Video

Ultrahuman Unveils Rare, World’s First Luxury Smart Ring at CES 2025

Ultrahuman a pioneer in wearable technology, unveils Rare, the world’s first luxury smart ring at the Consumer Electronics Show (CES) 2025 in Las Vegas, Nevada.

Rare launches with the “Desert Collection” with three distinctive pieces: Desert Rose, Dune, and Desert Snow. Rare’s design captures the essence of nature’s most captivating phenomena. From the intricate fluid elegance of wind-sculpted dunes, each piece embodies the harmonious blend of beauty and resilience found in these arid landscapes.

Dune and Desert Rose rings are expertly crafted from 18K Gold. The gold has been sourced from London Bullion Market Association (LBMA) approved refineries and hallmarked by the Bureau of Indian Standards (BIS). Both the LBMA and BIS adhere to international standards, ensuring the highest level of authenticity and quality in precious metals.

The Desert Snow ring is meticulously crafted from pt950 platinum, a metal of exceptional purity and prestige. Composed of 95% platinum, pt950 represents one of the highest standards in the jewellery industry, signifying unparalleled quality and durability.

Rare will make its grand debut in two iconic capitals of luxury: Paris and London. Selfridges London, a symbol of modern luxury, seamlessly blends heritage and innovation to redefine the retail experience. Printemps Paris, with its Belle Époque grandeur, celebrates Parisian chic through an exquisite curation of global luxury.

These rings incorporate timeless elegance with advanced health technology incorporating photoplethysmography and 6-axis motion sensors. Individuals can monitor key health indicators such as sleep, movement, heart rate (HR), heart rate variability (HRV), stress and skin temperature.

“Rare represents a bold leap forward, merging the artistry of fine jewellery with the precision of advanced health technology,” said Mohit Kumar, Founder and CEO of Ultrahuman. “With Rare, we’ve reimagined what a smart ring can be, creating a masterpiece that not only brings personal wellness but also embodies the pinnacle of luxury and craftsmanship.”

Rare transforms natural wonders into exquisite masterpieces, reflecting the extraordinary elegance and sophistication present in nature.
The mesmerizing wind blanketing the desert is evoked on the outer shell of the ring through sleek, masterful brush strokes and shimmering details, mirroring the delicate interplay of light and texture.



Desert Rose
Inspired by the Desert Rose, an intricate rose-like formation of crystal clusters of gypsum or baryte, which include abundant sand grains. The rosette crystal habit tends to occur when the crystals form in arid sandy conditions, such as the evaporation of a shallow salt basin. The crystals form a circular array of flat plates, giving the rock a shape similar to a rose blossom.

Symbolizing the harmony of nature and technology, the outer shell, crafted with masterful brushing techniques, creates a unique texture that reflects light beautifully, changing its appearance with every movement.

Rare Desert Rose is crafted from 18K rose gold.



Dune
Dune captures the essence of the ever-shifting sands of the desert. Its design showcases finely crafted grooves that flow gracefully around the band, resembling the wind’s gentle caress across a dune. The meticulous brushed finish enhances its tactile appeal, offering a smooth yet textured feel. Embedded with the latest in wearable tech, Dune provides seamless health monitoring.

Rare Dune is crafted from 18K gold.



Desert Snow
Desert Snow is an ode to the rare and mesmerizing sight of snow blanketing the desert landscape. This ring features a sleek, frosted finish that evokes the delicate beauty of snowflakes, contrasting elegantly with the rugged desert environment. The design incorporates subtle, shimmering elements that catch the light, mimicking the sparkle of snow under the sun. All wrapped in a stunningly crafted piece that balances beauty and sophistication.

Rare Desert Snow is crafted from PT950 platinum.

Apple TV+ Unveils Official Trailer for Mythic Quest S4

Today, Apple TV+ dropped the hilarious trailer for the fourth season of “Mythic Quest,” the hit workplace comedy from creators Rob McElhenney, Charlie Day and Megan Ganz. The 10-episode new season will premiere globally on Wednesday, January 29 on Apple TV+, with the first two episodes, followed by one new episode weekly through Wednesday, March 26, 2025.

Season four sees the return of stars McElhenney, Charlotte Nicdao, David Hornsby, Danny Pudi, Ashly Burch, Imani Hakim, Jessie Ennis and Naomi Ekperigin under the same fluorescent office lights as the reunited team at Mythic Quest confronts new challenges amongst a changing video game landscape as stars rise, egos clash, relationships bloom, and everyone tries to have a little more work work life balance.

