Tag - screenshots

Amplitude Studios Releases a Third Free Update for Endless Legend

Endless Legend - Eye on the Stars - Dorgeshi Minor Faction

Endless Legend - Eye on the Stars - Victory Quest

Paris, France March 18, 2015 — Critically-acclaimed indie developer Amplitude Studios released today a new update called Eye on the Stars for the award-winning 4X fantasy-strategy game Endless Legend.

Eye on the Stars is the third free update for Endless Legend. Due March 18, Eye on the Stars features a Victory Quest that gives players the chance to leave Auriga, offers three new map pre-sets, includes a new minor faction and Steam achievements (as per G2G community design and votes), adds an ask-to-declare war diplomatic option, and provides better modding tools for gamers who love to dig deeper.

Addition Details for Endless Legend: Eye on the Stars Include:

  • Victory Quest: A final quest for all factions that unlocks after Faction specific Quests, where the player can repair a Spaceship and leave the planet.
  • Three Map Generation Presets: Players will be able to easily choose a map preset for a fresh experience:
    • New World: Players start on the same island and need to conquer a new one for resources.
    • Scattered: Every player starts on its own island.
    • Symmetrical: Symmetrical Twin continents, perfect mirrors of each other.
  • The Dorgeshi Minor Faction: This new Minor Faction, chosen by the community, gives bonuses on Luxuries and has a powerful charging cavalier unit.
  • “Ask to declare war” diplomatic option: Players will be able to ask a faction to declare war on another one.
  • Three Steam Achievements: Community designed Steam Achievements. Kudos to T41, Andm, and Teslaflux community members.
  • Enhanced Modding Tools: Modders will be able to have access to the game Simulation.
  • New Keyboard Shortcuts: As requested by the community.

Known for its deep, engaging, and gorgeous 4X strategy games, Amplitude Studios’ Endless Legend and Dungeon of the Endless were honorable mentions for Excellence and Design while Endless Legend was nominated for Seumas McNally Grand Prize in the 17th Annual Independent Games Festival at GDC 2015. Amplitude’s first game Endless Space won the 2013 Golden Cube and Community Choice Unity Awards. For more on Amplitude Studios on its Website (www.amplitude-studios.com), like it on Facebook, and follow it on Twitter. For more on veteran strategy game publisher Iceberg Interactive, Follow it on Twitter @Iceberg_Int, ‘like’ it on Facebook, and watch it on Twitch and YouTube.

New Screenshots

Mordheim: City of the Damned Screenshots and New Engine



March 13, 2015 — Mordheim: City of the Damned, Rogue Factor’s turned based tactical RPG adaptation of Games Workshop’s tabletop game, is receiving another content update for its Early Access!

While featuring new content, today’s update also notably switches engine from Unity 4 to Unity 5 bringing improvements to the game’s lighting, shadows, and post-processing effects…maiming Skaven and Possessed – or Humans – has never looked so good!

Three new skirmish maps are available – one procedurally generated map, and two unique locations: the Bridge, and the Library. These new maps emphasize verticality, with plenty of opportunities for both ambushes and sniper nests. Today’s screenshots show these new maps, with the Skaven, Human Mercenaries, Sisters of Sigmar and the Cult of the Possessed it out for the prized Wyrdstone!

Today’s update also brings max-level warbands for all 4 currently available races. With these, you’ll get a taste of how powerful your own warband will be when experience gain and levelling will be made available in one of the future updates. You’ll also get to try dozens of new spells and skills to bring havoc on the battlefield!

More features will be added in the future, such as customisation, consumable items, and Warband levelling. Be sure to check our Steam Page for more details about what’s coming next!


World of Warships Closed Beta Starts March 12



March 10, 2015 — Wargaming is excited to announce that preparations are underway for the World of Warships Closed Beta, which will begin on March 12. Applications open for Europe at 11:00 CET, North America at 11:00 PST, and Asia at 17:00 SGT. During the test, players will dive into online naval battles, sharing their feedback with the development team to improve the experience.

