Tag - classic

COLECO is Back

Trabuco Canyon, CA  – December 17, 2015 – Video-game industry pioneer COLECO re-enters the market, partnering with Retro Video Game Systems, Inc., to introduce a new video-game system called the COLECO Chameleon.

COLECO Chameleon is a versatile video-game system that serves as a modern day take on the classic game console and will accurately play compilations of favorite games from the past.  The COLECO Chameleon also has the ability play brand-new games in the 8-, 16- and 32-bit styles, a growing and popular genre in today’s gaming landscape.

Chris Cardillo, a partner in COLECO said, “Mark [Thomann] and I are excited to work hand-in-hand with Retro Video Game Systems, Inc. in the launch of the COLECO Chameleon.  It’s ironic that a new ‘retro’ video-game system would actually revolutionize and revitalize the COLECO brand.”

And, for the first time in nearly 20 years, the COLECO Chameleon will once again play brand new games on long-lasting, durable cartridges that can be played, traded, and collected for a lifetime.  And all game cartridges will include high quality, plastic clamshell cases with illustrated instruction manuals and game developer liner notes.

Retro Video Game Systems, Inc. President Mike Kennedy adds, “The COLECO Chameleon is a love-letter to all the classic cartridge based gaming systems that came before it and we love the fact it will succeed COLECO’s successful Telstar and Colecovision product lines. It will take gamers and their families back to a simpler time where games were all about great gameplay and fun factor.”

The COLECO Chameleon will launch in 2016 and will also be demonstrated at Toy Fair New York 2016, February 13-16.

6 More LucasArts Games Hit GoG


March 19, 2015: Good things come in pairs, and great things come in threes! For the third time, Disney Interactive and Lucasfilm are brining classic titles to GOG.com. Disney Interactive, Lucasfilm and GOG.com have already released 18 DRM-free games together – including fan favorites like the Star Wars™: X-Wing series and adventure classics like Sam & Max Hit the Road. Today, they’re uncovering a true treasure trove of long-lost intrigue, action and adventure. The latest additions include:

Zak McKracken and the Alien Mindbenders (digital distribution premiere)

Indiana Jones and the Emperor’s Tomb (digital distribution premiere)

Outlaws (digital distribution premiere)

Monkey Island: LeChuck’s Revenge – 20% off launch discount

The Dig – 20% off launch discount

Loom – 20% off launch discount

Disney Interactive, Lucasfilm and GOG.com are dedicated to reviving gaming classics, and players can look forward to even more Lucasfilm games showing up on GOG.com in the coming months.

Ubisoft Announces Heroes of Might & Magic III in HD


SAN FRANCISCO, USA — December 10, 2014 — Today, Ubisoft announced Heroes® of Might & Magic® III – HD Edition, a return to the most popular turn-based strategy game of the franchise. Developed by DotEmu, the HD update brings the players’ experience to new heights. Heroes® of Might & Magic® III – HD Edition will be available on Windows® PC and for the first time on tablet (iOS and Android) in January 29th, 2015.

Fans of the series will get to relive an enhanced Heroes III adventure thanks to the authentic upgrades made on graphics which can now be appreciated on wide screens. This new HD edition still remains faithful to the roots of the original game by offering seven exciting campaign scenarios, 48 skirmish maps, a local multiplayer mode and a map editor (only available on PC). A new online multiplayer Steam lobby will also be deployed for players to share their enthusiasm and experiences with the rest of the Heroes III community.

“Community is at the core of the Might & Magic series, and we wanted to thank their everlasting support by bringing back the epic tale of Queen Catherine Ironfist”, said Erwan le Breton, creative director of Might & Magic franchise. “We wanted to keep the heart of what made Heroes III one of the most renowned titles of the series, while providing an enhanced visual experience and offering the possibility to also play the game on tablets”.

Fifteen years later, Heroes® of Might & Magic® III – HD Edition is more appealing and eye-catching than ever before. Players will discover a new HD experience on their quest to re-conquer the Kingdom of Erathia and forge the destinies of mighty and magical heroes.

