The Gears of War 4 – Rise of the Horde update arrives on June 6 and brings a ton of enhancements to the game, such as 15 brand new Horde Skills (three per Class) to collect, Level 6 skills, Loot Drops, tuning changes and new difficulty levels. You can read more about it at the official Xbox Wire.
Tag - gears of war
Fountain Valley, CA – September 13, 2016 – HyperX™, a division of Kingston® Technology Company, Inc., the independent world leader in memory products, announced today it is shipping its official Xbox® licensed gaming headset, CloudX™ Revolver Gears of War. Fans of Gears of War can show their pride as the headset features an exclusive battle-weathered design that complements the Xbox One S Gears of War 4 Limited Edition 2TB Bundle and Xbox One Gears of War 4 Crimson Omen Limited Edition Wireless Controller1.
HyperX CloudX Revolver Gears of War headset is ideal for FPS and open-environment gameplay. It offers a studio-grade sound stage that lets gamers hear opponents from farther away and more accurately. HyperX CloudX Revolver Gears of War features a 3.5mm (4-pole) plug and 2M PC extension cable to go with the genuine leather headband and high-quality, award-winning HyperX memory foam for hours of gaming in ultimate comfort.
“HyperX is especially excited to offer Gears of War fans the opportunity to enhance their gameplay with our newest headset,” said Daniel Kelley, director of marketing, HyperX. “We’ve worked hard on the sound and design, and together with Microsoft and The Coalition, this headset gives gamers the full Gears experience.”
HyperX Cloud Revolver Gears of War is backed by a two-year warranty and legendary HyperX reliability. For more information visit the HyperX home page.
HyperX CloudX Revolver Gears of War Specifications:
- Driver: Dynamic, 50mm with neodymium magnets
- Type: Circumaural, Closed back
- Frequency response:12Hz–28,000Hz
- Impedance: 33 Ω
- Sound Pressure Level: 104.5dBSPL/mW at 1kHz
- T.H.D.: < 2%
- Input Power: Rated 30mW, Maximum 500mW
- Weight: 364g
- Weight w/ mic and cable: 380g
- Cable length and type: Headset (1.3m) + Audio Control Box (2m)
- Connection: Headset – 3.5mm plug2 (4-pole) + Audio Control Box – 3.5mm stereo and mic plugs
- Element: Electret condenser microphone
- Polar pattern: Uni-directional, Noise-canceling
- Frequency response: 50Hz–18,000Hz
- Sensitivity: -40dBV (0dB=1V/Pa,1kHz)
1 Adapter required for Xbox One™ controllers with no 3.5mm port. (Adapter sold separately).
2 Compatible with devices with CTIA standard connectors.
Microsoft has purchased the Gears of War IP from EPIC Games for an undisclosed amount. Microsoft’s newly-formed “Black Tusk Studios” will oversee development on future Gears titles. In order to make sure the transition goes smoothly into the Microsoft-developed Gears title, Rod Fergusson, former Director of Production at Epic Games is going to be leading the project.
Here is a brief Q&A with Phil Spencer, Head of Microsoft Studios, and the General Manager of Black Tusk Studios, Hanno Lemke, and Rod Fergusson.
Why did Microsoft purchase the “Gears of War” franchise?
Phil Spencer: It all comes back to our commitment to Xbox fans. The “Gears of War” franchise has a very strong, passionate and valued fan base on Xbox. Over twenty-two million units have been sold across all “Gears of War” titles worldwide, grossing over $1B dollars (US). This franchise, and these fans, are part of the soul of Xbox. By acquiring this franchise, Microsoft Studios will continue to offer them more of their favorite games and entertainment experiences from the “Gears of War” universe.
Why did Epic Games agree to this acquisition?
Hanno Lemke: Epic has been a tremendous partner to work with, and it has been a privilege for Microsoft to be Epic’s publishing partner and work together to achieve the phenomenal success of the “Gears of War” games. Epic remains great partners and good friends of Microsoft Studios. In fact we will collaborate closely with Epic to ensure the inclusion of the Unreal Engine technology into the “Gears of War” franchise going forward remains consistent with the high quality fans have come to expect from the franchise.
Why was an as-yet-unproven studio like Black Tusk chosen to lead the “Gears of War” development over a more established studio?
Phil Spencer: Black Tusk has assembled a world-class team with deep experience and passion for the shooter space, and specifically the “Gears of War” franchise. I am extremely confident that under the leadership of Hanno Lemke, Rod Fergusson and our other leaders in the studio, Black Tusk is well equipped to take on the future development of the “Gears of War” franchise.
Are there plans to bring anyone who worked on previous “Gears of War” games onboard to work on the future of the series?
Hanno Lemke: The news that Rod Fergusson is joining Black Tusk should be really exciting for fans of the franchise. Rod has played a leadership role at Epic on all of the “Gears of Wars” games, he understands the franchise deeply but equally importantly he understands the fans of the franchise – what they love, where they want to see the franchise evolve. Once the news spreads about the opportunities at Black Tusk, I’m confident we’ll see interest from a number of talented developers who share the same passion for the “Gears” franchise as the developers at Black Tusk.
When can we expect to hear more about the plans for the “Gears of War” franchise?
Hanno Lemke: We hope to be able to share more news about “Gears of War” later this year.
You’re moving back to Canada and back to working on the “Gears” franchise. Is it like a homecoming for you?
Rod Fergusson: I’m extremely excited to be joining Black Tusk Studios to oversee development on the “Gears of War” franchise. I’ve been privileged to work on a lot of great games with a lot of great teams, but “Gears” has had the most impact on me professionally and personally, so this really feels like a homecoming. I can’t wait to share more with you all soon.
Finally, Epic games shared the following statement on the acquisition:
“Epic Games has reached an agreement to sell the ‘Gears of War’ intellectual property rights to Microsoft. We’re very proud of the franchise we built in close partnership with Microsoft over the past decade and are happy that this agreement enables Microsoft to forge ahead with the ‘Gears’ universe on their industry-leading platforms as Epic concentrates its efforts on new projects,” said Epic founder and CEO Tim Sweeney. “Epic remains totally dedicated to supporting Xbox One and is licensing the Unreal Engine 4 technology to Microsoft in support of their future projects.”
Sumthing Else Music Works and EPIC Games have announced that the official soundtrack for their upcoming Gears of War 3 will be released simultaneously with the game’s launch on September 20, 2011. The album will be available on SumthingDigital as well as other digital music services.
About the Soundtrack
Gears of War 3 The Soundtrack features the original music score by Steve Jablonsky who also wrote the music for Gears of War 2, Michael Bay’s The Island, The Texas Chainsaw Massacre and Transformers movies. The veteran film composer created nearly 80 minutes of new music for the latest installment of the Gears of War franchise. The score is an impressive organic and electronic hybrid mix featuring live orchestra and choir performed by the Northwest Sinfonia and mixed by Remote Control Productions.