Tag - world of battleships

World of Warships Beta Preview

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If you haven’t played World of Tanks, I hope it is for one of two reasons: you have never heard of it or just hate war games. If it is because you haven’t heard of it, go to you PC or Xbox 360 or mobile device and download it. You’re welcome. As fast paced and fun free-to-play games go, it is hard to beat that one. I even have a hat and a couple key chains that I display proudly because I love that game. If you know about World of Tanks, you probably know about World of Warplanes, the second installment in the Wargaming.net trio of titles that puts you into the driver’s seat of various military aircraft. The next installment, based in naval warfare, has had fans wanting to test the waters for years and it has finally come along with World of Warships Beta Weekends.

Description & Features:

  • The highly anticipated World of Warships is the latest free, historical online combat game to be added to the Wargaming’s catalog. Command a massive naval fleet featuring history’s most iconic war vessels, level up important tech modules and prepare to dominate the oceans in World of Warships.
  • With four classes of ships, myriad upgrades, strategically designed environments the action never ends and every match is a unique experience. Endless hours of strategy, tactical gameplay and pulse pounding combat await all who take the helm in World of Warships!
  • Aircraft carriers — A multi-role ship that brings a RTS-style gameplay to the fight. Loaded with four styles of aircraft (Dive Bombers, Torpedo Bombers, Scouts and Fighters) and the ability to command multiple squadrons, carriers can shape the fight from the skies.
  • Destroyers — These versatile vessels are perfect for hunting enemy cruisers, spotting them for teammates to target or blowing them out of the water personally. Additionally, the anti-aircraft guns that line their deck offer another line of defense against high flying threats.
  • Cruisers — Lightly armored but swift, cruisers are the fastest, most maneuverable ship available. This class is a major threat on the open water, dealing damage from either massive cannons or deadly torpedoes.
  • Battleships — These are the designated “heavy hitters” of World of Warships. Massive cannons, thick armor and rows of anti-aircraft artillery make them a deadly “triple threat” in any battle.

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Hands On:
I was like a kid doing the pee pee dance waiting for the game’s beta client to download and install. I first saw this game at E3 2011 and its expo presence consisted of a woman in a sailor costume showing a single image of a Warship as part of the Wargaming.net booth. I was already hooked on World of Tanks, having played it at the show and excited about World of Warplanes but World of Warships was what I was most looking forward to. I have played just about every naval warfare video game I could find and actually grew up as a fisherman on boats since I was 6 years old.

The moment the download was ready I rubbed my hands together and dove in. It took one game to realize that it had all the aspects that I loved from World of Tanks and my favorite parts of World of Warplanes combined into one game. Technically, it is still in beta testing, which means it could change a lot during the time it takes to hit final product, but as long as they maintain their course it should be smooth sailing.

 

Ok now that I have gotten most of my sea vessel puns out of the way it is time to break in down into what works and what might or might not need refining. The shooting system is a great deal like World of Tanks, where you can lock on an enemy at a great distance but zooming in and adjusting gun elevation and target lead give you the best precision kills and bonus damage ribbons for hitting strong points such as a ship’s Citadel or fuel or armament locations, causing fires. Distance, speed, and maneuverability all play into effect on this as well as your own ships position and speed.

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World of Warplanes took all those important factors into consideration, but due to the need to maintain altitude, avoiding stalls, and watching for enemy ground attacks, a zoomed in killshot was a risky one. There are some of those risks associated with World of Warships such as running aground or ship ramming (a popular and frowned upon last ditch effort in WoWP) but mostly terrain is used for cover and concealment such as in World of Tanks. You can even set autopilot and not worry about the ship’s speed and maneuvering but I found out quick that like in World of Tanks, speed and maneuvering can win or lose a battle. Better learn to shoot AND move!

Each class of ship has a very distinct advantage in battle and definitely there is one to fit pretty much every gamer’s taste. The classes play out very similar to World of Tanks and, much like World of Tanks, the ships all seem to belong together on the waters. World of Warplanes seem to be missing a bit of this because plane evolution was mainly driven by leaps forward in aviation causing aircraft to become obsolete where, when it comes to tanks or ships, as long as they are in similar armor classes they haven’t changed that much over time. Plus you don’t see Spanish galleons against WWII iron ships in this game. Maybe they will bring wooden warships in eventually but I think Wargaming.net learned from World of Warplanes to stick to a degree of sameness for proper balance.