For more information about Might & Magic Heroes III – HD Edition, please visit: http://mmh3-hd.com/


Harpoon – Ultimate Edition Gets Improvements and Fixes in New Patch


Arlington, VT, January 10, 2013 – Matrix Games (www.matrixgames.com) and Advanced Gaming Systems (www.advancedgaming.biz) are happy to announce the release of the v3.11.1 update for the Advanced Naval Warfareportion of the powerful modern naval strategy game Harpoon – Ultimate Edition.

This comprehensive update adds in an updated Database, perfect for scenario creators and editors to tailor their scenarios to their choosing with more variety. The update also fixes and improves the Boarding and Takeover feature for those daring players that bring the fight to their enemies in the water just that much closer! Other additions include a new victory condition that requires the possession of certain units, which works similar to the Protect Unit victory condition.

To get the update, visit the download page or select “Check for Update” from the game menu. The v3.11.1 update is comprehensive and will bring all versions of Harpoon – Ultimate Edition to version 3.11.1. For more information, visit the official product page on the Matrix Games website.

Please note that this update only applies to the Advanced Naval Warfare portion of Harpoon – Ultimate Edition.

Matrix Games is part of the Slitherine Group

New Space Hulk Game Announced

Copenhagen, Denmark – December 11th, 2012 – Independent studio Full Control today announced that in association with Games Workshop it will be bringing the legendary Space Hulk IP to popular digital gaming platforms in 2013. Based on the best-selling board game and set in the Warhammer 40,000 universe, Space Hulk is a 3D digital turn based strategy game that recreates the classic claustrophobic board game experience for single player and multiplayer cross-platform play between PC, Mac and on iOS.

Space Hulk is set in the isolated corridors and tomb-like chambers of an ancient vessel lost in the graveyard of space. Players lead a small army of fearless Space Marine Terminators to battle in a ferocious fight for survival against hordes of predatory alien Genestealers. Based on the “Sin of Damnation” campaign from the 3rd edition board game, Space Hulk includes a robust 12 mission single-player and co-operative campaign. Recreating the tense battles of the board game, multiplayer mode will allow players to go head-to-head as one player controls the Space Marines and their opponent the Genestealers, in the ultimate fight for domination. Cross platform functionality in multiplayer mode allows players to compete against friends whether they play on PC, Mac or mobile. The Space Hulk level editor will enable players to design their own levels, share them with others online and in a central hub explore creations of the community.

“Since playing the board game decades ago I have always wanted to recreate this slice of Warhammer 40,000 as a computer game. Now we can finally bring the board game to life in glorious 3D full of scary Genestealers and mighty Terminators fighting for human kind,” said Thomas Hentschel Lund, CEO of Full Control. “As huge fans of the Space Hulk board game and the Warhammer 40,000 universe in general, we are delighted that Games Workshop has given us the opportunity to work with this iconic license and bring our version of Space Hulk into the hands of all fans out there”.

‘Space Hulk is one of our timeless games that has both classic gameplay and extraordinary imagery in the form of the Warhammer 40,000 universe,’ said Jon Gillard, the Head of Licensing for Games Workshop.  ‘Over its 23 year history, three physical editions and three video games it has consistently reset the bar for quality and edge-of-the-seat gaming and we have no doubt that will continue to be the case with this version from Full Control.  Their passion for the game and their development skill, combined with the power of the Warhammer 40,000 setting is going to create something very special indeed. There are a lot of people here at Games Workshop who are desperate to get this on their iPads!’

Space Hulk is powered by Full Control’s battle proven formula for 3D tactical turn based games utilised in the successful “Tactical Soldier – Undead Rising” and the recently released “Frontline Tactics” video games.

