Archive - 2009

Review of AVATAR The Video Game

James Cameron’s AVATAR is a new film which tells the story of mankind’s first real conflict with the tribal natives, known as the Na’vi, of a distant world called ‘Pandora’. The movie is breathtaking, especially when seen in IMAX 3D. It features an alien world fraught with danger, cool-looking war machines, spiritual natives, tales of love and wrath – everything that makes a movie good. It was only natural that a video game based on this film would be released. Enter: James Cameron’s AVATAR: The Video Game. That long thing is actually the game’s title.

So let’s begin with what works…

You start off the game as a marine corps signal specialist who has joined the avatar program to make use of your special skills in helping your people get the rare element, ‘unobtanium’, off of Pandora. The game is basically a third-person shooter set in a semi-open world. You can hop from location to location completing in-zone quests and other tasks to gain experience points which unlock new sets of skills, weapons, and armor. There are a huge number of weapon and armor configurations to unlock, and you really get a sense of power with each new tier you equip.

The visuals of Pandora as seen in the game are incredible when it comes to the environments. They look really close to how it is portrayed in the film and when night time rolls around the jungles of Pandora walk a fine line between beautiful and eerie. The creatures are also taken right from the movie and, in their own right, very cool. Humanoids, however, are not nearly as crisp or detailed.

Multiplayer does offer some fun, especially in team deathmatch scenarious as the AI of the game’s singleplayer enemies is not in play anymore. Taking on a player-controlled Na’vi is far more harrowing a task in this mode. Also, its alien environment makes for a very different setting than you are probably used to in your multiplayer gaming.

Another great aspect of the game is its use of 3D technology. Like the movie, this really elevates the material to another level. In other words, it will help you overlook the game’s shortcomings so I highly-recommend it if you have already made the purchase. The game supports most of the video game 3D formats available including NVIDIA’s 3D Vision.

This marks the end of the ‘good’ portion of our tour…

AVATAR is a choppy mess of source material. It’s like 20th Century Fox was SO paranoid about certain plot points becoming leaked that they withheld this information from the game developers. The result: Na’vi who move and play just like the human characters, albeit with a different set of weapons and jump animation. Oh, they are also larger than the human characters. While this keeps with the movie, when coupled with their clunky movement it just makes them larger targets. The Na’vi of the film are graceful and agile, almost feline. The Na’vi of the game are simply cannon fodder unless you make use of the game’s poor enemy AI. Perhaps Ubisoft Montreal is making some sort of political statement that people are inherently stupid? I think not, as you will find while playing as a human that the Na’vi are also notorious for standing in the open, slowly firing inaccurate arrows at you.

There is also a rather large hole in the game with regards to how the Na’vi (again, I am trying not to spoil anything for you folks who haven’t seen the movie yet – its amazing, by the way) ‘interface’ with their world. It’s is a huge part of the film and is just missing in the game. This directly reflects in the game’s sketchy plot which tries to patch up these missing details as best as it can. We are left wondering several times, why are the Na’vi so attached to the ‘Tree of Souls’? Because of the previously-mentioned, missing detail it just does not make sense and is not explained in the game at all. The story also moves too quickly from the start of the game to the choice you have to make as far as who to ally yourselves with. You barely have any time to really figure out what’s happening before being forced into the choice. Aside from these issues, the game’s story is just too disjointed and badly put together for its own good. The best time to be had is just saying ‘screw the objectives’ and roll around the jungle in a human vehicle laying waste to the various inhabitants with your machine gun.

Each race gets its own set of skills such as stealth and sonic repulsors to scare of nearby animal life. The problem with these skills is that they are not featured anywhere in the movie, and with good reason. At what point in the film does a Na’vi activate Predator-style camouflage? Or when does Sam Worthington’s AVATAR in the film activate his sonic repulsor to scare off the gigantic cat near the beginning of his journey, which sets everything in motion? Never, that’s when! These technologies are not in keeping with the film whatsoever and I have a hard time believing that James Cameron tied his name to such an anti-detail. If the Na’vi possessed Predator-style camoflage, it would have completely changed the flow of the film. If the humans could just set of sonic repulsor weapons, they would have slaughtered every wave of the film’s big ‘twist’ during its final battle sequence! Why, Ubisoft Monteal, why?!?

