Archive - 2012

Dungeonland Accepting Limited Beta Testers

NEW YORK – Nov. 9, 2012 – Paradox Interactive and Critical Studio today announced (under explicit permission from the Dungeon Master) that the world’s first theme park for pesky adventurers, Dungeonland, will open its doors to a small amount of sniveling beta testers in a limited beta starting in November. Though these insufferable soon-to-be beta participants obviously lack the brilliant, evil-focused brain that the almighty Dungeon Master has inside his big, beautiful, and pointy-beard endowed head, he shall nonetheless allow them to christen his theme park as a means to test out all the death dispatching gizmos and rides he has in store for the rest of the world’s adventurers when Dungeonland opens in Q1 2013.

Get a chance to meet your demise in Dungeonland by signing up on the newly launched official game site: http://beta.dungeonlandgame.com/

Every miserable hero who signs up for the limited beta will receive a little something extra at launch, regardless of whether or not they are picked by the illustrious and extremely good looking Dungeonmaster, so start entering in your contact info at the game site already!

Limited beta sign up must be submitted by December 1st to qualify for a chance to participate and participants will be selected ongoing until then.

For full details on Dungeonland, and the corresponding beta, please visit:http://www.dungeonlandgame.com/

Expired – Guns of Icarus Online PC Code Giveaway

**UPDATE** – The winners of our Guns of Icarus Online code giveaway are Ursulescu Vlad from a Facebook comment and Petlare from a comment on our website post. Thanks to everyone for entering and we are closing in on our uber-huge 1K Facebook like giveaway. 

We are giving away two PC/Steam codes for Guns of Icarus Online, the new airship combat simulation/actioner from Muse Games. That is, two winners – each getting one code for redemption on Steam. This contest will expire on November 16, 2012 @ 11:59PM pacific time. Winners will be randomly-selected upon the giveaway expiration.

Entries are limited to one per person, per method. This means that you have three times the chances to win if you enter via the following methods! So – how do I enter?

Facebook

First, like our Facebook page – Then, post a comment on this thread telling us what the last movie you watched was (doesn’t matter which medium – tv, theater, etc) and why you did or did not like it.

Twitter

Follow our twitter account then tweet this message and we will count that as one entry:

Checkout @GamingShogun for details on their Guns of Icarus Online giveaway — http://bit.ly/QsGXwF #giveaway #pcgaming

Right Here

Simply register an account with us and post a message below this thread telling us what the last movie you watched was (doesn’t matter which medium – tv, theater, etc) and why you did or did not like it.

Edna and Harvey: Harvey’s New Eyes – A Review (PC)

Daedelic Entertainment has brought us the unofficial sequel to their point-and-click adventure game, Edna and Harvey, this time around named Harvey’s New Eyes.  Those of you that played the first Edna and Harvey need to know that, despite the title of this game, you don’t play as Edna or Harvey.  Instead, you play as Lilli, a quiet child that is living in convent run by a tyrannical Mother Superior.  While the game is a vast improvement over Daedelic Entertainment’s first foray, it still has it’s issues.  However, Harvey’s New Eyes has enough shinning moments that fans of the point-and-click adventure genre that is in need of a fix will find it fun.

Story:

Edna and Harvey: Harvey’s New Eyes is the second game out from Daedelic Entertainment of this franchise of point-and-click adventure games.  Harvey’s New Eyes stars Lilli, a very quiet and seemingly non-threatening girl that is living in a convent, which is run by Mother Superior, a tyrant who has it out for Lilli and the other children under her care, including Edna from the previous game.  The plot begins with Mother Superior tasking Lilli to do some simple chores around the convent, like rake some leaves or dig up the flower bed.  However, Lilli is an accidental mass murderer, meaning that her actions always seems to end in the grisly death of another person near her.  What makes this funny, is that Lilli just either doesn’t notice, or doesn’t care.  She just goes on with her life as if it hadn’t happened.  The appearance of small creatures that paint over these deaths may give us a clue as to what Lilli sees, but are never explained or explored further by the game.

The plot of Harvey’s New Eyes gets kicked into gear when Mother Superior announces that the mysterious Dr. Marcel is coming to take care of the children once and for all.  Edna has heard very bad things about Dr. Marcel, and has asked Lilli to help her escape, tying this game with the first Edna and Harvey game.  Lilli spends the rest of the game solving puzzles to help Edna, while inadvertently killing off the other characters of the game.

