Archive - 2013

Spicy Horse Seeing Alice Cosplayer in Contest

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MAY 6th, 2013 — Spicy Horse Games announced today a cosplay contest seeking the world’s best cosplayer to appear in the work-in-progress Kickstarter pitch video for Alice: Otherlands, the still-in-negotiations successor to the American McGee’s Alice series.

One lucky winner will be flown to Shanghai, China in June of 2013 to appear in a video shoot for the Kickstarter campaign, though all entrants should ensure they have plenty of time to secure a visa for a trip to China.

The full instructions are:

• Send only one image of yourself dressed as Alice – preferably in her “classic” blue and white dress.
• Image should capture the entire costume from black hair to boot heels.
• Image should be no larger than 2MB. Save in JPG, GIF, or PNG format.
• Send via email to contact@spicyhorse.com
• Include name, age, country of origin, contact information, and a brief introduction of yourself
• All Submissions due by 5/20/2013

The full requirements are:
• Must be able to travel to Shanghai, China during June 2013 for the video shoot
• This means: Must have a passport, be of legal age to travel, and have the time to obtain a travel visa.
• Must speak English (to read lines for the video).
• Failure to abide by these guidelines will result in disqualification.

This contest in no way guarantees that Alice: Otherlands will enter production or succeed in its planned Kickstarter campaign as negotiations may still stall or fall through.

For more information, visit the Alice: Otherlands Facebook page at: https://www.facebook.com/AliceOtherlands?fref=ts

EVE Online Celebrates 10 Years

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REYKJAVIK, ICELAND—May 6, 2013—CCP Games, the world’s leading independent developer of massively multiplayer games, today celebrated the 10th anniversary of the launch of EVE Online®, the groundbreaking, sci-fi online game with over 500,000 subscribers worldwide. Launched on May 6, 2003, EVE Online marked its anniversary in style with an enormous in-game celebration that led to a new peak concurrent user (PCU) record for the game of over 65,000 players connected to the same server.

Unlike in most online games, every one of those players was celebrating in the same connected universe. EVE Online has continuously existed on a single persistent server cluster shared by all its inhabitants for ten years. This unique shared environment means actions have lasting consequences that ripple across the thousands of solar systems of EVE, and players’ reputations are built and destroyed by their own skill, deeds and relationships with other players.

Throughout the last 24 hours, CCP and its players held numerous live events in game and players were given special fireworks launchers munitions for their ships with which they could celebrate the game’s 10th anniversary.

In addition, players received several other valuable gifts—character implants, avatar clothing and a “Sarum Magnate” frigate.

In honor of today’s anniversary the appreciation continues as CCP delivers a unique and powerful battlecruiser, the Society of Conscious Thought “Gnosis,” to the hangars of all active subscribers.

EVE Online’s 10th anniversary celebration comes as CCP prepares for several additional major initiatives.

Today also marks the launch of the “Uprising” expansion to DUST 514®, the company’s free-to-play online first-person shooter fully integrated into the universe of EVE Online. The Uprising expansion brings with it numerous improvements and enhancements including a substantial graphics upgrade, an updated user interface, and new gameplay modes, weapons and equipment. Uprising is the biggest update yet for DUST 514 and is currently available to download for free for anyone with a PlayStation®3 and access to the PlayStation Network.

CCP recently announced that DUST 514 will officially launch on May 14, escalating the struggle for interstellar dominance in the EVE Universe as players in both games join forces in shared, player-driven warfare spanning the depths of space and the surfaces of countless planets within it.

On June 4th, CCP will launch EVE Online’s 19th free expansion. EVE Online: Odyssey will take the exploration of space to a whole new level with an entirely revamped scanning mechanic, a fresh and accessible user interface and enticing new rewards for finding and interacting with sites hidden among the stars. All of Odyssey’s exploration changes are designed to make space feel even more alive and they will make it easier and more compelling for pilots to forge their path through the mysterious and dangerous universe.

Throughout the year, CCP has been celebrating the 10th anniversary of EVE Online with a “Second Decade” theme, focusing on the wealth of stories and successes of the first ten years of EVE and its year-on-year subscriber growth.

The new EVE Universe: Origins trailer can be seen here. http://www.youtube.com/watch?v=FZPCiqBLPM8

Mini Ninjas Mini Review (iOS)

8705_10151544500823968_398962697_nLet’s face it, there are plenty of times we feel like gaming and the PC or console just aren’t practical.  Luckily, that is where Square Enix comes in!  Mini Ninjas for iOS is the exact kind of game for those moments. Moments, when you are intolerably bored and wanting to block out the world with some good old fashion phone gaming.  The 2D side scrolling runner has really come into its own on the iOS platform like nowhere else since the days of first-gen Nintendo titles. Mini Ninjas, with its excellent graphics is a prime example of that at a very affordable price.

