Archive - 2013

The Incredible Adventures of Van Helsing Release Date

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BUDAPEST, HUNGARY – May 7, 2013 – Indie developer NeocoreGames announced today that The Incredible Adventures of Van Helsing, a gothic-noir steampunk action-RPG influenced by Bram Stoker’s Dracula, will release May 22 on Windows® PC for $14.99 through Steam.

“We’re excited to introduce our fans to the supernatural and mysterious world of Van Helsing,” said NeocoreGames Public Relations Manager Orsolya Toth. “The Incredible Adventures of Van Helsing is a unique and dark story told within a complex action-RPG that provides thrilling cooperative gameplay.”

The Incredible Adventures of Van Helsing pits players in fierce battles against familiar supernatural foes in a one-of-a-kind action-RPG. Following the journey of Van Helsing, son of the famed vampire hunter Abraham Van Helsing, players are able to spend points on abilities such as hit points, mana, damage, and much more as they level up. Traversing through the skill trees, players are able to mold Van Helsing to their liking, such as long-range or short-distance monster hunters, along with unlocking abilities such as stopping time.

The Incredible Adventures of Van Helsing is now available for pre-order on PC. To pre-purchase the game, head to devblog.neocoregames.com/order and choose an option to back this indie developer. As a bonus for all pre-purchases of The Incredible Adventures of Van Helsing, early adopters will receive instant access to the closed Beta.

For more on The Incredible Adventures of Van Helsing, read the team’s DevBlog, ‘Like’ the game on Facebook, and follow it on Twitter.

New World of Warships Screenshots

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Wargaming.net has released some new screenshots from its upcoming online actioner, World of Warships, which puts players in command of various World War II fighting vessels to slug it out.

Screenshots

Wolfenstein: The New Order Announced

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May 7, 2013 (Rockville, MD) – Bethesda Softworks®, a ZeniMax® Media company, today announced a new title, Wolfenstein®: The New OrderTM, an action-adventure shooter slated for release in Q4 2013.  The game is being developed by MachineGamesTM, a studio comprised of seasoned developers known for creating compelling, critically-acclaimed story-driven games. Wolfenstein has been widely credited for helping establish and popularize the first-person shooter genre, and Wolfenstein: The New Order is a reimagining of this franchise – offering players a gripping and dramatic experience. The official announcement trailer can be seen today at GameSpot.com.

Wolfenstein: The New Order is scheduled for release on Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system, PC, and next generation consoles. Additional details about the game will be revealed in a series of exclusive feature stories with GameSpot.com beginning on Wednesday, May 8th.

We are excited to bring a new chapter of Wolfenstein to gamers everywhere,” said Jens Matthies, creative director at MachineGames. “As fans of the series, working on this game is an honor, and our team is driven to create an unforgettable action-adventure experience that will make FPS fans proud.”

Wolfenstein: The New Order has not yet been rated by the ESRB.

Surgeon Simulator 2013 Review (PC/Steam)

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So there are people out there that simply won’t “get” this game whatsoever.  These are often the same people who won’t spend $20 on the crane machine trying to win a stuffed animal nobody wants.  They wouldn’t have stuck with Super Star Wars on the Super Nintendo or collected tickets in an arcade all night that gets you a pair of glow-in-the-dark fangs and a small spinning top.  Maybe a whistle too, but that doesn’t matter…  The whole point is that sometimes doing something difficult simply to get it done can be fun just to prove you can do it.  This is not for everyone, but those who do enjoy such things will enjoy Surgeon Simulator 2013.

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Description:

Surgeon Simulator 2013 is a darkly humorous over-the-top operation sim game where players become Nigel Burke, a would be surgeon taking life into his own shaky hands, performing life-saving surgical maneuvers on passive patients.  The original prototype – developed in just 48 hours at the 2013 Global Game Jam in January – challenged players to complete a heart transplant, armed only with an arsenal of clumsy and inappropriate tools and a hand that was diabolical to control, using a combination of keyboard and mouse actions.

The full Steam version comes with additional features, operations and environments. From carrying out terrifying transplants in theatre – to surgical procedures in the back of an ambulance – Surgeon Simulator 2013 now takes operating to the next level.