“Mythic Quest” is executive produced by McElhenney and Day under their RCG banner, Michael Rotenberg and Nicholas Frenkel on behalf of 3Arts, and Margaret Boykin, Austin Dill, and Gérard Guillemot for Ubisoft Film & Television. Hornsby and Ganz also executive produce. The series is produced for Apple TV+ by Lionsgate, 3 Arts Entertainment and Ubisoft Film & Television. The first three seasons of “Mythic Quest” are now streaming globally on Apple TV+.

In addition to the season four premiere, “Mythic Quest” fans can look forward to the global debut of its much-anticipated anthology series “Side Quest” on March 26, with all four episodes set to debut at launch. An expansion of the “Mythic Quest” universe, “Side Quest” explores the lives of employees, players and fans who are impacted by the game in an anthology format. The series is from creators Katie McElhenney, Ashly Burch, and John Howell Harris and stars Rob McElhenney, Anna Konkle, Derek Waters, William Stanford Davis, Bria Samoné Henderson, Rome Flynn, Leonard Robinson, Gary Kraus, Annamarie Kasper, Esai Morales, Shalita Grant and many more in the leading roles across each installment.

ARROW Video Unveils February 2025 Release Lineup

On February 11, Arrow Video takes you to church with the cult classic Alice Sweet, Alice, which receives its global premiere on 4K UHD. Director Alfred Sole (Pandemonium) tapped a then-unknown Brooke Shields for her film debut in this bloody tale of religion and a dysfunctional family. The Limited Edition release features a brand new 4K restoration from the original camera negative in Dolby Vision (HDR10 compatible) and hours of special features.

The two Spages sisters are not getting along after their parents split. Karen (Brooke ShieldsPretty Baby) is the sweet younger sister who is always obedient for her recently divorced mother (Linda MillerOne Summer Love), and older sister Alice (Paula SheppardLiquid Sky) is not coping well in the aftermath of the divorce. She acts out by tormenting her younger sister, and scares Karen by wearing a yellow raincoat and a creepy translucent mask. The mother takes comfort in the nearby Catholic church and the guidance of Father Tom (Rudoph Willrich9 ½ Weeks). Right before Karen’s First Communion ceremony at the Catholic Church, something terrible happens. The suspect appears to be Alice in her raincoat and mask. Could she have done something this drastic to ruin her sister’s special day?

The special features include presentations of three versions via seamless branching: Communion (original), Alice, Sweet Alice (theatrical) and Holy Terror (re-release); a new audio commentary with Richard Harland Smith; a vintage audio commentary with co-writer/director Alfred Sole and editor M. Edward Salier; video interviews with Alfred Sole, composer Stephen Lawrence and actor Niles McMaster; a tour of the locations from the movie; deleted scenes; an image gallery; a reversible sleeve; an illustrated collector’s booklet; a TV spot; and trailer.

Watch the trailer for Alice, Sweet Alice here:

On February 11, Arrow Video proudly introduces director Kazuo Mori’s A Certain Killer/A Killer’s Key to the English-language home video market for the very first time. The two stylish gangster films featuring a hitman with a unique method of killing were produced by Japan’s Daiei Films. The Limited Edition release features a high definition (1080p) Blu-ray presentation of both films and hours of special features.

In A Certain Killer, Shiozaki (Raizō IchikawaShinobi: Band of Assassins) appears to be a quiet sushi chef at a low-profile restaurant, but there’s a bit more excitement to his life besides cutting fish and rolling rice: he moonlights as the top hitman in Japan. After a bit of coaxing, Shiozaki accepts a contract to assassinate the boss of a rival Yakuza clan. Instead of using high tech weaponry, the killer’s weapon of choice is a poisoned needle. Things get complicated when a new waitress (Yumiko NogawaGate of Flesh) arrives on the scene.

A Killer’s Key finds Shiozaki working as a traditional dance instructor. The Yakuza pay him a visit, asking him to take out an indicted tycoon freed on bail before he divulges his business arrangement with the local Yakuza boss to the authorities. Shiozaki sharpens his needle when he receives their huge cash offer. But after the hit, the situation gets messy. The gangsters consider Shiozaki a loose end that needs to be snipped. The double cross leads to the hired assassin plotting a lot of free killings.

The special features include commentaries on both films by Tony RaynsThe Definite Murderer, an introduction to the films by Mark Roberts; an image gallery; trailers for both films; and an illustrated collector’s booklet.

