Archive - 2012

Vessel Preview (PC/Steam)

When I first heard about Vessel it sounded interesting, stylish 2D side scrolling action game involving water.  That description didn’t really do justice to the game and the exceptional physics involved in it, the grace and style that can be made using water in a Victorian Steam Punk environment.

The story is about an inventor named Arkwright who created Fluro, liquid based mechanical creatures, that have been integrated into every part of our modern life.  Arkwright used this knowledge and resulting wealth to improve liquid physics and finish his latest creation “The Device.”  He steps outside his home laboratory and finds himself locked outside the house by one of his latest Fluro so he goes to get his tools to get back into his house only to find the Fluro have ran amok all over town particularly causing havoc on the fluid based technology.  This technology all looks like Victorian Steam Punk in design though it is actually Victorian Liquid Punk and there is water water everywhere, some of it walking on two feet.  All of Arkwright’s inventions run on it including the multiple weapons he uses to set things right throughout town.

The animation style combined with the haunting music creates an atmosphere very similar to Limbo. Where Limbo painted a world of shadow, Vessel paints with a world of water.  Water is involved in all the puzzles and Strange Loop Games went to painstaking lengths to plot the physics of all the water, even the ones not involved in puzzles.  This world would come to an end if there was ever a drought but anything that can be liquified is put to use to keep the world going.  Fans of Penny Arcade may enjoy how much Arkwright looks like he came right out of it.

The puzzles definitely vary in difficulty and some are more a matter of timing than brain work but there seems to be another challenge around every corner and you get so immerse in moving Arkwright through it you can easily lose time.  With so many levels and puzzles to solve there is a lot of time to be passed and I was just playing the demo!

Features:
* Fully physically-simulated world of liquid interactions. Experience flowing and splashing water, scalding thick lava, drippy glowing goo, and explosive reactant chemicals, simulated using fluid-dynamics.
* All creatures in the game are composed of simulated liquid, and maintain the fluid’s properties and abilities . Collide water creatures with lava creatures to create steam, use creatures made of glowing goo to navigate dark areas, and mix creatures of reactant chemicals to trigger explosions.
* Solve puzzles by combing the unique behavior of each creature with the fluid they’re made of. Drop a ‘Drinker’ Fluro and lure him by spraying goo. Create a ‘Dark Fluro’ and chase him with light.
* Explore a world of fantastic, detailed machines and strange, wondrous environments. 2D hand-drawn textures combined with 3D normal maps and lighting creates a unique, other-worldly look to the visuals.
* Gain the powers of the creatures you encounter in the field and apply your discoveries to your next great invention, ‘The Device’.

Last Call:

The graphics are beautiful and haunting, the gameplay puzzles are excellent and if you pay attention the liquid physics are almost awe inspiring.  Hopefully it will get the notice and gameplay of Limbo because it truly deserves it.  Maybe this year it will be on top indie game lists like Limbo was this past year.

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Kingdoms of Amalur: Reckoning Review (PS3)

Okay, let me try this again…

I got most of the way through my first review of Kingdoms of Amalur: Reckoning by the time I got a call from my editor asking for a progress update. We talked over the game for a bit and I found myself admitting to feelings that were very contrasting to the way my review was piecing together. I wanted so badly to like this game. An open world action RPG with deep customization? Right up my alley. It has everything going for it. It’s the first major release from Curt Schilling’s (yes, THAT Curt Schilling) 38 Studios. The game has a tremendous pedigree of talent. New York Times bestselling author R.A. Salvatore crafted thousands of years worth of history for the land of Amalur. Todd MacFarlane, creator of ‘Spawn,’ supervised the art department. Ken Rolston, formerly of Bethesda, served as Executive Designer. Everything was in place for this game to be astounding. Yet something fell flat…

I was having a hard time writing my review of Amalur the first time around because I simply didn’t find myself with any passion for the game. The hardest part of playing Kingdoms of Amalur: Reckoning,  was actually wanting to play Kingdoms of Amalur: Reckoning!

Kingdoms of Amalur: Reckoning throws you head-first into a world at war. Humans are at odds with the relentless Winter Fey. Amalur is a land ruled by destiny with every man, woman, and child moving towards a predetermined fate. After dying on the battlefield your character is revived through the arcane magics of the Well of Souls, leaving you curiously without a destiny of your own and free to carve out your own fate in the world.

The story is presented through use of cut-scenes and dialogue wheels very reminiscent of Bioware’s popular conversation system. Nearly everyone you come across has something to say or, more importantly, something to ask you to do. Through dialogue you can accept or refuse their quests and be as nice or as mean to them as you choose. Nothing really sticks, however. There never seem to be any long lasting effects of treating an NPC one way or the other and nothing is ever truly gained or lost based on your choices.