The ships have special abilities that might take a little getting used to, torpedoes and planes in particular. But they aren’t necessary to start off, the first ships are straight forward giving you a learning curve before you have to figure out how to fire a torpedo in the right direction… and the right time.

First Round:

World Of Warships looks like it will be a prized addition to the Wargaming.net lineup, especially when you consider how much fun it is AND it is free-to-play. Expect premium ships to come along but they have to pay their team somehow so I don’t blame them. Even with premium vehicles, a good time will be had by all!

First Screenshots from World of Warships

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29 November, 2012 – Wargaming today released its first inside look into its naval MMO action game World of Warships.

The screenshots showcase top-notch rendering, including historically accurate and highly detailed models of combat vessels, impressive variety of warship types, and photo-realistic virtual environments with real-life weather effects.

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Wargaming.net Announces Global Wargaming Service

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5th June 2012 — Wargaming.net, the award-winning online game developer and publisher, today announced that the company’s MMO war series, which includes World of Tanks, World of Warplanes, and World of Battleships, will unite under an integrated, worldwide Wargaming.net Service scheduled for release later this year.

Wargaming.net Service will be the epicenter of a battle-centric gaming universe that will gather the series under a single portal – www.wargaming.net. With the introduction of Wargaming.net Service and its renovated website, players will receive unified Wargaming.net IDs that will provide instant access to all their games and services; as well as any partner or fan websites.

The new service will inherit the Wargaming.net URL, while the corporate website will transition to Wargaming.com. The corporate site will share the company’s latest news, game updates, job opportunities and more.

Key features of the globally integrated Wargaming.net Service, will include:

  • One Destination: The portal will give gamers one-stop access to all three titles and showcase a world at war – whether they are playing with Tanks, Warplanes or Battleships.
  • Common Economics: The introduction of common economics for the three titles allows players to transfer Gold and Free Experience between them.
  • Single MMO Battle Realm: Tank, Warplane, and Battleship clans will be assisting each other in their ground, air and sea attacks for world domination.

“Wargaming always strives for excellence in generating intense and action-filled global online battles for gamers,” said Wargaming CEO Victor Kislyi. “With the introduction of Wargaming.net Service, we will deliver an advanced gaming experience that gives gamers a world stage for their preferred war scenario.”

Wargaming.net Expanding into Korean Market

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7th May, 2012 — Wargaming.net, the award-winning videogame developer and publisher, announced today that the company is entering the Korean online game market in May opening its office in Seoul with Park Chan Guk as the Managing Director.

Together with establishing the new entity, Wargaming.net is bringing its highly acclaimed armored warfare MMO World of Tanks to the Korean gamers. The company has celebrated an effective start of operations in Southeast Asia and hopes that Korean presence will be as successful.

World of Tanks will be eventually joined by the company’s other products, including two major titles from the MMO war series-World of Warplanes and World of Battleships.

“We are proud to announce that Wargaming.net is just a couple of steps away from establishing its Korean presence,” said Wargaming.net CEO Viktor Kislyi. “Now that we’re fully prepared to meet high expectations of the Korean gaming community, I don’t see any reasons for World of Tanks not to become a success.”

“I’m honored to become a part of Wargaming.net team,” commented Park Chan Guk, Wargaming LLC in Korea Managing Director. “We’ve gathered a strong team of professionals in Seoul, who will help us reach all goals we’ve set.”

World of Battleships Website Goes Live

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Wargaming.net has announced that the website for their upcoming online naval multiplayer game, World of Battleships, has gone live. The website features trailers, screenshots, and more.

“We’re excited to launch World of Battleships website,” said Wargaming.net CEO Victor Kislyi. “We want to make it home for all those in love with naval battles and WWII-era warships.”

Link: World of Battleships Official Website

World of Battleships Announced

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Wargaming.net has announced the third in their “World of” online game series: World of Battleships. This game will set players on the open seas against one another in a huge variety of World War II’s most illustrious naval ships. Additionally, Wargaming.net announced that all three games will share common currency so that players can use their micro-transaction funds in whichever experience they like.

Wargaming.net CEO Victor Kislyi states: “Humans always needed to conquer the elements — earth, water and air. With World of Tanks, World of Warplanes and World of Battleships we will offer players to conquer all, simultaneously.”

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