Mini Ninjas themselves lend to a running and fighting game just by their nature.  Remember the original Shinobi?  If not, trust me when I say that ninjas, running and fighting, is an international favorite – especially in a side-scrolling environment.  We used to go out of our way to play it in video arcades, then locking ourselves in our homes and now you can go ahead and just play it on the fly.

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Gameplay is pretty straight forward when it comes to Mini Ninjas on the iOS as it probably should be if you are playing this game while waiting at the DMV or ignoring family members’ and strangers’ odors on buses or airplanes.  Perhaps an arranged double date? I’ve made my point I think…  You tap on the little running ninjas to jump over objects like rocks and giant pungi sticks (yikes!  I cringed every time I fell on them).  If an enemy such as a samurai gets in their way or a destructible looking box tap on it and destroy it!  Sometimes this results in temporary buff or temporary little friend but in the end just keep running, collecting coins (sound familiar?) and tapping on your screen and time will pass in a beautiful scenic fighting flash.

Last Call:

For older gamers, this is a great taste of the gaming that got us to where we are today. For the younger generation, it is what they have come to hope for from an iOS game.  Mini Ninjas is side-scrolling, running, fighting fun time from the beginning to end.
[easyreview title=”Mini Ninjas (iOS) Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”3″ ]

FUSE Demo Date Set

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REDWOOD CITY, Calif. — May 3, 2013 — Today, Electronic Arts Inc. (NASDAQ: EA) and Insomniac Games announced the release of an action-packed demo for the co-op shooter, Fuse™. The fast-paced demo will be available on Xbox Live® Marketplace and the PlayStation® Network on May 7, allowing players to play online* cooperatively with up to four players, or in a 2-player split-screen. In the demo, players will take on the role of four elite operatives – Dalton Brooks, Izzy Sinclair, Jacob Kimble and Naya Deveraux. These special agents are out to protect mankind from Fuse, a deadly alien energy source which has been stolen by the rogue paramilitary organization, Raven. Each of the characters delivers a unique gameplay experience, as they have their own individual and unique “Xenotech” weapon and specialized skills. Players will use these abilities as they track down the Fuse source in a snowy secret weapon depot. Developed by the critically-acclaimed independent studio, Insomniac Games, Fuse will mark the company’s first multiplatform release when it becomes available for PlayStation®3 computer entertainment system and Xbox 360® video game and entertainment system on May 28 in North America and May 31 in Europe.

“When it comes to Fuse, the biggest thing we’ve noticed when sharing it with others for the first time is that playing is believing,” said Ted Price, CEO and founder of Insomniac Games. “Fuse takes four player co-op in a new direction with features you won’t find in other third person shooters: from LEAP where you can jump between each of the four unique agents at will to the experimental Xenotech weapons to the deep RPG-like character progression system. And by the way, all of these features rock for solo players as well. Join us in this brand new universe for a quintessential Insomniac Games experience.”

Fuse is a co-op action game that allows both co-op and solo players to experience the unique attributes of each operative by using the game’s unique LEAP feature. Players can use LEAP to switch between the four Overstrike operatives at-will during combat. Each of the four characters is equipped with unique skills and weapons that are not only necessary for survival, but also create unexpected and extraordinary results. Powered by Fuse, the Xenotech weapons give players unique capabilities to expand their strategic options in combat. Through lethal teamwork, players can combine their weapons for unique kills to earn Fuse points for powerful upgrades. Players can also play online* or offline and level up along unique character paths, unlocking more powerful Fuse-driven abilities as the game progresses. In addition, the game’s progression system is unified between the campaign and wave-based Echelon mode, allowing players to continue improving their operatives regardless of how they play.

Created and developed by Insomniac Games, Fuse will be available on May 28 in North America and May 31 in Europe for the Xbox 360 and PlayStation 3. For more information on Fuse, please visit www.fusegame.com, and for the latest news visitwww.facebook.com/fusegame or follow on Twitter at www.twitter.com/insomniacgames.

Wargame AirLand Battle Unveils US Units

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Focus Home Interactive has sent out screenshots from Wargame AirLand Battle, showing off the forces of my homeland, the good ol’ US of A. There looks to be quite the unit selection – especially in the main battle tank department. Looks like they are going all the way back to the M103!

