Tag - screenshots

Space Hulk: Ascension Dark Angles Expansion Release Date

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Copenhagen, Denmark – April 1st, 2015 — Independent developer Full Control today announced that the third expansion for Space Hulk: Ascension will launch in April for Windows PC, Mac and Linux on Steam. The Dark Angels Expansion “Bringer of Sorrow” unlocks the Dark Angels Deathwing Chapter and includes over 25 hours of new content with a further 20 story missions and 20 flash missions for players to conquer.

Featuring over 25 hours of content, Space Hulk: Ascension – Dark Angels continues to add incredible features and value to the turn-based strategy game. Written by Graeme Lyon from Black Library, the story campaign “Bringer of Sorrow” sees the planet Corinthe under attack by Tyranid forces, with a newly emerged Space Hulk that has to be eliminated by the Deathwing.

“Dark Angels have been at the top of the community’s most wanted list since we launched Ascension, so we wanted to do something really special for their Space Hulk debut”, said Thomas Hentschel Lund, CEO of Full Control. “The Dark Angels introduce two awesome unique traits – the Plasma Cannon and an all new Apothecary class”.

The Plasma Cannons shoot out huge fireballs of glowing plasma that splash across entire areas, causing insane amounts of damage to swathes of enemies, that can be overcharged for additional splash damage. The Apothecary is a support class that complements players command slot in their squad, that bolster the resolve of nearby Terminators and support defensive play styles.

About Space Hulk: Ascension

Based on the best-selling board game set within the Warhammer 40,000 universe, Space Hulk: Ascension, is a 3D digital turn based strategy game, that features reworked mechanics and a host of new features, including RPG progression mechanics, new Genestealer variations, new rules, and mission structures.

To purchase Space Hulk: Ascension via Steam visit: http://store.steampowered.com/app/317620/

Screenshots

Walking Tanks Come to War Thunder

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April 1, 2015 — The Soviets began development of their highly experimental ST-1 (the walking tanks) and the SPS-255 (rubberized tank) prior to the beginning of World War II. The First World War introduced trench warfare. The ineffectiveness of conventional infantry in trench warfare demanded the creation of a new types of ground vehicles that could easily maneuverer over and around destroyed roads and battlefields, all while avoiding landmines, and in the case of the SPS-255, deflecting enemy fire.

The Soviets developed the ST-1 as the world’s first and only model of the walking tank. The Soviet ST-1 was able to withstand almost all anti-tank mines and sand dollars. The ST-1’s insect-like appearance and movement instilled fear in the ranks of enemy infantry, but its high production costs lead to the Soviet Union abandoning mass production. The Soviets did repurpose many of the ST-1s parts for other tanks, for example, some parts of the tower appeared in later versions of the Soviet tank KV-1 and t-60 and t-26.

Only 20 units remain from the initial production, 12 of which remain with Russia. The Germans captured five during the war of Stalingrad, and the Americans received three as part of a failed developmental exchange program between the two countries.

Gaijin Entertainment, in honor of innovative ST-1 has released the experimental models of the Soviet walking tank for fans of War Thunder for April 1, 2015 only. Players who use Soviet, German, and American vehicles will have access to the walking tanks. To recreate the walking tanks, War Thunder game developers received top-secret access to the remaining units, were able to study their maneuverability and defenses.

In addition to ST-1s, War Thunder developers decided to give players access to another experimental model of tank, the SPS-255. The concept of the SPS-255 was to provide a tank with easy maneuverability and armor that was able to deflect enemy’s ammo. Rather than traditional armor, the outer shell of the SPS-255 reinforced consisted of rubberized steel that created a bouncing effect the rejected the enemy’s ammo.

To provide players with simulation quality gameplay, Gaijin Entertainment has implemented hit points so that players can try to exploit both tank’s limited vulnerability. Developers are confident that the new tanks will provide fans with a break from War Thunder’s ultra-realistic battles, allowing them to experience what might have been if only mass-production had taken place of both tanks during World War II.

Players wanting to experience the ST-1 (walking tanks) and SPS-255, which are only available today, please visit the “Events” section in War Thunder.

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Grand Theft Auto V PC Screens and Specs

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Rockstar Games has released some new screenshots as well as the recomended and minumum hardware requirements for the upcoming Grand Theft Auto V PC version, which is due out on April 14, 2015.