That is, of course, if you can find anybody to begin with. Kingdoms of Amalur: Reckoning actually began life as an MMO before making the switch to a single player experience and it shows. The world is often altogether desolate, save for clusters of NPCs gathered around town squares or packed into local pubs. You may come across the odd wanderer between point A and point B but Amalur, in large part, is a very lonely place – and not in the deep and introspective way that Dark Souls is.

In between the cities of Amalur you will, of course, run into all manner of enemies that need a handy slaying. This is one point where I must say Kingdoms of Amalur: Reckoning shines. Being that you are left without a destiny, you are not tied down to any one character class. Any time you level up, you can choose to take on a new destiny, each with its own perks and bonuses. There are multiple weapon slots available allowing you at any time to have a mix of any of your weapons active and ready to be called upon in battle. Longbows, daggers, swords, hammers, staffs… any weapon can be placed into your primary or secondary weapon slots and used on the fly in combat in addition to any magic spells at your disposal. The combat can be fast and action packed and is a welcome challenge during the long walks between one town to the next.

The environments and character models are fine enough to look at. Everything has a colorful and less than real quality to it, much like the Fable franchise. Character models are often exaggerated and the game has a certain charm in its style. The fantasy world of Amalur separates itself by not looking like anything that would exist in our own world and given time to grow over future titles could become something awe inspiring. The sound design is workable as well. There is a varied cast of voice actors and you will listen to a lot of dialogue before you come across a recycled voice, which is much welcomed when most NPCs in other titles all seem to share a communal voice box.

Amalur does everything that a game should, just not in any stand out fashions. There is nothing inherently wrong with the game but nothing that really hooked me either. There are many fantastic RPGs based on existing licenses that I am familiar with and care about. I just found no real reason to fall in love with this game. It’s definitely worth a rental to see if it’s your cup of tea. I can easily see a first time RPG gamer getting into this title. 38 Studios has been open about their plans for the future of this series. An MMO is touted to be in the works and we’ll have to wait and see if it warrants a return trip to Amalur.

Kingdoms of Amalur: Reckoning faces the very precarious position of launching as a brand new intellectual property directly between two of the biggest RPG releases of recent memory: The Elder Scrolls V: Skyrim and Mass Effect 3. Skyrim was released last November and still continues to dominate the hearts and minds of many gamers. Mass Effect 3 is less than a month away and will wrap up an epic trilogy that many people, myself included, have found themselves wrapped up in for countless hours and multiple play-throughs. Kingdoms of Amalur: Reckoning is a capable game and does a good job in most areas, just not good enough to get out of the shadow of the titans it’s being launched against.

Syndicate Voice Cast Announced

REDWOOD CITY, Calif. – February 10, 2012 – Electronic Arts Inc. (NASDAQ: EA) and Starbreeze Studios (The Chronicles of Riddick and The Darkness) today announced that celebrated actors Rosario Dawson (Sin City, Men in Black II) and Brian Cox (The Bourne Identity) will headline the Hollywood cast of Syndicate™, a re-imagining of EA’s cult classic from 1993. The stars take on the role of cutthroat executives working for the biggest and most aggressive syndicate, EuroCorp, in a near-future world ruled by three mega-corporations. Syndicate is a unique and brutal sci-fi first person shooter experience that blends fast-paced action and futuristic settings with an innovative gameplay mechanic where players hack into and violently extract the mind-controlling chips embedded in people’s brains.

“Syndicate immerses players deep into a dystopian world of unscrupulous corporations and chip augmented enforcers,” said Mikael Nermark, CEO of Starbreeze Studios. “These agents are the weapons of this war for market dominance and we needed strong talent to represent these intense characters. We are honored to have worked with the incredible Rosario Dawson, Brian Cox and Michael Wincott to make this world come alive.”

Dawson, the famed actress of Unstoppable, Sin City and Grindhouse, plays Lily Drawl, the rising star of EuroCorp. With a shattered and conflicted psyche, Lily is torn between the demands of her corporate masters and the underground resistance to syndicate rule. She knows that this balancing act can only last for so long before she falls, most likely, to her death.

“I’m amazed how videogames have become so deep in story, delivering fantastic worlds and memorable characters rivaling big Hollywood films,” said Rosario Dawson. “I was excited when EA approached me to play Lily Drawl in Syndicate. She’s an interesting and strong female character. How cool is it to play the mastermind who designed the military chip inside the player’s head!”