Watch the trailer for A Certain Killer here:

Watch the trailer for A Killer’s Key here:

On February 25, Arrow Video takes a walk on the wild side with the controversial and erotic thriller, Cruising, making its world premiere on 4K UHD. Director William Friedkin (The Exorcist) cast Al Pacino (The Godfather) in a riveting film that sparked protests upon its initial release in 1980. The Limited Edition release features a brand new 4K restoration from the original 35mm camera negative in Dolby Vision (HDR10 compatible), and hours of special features.

A serial killer is preying on the gay men that frequent the underground leather and S&M bars in New York City’s meatpacking district. Detective Steve Burns (Al PacinoSerpico) is assigned to go under deep cover because he resembles the victims who have been dismembered or stabbed to death in cheap hotels around the Village. A shop owner (Powers BootheRed Dawn) explains the handkerchief color code to Burns, who hopes the colors in his back pockets will lure out the killer at the clubs or in the park after midnight. His investigation leads him into shadowy spaces that make him question everything from his pursuit of a murderer to his relationship with his girlfriend (Nancy AllenRaiders of the Lost Ark). Can he truly return to his normal life when this intense investigation ends? Cruising also features Paul Sorvino (Goodfellas), James Remar (The Warriors), and Joe Spinell (Rocky).

The special features include two vintage audio commentaries with William Friedkin; audio commentary with musicians from the soundtrack; an alternate music score by Pentagram Home Video; deleted scenes; alternative footage; censored material reels; video interviews with actors Karen AllenRandy JurgensenMike StarrJay AconvoneMark Zecca; an interview with the manager of the Mineshaft; a visual essay on the hanky-codes with David McGillivray; a short film on the protests; vintage features on the movie; William Friedkin at BeyondFest 2022; an image gallery; the theatrical trailer; teasers; TV Spots; and a 120-page perfect-bound collector’s book with essays, interviews and vintage articles.

Watch the trailer for Cruising here:

 

Ys Memoire: The Oath in Felghana – Launch Trailer

XSEED Games, the independent-minded publishing brand of Marvelous USA, Inc., today launched Ys Memoire: The Oath in Felghana, a remastered version of Nihon Falcom’s acclaimed classic RPG originally released in English in 2010, for the Nintendo Switch™ system, PlayStation®5, and PlayStation®4. The title is currently available for purchase digitally on the Nintendo eShop for Nintendo Switch and PlayStation® Store for $29.99, and is available as a limited “Refined Edition” physical release on Nintendo Switch and PlayStation®5 through participating retailers and the Marvelous USA Online Store for $59.99. Ys Memoire: The Oath in Felghana brings the classic action RPG to modern audiences with audio and visual enhancements, including the addition of both English and Japanese voice-over options for protagonist Adol!

Ys Memoire: The Oath in Felghana follows thrill-seeking protagonist Adol and his blue-haired companion Dogi as they return to Dogi’s homeland of Felghana. The eight years they’ve been away have not been kind to the lands, which are now filled with roaming monsters, a newly active volcano, and a greedy overlord extorting the suffering residents. While Dogi seeks help from his former master, Adol remains to help the locals, only to find himself embroiled in a world of conspiracies and ancient legacies.

With remastered high-definition visuals and music the epic adventure has never looked or sounded better! Additional features include multiple versions of the sweeping soundtrack, accessibility options, and brand-new character illustrations, making Ys Memoire: The Oath in Felghana the definitive edition of the acclaimed masterpiece.

Peacock’s SNL50: Beyond Saturday Night Official Trailer

The Four-Part Docuseries Will Feature Legendary SNL Cast and Alumni, Including Will Ferrell, Tina Fey, Amy Poehler, Seth Meyers and More.