For more information on Space Hulk and to sign up for the newsletter please visit www.spacehulk-game.com

Classic Gaming Showcase #6 Golden Axe II (PC/MicroConsole/Sega/OnLive)

Golden Axe II was definitely a sign of its time and did things right and wrong which video game sequels today tend to do even though this is a history lesson over two decades old.  Golden Axe was a huge success, even more so on the console than on the standup arcade game so the decision was made to get it out on console first, then work out all the logistics of the arcade version.  It makes sense, the software is written and stuck on a cartridge then sent out to Genesis players without having to worry about motherboards, standup displays and monitors.  They could rush it out, have it on the market and work out the arcade version later.  So they did and it didn’t do so hot.  Some players of the time probably don’t even remember there was a sequel that came out in 1991 and those that remember might wish they had forgot.  It isn’t a bad game, don’t get me wrong, it does have some solid play value.  The problem is that it suffers what many game sequels do: it feels too much like you are playing the original game to warrant a new one.


Evil forces are back and they claim Golden Axe again causing our three adventurers from the first game to take on mostly the same minions from the first game in a battle to get Yuria free again.  If you didn’t play the first game that was fine, this is essentially a rehashed plot without a twist that occurred in the first because, well, the twist already happened.  This was a failing of the sequel and many sequels both in games and movies since, they didn’t come up with a new story so the story didn’t really matter.


Gameplay is just like other games on the Sega Genesis and the original Golden Axe so there is no learning curve if you are familiar with either or both.  Directionals on the keyboard or OnLive controller combined with three assigned buttons for battle.  One is dedicated to magic potion attacks, one is for weapon attack and the last is for jumping.  A combination of hitting and jumping can give you a jumping strike or if you hit the buttons both at the same time you can do a special class combo and each of the classes which are the same from the first: warrior, amazon and barbarian have their own combo attack as well as their own magic attack.  In the previous game I favored the barbarian’s magic attack but in this one the amazon’s magic stands out above the rest with its fiery phoenix.  Strategy is a little more key in this one than in the previous since besides high ground there are also falls that can happen if you line your enemy up just right during battle.  Just like the first one it is good to save potions for bosses, heavy attacks or resetting your location after death and I can’t recommend enough using the four save slots that come with the Sega Gaming Classics on OnLive which allow you to save anywhere so if you are doing particularly good or know there is a particularly rough spot ahead make sure to save!  There were some concerns when the game came out that the game was easier to beat than the original, setting it to “challenging” gives you the similar difficulty but I found if you use proper strategy this game is much easier.


The graphics in this game are VERY superior to the first, I don’t use all caps lightly.  This is something they really got right, everything is more detailed and honestly kicks the crap out of many indie companies of today.  Every aspect of the game looks better, though unfortunately they used the same tricks to improve them that they did in the first game to make them that good.  You fight the same minions a lot, some taken directly from the first game.  So a minion has a fist weapon instead of a mace, the other one has the same club and they both look just like more detailed versions of the first game’s enemies.  The characters are the same from the first game too, just more detailed (especially the amazon’s boobs) so that once again people who bought it at the time wondered if it was worth the money they plunked out.  Also the sound actually seemed a bit better in the first, though it is possible it was the exact same quality but gets so out shined by the graphics that it just seems worse.  It really fell into the sequel trap: if the graphics are better but the sound, story and characters are basically the same then is it worth it?  Of course in this case it is part of the same PlayPack as the first so it definitely IS worth it because it doesn’t cost you any more money, it just gives you more playtime of the game.  Plus the new rideables in this game I think are a lot more fun to ride and more challenging to dismount.

Last Call:

I mentioned to someone that I was reviewing this game and they said, “There was a sequel?” even though they were a heavy Genesis player at the time it came out.  It isn’t a bad game, I totally recommend playing it especially as part of OnLive’s $9.99 PlayPack which comes with over 200 other games as well so if you get bored you can play a different one.  So when you consider how many games there are it costs 1/2 of a penny to play a month, pretty good deal I think.  If you still aren’t sure you can always go to http://www.onlive.com/promote where you can demo just about every game that OnLive has to offer.