Screenshots

World of Tanks Blitz Gameplay Details Revealed

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May 3, 2013 – Wargaming is happy to give behind-the-scenes look at the making of World of Tanks Blitz. Its gameplay footage, followed by interviews with developers, has been sneak peaked during company’s monthly infotainment show Wargaming TV News Block. Built for tablets and smartphones, the MMO action game is at its pre-alpha stage.

The show also brings an interview with Chris Taylor who shares his thoughts on Gas Powered Games and their future within Wargaming, while World of Warships dev team wrap-up their impressions on the expedition to study legendary US navy ships.

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Airsoft for Gamers #6: Comms

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First, we would like to welcome our newest sponsors for the Airsoft for Gamers column: Airsplat.com, GiantSportz.com, and SC Village. GiantSportz and SC Village have granted us access to SC Viper in Norco so we can get better video footage and AirSplat has offered to send us some Airsoft guns to review on our website as well as use in this column. Now, on to business: Communications!

Communicating within one’s squad as well with other squads can be key to winning your Airsoft game. If there is no communication, there is no planning, no sharing of information, no-win. The most basic form of communication comes from hand signals. Now, you may recall back in our second Airsoft for Gamers article where we features a great video primer on basic hand signals. If you didn’t see it, hit the link to the article to watch – it is VERY informative. These signals are especially effective in public matches where  players often times do not have communications gear.

In lieu of hand signals, players can simply shout at one another. This may or may not be beneficial to your team depending on your tactical situation. If stealth is important, it may not be beneficial to yell about. That being said, if you are looking to keep in contact with your squad in a manner as to not give away your position, you need to move into the world of electronic communications. “Walkie talkies”, “Walkie”, “Handy Talkies”, HTs, radios, lots of terms meaning the same thing.

Nowadays, Airsoft players can find a multitude of walkie talkie brands and models. Motorola, Midland, Cobra Electronics, and Uniden are just a few manufacturers you might have heard of. Range is usually not too great an issue with these units because most Airsoft games don’t take place on hundred and hundred of acres of land. In fact, even the cheapest radio will get you about 20 miles in range – still, way beyond what you can expect in Airsoft. The biggest factor in picking up a walkie talkie is the type of push-to-talk/microphone/headset port it supports. All the manufacturers seem to have their own specs on port design. So, I would recommend you stick with Motorola or Midland. There are a good number of microphone options for those units. For my play, I chose a Motorola MJ270R package. For $47.29, I received TWO radios, and a charger unit (they feature rechargeable batteries). You may notice that the unit I picked up has some negative comments at Target’s website. Well, look closely and you will see those comments don’t have anything to do with Airsoft play. Another good feature about those radio units is that they are big enough to fit nicely into a MOLLE radio pouch.

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Motorola MJ270R

After picking up your walkie talkie, you need to find a good microphone and earpiece (as well as a push-to-talk unit) to accompany it. Otherwise, you still might as well be shouting at one another. As I mentioned, the type of radio you pick up will determine your microphone and headset options. For the Motorola MJ270R, it uses a Motorola single pin port. Some Motorola units feature a double pin port – so research before you buy. For my money, I prefer a throat microphone and earphone combo. Throat microphones work differently than standard microphone boom units. Instead of registering vibrations in the air from your voice, the throat mic picks up those vibrations directly from your vocal chords. What this means is that you can just about whisper and it will come across to your squad mates crystal clear.

There are some seriously-expensive throat microphones out there. We are talking a hundred dollars or more for military-grade hardware. However, this is Airsoft, not combat. And, while not as expensive there is a very reasonably-priced model that should perform well under most conditions. Over at AirSplat, you can find the generic Tactical Throat Mic Microphone Headset for $29.99. It features the single Motorola pin jack and will work great with the MK270R. Beauty of this model is that it comes with a flexible earbud for receiving transmissions. This flexible, small earpiece fits easily under helmets or full face masks with ear protection. The other bonus to this peripheral is that it has a built-in PTT (push-to-talk) button that can be fasted to a vest loop for easy access during operations.

If a throat microphone is not what you are looking for, a lot of players use systems like the EVO III Tactical Communications Headset. For $30 dollars, you get the boom microphone, head mount, and earpiece. With these setups, you lack the PTT button. The reason the PTT is so important with this setup is that the headset plugs into the PTT which then plugs into your radio. As opposed to getting a microphone with a specific pin, the PTT is now the pin in question. Evike offers a single pin Motorola PTT for $30 dollars, which brings your investment to about a hundred dollars. If you are looking to save some cash, I would rely on the throat mic system and save yourself $30 dollars.

