Video

Star Wars: Fate of the Old Republic Announced

Arcanaut Studios announced Star Wars: Fate of the Old Republic™ with a teaser trailer revealed live at The Game Awards™ 2025. Created in collaboration with Lucasfilm Games, Star Wars: Fate of the Old Republic is a narrative-driven single-player action RPG where you step into the role of a Force user on a journey through a galaxy on the edge of rebirth.

Led by Casey Hudson, Arcanaut Studios unites veteran storytellers and developers to create a spiritual successor to Star Wars: Knights of the Old Republic™ that blends innovative storytelling, memorable characters, and heart-pounding combat. Star Wars: Fate of the Old Republic immerses players in an unforgettable experience where every decision deepens their journey toward light or darkness.

“Working on Star Wars: Knights of the Old Republic was one of the defining experiences of my career,” said Casey Hudson, Game Director at Arcanaut Studios. “With Star Wars: Fate of the Old Republic, we’re telling a completely new and different story with everything we’ve learned since – crafting an adventure about choice, destiny, and the timeless struggle between light and dark. It’s a dream come true to once again collaborate with Lucasfilm Games.”

“We look for partners who have the drive and the leadership to build something groundbreaking, and that’s what we see in Casey,” said Jay Ong, President of Disney Games Group. “Under Casey’s direction, Arcanaut Studios is assembling a team with a deep passion for storytelling and building immersive worlds. Their vision for Star Wars: Fate of the Old Republic is exactly the kind of ambitious, high-quality experience we want to deliver for our players.”

“The Old Republic era is a rich and beloved part of the Star Wars™ galaxy, and we are thrilled to be exploring a fresh story that we’ve never seen before in Star Wars: Fate of the Old Republic,” said Douglas Reilly, VP and GM of Lucasfilm Games. “Arcanaut Studios shares our enthusiasm for the galaxy far, far away, and their plan for this new narrative is inspiring. We believe fans will be delighted by the journey that awaits them, and we can’t wait to share more.”

Star Wars: Fate of the Old Republic is in early development for PC and consoles. Visit ArcanautStudios.com to stay up to date on the latest news.

Solasta II Early Access Date and Cast Reveal Trailer

Revealed today during The Game Awards, the epic turn-based RPG based on tabletop RPG systems, Solasta II, will enter Early Access on March 12, 2026. Players must lead the four adopted Colwall siblings through the unknown lands of Neokos, as they collide with divine legacies and mortal ambitions, on their quest to discover the truth their mother took to her grave. https://store.steampowered.com/app/2975950/Solasta_II/

Watch the thrilling new trailer on YouTube here:

Bound by a covenant left unfinished by their late mother, the siblings find themselves drawn into an ancient conflict that threatens to consume their world and unravel their family. Alongside their elder siblings, Rickard and Deorcas, they must navigate loyalties strained by grief, faith tested by darkness; with each step forward revealing how thin the line truly is between devotion and damnation.

As players traverse the fractured land, they must forge uneasy alliances, challenge the very will of the gods and be forced to make impossible choices that strike too close to home. Power always comes at a price; the question is whether it’s one you’re willing to pay.

Alongside the expanded narrative, striking cinematic visuals and deep tactical gameplay systems, Solasta II introduces a distinguished cast of voice actors to bring its heroes and villains to life:

  • Amelia Tyler (Baldur’s Gate III, Hades II) as Shadwyn
  • An ancient, unknowable force whose corruption spreads across the continent, threatening to plunge Neokos into darkness.
  • Ben Starr (Clair Obscur: Expedition 33, Final Fantasy XVI) as Rickard Colwall
  • The eldest of the Colwall siblings, a steadfast light in a darkening world, whose loyalty runs deeper than blood.
  • Devora Wilde (Clair Obscur: Expedition 33, Baldur’s Gate III) as Deorcas Colwall
  • A formidable warrior whose grief has driven her to doubt her faith, leading her down a path of darkness.
  • Ellen Thomas (Arcane) as Anabasia
  • A charismatic and manipulative leader, whose silver tongue is as dangerous as any sword.

