Archive - 2012

Primal Carnage Now Available for Pre-Order

Twain Harte, CA – August 31, 2012 – Lukewarm Media and Reverb Publishing’s upcoming dinos-vs.-humans deathmatch,Primal Carnage, is available now for preorder at the official website (http://www.primalcarnage.com/website/preorder). For $14.99, gamers will get a Steam key that will grant them early access to Primal Carnage in the closed beta, as well as an exclusive feathered raptor skin when the game launches later this year. Get in early and experience class-based online combat unlike anything else on the market and the best dinosaur game to date.

Not since 1993’s Jurassic Park has the terror of a dinosaur onslaught felt so real and thrilling. With Primal Carnage, players hunt AND are hunted, and must choose between defending themselves against a slew of deadly prehistoric creatures with an arsenal of today’s weapons, or decimating humans into piles of sinew as vicious carnivores of all sizes and variety. With five unique human classes and five unique dinosaurs, Primal Carnage is a dynamic, enthralling experience. Rendered in high-fidelity using the Unreal Engine, this is one of the greatest looking digital games to date.

Features of Primal Carnage include:

  • Five large, open environments in which to team up and take down the human or dinosaur competition online
  • 10 playable classes (five human, five dinosaur) each with unique skills and abilities that can trump each other in a rock-paper-scissors fashion
  • Play from both first-person (humans) and third-person (dinosaurs) perspective
  • Multiple achievements, unlockables and planned DLC

Primal Carnage is a part of Reverb Publishing’s growing roster of titles, which includes the massively-successful Dungeon Defenders, the recently-released Jeremy McGrath’s Offroad and JAM Live Music Arcade, as well as the upcoming Sanctum 2,Ravaged, Beatbuddy, Black Knight Sword, Rocketbirds: Hardboiled Chicken and much more. For more information on Reverb Publishing and its line-up of titles, please visit us at www.reverbpublishing.com. For more information about Lukewarm Media andPrimal Carnage, please visit www.primalcarnage.com and be sure to “Like” us at www.facebook.com/primalcarnage.

New F1 2012 Developer Diary Released

Los Angeles, Calif. – Aug. 31, 2012 – Codemasters® today released a new developer diary for F1 2012, the next game in the award-winning series which will launch in the US on September 18 for the Xbox 360® video game and entertainment system from Microsoft®, PLAYSTATION®3 computer entertainment system and Windows PC.

The new developer diary details the team’s objectives to “break new boundaries” and “match real life” as it introduces a wide range of new features and improvements that star in the game. Advances in physics, weather, audio and more are introduced alongside stunning in-game and real-life footage in the video, now playing at www.youtube.com/formula1game.

“Significant work has gone into the physics model, particularly the suspension, which has a real sea change on the feel of the car,” said Stephen Hood, Creative Director. “You can really attack the track. It’s those extra elements that make you feel like a real FORMULA ONE driver.”

“The whole weather scenario system has really been refined this year,” said Paul Jeal, Game Director. “You’ll get weather fronts come in now and it could be raining at one section of the track but dry on another. So you get those moments where you’re not sure which tyres to be on and that really mixes up the racing.” Stephen Hood added, “If you want that FORMULA ONE experience, the stuff we’ve been doing in 2012 has moved on a whole new generation now.”

F1 2012 is set to deliver the most accessible and immersive FORMULA ONE game for fans of all abilities. Players will feel the unparalleled thrill of becoming a FORMULA ONE driver with a host of new features, wide-ranging technical and gameplay advancements and extensive competitive and co-operative multiplayer components. F1 2012 will feature all of the official teams, drivers and circuits from the 2012 FIA FORMULA ONE WORLD CHAMPIONSHIP™, including the debut of the 2012 FORMULA 1 UNITED STATES GRAND PRIX at Austin, Texas and the return of Germany’s famous Hockenheim circuit to the calendar.

F1 2012 is in development at Codemasters Birmingham for Xbox 360, PLAYSTATION 3 and Windows PC and is available for pre-order ahead of its September worldwide release. To get all the news straight from the studio, race over to www.facebook.com/formula1game or follow the team on twitter at www.twitter.com/formula1game.

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The Secret World State of the Game

Funcom Creative Director and Senior Producer Ragnar Tørnquist has relased their “State of the Game” letter for August on the health of their new MMO, The Secret World. Enjoy!