  • Offering a behind-the-scenes look at some of the American late-night comedy institution’s most iconic elements and rich history, SNL50: BEYOND SATURDAY NIGHT streams exclusively on Peacock beginning January 16.
  • The docuseries is executive produced by Academy® and Emmy® Award winner Morgan Neville, with each episode taking a different creative approach to the tapestry of SNL and embracing the unique vision of their award-winning directors: Emmy® Award winner Robert Alexander (Ep 101), Academy® Award winner Marshall Curry (Ep 102), Emmy® nominee Neil Berkeley (Ep 103) and Emmy® nominee Jason Zeldes (Ep 104).
  • With never-before-seen footage across five decades of SNL history, the docuseries features insights from more than 60 contributors, including:
    • Episode 101, “Five Minutes” – Ayala Cohen, Amy Poehler, Andy Samberg, Beck Bennett, Bill Hader, Bobby Moynihan, Bowen Yang, Cheri Oteri, David Spade, Ego Nwodim, Fred Armisen, Heidi Gardner, Jason Sudeikis, Jay Pharaoh, Jeff Blake, Joe Piscopo, Julia Louis-Dreyfus, Kenan Thompson, Kyle Mooney, Lindsay Shookus, Marci Klein, Mike Shoemaker, Molly Shannon, Nasim Pedrad, Pete Davidson, Stephen Colbert and Tracy Morgan.
    • Episode 102, “Written By: A Week Inside The SNL Writers Room” – Alan Zweibel, Alex English, Al Franken, Andrew Dismukes, Asha Ward, Ben Marshall, Bob Odenkirk, Bryan Tucker, Ceara O’Sullivan, Celeste Yim, Emily Spivey, Harper Steele, Jim Downey, Jimmy Fowlie, John Higgins, John Mulaney, Larry David, Louie Zakarian, Marilyn Miller, Martin Herlihy, Paula Pell, Robert Smigel, Sarah Silverman, Seth Meyers, Simon Rich, Steve Higgins, Streeter Seidell, Tina Fey and Will Stephen.
    • Episode 103, “More Cowbell” – Akira Yoshimura, Albert Bouchard, Beth McCarthy-Miller, Bruce Dickinson, Buck Dharma, Cara Hannah, Chris Kattan, Chris Parnell, Dana Carvey, Dave Grohl, Dave Itzkoff, Darrell Hammond, Eamon Cunningham, Eric Bloom, Fred Armisen, Jimmy Fallon, Jodi Mancuso, John Karpi, Josh Homme, Keith Raywood, Larry Demler, Louie Zakarian, Murray Krugman, Rachel Dratch, Tom Broecker, Will Ferrell and David Lucas.
    • Episode 104, “Season 11: The Weird Year” – A. Whitney Brown, Al Franken, Andy Breckman, Anthony Michael Hall, Billy Crystal, Carol Leifer, Damon Wayans, George Meyer, George Wendt, Griffin Dunne, James Andrew Miller, Jim Downey, John Lithgow, Jon Lovitz, Kevin Nealon, Laila Nabulsi, Mark McKinney, Nora Dunn, Penn & Teller, Robert Smigel, Terry Sweeney and Tom Hanks. Additional archival interviews include Bernie Brillstein, Lorne Michaels, Robert Downey Jr. and Tom Davis.
  • Previously Released Quote from Morgan Neville, Executive Producer: “I’ve been obsessed with Saturday Night Live as long as I can remember. For SNL50, I’ve been lucky to collaborate with some of my favorite independent filmmakers to tell some deeper stories of SNL. Taken together, these standalone episodes give a new perspective of SNL and what makes it work.
  • In addition to SNL50: Beyond Saturday Night, as part of the collection of original programming celebrating the 50th anniversary of Saturday Night LiveLadies & Gentleman… 50 years of SNL Music will premiere Jan 27 at 8 p.m. ET/PT on NBC and stream the next day on Peacock. SNL will also mark its 50th anniversary with a celebratory weekend, culminating in a live primetime special on Sunday, February 16 on NBC and Peacock.
  • Every season of SNL is also now available to stream, exclusively on Peacock. New SNL episodes stream live on Peacock, in addition to the broadcast on NBC (11:30pm ET/8:30pm PT).

Seekers of Skyveil Official Beta Test Trailer

Today, we at Elodie Games are excited to announce that our game, Seekers of Skyveil (SoS), will enter Early Access in March 2025. This week, we’ll invite SoS players in North America to join our largest playtest, a 10-day event from January 10 to January 19. Download now on Steam to gain access, secure exclusive cosmetic rewards, and shape the future of SoS.

SEEKERS OF SKYVEIL

Get ready for the next great adventure in the MOBA and extraction world with Seekers of Skyveil! This vibrant, vast, and untamed extraction game brings the genre a fresh and thrilling experience. With gameplay that’s easy to learn but hard to master, it offers an approachable entry point without sacrificing the depth needed for countless hours of immersive play.

Embark on a wild, thrilling adventure that expands the core game loop into a genre and setting that is more appealing to ARPG players. Claim your adventure as you collect magical gear, customize your weapons, and upgrade your base each match.

