While at PAX Australia, Cloud Imperium Games and Roberts Space Industries revealed the first video showing off FPS gameplay in their upcoming space epic, Star Citizen.
Tag - cloud imperium games
Cloud Imperium Games and Roberts Space Industries have launched the first public build of Star Citizen’s Arena Commander module – which will introduce players to a taste of the space combat the game will offer in the future. Remember, this is an early, early access build so have some patience. Checkout the official post for more info and the trailer below!
LOS ANGELES, May 13, 2014 — Game industry veteran, Alex Mayberry, who most recently was lead game producer at Blizzard Entertainment, is leaving that position to take on an executive producer role at Cloud Imperium™ Games (CIG), the makers of the crowd funded space sim, Star Citizen™. Mayberry will be overseeing all product development for Star Citizen and managing CIG’s distributed development process across all production studios (both owned and contracted) including Santa Monica, Austin, Manchester and Montreal. Mayberry will be reporting directly to CIG co-founder and CEO, Chris Roberts and begins his duties immediately.
Mayberry has spent 18 years designing and producing award winning games. His career in the industry began as a level designer at Xatrix Entertainment. After stops at Electronic Arts and Kalisto, Mayberry spent three years as creative director and executive producer of the America’s Army game project. From there he moved to Blizzard as a producer, where he worked on the World of Warcraft (WoW) expansion packs and was lead game producer for Diablo III.
“I don’t think we could have found a better fit than Alex Mayberry for helping me manage Star Citizen’s development,” said Chris Roberts. “Alex brings a wealth of experience in managing very large online games with huge communities, including the biggest of all, World of Warcraft.
“Star Citizen has grown from my crazy dream to one that is shared by more than 400-thousand other crazy dreamers, with new ones joining every day, all united in attempting to build the most ambitious space sim and sandbox game ever. What makes this quest even tougher is that we are committed to do this in a fully open environment, with the ongoing involvement of the community, and sharing portions of the game as it’s developed for feedback while working on the bigger feature set. That means even though we’re a ways out from the full game being finished, we are still in a live environment with an enormous number of users. That brings a whole new set of challenges.
“Alex brings invaluable experience in managing a live game while developing new content, something he did with WoW for Burning Crusade and Wrath of the Lich King. After working on those games, he ran the development efforts as lead producer of Diablo III and helped manage a game, already several years in development, across the finish line with rave reviews and acclaim. From there he followed up with the Diablo III expansion, Reaper of Souls.
“As a long-time veteran of Blizzard he has an almost fanatical commitment to quality and playability, which makes him a great fit creatively. He has a sterling reputation in the industry, having helped manage many successful teams and he’ll bring that same kind of winning style to Star Citizen.”
“After 10 years at Blizzard, I didn’t think that there was anything that could ever get me to leave,” said Mayberry. “But then Chris invited me to come check out Star Citizen, and after seeing the game and listening to Chris talk about his vision, I knew that I had to be a part of it. Star Citizen is bold and ambitious, with a unique and innovative approach to game development. I am extremely excited to be joining the talented people at Cloud Imperium Games, and I strongly believe that together, with Chris Robert’s direction and the support of the player community, we will set a new standard for AAA games.”
Star Citizen is a crowd funded game that officially launched on October 10 of 2012. Since that time Roberts’ company has raised more than $43.6 million from backers all over the world making Star Citizen the top ranking crowd funded project ever.
SANTA MONICA, Calif., April 23, 2013 — Cloud Imperium Games™, led by legendary game designer Chris Roberts, has opened an office in Santa Monica to help create Roberts’ new space sim game, Star Citizen™. The game marks Roberts’ return to the gaming industry and has garnered headlines in the last six months by bringing in more money via crowd funding than any other game to date. Cloud Imperium has raised more than $8.6 million since October of 2012 for the development of Star Citizen.
Roberts is best known for creating the hugely popular Wing Commander line of games in the 1990s. Those games sold millions of units worldwide and led to an animated television series, a feature film, a collectible card game and a series of novels and action figures. With Star Citizen Roberts wants to reinvigorate PC gaming and space sims in particular.