Classic Gaming Showcase #5 Golden Axe (PC/MicroConsole/Sega/OnLive)

There was once a time when the hub of social activity was the video arcade, where loud games noises and Journey music bombarded you while you played your favorite game and flirted with the big haired blonde next to you.  Quarters lined the edge of the playing screen or pinball table as people used them to hold their spots in line for the next game while they watched the current players trying to pick up new tricks and tips.  One of the shining beacons in these arcades was a game called Golden Axe where you got to choose from three characters and hack and slash your way through a wonderful barbaric environment where the only thing faster than the action was how fast the game ate your quarters.  Everyone had a favorite character to play and the lines were always long.  As consoles slowly killed the video arcade, Golden Axe going to the Genesis was definitely one of the coffin nails in the dying social scene.  I can play at home with my best friend as long as I want and only pay one price?  Yes please!

As a result the arcades slowly died off becoming occasional sites and novelties but the Genesis became so much stronger with the release of Golden Axe that Golden Axe II came out on the system before it went to the arcade.  It was the beginning of the console era, a time which is still going strong with it’s only competition being PC games.  It is on the PC and MicroConsole that OnLive has brought back this great gaming classic for a hack and slash trip down memory lane.


The storyline for the game is a pretty straight forward fantasy one: Death Adder has taken the royal family and the magic symbol of the land Golden Axe hostage and threatens to destroy them all if the people do not bend to his rule.  Three adventurers: a warrior, an amazon and a barbarian set off together to free the kingdom of Yuria from the grip of Death Adder.  On the way they must defeat the many minions of Death Adder and use all their fighting skills to survive.  The storyline is mostly told through cut-screens but the game does try to infuse the story where it can.  To most though it is their favorite adventurer they remember instead of Death Adder and his schemes.  It was a hack and slash and most people remember the hacking characters far more.


Gameplay was standard for the Sega Genesis with three buttons and directionals which is the same setup whether you use the keyboard or an OnLive controller (microconsole or PC).  One button is dedicated to the magic potion attacks which are stronger with the more potions you gather throughout the game.  Each adventurer has their own special attack that they do with the potions, my favorite was the dwarf barbarian who caused lightning to strike everywhere on the screen.  The other two buttons were dedicated to attack and jump which could be used in combination to make a jumping attack or a special character combo if the buttons are hit at the same time.  For example if you hit the jump and attack on the barbarian he did a rolling attack.  There is also the occasional creature you can ride for attacks, one of which is a Cockatrice which came right out of Altered Beast where it was an enemy (both games were made by the same company).  For the most part though you hack and slash, when the enemies get tough or too thick in numbers you use your magic potion attacks to thin them out.  Another use for the potion is if a bunch of enemies take you down, when you revive you can use a potion to knock them all down and give you a chance to regroup and reposition on the screen.  Though it is a hack and slash there is some strategy involved such as high ground and potion use for the most part you are hitting the attack button like a madman with a big grin on your face.


The graphics and sound of the game are terrific and definitely bring the feeling of the old arcade/console play.  They are probably even a little better than some of the same time because they use the same enemies over and over with just different color outfits.  You have minions with maces and clubs, skeletons and knights but they all look the same which enabled them to make the action fast and the graphics quality better.  I know that back in the day it didn’t seem like that much of an issue, I had actually forgotten about it until I started playing it again for this review.  At the time you would say “uh-oh!  here come the gold ones!” and think how nice the graphics looked as you hacked away.  It seemed like a good tradeoff then and really didn’t bother me that much now because I think of the time the game was made.

Last Call:

I got so into Golden Axe that I was almost late for an appointment because I was hacking away and not watching the clock.  The game is a great representative of it’s time and for people who lived through it is probably dripping with nostalgia that still holds up as a good play to this day.  It is also part of OnLive’s 200+ PlayPack this is only $9.99 a month which wouldn’t have lasted you an hour in the arcades back then or bought you the cartridge.  If you still aren’t sure you can go to http://www.onlive.com/promote where you can demo just about every OnLive game they have and see if the $10 PlayPack is a good investment to you.  Make sure to catch OnLive at booth 535 at E3 2012, it shouldn’t be hard to find they have a terrific interactive booth.  Pick up some swag for me!

