While at the 2009 Electronic Entertainment Expo in Los Angeles the other day, we were treated to interview Codemasters Executive Producer Sion Lenton about their upcoming Operation Flashpoint Dragon Rising.

Aside from the interview below, I got the chance to ask him if the compass and other UI elements means that the game was ‘dumbed-down’ from the original. He said that the demo they showed us was set to ‘easy’. On the harder difficulties these elements goes away – even the targeting reticule!

      

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Jerry Paxton

A long-time fan and reveler of all things Geek, I am also the Editor-in-Chief and Founder of GamingShogun.com