April 16, 2015 — Star Trek Online welcomes Robert McNeill reprising his role as Tom Paris from Star Trek: Voyager continuing the trend of key cast members from the television series joining the online gaming world. McNeill will be introduced in Season 10 of Star Trek Online – titled The Iconian War – when it launches for free on Tuesday, April 21.
Season 10 of Star Trek Online begins the conclusion of a conflict that has been brewing in Star Trek Online for more than five years. The newest season reintroduces the Iconians – an ancient race that has remained dormant for years waiting for their time to strike. As the war approaches, new captains will emerge from Delta Recruitment to bolster forces in defense of the galaxy. It is up to Star Trek Online players to push back the forces of the Iconians. If they don’t succeed, there might be no galaxy to fight for.
In addition to the new Star Trek lore available in Season 10, Star Trek Online will also receive additional in-game updates including a re-vamp of sector space that allows players to navigate the Alpha, Beta and Delta Quadrants uninhibited. Players will also be able to participate in additional queues and develop their pilot specialization further as it moves from a secondary to primary specialization.
Star Trek Online is a free-to-play massively multiplayer online game where players can pioneer their own destiny as Captain of a Federation starship, become a Klingon Warrior and champion the Empire through the far reaches of the galaxy, or rebuild the Romulan legacy as the commander of a Romulan Republic Warbird. Its last expansion, Star Trek Online: Delta Rising, brought players into the Delta Quadrant and reintroduced them to iconic members from the Star Trek: Voyager cast including Seven of Nine, The Doctor, Harry Kim, Neelix and Tuvok. In Star Trek Online players have the opportunity to visit iconic locations from the popular Star Trek universe, reach out to unexplored star systems and make contact with new alien species.
April 15, 2015 — Independent developer Fatshark released today new details on the first of five heroes to be playable in Warhammer: End Times – Vermintide. Victor Saltzpyre is a ferocious and unrelenting Witch Hunter who disposes of his enemies with extreme prejudice. Trained from a young age in the Order of the Silver Hammer, Victor is an expert in both ranged and melee combat. Carrying a diverse set of weaponry with the capability of easily switching from pistol to sword and back to pistol again, Victor uses his quickness and agility to move swiftly around the battlefield, releasing devastating and precise attacks on the non-stop hordes of Skaven.
SANTA MONICA – Apr. 14, 2015 – Guitar Hero, the pop culture phenomenon that exploded onto the scene and brought a new way to interact with music, is back, with true, breakthrough innovation that will re-ignite your dreams of becoming a rock star.Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard, Inc.(NASDAQ: ATVI) today announced Guitar Hero Live, introducing a brand new generation to Guitar Hero, which upon its release became the quickest console franchise in video game history to reach one billion dollars in sales in North America and Europe, and was played by over 40 million players. Developed by FreeStyleGames, the studio behind the critically-acclaimed DJ Hero and DJ Hero 2, Guitar Hero Liveintroduces two powerful ways to play, including GH Live, a first-person point of view where you are up on stage as the star of the show. A quantum leap forward in immersion and realism, GH Live is a live-action experience that delivers the full emotional roller coaster of being on stage and performing in a real band, in front of real crowds, who dynamically react in real-time to how well or poorly you play. As the lead guitarist, you play an array of songs that span the changing musical landscape, in a variety of venues, from the smallest club stage in front of a hundred people, to the massive main stage of an outdoor festival in front of a hundred thousand people.
Guitar Hero Live also introduces GHTV, the world’s first playable live music video network. GHTV is a 24-hour mode that lets fans play along to a continually-updated collection of official music videos – across a wide variety of genres – from the newest releases to favorite hits. Fans can pick from multiple channels and themed shows, discovering new songs as they play, and can also choose songs to play on-demand. In GHTV, fans can also play with their friends in the same room and against players from around the world to see who has the highest score on a given song, while completing challenges along the way. GHTV is a living, breathing platform that serves as an ever-growing source for new music discovery while further bringing the party atmosphere back to the living room.
The breakthrough innovations in Guitar Hero Live also extend to mobile. Both GH Live and GHTV arefully playable both on consoles as well as tablets and mobile phones. More exciting details will be announced in the near future.