Skyveil is a world like no other – vibrant, vast, tangled, and untamed. The way you play with friends is just as wild. There are no rules to how you explore these lands together: sneak or sprint, camp or roam, ambush, extract, or battle with abandon. You’re free to carve your path through a lawless land where the world is teeming with detail, rich with rewards, and full of danger. That which entices also ensnares. The threat of catastrophe always shadows the bright prospect of fortune.

Extraction is never guaranteed – so adrenaline always is. But the rewards are well worth the peril for those who dare to delve deeper.

Seekers of Skyveil is the next great adventure for MOBA and extraction players seeking the novelty, excitement, and challenge they once had in a new experience that still supports and rewards their genre skillset. Drawing inspiration from MOBAs, battle royales, and hero shooters, Seekers of Skyveil favors fast-paced action over the volatile, inconsistent combat pacing often found in other extraction games.

At the center of the action are our Seekers, heroes with unique aesthetics, playstyles, and personalities. Play as an edgy owl marksman, a joyful bunny-girl healer, an artistic ice mage, and more.

PLAYTESTING

Get ready for some exciting opportunities, Seekers! You can now download it on Steam and earn Twitch Drop rewards during the January 10 – 19 playtest. All players participating in this playtest will also receive an exclusive in-game emote for playing one day and an exclusive crown cosmetic for playing five days to celebrate their early support!

More content means more playtests! As we approach Early Access, we’ll be playtesting more often and for longer durations, giving you more chances to dive into the action. Keep an eye out for us at Steam Next Fest, where we’ll be holding a 24/7 stress test from February 24 to March 3. A massive shoutout to our fantastic community—your invaluable feedback has been crucial, and as we take these next steps towards Early Access, it will become even more vital.

Creators, we want you! Sign up for our partner program if you’re thrilled about our fresh take on the extraction genre. Partners get access to Twitch Drops, private playtest previews, and more. Join us and be part of the adventure!

Follow us on Twitter and join our community Discord for exclusive game sneak peeks, “best plays” competitions, and the latest playtest news.

Seekers of Skyveil is the first game from Elodie Games, a studio of industry veterans from top studios such as Riot Games, Blizzard, and Ubisoft. Follow Elodie Games on LinkedIn for studio updates.

Assassin’s Creed Shadows Parkour Deep Dive Trailers

Ubisoft has unveiled a new dev diary detailing the parkour movement in the upcoming Assassin’s Creed Shadows! Check out a snippet of the diary below or click here for the full monte!


Hi everyone and Happy New Year!

Assassin’s Creed Shadows drops on February 14, 2025, and we’re excited to provide more information on parkour. We will be joined by Simon, Shadows’ Associate Game Director.

In case you missed them, check out our previous posts focusing on stealth and combat.

All footage is from a work in progress build. Please note that some of the videos in this article may be compressed, which could affect their quality. Make sure to watch in 4K for the best quality. HUD setting may vary from one clip to another to showcase examples of customizable options.

In Assassin’s Creed Shadows, players can expect to reconnect with the staple experience of being an Assassin, leaping effortlessly across rooftops, surfing the high ground of the crowded streets of Kyoto, and scaling the towering Tenshu of Osaka Castle… In short, Naoe is a true parkour master, possessing unmatched speed and agility that adapts to the various landscapes of Feudal Japan.

Beyond city exploration, players can also infiltrate Japanese castles – incredibly dangerous fortresses filled with challenges and opportunities for parkour. Dominating with their towering Tenshu and protected by a network of intimidating concentric stone walls, castle grounds host many climbable and well-guarded buildings such as warehouses, barracks, and watchtowers.

In contrast, the game also features hidden parkour paths in nature that offer a different kind of experience. These narrow paths in beautiful landscapes will include tree and rock climbing and, of course, extra grappling hook swinging.

In this article, we will focus on highlighting some of the new moves and mechanics developed to enhance parkour.

During development of AC Shadows, the team implemented a variety of enhancements for parkour, including new animations, prone movement, and a physics-based grappling hook. Numerous refinements were also brought to existing mechanics, such as the updated input mappings and the revamped parkour down system.

Let’s dive in!

CONTROL BASICS

NEW INPUT MAPPING

Returning players will notice adjustments made to the control scheme compared to the most recent Assassin Creed entries, as the crouch and the dodge button have traded places. This simple-yet-crucial change marks an important iteration: the addition of the prone stance and the inclusion of dodge mechanics that lead directly into parkour.