Rounding out the cast is Emmy Award-winning actor, Brian Cox (The Bourne Identity, X2, Troy), who plays Jack Denham and Michael Wincott (The Crow) who voices Jules Merit in Syndicate. Both play significant roles at the top of Eurocorp’s organization. Jack is the ruthless power behind the boardroom throne, while Jules is a highly regarded senior agent having led many successful operations against the Aspari corporation.

Syndicate will be available February 21, 2012 in North America and February 24, 2012 in Europe for the PlayStation®3 computer entertainment system, Xbox 360® videogame and entertainment system and the PC. For more information on Syndicate, please visit www.syndicate.ea.com. Become a fan of Syndicate on Facebook at www.facebook.com/syndicate to download the exclusive remixed tracks of the original Syndicate theme song from some of the world’s top DJ’s including Skrillex, Digitalism and Flux Pavilion.

Paramount and Namco Bandai Team Up for Star Trek Game

We finally have some official details on that Star Trek title we got to checkout at last year’s E3 Expo. Enjoy!

SAN JOSE, Calif., (February 10, 2012) – Paramount Pictures and leading video game publisher and developer NAMCO BANDAI Games America Inc. today announced the two companies have signed a deal for NAMCO BANDAI Games Inc. to co-publish and distribute the highly anticipated Star Trek video game worldwide during the first quarter of 2013 for all major home consoles and PC.

The action-packed combat game is set to launch the first quarter of 2013 prior to the May 17th theatrical release of the next Star Trek installment from director and producer J.J. Abrams. The game, through a license with CBS Consumer Products, is based on a stand-alone storyline that continues the adventure of iconic characters Kirk and Spock as they work together to stop a legendary enemy race bent on conquering the galaxy.

“With our NAMCO BANDAI partners leading the distribution effort, we are confident that we will meet an overwhelming demand to get this exciting console experience into the hands of gamers and Star Trek fans worldwide”, commented LeeAnne Stables, Paramount Pictures Executive Vice President of Worldwide Marketing Partnerships and head of the studio’s video game unit. Stables continued, “The positive response from our initial unveiling at E3 last year was unprecedented, and we are fortunate to have the highest level of production and creative talent on our team that will bring this incredible game out to market next year.”

“Star Trek continues to be one of the most beloved entertainment properties around the world, and NAMCO BANDAI Games America is extremely excited to be teaming up with Paramount Pictures to create the definitive Star Trek interactive experience,” said Carlson Choi, VP of Marketing for NAMCO BANDAI Games America Inc.

Paramount unveiled the Star Trek video game in pre-alpha phase at 2011’s Electronic Entertainment Exposition (E3) and won the praise of critics including the prestigious “Most Valuable Game” awards from Official Xbox Magazine and PlayStation: The Official Magazine, and was included as one of CNN’s Top 5 Games of E3 2011 list. The Star Trek video game also won additional praise with an exclusive trailer that debuted during Sony Computer Entertainment of America’s keynote address at its annual E3 press conference.

The Star Trek video game is being developed by Ontario-based developer Digital Extremes (Bioshock 2, Unreal Tournament, Dark Sector, The Darkness II) with production being overseen by Paramount Creative Executive Brian Miller. “Working with Paramount Pictures and Digital Extremes reinforces NAMCO BANDAI Games’ commitment of expanding its portfolio to include Triple ‘A’ Western developed games in addition to its popular and well-respected Japanese Franchises,” said Carlson Choi. “Digital Extremes’ attention to detail, and the collaboration with Paramount Pictures and the team at Bad Robot Interactive will create an authenticity that is sure to thrill Star Trek fans and gamers alike.”

The game’s original story is being penned by BAFTA award winner and God of War writer Marianne Krawczyk in collaboration with Roberto Orci and Alex Kurtzman, writers and producers for the upcoming Star Trek film. Built from the ground up as the ultimate co-op experience, the Star Trek video game lets players control both Kirk and Spock in a sweeping journey of epic proportions across unexplored planets and enemy battleships with the latest 23rd century weapons and gear. Kirk and Spock’s complementary personalities result in the most fully realized and varied co-op experiences for this console generation.

For more information about NAMCO BANDAI Games, please visit http://www.namcobandaigames.com. For more information about the upcoming Star Trek movie from Paramount Pictures, please visit http://www.startrekmovie.com.

Heart, Mr Big, Poison, and Astley Coming to Rock Band

Harmonix has announced that tracks from Heart, Mr. Big, Poison, and Rick Astley will be available on February 14th on the Rock Band Music Store.