“Guitar Hero is a franchise that so many people love. Figuring out how to bring it back with true breakthrough innovation has been years in the making, and a labor of love,” said Eric Hirshberg, CEO of Activision Publishing, Inc. “Guitar Hero Live lets people rock real crowds with real reactions. Our goal was literally to give people stage fright. And with GHTV, we have created the world’s first live, playable music video network. All of it is playable on consoles, or mobile devices. Guitar Hero is back and better than ever.”
Guitar Hero Live enhances the gameplay experience by introducing a modern, redesigned guitar controller, featuring two rows of three buttons that better reflects the way people naturally play. The new format ensures fun for players of all abilities. For beginners, you can feel like a rock star by mastering play with just the bottom three buttons. Medium-level players don’t have to stretch their fingers down the neck of the guitar controller anymore and can instead skillfully play two-row combinations that mimic real chords. Experienced players have a new challenge in creating complex chord-like shapes and finger combinations that will bring new thrills to veterans. This simple innovation makes it easier for beginners to play and harder for veterans to master.
Music variety is at the heart of the game. Guitar Hero Live takes the approach of the modern music festival, with rock, folk, EDM, hip-hop, country and pop acts sharing the same stage. The game will feature hundreds of playable songs from a diverse array of artists, including The Black Keys, Fall Out Boy, My Chemical Romance, Gary Clark, Jr., Green Day, Ed Sheeran, The War on Drugs, The Killers, Skrillex, The Rolling Stones, The Lumineers, Carrie Underwood, Pierce the Veil and Blitz Kids, with many more bands to be announced in the coming months.
“We are pleased to support the launch of Guitar Hero Live, building on one of the most successful music video-game franchises of all time, and providing our artists with a fun and interactive experience for their fans,” said Bruce Resnikoff, President of Universal Music Enterprises.
Pete Wentz of Fall Out Boy and Gerard Way from My Chemical Romance are joining Activision CEO Eric Hirshberg and Jamie Jackson, Creative Director and Co-Head of FreeStyleGames, on-stage at the Best Buy Theatre on April 14th to showcase their songs featured in Guitar Hero Live and celebrate the reveal of the game.
“Guitar Hero changed the game – literally,” said Chris Koller, Vice President of Gaming for Best Buy. “And we are excited to bring Guitar Hero Live to consumers on April 18th at Best Buy stores in New York City and Torrance, California, where fans will be able to play the new game for the first time in North America.”
Eager fans can test out their skills at the following Best Buy locations:
April 14, 2015: Best Buy Theatre, New York City, 6pm – 9pm
April 18, 2015: Best Buy Store, Union Square, New York City, 1pm – 5pm
April 18, 2015: Best Buy Store, Torrance, CA, 1pm – 5pm
Guitar Hero Live will be available Fall 2015 on PlayStation®4 and PlayStation®3 computer entertainment systems, Xbox One, the all-in-one games and entertainment system, Xbox 360 games and entertainment system from Microsoft, the Wii U™ console and select mobile devices to be announced soon.
April 10, 2015 — Spiders are back with The Technomancer, a new post-apocalyptic RPG set in a cyberpunk world for PlayStation 4, Xbox One and PC set on Mars during the War of Water, where an aspiring Technomancer faces a myriad of questions as his future grows threatened by the secrets of his past. Discover today the first official images from the game!
An RPG, The Technomancer will offer players action-oriented combat gameplay along four different skill trees, focusing on 3 different fighting styles and the destructive electric-focused powers of the Technomancers. But not all situations call for brute strength, with dynamic conversation dialogue playing a deep role in quests, changing the story depending on the decisions you make. Craft equipment, weapons and armor for yourself and for the companions you’ll recruit along your adventure, nurturing relationships with them.
On the run from the Secret Police and confronted by the harsh realities of the Red Planet, you must undertake a quest that takes you through tribal communities, cities lost under the ice, and dystopian shanties sprawled across Mars’ dusty embrace.
Faced with the cruelty of Mars’ iron-fist enforcers and wildlife, can you survive long enough to uncover the truth behind The Technomancer?
A unique and thrilling science-fiction RPG experience set on the Red Planet.
Bond with numerous unique and interesting companions and reveal secrets about their past.
Manage their inventory and level up your companions.
Up to five different endings for many quests changing the conclusions and rewards – even the people you’ll meet and journey with!
A dynamic crafting system that changes the visual appearance of weapon and armor.
Play as a Technomancer – a combat proficient warrior with use of cybernetically enhanced magical abilities.