Staying true to its tabletop roots, Solasta II perfects upon Tactical Adventures’ signature combat design, implementing the 2024 SRD ruleset to deliver the definitive D&D experience to truly capture the spirit of sitting around the table with friends, dice in hand.

All aspiring party members are invited to join the conversation and be part of helping shape the future of Solasta II in the official Discord.

DECREPIT Game Awards Announcement Trailer

Jämmerdal Games, a new Swedish development studio founded by solo developer Olof Hagelin in his small closet, and publisher Three Friends have announced Decrepit, a dark fantasy first-person souls-like, live at the Game Awards.

In Decrepit, every death drags you back to the dungeons below, stripped of all equipment. Armed with only the knowledge gained from each escape attempt and whatever you can loot from undead inmates and guards, the only path out is learning the castle’s layout before it kills you.

Each run begins in a different cell of the hand-crafted castle, but memorizing the winding halls, unlocking shortcuts and understanding enemy patterns reveals the path to escape. Players must overcome challenging bosses to ascend to each new area, but the real progression is mastery – learning the castle well enough to make each run more efficient than the last.

Inspired by classic first-person action games like Hexen, dungeon crawlers like Eye of the Beholder, and modern souls-likes, Decrepit emphasises spatial mastery over power creep. Keen-eyed explorers will find hidden secrets throughout the castle that provide permanent bonuses. Helpful, but never a replacement for knowledge and execution.

Key gameplay features of Decrepit include:

  • Stamina-Based First-Person Combat – Combat focused on positioning, timing, and mastering weapon movesets. Each weapon has distinct attack patterns – light attacks, heavy strikes. Spells slot naturally into melee openings for strategic combinations. Study enemy telegraphs and exploit openings, or pay the price.
  • Equipment-Based Classes – Classes emerge from equipment you find. You can carry one weapon, one staff, and one armor piece at a time – these three slots define your current build. Collecting matching gear from the same archetype (Mage, Warrior, Rogue, or Shaman) unlocks set bonuses and unique abilities. Adapt to whatever the next slain enemy drops, or commit to hunting down a complete set.
  • Variable Encounters in a Fixed World – The castle layout never changes, but enemy encounters vary. Familiar foes appear in different positions. Rare threats emerge to challenge veterans. Hand-crafted architecture meets dynamic encounters to keep each run tense, even when you think you know every corner.
  • Master the Layout, Unlock the Path – Shortcuts stay unlocked. Elevators remain active. Secrets stay found. Early runs feel endless. Later, you’re sprinting through sections that once took twenty minutes, heading straight for the challenge ahead. The castle compresses as you learn it.
  • A Decaying Medieval Prison – From suffocating dungeons to rain-soaked courtyards, explore interconnected areas in a castle where the living have been replaced by the dead. Prisoners still wear their chains. Guards still patrol their posts. Even servants who died mid-task now attack from inside whatever confined them. The world is oppressive, but it follows rules – learn them, and they become tools for survival.

Decrepit knows exactly what it is and doesn’t apologize for it,” says Albert Säfström, Co-Founder and Producer at Three Friends. “It’s a tightly designed challenge with no filler, no bloat – just you, the castle, and the skills you’ve earned. It’s not for everyone but there’s a certain kind of player who’s been waiting for this. If you know, you know.”

Firefighting Simulator: Ignite Parker’s Story DLC Launch Trailer

New content for the recently German Developer Award–winning game Firefighting Simulator: Ignite is available now. The release trailer launching today offers a first look at the new missions included in the “Parker’s Story DLC,” which revisits the past of one of the crew members.

Parker is an experienced firefighter with the Oakridge City Fire Department who has so far supported players as an NPC crew member. This DLC looks back to the past when Parker himself takes command of a response team during a high-risk operation. What initially appears routine soon turns into a challenge that tests Parker’s master plan, fueling growing tensions with his team.

The new “Parker’s Story DLC” adds two new story missions that deliver fresh, intense deployments while also revealing more about the backstory of crew member Andrew Parker.

The Parkers’ Story DLC is now available for 4.99 EUR / 4.99 USD (SRP) on PC, PlayStation®5 and Xbox Series X|S. The DLC is part of the Year 1 Season Pass.