Another area which the game fails on the PC is flight. Whether it is a human helicopter or a Na’vi Ikran, the controls are just atrocious. It is all done via the keyboard and lacks a smooth translation of keystrokes. This means you will spend a lot of time smacking your bird into the side of a floating mountain and crashing your helicopter into rock outcroppings. It’s better to stay grounded, you will have a lot less frustration there.

The final verdict…

Overall, James Cameron’s AVATAR: The Video game is only worth your time when it hits the $19.99, discounted price point, or whenever you pick up that incredible 120Hz LCD monitor you have been eyeballing. The game is very pretty and can offer some entertainment in short, controlled-bursts – However, between its lack of vital film details and spotty controls, it just is not worth $60 smackers.

The GamingShogun 2009 Game of the Year Awards

Another truly spectacular year has come to a close for video gaming. The GamingShogun staff has been hard at work counting ballots for our 2009 Game of the Year awards and we are ready to hand them out. Come check out who won for each platform, After the Break!

PC GAMES:  Dragon Age Origins (Bioware)

Bioware has an RPG for the ages with their Dragon Age: Origins. Featuring a deep story coupled with a brilliant combination of old-school and modern RPG gameplay, DA:O dominates the field and is our top PC game of the year.

XBOX 360 GAMES:  Batman Arkham Asylum (Rocksteady)

Arkham Asylum was the the superhero game fans were waiting for.  Over the years superhero titles have mainly let the fan boys down and Arkham Asylum was king of the hill with it’s look into the grime-filled world of the Dark Knight.  Here’s to to hoping the recently announced sequel continues the dark story line!

PS3 GAMES:  Uncharted 2: Among Thieves (Naughty Dog)

The return of Nathan Drake to the PS3 may have permanently-changed the way presentation is laid out in video games.  Naughty dog really upped the bar with Uncharted 2 and it was a hell of a lot of fun to play.

Wii GAMES:  Madworld (Platinum Games/SEGA)

The first game for the Wii to really make people believe that this is not just a console for kids.  Impressive comic book style with a lot of blood.  If you own a Wii then you need to check out this game.

HANDHELD GAMES:  Scribblenauts (WB)

There is nothing better then typing out the word ‘Zombie’ and then the word ‘Jesus’ only to have them fight it out.  Scribblenauts is one of the most creative games we have laid eyes on and is a bit of a challenge to boot.

MULTIPLAYER GAMES:  Call Of Duty Modern Warfare 2 (Infinity Ward)

The sequel to multiplayer goliath, Call of Duty IV: Modern Warfare, arrived on the scene this year and utterly destroyed the competition.  Despite the recently hot-fixed bugs there is nothing better then taking some stress out by blowing away people with a sniper rifle (or well-placed knife) for a few hours.

SPORTS GAMES:  FIFA 10 (EA Sports)

EA Vancouver hiked the bar up several notches this year with FIFA 10.  Most seasons you will see a few small changes but this year they revamped entire gameplay system!  360 dribbling is one of the most innovative additions to a sports title that we have ever seen.

BEST XBOX LIVE ARCADE GAME:  Shadow Complex (Epic Games)

A return to the classic old-school Contra-like shooter genre, Shadow Complex brought a bold new direction for XBLA games and we hope to see more like it in the future.

OVERALL GAME OF THE YEAR:  ASSASSINS CREED 2 (Ubisoft)

AC2 was one of the best games we have ever played.  The story of Ezio was so engaging it felt like we were sitting on the edge of our seats the entire time.  There really is nothing like sneaking into a monastery to knife your targets in the head without them even knowing you are there.  Its gorgeous visuals, huge living city, and amazing sound came together in a truly amazing action game.

Midnight Riders Want to Kick Your Ass for Christmas

The Midnight Riders are wishing us all a Merry Christmas with a new song, All I Want for Christmas (is to kick your ass). In case you have not played Valve’s Left 4 Dead 2, the Midnight Riders are a fictional band who were set to play the stage of the game’s Dark Carnival campaign – additionally, it seems they will be getting a campaign based on their adventures at some point too.

