Archive - 2012

iHome iDM5 Executive Workstation Review (Misc)

iHome has once again outdone themselves with their new iDM5 Executive Workstation. The iDM5 can be thought of as a home port of call for your favorite tablet device or smartphone. Measuring 14.5″ wide x 2.3″ high x 7.4″ deep, the iDM5 is not small. In fact, it very much reminds me of a classic word processor device (look that up, kids). After the tray which holds your tablet deploys, you simply set the tablet in the tray and can begin using the dock to type away. This is accomplished via the iDM5’s on-board Bluetooth capabilities.

Typing is not the extent of those abilities as the iDM5 Executive Workstation also plays music via a pair of stereo speakers. The two stereo speakers deliver very rich audio – even at high volumes. In fact, during our trials, the iDM5 did very well in keeping up with a much more expensive (and singular in function) BOSE speaker system. Pairing the iDM5 to my iPad was very simple and required no code or pass-lock. I simply paired and began to play my tunes and use the keyboard.  If you want to play music on the iDM5 but cannot attach a device via Bluetooth, you can also use the 3.5mm input jack to play audio files. As to the topic of the iDM5’s keyboard, it is very reminiscent of the Chiclet keyboard found on Apple devices. It features nice tactile play and noise response.

Taking the Bluetooth capabilities a step beyond even the keyboard and stereo speakers – this also allows the iDM5 to be used as a high end speakerphone system for your smartphone or cell-capable tablet. The iDM5 utilizes a technology called “SoundClear” in order to reduce echo in the speakerphone calls and does a wonderful job of doing so. I was able to pair my iPhone to the dock and make several calls – each leaving me surprised at its audio quality.

The iDM5 workstation runs on standard AC power from an outlet and also features two USB ports on the left side of the unit. These generic ports allow you to charge just about anything without limiting the dock to a particular kind of tablet or phone. The only problem I found while using the iHome iDM5 was that the folding tray which supports a tablet device feels a bit wobbly. This is especially apparent when pressing on a tablet’s screen that is laying against the iDM5 tray. Hopefully, iHome will strengthen the tray in future models of the dock.

Overall, the iHome iDM5 Executive Workstation is a great purchase at a retail price of $149.99. While that may seem steep at first glance, you must realize that the price point includes a Bluetooth keyboard, Bluetooth stereo speaker system, Bluetooth speaker phone, and device charging station capabilities. That is a lot of proverbial bang for your hard-earned dollar!


You can find out more about the iHome iDM5 Executive Workstation Here:

iHome iDM5 Product Page


Forge of Empires Launches US Client

Hamburg, May 25, 2012. This week, InnoGames launched a U.S. specific version of the new browser game Forge of Empires,where Americans can play together and belong to a distinct community, separate from the international English version of the title. Players can access this by visiting us.forgeofempires.com, or choosing the American flag on any of the Forge of Empires homepages.

Forge of Empires is a browser-based strategy game, where players, tasked with leading their own city to prosperity can research new technologies, build impressive historical buildings and enlarge their sphere of influence through military campaigns and skillful dealing. Other players’ cities can be visited and, while admiring structures and placement of buildings, be supported by polishing decorations or motivating workers for increased happiness or resource outcome. Forge of Empires also contains a long-term single player campaign, as well as an ever-growing number of PvP-features, which offer months of entertainment. InnoGames provides additional information in the game’s very own blog.

With more than 80 million registered players, InnoGames is one of the world’s leading developers and providers of online games. The Hamburg-based company has scored major successes with games such as Tribal Wars,The West and Grepolis.

Jet Set Radio for Vita Announced

SAN FRANCISCO & LONDON – May 25, 2012 – SEGA® of America Inc. and SEGA® Europe Ltd.today confirmed that much-loved Dreamcast classic Jet Set Radio™ will be coming to PlayStation®Vita Systems this summer, and will be playable for the first time at this year’s Electronic Entertainment Expo (E3) in Los Angeles, California.

Upgraded HD visuals paired with the original funky soundtrack that rocked the ears of gamers worldwide in 2000. The PlayStation Vita’s unique features provide new ways for gamers to interact with the environments of Tokyo-to, from touch functionality that makes spraying graffiti more natural to Vita camera integration. Jet Set Radio for PlayStation Vita is a handheld version that loses nothing in the way of content or experience in comparison with its console and PC brethren.

“The fan reaction to our recent reveal of Jet Set Radio has been incredible!” said Haruki Satomi, Senior Vice President of Digital Business at SEGA. “As Jet Set Radio is focused on creativity, the touch capabilities of the PlayStation VITA are proving to be a perfect fit.”