Available on Xbox 360, Wiiand PlayStation®3 system (February 14th, 2012):

  • Heart – “Alone” O
  • Mr. Big – “To Be With You” X
  • Poison – “Every Rose Has Its Thorn” O X
  • Rick Astley – “Never Gonna Give You Up” O

(These tracks will be available in Europe on PlayStation®3 system February 15th)

Tracks marked with “O” feature support for keyboards; tracks marked with “X” will offer Pro Guitar and Pro Bass expansions for $0.99 per song.

Price:                   
$6.99, £3.49 UK, €5.29 EU (560 Microsoft Points, 700 Wii Points) for “Gold Star My Heart Pack”
$1.99 USD, £.99 UK, €1.49 EU (160 Microsoft Points, 200 Wii Points) per song
$0.99 USD (100 Wii Points/80 Microsoft Points), £0.59 UK, €0.79 EU per song for eligible Pro Guitar/Pro Bass upgrade

** Dates for Rock Band game tracks are tentative and subject to change. **

*Available on-disc, via download and disc export. Internet connection and export key purchase required. Wii™ Shop Channel has more than 1,500 song tracks available for purchase on the Rock Band platform on-disc, via song import, and download. Not applicable to Nintendo DS™.

King Arthur 2: The Role-playing Wargame Review (PC/Steam)

I consider myself lucky that a while back I had the opportunity to play Total War: Shogun 2 and review it for Gaming Shogun. At the time I felt lucky because I got to experience the immense depth and choice players had when playing that game and how it had great replay value due to all the choices.  You even had a choice of how deep you went, you could play it a lot like a Risk simple strategy game or you could go in and orchestrate the movements of each of your units each step through the battlefield.  I tried a bit of each and still it took days, weeks, just to get a grasp of all there was to do in that game.  There is a reason that some magazines and some websites didn’t just list it as one of the best games of the year but also listed it as one of the best games of all time.  It was a great play and a gorgeous sight loaded with amazing detail setting a new bar for strategy games like it to come.

Another reason I feel lucky to have played it is when I got the opportunity to review King Arthur 2 which lists itself as a “role-playing wargame”  I may not have realized it was another name for strategy games in the very same vein as Shogun 2.  I may also not have realized the benchmark set by Shogun 2 should be considered when reviewing this game.  Can it stand up to such competition?

At the opening screen of the game players are given the option to play the prologue if they like which instead of being a long animation is actually playtime with tips and a great opportunity to introduce yourself to the game play.  I thought it was to be just the first part of my nights play only to discover that I had played for hours and only set the stage for the actual story.  I don’t want to spoil it by giving away too much detail but I can safely say the prologue does an excellent job of leading into the game itself and sets a timeline for the rest of the game.  This part of the game would have made a decent, though somewhat short, game all on its own and uses both historical facts and mythology to weave an excellent tale.

After playing the prologue and reaching it’s pinnacle it is a bit hard to start the game with lowly means and have to work your way up to glory again. But at the same time it is like getting a chance to play the prologue over again with a better understanding of the game aspects and a different cast of characters. So in a way it is like having a short game and long game depending on your time allotment you can play one of both.

If you are familiar with Shogun 2 this will all sound a bit familiar but the game allows you to control pretty much ever aspect of your growing empire.  You have to make diplomatic relationships with the lands around you, you have to listen to and defend your people and when all else fails you have to draw your weapons and start trying to beat the snot out of your enemy.  The beating the snot out of the enemy part can often be conducted through auto battle but sometimes it requires you to get your face down with the troops and make their movements, use your heroes’ spells, take over temples for deity’s favor and watch the direct results of your moves or lack of moves cause your soldiers or your enemies to fall to the ground.

If someone comes into the game thinking of it mostly as a war game they will find themselves hemorrhaging money and burying their soldiers left and right.  Strategy is important to not just surviving the game but winning it is realizing that war is the last resort of strategy.   Then when it comes down to war it is as important to have a good strategy on the battlefield from troop placement to upgrading, from who to have attack first to the attack formation. Where are their archers? Do you really want to charge head on with your cavalry into pikesmen? Which of your heroes can best help which section of your troops and do they stand a better chance going on the offensive directly? And at the end of this battle how many of their ally territories are going to side with them over you? When those ally’s make a move will you and yours be able to stop the retaliation?

If this game had come out before Shogun 2 and been as heavily publicized as Shogun 2 had been (one of the biggest video game media blitzes of the year) there is a good chance that this game could have been the one that others were compared to. Graphically it is amazing with good voice acting and tons of action when action is called for. The immense control over your forces and the historical accuracy of the possible formations, units and general events of the time work perfectly together so that even armchair historians will recognize names and places. Every decision has to be weighed against the consequences to make sure you don’t find yourself facing down many more enemies than you can cut through. The name of the game being King Arthur may bring up images of the round table and Merlin’s mists but this game tries to be more historically accurate than many of the Arthur tales basing itself more on the historical figure the myths were supposed to be based off of though you can expect some units that are more supernatural than natural.

