Archive - 2013

Ace Combat: Assault Horizon Enhanced Edition Review (PC)

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A couple years back at the Electronic Entertainment Expo, I had a nice meeting with a Namco Bandai rep. During the meeting, he walked me over to their demo of Ace Combat Assault Horizon and handed me a controller.  What followed was a beautiful game, played extraordinarily bad much to the horror of the on-looking rep.  He offered to change difficulty settings, constantly wanted to reach for the controller to stop the mayhem that ensued, and I eventually smiled at him and said “Okay, now show me how it is really played.”  With an uncontrollable expression of relief, he picked up the controller and showed what his extensive playtime had taught him. I saw a guy capable of doling out splendid carnage with practiced hands.  Now, I didn’t have time to be that person yet, as I had back to back appointments. Because of all this, when the opportunity to give it a play on the PC with enhanced graphics and my new Logitech flight stick came along, I was more than happy to cause some steel carnage.

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Storyline:

East Africa, 2015. Attached to an international peace-keeping force, Colonel Bishop leads a small squadron in operations to suppress an insurgent rebel force. The operation, however, rapidly escalates as Bishop and his company come face-to-face with the rebels’ devastatingly powerful experimental weapon.  Tearing its way through the desert states and up into the frozen North, the struggle to control the weapon ignites a devastating global conflict.

Features:

  • Dramatic and realistic storyline – Written by New York Times Best-Selling military author Jim DeFelice, players will be immersed in an enthralling war drama spanning multiple real-world locations
  • Steel carnage – Incredible destructive detail and visual effects for every explosive attack, with aircraft shredded, enemy troops annihilated, buildings shattered, and machines bleeding their oil
  • All-new aircraft to pilot – Experience split-second manoeuvring and positioning, pinpoint targeting, hover attacks and other diverse gameplay with the introduction of the Attack Helicopter, Door Gunner, Bomber and Gunship
  • Revolutionary “Close-Range Assault” system – Delivering high-speed acrobatics, dizzying one-on-one encounters, satisfyingly visceral low-altitude aeronautics, and high-flying death from above
  • ACE COMBAT online reinvented – Completely reworked online modes, with new features including the new “Close-Range Assault” system”

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Gameplay:

The gameplay starts off before the credits even begin, with a quick control check and battle over a major city in your fighter jet.  The fighting begins fairly easy so that you can get comfortable with the controls before any really rough combat starts.  The game is extraordinarily story driven and the story is interesting while you are still learning the controls.  Once the game feels you are comfortable with the fighter aspect you get to man a gunner spot on a chopper during the opening credits to tell part of the story.  No time is wasted in this game, there is action and story going on every moment – even the cutscenes are generally quick and crucial to the story.  I was wearing headphones to make sure I was getting the most of the action and atmosphere at which this game excels.

Playing the game with a flight stick was an essential part of the experience. I imagine that, once you get used to a gamepad, it might be slightly easier to play with but it really would diminish the experience.  There is nothing quite like swinging the stick into a dive while popping chaff or detonating electro-magnetic bombs while a half dozen MiGs jockey for position behind you – first hearing, then seeing as the missiles streaks past you and detonate in the sky.  I had to adjust the button assignment a bit to make the most used ones more accessible and the least used out of the way. But when the controls were just right and you kill the throttle risking a stall, pop a chaff then line up on your enemy’s six close enough to engage the “Close-Range Assault” system and suddenly you are looking at the enemy aircraft from a visual style like the onboard camera of a real fighter recording the “Steel Carnage” as pieces go shredding off the back of their plane and they explode in a fiery black cloud of debris… it is just an insane rush.  Thanks to a dynamic storyline, every shot fired serves a purpose as well.

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The visuals in the bomber are very realistic as well, anyone who has seen footage of the infrared camera used by high altitude firing missions will notice the realistic quality Assault Horizon has to it.  There is some degree of strategy involved with this kind of combat as well.  The large ordinance, while extremely effectivem has a wide “splash zone” of damage and a really slow load time.  The machine gun, though highly accurate and quick to reload, requires accurate aim and on vehicles a longer kill time.  That was why I found the middle ordinance to be for the most part just right with a fairly quick reload and a fairly wide zone of damage.  I used all of them as the missions dictated but I kept coming back to the “just right” middle one.