The story of Harvey’s New Eyes works well enough.  The humor made me smile more then once through the game play, but no one joke or plot twist made me outright laugh. Lilli’s killing spree is done fairly well also, but the characters she ends up causing the deaths of are never made to be that interesting, so the deaths don’t really come through as either tragic, or funny.  The actual plot of the game makes sense, but just feels incomplete or like it’s missing a key component.  The story just feels passable to me, it is a better told story then the first Edna and Harvey, but pales in comparison to the top notch games of this genre.  What Harvey’s New Eyes shows me is the promise and ability that Daedelic Entertainment has with this franchise, if they can nail down a few intangibles with the story lines.

Gameplay:

Edna and Harvey:  Harvey’s New Eyes is a point-and-click adventure game in the oldest sense of the words.  You simple point your cursor over where you want to want or what item you want to interact with, and click it.  If the character can use it at that time, then they will.  Otherwise, you will need to solve a puzzle or collect other items before the game will continue.  The only other two mechanics that Harvey’s New Eyes has is an inventory screen, which is simple enough to navigate and holds all of the items that Lilli has found for future use, and a user interface that allows the player to click a button to see everything that he or she can interact with on that screen.  This will make it easier to see what you can interact with, instead of just roaming your cursor around the scene, but I found that I didn’t have to use it much because the objects were fairly obvious to see.

Every point-and-click adventure game lives or dies by two important details; the story and the puzzles.  We have already discussed the story, so let’s talk about the puzzles in Harvey’s New Eyes.  Puzzles in these types of games are hard to create.  The developer has to make them challenging enough to extend the game play, but make them logical enough that the player will eventually figure it out if they just think about it.  Many developers make the mistake by making these puzzles illogical to figure out, but Harvey’s New Eyes never had that feeling to me.  Each puzzle that I solved felt like it made sense, from filling a well to retrieve a boy holding a key, to using honey to lure away termites, the solutions felt feasible.

Aesthetics:

The aesthetics of Edna and Harvey: Harvey’s New Eyes worked for me.  I felt that the art design of the game was interesting to look at and gave the game a unique feel.  The characters had a great design, reminding me of old Edward Gorey characters, especially Lilli.  The backgrounds have a nice cartoon look to them also, and fit right in with the character design.  While technically not as impressive as other modern games, I feel that the design and the look of Harvey’s New Eyes works for me.

The music, however, did not work as well.  There was some great pieces of music that, when first heard, sounded fantastic.  The issue is that you will hear that same piece of music over and over and over again, to the point that you will no longer want to hear it.  It feels like Daedelic Entertainment went the cheap route with the music, paid for one good loop, then used it ad nauseum.

Lastly, we have the voice overs for Harvey’s New Eyes, which landed firmly in the “decent, not great” category of voice acting.  The character’s voices brings more dimension to the game, especially Lilli whose meek voice just adds to the seemingly weak nature of the character.  The acting is neither over-the-top nor is it unfitting for the game itself, but it also isn’t memorable or fantastic.  The best thing I can say about it, is that it gets the job done solidly, which worked for me.

Final Thoughts:

Edna and Harvey:  Harvey’s New Eyes is a point-and-click adventure game that lands firmly into the realm of “good, not great”.  The story was good, with interesting characters and decent voice acting to bring it to life.  I did like the visual aesthetics of the world that was created for this game by Daedelic Entertainment, but was distracted by the constant looping of the same piece of music throughout the game.  The game play mechanics work well and follow a logical line of thought for the most part, and never reach the difficulty that some of it’s contemporaries reach.  When it comes right down to it, Edna and Harvey:  Harvey’s New Eyes is a solid point-and-click adventure game that shows the potential that Daedelic Entertainment has for eventually creating a true masterpiece.  If you are a fan of this genre, I would say pick it up and give it a try, it’s not like there are a ton of other point-and-click adventure games vying for your attention currently.