The drawbacks to the game are a bit minor and definitely the result of being spoiled in today’s game market.  The game is a pretty beefy download and will probably take a decent while to get you into the action.  Load screens are pretty long and could use more interesting images than the game logo.  Also there were some pretty serious crash issues which at first I thought might just be an issue with my system but then I tried the game on another of my computers and checked forums, communities and other reviewers to see if they had the same issues and it seemed universal and quite often at the same point.  I found that I had to actually change my pattern of attack in a couple spots to keep it from crashing due to too many units, spells and special abilities going on all at once.  In at least one case the results was a less substantial win than I would have liked and in another case the random prize generator gave me a rare the first time I beat a battle and gave me a common the next time I played it after a crash.  Also you can’t save during battle so if something comes up you have to accept a defeat rather than saving it and coming back when you have more time.  There have been nearly daily updates though so I think most of these issues will be gone before you know it.

Last Call:

This game is a lot of fun and has a lot of similarities to Total War: Shogun 2 so if you like that kind of game it is definitely worth playing.  If you haven’t played Shogun 2 and you like detailed strategy games then this is definitely a game worth picking up along with Shogun 2.  It will feel like the same kind of play but you will get what seems like 3 games for the price of two with the long prologue on King Arthur.  It has glitches like many new games do but it also has some fun and very well detailed game play, just remember to save often until they get the glitches and crashes cleaned up.

 

UFC Undisputed 3 New Details

AGOURA HILLS, Calif. – February 9, 2012 – THQ and the Ultimate Fighting Championship® organization today announced new details surrounding the online feature set for UFC® Undisputed® 3, the forthcoming installment in the critically acclaimed mixed martial arts (MMA) videogame franchise based on the UFC®. The online feature set, including franchise-first community content sharing, improved online matchmaking and the return of Fight Camps, is currently scheduled to include the following items:

ONLINE EXHIBITION – In Ranked Matches, players will select their fighters, referee and venue within UFC or PRIDE® Mode. In addition, they will have the option to generate a Quick Match for automated matchmaking, a Custom Match to search with specific settings or select Create Session to host a match. Once a fight is complete, players will proceed to the post-game statistics for rankings information. Ranked statistics will contribute to a player’s Fighting Points grade and rank, as well as Fight Camp leaderboards.

EXHIBITION MATCHMAKING & FIGHTER POINTS – UFC Undisputed 3 will introduce new servers to significantly improve online matchmaking capabilities. Parameters will also be set on ranked matches to ensure fairness for leaderboard participants. The ranked settings are set to three rounds, while downloadable content and created fighters, mirror matches and camp fighting will be active during gameplay. In addition, Online Exhibition in UFC Undisputed 3 will introduce a new Fighter Points system. This system will enable players to compare ranks and show off their skill levels to see who is the ultimate champion.

HIGHLIGHT REELS – UFC Undisputed 3 will automatically save gameplay footage from fight rounds, up to the 50 most recent, enabling players to go back and watch them again. They will be able to save these videos to their Favorites and also cut clips from these fights to create a Highlight Reel. Highlight Reels may be also shared online so players can show off their accomplishments.

CONTENT CREATION & COMMUNITY SHARING – A community hub will allow players to upload their custom content, including created fighters, highlight reels and logo designs, and share the items with others from around the world. Once uploaded, anyone can download the content and use it within gameplay. A ratings system will allow players to rank each piece of shared content for others to review. In addition, players will also be able to download and review upcoming fight cards.

FIGHT CAMPS RETURN – Players may apply to join an existing camp or create their own, including selection of the camp’s name, developing a camp ID for use in match lobbies and creating a camp banner to be displayed during matches. The Camp Menu will offer several options based on player rankings, including access to the camp’s member list to monitor online status, option to view camp milestones and progress, as well as the ability to invite new camp members, accept applications and edit camp profile settings. In the gym, players will participate in free sparring with camp partners, play in unranked matches with camp members, compete in ranked matches outside of the camp and arrange chat sessions with up to four other players.

UFC Undisputed 3 is in development for the Xbox 360® video game and entertainment system from Microsoft, as well as the PlayStation®3 computer system, with a currently scheduled release date of February 14, 2012. For more information on UFC Undisputed 3, please visit www.ufcundisputed.com, facebook.com/UFCUndisputed and twitter.com/UFC_Undisputed.