Brutal Legend Holiday Sweepstakes Begins

EA just sent us over news that they have started up a sweepstakes in honor of the very popular third-person actioner, Brutal Legend. To enter, just head on over to the official sweepstakes page and read the official rules and details. It involves emailing a photo of the worst-wrapped gift you have ever received to a specific email address. Winners can receive everything from t-shirts to 10% off coupons at the EA Store. The contest runs until January 15th, 2010.

Dead or Alive Paradise Box Set to Include Risque Kasumi Figure

Fans of the Dead or Alive series will be happy to know that Dead of Alive Paradise is set for release for the PSP on April 2nd, 2010. Of course, that is the Japanese release date – but it is a no-brainer that Tecmo will bring this to the States eventually. Tecmo has announced a special box-set of the game which includes a risque figure of Kasumi, one of the game’s female characters. The box-set also includes a special box-cover, soundtrack, and a photo album.

Via Destructoid

SteelSeries Kinzu Optical Gaming Mouse – A Review

SteelSeries has just released two new gaming mice, aimed at the hardcore gamer. The Kinzu Optical Mouse and the Xai Laser Mouse have been designed by professional gamers to give you the most responsive mouse you can find. In this review, I look at the little brother of the two gaming mice, the Kinzu Optical Mouse.

Kinzu Technical Specifications
– Ambidextrous lightweight ergonomic finger-tip / palm design
– Slip-resistant coating for superior mouse grip and control
– Gaming Grade optimizations for pro gaming CPI values
– CPI toggle for on-the-fly high & low sensitivity adjustments
– Customizable report rate between 125hz-1000hz / 1 ms response time.
– 3200 Counts Per Inch
– 9375 Frames Per Second
– Acceleration on/off toggle via software
– 50 Inches Per Second and 20G of acceleration
– Low-friction high-performance polyethylene feet

Design and Quality
The Kinzu Optical Gaming Mouse is a very standard looking wired mouse. It has a three button design (left, middle wheel, and right) with the SteelSeries logo on the palm rest. The slip-resistant coating on the mouse feels comfortable while in your hand and will actually do its job of keeping the mouse from slipping out from under you. The Kinzu’s design is also ambidextrous for the lefties out there and is very light weight to keep fatigue down in those marathon gaming sessions. The Kinzu operates with 9375 Frames Per Second at a movement speed of 50 Inches Per Second. The Kinzu is very smooth and reduces all jitter that you would find in mice that are not so gamer-centric.

I did run into two negatives with respect to the actual design of the Kinzu mouse. The first being that it only has three buttons. For my first person shooter testing last week, that was no big deal, since I never used the extra buttons of my previouse mice to play those games. When playing an MMO like World of Warcraft, however, I usually assign various actions to my fourth and fifth mouse buttons. The second negative I found is that the Kinzu Optical Gaming Mouse is very small. I play using a ‘palm grip’ on my mouse, and found that the mouse felt a bit too small in my hands. For those of you that have big hands and use a ‘claw hold’ on your mouse, this should be no problem for you.

Installation
The Kinzu Optical Gaming Mouse is very simple to install and is designed this way so you can take it to LAN parties without having to worry about complex install processes. The Kinzu can be a plug and play mouse, ready within seconds after you plug it into an available USB port. The second option for the Kinzu is to download the available software from SteelSeries. This allows you to set up to three profiles for the mouse as well as set its configuration to fit your needs.

Usage
In my week of testing the Kinzu Optical Mouse, I ran it through my standard gaming tests and used it in two completely different style of games – World of Warcraft and Team Fortress 2. I created two profiles for myself using the very simple-to-use SteelSeries software, one for my MMO games and the other for my FPS games. I could turn up the acceleration of the mouse for my FPS profile to keep the enemy in my sites, then switch profiles with the acceleration turned down to play my MMOs.

