Bethesda Softworks and id Software have released a brief teaser video meant to prepare us for the first gameplay footage from the next DOOM game- titled, DOOM. The full reveal of the game will take play at Bethesda’s E3 showcase on June 14, 2015.
Tag - E3
Space… it’s really big! As our national space program backs away from exploration and the possibility of colonizing other worlds, it has become the domain of the corporations and it is no doubt that a company or conglomerate that will eventually achieve these space-worthy goals in the distant future. First they have to retrace the steps that nations have already taken and possibly improve the footing and lower the risks. It is with this idea in mind that Bohemia Interactive’s Take On Mars takes the steps we have already taken to explore the red planet and goes to even further.
Explore the rocky terrain and sandy wastes of Mars in this brand new installment to the Take On series. Developed by the creators of the award-winning Arma™ series and DayZ™, Take On Mars places you right in the middle of mankind’s most exciting undertaking. Start out in the seat of a rover operator, pushing your vehicles to the max. Finish as the first human to have ever set foot on Mars. With a scientific arsenal at your disposal, you will pioneer the exploration of another planet, unlocking the secrets of Mars’ distant past.
– Space Program Campaign – Explore the Red Planet from the perspective of a science-driven space agency. Become a rover operator, allowing you to control various fully simulated mobile rovers and stationary landers, and make your way through numerous scientific missions.
– Realistic Terrain – Travel across a vast, unforgiving Martian terrain with locations based on actual satellite data from famous locations such as Victoria Crater and Deimos.
– Economy – Increase your budget by completing missions and individual tasks. Develop new technologies, vehicles and instruments to tackle the challenges you meet along the way.
– Dynamic Destruction System – Break off cameras, robotic arms, even individual struts and wheels, all affecting the way your vehicle handles.
– Content Creation – Create your own scenarios and share them on the Steam Workshop, or just play around with whatever you wish in this limitless, free-form mode. Dive into Take On Mars’ powerful Workbench editing suite to develop new terrains, addons and total modifications.
– Expedition One – Take on the role of a marsonaut and establish the foundation for a human colony on Mars. Build your own habitat, drive unpressurized and pressurized manned vehicles, and manage the resources needed to keep you alive.
The game is still in Early Access which is a very generic term that could be anywhere from alpha testing to finished product just waiting for the release date. In this case it seems to be in the late alpha stage, which means it can still change dramatically before it hits retail. Many features are still just being implemented such as multiplayer and others still aren’t in place in the game such as most of the tutorials. If you like alpha testing and exploring the game mechanics as much as a foreign planet then this is the perfect phase to jump in at. Since instructions are still very limited you have to figure out intuitively how to do most things and why certain things work and others don’t.
With that in mind this is a game for serious simulator fans at this point though once the tutorials are in place it may be more broad based user-friendly. You start from humble beginnings with probes that look like bell dinghies straight out of the beginning of Jaws and work your way up to planetary colonization for by yourself then with others online. I don’t want to give away too much, this much was apparent in the trailers for the game but you get pretty detailed oriented in designing rovers and other tools of the space trade. And like a trade there are budgets and bonuses for completion of important missions and eventually the company expects a return in the form of new real estate developments where there is more than one moon in the sky. It doesn’t take you as far as Total Recall but it does take you farther than the world’s governmental space agencies ever will and I wouldn’t be surprised if you could build Johnny Cab in a future installment (ok let’s face it it will be named Sony Cab or something).
If you follow the campaign mode it will take a while before you have boots on the red planet or even our moon for that matter. As Dr. Whitehall is fond of saying “Discovery requires experimentation”. That means probing and roving so be prepared. If you get too anxious to stomp around and run space buggies then there are scenarios available, at the time of print it even included the E3 demo builds which are pretty detailed and get you past a lot of the research work and right into the action. Action tends towards the simulation side of things, so don’t expect space shootouts or Nazis on the darkside of the moon (Ed. note: GREAT movie!). It is more like taking two hours to master the controls of a robotic arm so you can take a soil sample.
The multiplayer is already proving to be the star of the game, with scenarios that let you and some friends get together and have some red dust filled shenanigans. They require knowledge of the game and building systems but still give you some room to play around.
Once again, this is a preview of an Early Access title and the game has a ways to go to get to a finished product. If you are a fan of serious sim games then Take On Mars is definitely one to keep on your radar.
Okay…. This COULD be it… Expect BIG things as the company has never done a press conference quite like this be4ore…. (See what I did there?)
So, keep your seat belts on and tray tables in their upright positions as E3 is only 4 months away! (I did it again!)