The attack helicopter was probably the roughest part of the game and ironically one of the parts I was most looking forward to.  I am a big fan of the Apache but the standard flight stick setup, with how many controls needed to be used, was a nightmare at first.  I reconfigured just about everything just so I could fly it like a wounded bird. It was the one time I really looked at a game controller temptingly.  In the end though I completed the missions using the stick and some very creative control assignment and it was satisfying, if a bit ugly to watch.

Anyone who had played a chopper gunner in a game will pick up the gunner portion in a snap and it is designed to be played with the mouse so PC FPS fans will take to this quick and get it done.

There are three visual point of view choices that really do effect gameplay and the experience in general.  You can be outside behind your plane third person style which is nice to check out your paint job and damage and has a feel like a couple of the old arcade sit down cockpits with sticks.  This can be an extremely fun way to play and gives you a great view of what is going on around you as well as giving a nostalgic feel.  There is also the nose cam point of view where nothing is obstructing your view and you get the realistic look of what combat looks like from the nose point of view.  This also harkens back to other games and can be fun for players who want to see the sky from almost a drone point of view.  Then there is the cockpit perspective and though I don’t usually discourage people from exploring their options if you are playing this game on a PC with it’s enhanced visuals and you are using a flight stick you owe it to yourself to play this game from the cockpit.  It can be more difficult, you find yourself looking at your radar a lot to see what is going on in your blind spots but it is so much more immersive. The other styles play like arcade, cockpit plays like simulation.

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Last Call:

Ace Combat: Assault Horizon Enhanced Edition is a great game with exceptional graphics and storyline.  Gameplay is solid and competitive, whether you are playing against the AI or another player in multiplayer. The choices of play style are diverse and if you find you don’t like the controller layout, reassignment is just a couple clicks away.  I love the fact that you get to fight, bomb, and gun your way through the story in multiple aircraft so you don’t start to feel like the game is one big dog fight.  Turn off the television, put on some headphones, and dive into a great interactive story, the experience will kick the ass of just about anything on television anyway.

[easyreview title=”Ace Combat: Assault Horizon Enhanced Edition Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”4″] Our Rating Scores Explained

Gallery:

The Showdown Effect Beta Preview (PC)

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There are some games that are serious. Super serious.  In such games, an epic war of Good versus Evil plays out before your eyes, deciding the fate of all mankind…  This is not one of those games.  This is like the opposite of one of those games.  Trust me. Seriously, this game is not to be taken seriously.

Description:

The Showdown Effect is a 2.5D multiplayer action game inspired by 80’s and 90’s action movies.  Champions from throughout time fight to death for fun, for glory and for awesome.  The Showdown Effect recreates the outrageous combat found in classic action movies and then takes it one step further.  Use weaponry pulled straight from the silver screen’s unparalleled arsenal : shotguns, baseball bats, assault rifles, umbrellas, grenades, katanas, rocket launchers and more.  No explosion is too loud and no bullet dodge is impossible. Impale your friend with a broomstick and tell them to “Stick around” as you jetpack off to the next enemy.  The Showdown Effect also uses integrated streaming technology to live stream directly to Twitch.tv, without the need for third party software.

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Features:

•Up to 8 player fast paced cinematic multiplayer action
•In-game, out-of-the box streaming capability to Twitch.tv (Mac support coming soon)
•6 clichéd characters, each with unique abilities
•4 levels across two different environments
•4 different free for all and team based game modes
•Solo and team matchmaking
•Custom rules sets to create your own game modes – Pistols only!
•Progressive rewards and unlocks for character and weapon customization
•Experience the most over-the-top action sequences from your favorite movies across different environments
•Numerous heroes, dozens of weapons, hundreds of moves – infinite fun

Gameplay:

As previously addressed, this is a game where the action shouldn’t be taken serious.  You play one of a several different characters made up of 80s and 90s icons and you bash, slash, shoot and blow the holy bejeebus out of each other.  I found myself uncontrollably-laughing as I got caught in a rocket launcher crossfire.  One time, I hosed down an enemy with automatic weapons fire only to have someone with a katana slice me right in half.  As the bodies and giblets start to litter the level you hear catch phrases uttered all over the place as more carnage ensues.  It is over-the-top cartoon violence with cartoon characters based off a era of cartoony action heroes.  It looked like fun in the trailer I saw for it so I asked our EIC for a code to get in the fun now. This wasn’t assigned, this was requested, and it was no mistake.

