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Hello Sunshine Unveils New Trailer at the PC Gaming Show

Red Thread Games offered a fresh look at the highly-anticipated survival mystery Hello Sunshine with a new trailer exclusively unveiled at the PC Gaming Show Most Wanted, where it was also revealed that Hello Sunshine will be published by UK publisher, Megabit when the game launches in 2026.

Watch the new trailer and get a glimpse of what to expect in the game here:

Whether alone or with a friend in co-op, players walk in the shadow of a giant robot across a scorched, war-torn world. There is one simple rule: stay out of the sun. Step outside the robot’s shade during the day and players will find that the punishing heat will eventually kill them; remain close, and they might last until nightfall.

However, survival means leaving the robot’s shadow to scavenge for water, food, and resources. The wastelands are littered with the wreckage of a fallen corporate empire — abandoned service stations, shattered machinery, half-dead drones, and ruins still humming with autonomous tech. Everything salvaged can be recycled and turned into weapons, tools, and protective gear.

When the robot stops to recharge at night, players make camp. Cook, craft, repair, and upgrade equipment — including the robot itself. The bond between human and machine deepens over time, shaped by how players treat their towering companion. At the campfire, visiting strangers may drift into the firelight with stories that hint at what really happened to the world.

Will players piece together the mystery of this broken world before it’s too late?

Players eager to experience Hello Sunshine can sign-up to be part of an upcoming playtest at http://hellosunshine.appv

Warhammer 40,000: Dawn of War IV Story Trailer Released

Deep Silver and KING Art Games are proud to announce that Warhammer 40,000: Dawn of War IV has been officially recognized as one of PC Gamer’s Most Wanted Titles for 2026. https://store.steampowered.com/app/2272360/Warhammer_40000_Dawn_of_War_IV/

To celebrate this moment, KING Art Games is teasing a glimpse into the flagship Story Campaign, co-written by legendary Black Library author John French, which climaxes with The Dark Angels Space Marine Chapter, the first legion, answering the call of the Blood Ravens in their hour of greatest darkness.

Watch the Warhammer 40,000: Dawn of War IV story trailer here:

Epic war unfolds on Kronus

The trailer opens with a look at how the Blood Ravens under Captain Cyrus and Chief Librarian Jonah Orion have arrived in orbit over Kronus at the start of the game. After an intense orbital fight with the Warboss Gorgutz and his Orks, both factions find themselves planetside where Guzcutta – the second Ork Commander – is already waiting.

Elsewhere on Kronus, Technoarcheologist Potentia Delta-9 surveys the planet for its lost knowledge as the Chronomancer Thothmek begins the Necron’s invasion, awakening Kronus’ dormant tombs in their own search for secrets.

The Imperium’s forces are beset on all sides, their last stand losing strength and the lines on the verge of collapse until, at the last moment, it becomes clear they are not alone: the Dark Angels arrive.

The Dark Angels

For the first time in Dawn of War history, players will be able to play as two factions of Space Marines: the Blood Ravens and the Dark Angels, the latter of which are fully playable in all game modes.

Key things to know:

  • During the Space Marines campaign, players will undertake missions in command of both the Blood Ravens and the Dark Angels, and they can pick which missions they want to play
  • The Dark Angels have their own, playable Commanders for the Space Marines campaign: Company Master Astoran & Chaplain Ezrael
  • The Dark Angels have their own unique identity and history. As Space Marines, they share core strategies, tactics, wargear, and weaponry, while still maintaining the distinctive flavor and abilities of their Chapter
  • While the Blood Ravens are often engaged in smaller conflicts that require tactical finesse and sometimes involve stealth, the Dark Angels deploy their full might to the biggest battlefields
  • As the story saga reaches its breaking point, Lion El’Jonson himself descends onto the battlefield, giving players, for the first time ever, the chance to wield the legendary might of a Space Marine Primarch in a climactic, unforgettable finale

Kronus is a world in ruins, and the future is untold, but one thing is certain: War has returned to Kronus.

Galactic Civilizations IV Tales of the Terran Alliance DLC Out Now

Stardock Entertainment announced that “Tales of the Terran Alliance,” the first DLC of Expansion Pass 2 for the acclaimed space 4X strategy game Galactic Civilizations® IV, is now available for purchase. This expansion delves into humanity’s tumultuous 23rd century, showcasing the formative conflicts that shaped the Terran Alliance into a galactic power. “Tales of the Terran Alliance” is now available for $14.99 USD individually, or as part of Expansion Pass 2 which includes all 5 packs at a discounted price, on Steam, Epic Games Store, and directly from Stardock.

“Tales of the Terran Alliance” takes players deep into Earth’s pivotal era of interstellar expansion, exploring the political intrigue, technological breakthroughs, and military conflicts that forged humanity’s place among the stars. Players will experience firsthand the events that transformed Earth from a single-world civilization into a formidable galactic presence, starting with the infamous Xendar War, which is included in the DLC as a fully playable civilization.

