Author - Jennifer Paxton

Zoopa Drones Announce Phoenix HD Drone Line

San Diego, CA – November 22nd, 2017 – Zoopa™, a snakebyte® group brand, announced today the Phoenix HD and Phoenix HD Pro S, a new line of high-performance drones engineered in Germany. With both drones featuring integrated 2-axis camera stabilization (gimbal) technology, the Phoenix is capable of capturing silky-smooth images and video at HD resolutions and all at an incredible price, unique for such a high-specification.

The Phoenix HD and HD Pro S brings advanced features like auto land and take-off, auto hover and return functionality combines with pro level camera setup into a price segment never seen before.

Available in two flavours: HD & HD Pro S, both drones feature HD cameras with the standard HD shooting at a 720p resolution, and the HD Pro S upgrading to full 1080p. Users can view their photography in real time, sending images direct to their smartphone thanks to on board Wi-Fi video technology.

“We continue to see the appetite for drones continue to grow with consumers, who demand greater features and better value. The Phoenix HD has been designed to leapfrog the competition and deliver an incredible feature set at a uniquely competitive price,” said Nick Repenning, CEO for snakebyte USA. “Ideal for beginner and expert alike, the Phoenix pushes the boundaries of design and performance, and we believe will be instrumental with cementing the brand as a leader in this rapidly evolving market.”

The Phoenix HD retails for an MSRP of $179.99 and the Phoenix HD Pro S retails for an MSRP of $229.99.

For more information, follow Zoopa on Facebook.

Mountain High Releases Snowmaking Video

Wrightwood, Calif. – (Nov. 21, 2017) – Mountain High, Southern California’s closest winter resort, recently tested its snowmaking equipment in anticipation of its 2017-18 season. Opening day is expected as soon as snowmaking conditions permit.

“Winter is coming soon and we’re ready to ramp up our snowmaking efforts the moment conditions allow us to,” said John McColly, Mountain High chief marketing officer. “We have one of the largest snowmaking operations in the region and can’t wait to get this season started.”

With nearly three times as much water available for snowmaking compared to last year, Mountain High expects to open new lifts and trails faster than ever once things get started. Historically, Mountain High has opened by Thanksgiving weekend, but Mother Nature always has the final say on that.

Click here to learn more about how snow is made.

Mountain High offers skiing, snowboarding and tubing throughout its three resorts and North Pole Tubing Park. It is the only regional area with night skiing available seven nights-a-week during peak season. Mountain High’s winter season traditionally runs from mid-November to mid-April.

For more information about Mountain High, visit or follow on Twitter @mthigh, Instagram @mthighsnow and Facebook.

The Seven Deadly Sins: Knights of Britannia New Trailer

November 20, 2017 – BANDAI NAMCO Entertainment America Inc. revealed a new trailer for The Seven Deadly Sins: Knights of Britannia. The trailer highlights the adventure mode and multiplayer battle modes within The Seven Deadly Sins: Knights of Britannia. The adventure mode finds players taking on quests, collecting rumors from townsfolk to increase their gossip meter, and fighting against enemies throughout the kingdom of Liones. With the multiplayer battle mode, players are able to choose their favorite characters from The Seven Deadly Sins anime series and fight with or against other players offline and offline. Also featured are the addition of new characters from the upcoming The Seven Deadly Sins anime season. The Seven Deadly Sins: Knights of Britannia releases on February 9, 2018 on PlayStation 4®.

The Seven Deadly Sins: Knights of Britannia is the first console video game adaptation of The Seven Deadly Sins anime and manga series. The game brings together the powerful characters from The Seven Deadly Sins for an action-packed adventure on the PlayStation 4.

SpellForce 3 Free Preview Weekend on Steam

Munich/Vienna, November 17th 2017: The upcoming RTS/RPG hybrid SpellForce 3 will be playable for free on Steam from 10 AM PST November 17th, until 10 AM PSTNovember 20th.
Players can play all three factions of the game in multiplayer matches for up to six players, or try the co-op mode. Also, one single-player mission is playable alone or with a co-op partner, which takes place before the events in the full game’s campaign.

You can find the free preview of SpellForce 3 here:

L.A. Comic Con 2017 Saw Over 100,000 Attendees

LOS ANGELES (November 9, 2017) – The seventh edition of Stan Lee’s Los Angeles Comic Con is now in the record books as the 3-day gala event broke the 100,000 attendee mark to make it the biggest pop culture convention in L.A.’s history.

Taking place October 27-29 at the Los Angeles Convention Center, Stan Lee’s Los Angeles Comic Con brought together the stars, creators and fans for the year’s most headline-generating celebration of pop culture entertainment.