Firefighting Simulator: Ignite is available for PC, PlayStation®5 and Xbox Series X|S. The Firefighting Simulator: Ignite – Year 1 Edition can be purchased for PC, PlayStation®5 and Xbox Series X|S. This Edition includes the base game, the Fire Station Companion Pack and the Year 1 Season Pass. With the Year 1 Season Pass, players save more than 35% compared to purchasing the included DLCs individually. Throughout the Year 1 Season, a cosmetic pack, two vehicle packs, three mission expansions, and one major expansion will be released.

For a full overview of available offers and game editions, please visit the official website.

Warhammer 40,000: Rogue Trader Out Now on Nintendo Switch 2

By the grace of the God Emperor, Warhammer 40,000: Rogue Trader made landfall today on Nintendo Switch 2. After a successful launch on PC, PlayStation, and Xbox almost exactly two years ago, players on Switch 2 can now dive into the grim and opulent world of Owlcat Games’ acclaimed CRPG for the first time.

Warhammer 40,000: Rogue Trader is the first Warhammer 40K game available on Nintendo Switch 2. It includes the base game with all its updates, totaling over 100 hours of playtime. The DLCs Void Shadows and Lex Imperialis are not yet available on Switch 2, but will be added at a later date.

In Rogue Trader, players take on the role of a scion of an ancient dynasty of daring privateers who reign over their own trade protectorate and explore the fringes of Imperial space with the blessing of the Emperor Himself. By virtue of their Warrant of Trade, the Rogue Trader is endowed with privileges and power beyond imagination, as well as the task of expanding the borders of the Imperium. A gargantuan voidship of immense strength and innumerable personnel ready to follow their leader without question is at their disposal. Show your subjects mercy or disdain, stay faithful to the Emperor or consort with the enemies of Humanity — the Rogue Trader’s every decision sends ripples across entire star systems, changing the in-game world and those who inhabit it.

Warhammer 40,000: Rogue Trader is available now on Nintendo Switch 2 for 49.99 USD/EUR with a 10% launch discount.

Players can also purchase the main game and its two current DLCs on PC via Steam, the Epic Games Store, and GOG, as well as on console via PlayStation 4|5 and Xbox One and Series X|S.

Victoria 3: Iberian Twilight Out Now

Shortly after losing its American empire, the kingdom of Spain is riven by civil war. Competition on the world stage must wait until a stable legitimate government is in place. Meanwhile, Portugal copes with the loss of its Brazilian Empire by seeking new fortunes in Africa. Recover from crises and setbacks and lead each of these kingdoms to new glories in Iberian Twilight, a new immersion pack for Victoria 3, Paradox Interactive’s grand strategy simulation of social and industrial revolution in the tumultuous nineteenth and early twentieth centuries.

Available today, Victoria 3: Iberian Twilight includes new historical flavor for Spain, Portugal and related countries. Take up the challenge to renegotiate relations with newly independent nations in the Americas, build a new Portuguese empire in Africa, maintain Moroccan freedom from European influence, or, as Cuba, or the Philippines, chart your own course free of empire.

Victoria 3: Iberian Twilight has new content related to:

  • Spain: Once the grandest empire on earth, now reeling from the loss of most of its American colonies.
    • Choose your side in the Carlist Wars – will you embrace liberal reform or rally behind the counter-revolution?
    • Rebuild relations with former American colonies or try to reasset your power overseas
    • Modernize national institutions and society, encouraging an industrial boom in Catalonia, the Basque Country, and beyond.
    • Deal with foreign powers competing to install their own candidates on the Spanish throne
    • Updates and improvements for nations in the Spanish orbit, including Cuba, the Philippines and Morocco.
  • Portugal: A once powerful state that maintains a diminished empire in Africa and Asia.
    • Deal with the fallout from the War of the Two Brothers and navigate competing visions for Portugal’s future.
    • Expand your influence and territorial holdings in Africa, linking the colonies on the east and coasts on the Pink Map.
    • Establish a mutually beneficial relationship with Brazil, fostering economic, cultural, and perhaps even political ties.
    • Content related to Asian outposts in Goa and Macao
  • Other:
    • Embrace Iberism, and strive to unite the peninsula under one banner.
    • New historical characters for the nations covered in the immersion pack
    • Art: A set of new buildable monuments and unit models, as well as a new paper map, UI skin and new event images.