The new office in Santa Monica will be part of a distributed development approach for Star Citizen that spans from Montreal to Austin, Texas to the Los Angeles area. “I’m a big believer in utilizing small, very focused development groups,” says Roberts. “Each studio is working on key features of the game. In Santa Monica we’re working on some of the high-end creative elements, the structuring of our game engine and publishing. Other studios are working on technology, game design and production, customer support and web development.
“We couldn’t be more pleased with hanging our shingle up in Santa Monica. It’s an incredibly creative community here already with a lot of game development and art resources all around us. We’re reaching out to fill positions for the new office already.”
The office located in the Third Street Promenade area is 2900 square feet of space. Cloud Imperium plans on staffing with up to 20 people.
For more information about Cloud Imperium including information about job openings, go to http://www.CloudImperiumGames.
Los Angeles, October 24, 2012— Legendary game developer Chris Roberts and his newly formed company, Cloud Imperium, announced today that the company has raised more than $540,000 in pledges on Kickstarter for their new space combat game, Star Citizen, currently in development. The Kickstarter campaign, http://www.kickstarter.com/
Roberts announced Star Citizen on October 10 at the Game Developer Conference (GDC) Online in Austin, Texas. At the same time he launched a self-operated crowd funding site atwww.robertsspaceindustries.com
“The amount of support from our fans has been overwhelming,” Roberts said. “We had a few hiccups on our own site in the first week of operation, which led us to open up the Kickstarter page. Kickstarter provided better scalability for us and additional options for our fans. In the end, this is all about breathing new life into the PC games business. PC gamers have been left on the sidelines for the last few years. I want to utilize all the new technology that a PC can provide and bring space sims back into the modern area with a bang.
“Getting back into gaming is something I’ve been thinking about for several years. With all the new tech, it’s a whole different universe for developers and I’m ready to take the welcomed plunge again. All I can say is that I’m having a blast doing this. With all these backers and pledges and the team we’ve assembled, we can and will raise the bar to a different stratosphere for PC gamers and space sims.
“There’s still plenty of time to pledge if you haven’t done that already,” Roberts continued. “Both our site and the Kickstarter site continue to take pledges and will do that into the middle of next month.”
More information about Star Citizen, including videos and trailers of the game, regular communications from Roberts to fans, community forums, game fiction and art can be found atwww.robertsspaceindustries.com
LOS ANGELES, October 18, 2012 — Last week’s high profile announcement of Chris Roberts’ return to gaming and his highly anticipated PC space sim game, Star Citizen™, caused such a rush of support, the servers at www.robertsspaceindustries.com (the Star Citizen site) that hosted the game’s independently maintained crowd funding program simply collapsed leaving thousands of would-be pledgers and supporters on the outside looking in for days.
Today, the legendary game designer announced a solution to that problem. Roberts and his newly formed company, Cloud Imperium™, launched a Kickstarter campaign, http://www.kickstarter.com/
Despite the problems, which included multiple days without any pledge service on the Roberts Space Industries site, the company still managed to raise one million dollars in one week. “It’s a testament to the will power of our amazing fans,” said Roberts. “At a time when most would have given up, some dedicated fans kept trying to log on and eventually were able to get through and make a pledge. We appreciate all those efforts and now with Kickstarter, we believe we have an answer for everyone.
“It is all about giving our fans the opportunity to choose the platform and payment provider they feel the most comfortable with. We asked whether they wanted Kickstarter as an option and they spoke! Between Kickstarter and the original site, which supports Paypal and major credit cards, I believe we have the tools in place to make everyone feel comfortable in backing this game. I would also like to take a moment to thank the great people at Kickstarter. They were quick to offer help and have been great as we put together a solution.
“Those who pledged via Roberts Space Industries through our very rough first week of operation and those who make a pledge going forward on Kickstarter or on our site will all have their pledges tied directly to their Roberts Space Industries account,” said Roberts. “Nothing has changed there. We just hope that people will understand the situation we were in and support us and support what we plan on bringing to the table for PC gamers everywhere.”