Classic Gaming Showcase #4 Altered Beast (PC/MicroConsole/Sega/OnLive)

I was thinking of hopping to a different part of the alphabet for this review but instead I will go with the next one because the games are both from the same creator and even have a same creature between them!  But that is for the next installment.  This Classic Gaming Showcase almost needs no introduction because it was so popular back then it can still be found in retro arcades around the world and has been re-released and even reinvented on various systems and even watches.  For those who haven’t played Altered Beast in a while here are a couple things to help you remember: a god raises you from the dead, your body gets bigger with each power up though your head stays the same size (steroids!) until you get a power up that changes you into a different form, the first level form being a werewolf.

This was so cool at the time and is still pretty dang cool now, not only do you take on this bad ass form it gives you much better attack powers which can make the difference between clearing a level and not.  The bosses are quite memorable too since the first one is some giant burial mound looking thing that rips off it’s head a whole bunch of times and throws it at you.

There are five different forms you take while cruising through the different levels besides the “Conan The Barbarian” body build.  You are a werewolf, weredragon, werebear, weretiger and golden werewolf, which I guess in some ways is just a more powerful werewolf but you don’t mind because as before stated the werewolf form is bad ass!  The levels don’t have save points along them which can be frustrating so you need to remember to use the OnLive save system which allows you to save at any spot in the game and you get multiple save slots.  I try to play the games using their own save points if they have them but it can get frustrating to fight your way to the boss, be fully powered up and need to do it all again when the boss takes you down.  Little known fact: one of the enemies in this game is a cockatrice which is rideable in Golden Axe which is by the same developers.  So you kick it’s butt here and use it to kick butt there!


Zeus needs your help!  Neff, one of the Demon Gods of the Underworld, has kidnapped Zeus’s daughter Athena and so Zeus has risen you from the dead to buff up and take different animal forms to save her!  Go quickly before Neff does something dastardly while Zeus… I don’t know, takes bets on whether you will make it or combs his beard or something.  I mean he is Zeus, wouldn’t he be a better choice than someone who has already died once in service and has to power up to be able to change into a good fighting form… which is a weresomething?  I guess Zeus coming down and flicking Neff like a bug would be a bit of a short game, plus everyone who has seen Clash of the Titans knows how snooty and hands-off the Gods like to play it.


This uses the arrow buttons and a few keyboard buttons just like the other Sega Genesis games in the PlayPack or the thumb controller and 3 buttons on the OnLive controllers for PC and MicroConsole.  You punch, kick and jump being able to crouch or standup while doing so.  you have melee attacks until you change form at which point you can get some range attacks which really improve your game play.  Spawning can be troublesome due to sometimes spawning you in a screen full of enemies which then instantly kill you again so as mentioned before be sure to use the OnLive save system regularly.  Beyond that this is a classic game which had such a fun and rewarding play system that pretty soon you forget you are playing a game over two decades old and just start enjoying the challenges.


They are a thing of 16-bit beauty and hold up to retro games made today to imitate the time period.  The graphics are good enough not to detract from play while at the same time bringing back memories of the first times it was played.  The sound is perfect right down to Zeus’s lisp at the beginning and sound effects that harken back to a time when they could be cartoonish and still fun and engaging.

Last Call:

This game was a masterpiece of it’s time and has often been revamped, remade and re-envisioned on many systems but when it comes down to it the original is still probably the best.  Alien Storm, Altered Beast and Golden Axe would probably make a nice game night since all three have very similar graphics and play styles  All three are available as part of the OnLive PlayPack which is only $9.99 a month and if you still aren’t sure give them a test drive at http://www.onlive.com/promote to make sure they are worth your money.  You will probably find yourself trying out a bunch of other games while you are there.