The Technomancer is slated for a 2016 release on PlayStation 4, Xbox One and PC.
San Francisco, CA – April 7, 2015 – Zen Studios, a maker of hit digital games including Pinball FX2 and Zen Pinball 2, has revealed their latest table inspired by the Marvel’s Avengers: Age of Ultron film. The Marvel’s Avengers: Age of Ultron pinball table will bring the blockbuster action of the upcoming film to Zen’s pinball universe on PC, consoles, and mobile platforms including Zen Pinball 2, Pinball FX2, and Marvel Pinball starting on April 21, 2015.
The Marvel’s Avengers: Age of Ultron table will allow players to relive the struggle of Earth’s mightiest heroes, including Captain America, Iron Man, Thor, The Incredible Hulk, Black Widow, and Hawkeye against Ultron and his seemingly endless army. The table features dedicated game modes for each member of the Avengers team, including a first-person sharpshooting mini-game starring Hawkeye, a spectacular aerial melee combat sequence between Iron Man and Ultron, and selectable difficulty levels to cater to each player’s individual skill level.
Marvel’s Avengers: Age of Ultron pinball will be available on consoles, PC, and mobile beginning onApril 21, 2015. For more information on Zen’s other tables based on Marvel properties, please visitwww.marvelpinball.com, and for more information on Zen’s library of digital titles, please visit blog.zenstudios.com.
Copenhagen, Denmark – April 1st, 2015 — Independent developer Full Control today announced that the third expansion for Space Hulk: Ascension will launch in April for Windows PC, Mac and Linux on Steam. The Dark Angels Expansion “Bringer of Sorrow” unlocks the Dark Angels Deathwing Chapter and includes over 25 hours of new content with a further 20 story missions and 20 flash missions for players to conquer.
Featuring over 25 hours of content, Space Hulk: Ascension – Dark Angels continues to add incredible features and value to the turn-based strategy game. Written by Graeme Lyon from Black Library, the story campaign “Bringer of Sorrow” sees the planet Corinthe under attack by Tyranid forces, with a newly emerged Space Hulk that has to be eliminated by the Deathwing.
“Dark Angels have been at the top of the community’s most wanted list since we launched Ascension, so we wanted to do something really special for their Space Hulk debut”, said Thomas Hentschel Lund, CEO of Full Control. “The Dark Angels introduce two awesome unique traits – the Plasma Cannon and an all new Apothecary class”.
The Plasma Cannons shoot out huge fireballs of glowing plasma that splash across entire areas, causing insane amounts of damage to swathes of enemies, that can be overcharged for additional splash damage. The Apothecary is a support class that complements players command slot in their squad, that bolster the resolve of nearby Terminators and support defensive play styles.
About Space Hulk: Ascension
Based on the best-selling board game set within the Warhammer 40,000 universe, Space Hulk: Ascension, is a 3D digital turn based strategy game, that features reworked mechanics and a host of new features, including RPG progression mechanics, new Genestealer variations, new rules, and mission structures.
April 1, 2015 — The Soviets began development of their highly experimental ST-1 (the walking tanks) and the SPS-255 (rubberized tank) prior to the beginning of World War II. The First World War introduced trench warfare. The ineffectiveness of conventional infantry in trench warfare demanded the creation of a new types of ground vehicles that could easily maneuverer over and around destroyed roads and battlefields, all while avoiding landmines, and in the case of the SPS-255, deflecting enemy fire.
The Soviets developed the ST-1 as the world’s first and only model of the walking tank. The Soviet ST-1 was able to withstand almost all anti-tank mines and sand dollars. The ST-1’s insect-like appearance and movement instilled fear in the ranks of enemy infantry, but its high production costs lead to the Soviet Union abandoning mass production. The Soviets did repurpose many of the ST-1s parts for other tanks, for example, some parts of the tower appeared in later versions of the Soviet tank KV-1 and t-60 and t-26.
Only 20 units remain from the initial production, 12 of which remain with Russia. The Germans captured five during the war of Stalingrad, and the Americans received three as part of a failed developmental exchange program between the two countries.
Gaijin Entertainment, in honor of innovative ST-1 has released the experimental models of the Soviet walking tank for fans of War Thunder for April 1, 2015 only. Players who use Soviet, German, and American vehicles will have access to the walking tanks. To recreate the walking tanks, War Thunder game developers received top-secret access to the remaining units, were able to study their maneuverability and defenses.