Roberts spoke directly to his fans about the situation in a You Tube video launched today, at http://www.youtube.com/watch?
In all the fervor over Chris Roberts Star Citizen announcement the other day, their website was so overloaded with traffic that it had to be taken offline. Here is a letter from Ben Lesnick, Community Manager of Cloud Imperium Games, announcing the website’s return.
What a long, strange trip it has been! I’m very pleased to announce that the Roberts Space Industries website is coming back online as originally intended. Thanks to the heroic efforts of our web team, you can now pledge as originally intended as well as access your account information and view the real time pledge counter.
More changes are coming, too: we’re in the process of setting up the more robust forum you deserve; a search feature, PMs and everything else you have asked for will be available soon. Additional payment options and the ability to add to your existing pledges (against all odds, you demanded it!) will be online in the coming days.
It’s not all going to be apologetic letters and ‘back to normal’ updates, either. Now that we’re not “all hands on deck” dealing with the site outage you will see the Comm-Link and other familiar sections return to life. Expect more polls, in-depth ship descriptions, news from the world of Star Citizen and more Q&A with Chris Roberts! Ask him about physics! (On second thought, maybe you shouldn’t, we’ll be here all day…) We’re also putting the finishing touches on the maps and the Galactapedia.
And one last thing: your Golden Tickets WILL RETURN. We had to put them away while we fixed the site, but you’ll find them waiting for you in your accounts in the coming days.
I’d like to thank you all, personally: you space pilots have proven yourselves to be the most thoughtful, helpful and incredibly patient group I have ever had the pleasure of working with. I feel terrible that the web issues have impacted such a great group. We’re going to do everything we can to justify your treatment of our endeavor. It’s going to be cool!
Cloud Imperium Games
Here is a letter from Chris Roberts, creator of the Wing Commander franchise and the upcoming Star Citizen:
When I said I missed old school difficulty to gaming you probably didn’t think that I would make the pledge process more difficult than fighting the toughest boss monster in Demon’s Souls!
Well neither did I!
Wednesday morning we set out to prove that PC gaming and Space Sims are not dead… and prove it, we did!
We’re absolutely floored by the attention and humbled by your comments. We hoped everyone would be excited about the big idea behind Star Citizen and Squadron 42 — but we had no expectation about the kind of praise and interest we received yesterday.
The downside of all this attention was that the huge number of people from all around the world trying to learn about Star Citizen and make their pledge, crashed our custom crowd funding page and also took down the core community site.
Until then, we were on track to break crowd funding records. Now, thirty hours later, we’re only just getting the core site back online. The proper crowd funding page is still unfortunately down, but we have a backup site that, while not having the full range of features we intended, can take people’s pledges. With this site we have to update the data manually as there is no way to easily collect the crowd funding statistics on a live basis, which is why you haven’t seen a counter on the backup site. We are working very hard to get the main crowd funding plug in to play nice with the rest of the site, so we can deliver the seamless experience we envisioned when opting to have the crowd funding integrated into the main community site. Don’t worry, no one has lost their golden ticket, and we will ensure that everyone who makes a pledge on the backup site is connected to their community account. Please be patient while we organize this process.
We didn’t just set out to raise money to build a game; we set out to build a community. The intention was never to shut off the forums, disable the Golden Tickets or stop the flow of information after the launch; anything but. We hope you’ll bear with us as we get the community back online. The features you’ve enjoyed for the past month will continue — the Comm-Link, RSI Museum and Time Capsule — along with much more information about Star Citizen and chances to interact with its development team. As we move forward in this endeavor, you are our strongest asset; a vanguard of dedicated fans who will help us build and promote this game.
If you’re one of the lucky few warriors that snuck past the Java trolls and WordPress goblins to access the pledge site yesterday, thank you so much for your dedication.
If not, we promise we’ve beaten back these evil interlopers and ask you to pledge and spread the word to make this new universe possible. We are listening to you on the forums, are committed to giving you daily updates and will be rolling out some exciting new features in the coming days that hopefully make up for our initial snafu.