**Note: I have no insider info on what they will actually be showing, I am running on pure hopes & dreams here.
LOS ANGELES (E3 2014) – Razer™, the world leader in entertainment devices and software, today announced a licensing program that provides for third-party production and sale of Razer-designed and -branded PC cases.
NZXT™, a recognized leader in PC cases, was selected as a launch partner for the “Designed by Razer” licensing program based on a shared dedication to innovation. Next month, NZXT will kick-off this new Razer initiative with the “H440 – Designed by Razer”. Under the terms of its agreement with Razer, NZXT will manufacture and distribute the H440—Designed by Razer case through its retail channels.
The Designed by Razer licensing program is open to selected case manufacturers, and it is subject to a rigorous vetting process by the award-winning Razer design and engineering team prior to approval. The new enterprise aims to take advantage of Razer’s design expertise and product engineering sensibilities. Every design feature of a licensed case will be directed by Razer in collaboration with any selected partner. Interested case manufacturers can go tohttp://www.razerzone.com/designedbyrazer to find out more.
“We have some of the world’s best designers and engineers working at Razer and we fully believe in advancing the industry no matter the cost, so it makes sense for us to share this knowledge with other manufacturers in our industry,” says Min-Liang Tan, Razer co-founder, CEO and creative director. “It’s our goal to service the needs of the hundreds of millions of gamers worldwide and a custom Razer PC case has been sought after for some time. The NZXT H440 – Designed by Razer is the first success with this program and we expect there to be many more.”
The NZXT H440 – Designed by Razer features signature Razer green USB ports and green lighting that illuminates the rear ports. The distinct design contains a tinted window that shows off the illuminated Razer logo and the interior hardware. Custom green lighting also creates an underglow from the bottom of the case.
The NZXT H440 – Designed by Razer is the first licensed desktop case for Razer, but the latest in a storied line of products. The award-winning Razer Blade and Razer Blade Pro set new benchmarks for power and portability in the laptop space. The Razer Edge tablet won an unprecedented three Best of CES awards at the 2013 Consumer Electronics show, including overall “Best of Show.” Things culminated at CES again this year with the fully modular Project Christine concept winning the official “Best PC” Best of CES award.
For more information about the NZXT H440 – Designed by Razer PC case, please visit http://razerzone.com/gaming-systems/h440.
Availability: NZXT.com – July
- Drive Bays: External 5.25 in. : 0 Internal 3.5 in. / 2.5 in. : 6+2
- Motherboard Support: Mini-ITX, MicroATX, ATX
- 7x Expansion Slots
- I/O Panel LED On/Off
- Radiator Support
- Front Side, Bottom Front, Bottom Rear Filters Included
- (2x) USB 3.0 port (SuperSpeed)
- (2x) USB 2.0 port
- (1x) Microphone port, (1x) Headphone port
- 8.66 in. / 22 cm Width x 20.08 in. / 51 cm Height x 18.71 in. / 47.5 cm Depth
- 21.5 lbs. / 9.75 kg
LOS ANGELES – June 10, 2014 – Leading gaming accessories manufacturer Nyko Technologies® today announced the upcoming product lineup to be showcased at the 2014 Electronic Entertainment Expo (E3), taking place June 10–12 in Los Angeles. The lineup includes Nyko’s new Modular Line, attachable accessories built to seamlessly cool, clean and power the newest generation of consoles, as well as controller battery life solutions.
“The Modular Line was built to augment the console’s functionality, ease of use, and convenience,” said Chris Arbogast, director of marketing at Nyko Technologies. “Each Modular item is designed to attach to the console and provide a specific function while working in tandem with one another. This allows users the ability to customize their system as much or as little as they please.”
The following video game accessories will be unveiled at E3 and available for hands-on demos at Nyko’s booth in the LA Convention Center: West Hall, booth #5010:
Intercooler for PlayStation®4
Intercooler for PS4 is designed to dramatically increase the rate at which hot air leaves the system, providing improved ambient temperature for the console. The device attaches seamlessly to the console, matching its décor, texture, and design. Utilizing Nyko’s patented Power Pass-Through technology, the Intercooler is powered by the console’s power cord, requiring no additional cables or plugs. This also ensures that the Intercooler will turn on and off automatically with the console.
Intercooler for PS4 will be available this summer for a MSRP of $24.99.
Intercooler for Xbox One
Intercooler for Xbox® One is designed to rapidly and efficiently cool the system, providing improved ambient temperature for the console. Powered by the side USB port, the accessory attaches seamlessly to the system, matching its décor, texture, and design. Intercooler for Xbox One utilizes Nyko’s patented TempSmart technology to power itself on and off as needed.