[ACSH] Parkour Gameplay Overview - Control Map

“In Shadows, dodge has been merged with parkour down mechanics, which unlocks a whole bunch of new parkour moves,” says Simon. “This new mapping also disconnects stance-switch (e.g. standing, crouching, prone) from parkour, ensuring you can use any stances without accidentally going down a rooftop when you don’t want to.”

Some of these new moves performed with the dodge button include acrobatic dodges over railings, out-of-windows jumps, or new silent drop-downs.

PARKOUR ESSENTIALS

PARKOUR UP

Parkour up has been a staple of the series for a long time, and Shadows is no exception. Holding the parkour up button while moving will make either Naoe or Yasuke reach for the highest / furthest point they can. This can mean running up a wall to grab a handhold, jumping across a large gap between two rooftops, or leaping as far as they can into the void, hoping for the best.

Each character has their own capabilities in parkour, although Naoe can always jump further and reach higher than Yasuke, who is generally slower when navigating rooftops.

More tactical planning comes into play as well, as parkour up is considered high-profile and generates a fair amount of sound when climbing, jumping, and landing. Stealthy shinobis should use it carefully in guarded areas, or else they will be spotted much faster.

“In our game, holding down the parkour up button like it’s a gas pedal is not the optimal way to do parkour.” says Simon. “Discerning which button does what is necessary to maximize a great parkour flow and keep your momentum.”

RECOVERY ROLL

To compensate for any high-profile jumps that would put you in danger, you can trigger the Igan Recovery Roll by pressing the dodge / parkour down button when landing from great heights. This allows Naoe to execute a landing maneuver that softens impact and reduces noise from a harder landing – as seen in the clip above.

PARKOUR DOWN

Now that dodge mechanics have been incorporated into the parkour flow, players are able to dodge near a ledge to smoothly transition into parkour down traversal, allowing for Naoe’s signature acrobatic descents or Yasuke’s heavier drops.

Holding the dodge / parkour down button while moving ensures that your character is dropping to the lowest, safest point below them, and avoids dangerous leaps into the void. Parkour down also allows for low-profile landings, generating minimal sound for a stealthy approach.

DROP VS CLIMB DOWN

“There are two main ways to parkour down” explains Simon, “The classic way is to press the dodge / parkour down button near a ledge without directional input: your character will climb down and hold that ledge in climbing position. The second – and flashier way – is to perform a directional dodge over that ledge, which launches a variety of acrobatic transitions. ”

As seen in the clip above, using directional dodges to initiate a descent results in impressive acrobatics as well as stealthier landings.

SPRINT MECHANICS

Naoe is our fastest assassin to date on her feet. Sprinting allows her to gain distance from (or catch up with) just about anybody, whereas Yasuke needs a little more runway to get to cruise speed. Sprint opens different possibilities for both characters:

SPRINT DODGE

Unique to Naoe is the ability to perform a sprint dodge (by pressing the dodge button while sprinting). This triggers an extended dive-roll that allows her to clear objects that are slightly smaller than her (agricultural fences, wooden crates, guardrails, windowsills, etc) while avoiding incoming damage. The sprint dodge is particularly useful when escaping ranged enemies’ projectiles, as well as executing replay-worthy escapes.

This move can also be performed to manually jump from a higher spot… with more risks of getting heavy damage when landing without a recovery roll.

AUTOMATED PASSOVER

While sprinting, Naoe gains the ability to perform automated passovers – quick acrobatic moves allowing her to literally pass over the same small objects listed above – without the use of any other inputs. Note that automated passovers, while very stylish, do not offer the same damage protection as Naoe’s sprint dodge.

AUTOMATED SHOULDER TACKLE

Never to be outdone, a sprinting Yasuke has the ability to automatically shoulder bash his way through any destructible objects, which would normally block Naoe. For low, non-destructible objects, Yasuke will also perform automated passovers without requiring any other inputs, albeit a bit less elegantly than Naoe.

SPRINT VS STANCES

Both characters can change stances while in full sprint: switching to crouch stance will cause the character to perform a knee slide and settle in crouch navigation, while switching to prone stance while in full sprint will cause both characters to dive to the ground in prone position, coming to a full stop.

Note that sprint will kick you out of both crouch and prone, forcing the character into a standing stance – an excellent shortcut to use in a pinch.

THE GRAPPLING HOOK

“Any proper shinobi game needs its grappling hook.” says Simon. “We worked hard to ensure that the physics of our grappling hook make it a natural part extension of Naoe’s overall parkour flow, allowing her to climb and swing with grace and ease.”