Logitech G600 MMO Gaming Mouse Review

Logitech’s new G600 MMO gaming mouse features a black plastic body with a wired, braided cable that connects to a USB port. Unlike other gaming mouse, the Logitech G600 doesn’t go with a lot of flashy lighting schemes save for the customizable lighting on its button labels. Visually, it is a rather “classy”-looking computer mouse. It features twelve thumb buttons on the mouse’s left side and two underneath the rubberized scroll wheel. A medium-sized mouse, it can be used with both claw and palm mousers – although the thumb buttons are far easier to access in palm mode. Inside the G600, you will find an 8,200 DPI laser sensor which can be adjusted via the downloadable control software. Performance-wise, the G600 is very accurate and was useful even in first-person shooters – even though that was not its intended game genre. The users can assign one of the mouse buttons to be the “G-Shift” control. This is basically an on-the-fly profile selector which allows the other buttons on the mouse to have more than one function. This gives gamers a staggering number of mouse button/functions to utilize in their gaming sessions. If I could change one thing on the G600, it would be the mouse’s surface. The black plastic doesn’t have much of a grip to it – a rubberized or textured surface would have been better.

Technical Specifications

Tracking
  • Resolution: 200 – 8200 dots per inch (dpi)
  • Image processing: 11.25 megapixels/second
  • Max. acceleration: 30G*
  • Max. speed: up to 160 inches (4.06 m)/second*
Responsiveness
  • USB data format: 16 bits/axis
  • USB report rate: Up to 1000 reports/second
  • Sleep mode: disabled
Glide
  • Dynamic coefficient of friction: .09 µ (k)**
  • Static coefficient of friction: .14 µ (s)**
  • Total weight: 133 grams
  • Cord: 15 grams
Durability
  • Buttons (Left / Right / Third): 20 million clicks
  • Feet: 250 kilometers
Measurements
  • Weight: 133 grams (without cable)
  • Dimensions: 118mm x 75mm x 41mm
  • Cable length: 6.5 feet (2 meters)

Overall, the Logitech G600 MMO Gaming Mouse is a well-rounded mouse with plenty of buttons for both MMO and MOBA gamers alike. It is easy to distinguish between all the thumb controls and will allow you to quickly maneuver your mouse cursor with its high-DPI sensor.

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Pros

  • Thumb buttons easily-accessible
  • G-Shift feature doubles button functions
  • Solid braided cable makes for no tangles

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Cons

  • Only right-handed
  • Mouse could use a better grip surface

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The Logitech G600 MMO Gaming Mouse is available now for $79.99

SteelSeries Expands North American Retail Presence

CHICAGO – Nov. 8, 2012 –SteelSeries, the leading global manufacturer of premium gaming peripherals, today announced its expansion and growth in North America with new retail and etail partners located and/or shipping in the U.S. and Canada. Consumers can now find select SteelSeries gaming audio, mice, keyboards, controllers and mousepads at the following new locations: h.h. gregg, EB Games Canada, Staples Canada, London Drug, Target.com, Costco.com, Hastings, TigerDirect, and The Source.

SteelSeries’ product categories that will be available from these new partners may include:

  • Audio: PC, console and mobile gaming headsets
  • Mice: Laser, optical and MMO gaming mice
  • Keyboards: Mechanical, rubber-dome and illuminated gaming keyboards
  • Controllers: PC and mobile gaming controllers
  • Gaming mousepads with a variety of surface materials
  • Licensed peripherals for blockbuster game titles including: World of Warcraft®, Diablo® III, Call of Duty®: Black Ops II, Counter-Strike: Global Offensive, Portal 2, UFC, and more

 “We are proud to partner with such respected channel partners. Consumer demand has been phenomenal, which is a testament to the growth of the SteelSeries brand and PC and mobile gaming categories,” said Brian Stech, SteelSeries President of the Americas. “We are excited that consumers will now have more places and opportunities to experience our full line-up of products both in stores and online.”

For a full list of North American retail and e-tail locations please visit the SteelSeries Where to Buy section on our web site. For more information about SteelSeries’ full line-up of peripherals, please visithttp://steelseries.com/us/home, and be sure to find us on Facebook and Twitter.

About SteelSeries

SteelSeries is a leading manufacturer of premium gaming peripherals, including headsets, keyboards, mice, software and gaming surfaces. For the past decade, SteelSeries has been on the forefront of competitive gaming gear thanks to continued innovation and product development in cooperation with leading professional gaming teams. SteelSeries also supports the growth of competitive gaming tournaments and electronic sports leagues through professional team sponsorships, partnerships, and community support all over the world. For more information, please visit http://steelseries.com.