Minimum specifications:

  • OS: Windows 8.1 64 Bit, Windows 8 64 Bit, Windows 7 64 Bit Service Pack 1, Windows
  • Vista 64 Bit Service Pack 2* (*NVIDIA video card recommended if running Vista OS)
  • Processor: Intel Core 2 Quad CPU Q6600 @ 2.40GHz (4 CPUs) / AMD Phenom 9850
  • Quad-Core Processor (4 CPUs) @ 2.5GHz
  • Memory: 4GB
  • Video Card: NVIDIA 9800 GT 1GB / AMD HD 4870 1GB (DX 10, 10.1, 11)
  • Sound Card: 100% DirectX 10 compatible
  • HDD Space: 65GB
  • DVD Drive

Recommended specifications:

  • OS: Windows 8.1 64 Bit, Windows 8 64 Bit, Windows 7 64 Bit Service Pack 1
  • Processor: Intel Core i5 3470 @ 3.2GHZ (4 CPUs) / AMD X8 FX-8350 @ 4GHZ (8 CPUs)
  • Memory: 8GB
  • Video Card: NVIDIA GTX 660 2GB / AMD HD7870 2GB
  • Sound Card: 100% DirectX 10 compatible
  • HDD Space: 65GB
  • DVD Drive

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F1 2015 Launch Date and Screenshots

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SAN JOSE, Calif., (March 26, 2015)Codemasters® today announced that F1 2015, the official video game of the 2015 FIA FORMULA ONE WORLD CHAMPIONSHIP™, will release in June 2015 and will be distributed by BANDAI NAMCO Games America Inc. in the Americas. Arriving much earlier in the FORMULA ONE™ season than before, this will mark the award-winning series’ debut on PlayStation® 4 computer entertainment system and Xbox One, the all-in-one games and entertainment system from Microsoft. The title will also be available for Windows PC through STEAM.

F1 2015 is set to take gamers closer to the real-world experience of racing in the world’s most glamorous, exciting and prestigious motorsport thanks to a brand new version of Codemasters’ proprietary EGO game engine. In addition to spectacular visual fidelity, F1 2015 offers a significant step forward in the physics-based handling model of the game, which is designed to be inclusive for both seasoned players and those new to the series. The handling model offers enhancements and additions in over 20 areas, including engine and transmission, aerodynamics, fuel tank, force feedback, suspension and most notably a brand new tire physics model, to recreate the breathtaking handling characteristics of the world’s fastest and most responsive racing cars.

F1 2015 will deliver a truly immersive experience thanks to an all-new ‘broadcast presentation’ style that recreates the unique race day atmosphere of a GRAND PRIX™, complete with podium and grid sequences. Using voice recognition technology available for Xbox One and PlayStation 4 consoles, players can become immersed in the cockpit, engaging with their race engineer through in-game voice commands with Kinect for Xbox One and the PlayStation®Camera or compatible headsets and microphones for PlayStation 4. Players will compete as their favorite FORMULA ONE star in the all-new Championship Season and push themselves to the limit in the challenging Pro Season mode.

Look forward to one of the most hotly anticipated seasons of recent times, including the return of the Mexico Grand Prix for the first time in over 20 years, in the 2015 FIA FORMULA ONE WORLD CHAMPIONSHIP, as well as a fully playable 2014 FIA FORMULA ONE WORLD CHAMPIONSHIP™ season, available to players as bonus game content.

“F1 2015 marks an exciting new chapter for Codemasters and FORMULA ONE; it’s a shift in direction for the game series, on new formats and our brand new game engine, with the game set to be released earlier in the season, launching this June,” commented Paul Jeal, Game Director, Codemasters.

“The handling is a vast improvement from our previous games. In particular our new tire model is a superb step forward towards realism, letting you explore where the limit is and allowing you to instantly feel much more connected with the car. You can now experience the changes in grip caused by temperature changes, wear, car set-up, debris and weather conditions. Our improved vehicle dynamics much more accurately convey the difference in performance and the feel between mechanical and aerodynamic grip. The new Force Feedback system adds to the feeling of connection with the car and track surface. The more natural and realistic nature of the game physics also serves to ensure that the racing experience is more accessible, enjoyable and rewarding for players of all skill levels.”

