Archive - 2011

Obutto Gaming Cockpit Review

It has been the goal of many a flight sim jock and race car gamer to have their own home cockpit with which to play their favorite games on. Often, dedicated home cockpit, or, ‘pit’ solutions can run into the thousands of dollars – much more when you get into the motion platform category. While these units offer a lot of realism, they are extremely specialized – e.g. You would not want to use a full-on flight simulator for racing and vice versa. If you are like me – a gamer with a limited budget, looking for a gaming cockpit that has enough chops to give both good flight and racing experiences, or even just general computer usage, then you should take a gander at the Obutto gaming cockpit.

The fully assembled Obutto gaming cockpit with all the accessories.

PURCHASE PROCESS (U.S. Distributor)
Obutto has named a select number of shops worldwide to be their distribution partners, so they are not available just anywhere. Their U.S. distributor is MainPerformancePC – so that’s where we turned when looking for the gaming cockpit. The MainPerformancePC website is straightforward and allowed us a good look at the Obutto prior to purchasing.

ACCESSORIES
There are several accessories that you may consider picking up with your Obutto. First, if you are a PC gamer used to a full computer desk, is the acrylic table top. Sitting on the platform usually dedicated for a racing wheel or flight yoke, the large, black acrylic table top allows you a nice surface to sit your front speakers on as well as any extra PC equipment like a TrackIR head motion-tracker or Nvidia 3D Vision transceiver. The table top retails for $110 dollars and is a very worthy addition to the cockpit system.

Additionally, if you want to use three monitors for an ultra-wide screen viewing option, you will need to pickup the optional triple monitor mounts. These extra monitor arms allows the Obutto to wrap you in LCD goodness. The triple monitor mount retails for $110 dollars.

Most-importantly for flight simmers is the center flight stick mount. While the Obutto comes with carbon steel pylons for a side-stick and throttle setup, having a center flight stick may be preferable depending on your sim of choice. For $55 dollars, if you get ANY add-on for the cockpit, this should be it. Of course, if you prefer flying an F-16D Block 52 Falcon, you would probably want to skip this one.

For our purposes, we added all three of the accessories. Our total came to $759 shipped anywhere in the US, tax not included though for WA & VA residents. The shipment arrived in three large boxes – the main box weighing over 100 pounds so, before you pull something, remember the old saying, ‘Lifting is a breeze when you bend at the knees’.

CONSTRUCTION
The only real problem with building the Obutto gaming cockpit is its instructions. The small, folded piece of paper is not verbose or stepped-out enough for novice builders and you will undoubtedly find yourself looking online for other build stories or images with which to base your construction. Also, the instructions don’t mention that you will need to have your own Vesa screws handy to mount your monitors to the cockpit. It also does not mention that you will need your own socket wrench or hex key. In an IKEA-dominated world, I half-expected them to ship with the cheap ones in the box. To Obutto’s credit, they don’t include them because those ‘punch-out’ tools are often shoddy and do not work right. While I don’t take issue with that point, it would have been nice to know on the instruction page.

One of the carbon steel peripheral arms which connect to the chair frame.

Aside from the shortcoming of the instruction pamphlet, Obutto and MainPerformancePC have a series of instructional videos on putting together some of the pieces of the gaming cockpit (the video links are private and will be sent to you after purchase). Also, MainPerformancePC has some really friendly people willing to answer any questions we had about the unit – so make sure to ask questions if you need to. The overall build time, including the drive to Lowe’s for proper Vesa screws, took about four hours. Once put together, the Obutto is a thing of beauty, its black frame giving an air of spartan, executive style. It is the ultimate conversation piece.

PERIPHERALS
Using the included carbon steel arms, you are able to mount a wide variety of peripherals for your gaming needs. For flight simulators, you can mount a throttle quadrant and flight stick or flight yoke to the Obutto. For racing games, you can add a racing wheel and pedals on the floor board. In most circumstances you should not have to attach the peripherals by anything other than Velcro strips. It should be noted, however, that Thrustmaster Warthog HOTAS users can drill mounting holes into the arms and screw down their peripherals.

THE FUN
With the Obutto gaming cockpit finally assembled, we set our gaming rig, routed all of our power and controller cabling carefully around the metal frame (using twist ties and cable cowling), and powered up the PC. Sitting in the Obutto gaming cockpit is a very comfortable experience. The cockpit seat is a professional-grade, high-back chair that hugs your back and bottom. The Obutto also has a large foot pad that can be angled for additional comfort. This also makes a great base on which to set your rudder or vehicle pedals.