STATE OF THE GAME, AUGUST 2012

Hi all,

As most of you probably know, The Secret World team has been through a turbulent couple of weeks. We’ve had to let some people go, and we’re in the process of reshuffling and reorganising ourselves around the remaining staff. This is never fun, but it’s the way of things: we need to scale down from a full development team to a more cost-efficient live team.

So what does this mean for The Secret World? How will a smaller team affect the delivery of upcoming content? And most importantly, does TSW have a future?

That last one is an easy one: of course it does! The Secret World has a bright future ahead of it and the team remains dedicated to delivering monthly content updates.

Okay, look, we all know there are a lot of alternatives out there — from warring guilds to kung-fu-fighting pandas — but I can safely say that no other game offers what The Secret World offers. Freedom from classes and levels; a modern-day setting with real world locations; a critically acclaimed storyline and an atmosphere second to none; fully voiced characters that you can empathise with and believe in; a deep and unique character progression system, with boundless opportunities for experimentation and character development.

The list goes on and on. I think it’s fair to say that TSW is an original and ground-breaking game, and our players agree. Our ratings remain incredibly high — in fact, with an 8.4 Metacritic user score, we’re amongst the highest rated MMOs of the past decade — and our community is vocal, positive and growing.

And that’s why we’re not about to change. We’re not going to play it safe. We won’t be introducing classes or levels, elves or dwarves, and regardless of the competition, we won’t back down from our original vision. We’re going to keep doing what we’re good at. We’ll continue to push the boundaries, and we’ll keep reinventing the wheel (quite literally). Five years ago, we set out to revolutionise the genre, and the revolution has just begun.

Fact is, this is more than bullet-points on the back of a box: The Secret World is actually unique and different, and even if our players go off to dabble in a bit of high fantasy, we’ll still be here when they come back, doing what we’ve been doing since launch, offering a deeper and more complex experience, a game that’s truly original, mature and challenging. A game for gamers.

On the development side, we have two main goals right now: To continue to service our existing players with new content, features and gameplay — along with tweaks and fixes to existing content, of course — and to build our player base by reaching out to new players who haven’t yet had the opportunity to take the game for a spin and get hooked.

How do we plan on doing this? First off, we’re going to stick with our monthly release schedule. Like we’ve said before, we feel it’s important to give our paying customers new content and features every single month. Our second issue — Digging Deeper — has unfortunately been delayed by two weeks, due to the restructuring of the team, but issue #3 (title to be announced, but there are cats and it ties in with our Halloween event) will be released on time.

Secondly, we’ll be polishing, fixing and streamlining the game based on feedback from our community, in order to make The Secret World even more inviting to new players. We won’t mess with the core game, but we will continue to improve the experience — visually and mechanically — and this will certainly benefit players both new and old.

So what’s ahead in upcoming issues? There’s a ten-person raid in New York scheduled for October, and it’s not like any raid you’ve ever played before. We have a bunch of auxiliary weapons on the way, and more character customisation improvements. We have a huge and exciting new feature pencilled in for Christmas, which ties into the achievement system and gives a lot more meaning to the usual ‘Kill 1,000 Vampires’ goals. (After all, who hasn’t wondered what it would be like to have some vampiric abilities to play around with?) We’re creating intermediary decks with brand new clothing rewards; we have a ton of new missions and storylines in development; and we have a huge new adventure zone scheduled for next spring, bringing players back to Tokyo’s Ground Zero, to face brand new threats, meet new characters, play new missions and explore an intriguing urban environment unlike anything you’ve ever seen in an MMO.

And that’s only some of the cool content we have in the pipeline. The Secret World is far from done: in fact, we’re just getting started. (Actually, we’re pretty far along, but you know what I mean.)

This game will continue to grow and evolve in the months and years ahead, and I hope to see you all along for the ride!

Ragnar

P.S. Oh, and please tell your friends and family about our trial! All you have to do is go to our official website and register to enjoy three whole days of The Secret World, free of charge.

Kalypso to Publish Horror Game Anna


Ridgewood, NJ, August 30, 2012 – Kalypso Media Digital today announced a digital distribution deal for Anna, the first person horror adventure title from developers Dreampainters. Anna will be available to purchase on PC and Mac through Kalypso’s digital distribution partners on September 21 for $9.99.

Anna is a first-person horror adventure that explores the darkest depths of the human psyche. Set in an abandoned sawmill nestled high in the mountains, Anna challenges you to uncover horrific clues and use them to solve puzzles related to your character’s dark past.  As you play, Anna will change locations and unveil new secrets. The way you play will not only determine the mental health of your main character, but will also lead to one of three possible endings.

