franchise. He understands the essence of the Star Wars experience, and will bring that talent to create an unforgettable motion picture.”

George Lucas went on to say “I’ve consistently been impressed with J.J. as a filmmaker and storyteller.” He’s an ideal choice to direct the new Star Wars film and the legacy couldn’t be in better hands.”

“To be a part of the next chapter of the Star Wars saga, to collaborate with Kathy Kennedy and this remarkable group of people, is an absolute honor,” J.J. Abrams said. “I may be even more grateful to George Lucas now than I was as a kid.”

J.J., his longtime producing partner Bryan Burk, and Bad Robot are on board to produce along with Kathleen Kennedy under the Disney | Lucasfilm banner.”

Also consulting on the project are Lawrence Kasdan and Simon Kinberg. Kasdan has a long history with Lucasfilm, as screenwriter on The Empire Strikes Back, Raiders of the Lost Ark and Return of the Jedi. Kinberg was writer on Sherlock Holmes and Mr. and Mrs. Smith.

Abrams and his production company Bad Robot have a proven track record of blockbuster movies that feature complex action, heartfelt drama, iconic heroes and fantastic production values with such credits as Star TrekSuper 8Mission: Impossible Ghost Protocol, and this year’s Star Trek Into Darkness. Abrams has worked with Lucasfilm’s preeminent postproduction facilities, Industrial Light & Magic and Skywalker Sound, on all of the feature films he has directed, beginning with Mission: Impossible III. He also created or co-created such acclaimed television series as Felicity, Alias, Lost and Fringe.

THQ’s Last Day Photo

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THQ’s official Facebook page put up a heartfelt goodbye post earlier which caught my eye. I just wanted to pass on our thanks to THQ for all the great gaming experiences over the years and we hope everyone who lost their positions finds new homes soon.

“Today marks the last day of THQ. From our entire family, we would like to say a heartfelt “Thank You” for your support during our amazing 20+ year run. Game on!”

DmC: Devil May Cry Review (PC)

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Capcom, long-time publisher and developer of the Devil May Cry series, decided a few years back to do something different for its fourth installment.  Instead of doing another sequel, Capcom wanted to reboot the series from a more Western point of view, thus giving the title over to English developer, Ninja Theory.  Long time fans of the series protested this changing of developer, worried that a new group of people would not handle Dante and the mythos of the Devil May Cry universe correctly.  Well, I am here to tell you that those fears are unfounded and that DmC: Devil May Cry is a game worthy of its lineage.  Ninja Theory understood what made the Devil May Cry series a hit and successfully made this reboot with an engaging story, fantastic aesthetic designs, and great game play.

Story:

The story begins with Dante, the hero of the previous Devil May Cry games, waking up from a hangover in his trailer near a theme park.  He is warned by a witch named Kat that a demon is hunting him, unfortunately this warning comes just seconds before the demon pulls Dante into Limbo.  Once Dante escapes the demon and returns to the world of the living, Kat takes Dante to see the leader of The Order, a group of individuals fighting to better the world that they all live in.  The leader of The Order, Virgil, explains to Dante that he and Dante are offspring of a union between angel and demon.  Being Nephilim, half angel/half demon, means that Dante and Virgil are the only two individuals that can save the world from the grasp of Mundus, the demon that has enslaved the people of Earth.  Learning this, Dante sets out to defeat Mundus and avenge the fate of his mother and father.

The story of DmC: Devil May Cry is well written and paced.  I found myself gripped from the very start, wanting to play the next level just to see what happens in the plot.  The character of Dante is updated considerably, starting the story off as an individual who doesn’t care about the world or its problems.  As Dante learns more and more about his past, through unlocking lost memories, Dante begins to feel a driving need to avenge the death of his mother and the banishment of his father at the hands of Mundus.  He becomes a driven individual in pursuit of a goal, while maintaining some of his “devil may care” attitude.  The other characters that are involved in the story are just as interesting as Dante.  Virgil has come to grip with his place in this battle at an earlier age then Dante, and serves as a guide for what must be done, while Kat is a capable accomplice with a past that haunts her to this present day.

While not perfect, the story of DmC: Devil May Cry is incredibly engaging and interesting to follow.  Seeing this world through the eyes of a Western developer, such as Ninja Theory, helps make the story relate better to Western audiences.  Time for a little disclosure here: While I did play the other games of the Devil May Cry series, I never felt that these characters or story lines were perfect.  When I heard that a reboot was in the making, I was one of the few that was optimistic and excited to see what direction a Western developer would take.  That being said, I truly prefer the story of DmC: Devil May Cry over any of the older versions of it.  This story just sucked me in and kept me up later than I had planned to be up.