The large keyboard and mouse platform attaches to the side of the chair frame and gives you a wide surface that will accommodate any gaming keyboard out there. You can mount the keyboard and mouse platform on the left or right side of the chair, depending on your personal preference. For console gamers, you don’t even need to attach it if you don’t want to. The keyboard and mouse tray’s distance from the user is adjustable by sliding the tray forward or backward along the attachment arm. This is accomplished by slightly lifting the unattached side of the tray and scooting the platform away or towards you. The top side of the tray is padded with a rubbery-foam that allows you to use a gaming mouse directly on it if you like. It also helps one’s wrists to not get chaffed after long periods of gaming.

I feel the need. The need, for speed.

Currently in beta form, DCS A-10C Warthog is a hyper-realistic upcoming flight simulation. We used it as our primary test flight sim with the cockpit, and even mounted the Thrustmaster Warthog HOTAS system to the center flight stick and side throttle mounts. With the three screens of the gaming cockpit nearly wrapping around you and the hugging fit of the seat, firing up the A-10C is awesome. We use a TrackIR head-tracking system and having that much screen real estate track with our head movements while at the same time utilizing the center-mounted flight stick is an exceptional experience. We also fired up DiRT 2 from Codemasters for our racing game testing. DiRT 2 features some really pretty visuals and seeing the dashboard sprawled out before me as I took harrowing tracks at break-neck speeds was a treat. The overall immersion that the Obutto afforded me as a sim gamer was a welcome experience that gave me feelings of actual motion at times.

Basic computer usage is also enhanced by the Obutto gaming cockpit by proving a very stable, comfortable surface to type from. I typed up this entire review while on the Obutto and have enjoyed many hours of non-gaming editing on it as well. Although, I should caution you that if you use a wired gaming mouse, the swivel action of the keyboard tray can accidentally knock it off if not careful. To combat this, it is highly advisable that you get a wireless gaming mouse.

Of course, the Obutto is useful in any gaming experience, not just simulators. I played many hours of Breach as well also a long run of Dead Rising 2 on the Xbox 360 while sitting in the Obutto. Whatever I could think of playing turned out to be a great experience on the user level. I simply have no complaints about the unit whatsoever after it was all setup and ready for use.

CONCLUSION
Whether you are a PC or console gamer, racing game fan or desktop flight sim jock, the Obutto gaming cockpit has you covered. In a world where many gaming desks and sim platforms can cost thousands of dollars, the Obutto is an excellent gaming cockpit solution for under a grand. Obutto is also to be commended for not only creating an optimal gaming cockpit but also one of the coolest, most stylish computer ‘desks’ you will every see or have the privilege of using. I can’t recommend the Obutto gaming cockpit enough.

LINK: Official US Distributor Website

DISCLOSURE: GamingShogun was sent a gaming cockpit for review but did also go through the MainPerformancePC purchase process for review purposes.

Two Worlds II Review (Xbox 360)

Alright, I’ll be the first to say they asked for it. Okay, maybe not the first since there has been TONS of debate, but I will say it at the beginning of my review. Two Worlds publisher Zuxxez’s Dirk Hassinger really stirred up a hornet’s nest in the gaming community when he said in his opinion that Two Worlds was deeper and more complex game than Oblivion. Two Worlds is an excellent game and Oblivion is an excellent game. While they have similarities that could be compared and contrasted for pages, I will judge Two Worlds II – the latest game in the Two Worlds series, on its own merits (or lack thereof) and leave the Oblivion/Two Worlds debaters to their YouTube comparison posts.

Atmosphere:
This game starts off setting a great atmosphere with an excellent cinematic opening scene where the story is quickly established through one character’s flashbacks. I won’t spoil anything but they set the mood and give you a pretty strong suggestion of who are the good guys and who are the bad guys while also showing the dark times that have befallen the land. The cinematics throughout the game are excellent as is as the musical score. They create tension when there needs to be and peaceful sounds accompany moments when you are just traveling and taking in eye candy. It is subtle but well done, honestly if I wasn’t reviewing it I might not have been looking for such things and just gone with the excellent flow the atmosphere develops. Also, when the game wants to limit where you go it doesn’t just stop you at an invisible barrier. It first thins out your interactions with other creatures to hopefully make you bored of traveling that way and, if that doesn’t work, it puts a landmark such as a mountain ridge in your way to help maintain your gaming suspension of disbelief. One of the only problems with all this is that it can be taxing on the system and, since it is pulling all this graphically-rich expanse from a disk, it pauses to load things often. This frequent loading can dampen the mood and get the player a little edgy, because it means that either a big piece of eye candy is about to load or a big bad beastie. If you are riding fast on your mount, you might get both at the same time! Another point to bring up are the seemingly out-of-place, random sections placed in-between cinematics at the beginning of the game. A good example of this is a cinematic that leads to a bridge and ends. You then walk the character across the bridge and, as soon as you reach the other end, yet another cinematic starts. This may simply be a way for the designers to break down larger cinematics into more manageable ones but to the player it just comes across as strange. For the most part, the voice acting isn’t too great either – sometimes surprisingly bad like watching a late night ‘D’ movie. It almost becomes comical which, unfortunately, also distracts from what you should be paying attention to.