I saw people trying to take the games seriously, getting all indignant when they got killed or weren’t the top score or didn’t understand how a sword wielding enemy managed to Matrix back bend and slide under their machine gun fire and when they quit ,cursing the whole way out. I was glad.  I would rather have one less person to play with than to have that person not get what they were playing, not understanding that absurdity is one of the most important and enjoyable elements of the game.

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First Round:

This was area is what I deem the “First Round” because this was our first look at the game in a closed beta build.  A lot could change between now and the time of release but, with the direction they are going in, it can only get better.  I can’t wait until open beta when we get more players to be pitted against. Right now, it is mostly ringers who have been around a while and noobs, though that doesn’t stop it from being fun.  Open beta will bring out the folks who just want to dominate and don’t really get the game but I can see them falling to the wayside.  In the end, I expect The Showdown Effect to have a loyal following of players laughing just as hard when they are getting blown to pieces as when they are slicing someone down.

Trailer:

bēm wireless Begins Shipping Outlet Speaker

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CHICAGO- February 12, 2013- bēm wireless, an innovator of wireless solutions and consumer electronics, developed the ‘outlet speaker,’ a sleek, portable and powerful Bluetooth speaker which plugs directly into an electrical outlet in the home or office. This unique speaker complements the user’s lifestyle by adding a simple touch of elegance to any décor, and its small size (about the size of a juice box) takes up very little space yet boasts crystal clear sound.  The ‘outlet speaker’ begins shipping today.

“Our thought behind the outlet speaker is to enhance the consumer’s everyday life.  We believe big sound doesn’t necessarily need to come from a big speaker,” says Bryan Katzel, Director of Marketing and Product Development for bēm. “The beauty behind the outlet speaker is in its simplicity.  Plug it in while cooking dinner without taking up any counter space, stick it in an outlet behind your desk at work to hear your favorite tunes to spark your creativity, or tuck it behind the living room couch to fill your home with great music.”

With up to 25-feet of wireless range, the user can control their music directly from an iOS device or other Bluetooth-enabled smartphones.  It comes with a built-in power adapter so it never needs to be recharged: just plug in and listen whenever, wherever- It’s so simple!  A USB port allows the user to charge their mobile devices while enjoying the clear sound of the ‘outlet speaker.’  Additionally, an Aux In and Aux Out gives users more connecting options to hook up multiple devices.

A soft-touch finish creates a stylish and sophisticated appearance for the ‘outlet speaker.’  Lightweight and about the size of a juice box (3” x 5.35” x 2”), the speaker is small enough to take on vacations, business trips and more.  Toss it into luggage, a briefcase or a purse to bring music to your next destination.

The ‘outlet speaker’ is available in white or black.  It retails for $99.99 at www.bemwireless.com.  The outlet speaker along with bēm’s hi-fi audio line will be available at Amazon.com and Target.com in March.

Features & Technical Specifications

  • Up to 25 feet of wireless range
  • Built-in power adapter
  • USB port
  • Aux In and Out
  • 3” x 5.35” x 2”
  • Soft-touch finish

Star Trek The Video Game Touts Best View of Enterprise Yet

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Paramount and Namco Bandai has sent out a couple new shots of the U.S.S. Enterprise from their upcoming Star Trek The Video Game, which is due out on April 23, 2013, for Xbox 360, PlayStation 3 and PC platforms.

Official Release

For more than four decades, the U.S.S. Enterprise has been a majestic icon of adventure and excitement.  On board, her crew explores strange new worlds, seeks out new civilizations …

But what fans have known of the iconic starship has largely been limited to what is seen in movies and on television. That will change on April 23 when STAR TREK The Video Game gives players a deeper and much more interactive look inside the U.S.S. Enterprise.