The new partnership with the convention’s Official Media Partner ENTERTAINMENT WEEKLY resulted in such star power additions as Dwayne “The Rock”  Johnson who attracted a record crowd to the convention floor as he premiered an exclusive clip from his upcoming film, Jumanji: Welcome to the Jungle; the Black Eyed Peas, who participated in a panel session for their new AR-infused digital graphic novel Masters of the Sun – and performed for fans at Club Novo; Drew Carey, who was named the 2017 Comedy Legend; and Melissa Joan Hart who headlined a must-see cast reunion of her much-beloved hit show Sabrina, The Teenage Witch.  Other notable stars appearing at the pop culture extravaganza included Chloe Bennet from Agents of S.H.I.E.L.D., Scott Bakula and Quantum Leap creator Donald Bellisario, Katee Sackhoff from The Flash, Paul Reubens (Pee-wee Herman), Todd McFarlane, Marc Silvestri, Rob Liefeld (Creator of Deadpool), Rose McIver, and Kevin Smith.

“Stan Lee’s L.A. Comic Con has taken its place as L.A.’s largest gathering of stars and creative talent in comic book, publishing, gaming, film, broadcast, cable and streaming entertainment — and a true celebration of Los Angeles,  the world mecca for the creation and production of pop culture entertainment in all forms. We are thrilled with the record turnout – and we’re now focused on making year #8 even bigger!” said Keith Tralins, CEO of Comikaze Entertainment.

Other sponsors of the official event were Hot Topic, Verizon, LG, Cosmunity, Legendary Precious Metals, 5-Hour Energy, and Stargate Origins.

EA Acquires Respawn Entertainment

REDWOOD CITY, Calif.– Electronic Arts Inc. (NASDAQ: EA) announced today an agreement to acquire Respawn Entertainment, LLC, a leading independent game development studio and creators of AAA shooter and action games including the critically-acclaimed Titanfall™ franchise. Respawn brings to EA the proven leadership and studio talent behind Titanfall andTitanfall 2, two of the most highly-rated shooter titles in the last five years. The acquisition builds on a successful publishing partnership between Respawn and EA, with multiple projects currently in development – a new title in the Titanfall franchise, a game set in the Star Wars™ universe and a VR gaming experience.

“We’ve seen firsthand the world-class caliber of Respawn as a development studio with incredible vision, deep talent and an inspiring creative mindset,” said Andrew Wilson, CEO of Electronic Arts. “Our longtime partnership is grounded in a shared desire to push the boundaries and deliver extraordinary and innovative new experiences for players around the world. Together, we’ve brought this to life in the Titanfall franchise, and now with the Respawn team joining EA, we have exciting plans to accomplish even more amazing things in the future.”

“We started Respawn with the goal to create a studio with some of the best talent in the industry, and to be a top developer of innovative games,” said Vince Zampella, CEO of Respawn Entertainment. “We felt that now was the time to join an industry leader that brings the resources and support we need for long term success, while still keeping our culture and creative freedom. EA has been a great partner over the years with Titanfalland Titanfall 2, and we’re excited to combine our strengths. This is a great next step for Respawn, EA, and our players.”

Respawn is the creator and developer of the critically-acclaimed Titanfall franchise that energized the first-person shooter genre with its innovative gameplay. The first game, Titanfall, was published by EA in 2014, and received global recognition with more than 75 top awards. Fans and critics fell in love with the game’s refreshing, fast-paced multiplayer gameplay. Respawn and EA launched Titanfall 2 in late 2016, with a new single-player campaign and expanded multiplayer gameplay, resulting in one of the year’s top-rated shooters.

Respawn will join EA’s Worldwide Studios organization, a global creative collective of leading game development studios bringing to life an unmatched portfolio of top games and services across all major platforms.

Under the agreement, EA will pay $151 million in cash, and up to $164 million in long-term equity in the form of restricted stock units to employees, which will vest over four years. In addition, EA may be required to pay additional variable cash consideration that is contingent upon achievement of certain performance milestones, relating to the development of future titles, through the end of calendar 2022. The additional consideration is limited to a maximum of $140 million. The transaction is expected to close by the end of the calendar 2017 or soon thereafter, subject to regulatory approvals and other customary closing conditions. The acquisition is expected to be neutral to EA’s net income in fiscal years 2018 and 2019.

About Electronic Arts

Electronic Arts (NASDAQ: EA) is a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers. EA has more than 300 million registered players around the world.

In fiscal year 2017, EA posted GAAP net revenue of $4.8 billion. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality brands such as The Sims™, Madden NFL, EA SPORTS™ FIFA, Battlefield™, Need for Speed™, Dragon Age™ and Plants vs. Zombies™. More information about EA is available at

EA SPORTS, Battlefield, The Sims, Need for Speed, Dragon Age, and Plants vs. Zombies are trademarks of Electronic Arts Inc. NBA, John Madden, NFL and FIFA are the property of their respective owners and used with permission. Titanfall is a trademark of Respawn Entertainment, LLC. STAR WARS © & TM 2017 Lucasfilm Ltd. All rights reserved.