We lost the opportunity to break the first day record, but the race isn’t over yet! We currently stand at $455, 590 raised from 4,564 pledges which is pretty impressive considering the outage we’ve had. Seems everyone wants the RSI Constellation and physical goodies!
But we need get this up. Space Sims trumped RPGs in the old days, let’s get a little of that inter-genre friendly rivalry back!
If you haven’t made your pledge yet, please do as I would hate for the technical problems to have derailed our initial momentum. We still have a ways to go but I have no doubt with your support we will get there. This is our chance to tell the world: PC gaming and space sims are BACK!
Cloud Imperium Games
AUSTIN, Texas, October 10, 2012 — Chris Roberts, who helped define the space sim genre in computer games during the 1990s with his Wing Commander® and Privateer® franchises, is back in the cockpit again with a new title he says will change the way people perceive games for the PC and will breathe new life into space combat games. The new game, Star Citizen™, was officially announced today at the Game Developers Conference (GDC) Online taking place at the Austin Convention Center. The game is being developed by Roberts’ Cloud Imperium™ Games studio, located in Los Angeles.
Roberts’ re-entry into gaming comes after he spent more than a decade as a director and producer in the Hollywood film industry. In 1990, he introduced Wing Commander to the world of PC gaming and the franchise went on to sell millions of units and spawned multiple sequels, a feature film and another highly successful game franchise, Privateer.
Star Citizen, already 12 months into production, will be launched on the PC and will include all the Chris Roberts hallmarks that fans of his games have come to expect over the years: high quality cutting-edge visuals and technology, a virtual world that is immersive and detailed, a sophisticated storyline that is wide in scope and visceral, heart-pounding space combat.
“In recent years, game designers have stopped innovating and pushing the boundaries of what you can do in this genre,” says Roberts. “I plan on bringing that kind of development mentality back into PC gaming and space sims in particular.
“There is a lot of noise out there regarding social and mobile games right now, and I think PC gamers are feeling a little left out of the mix. But the PC is still incredibly capable of presenting an experience that doesn’t take a back seat to any other platform out there, including consoles. With my game, I want PC gamers to stand up, be counted and get excited again about all the great experiences their computer can deliver.”
At GDC Online Roberts also announced a program to bring his devotees and other interested parties much closer to the development process. A crowd funding site has been posted at www.robertsspaceindustries.com to help raise the necessary funds for completing development of the project. “Our purpose today,” said Roberts, “is to allow our fans to join us in this process early. It will likely be another two years before the full product is ready for release, but early backers will be able to play a version of the game a year from now.
“We are taking this approach to fund-raising for several reasons,” said Roberts. “For one, this route takes the traditional game publisher out of the mix and enables us to take the millions of dollars normally used by publishers for a triple-A title and plow them right back into developing the game. Secondly, using our own crowd funding mechanism allows us to reach out to our international fans, who have been devoted followers of my games in the past. Thirdly, going direct gets us much closer to our fans and allows us to focus more on the community side, create more updates for our fans and directly interact with them as we are making the game.”
Star Citizen, still in early development stages, will not require a subscription, but will not be free-to-play either. Roberts says the game will be available for a one-time purchase. And while players will be able to play in the Star Citizen universe for free, there will also be virtual items available for purchase with in-game credits so players can customize their ships and other items.
The game is being developed for PC only. More information about Star Citizen can be found at www.robertsspaceindustries.com.
Those of you who are old enough to remember playing Wing Commander or Privateer or even Strike Commander will also remember the genius of game maker Chris Roberts. Well, Chris took a decade off from making games to make films and is now returning to the gaming industry. The project is so far untitled but you can sign up for what they are calling a “Golden Ticket” at Chris Roberts Space Industries Website.
IN order to receive your Golden Ticket (which entitles you to special in-game items and access to community tools and polls) you need to hit the site and wait for the “Access Code” field to show up. In the field, enter “42” (minus quotes) and register. Boom, done!
The game is scheduled to be complete in two years but looks like it will be worth the wait. It is being developed by the secretive group known as Cloud Imperium Games.