Intercooler for Xbox One will be available this fall for a MSRP of $24.99.
Modular Charge Kit for PS4
The Modular Charge Kit allows users to easily charge controllers and keep the system clean. Attaching flush to the console, the Modular Charge Kit for PS4 stores two retractable Micro USB cables in a hidden compartment for recharging the DUALSHOCK®4. The top of the unit also houses a detachable cleaning brush with a slide-out detailing edge; ideal for keeping dust, fingerprints and smudges from tarnishing the console’s appearance.
The Modular Charge Kit for PS4 will be available this holiday for a MSRP of $19.99. Patent Pending.
Modular Power Station for Xbox One
The Modular Power Station for Xbox One allows users to conveniently store and charge two rechargeable fuel cells (included in the package) for the Xbox One wireless controller. The custom-designed fuel cells sit inside a hidden charging bay that blends in with the sleek lines and texture of the Xbox One. One touch of the hidden button opens the compartment, revealing the two fuel cells as well as the sync button for pairing additional controllers. The Modular Power Station for Xbox One connects to the side USB port on the Xbox One for power; no additional cords or plugs are needed. LED icons on the front illuminate to indicate charging status for both fuel cells.
The Modular Power Station for Xbox One will be available this holiday for a MSRP of $29.99. Patent Pending.
Power Pak for PS4
The Power Pak for PS4 is a rechargeable battery pack that provides up to twice the standard battery life for the Dualshock 4 controller. The 1000mAh Lithium Ion battery is housed in a sleek casing, designed to keep the Dualshock’s ergonomics intact, while matching the look and texture of the controller. The Power Pak connects through the controller’s Micro USB port, recharging the Dualshock 4 while in use. The pass-through Micro USB port allows users to easily recharge both the controller and Power Pak through a standard Micro USB cable and is also fully compatible with Nyko’s Charge Base for PS4. The unit also has a dedicated power switch, enabling users to decide when they need extra juice.
The Power Pak is available now for a MSRP of $19.99. Patent Pending.
Media Remote for Xbox One
The Media Remote for Xbox One enables complete control of media and apps on the Xbox One system. Whether watching Blu-ray movies, streaming TV shows or listening to music, the Media Remote allows for easy navigation across the entire Xbox One operating system, as well as dedicated media-playback controls. Utilizing the Xbox One’s built-in IR receiver, no additional dongles or software is needed. When used in conjunction with the Kinect sensor, the remote can also control television volume and other basic controls.
The Media Remote for Xbox One will be available this summer for a MSRP of $19.99.
All these and other products to be announced at the show will be on display at Nyko’s booth (LA Convention Center: West Hall, booth #5010).
LOS ANGELES — June 9, 2014 — Paradox Interactive today announced that Magicka 2, sequel to the best-selling, award-deserving game Magicka, will be released on PC and the PlayStation®4 computer entertainment system. Magicka 2 will bring the iconic spellcasting system, irreverent humor, and relationship-testing friendly fire into an all-new adventure with up to 4-player co-op. Featuring a story-driven campaign mode, new co-op gameplay features, and plenty of surprises, Magicka 2 will have players casting and blasting together on computers and consoles alike.
While you get your robe cleaned and pressed for your next adventure, witness the announcement in a new trailer:
“Millions of people enjoyed the first Magicka, even after their friends exploded their heads with an ‘accidental’ fire beam,” said Fredrik Wester, CEO of Paradox Interactive. “The next chapter of the Magicka saga is going to introduce new twists on the gameplay and customization options, all presented with beautiful art and animation on the PC and PS4®. Our players will be able to control their Wizards the way they like, assuming their fellow spellcasters let them live that long.”
In Magicka 2, Wizards will attempt to survive the next chapter of the Magicka tale, exploring a Midgård that has been ravaged by the recent Wizard Wars. Utilizing a new iteration of the dynamic Magicka spellcasting system, players will don a wide selection of robes and staffs, face new enemy classes, and seek guidance from Vlad, who is, thankfully, not a vampire.
Magicka 2 features:
• 4 Player Friendly Fire Co-op: Making and losing friends has never been better with all game modes supporting co-op, including hot-joining, checkpoints, and more supportive functionality.
• Venture into Adventure: Witness a Midgård mostly purged of Wizard-kind, save for a few remaining madmen, and encounter hordes of fantasy creatures great and small.
• Wizard Your Way: Try on your choice of robes, staffs, and weapons, each with special abilities of their own, to play as the Wizard of your choice.
• The Art of Artifacts: Discover the new “Artifact” system of Magicka 2, offering new gameplay changes and options to put new twists on each level.
For more information, visit www.magicka2.com.