“This DLC serves as a tribute to our dedicated Galactic Civilizations fans who have long sought a more profound exploration of human lore,” said Brad Wardell, CEO of Stardock Entertainment. “Tales of the Terran Alliance not only introduces new gameplay mechanics but also offers an immersive narrative experience that delves into the essence of humanity amidst a galaxy teeming with ancient and formidable civilizations.”

Tales of the Terran Alliance Key Features:
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Play as the Xendar: Experience the civilization that shaped humanity’s first interstellar war.
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New Human Technology Tree: A unique tech progression designed specifically for the Terran Alliance.
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Expanded Human Story Events: Encounter new narrative events that explore the origins, politics, and ambitions of humanity’s interstellar expansion.
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New Planetary Improvements, Weapons, and Defenses: Build and equip your worlds and fleets with Human-focused advancements.
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Additional Ship Components: Enhance your ships with new modules tailored to Human strategies.
Expansion Pass 2: Years of Galactic Adventure
“Tales of the Terran Alliance” is just the start. Expansion Pass 2 will feature five significant content releases from now through 2027, each designed to further enrich the expansive universe of Galactic Civilizations IV:
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Tales of the Terran Alliance (December 2025): Explore humanity’s defining era and the rise of the Terran Alliance.
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Federations & Empires (2026): Formation of governments, elections, agents, and more.
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Ascension (2026): Uplift minor civilizations, genetically modify your own species, build breeding programs.
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Hegemon (2027): Client states, United Planets, several new major civilizations uplifted from minor status.
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Underworld (2027): Navigate the shadowy realm of criminal syndicates and black markets.

Thief VR: Legacy of Shadow Out Now

Vertigo Games, in collaboration with Eidos-Montréal and Maze Theory, is proud to announce that Thief VR: Legacy of Shadow is launching today on PlayStation VR2, Meta Quest 2, 3 and 3S, and PC VR: https://store.steampowered.com/app/2800080/Thief_VR_Legacy_of_Shadow/

Thief VR: Legacy of Shadow is a fully immersive stealth experience that brings back the iconic Thief franchise, reintroducing players to The City, where danger lurks around every corner and secrets are hidden in plain sight.

Watch the launch trailer here:

ABOUT THIEF VR: LEGACY OF SHADOW

The City is a place of shadows, ruled by the tyrant Baron Ulysses Northcrest. You are Magpie, a cunning thief shaped by the streets, who steals as the only means to survive until uncovering something greater: a legendary artifact holding a legacy from the past.

Experience the world of Thief for the first time in VR, blending classic stealth gameplay with next-gen immersion. Use your body to sneak past guards and your hands to pickpocket, pry open hidden compartments, and bypass locks through tactile interactions. Wield an array of arrows and tools to distract, disable, or eliminate threats with immersive VR archery as you climb rooftops, sneak through back alleys, and uncover secrets in a dark, steampunk-inspired world. Every heist offers multiple paths and playstyles, whether you sneak past guards unseen or take them down from the shadows.

Thief VR: Legacy of Shadow is available now on PlayStation VR2, Meta Quest, and Steam VR.

PowerWash Simulator Out Now On Apple Arcade

FuturLab and Apple are pleased to launch the cleaning classic PowerWash Simulator on Apple Arcade today, Apple’s game subscription service that offers unlimited access to more than 200 games.

Already a global hit across PC and console with millions of players worldwide, PowerWash Simulator has earned its place as a true fan favourite. Developer FuturLab has since self-published the soapy sequel PowerWash Simulator 2, but today Apple Arcade players can finally see where it all began.

From today, Apple Arcade subscribers can play the original PowerWash Simulator, now available on iPhone, iPad, Mac, Apple Vision Pro and Apple TV, delivering the same deeply satisfying game experience, reimagined and optimised for Apple devices.
PowerWash Simulator | Apple Arcade Launch Trailer

Exclusively on Apple Arcade, PowerWash Simulator launches with the full Career campaign and the fan-favourite SpongeBob SquarePants Special Pack, letting players power wash their way through the colourful world of Bikini Bottom, from the Krusty Krab to SpongeBob’s pineapple home.

Halloween Game Unveils Haddonfield Heights Map Flythrough

Halloween, the asymmetric stealth horror game with single and multiplayer modes from developer and publisher IllFonic, co-published by Gun Interactive, and created in partnership with Compass International Pictures and Further Front, reveals its first in-game map, “Haddonfield Heights,” at PC Gaming Show: Most Wanted today.

Nestled beneath the iconic Haddonfield water tower, the map brings players deep into the heart of the town, introducing a warm, tight-knit neighborhood that hides terror behind every picket fence and perfectly manicured lawn.