“With the second race of the 2015 FIA FORMULA ONE WORLD CHAMPIONSHIP this weekend in Malaysia, the team is busy modelling the new 2015 cars and drivers in readiness for the game’s summer launch. You can see a tease of our first signed off 2015 content in our debut screenshots, as well as an early glimpse of the Mexican circuit. In addition to the 2015 season, we are also delighted to be able to offer the 2014 season as a bonus selectable season*. Even this far out from our games release they truly show the power of our new game engine. ”

Follow Codemasters F1 games blog and social channels on Twitter and Facebook for future updates. F1 2015 will be published by Codemasters and distributed by BANDAI NAMCO Games in Europe, North and South America, the Middle East, Russia, Australia and New Zealand.

Announcement Screenshots

Arma 3 Marksmen DLC available on April 8th

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March 19, 2015 — Bohemia Interactive today announced the official release date for the upcoming Arma 3 downloadable content pack, Arma 3 Marksmen. Flexing its guns on April 8th, the Marksmen DLC looks to build upon Arma 3‘s infantry experience by adding new premium weapons, attachments, and gear. Alongside the new DLC, Bohemia Interactive will also release a major platform update, which implements a new multiplayer mode, training courses and showcase scenario, plus several much-anticipated platform features related to weapon handling (#bipods) and sound.

Serving as the backbone of the Marksmen DLC are the seven new weapons. Among these are five marksman rifles, namely the Cyrus 9.3 mm, MAR-10 .338, Mk-I EMR 7.62 mm, Mk14 7.62 mm, and ASP-1 Kir. The other two weapons are the SPMG .338 and Navid 9.3 mm medium machine guns. The weapons will be complemented by the AMS and Kahlia medium range scopes. There will also be new ghillie suits for the NATO, CSAT, and AAF factions to provide camouflage for various terrain types. Furthermore, the Marksmen DLC will add two Remote Designators, which can be used to spot and laser designate targets from afar. Those who want to hone their shooting skills can pay a visit to the shooting range for brand new firing drills, or go on a reconnaissance mission in the Marksmen showcase scenario.

Overall, the Marksmen DLC aims to redefine what it means to fire a weapon in Arma 3. This idea will be reinforced by a major upcoming platform update, that will be released alongside the Marksmen DLC, and will be free to everyone who owns Arma 3. Besides new playable content and major upgrades to weapon handling, this update will include suppressor and bipod weapon attachments, as well as nine new types of face paint, and three new heavy and grenadier vests designed specifically for improved explosive shielding and ballistic protection.

In terms of playable content, the aforementioned platform update will deliver a brand new multiplayer mode called End Game. Here, two teams compete to locate and secure valuable schematics. On top of this new multiplayer mode, the update will also include the Firing From Vehicles showcase scenario, as well as new VR training courses, objects for content creators, and a brand new set of Steam achievements.

With regards to platform features, the upcoming Arma 3 update will introduce weapon resting and weapon deployment – which have been on the list of most requested features by the Arma 3 community. Weapon resting means that players will benefit from an accuracy bonus whenever they are near a stable surface, while weapon deployment will enable players to use bipods for a more steady shot. Together with improvements made to the simulation of recoil, and improvements to enemy AI suppression, this should provide a more tactical, intuitive, and rich experience to the players of Arma 3. Finally, the new platform update will make significant upgrades to sound by adding more sound samples and new sound technology. These improvements should enhance the immersion and contribute to gameplay by providing players with a better situational awareness.

To round out the Marksmen DLC package and the supporting platform update, Bohemia Interactive will be expanding Arma 3’s existing Virtual Arsenal feature with Virtual Garage. This means players will not only be able to preview soldiers, weapons, and gear, and create custom loadouts for their characters, but also examine and customize the extensive collection of vehicles in Arma 3. In addition, the new update will open up Virtual Arsenal so that people will be able to try out all of Arma 3’s premium weapons, vehicles, and other DLC content, without restrictions – even if they do not own the DLC. A more in-depth explanation of Bohemia Interactive’s approach to DLC for Arma 3, and how it prevents a split in the game’s multiplayer community between those who own DLC and those who do not, can be found in the studio’s previously released blog.