Held in December 2014 and January 2015, the two World of Warships Beta Test Weekends attracted over 75,000 users. Boasting 15,000 concurrent players, there were an average of 60 battle sessions played by each tester in only four days.

In the upcoming Closed Beta, players will have access to five original maps, taking them on a journey through arctic oceans to tropical archipelagos. On their voyage, 50 U.S. and Japanese warships are available for players to challenge the seas and enemy ships.

Both nation’s cruisers are great, nimble vessels that have the upper hand against enemy destroyers, and even deal a significant blow to ships of the same class. Japanese battleships are fierce attacking ships, which, thanks to their thick armor, can also offer other vessels on their team excellent cover. Destroyers from both nations are perhaps the most maneuverable of ships, and are perfect for scouting, offering backup, and carrying out deadly torpedo strikes. The fourth and final class are aircraft carriers, initially represented by American warships. These types of ships are unmatched at attacking the enemy and providing reconnaissance—ideal for the more tactical player.

Crews (represented by warships commanders) play an integral role in gameplay. With each level, Commanders gain points that can be spent on a variety of skills divided into several ranks and categories. Players can choose to improve the Commander to best suit their play style from increasing a ship’s resistance to certain damage to decreased reloading times.

In addition to personnel training, Modernizations allow players to develop a ship’s combat capability. There are numerous Modernizations available, such as increasing a weapon’s durability or ship’s resilience to fire and flooding.

For those that enjoy working together as a team to conquer the seas, they can join forces with two other players in Divisions.

In the future, World of Warships will add Japanese aircraft carriers and U.S. battleships. Achievements for many accomplishments in battle as well as customization options will also be introduced to the game.

To learn more about World of Warships and become involved in the Closed Beta, visit.


Japanese Tanks Coming to World of Tanks: Xbox 360 Edition



February 24, 2015 — Hot on the tracks of the recent Chi-Nu Kai tank, Wargaming today introduced the Imperial Steel update for World of Tanks: Xbox 360 Edition, bringing a brand new line of Japanese tanks to the game. Console tankers can now advance through the Japanese Tech Tree and engage the enemy on the newest map, “Sacred Valley”.

The Imperial Steel adds an impressive thirteen new vehicles to tanker arsenals. The Japanese Tech Tree will initially field two branches with nine medium and four light tanks available for battle. Players can now command the following light tanks: the R. Otsu, the Ha-Go, the Ke-Ni and the Ke-Ho. Additionally, powerful Japanese medium tanks roll into the fray, with the Chi-Ni, STA-1, Type 61 Chi-Ri and more at tank commander’s disposal. Medium tank commanders can now gain a competitive edge whether it is through their vehicle’s agility or the impressive rate of fire the Japanese mediums deliver.

A new Japanese battleground unfolds for tankers with the arrival of the “Sacred Valley” map. An abandoned village at the bottom of a serene-looking valley provides great cover for tanks of all sizes while bringing the opportunity for intense, short-range skirmishes. The map is bordered by cliffs, and the advantageous high ground will let long-range gunners rain the destruction on any tank unlucky enough to enter into their gun sights.

For more details please see the links below:

Japanese light and medium tanks:


“Sacred Valley” Map:


For more information about World of Tanks: Xbox 360 Edition, visit:


Final Fantasy XV Episode Duscae Demo Screenshots



With the upcoming release of the Final Fantasy XV – Episode Duscae demo, Square Enix has released new screenshots showing off the game’s Duscae region, the camp system, along with missions that Noctis and his party will take on in the game.


World of Tanks: Xbox 360 Edition Coming to Xbox One in 2015



February 19, 2015 — Wargaming today announced its free-to-play multiplayer game World of Tanks is coming to Xbox One in 2015. Now the action of World of Tanks: Xbox 360 Edition will expand onto the battle arena of Xbox One as Wargaming’s iconic tanks deploy a new generation of tank warfare. Just like the Xbox 360 Edition, this title will be available as a free download for all Xbox Live Gold members*.