Featuring a cluster of charming homes, the game’s first map radiates small-town comfort by day, but becomes a maze of dread at night. With plenty of front yards and winding side streets, players can explore every neighborhood nook and cranny, daring the brave enough to face what’s lurking in the shadows.

In this chilling sandbox, players can take the role of either a desperate Civilian fighting to protect the townsfolk or the infamous Michael Myers himself. As a Civilian, scavenge for supplies, guide residents to safety, and locate a phone to call the police before the time runs out. As Myers, prowl the shadows and use eerie abilities, like Shape Jump, to traverse through the neighborhood unseen and strike without warning. Every decision is a life-or-death gamble in a relentless game of cat-and-mouse.

“This neighborhood allowed us to reimage the tension of Haddonfield in a way that feels both intimate and terrifying,” said Jordan Mathewson, Design Director at IllFonic. “We wanted players to feel the comfort of the neighborhood they recognize from the film right before we turn it into panic. Every hedge, hallway, and backyard was built to heighten suspense and reward clever play, whether you’re hunting or being hunted.”

The game, Halloween, will terrify Haddonfield on PlayStation 5, Xbox Series X|S, and PC via Steam and Epic Games Store on Tuesday, Sept. 8, 2026.

To dig deeper into IllFonic and its titles, visit IllFonic’s official website and follow Halloween’s official socials on X (formerly Twitter), Instagram, Facebook, Reddit, and join the official Discord to get the latest news as development continues.

Northgard: Definitive Edition Out Now

Northgard, the critically acclaimed Viking strategy game with more than 5MM copies sold from developer Shiro Games, conquers untold lands with the release of its new Definitive Edition, available now on PC via Steam.

Claim territory in the new Valhalla biome, and engage in both PvE and PvP games in the Bifrost biomes. Enjoy enhancements to the base game, including a significant overhaul of the shop with new items to browse, graphical improvements for select units, a beautiful digital artbook, an in-game gallery featuring concept art, alternate artworks, alpha and beta visuals, and much more.

Dive into content from several freshly incorporated DLC expansions, including the full campaign from the Cross of Vidar expansion pack. Brave the frey with mighty clans including Neustria – Clan of the Lion, as well as the first three clans ever released for Northgard: Sváfnir – Clan of the Snake, Nidhogg – Clan of the Dragon, and Svardilfari – Clan of the Horse.

“We’ve truly honed a fulfilling, well-rounded experience with this edition, packed with some of the game’s best content,” said Nicolas Cannasse, CEO, Shiro Games. “After nearly eight great years of active support, we’re thrilled to welcome new players into the expanded experience, and excited for long-time fans to revisit the new content for free today.”

Northgard: Definitive Edition is available now for $34.99 with an additional 60% launch discount including French, English, German, Spanish, Polish, Portuguese – Brazil, Russian, Simplified Chinese, and Korean language support.

For more information about Northgard, please visit the official website.

Total War: MEDIEVAL III & More Announced at 25th Anniversary Showcase

SEGA® and The Creative Assembly Limited have today unveiled major additions to the iconic Total War franchise during its 25th anniversary showcase: Total War: MEDIEVAL™ III, Total War: WARHAMMER III – Lords of the End Times, and Warcore – the next evolution of their game engine.

Alongside all of this, a third title was teased and will be revealed at The Game Awards on December 11th.

Rewatch the showcase in all its glory here:

TOTAL WAR: MEDIEVAL III

Total War: MEDIEVAL III ushers in the long-awaited return to the franchise’s historical roots. Now in early pre-production, this next chapter is both a tribute to its legendary predecessors and a bold revolution for the series. Built as the ultimate medieval strategy sandbox, it will empower players to shape realms, rewrite history, and immerse themselves in the Middle Ages like never before. Combining meticulous historical authenticity with unprecedented player agency, this is more than a sequel, it’s the rebirth of historical Total War.

Watch the live-action announcement trailer here:

TOTAL WAR: WARHAMMER III – LORDS OF THE END TIMES

Coinciding with the series’ 10th year, the Lords of The End Times Pack unleashes four new Legendary Lords into the colossal Immortal Empires campaign experience in Summer 2026. The first to be revealed is none other than the great necromancer, Nagash, who returns to reclaim his lost power and drown the world in undeath.

These new lords also herald the arrival of the free End Times Update. Taking inspiration from the lore, players will face a campaign experience transformed, with apocalyptic scenarios and cataclysmic events that push the boundaries of strategy and survival. And to crown this update, a new Legendary Lord will rise, ready to leave their mark on the cataclysm to come.

This isn’t the end for Total War: WARHAMMER – the series is far from over.