The Arma 3 Marksmen DLC will be available from April 8th for 12.99 EUR/10.99 GBP/15.99 USD onSteam and Store.bistudio.com. People can already purchase the Arma 3 DLC Bundle, which includes the Arma 3 Karts, Arma 3 Helicopters, and the upcoming Marksmen DLC, for 19.99 EUR/16.99 GBP/24.99 USD – saving them more than 25% over buying the DLC packs separately.

To enlist for regular Arma 3 service, people can purchase the standard edition of Arma 3 (44.99 EUR/39.99 GBP/59.99 USD) and the Arma 3 Digital Deluxe Edition (49.99 EUR/42.99 GBP/64.99 USD) from Steam and Store.bistudio.com. A boxed version of Arma 3 is sold at many of the major high-street retailers. For more information about Arma 3, please visit www.arma3.com and/or follow Arma 3 on Facebook, Twitter, and YouTube.

In-Game Screenshots and Artwork

Amplitude Studios Releases a Third Free Update for Endless Legend

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Paris, France March 18, 2015 — Critically-acclaimed indie developer Amplitude Studios released today a new update called Eye on the Stars for the award-winning 4X fantasy-strategy game Endless Legend.

Eye on the Stars is the third free update for Endless Legend. Due March 18, Eye on the Stars features a Victory Quest that gives players the chance to leave Auriga, offers three new map pre-sets, includes a new minor faction and Steam achievements (as per G2G community design and votes), adds an ask-to-declare war diplomatic option, and provides better modding tools for gamers who love to dig deeper.

Addition Details for Endless Legend: Eye on the Stars Include:

  • Victory Quest: A final quest for all factions that unlocks after Faction specific Quests, where the player can repair a Spaceship and leave the planet.
  • Three Map Generation Presets: Players will be able to easily choose a map preset for a fresh experience:
    • New World: Players start on the same island and need to conquer a new one for resources.
    • Scattered: Every player starts on its own island.
    • Symmetrical: Symmetrical Twin continents, perfect mirrors of each other.
  • The Dorgeshi Minor Faction: This new Minor Faction, chosen by the community, gives bonuses on Luxuries and has a powerful charging cavalier unit.
  • “Ask to declare war” diplomatic option: Players will be able to ask a faction to declare war on another one.
  • Three Steam Achievements: Community designed Steam Achievements. Kudos to T41, Andm, and Teslaflux community members.
  • Enhanced Modding Tools: Modders will be able to have access to the game Simulation.
  • New Keyboard Shortcuts: As requested by the community.

Known for its deep, engaging, and gorgeous 4X strategy games, Amplitude Studios’ Endless Legend and Dungeon of the Endless were honorable mentions for Excellence and Design while Endless Legend was nominated for Seumas McNally Grand Prize in the 17th Annual Independent Games Festival at GDC 2015. Amplitude’s first game Endless Space won the 2013 Golden Cube and Community Choice Unity Awards. For more on Amplitude Studios on its Website (www.amplitude-studios.com), like it on Facebook, and follow it on Twitter. For more on veteran strategy game publisher Iceberg Interactive, Follow it on Twitter @Iceberg_Int, ‘like’ it on Facebook, and watch it on Twitch and YouTube.

New Screenshots

Mordheim: City of the Damned Screenshots and New Engine

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March 13, 2015 — Mordheim: City of the Damned, Rogue Factor’s turned based tactical RPG adaptation of Games Workshop’s tabletop game, is receiving another content update for its Early Access!

While featuring new content, today’s update also notably switches engine from Unity 4 to Unity 5 bringing improvements to the game’s lighting, shadows, and post-processing effects…maiming Skaven and Possessed – or Humans – has never looked so good!

Three new skirmish maps are available – one procedurally generated map, and two unique locations: the Bridge, and the Library. These new maps emphasize verticality, with plenty of opportunities for both ambushes and sniper nests. Today’s screenshots show these new maps, with the Skaven, Human Mercenaries, Sisters of Sigmar and the Cult of the Possessed it out for the prized Wyrdstone!

Today’s update also brings max-level warbands for all 4 currently available races. With these, you’ll get a taste of how powerful your own warband will be when experience gain and levelling will be made available in one of the future updates. You’ll also get to try dozens of new spells and skills to bring havoc on the battlefield!