Features:

  • A haunting  tale of psychological terror
  • Three possible endings, each determined by the player’s actions in the storyline
  • Physics-based environmental puzzles
  • A faithful 3D recreation of the Italian countryside and a sinister sawmill that await your exploration
  • Atmospheric soundtrack
  • Brain-twisting puzzles to solve and horrific clues to uncover

The digital version of Anna will also include the following bonus material:
  • Photos of the real-world sawmill location
  • Complete soundtrack
  • Main character’s notebook in English and Italian

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Steam Greenlight Launched

August 30, 2012 — Valve, creators of best-selling game franchises (such as Counter-Strike, Half-Life, Left 4 Dead, Portal, and Team Fortress) and leading technologies (such as Steam and Source), today announced the launch of Steam Greenlight, a new platform feature that enlists the community’s help in selecting some of the next games to be released on Steam.

Announced earlier this summer, Steam Greenlight allows developers and publishers to post information and media about their game in an effort to convince the Community that the game should be released on Steam. Greenlight piggybacks on Steam Workshop’s flexible system that organizes content and lets customers rate and leave feedback.

“We’ve been working on this feature for the last few months with the input from a group of indie partners, and the response has been extremely positive,” said Valve’s Anna Sweet. “With the additional help of beta testers, we are able to launch with a solid line-up of titles for the community to start viewing and rating. And, as we’ve done with all Steam features, we intend to continually grow and modify Greenlight as more and more developers and community members have a chance to get involved.”

As well as serving as a clearing house for game submissions, Greenlight provides an incredible level of added exposure for new games and an opportunity to connect directly with potential customers and fans.

For more information, please visit www.steampowered.com/greenlight

HHN Orlando Reveals Full Haunted Lineup

ORLANDO, Fla. (August 30, 2012) – Each step brings an eerie feeling that something horrifying is tracing your every move with lifeless eyes. You frantically search for a place to hide as a growling, flesh-hungry mob gains ground. Turning a corner, you breathe a sigh of relief… Until you look ahead. Screams pierce the night as you’re overcome. You never had a chance. There is no escape.

Beginning September 21, Universal Orlando’s Halloween Horror Nights returns for 25 nights as the nation’s best and most intense Halloween event. This year, once guests step inside Halloween Horror Nights, they will not be able to escape the horror that awaits them, including terrifying haunted houses featuring some of the biggest names in pop culture – like AMC’s “The Walking Dead” and Silent Hill. And, with a completely reinvented street experience, scarecators will seek them out no matter where they turn.

This year, guests will fight for survival from the flesh-eating walkers of AMC’s “The Walking Dead;” run to avoid the demonic beings from the universe of popular video game and motion picture franchise Silent Hill; try to escape Penn & Teller’s nuclear ooze-covered Las Vegas wasteland; and come face-to-face with the twisted concepts pulled straight from legendary shock rocker Alice Cooper’s most popular songs

Even more haunted house horror is in store, as well. What were once just ghastly rumors about an old, abandoned house have come to life as actual bone-chilling apparitions in Dead End; the still, stone protectors of an ancient European cathedral have awakened to fight intruders off at any cost in Gothic; and Universal’s legacy of horror continues as the classic monsters of fear appear in blinding black and white in House of Horrors.

To watch a video featuring this year’s all-new haunted houses, click here.

And, a completely reinvented street experience will unleash scareactors in an all-new, terrifying way. Roaming legions of menacing beasts, vampires, prisoners, warriors and more will inhabit every corner of the park. They will find you and invade your personal space like never before. There will be no boundaries. The rules of the past will no longer apply.

For a detailed listing of each of the attractions featured at this year’s event, see below.

Halloween Horror Nights runs September 21-22, September 27-30, October 4-7, 11-14, 17-21, 24-28 and 31.  Tickets and vacation packages are on sale now and can be purchased at Halloweenhorrornights.com/orlando.

For details on special vacation and ticket offers, please see below. Due to the event’s popularity, tickets for weekend nights are expected to sell out and should be purchased well in advance.

Guests can get updates and exclusive details on Universal Orlando’s Halloween Horror Nights on the event’s official Facebook page (www.facebook.com/halloweenhorrornightsorlando) and Twitter handle (@UORHHN).