About Respawn Entertainment

Founded in 2010, Respawn Entertainment is an independent videogame development studio based in Los Angeles, California. Founded by the team behind the multi-billion dollar franchise Call of Duty, Respawn is responsible for creating the Titanfall franchise reaching nearly 20 million players worldwide. More information about Respawn is available at

Surf World Series Launch Trailer

Watford, United Kingdom, October 26th, 2017: Wired Productions, an independent videogames publisher and developer, and Vision Games Publishing are pleased to confirm that the lull is nearly over. Surf World Series is arriving globally at physical retail with an SRP of £15.99/€19.99/$19.99, November 10th.

Watch the release date trailer here:

Set across some of the world’s most iconic shorelines, Surf World Series dares players to compete in a series of breathtaking arcade surfing challenges in a bid to dominate the leaderboard. Developed by Climax Studios in partnership with Vision Games Publishing and Standfast Interactive, Surf World Serieschallenges players to carve up the surf:

  • Ride monster waves at 5 of the world’s most iconic shorelines, from the infamous Bell’s Beach, Australia, to the extreme waves at Waimea Bay, Hawaii
  • Become a master, learning increasingly difficult tricks along the way, from nailing kickflips and cutbacks to landing massive aerials and navigating treacherous tubes
  • Trick your way through 44 single player challenges, or carve up the competition online against 15 other players across 3 different online game modes
  • Perform surfing’s most intense tricks, including the Superman, Sushi Roll and many more!
  • Enjoy afternoon, evening, night, and bad weather variations with different waves and visual aesthetics.
  • Design your own signature surfer with 6 playable characters plus rank up to unlock thousands of customizations to define your own unique style.

For more information visit Surf World Series website, follow the game on Twitter or like it on Facebook.

Surf World Series, is available to buy now digitally, and will release at retail November 10th.

Robotech Visual Archive: The Macross Saga Art Book Announced

TORONTO, ONTARIO – October. 25, 2017 – Robotech is a sweeping science-fiction anime epic in which humans use a vast arsenal of transforming robotic mecha to defend the Earth against alien domination. The franchise has captivated fans for over 30 years, and is widely credited with popularizing anime around the world. Now, UDON Entertainment has teamed up with Harmony Gold to produce ROBOTECH VISUAL ARCHIVE: THE MACROSS SAGA – the ultimate collection of artwork assembled from Robotech’s first and most iconic era.

This 248-page hardcover tome gathers classic mecha designs, dynamic character artwork, early roughs, key art, storyboards, character profiles, and more. Mecha designs are accompanied by detailed tech specs and armament info, as well as text write ups. Additional material in the book includes a complete episode guide, an interview with Macross chief director Noboru Ishiguro, and a unique essay by Robotech producer Carl Macek on the development of the Robotech property and its place in anime history.

This book will be the first in a series of Robotech art books, with future volumes covering The Masters and The New Generation eras, as well as new material created to expand the Robotech universe for international audiences. ROBOTECH VISUAL ARCHIVE: THE MACROSS SAGA arrives in stores everywhere December 2017.

DETAILS: 248pg, 8.25×11.25”, Full Color, Hardcover
MSRP: $44.99USD
RELEASE DATE: December 2017
ISBN: 978-1772940596

Stargate Panel Announced for LA Comic Con

October 24, 2017 – The Stargate franchise is coming to Stan Lee’s LA Comic Con! Special guests from the franchise will come together for the Stargate: Past, Present, and Future panel to discuss favorite moments from the franchise’s history and give a glimpse into the upcoming series, Stargate Origins. Beyond the panel, the Stargate Command team will be on-site all weekend long at the official Stargate Command booth and photo experience, giving fans a chance to score free giveaways, check out the new digital platform, grab a photo right on the ramp to the stargate, and interact with fellow Stargate fans.

WHEN: Saturday, October 28th at 12:00PM PT

WHERE: Stan Lee’s Los Angeles Comic Con, Spotlight Room at the Los Angeles Convention Center, 1201 South Figueroa Street, Los Angeles, California 90015

MORE:   It’s been 20 years since Stargate SG-1 premiered, and nearly 25 years since viewers took their first trip through the Gate to an ancient world with the original film. Now, Stargate is officially back with the new Stargate Command digital platform and upcoming original mid-form series Stargate Origins. Go through the gate with Damian Beurer (Host, Legion M co-founder), Chris Judge (Emcee & Actor, SG-1), Mercedes Bryce Morgan (Director, Stargate Origins), and Ellie Gall (Catherine Langford in Stargate Origins) to revisit the franchise’s iconic history and look forward to an exciting new chapter. With exclusive sneak peeks, these key players in the Stargate universe—new and old—will dial home to celebrate its storied past and share behind the scenes insights into the highly anticipated new series.