Gameplay:
Most of the time the player is in third person mode but, on occasion, the player has the opportunity to enter Sniper Mode – a first-person shooting mode. This is a nice mix similar to Mass Effect 2 and, once you get used to the controls, can be transitioned back and forth between quite easily. You also have the opportunity to ride mounts which have different control sets but are also well done and effortless once you get the hang of it. Targeting is character facing for initial lock and, though a lock can sometimes shift if more than one enemy is in front of you, it holds well and allows for guerrilla tactics – hit, retreat, or sidestep to avoid their attack and attack again. Range attacks are particularly effective in this kind of play, though there is definitely something to be said for a nice sneak assassination. With the skill table set up the way it is, this is completely an option. Skill points are given to be divided among all the classes and professions so you can decide if you want to get your lockpicking up before your fire arrow skill or blacksmithing ability. It is possible to make a very well-rounded character, though in the end it might prove better to make the character strong in one class and profession instead of spreading your points too thin. If you decide to do that or even change class emphasis between dungeons and map exploration you can do so by going to an NPC called the soulpatcher who will respec your points for a reasonable amount of in-game cash.

The game really tries hard not to limit your gameplay options by allowing an almost sandbox-like environment, filled with side quests and achievements while also having a main storyline that can be strictly adhered to. There are even multiple ways to achieve certain goals – some shady, some noble, and some where too much trust or naivety causes you to fail. The choices are yours and will effect how some NPCs respond to you for the rest of the game and, in some cases, whether or not a quest can be completed at all. When exploring, it is very easy to head in some direction too far and wander into an area with big baddies that can kill you in a single blow – so, explore with caution and save often. The game has auto-save, but I found sometimes the auto-save might glitch whereas the selected saves always worked. On the subject of the baddies – one of the few complaints I have about Two Worlds II is that there isn’t much of a variety to them. When you run into a new type you get excited and sometimes go on a killing spree (poop flinging baboons!) and then move onto another section of the map only to find the same enemy, maybe just a little tougher or a slightly different attack style. There really aren’t that many different enemies, in most cases it is just a variation on the same ones with either a slightly different name or maybe slightly different color. For a game with huge maps and great graphics, it almost felt like they ran out of time to develop enemies so they just used the same bunch over and over. Luckily, the ones they do have are fun to fight.

Controls:
The controls are pretty good, but they definitely have a feel like they were originally designed for the PC and then adjusted to work on a console. In some ways I find this appealing, because generally RPG content is considered to be more expansive and in-depth on the PC. If the developers tried to keep all the positives of a keyboard/mouse system and adapt them to a limited amount of buttons and sticks, then there is a good chance that console gamers will get a treat. The only drawback is that, to achieve this some buttons, had to be assigned a whole bunch of tasks that a whole keyboard and mouse did before. So, instead of scrolling over an enemy, there is the auto-target system. Also, the A button gets a lot of use – just about every type of action utilizes it. The A button opens doors, climbs on mounts, picks flowers, chooses attacks and a whole bunch of other tasks which if you want to do more than one of has to be prioritized. Let’s say you want to choose a certain spell when you are about to dismount, pick an herb and then go through a door… all of those are located on A so you have to choose carefully or you might find yourself with a door open to an enemy while you are picking an herb instead of preparing an attack. Little things like that come up and actually though some people might have found it frustrating I found it kinda funny because the designers really were trying to give you the most game they could fit on a disk and holding a weed while you get one hit is pretty funny.

Graphics/Audio:
Solid graphics, very rich environment with lots of detail simply for the sake of looking really nice on many occasions. Did the setting sun need to stream over your shoulder and light up the face of the npc you are talking to with a golden glow? Did the vendors in the market place need to walk from their houses, exchange pleasantries and yawn and stretch while opening their shops? They just add to the already great visual experience. The sound isn’t shabby either as sometimes it was hard to tell if the crickets were in the game or outside my window! Also, when you hear horses walking, you can actually hear the distinct sound a horse’s hooves make when you cross stone as opposed to high grass. And, you also hear animals calling to each other in the distance, sometimes alerting you to a feces-flinging baboon or just letting you know a giant ant is about to attack you from behind. Some of the best sounds and sights are just eye candy, others are potentially life-saving!