Naoe’s grappling hook is a worthy addition to the Assassin arsenal, and all players should learn to use it for maximum efficiency.

VERTICAL ASCENT

Naoe can hook onto any horizontal rooftop ledge and ascend along the rope to climb over that ledge. Vertical ascend allows players to climb up, descend, or pivot around the rope according to their directional input.

HOOK SWING

Numerous grapple points can be found across Shadows’ Japan. These points allow Naoe to hook-swing across large gaps and reach the other side. Some advanced setups even require that she string multiple hook-swings together without touching the ground.

Hook swing allows players to add or reduce momentum (like a playground swing) and adjust their swing direction according to their directional input. This, by extension, gives players control over the velocity of their jumps.

MODE SWITCHING

While dangling from a grapple point, players can toggle between vertical ascend mode and hook swing modes by tapping the grappling hook button: Naoe will change her position on the rope to reflect the switch.

WALL RUN GRAPPLING HOOK

Naoe can run up an unclimbable wall and launch her grappling hook at the apex of that wall run to attach to a ledge that would otherwise be out of her reach, effectively extending her vertical ascent reach capabilities.

Your grappling hook skills will shine particularly bright when infiltrating a castle, or when following the secret parkour routes hidden in the countryside of Japan.

ADVANCED PARKOUR MOVES

Shadows introduces a few new parkour subtleties that advanced players will want to know about. Here are a few of them:

STANCE DODGES

Both Yasuke and Naoe can perform directional dodges while moving around in crouch stance, covering more terrain faster and avoiding potential attacks. However, only Naoe has access to prone directional dodges, allowing her to roll forward, side-to-side or slide backwards, extending her evasive abilities. You may have seen a glimpse of that in our post on stealth, where Naoe performed an assassination after rolling out of a bush using prone directional dodge.

WALL RUN EJECT

Naoe can wall run fairly high up  walls, and she can perform a very cool wall eject by tapping the parkour up button at the apex of a  wall run. This wall eject can also be performed when climbing, while both her hands and feet are touching the surface.

PARKOUR DOWN: BACKWARD DODGE

When standing near the edge of a structure, with the character’s back towards the edge, tapping parkour down only (without directional input) will cause the character to perform a backward dodge which could take her right to or over the edge of the structure. When that happens, Naoe will effortlessly roll down over the edge and land on the ground with a muffled landing, both when crouching or standing up.

PARKOUR DOWN: HIGH STRUCTURE SAFETY

Performing any of the above parkour down transitions from a very high structure (where fall damage could occur) will result in the character holding on to that ledge and hanging there. Additional input will be needed to drop down or climb back up.

UNCLIMBABLE SURFACES

Finally, it is important to note that Naoe and Yasuke will not be able to climb on surfaces that do not have physical handholds for them to grab onto.

“This is a pretty big deal for us.” says Simon. “This means we had to be more thoughtful about creating interesting parkour highways and afforded us more control about where Naoe can go, and where Yasuke can’t, making our two playstyles even more contrasted.”

Rest assured that most of what you’ll see in Assassin’s Creed Shadows is still very much climbable – especially with the grappling hook – but players will have to look for valid entry points from time to time.

We hope you enjoyed this deeper look at some of the improvements made to the parkour system in Assassin’s Creed Shadows. We can’t wait for you to get your hands on the game on February 14th to explore Japan with our dual protagonists. Until then, we will see you next time for our last overview post in this series, dedicated to exploration.

Dune: Awakening Reveals NVIDIA DLSS 4 and Next-Gen Razer Chroma Integration

Dune: Awakening, the Massively Multiplayer Open World Survival Game by Funcom, set to release in early 2025, has revealed that it will be one of the first games to be powered by NVIDIA’s brand-new DLSS 4 technology with Multi Frame Generation, making it an ideal way to experience the harsh and expansive beauty of Arrakis. While showcasing brand-new screenshots at the Consumer Electronics Show (CES), Funcom also revealed that Dune: Awakening will feature Razer’s next-gen Chroma and Haptics integration, letting players plunge their entire room into Arrakis as each strike of the worm-calling thumper is felt with unmatched immersion.

Through Razer’s brand-new synced lighting and the full suite of Razer’s haptic feedback devices, including the Freyja HD haptic gaming cushion and Kraken Pro headset, the lines between Arrakis and reality begin to blur. Feel everything happening around you: the ground rumbling as a giant sandworm approaches, the crashing wind of the deadly sandstorm, and the kick of the rocket launcher as you fire at an enemy Ornithopter. In a game where situational awareness is key for survival, Razer Chroma and Haptics is an excellent match.