In addition to ST-1s, War Thunder developers decided to give players access to another experimental model of tank, the SPS-255. The concept of the SPS-255 was to provide a tank with easy maneuverability and armor that was able to deflect enemy’s ammo. Rather than traditional armor, the outer shell of the SPS-255 reinforced consisted of rubberized steel that created a bouncing effect the rejected the enemy’s ammo.
To provide players with simulation quality gameplay, Gaijin Entertainment has implemented hit points so that players can try to exploit both tank’s limited vulnerability. Developers are confident that the new tanks will provide fans with a break from War Thunder’s ultra-realistic battles, allowing them to experience what might have been if only mass-production had taken place of both tanks during World War II.
Players wanting to experience the ST-1 (walking tanks) and SPS-255, which are only available today, please visit the “Events” section in War Thunder.
SAN JOSE, Calif., (March 26, 2015) – Codemasters® today announced that F1 2015, the official video game of the 2015 FIA FORMULA ONE WORLD CHAMPIONSHIP™, will release in June 2015 and will be distributed by BANDAI NAMCO Games America Inc. in the Americas. Arriving much earlier in the FORMULA ONE™ season than before, this will mark the award-winning series’ debut on PlayStation® 4 computer entertainment system and Xbox One, the all-in-one games and entertainment system from Microsoft. The title will also be available for Windows PC through STEAM.
F1 2015 is set to take gamers closer to the real-world experience of racing in the world’s most glamorous, exciting and prestigious motorsport thanks to a brand new version of Codemasters’ proprietary EGO game engine. In addition to spectacular visual fidelity, F1 2015 offers a significant step forward in the physics-based handling model of the game, which is designed to be inclusive for both seasoned players and those new to the series. The handling model offers enhancements and additions in over 20 areas, including engine and transmission, aerodynamics, fuel tank, force feedback, suspension and most notably a brand new tire physics model, to recreate the breathtaking handling characteristics of the world’s fastest and most responsive racing cars.
F1 2015 will deliver a truly immersive experience thanks to an all-new ‘broadcast presentation’ style that recreates the unique race day atmosphere of a GRAND PRIX™, complete with podium and grid sequences. Using voice recognition technology available for Xbox One and PlayStation 4 consoles, players can become immersed in the cockpit, engaging with their race engineer through in-game voice commands with Kinect for Xbox One and the PlayStation®Camera or compatible headsets and microphones for PlayStation 4. Players will compete as their favorite FORMULA ONE star in the all-new Championship Season and push themselves to the limit in the challenging Pro Season mode.
Look forward to one of the most hotly anticipated seasons of recent times, including the return of the Mexico Grand Prix for the first time in over 20 years, in the 2015 FIA FORMULA ONE WORLD CHAMPIONSHIP, as well as a fully playable 2014 FIA FORMULA ONE WORLD CHAMPIONSHIP™ season, available to players as bonus game content.
“F1 2015 marks an exciting new chapter for Codemasters and FORMULA ONE; it’s a shift in direction for the game series, on new formats and our brand new game engine, with the game set to be released earlier in the season, launching this June,” commented Paul Jeal, Game Director, Codemasters.
“The handling is a vast improvement from our previous games. In particular our new tire model is a superb step forward towards realism, letting you explore where the limit is and allowing you to instantly feel much more connected with the car. You can now experience the changes in grip caused by temperature changes, wear, car set-up, debris and weather conditions. Our improved vehicle dynamics much more accurately convey the difference in performance and the feel between mechanical and aerodynamic grip. The new Force Feedback system adds to the feeling of connection with the car and track surface. The more natural and realistic nature of the game physics also serves to ensure that the racing experience is more accessible, enjoyable and rewarding for players of all skill levels.”
“With the second race of the 2015 FIA FORMULA ONE WORLD CHAMPIONSHIP this weekend in Malaysia, the team is busy modelling the new 2015 cars and drivers in readiness for the game’s summer launch. You can see a tease of our first signed off 2015 content in our debut screenshots, as well as an early glimpse of the Mexican circuit. In addition to the 2015 season, we are also delighted to be able to offer the 2014 season as a bonus selectable season*. Even this far out from our games release they truly show the power of our new game engine. ”
Follow Codemasters F1 games blog and social channels on Twitter and Facebook for future updates. F1 2015 will be published by Codemasters and distributed by BANDAI NAMCO Games in Europe, North and South America, the Middle East, Russia, Australia and New Zealand.