Set in 1988 everything is dated from the equipment and desk clock radios to the show the lead character is obsessed with and the music choices.  The only thing missing is an ashtray in the operating room.

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Features:

  • New full game based on the internet sensation 48hr prototype
  • Brand new features including the fiendishly difficult ambulance mode
  • More operations including double kidney transplant and brain transplant
  • Tons of Easter eggs to discover
  • New visuals and a pumping new soundtrack

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Gameplay:

So try to imagine you have one arm with no elbow and can’t work your fingers in a complex manner. You can only open and close them with the barest of ability.  If you want to pick up a scalpel, you lower your hand, make a fist and however you hand picks up the blade is how you are going to hold it – no matter what.  You then have to twist or bend your wrist and lift and lower your arm in a plane fashion.  It is almost like picking tweezers up with a crane machine then using this hold to play the game Operation with.  In case that is too hard to visualize, the controls are insanely difficult to work with – sloppy, messy, and completely made that way on purpose for the sake fun and misguided medical science.   There are three missions set up in two different environments along with some hidden levels and yet the gameplay is still hours upon hours in length… From having to restart missions over and over!

If the controls aren’t enough proof of the fact that Surgeon Simulator 2013 is supposed to be silly fun, you have  your clock radio in the operating room with you so you can listen to your groovy tunes as you slice up organs and toss them all over the place when you can grab them.  One of the best tools at your disposal is a clawed hammer but don’t forget there is also a pencil and empty orange juice bottle at your disposal too.  Don’t worry either about putting the organs back in, they only care that you get the organ you are supposed to replace makes it back in, feel free to leave that liver, lungs and stomach sitting on the floor. The patient doesn’t need those, right?

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Last Call:

This game is so definitely not for everyone, only sadists and masochists, and should not be taken at all seriously.  If you are one of those people who loved quarter-munching claw machines and over the top, gory humor then this is the game for you. You will certainly lose hours of time playing Surgeon Simulator 2013 instead of quarters in an arcade for a stuffed animal no one wanted in the first place.

[easyreview title=”Surgeon Simulator 2013 Review Score” cat1title=”Overall Score (out of 5)” cat1detail=”” cat1rating=”4″ ]

Trailer:

Airsoft Guns from Your Favorite Games

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One of the sponsors for our Airsoft for Gamers article series, AirSplat, has created a very cool collection of gun listings from various video games with links to the equivalent Airsoft products. This is a great resource – whether you are looking to create a fan film, cosplay outfit, or just interested in picking up what your CoD character used in your last multiplayer match.

http://www.airsplat.com/airsoft-video-games.htm

Disney and EA Both Release Statements on Star Wars Deal

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IN addition to the official news release regarding Disney and EA signing a multi-year Star Wars game agreement, each party has released additional info and reactions. Check them out below:

From EA’s Frank Gibeau:

“The Force is strong with this one.”

I love that line.  It instantly transports me back to my childhood, to an epic world that had a powerful influence on my life. Like hundreds of millions of people, I am a true believer – someone who can’t get enough of the story, the culture, and the ethos of Star Wars.

Today, The Walt Disney Company has announced that they have chosen EA to create new Star Wars experiences for gamers worldwide.

The magic of Star Wars is interwoven into the worlds, characters, planets and amazing battles. It is a universe that lends itself perfectly to gaming.  Our agreement unlocks a whole new future of Star Wars games that will span consoles, PCs, tablets, mobile and more.

While we don’t have any details to share today on specific titles, our development teams are already brimming with design ideas.  The EA Studios that will develop these games are some of the most innovative and popular creative teams in the world, and include DICE and Visceral, in addition to the BioWare team, which is already developing for the Star Wars franchise.  These imaginative teams will make games that may borrow from films, but the games will be entirely original with all new stories.  Powering it all will be the Frostbite 3 development engine – guaranteeing incredible graphic fidelity, environments and characters.

We have lots of ideas, but we want to hear from you. Tell us what kind of games you want to play. Send us your suggestions and tag @EA_DICE @VisceralGames @BioWare and #starwarsnextgen.