More features will be added in the future, such as customisation, consumable items, and Warband levelling. Be sure to check our Steam Page for more details about what’s coming next!

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World of Warships Closed Beta Starts March 12

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March 10, 2015 — Wargaming is excited to announce that preparations are underway for the World of Warships Closed Beta, which will begin on March 12. Applications open for Europe at 11:00 CET, North America at 11:00 PST, and Asia at 17:00 SGT. During the test, players will dive into online naval battles, sharing their feedback with the development team to improve the experience.

Held in December 2014 and January 2015, the two World of Warships Beta Test Weekends attracted over 75,000 users. Boasting 15,000 concurrent players, there were an average of 60 battle sessions played by each tester in only four days.

In the upcoming Closed Beta, players will have access to five original maps, taking them on a journey through arctic oceans to tropical archipelagos. On their voyage, 50 U.S. and Japanese warships are available for players to challenge the seas and enemy ships.

Both nation’s cruisers are great, nimble vessels that have the upper hand against enemy destroyers, and even deal a significant blow to ships of the same class. Japanese battleships are fierce attacking ships, which, thanks to their thick armor, can also offer other vessels on their team excellent cover. Destroyers from both nations are perhaps the most maneuverable of ships, and are perfect for scouting, offering backup, and carrying out deadly torpedo strikes. The fourth and final class are aircraft carriers, initially represented by American warships. These types of ships are unmatched at attacking the enemy and providing reconnaissance—ideal for the more tactical player.

Crews (represented by warships commanders) play an integral role in gameplay. With each level, Commanders gain points that can be spent on a variety of skills divided into several ranks and categories. Players can choose to improve the Commander to best suit their play style from increasing a ship’s resistance to certain damage to decreased reloading times.

In addition to personnel training, Modernizations allow players to develop a ship’s combat capability. There are numerous Modernizations available, such as increasing a weapon’s durability or ship’s resilience to fire and flooding.

For those that enjoy working together as a team to conquer the seas, they can join forces with two other players in Divisions.

In the future, World of Warships will add Japanese aircraft carriers and U.S. battleships. Achievements for many accomplishments in battle as well as customization options will also be introduced to the game.

To learn more about World of Warships and become involved in the Closed Beta, visit.

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Japanese Tanks Coming to World of Tanks: Xbox 360 Edition

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February 24, 2015 — Hot on the tracks of the recent Chi-Nu Kai tank, Wargaming today introduced the Imperial Steel update for World of Tanks: Xbox 360 Edition, bringing a brand new line of Japanese tanks to the game. Console tankers can now advance through the Japanese Tech Tree and engage the enemy on the newest map, “Sacred Valley”.

The Imperial Steel adds an impressive thirteen new vehicles to tanker arsenals. The Japanese Tech Tree will initially field two branches with nine medium and four light tanks available for battle. Players can now command the following light tanks: the R. Otsu, the Ha-Go, the Ke-Ni and the Ke-Ho. Additionally, powerful Japanese medium tanks roll into the fray, with the Chi-Ni, STA-1, Type 61 Chi-Ri and more at tank commander’s disposal. Medium tank commanders can now gain a competitive edge whether it is through their vehicle’s agility or the impressive rate of fire the Japanese mediums deliver.

A new Japanese battleground unfolds for tankers with the arrival of the “Sacred Valley” map. An abandoned village at the bottom of a serene-looking valley provides great cover for tanks of all sizes while bringing the opportunity for intense, short-range skirmishes. The map is bordered by cliffs, and the advantageous high ground will let long-range gunners rain the destruction on any tank unlucky enough to enter into their gun sights.

For more details please see the links below:

Japanese light and medium tanks:

http://worldoftanksxbox360edition.com/en/news/announcements/imperial-steel-inbound/

“Sacred Valley” Map:

http://worldoftanksxbox360edition.com/en/news/Guides/map-overview-sacred-valley/

For more information about World of Tanks: Xbox 360 Edition, visit:

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Final Fantasy XV Episode Duscae Demo Screenshots

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With the upcoming release of the Final Fantasy XV – Episode Duscae demo, Square Enix has released new screenshots showing off the game’s Duscae region, the camp system, along with missions that Noctis and his party will take on in the game.

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