“One of the great joys of video games is the opportunity to take audiences to places that are only hinted at in traditional film and TV projects,” said Brian Miller, senior vice president of Paramount Pictures and executive producer of STAR TREK The Video Game. “Giving gamers the opportunity to explore the U.S.S. Enterprise is one of the more exciting aspects of our video game and one that we can’t wait to share with Star Trek fans and gamers worldwide.”

Playing as Kirk and Spock, gamers must face-off against the villainous Gorn – the formidable enemy first introduced in the classic 1967 Star Trek television episode “Arena.” Their battles will take them into familiar locations, like the bridge, transporter room and the engine room – but also deep into many areas of the ship that have never been seen on film before, including the Enterprise’s turbolift shafts, observation lounge, engineering decks and officer’s quarters.

The producers and development team of STAR TREK The Video Game worked closely with the entire creative team responsible for the re-imagined 2009 blockbuster Star Trek film to ensure what players see will look and feel remarkably authentic.

“The Enterprise is not just a ship – she is one of the most important characters in all of Star Trek. Our goal from day one was to make sure that the Enterprise looks, feels and even sounds as true to life as anything players have ever seen,” Miller said.  “Hopefully, players will come away feeling as if they’re ready to be part of the crew themselves!”

WD TV Play Streaming Media Device Revealed

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IRVINE, Calif., Feb. 12, 2013 /PRNewswire/ — WD®, a Western Digital (NASDAQ:WDC) company, and a world leader in storage solutions for the connected life, today unveils WD TV® Play™, a versatile media player that streams popular Internet channels, as well as personal photos, music and movies from other networked devices in the home, directly to an HDTV. Priced at just $69.99 USD, WD TV Play expands upon the existing WD TV family of products, offering an engaging new app-based user interface to allow customers to easily personalize their entertainment experience.

With the Wi-Fi® connected WD TV Play media player, customers can easily stream hit movies, view the latest viral videos, catch up on TV shows and stay connected to social networks through apps such as YouTube®, Netflix®, Hulu Plus™, VUDU®, SlingPlayer®, Spotify®, Pandora® and Facebook, among many others1. Unlike many other streaming media players, WD TV Play also lets customers enjoy a variety of media they already own, such as photos, music and videos. Customers can play content located on any computer or network attached storage that has a DLNA (Digital Living Network Alliance) server, such as the My Book® Live™ personal cloud storage, as well as from any directly connected digital camcorder, camera or USB drive.

Wargaming Starts eSports League

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February 12, 2013 — Wargaming announced today the establishment of Wargaming.net League for its armored MMO action game World of Tanks. With the new professional eSports league, the company aims to become a key player in the competitive gaming realm by introducing its unique team-based strategy-focused gameplay to the world of professional gaming, as well as expand the Wargaming brand to new gamers, fans, and professional eSports players.

The new league is currently scheduled to launch in the first quarter of 2013, and will adopt the format of traditional competitive gaming by way of regular regional tourneys and playoffs leading up to a Grand Finals. The competitive season 2013 will offer $2.5 million prize pool.

“The scale and popularity of competitive gaming has been skyrocketing over the last couple of years, and we have now reached the point where we can focus significant effort on advancing World of Tanks on to the global eSports scene,” said Wargaming Jonghyuk Baak, Global eSports Director. “Wargaming.net League is a groundbreaking step in our quest to bring the game’s eSports potential into the international spotlight.”

The newly announced Wargaming.net League will help to bridge the gap between the World of Tanks’ gaming communities, previously separated by geographic boundaries, and unite them into a tight-knit global eSports entity.

“Running our own eSports league allows us to truly focus on making World of Tanks not only a compelling and challenging eSports discipline, but also one that’s incredibly entertaining for spectators,” said Andrei Yarantsau, VP of Global Operations at Wargaming. “Now we have a sustainable tool to broaden our global eSports involvement in an unprecedented way: stimulate the growth of the competitive community, organize bigger and better tournaments with larger prize pools than ever, and provide our best pro gamers with completely viable career opportunities.”

World of Tanks successfully debuted as the eSports discipline at the WCG 2012 Grand Finals in Kunshan, China, and has since continued to garner interest from competitive gaming communities worldwide.