From the Official Star Wars Blog:

Today it was announced that Lucasfilm Ltd. and Disney Interactive are entering into a multi-year, multi-title exclusive licensing agreement with Electronic Arts Inc. (EA) for the creation of new high quality Star Wars games spanning multiple genres for console, PC, mobile, and tablets.

Industry leaders and creators of best-in-class blockbuster games, the development and publishing teams at EA will collaborate with the creative teams at Lucasfilm to provide audiences with all-new gaming experiences set in the ever-expanding Star Wars galaxy. As part of the agreement, EA studio teams DICE (Battlefield series) and Visceral (Dead Space series) will join BioWare (Mass Effect series, Star Wars: The Old Republic) in the development of new Star Wars games.

“Our number one objective was to find a developer who could consistently deliver our fans great Star Wars games for years to come,” said Kathleen Kennedy, president of Lucasfilm. “When we looked at the talent of the teams that EA was committing to our games and the quality of their vision for Star Wars, the choice was clear.”

While EA studios will develop for the core Star Wars gaming audience, Disney Interactive will focus on delivering new Star Wars games for casual audiences on mobile, social, tablet, and online gaming platforms.

“This agreement demonstrates our commitment to creating quality game experiences that drive the popularity of the Star Wars franchise for years to come,” said John Pleasants, co-president of Disney Interactive. “Collaborating with one of the world’s premier game developers will allow us to bring an amazing portfolio of new Star Wars titles to fans around the world.”

“Every developer dreams of creating games for the Star Wars universe,” said EA Labels President Frank Gibeau. “Three of our top studios will fulfill that dream, crafting epic adventures for Star Wars fans. The new experiences we create may borrow from films, but the games will be entirely original with all new stories and gameplay.”

More information, including titles in development, will be announced in the coming months. Continue to check StarWars.com for updates on the future of Star Wars gaming.

Disney and EA Sign Multi-Year Star Wars Games Deal

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BURBANK & REDWOOD CITY, Calif.–The Walt Disney Company (NYSE: DIS) and Electronic Arts Inc. (NASDAQ: EA) today announced a new multi-year exclusive licensing agreement to develop and publish globally new games based on Star Wars characters and storylines.

Under the agreement, EA will develop and publish new Star Wars titles for a core gaming audience, spanning all interactive platforms and the most popular game genres, while Disney will retain certain rights to develop new titles within the mobile, social, tablet and online game categories.

“This agreement demonstrates our commitment to creating quality game experiences that drive the popularity of the Star Wars franchise for years to come,” said John Pleasants, Co-President of Disney Interactive. “Collaborating with one of the world’s premier game developers will allow us to bring an amazing portfolio of new Star Wars titles to our fans around the world.”

“Every developer dreams of creating games for the Star Wars universe,” said EA Labels President Frank Gibeau. “Three of our top studios will fulfill that dream, crafting epic adventures for Star Wars fans. DICE and Visceral will produce new games, joining the BioWare team which continues to develop for the Star Wars franchise. The new experiences we create may borrow from films, but the games will be entirely original with all new stories and gameplay.”

Financial terms of the agreement were not disclosed.

The Sims 4 Announced

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Electronic Arts has posted on their official blog that The Sims 4 is officially coming to Windows and Mac PCs sometime in 2014.

Official Post:

Maxis and EA today announced that The Sims™ 4 is currently in development at The Sims Studio for release on PC and Mac in 2014. The Sims 4 celebrates the heart and soul of the Sims themselves, giving players a deeper connection with the most expressive, surprising and charming Sims ever in this single-player offline experience.The Sims 4 encourages players to personalize their world with new and intuitive tools while offering them the ability to effortlessly share their creativity with friends and fans.

The Sims franchise is fueled by the passion and creativity of its millions of fans around the world. Your continued devotion to the franchise ignites the fire of creativity of the team at The Sims Studio, driving them to continually improve and innovate on one of the world’s most successful simulation game that has sold more than 150 million copies worldwide.

As a thank you for the support of the more than 30 million fans that share and discuss stories about The Sims across global social networks, we held a special VIP briefing this morning where several of the world’s top fans were amongst the first to hear the news about The Sims 4. They got to speak with the creative team for The Sims 4 and will have special access to the development team.

To stay up to date with the latest information please visit www.thesims.com/thesims4.

Help us spread the word! #TheSims4