Game play:

DmC: Devil May Cry is a hack and slash game at heart, with some minor role playing game elements thrown in.  Dante uses a variety of weapons, some angelic in nature, some demonic, to destroy Mundus’ army.  Each weapon has different qualities to them, and can be upgraded with different move sets through the RPG system.  Dante collects souls as he progresses through the levels, and can spend these souls at various shops to unlock new moves or increase his health.  Dante can also collect special lost souls, health upgrades and keys that unlock doors that lead to special battle events.  There is plenty to search for in each level of DmC: Devil May Cry.

Game Review Devil May Cry

Playing on the PC, you have the choice to go with the standard keyboard and mouse interface, or go with a game controller.  I played DmC: Devil May Cry with the keyboard and mouse since I busted my last game controller for my PC in a classic rage quit.  The keyboard and mouse interface worked perfectly for this game, though I can see where the game controller would have been much easier to use.  Hitting the Shift key to dodge while pummeling enemies was a little harder then I would have liked it to be, but overall the keyboard and mouse combination works just fine.

DmC: Devil May Cry has its standard difficulty settings at first, then you can unlock different modes for your next game play, some of these modes are incredibly hard.  To find everything in the game is going to need at least two play throughs.  You unlock certain moves and weapons that are needed to reach or open doors during the progression of the story.  You keep these moves and weapons when you begin a new game plus, allowing you to reach certain doors and areas previously unreachable in your first game play.

Aesthetics:

I love the design for DmC: Devil May Cry.  The city looks appropriately menacing, with larger then life design elements, similar to Tim Burton’s vision of Gotham.  The world gets even more interesting when Dante gets pulled into Limbo, when the buildings get a little more twisted and you can see the shades of people still wandering the streets in the real world.  Occasionally, as you are running through the level, words will appear on the  street or plastered across the buildings, as Mundus is giving orders to his minions to stop you.  It is a simple little aesthetic design, but I thought that really helped give me an idea of the influence that Mundus has in Limbo, plus just give DmC: Devil May Cry a really cool design.

The music in DmC: Devil May Cry just plain rocks.  The designers used more of a heavy metal sound for the music, and it really helps keep the action feeling frantic and fast paced.  I got myself a few times really getting into some of the fight sequences, especially when the music came over my headsets loud and fast.  Voice acting for DmC: Devil May Cry was just want it needed to be, not perfect but not over the top nor cheesy.  The characters each had their own personalities and these came through their voice acting sessions admirably.

Dante’s move sets and jumping ability have been designed to give fighting sequences a very fluid design that flows from one combatant to the next.  The only breaks occur when the game introduces a new type of opponent.  The screen will freeze, and zoom in on the new opponent, showing the demon’s name and framing the demon in a picture so you can get a better look.

Final Thoughts:

With Capcom giving design of their precious Devil May Cry series to a new developer, Ninja Theory, many people were worried that this would be the end of their beloved franchise.  I can safely say, it is not the end.  In fact, this may be the beginning of an even better set of games.  While the original Devil May Cry series was an outstanding set of games, I have always felt that some of the story gets distorted in it’s translation from an Eastern developer to a Western game player.  With DmC: Devil May Cry, we have a Western story for Western players and it feels like a much more complete experience, for me, this time around.  The game play is solid in it’s simplicity of button mashing combos, but with the addition of new moves and four choices of weapons in the earlier stages, gives the player a possibility of depth and various tools to dispatch demons with.  I loved the aesthetic design choices for this game, and felt that the world was truly interesting to wonder through, especially the Limbo sequences where the world takes on a particular bend and twist.  If you have never played a Devil may Cry game, start here.  For fans of the series, rest assured this game is a spiritual successor to the originals and, in some areas, far more superior.  DmC: Devil May Cry is a must play for anyone who plays video games.

4 out of 5 Stars

Impire Gets Fun New Trailer

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Paradox Interactive has finally released a trailer for its upcoming Impire, where players take on the role of a very powerful demon “accidentally summoned into a puny imp body with a Brooklyn accent.” The game looks very tongue-in-cheek and hearkens me back to the days of Dungeon Keeper. Looking forward to seeing more on this one!

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Resident Evil 6 New Game Modes

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Capcom has announced that its action-horror game, Resident Evil 6, will be getting a new gameplay mode in the form of “The Mercenaries: No Mercy” when released on the Windows PC platform in February. Similar to past “mercenaries” game modes, Capcom promises that, this time, “it ramps the gameplay up to 11”. Also announced is an upcomign game mode called “Siege” where player split into two teams: One trying to defend a lone BSAA agent against hordes of monsters and, the other, as the monsters… Siege Mode will be available in March for Xbox 360 and PS3, priced at 320MSP/$3.99..