Victoria 3: Iberian Twilight is available today for the suggested retail price of $9.99/£8.50/€9.99.

Post Malone’s Murder Circus Encore Gameplay Trailer

Having recently celebrated welcoming its 10 millionth player, Crytek launches Post Malone’s Murder Circus Encore today, a massive in-game Event to its acclaimed extraction shooter, Hunt: Showdown 1896. The Event, in collaboration with 9x Diamond Certified artist and avid Hunt superfan Post Malone, plunges the bayou back into a reign of carnivalesque terror. The Event arrives alongside the comprehensive Update 2.6, delivering a wealth of new content, long-requested features, and extensive game improvements. Post Malone’s Murder Circus Encore is live now on PC, PlayStation®5, and Xbox Series X|S. The Event will run until February 9th 2026.

See the gameplay trailer now:

The stage is set for a new chaotic struggle. The former Ringmaster, portrayed by Post Malone, has been reborn as the brutal Disciple of Death, seeking to reclaim his Corrupted domain. With the key to his victory—the fabled HelioStone artifact—still lost, Hunters are drawn into a fresh conflict where old foes and new alliances collide.

Introducing Story Challenges and Player Profile Customization
An exciting new gameplay system, Story Challenges, provides narrative-driven gameplay. These thematic chapters allow players to explore the game’s rich lore and Hunter backstories while earning rewards. The feature is launching with two stories: the time-limited On the Winds of Midwinter, about Krampus, and the permanent free story An Acquired Taste, which follows a Hunter named Tennessee Morgan. This feature adds a new dimension to progression with an ever-expanding library of Story Challenges.

Players can now showcase their accomplishments with the new Player Profile Customization. This system allows hunters to display a unique identity through avatars, titles, cosmetic frames, achievement badges, and stat trackers, visible in lobbies, on last match and the death screens. Every foe and friend now has a distinct identity, and your achievements are clearly displayed to rival hunters. We can’t wait to see the unique combinations players will come up with!

New Gameplay Dynamics
Update 2.6 introduces the Status Effect “Wet,” adding a new layer of strategic depth. Hunters traversing deep water become soaked, making them harder to ignite and improving their health recovery at the cost of louder footsteps. The new Water Bottle throwable item allows players to strategically apply this effect, extinguish fires, and even neutralize the fiery Immolator enemies. But don’t try dousing an oil fire with water unless you are looking to get burned.

A Fiercer Foe and Event Traits
The terrifying two-headed Ursa Mortis monster has returned, but this is not a simple reanimation. It is an evolution. With reinforced vitality, increased damage, and devastating new tricks, it now stalks its prey with terrifying cunning. It can plow through barriers, is immune to explosive stagger, and its chilling roar can prematurely trigger traps.

With the Circus’s return, players can pledge allegiance to multiple Troupes simultaneously to unlock unique Event Traits using Pledge Marks. These include:

Moonlighter 2: The Endless Vault Developer Update

It’s been three weeks since 11 bit studios and Digital Sun launched their much-anticipated follow-up to the cult hit, Moonlighter. Making a massive visual change, moving from pixel-style to full 3D, Moonlighter 2: The Endless Vault launched into Early Access with players around the globe loving what they saw.

We all know that Early Access is a journey, however, and with that in mind, the team at Digital Sun recently revealed the developer roadmap, giving some light details on what’s ahead.

We’ll have more detailed information for each update as they get closer to completion, but for now, you can take a look below to get an idea of what’s in store!

Taking part in the recent 11 bit studios digital showcase, the dev team at Digital Sun also shared a quick developer update to express their thanks to the players, while also touching on what’s ahead for Moonlighter 2.

For anyone who missed out on keys for the game, keep your eyes peeled for the first major update when we expect to have more keys on hand for distribution. Until the, be sure to keep the game on your Terminals watchlist and you won’t miss any updates!