March 19, 2015 — Bohemia Interactive today announced the official release date for the upcoming Arma 3 downloadable content pack, Arma 3 Marksmen. Flexing its guns on April 8th, the Marksmen DLC looks to build upon Arma 3‘s infantry experience by adding new premium weapons, attachments, and gear. Alongside the new DLC, Bohemia Interactive will also release a major platform update, which implements a new multiplayer mode, training courses and showcase scenario, plus several much-anticipated platform features related to weapon handling (#bipods) and sound.
Serving as the backbone of the Marksmen DLC are the seven new weapons. Among these are five marksman rifles, namely the Cyrus 9.3 mm, MAR-10 .338, Mk-I EMR 7.62 mm, Mk14 7.62 mm, and ASP-1 Kir. The other two weapons are the SPMG .338 and Navid 9.3 mm medium machine guns. The weapons will be complemented by the AMS and Kahlia medium range scopes. There will also be new ghillie suits for the NATO, CSAT, and AAF factions to provide camouflage for various terrain types. Furthermore, the Marksmen DLC will add two Remote Designators, which can be used to spot and laser designate targets from afar. Those who want to hone their shooting skills can pay a visit to the shooting range for brand new firing drills, or go on a reconnaissance mission in the Marksmen showcase scenario.
Overall, the Marksmen DLC aims to redefine what it means to fire a weapon in Arma 3. This idea will be reinforced by a major upcoming platform update, that will be released alongside the Marksmen DLC, and will be free to everyone who owns Arma 3. Besides new playable content and major upgrades to weapon handling, this update will include suppressor and bipod weapon attachments, as well as nine new types of face paint, and three new heavy and grenadier vests designed specifically for improved explosive shielding and ballistic protection.
In terms of playable content, the aforementioned platform update will deliver a brand new multiplayer mode called End Game. Here, two teams compete to locate and secure valuable schematics. On top of this new multiplayer mode, the update will also include the Firing From Vehicles showcase scenario, as well as new VR training courses, objects for content creators, and a brand new set of Steam achievements.
With regards to platform features, the upcoming Arma 3 update will introduce weapon resting and weapon deployment – which have been on the list of most requested features by the Arma 3 community. Weapon resting means that players will benefit from an accuracy bonus whenever they are near a stable surface, while weapon deployment will enable players to use bipods for a more steady shot. Together with improvements made to the simulation of recoil, and improvements to enemy AI suppression, this should provide a more tactical, intuitive, and rich experience to the players of Arma 3. Finally, the new platform update will make significant upgrades to sound by adding more sound samples and new sound technology. These improvements should enhance the immersion and contribute to gameplay by providing players with a better situational awareness.
To round out the Marksmen DLC package and the supporting platform update, Bohemia Interactive will be expanding Arma 3’s existing Virtual Arsenal feature with Virtual Garage. This means players will not only be able to preview soldiers, weapons, and gear, and create custom loadouts for their characters, but also examine and customize the extensive collection of vehicles in Arma 3. In addition, the new update will open up Virtual Arsenal so that people will be able to try out all of Arma 3’s premium weapons, vehicles, and other DLC content, without restrictions – even if they do not own the DLC. A more in-depth explanation of Bohemia Interactive’s approach to DLC for Arma 3, and how it prevents a split in the game’s multiplayer community between those who own DLC and those who do not, can be found in the studio’s previously released blog.
The Arma 3 Marksmen DLC will be available from April 8th for 12.99 EUR/10.99 GBP/15.99 USD onSteam and Store.bistudio.com. People can already purchase the Arma 3 DLC Bundle, which includes the Arma 3 Karts, Arma 3 Helicopters, and the upcoming Marksmen DLC, for 19.99 EUR/16.99 GBP/24.99 USD – saving them more than 25% over buying the DLC packs separately.
To enlist for regular Arma 3 service, people can purchase the standard edition of Arma 3 (44.99 EUR/39.99 GBP/59.99 USD) and the Arma 3 Digital Deluxe Edition (49.99 EUR/42.99 GBP/64.99 USD) from Steam and Store.bistudio.com. A boxed version of Arma 3 is sold at many of the major high-street retailers. For more information about Arma 3, please visit www.arma3.com and/or follow Arma 3 on Facebook, Twitter, and YouTube.