NVIDIA DLSS 4 makes Arrakis a wonder to behold at incredible frame rates. Soar across the dunes of Arrakis in your ornithopter as the last rays of sunlight slip over the horizon, and witness the twin moons rise over the desert. DLSS 4 with Multi Frame Generation enhances Dune: Awakening’s most exciting moments and majestic sights with incredible performance and image quality.

Using both NVIDIA and Razer’s cutting-edge technologies, Funcom is pushing immersion and performance in Dune: Awakening to the next level, making the most dangerous planet in the universe feel more real than ever.

Rise from a nameless survivor to a hero of House Harkonnen or House Atreides when Dune: Awakening launches on PC in early 2025. The game will come to PlayStation 5 and Xbox Series X|S at a later date. Wishlist the game on Steam right now, and sign up on the official website for a chance to join the persistent Closed Beta currently underway.

RailGods of Hysterra – Hunt and Sacrifice Trailer

RailGods of Hysterra, a cooperative base-building survival action game set in a twisted Lovecraftian dreamscape from developer Troglobytes Games and publisher Digital Vortex Entertainment. Showcasing its titular celestial locomotive, the new trailer delves into the challenges of surviving a post-apocalyptic Lovecraftian horror, where players must keep their RailGod fueled by hunting, trapping, and sacrificing monsters summoned by the Great Old Ones to power their journey through the treacherous Wastelands of Hysterra.

Survive nightmarish environments aboard the RailGod – a sentient amalgam of steel and flesh forged through obscure arcane rituals. Cultivate a bond with the RailGod to gain its favor in the battle against the Great Old Ones holding dominion over the dying dimension.

Scavenge the land for materials to build additional carts, including workstations, storage, and cells for captured foes. Eradicate enemies like cultists and otherworldly creatures to grow ever stronger by leveling up and earning GodKeeper abilities for the RailGod.

Craft new gear and powerful weapons to help enhance character attributes to take on roaming ghoulish abominations.

Tailor survivors with various skill sets, mixing and matching to create synergistic builds for combat. Conquer cruel and unforgiving hellscapes alone or with up to four friends via online co-op.

RailGods of Hysterra is coming to Early Access on PC via Steam in 2025. It will support English, French, German, Russian, Spanish – Spain, Portuguese – Brazil, Simplified Chinese, Italian, Japanese, Korean, Polish, and Turkish languages.

George A. Romero’s Resident Evil Documentary Official Trailer

Uncork’d Entertainment is set to release George A. Romero’s Resident Evil, an investigative documentary that dives deep into one of Hollywood’s most intriguing “what could have been” stories. Directed by Brandon Salisbury, this highly anticipated documentary will be available on Digital and On Demand starting January 7, 2025.

In 1998, Constantin Film set out to bring Resident Evil, the legendary horror video game, to the big screen. They enlisted George A. Romero, the visionary director who redefined the zombie genre, to adapt the project. But despite the perfect pairing of horror’s greatest minds, Romero’s vision for Resident Evil was never realized. Now, for the first time, Salisbury’s documentary uncovers the hidden story behind the project that captivated fans and the horror industry alike.

“George Romero gave birth to modern horror, the modern zombie, and ultimately Resident Evil,” says Salisbury. “I am honored to bring fans the untold story of his most important unmade project, to celebrate the legacy of the man that inspired me to pursue filmmaking as a career. I hope fans enjoy this ultimate experience in survival horror.”

George A. Romero’s Resident Evil delivers an immersive, stylized experience, weaving together archival footage, newly uncovered documents, and fresh interviews with key personalities. Taking inspiration from documentaries like Jodorowsky’s Dune, Salisbury crafts a compelling narrative that revisits the people and the creative vision behind this unproduced adaptation. Through candid interviews with industry insiders, George A. Romero’s Resident Evil brings to light the enduring mystery and the ambitious spirit that could have redefined the franchise’s journey into Hollywood.

“Uncork’d is honored to bring George A. Romero’s Resident Evil to fans who have long awaited the untold story behind this legendary, unmade project,” says Keith Leopard, President of Uncork’d Entertainment. “This documentary pays homage to Romero’s incredible vision and the power of storytelling that transcends what could have been. We’re excited for audiences to finally experience the mystery and legacy of his work in a whole new way.”