DON’T SCREAM TOGETHER Reaches 200K Sales in Seven Days

DON’T SCREAM TOGETHER has sold more than 200,000 copies in its first week on Steam, but Digital Cybercherries, the team behind the viral action figure shooter Hypercharge: Unboxed, say the milestone is not the whole story. For them, the real achievement is how the team came together after a difficult launch.

At release, many players ran into major technical issues that affected the game’s core mechanics, including microphone calibration and in-game audio. Digital Cybercherries say these problems did not appear during internal testing and only became clear once thousands of players joined at launch. The game opened at 23 percent mostly negative on Steam, which was very difficult for the five-person team. The team say they also underestimated how ambitious the project was from a technical point of view. DON’T SCREAM TOGETHER uses a microphone mechanic as its main system, and while it worked well during development, the move to multiplayer added many new challenges across different setups. They now realise this twist on horror was more complex than they expected once it reached a large and varied audience.

Instead of stepping back, the team chose to meet players directly. They replied to reviews, released rapid updates, and wrote open messages explaining the problems and the fixes. Players saw the team working, listening and improving the game in real time. This approach helped rebuild trust. One player who posted a negative review later changed it to positive after the team reached out and helped them resolve an issue. Many others have updated their reviews after seeing how quickly the problems were addressed. The Steam rating has climbed from 23 percent mostly negative to nearly 60 percent mixed and continues to rise as more players join.

The team say they believe the continued sales and improving review score reflect how players responded to their open and transparent communication. Many players have said this honesty was a key reason they decided to support the game.

“People do not lose trust because a game has problems. They lose trust when developers pretend those problems are not there. So we decided to face everything head-on,” said Joe Henson, Creative Gameplay and Marketing Director at Digital Cybercherries. “We want to thank everyone who stayed with us, shared feedback and gave us the chance to make things right.”

The studio says they will continue to work through bugs and improvements and are confident the game will keep recovering as they listen to feedback and nurture it. They add that although the mixed rating and the early issues were difficult to face, they take full responsibility. They would not change the experience, as it taught them lessons they say will make their team better in the long run.

DON’T SCREAM TOGETHER is a co op experience about friendship, fear and keeping your voice down. Up to four players try to survive the night by exploring, finding batteries for their camcorders and speaking quietly through a forest that may or may not be haunted. If anyone screams, the whole group restarts. A new mode called Hunted turns loud players into a hunter who can stalk the rest of the group using proximity voice.

The Temple of Elemental Evil Arrives on Steam Today

Today, SNEG, Ltd., curator and publisher of treasured classic PC games, announces that The Temple of Elemental Evil: A Classic Greyhawk Adventure is now available on Steam! Based on the iconic and genre-defining DUNGEONS & DRAGONS tabletop adventure of the same name, and using the classic tabletop ruleset, The Temple of Elemental Evil challenges adventurers to explore the titular temple, facing off against monsters and cultists while dealing with four elemental-themed factions who are at war with one another! This Steam release builds on the outstanding efforts of the Circle of Eight and Temple+ modding communities, who have supported the game for years. It introduces more than a thousand fixes and enhancements, from improved stability and AI to smoother performance, a refined UI, and numerous quality-of-life upgrades.

Are you ready to face off against the Demon Queen Zuggtmoy? Or will you fall to her powers, as have so many adventurers in the past?

A Faithful Rendition of the classic D&D Ruleset
Experience the first video game to implement the iconic DUNGEONS & DRAGONS classic rules.

Tactical Turn-Based Combat
Engage in deep, grid-based encounters that mirror the tabletop experience.
Build the Perfect Party
Create up to five custom characters and recruit up to three unique NPCs to shape your journey. Choose from multiple races, classes, skills, feats, and alignments in a detailed 13-step character builder.

Classic Greyhawk Campaign Setting
The first D&D video game to use the Greyhawk setting in the current era, faithfully adapted from the original 1985 adventure module.

Non-Linear Questing
Explore a reactive world where multiple objectives can be completed in various ways, based on your decisions.
Accessible Radial Control Interface
Quickly and easily access spells, abilities, and actions with an intuitive radial menu system designed for clarity and speed.