“A year ago, World of Tanks arrived on Xbox 360 and has flourished, adding millions of players to the global ranks of Wargaming tankers,” stated T.J. Wagner, Executive Producer of Wargaming Chicago-Baltimore. “Wargaming’s invasion into the console space is fully underway. Our forces are aligned and we are proud to advance to the next level on the Xbox One platform.”

Cross platform play between Xbox One and Xbox 360 will be available ensuring that tankers on both consoles stay in the fight. Both versions of the game will share a common battle server, identical content updates and the same active community of players. With the game available on Xbox One and Xbox 360, the opportunity for battle grows, as the number of combatants swells across the two, server linked consoles.

Additionally, for those upgrading from the Xbox 360 to the Xbox One, all existing World of Tanks accounts and in-game progress will automatically transfer to the new platform. Tankers can continue to play with confidence, knowing that no matter the Xbox platform, the battle will rage on.

For more information about World of Tanks: Xbox 360 Edition and the upcoming game for Xbox One, visit:


*Xbox Live Gold membership (sold separately) required. Additional in-game content available and sold separately.



Europa Universalis IV: El Dorado Release Date



STOCKHOLM – February 18, 2015 Set sail for adventure, guarding treasure fleets and unlocking the secrets of the Amazon. Sacrifice vassal kings to angry gods to stave off Doomsday. Or, stand outside history, and create a new nation from scratch. More wonders of alternate history are coming very soon.

Europa Universalis IV expands again on February 26 with the release of its El Doradoexpansion. This, the fifth expansion to Paradox Development Studio’s best-selling historical grand strategy game, adds greater depth to the New World as your European explorers and conquistadors seek wealth and glory in South and Central America.

With the new Nation Designer, Europa Universalis IV players will be able to create custom challenges anywhere on Earth. Randomized nations with up to 32 user-designed creations open amazing new possibilities for both multiplayer and single player experiences.

El Dorado adds greater depth to the Aztec, Mesoamerican and Incan cultures with new religions and mechanics to help them prepare for the inevitable foreign invasions. Can you ward off Doomsday and hold off the Spanish armies?

El Dorado also introduces a system to automate exploration at sea and on land, where your hardy adventurers will encounter new events and decisions in their quest for cities of gold. There are also treasure fleets, changes to vassal management and many minor changes – as well as the usual pile of content free to all Europa Universalis IV players that accompanies every Paradox Development Studio expansion.

Tomorrow, on Febuary 19th, you can join Project Leader Martin “Wiz” Anward as he talks about the additions to Mesoamerica in Europa Universalis IV: El Dorado and details the content of the related patch on a live stream at 18.00 CET (+1 GMT) over on our twitch channel: http://www.twitch.tv/paradoxinteractive


Pollen to Demo at PAX East and New Screenshots



Helsinki, Finland – 17th February, 2015 – Virtual reality games studio Mindfield Games today announced that its first person virtual reality exploration game Pollen, will be unveiled for the first time to press at the Game Developers Conference (GDC) 2015 in San Francisco from March 4th – 6th and to the public at PAX East in Boston from March 6th – 8th. Pollen is slated to launch on PC in late 2015 with mouse and gamepad support. In addition, Pollen will be fully optimized for the upcoming Oculus Rift virtual reality headset.

Pollen is a first-person space exploration game set on Titan, the sixth and largest moon of Saturn and the only moon in the solar system with an atmosphere and vast liquid seas, where life may exist. Pollen begins as the player docks and enters Research Station M. Inside the research station, the player moves from room to room and explores fully interactable virtual reality playground. Each step forward leads to new discoveries about the fate of the crew and the secrets that they have uncovered.

“Pollen is a space exploration and mystery game that will launch on PC with Oculus Rift support later this year. Through a full virtual reality experience, players will be able to explore a desolate space station and an alien world quite unlike any other” said Olli Sinerma, Co-Founder of Mindfield Games.

Pollen will be available to play at the Unity booth #1402 at GDC 2015 in San Francisco from March 4th – 6th and will be presented to the public for the first time at PAX East (Boston) at the Pollen booth #10168 from March 6th – 8th. To book an appointment for a demo please contact Derick Thomas (North America) or Chris Clarke (Europe).

