Tag - Starfighter Inc.

Starfighter Inc Reaches Kickstarter Goal

SAVANNAH, GA, April 14, 2017 — Impeller’s comeback Kickstarter for Starfighter Inc. has succeeded with time left for additional funding as the campaign closes tomorrow on Saturday, April 15 at 1:50PM EDT. The team felt it was time to celebrate early with fans of their serious science approach to game design and released an in-engine peak at the player’s starting environment in Starfighter Inc.: a carrier’s airlock and spacecraft hangar.

The latest video is noteworthy as it demonstrates much of the game’s core design in one continuous shot: a pilot’s helmet spinning weightless in zero-G , the hard-science on display on an interactive display, the near future visual look and feel, and the voiceover by beloved British actress Emma Samms sets the stage for the evolving multiplayer story of “corporations that are no longer bound by mere terrestrial laws”.

“This is not only my dream project but also the entire development team’s. I couldn’t be happier  with the support we’ve received from gamers and industry partners for our realism-based vision of space combat ” said Project Director, Jack Mamais, designer of critically acclaimed Crysis™ and director behind the popular MechWarrior 2: Mercenaries™ title. Impeller’s hardware partners for Starfighter Inc. currently include Alienware, HTC Vive, Logitech, Nvidia, Oculus, and Thrustmaster.

Lead designer, David Wessman (X-Wing series of Star Wars Space Combat Simulators™, Blood Wake™, and Saints Row™) noted, “We’re very excited! The surge in support over the last week shows that all our efforts are paying off and people are seeing that Starfighter Inc. really is something new and different. We’re very grateful to all of our partners and backers for their unending support.”

Aspiring pilots can still secure the exclusive Founder’s Edition of Starfighter Inc. for only $25 USD by backing the Kickstarter before it ends tomorrow: https://www.kickstarter.com/projects/impellerstudios/starfighter-inc-0/

About Impeller Studios & Starfighter Inc.

Impeller Studios is a United States based indie and virtual studio comprised of developers living around the globe. The team draws experience from across the board, consisting both of industry veterans and new talent. Impeller’s debut project, Starfighter Inc. (SFI), is a PC & VR hardcore multiplayer online space combat simulator, and takes place in a dystopian future set in the 23rd century, where mankind is ruled by ruthless corporations waging a (mostly) covert shadow war for dominance of the solar system. Hard science drives the design of everything in the game including the ships, the weapons, the environment, the physics, and the special effects.
For additional information on the project, please see:






Starfighter Inc Kickstarter Relaunches

SAVANNAH, GA, March 17, 2017 — Straight from their popular hands-on multiplayer debut at PAX East, Impeller Studios unveiled their Kickstarter re-launch today (link) and hit 25% funding in its first hours. Their first attempt attracted 5,389 backers, but only reached 90% of their goal, so no funds came from it. Lead designer, David Wessman (X-Wing series of Star Wars Space Combat Simulators™, Blood Wake™, and Saints Row™) explained, “Last time we pitched the vision of our concept, but this time we can actually show it. The response from space sim fans and core gamers at PAX East was amazing. We’ve been able to create a multiplayer combat experience in space that is both realistic and fun.”

Project Director, Jack Mamais (designer of critically acclaimed Crysis™ & director behind the popular MechWarrior 2: Mercenaries™ title) attributes this to a very hard working team and the power of Epic’s Unreal Engine 4. “It certainly doesn’t hurt that we also have the support of some industry heavyweights such as Alienware, Logitech. Nvidia, Oculus, Thrustmaster, and Valve.”

Leading the team’s ambitious goal to have an engaging narrative is Rusel DeMaria,author of original Star Wars™ fiction for the X-Wing and TIE Fighter games and narrative lead. From their Kickstarter page: “Mission outcomes affect the balance of power and allow players to drive the evolving narrative. Thus the player community will collectively have a real effect on the corporate power struggles and politics of the Starfighter Inc. universe.”

David continued, “Every time we demo our game, we gain new fans and true believers. This is the sort of project that people get really passionate about – even folks who had no previous interest in space combat sims! We’ve been extremely fortunate to attract some amazing talent. A great example is the compelling video (link) narrated by esteemed actress Emma Samms (General Hospital, Dynasty). We’re very grateful that she donated her time to record this video! You’ll also find it under the Narrative section of the Kickstarter campaign.

Now we’re ready to rock with this new campaign. And as the Kickstarter continues over the next 30 days, we’ll reveal even more details about the ships, weapons, missions, and our innovative narrative system that will keep players immersed and directly involved in the events and the evolving universe of Starfighter Inc. We’ll also be posting more videos as well as interviews with members of the team. And we might also have some surprises (Pilot Aptitude Test – hint, hint) in store for our fans and backers.

Starfighter Inc.’s first Kickstarter Live stream is scheduled for this Sun. March 19th at 4PM Eastern: “Multiplayer Gameplay Q&A” and will be hosted by the game’s director, Jack Mamais.

“I am super excited to see the crazy space fighter child of the X-Wing and MechWarrior 2 teams.” – Luke Crane, Head of Games at Kickstarter

“It was great to meet you guys at PAX East last week. Your passion for this game shows and you and your game were a highlight of my first PAX experience. It’s only right; then, that you are also my first Kickstarter pledge!” – Chris G. (from Kickstarter comments)

Kickstarter Link: https://www.kickstarter.com/projects/impellerstudios/starfighter-inc-0

Starfighter Inc. Kickstarter Launched


NEW YORK – May 5, 2015 Today, Impeller Studios announced their first game, a hardcore online multiplayer space combat simulator for PC and VR platforms called Starfighter Inc. The team is led by X-Wing series game designer David Wessman and MechWarrior franchise director Jack Mamais, along with Homefront producer Coray Seifert.

Impeller is launching a Kickstarter crowdfunding campaign to raise production funds for the game.

“We want to work with the community to create an experience that taps into the pure multiplayer cockpit shooter gameplay that made games like X-Wing vs. TIE Fightergreat,” said David Wessman, story and gameplay lead on the X-Wing series. “This game isn’t about exploration or mining or crafting. It’s all about tactical team-based combat.”

Starfighter Inc. pits teams of mercenary pilots against each other in online battles featuring single-seat interceptors, multi-seat gunships, and massive capital ships. Players customize almost every aspect of their ship, from flight characteristics to weapon configurations to visual aesthetics. As multiplayer matches are won and lost, individual and team decisions affect the overall game universe, blending emergent gameplay with hard-science futurism to create a community-driven storytelling experience.

“For us, fun is just the starting point,” said Creative Director Jack Mamais. “We want to bring hard science, unprecedented immersion, and realism that blends with great gameplay to create a truly never-before-seen experience.”

Staffed by developers from the Desert Combat, Halo, and Battlefield series, the studio has been in stealth mode on the title since 2013. A virtual studio with 15 team members spread across 7 time zones, Impeller is focused on bringing landmark competitive multiplayer to virtual reality platforms.

“We’re on the cusp of a profound shift in games, computing, and human interaction at large,” said Coray Seifert, a producer and writer on Homefront, Frontlines: Fuel of War, and military simulations. “Multiplayer games in VR are going to reinvent the fundamental nature of games and we’re excited to be a part of that bright future.”

Concept Art