Watch the in-engine announcement trailer here:

THE WARCORE GAME ENGINE

Building on 25 years of strategy innovation, Warcore is the next evolution of Total War’s proprietary engine. As the most advanced technological foundation in the franchise’s history, it empowers developers with a suite of tools that allows for gameplay to be more immersive, dynamic and responsive than ever before. Designed to evolve over time, it will continue to unlock new capabilities, ensuring the franchise stays at the cutting edge of strategy gaming for years to come.

In a franchise first, it also enables future games to be released on PlayStation and Xbox, welcoming a new generation of commanders to the scale, immersion, and tactical mastery that defines Total War.

TUNE INTO THE GAME AWARDS ON DECEMBER 11TH

To round off the anniversary celebrations, a surprise third game will be revealed at The Game Awards on December 11th. This title will be Total War’s next major release and represents one of the most ambitious projects in the franchise’s history, marking the beginning of an exciting new era. We hope to see you there.

Vice President of Total War, Roger Collum had this to say about the anniversary:

“It’s incredible to think Total War is 25 years old. We’re extremely grateful that we get to make games that our community get to play for decades, and without them we wouldn’t be here. This year was a moment where all Total War fans; old or new, historical or fantasy, could come together and celebrate the exciting next chapter in our story. Here’s to 25 more years!”

IN CASE YOU MISSED IT

Earlier today, Total War also launched several other exciting new products and initiatives:

Darkest Dungeon 2 Anniversary Edition Trailer

Red Hook Studios will celebrate three years of Darkest Dungeon II in 2026 with the release of a new Anniversary Edition for this roguelike turn-based road trip of the damned and the sequel to the critically acclaimed game Darkest Dungeon. Packed with nightmarish extras to accompany players on their journey for redemption, the Darkest Dungeon II: Anniversary Edition from Skybound Games and Red Hook Studios will release globally on March 10, 2026, with pre-order now available on Amazon.com for PS5 and Switch ($99.99).

Darkest Dungeon II invites players to form a party, equip their stagecoach, and set off across the decaying landscape on a last-gasp quest to avert the apocalypse. The Darkest Dungeon II: Anniversary Edition includes the base game along with the following meticulously designed collectible items and digital bonuses that deepen player’s connection to the world of ruin and fragile hope created by Red Hook Studios:

  • Collectible Steelbook: safeguard your journey with a steel game case adorned with Darkest Dungeon II key art
  • In-Game Combat Pop-Up Diorama: a tangible tribute to the game’s brutal, turn-based encounters
  • Stagecoach Papercraft: recreate the vessel of your desperate pilgrimage
  • Playable Deck of Cards: a full standard deck featuring in-game characters reimagined across every suit
  • Original Soundtracks: experience the sound of a world undone with over 20 haunting tracks, including the newly released Kingdoms OST
  • Three DLC: expand your journey with all DLC released to-date including The Binding Blade, Inhuman Bondage, and Infernal Supporter Pack

’83 Dev Diary Shows Off Game Modes

Blue Dot Games have just unveiled the latest in their Developer Tapes series showcasing different aspects of ‘83, their upcoming 40v40 squad-based tactical first-person shooter set in an alternate 1983 where the Cold War escalated into an all-out conflict. This latest video offers an overview of its two core game modes: Frontlines and Assault. Both demand coordination, communication, and tactical play, but with very different objectives and rulesets.

Frontlines is a dynamic two-way mode where players fight to control a linear sequence of objectives stretching across the map. Each team has a fortified home base on opposite ends of the battlefield, operating as primary spawn points for infantry and vehicles. As each team pushes their territorial control forward in real-time, it affects where their squad leaders and commanders can deploy spawn points. Should one of these fall behind enemy lines, it will be removed. Each team starts with a fixed number of respawn tickets, though roles like Squad Leaders or Commanders cost additional tickets. Once a team runs out of tickets, they can no longer respawn.

Each match begins with a team receiving an equal number of objectives that must be completed in a linear sequence, as they claim previously neutral territory. These objectives can branch out, however, allowing opportunities to siege strategic points creating flanking opportunities. Frontlines matches are time-limited, with fallback win conditions determining the outcome if neither team has completed their objective chain.

Assault offers a more focused, asymmetric experience, where one team attacks a series of objectives in a one-way push, while the opposing team defends, similar to the classic “Territories” mode from Rising Storm. Here, the match flows through a linear series of objectives, always starting at the attackers’ base and progressing toward the defenders. Unlike Frontlines, territory doesn’t shift back and forth, but rather once an objective is captured, it becomes locked for the round and the next objective activates.

There are two ways to determine win conditions in an Assault match. If a team runs out of respawn tickets and all their players are eliminated, they lose. If attackers run out of time, the defenders win – unless the final objective is actively contested, in which case the game goes into overtime. Combat continues until the contest is resolved. Assault is played over two rounds, with teams switching sides in the second half. Should each team win one round, a tiebreaker will be initiated.