Visit the website: www.pollengame.com

Follow us on Twitter: @Mindfield_Games

Like us on Facebook: https://www.facebook.com/mindfieldgames


Dark Souls II: Scholar of the First Sin Screenshots



February 6, 2015 — BANDAI NAMCO Games America Inc. today released new assets for DARK SOULS II: Scholar of the First Sin, available April 7, 2015 for the PlayStation 4 computer entertainment system, Xbox One, all-in-one, games and entertainment system from Microsoft and STEAM for Direct X11 enabled PCs. The new assets highlight the updated graphics, expanded story, new enemy placements and the new Forlorn NPC invader.
Additionally, a new patch is now available for current DARK SOULS II owners free of charge. The update will give players access to The Scholar, a new NPC to shed new light on the DARK SOULS II story, as well as expanded item descriptions, online matchmaking improvements and other gameplay tweaks.

DARK SOULS II: Scholar of the First Sin, the new vision for DARK SOULS II will include updated graphics and performance, new enemy placement, increase in online players, additional gameplay enhancements, all three DLC missions released for DARK SOULS II (Crown of the Sunken King, Crown of the Old Iron King, and Crown of the Ivory King), as well as all the new content found in the update mentioned above, currently available for DARK SOULS II players.

DARK SOULS II: Scholar of the First Sin will also be available through a physical retail release for Xbox 360 and PlayStation 3 system, and digitally for PC DirectX 9 systems on April 7, 2015. This new version of DARK SOULS II will include content from the new update for current DARK SOULS II players, enriching the player’s journey through Drangleic, as well as all three DLC missions released for DARK SOULS II.


Sid Meier’s Starships Announced

Illustration_MissionScreen_Convoy copy

Illustration_MissionScreen_FleetAction copy

New York, NY – January 19, 2015  2K and Firaxis Games today announced Sid Meier’s Starships™, a new turn-based, adventure-driven interstellar strategy game from Sid Meier, creator of the award-winning Sid Meier’s Civilization® series. Scheduled for release in early 2015 as a digital download for Windows-based PC, Mac and iPad, Sid Meier’s Starships lets players command a fleet of starships as they embark on a series of missions to explore the galaxy, protect planets and their civilizations, and build a federation to ultimately usher in a new age of peace throughout the galaxy.

“When designing Starships, I was intrigued by the idea of exploring the next chapter in the story of Civilization: Beyond Earth. What happens after we colonize our new home and eventually build starships to take to the stars? What has become of our long-lost brothers and sisters from the planet Earth?” said Sid Meier, director of creative development at Firaxis Games. “My goal was to create an experience that focuses on starship design and combat within a universe filled with interstellar adventure, diplomacy, and exploration.”

Sid Meier’s Starships challenges players to build a planetary federation by exploring the galaxy, expanding its influence and domain, researching futuristic technologies and engaging in deep, turn-based tactical space combat with an armada of uniquely customizable starships. Each new campaign will feature its own distinctive galactic strategy map of worlds with dynamically generated tactical combat missions that will enhance the game’s replay value. In addition, Sid Meier’s Civilization: Beyond Earth fans who purchase Sid Meier’s Starships will uncover cross-connectivity with the two games that will enhance and expand the depth of both game experiences.

“Sid has been a leader in the strategy and PC gaming market for more than 30 years,” said Christoph Hartmann, president of 2K. “After successfully launching an experience touching upon mankind’s history on Earth, fans will now see how Sid has used the Civilization: Beyond Earth universe to deliver his own unique style of strategic gaming.”

Sid Meier’s Starships is rated E10+ by the ESRB and will be available on Steam for Windows-based PC and Mac, the Mac App Store for Mac, and the App Store for iPad devices in early 2015. For more information on Sid Meier’s Starships, please visit www.2k.com.

Firaxis Games is a 2K studio. 2K is a publishing label of Take-Two Interactive Software, Inc. (NASDAQ:TTWO).

All trademarks and copyrights contained herein are the property of their respective holders.

Screenshots / Concept Art