The Elder Scrolls Online Food Truck Tour Announced

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Foodies and gamers, take note, as Bethesda Softworks and Fearless Media are bringing out a special The Elder Scrolls Online food truck. The truck will make its way around the United States starting at SXSW on March 10, and finish at UC Berkley on October 4. Checkout the full schedule below!

Official Press Release

SAN FRANCISCO – Feb. 11, 2013 – Future US – a leading hybrid media group specializing in videogaming and technology properties including GamesRadar, PCGamer.com, Official Xbox Magazine, and Maximum PC – and Bethesda Softworks, in conjunction with Fearless Media, have teamed up yet again for another nationwide food truck program to feed fans of the highly anticipated videogame, The Elder Scrolls Online.

The Elder Scrolls Online food truck is scheduled to make stops at the following events and locations to serve up free food and giveaways while they last:

  • SXSW 2013 – Austin, Texas (March 10)
  • PAX East – Boston, Massachusetts (March 22)
  • University of Massachusetts Amherst – Amherst, Massachusetts (March 29)
  • Michigan State University – East Lansing, Michigan (April 12)
  • University of Colorado – Boulder, Colorado (April 26)
  • University of Arizona – Tucson, Arizona (May 3)
  • E3 2013 – Los Angeles, California (June 12)
  • Comic-Con International – San Diego, California (July 18)
  • PAX Prime – Seattle, Washington (August 31)
  • University of California, Los Angeles – Los Angeles, California (September 20)
  • University of California, Berkeley – Berkeley, California (October 4)

“We are extremely pleased to be working with Bethesda again on another experiential program for the Elder Scrolls franchise,” said Rachelle Considine, President of Future US. “We look forward to building upon the momentum we established last year by expanding this year’s tour to include 5 consumer events and 6 college campuses nationwide.”

Launching prior to the first stop at SXSW, The Elder Scrolls Online Food Truck Tour companion Facebook App will allow fans to stay up-to-date on times and specific locations, while also giving them the ability to invite friends, and view and share photos from each stop. This central hub, located as a tab on The Elder Scrolls Online Facebook page, is an easy way to stay connected from your desktop or mobile device.

The Elder Scrolls Online brings the award-winning Elder Scrolls experience online for the first time. Using ZeniMax Online’s Megaserver technology, players will join one connected world with a built in social network that lets them stay up-to-date with everything their friends are doing. Megaserver technology avoids the hassle of shard selection and makes The Elder Scrolls Online one of the most socially enabled games ever created.  Whether playing alone, or with hundreds of friends, players can develop their own style of play as they embark upon an epic quest across Tamriel. The Elder Scrolls Online is slated for release in 2013 and is being developed for the PC and the Mac by ZeniMax Online Studios.

March of the Eagles Pre-Orders Start Now

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NEW YORK – February 11, 2013 – With its release one short week away, armchair strategists and desktop generals can get a jump on their planning by pre-ordering March of the Eagles, the latest historical strategy game from Paradox Development Studio and Paradox Interactive, makers of last year’s hit game Crusader Kings II.

Available February 18 on major digital distribution channels for $19.99, March of the Eaglesserves as a perfect introduction to Paradox’s celebrated grand strategy games with a laser focus on a single decade of play and one major focus of attention – warfare! When placing a pre-order, future conquerors of Europe will receive a 10% discount off the game, as well as a free copy ofSengoku, Paradox Interactive’s character driven grand strategy game, where you play as the head of an illustrious Samurai family in feudal Japan. To purchase March of the Eagles, head to the official site at www.marchoftheeagles.com.

Lead one of the great powers or any of the minor nations of Europe through the eventful years of the Napoleonic Wars. Research new ideas to improve your military skills, seize the objective provinces to establish your dominance, and take down anyone that stands in your way. March of the Eagles is also a cutthroat multiplayer game for players of all skill levels, as alliances shift to whoever has the advantage while always keeping an eye on the balance of power.

Pre-order March of the Eagles now, and don’t forget to tune in to a special multiplayer streaming event on at 7 p.m. GMT (11 a.m. PST) on Monday, February 11 as the development team will split into teams of four and then proceed to backstab each other, showing you how to make yourself the master of Europe. To view the broadcast, head over to Paradox Interactive’s official Twitch TV channel at www.twitch.tv/paradoxinteractive.