Jet Set Radio will also be released on Xbox LIVE® Arcade for the Xbox 360® video game and entertainment system from Microsoft, PlayStation®Network, and Windows PC Digital Download this summer. For more information on Jet Set Radio, please visit www.sega.com.

For more news follow SEGA on Twitter or “like us on Facebook.

Screenshots

Bullet For My Valentine Coming to Rock Band

Cambridge, Mass. – May 25th, 2012– Harmonix today announced that three tracks from Bullet For My Valentine are headed to the Rock Band™ Music Store of downloadable content for the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system and Wii™.

Rock Band provides the deepest and best selection of artists, songs and albums through the Rock Band music platform, which features more than 1,400 artists and more than 3,500* tracks via disc and download purchase (complete list of tracks at www.rockband.com/songs). Rock Band’s gigantic music library dwarfs that of any other rhythm video game on the market. More than 100 million songs have been sold through the Rock Band Music Store since its launch on Nov. 20, 2007.

Tracks downloaded from the Rock Band Music Store are compatible with the award-winning full-band Rock Band 3 experience, as well as the upcoming controller-based Rock Band Blitz, coming summer of 2012 for Xbox LIVE® Arcade and PlayStation®Network!

Rock Band DLC Additions for Xbox 360, PlayStation®3 system and Wii™

On May 29th, a three pack of tracks from Bullet For My Valentine – the Welsh four piece metal group, known for its melodic hooks and heavy riffs – comes to the Rock Band Music Store!

The pack kicks off with “Tears Don’t Fall” from the band’s debut studio record, 2005’s The Poison. It’s followed by “Scream Aim Fire,” the first single off of their 2008 album of the same name. Finally, “Your Betrayal,” the lead track from Bullet For My Valentine’s third studio album, 2010’s Fever, closes out the pack. An optional Pro Guitar and Pro Bass upgrade will available for “Your Betrayal,” as well.

Available on Xbox 360, Wii and PlayStation®3 system (May 29th, 2012):

  • Bullet For My Valentine – “Tears Don’t Fall”
  • Bullet For My Valentine – “Scream Aim Fire”
  • Bullet For My Valentine – “Your Betrayal” X

(These tracks will be available in Europe on PlayStation®3 system May 30th)

Tracks marked with “X” will offer Pro Guitar and Pro Bass expansions for $0.99 per song; tracks marked with “O” feature support for keyboards.

Price:
$5.49 (440 Microsoft Points™, 550 Wii Points™) for “Bullet For My Valentine Pack 01”
$1.99 USD (160 Microsoft Points™, 200 Wii Points™) per song
$0.99 USD (80 Microsoft Points™, 100 Wii Points™) per song for eligible Pro Guitar/Pro Bass upgrade

** Dates for Rock Band game tracks are tentative and subject to change. **

*Available on-disc, via download and disc export. Internet connection and export key purchase required. Wii™ Shop Channel has more than 1,500 song tracks available for purchase on the Rock Band platform on-disc, via song import, and download. Not applicable to Nintendo DS™

 

The Secret World Release Date Change

Funcom today announced that the company has made a small adjustment to the release date for The Secret World. Due to market reasons, the ship date has been moved by two weeks to July 3rd, with Early Access starting June 29th. The new launch date places The Secret World in a more positive launch window which will benefit the launch of the game.

We are also excited to share with you the dates and content of the remaining Beta Weekends!

The third Beta Weekend, titled ‘Hell Raised’, will begin on June 15th and run until June 17th. In this Beta Weekend players will be able to experience the Illuminati and Dragon starter experiences as well as the Templar experience. Players will also get to leave Kingsmouth and venture into the massive region known as Savage Coast, where they will soon find that the very gates of hell itself have opened up! This will allow players to experience the epic ‘Hell Raised’ dungeon where you will have to battle the demons of hell itself!

MMORPG.com and Massively.com played through the ‘Hell Raised’ dungeon recently, and judging from their previews they had a hell of a good time. You can check out their impressions here.

The fourth and final Beta Weekend will begin on June 22nd and run until June 24th. This event will focus on the player vs. player experience in The Secret World, and players will get to sample both the Eldorado battlefield experience as well as the massive warzone gameplay where over a hundred players clash together in persistent battle. Here the Illuminati, the Templars and the Dragon will get to duke it out and hone their battle skills on each other before the real conflict begins when Early Access opens on June 29th.

See you in The Secret World soon!

Sincerely,
Funcom

New Of Orcs and Men Screenshots

Focus Home Interactive has released some new screenshots from their upcoming Of Orcs and Men – enjoy!