Family Guy: Back to the Multiverse Screenshots

Here are some new screenshots from Activision’s upcoming Family Guy: Back to the Multiverse. In these screens featuring the “Legend of Long John Peter” Level, Stewie and Brian set sail for the high seas as they battle Long John Peter’s sea dogs (who stink of good cheer).

Screenshots

Free to Play Date for The Old Republic

November 8th, 2012 — Today we are excited to announce that the global launch date of theStar Wars™: The Old Republic™ Free-to-Play option will be November 15, 2012. This release will be simultaneous across all of the territories and countries where The Old Republic™ is available. The new Free-to-Play option allows gamers to experience all of the class storylines through to Level 50, the current level cap, at no charge and introduces the new Cartel Market!

Any paying subscribers at the launch of the Free-to-Play option on November 15th will be granted all of the Complimentary Cartel Coins currently listed on the Cartel Coin Ledger page, plus a one-time grant of 250 Complimentary Cartel Coins!

Additionally, the Rewards Program has been extended! All former subscribers who reactivate their subscription by the new date of December 20, 2012 at 11:59am CDT will be granted Complimentary Cartel Coins for their prior paid months up to November 15, 2012.

For more information on all of the rewards you could potentially receive and the Free-to-Play option visitwww.StarWarsTheOldRepublic.com/FREE.
As always, be sure to check StarWarsTheOldRepublic.com for latest updates and follow us on TwitterFacebook, and YouTube.

Chinese Tanks Coming to World of Tanks

8th November, 2012 — Wargaming today announced details for Update 8.2 for its armored MMO action game World of Tanks. The release will add to the game a new line of steel behemoths from China.

Update 8.2 will invite players to experience the very best in Chinese tank development, across 17 new armored vehicles. The new Chinese tech tree will be composed of modifications on the Soviet, French, British, and American combat machines, and will also include a number of the Chinese-made tanks that never went into mass production.

“The Chinese not only produced their own tanks, but also evolved their own unique designs through the modification and improvement of some of the best foreign machines on the planet,” said Mike Zhivets, producer of World of Tanks. “The time has come for the Chinese to show their technical achievements. So, prepare to face the speed, hardiness and firepower of the best of People’s Liberation Army!”

A large majority of the Chinese designs were influenced by the Soviet Union, but also modified with Western technologies. Thus, Chinese tanks often featured the best possible traits from their foreign counterparts: the maneuverability of the American tanks, the shooting accuracy of the Brits, the fast firing of the French and the sheer power of the Soviets. Some notable names on the list include the light tank Type 62 (WZ131), the medium tank Type 59, and the heavy IS-2U.

Screenshots

GunSwords Announced

Moscow, Russia – November 7, 2012 -Russian developer One Button Studio today announced its first title, GunSwords, a free-to-play online squad-based, turn-based strategy (TBS) game for PC and Mac. Coming soon in beta, GunSwords features deep turn-based PvP gameplay that is highly intuitive and addictive because it is hard-to-master. Players must create a customized squad with three classes of fighters to choose from a wide range of weapons and spells to employ against opponent squads in a fast-paced, yet strategically challenging style of gameplay. GunSwords is coming soon to beta, but players can visit the registration site now for more information and to sign up for the beta: http://www.gunswords.com/index.php?en

GunSwords represents hours of collective efforts to incorporate the style of gameplay that we prefer into a fast-action turn-based experience that also has RPG elements”, said Dmitry Mikhalev, CEO of One Button Studio. “We are excited that after extensive testing we are now prepared to open up the game to a limited number of turn-based strategy fans to tweak and perfect this unique play experience”.

About GunSwords:

In GunSwords players must build a squad using available equipment and fight other players in special arenas. By winning battles, gamers can gain ranks and ultimately become champions. The combat system in GunSwords is a powerful fusion of core turn-based features, such as hex grid, fog of war, fighter classes with unique roles, fine action points management, powerups, etc. These features were picked, designed and balanced to provide the best possible player versus player (PvP) gameplay experience.

Players begin by building a squad, choosing from three different classes of fighters: swordsmen, gunners and mages. Additionally, a choice of 17 weapons and spells are available – each upgradeable to 10 level – including swords, chainsaws, shotguns, miniguns, rocket launchers, railguns, etc. Using these weapons and their newly-formed squads, players can challenge other players to turn-based battles to gain points, currency to buy and upgrade weapons and fighters and prestige in the online leaderboard.