ztactical Z045 Throat Mic Adapter

Now that you have the communications technology, you will need to implement it on the field. It is VERY important to make sure that all of your team knows how to use their respective radios prior to a match. Also, your squad needs to make sure they have pre-selected and set their radios to a specified channel. Additionally, if there are other, organized squads on the field, you may want to coordinate with them so you can make sure your channels line up (or don’t, if they are the OPFOR). How do you speak on the radio? Do you say “over”? Do you say “10-4”? In actuality, that depends on your squad. However, I would keep things as general as possible with basic military slang and syntax. Checkout some basic radio slang:

  • Affirmative or Affirm: Yes.
  • Negative: No.
  • Reading you Five / Loud and clear: I understand what you say; 5×5.
  • Over: I have finished talking and I am listening for your reply. Short for “Over to you.”
  • Come in: You may begin speaking now
  • Out: I have finished talking to you and do not expect a reply.
  • Wait: I do not have the answer or information to hand, I will attempt to source the answer or information requested shortly but until then I have finished talking and do not expect a reply.
  • Roger: I understand what you said; ok;
  • Ten four: I understand; ok; all right.
  • Copy: I heard what you just said; ok; all right.
  • WilcoWilcomply (after receiving new directions).
  • Go ahead or Send your traffic: Send your transmission.
  • Say again repeat; Please repeat your last message (Repeat is only used in Canadian/US military radio terminology to request additional artillery fire)
  • Break: Signals a pause during a long transmission to open the channel for other transmissions, especially for allowing any potential emergency traffic to get through.
  • Roger So Far: Confirm you have received and understood the contents of my transmission so far. This is used during Long Message Procedure (Messages lasting over 20 seconds prefixed by the Pro-Word ‘Long Message’ and the initiating C/S must give a gap of five seconds after the receiving station has replied with ‘Roger’. This five seconds is to allow other Stations onto the net if they have important messages.
  • Break-Break: Signals to all listeners on the frequency, the message to follow is priority. Almost always reserved for emergency traffic.
  • Standby or Wait out: Pause for the next transmission. This does not usually entail staying off the air until the operator returns as they have used the word ‘Out’ which indicates the transmission has ended. The net is now free for other traffic to flow but users should be aware that the previous C/S may re-initiate a Call as per their ‘Wait out’
  • Callsign-Actual: Sometimes an individual (generally a superior) may have a person monitor the network for them. Saying “actual” after their callsign asserts you wish to speak to the specific person the callsign is attached to.
  • Interrogative: The message to follow is a question.

Another important thing to be familiar with is the NATO phonetic alphabet, which gets used a lot over comms.

Letter – Code

  • A – ALFA
  • B – BRAVO
  • C – CHARLIE
  • D – DELTA
  • E – ECHO
  • F – FOXTROT
  • G – GOLF
  • H – HOTEL
  • I – INDIA
  • J – JULIETT
  • K – KILO
  • L – LIMA
  • M – MIKE
  • N – NOVEMBER
  • O – OSCAR
  • P – PAPA
  • Q – QUEBEC
  • R – ROMEO
  • S – SIERRA
  • T – TANGO
  • U – UNIFORM
  • V – VICTOR
  • W -WHISKEY
  • X – XRAY
  • Y – YANKEE
  • Z – ZULU

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Usually, you start your transmission with the designation of its intended target, followed by your own designation, then your message. Here are some example radio communications:

Inter-squad chatter:
“Contact front! Enemy infantry in the open, bearing 020, forty meters!” – One of the squad has eyes on enemy forces.

The enemy has not seen them yet, so the squad leader (in our example, Chevy 1) calls back to command (in our example, Godfather 1) for instructions:

  • “Godfather 1 this is Chevy 1 – message, over.” – Chevy 1 is trying to find out if Godfather 1 is ready to get traffic.
  • “Chevy 1, Godfather 1 – go ahead, over.” – Godfather 1 is ready to receive and has let Chevy 1 know.
  • “This is Chevy 1, OPFOR spotted in sector Delta, break.” – Chevy 1 has spotted some of the enemy force and is about to send more after doing a quick horizon check.
  • “This is Chevy 1, OPFOR consists of two four-man squads with M4 carbines heading at slow pace towards sector Foxtrot. Standing by for orders, over.” – Chevy 1 gave more info on enemy and is awaiting instructions.
  • “Chevy 1, this is Godfather 1, you are cleared to engage. Will send Saber in to flank from West, over.” – The team has been cleared to engage the OPFOR and command is also routing a second squad to flank them.

We hope you have learned something from our column on Airsoft communications and will eventually plan on picking up your own set of radios and mics. They add a great level of immersion to the game as well as give your squad a leg up on being able to exercise greater teamwork than possible without communications gear.


 

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