Screenshots

Alan Wake’s American Nightmare (PC/Steam)

So if you are a fan of the site and regular reader or just someone who is interested in the Alan Wake series and stumbled upon the site while looking up reviews on the game you may have read the review of the game on the Xbox 360 back in March by my colleague and friend MikeySunshine. He has been a rabid fan of Alan Wake from the beginning and knows the lore better than anyone outside the developers probably.  So rather than giving a fairly rehashed review of the game since there really weren’t any features added I am going to approach the game from the point of view of someone who never picked up the first. I never got around to picking up Alan Wake and MikeySunshine warned me that American Nightmare might be an odd place to start the story, but here I am doing it anyway.

I went in knowing basically what I had learned from previews and what I couldn’t forget from chats with MikeySunshine when he played it which was mostly about graphics and that this is a side story, not a sequel in the true sense and that is a really good thing to know.  Its graphics are pretty good though the subject is mostly contrast between light and dark and the ground is mostly dirt with a few weeds and other desert life.  The buildings and vehicles all have a deserted, neglected feel to them that the graphics did a great job of bringing across.  Except for the odd person you come across who directly relates to your storyline the whole place is empty except for you, the Taken and Mr. Scratch who thinks he has come up with a way to get you out of his way once and for all.  This is where it gets tricky not putting in a spoiler because a key element of the gameplay ties directly and inseparably from the storyline.  So the next line is going to be a spoiler… skip it if you want to go into the story as pure as I did.

****SPOILER ALERT****

Mr. Scratch trapped him in a time loop so he plays the same three areas over and over three times.  The game runs around 4 hours and is only three maps repeated.

****SPOILER CONCLUDED****

Even with (SPOILER OMITTED) the game still manages to feel fairly fresh as it continues with the enemies getting harder and harder as you go and the weapons getting better and better.  You collect pages in this game and they are used to help upgrade your weapons as well as help in the final showdown with Mr. Scratch.  Never pass up a page because there is nothing like finding yourself one page short of an upgrade and that upgrade might make the difference in surviving the ever escalating strength of the enemy.

Controls are the same as your standard shooter on the keyboard, one of the biggest limitations being one that is more and more common, only being allowed two weapons at a time.  You want the fun satisfaction of killing with the nail gun but you know if things get hairy you’ll wish you had a magnum and an assault rifle.  My suggestion is on the lower levels use the fun items because you will probably want the heavy hitters later on.  Plus there are supplemental items that take up most of the other numbers where you would store weapons so it does make sense to a degree but personally I like to go into battle with every weapon available.

The storyline is a bit confusing and I won’t go into it too heavily here.  If you have played it or don’t mind spoilers you can read MikeySunshine’s review and get just about all of your questions answered.  If you want to remain spoiler free keep an eye out for homages to Twilight Zone, Night Gallery (Rod Serling’s often forgotten masterpiece show), the Saw movies, Reservoir Dogs, Natural Born Killers and the Grind House genre of films.  Most of the story is told in televisions where real video is shown and in cut-scenes which are also real video.  This I think almost takes away from the games graphics because they look a little poor compared to real video but not so much as to really take away from the enjoyment.  These combined with what is written on the papers give you the storyline which is pretty good if confusing.  I think the final boss battle felt a little anticlimactic but it made complete sense with the storyline so those just playing for the fighting know that though it might seem weak to you it works.

Besides if you are in it for the fighting you REALLY want to play the “Fight ‘Til Dawn” Arcade mode which has you survive waves for ten minutes and if you get high enough scores you unlock more maps and you get more than were in the storyline!  This isn’t a new idea in games but it does work well with this game because you have to not only worry about ammo but battery life as well as you run around the maps trying to survive.  It takes this kind of map a step further and makes it that much more exciting.  I am a storyline guy all the way but honestly I think this was more fun than the campaign and the variety of maps keeps you entertained and once you beat them you can unlock playing them in Nightmare mode.  The only problem with this, and some may say it is a pretty glaring problem, is that just like the main storyline it is single player only.

Last Call:

This is one of the harder last calls I have done.  I even gave myself an extra day to stew over the game before writing this to make sure I still felt the same.  At the time of publication this game is $14.99 which for a stand alone side story game that lasts about four hours almost seems slightly expensive.  But then when you consider all of the playtime you get from the Arcade mode it seems very reasonable.  So I think I have to put perimeters on my recommendation.  If you are a true fan like my buddy MikeySunshine this game is a must have.  If you like a good fighting game, especially with a great Arcade mode then this is definitely a game for you, just remember you are playing solo (there are leader boards).  If you are new to the series, just care about a storyline and the idea of (SPOILER OMITTED) bothers you then maybe you should wait on this one, start from the beginning and see if you care enough about Alan to follow this journey.

Command & Conquer Tiberium Alliances Launch Screens

Electronic Arts has sent over some launch screenshots for its new online title, Command & Conquer Tiberium Alliances.

Screenshots