As previously-mentioned, in regards to playing MMOs, I did miss the fourth and fifth buttons tremendously. For MMO playing, the more buttons you have means the more you can bind to them and the less you need to drag your mouse around to activate a spell or equip an item. Other than missing those buttons, the Kinzu performed wonderfully in terms of sensitivity and movement. There was no jitter in the Kinzu’s movement and it was very accurate during my gameplay. Now, we all know that MMOs are not the benchmark for the performance of these mice, so let’s take a look on how the Kinzu helped me in my Team Fortress 2 experience.

Ah, Team Fortress 2… Tell me, why can’t I quit you?!? This was the perfect week for me to test the Kinzu in Team Fortress 2, what with the war going on between the Demomen and the Soldiers of the world. I chose my side (Soldiers FTW) and logged in, armed with the new Kinzu mouse. This, for me, is where the Kinzu was right at hime. The extra buttons I have used on other mice were not missed here. The accuracy of the Kinzu was fantastic and it allowed for some very smooth gameplay. The lightweight design reduced any type of hand cramping or fatigue that I normally experience whenever I play for too long. The Kinzu also showed its durability by surviving my temper tantrums during the week…

Conclusion
Steelseries has developed a very solid entry-level gaming mouse for those of us who do not have truck loads of disposable income. The Kinzu Optical Gaming Mouse is a very lightweight and durable mouse with incredible accuracy and smoothness for a much smaller price tag then it’s bigger brother, the Xai. The Kinzu will feel good in your hands for those marathon gaming sessions – although for me it could have been a tad bigger. The Kinzu’s easy installation also makes it perfect to take with you to a LAN game with your buddies or a full-on gaming competition. The Kinzu Optical Gaming Mouse retails for $34.99 and is available now.

*SteelSeries sent GamingShogun.com one Kinzu to test over the course of several weeks.

Nuclear Dawn Teaser Trailer

Interwave Studios has released the teaser trailer for their upcoming Nuclear Dawn, a hybrid FPS and RTS title due out next year. Nuclear Dawn is powered by Valve’s Source engine and features a world in the aftermath of the third world war, recovering from a massive nuclear exchange.

Delicious Vinyl DJ Review

DJ Games are the new craze in music video games. With the launch of Activision’s DJ Hero it was only a matter of time before developers hopped on the train and started making mobile versions. Ten23 Software partnered with Delicious Vinyl to create the first real mixing game for the Iphone and we got a chance to play it.

Gameplay:
Delicious Vinyl DJ, on the iPhone, is setup very similar to other rhythm matching games. You have three color coded lines that drop symbols down the screen and you have to either scratch the appropriate turntables or press the middle effects button in sequence. The turntables respond really well but only if you have small hands. As with any touch-screen, mobile game if you have big sausage fingers you may have a problem playing this game. The middle button did not respond really well for me and I found myself rarely hitting the score on these.

Delicious Vinyl DJ only has 7 songs to choose from and the developers promise more in the way of free updates. The game costs $2.99 and I was really hoping there would be more in the way of song choices. This really kills the re-playability of the game. I can only listen to Pharcyde so many times a day.

Sound:
The music tracks in DVDJ are really where this title shines. Songs come in clearly through the iPhone speakers and the mixes are great. While the songs selection is a bit limited currently, the included tracks are a nice mix of old school and contemporary hip hop. Hopefully, future editions of DVDJ will continue the trend of mixing old school and new school tracks.

Presentation:
My main issue with Delicious Vinyl DJ is it seems like one big advertisement for the record company. I have a feeling that future game downloadables will only consist of Delicious Vinyl artists and that is really going to make this a niche title. Opening it up to other genres would make the game a lot more appealing to a wider audience. Conveniently, in this world of micro transactions you also have the ability to easily-purchase each song you are playing via iTunes

Visuals:
The graphics themselves have no problems as there is really not much too it. The background of the game screen will flash the album you are playing and the main game looks like other rhythmic matching games. Delicious vinyl DJ is really just a simple game

Final Thoughts:
Delicious Vinyl DJ is fun for periods of diversion but would be far more worth the $2.99 cost if it offered more in the way of tracks and not ones just catered towards the Delicious Vinyl family of artists. If you are a fan of Delicious Vinyl then this game was made for you. Since this is one of the first titles in the mobile DJ game genre it is my hope that we see developers build on what Ten23 Software has started.