Multiplayer:
If you have friends to play the game with, the multiplayer will prove to be a blast. Different types of matches and maps are available or unlockable and are all fun to play. At the time of this review the online populations were a bit low however, resulting in some matches proving to be too wide in scale so that a level 1 may find themselves in a duel with a level 50 or a level 8 might find themselves in an adventuring group trying to complete level 38 quests. When creating the games, variables can be added to prevent too great of a gap in levels but often the higher levels will create wide open matches in hopes of getting easy low level kills or an adventurer will become so desperate to populate their game that they create a level limitless match in hopes that a high level might run them through a hard section of quests. I wouldn’t be surprised if future patches deal with some of these issues and I imagine once word gets out that this is a great game more people are likely to play it and help the online populations.

Playtime/Cost:
With tons of single player options on how to play and how to build and lots of multiplayer choices, this game has a virtually unlimited playtime, though you could still get more than your money’s worth if you just played the main quests and stayed away from multiplayer.

Last Call:
Two Worlds II is an excellent game, a very solid RPG with MMORPG potential if it catches on. The disk loading can be a little annoying but is definitely not a game-breaker. I enjoyed it very much and would recommend it to a friend so we could multiplay together. I won’t however, discuss how it stacks up against Oblivion… It would be as futile as debating domestic beers, types of computers or console versus PCs. All such discussions are based on taste and faith and so are no-winners. Play what you enjoy and this game is definitely enjoyable.

*DISCLOSURE: A copy of this game was sent to us for the purpose of this review.

Battlefield 3 Teaser Trailer

The folks at EA DICE have released the first teaser trailer for their upcoming shooter, Battlefield 3. Due out this fall, Battlefield 3 will include both a singleplayer and coop campaign mode as well as all the multiplayer action you can shake a stick at. A limited edition will also be available, but the contents of which will not be known until around GDC later this month.

Top Spin 4 Legends Trailer

2K Sports has released a new ‘legends’ trailer for their upcoming Top Spin 4 showcasing some of the legendary tennis pros which will appear in the game. They have also sync’d it up with a great, great song that just makes me happy. Top Spin 4 is due out on March 15th.

Armored Core V Announcement Trailer

Namco Bandai Games has announced that they are partnering with From Software to publish the upcoming, and highly-anticipated, Armored Core V. Armored Core V re-focuses the game with an all-new story and robust offline mode as well as promises a more team-focused online component. Armored Core V is in development for the Xbox 360 and PlayStation 3 platforms and is scheduled for release in 2012, should we all not be destroyed by the 2012 conspiracy.

Star Wars: The Old Republic Delayed

Shacknews is reporting that Lucasarts and BioWare have delayed their upcoming MMO, Star Wars: The Old Republic. Revealed by Electronic Arts, the game’s publisher, in their recent quarter earnings announcement, The Old Republic was scheduled to launch this Spring but will now launch later this calendar year, sometime after the start of the new fiscal year (which begins on April 1st). No reason was given for the delay.

Via Shacknews

New Batman: Arkham City Screenshots

Rocksteady Studios and Warner Bros. Interactive Entertainment have released some new screenshots from their upcoming Batman: Arkham City, which is due out this fall on the Xbox 360, PlayStation 3, and Windows PC platforms.

Checkout all the new screenshots, After the Break!

Bionic Commando ReArmed 2 Launch Trailer


Capcom’s Bionic Commando ReArmed 2 is now available on the PlayStation Network for $14.00. Xbox 360 gamers can expect the title tomorrow via the Xbox LIVE Arcade for 1200 Microsoft Points. Bionic Commando ReArmed 2 features cooperative play, jumping, customizable abilities and characters, and a lot more. Capcom has also unveiled the game’s official launch trailer, which you can see below.

Dragon Age Legends Closed Beta Test Announced

EA 2D has announced that their upcoming Facebook game, Dragon Age Legends, will be going into closed beta testing beginning today. Also announced, is that Dragon Age II players as well as current Dragon Age Legends beta players will get access to the release version of Dragon Age Legends before anyone else, giving them a head-start on the competition.

You can sign up to receive a Dragon Age Legends beta key at the DA:L beta website. Dragon Age II is due out on March 15th, 2011.

The Undergarden Available Now on PSN


The Undergarden, a new puzzle and exploration title from Atari, is now available on the PlayStation Network for $9.99. The game features vibrant, iridescent visuals in a strange and interesting environment. Checkout the game’s launch trailer below.