Author - Ripper71

Four Foo Fighters Tracks Hit Rock Band 3

Harmonix announced that a four pack of songs from Foo Fighters including two off their new album Wasting Light, as well as singles from Run-DMC and Lordi, will be available in theRock Band 3 Music Store for the Xbox 360 , PlayStation 3 and Wii.  There will also be Pro Guitar and Pro Bass upgrades for two back-catalog Foo Fighters songs – “Monkey Wrench” and “The Pretender”.

Available on Xbox 360 and Wii (May 10) and PlayStation 3 system (May 19):

  • Foo Fighters – “Long Road to Ruin”
  • Foo Fighters – “Rope”X
  • Foo Fighters – “Stacked Actors”
  • Foo Fighters – “Walk”
  • Run-DMC – “King of Rock”
  • Lordi – “Hard Rock Hallelujah”

Pro Guitar/Bass Additions for Legacy Songs:

  • Foo Fighters – “Monkey Wrench”X
  • Foo Fighters – “The Pretender”X

Tracks marked with “X” will include Pro Guitar and Pro Bass expansions for $0.99 per song.

Yar’s Revenge Review (PC)

So way back in the ancient days of a little box known as the Atari 2600 (you may have seen one in a museum or Antiques Roadshow), Atari put out an insanely addictive game called Yar’s Revenge.  In 1981 if you were a gamer you either had the game or had a friend who had the game and you played it a lot.  The game was revised and revisited several times over the following years on different platforms before finally getting completely re-envisioned 30 years after it first came out.  The question is, should you re-envision a classic or just leave nostalgia alone?

Graphics/Atmosphere/Sound:

Smartly dumping any semblance of the original game look the creators went for a cross between comic book and concept art style making it feel almost more like an interactive comic rather than a standard video game.  The graphics remind me slightly of Borderlands in the sense of heavily outlining characters and shading style and everything is crisp and sharply finished with rich colors.  Atmosphere wise it creates a claustrophobic train-out-of-control sense since it is a rail shooter and the blasts coming out you are really large and though you can fly around the screen and even do flip dodges you have no control over where you go.   Audio consists mainly of calm music tracks and intense ones to fit the action and a few weapon sound effects.  This might be one of the biggest lacking points in the game since while you are fighting things like crazy the storyline continues in a little dialogue box in the corner.  Voice acting would have made a huge improvement on the game and made the storyline far more engaging.  For the most part you get part of the storyline from cutscenes between levels (which have subtitles and no voice acting) and the tidbits you manage to catch by glancing in the corner while flying through battle.

Game Play:

Game play is pretty straight forward though there are obvious signs that it is a port that really should have been changed.  Primarily you move around the screen using WASD to dodge incoming enemy fire while using the mouse to move your target sights around and fire your two standard weapons.  Extra timed weapons can be collected throughout the level and they and the shields are assigned buttons 1-5.  On your screen however it says these special weapons are located A, B, X, and Y with the symbols and letters displayed on the screen in their corresponding Xbox controller locations.  You just have to memorize which button does which or hit them randomly to see what works.  This is easy enough to get past but this plus references to joystick on the mouse menu and a vibration option when the game isn’t game pad enabled make it seem like they rushed to port it.  Along these same lines I had multiple mouse targeting issues even after trying more than one mouse, downloading the game twice and re-installing it three times.  The game play is fast and furious and fun, but the targeting issues did diminish it a bit to the point is felt more like playing Tempest than Yar’s Revenge sometimes.

The enemies are fun to fight and different weapons work better in different circumstances so a bit of strategy and timing are key to racking up the scores to really high numbers and sometimes the number of enemies gets daunting.  The boss fights are fun and challenging and all seem to have their own style and defense you have to overcome.  The enemies throughout the levels probably could have used a bit more variety other than just color changes but it is still fun to just blast the heck out of everything you see on the screen.

Feeling A Little Left Out:

Let’s face it a lot of games replayability depends on the extras such as in this case achievements and leader boards.  Plenty of gamers want to be the top of the board and will replay over and over until they get all the achievements.  On XBLA you can earn 200 points between all the achievements making those who strive for a high gamer score play hours upon hours.  On the PC however the leader boards and achievements are disabled leaving you to look them up on the web to even know what you are missing.  Even if you didn’t earn points by playing it on the computer the option to achieve those achievements and therefore get lots of replay would be really nice.

Time/Cost

Yar’s Revenge runs about 3 hours with a total of six levels.  The levels are very long and the fighting is fun but it still feels short.  And on the PC you can replay it if you want, maybe to see what aspects of the storyline you missed or just to blast away with different weapon choices but really for the computer it is a one time play.  The price is the same for the PC version as it is for the Xbox and is really affordable at $10 but you aren’t getting as much game as you get on the console.

Last Call:

Yar’s Revenge is a fun game with nice looking graphics and lots and lots of fun shooting.  At $10 it definitely affordable too.  I have to say though that I wouldn’t highly recommend it for the PC, if you have an Xbox pick it up on there, you will get much more play for your money and it would make a decent party game with co-op drop in and out available.


iBUYPOWER and Wal-Mart Launch Build Your Own Gaming Desktop

iBUYPOWER announced it has partnered with Wal-Mart to launch the retailer’s first custom configurator on Walmart.com – Build Your Own Gaming Desktop Bundle.  Wal-Mart customers will have five cases to choose from, both AMD and Intel “K” processor options,  three different memory options, three hard drive sizes to choose from and both AMD Radeon and NVIDIA GeForce graphics cards options, three different optical drives to choose from and three versions of the Windows 7 operating system.   The result is over 10,000 different possible hardware configurations.

“There are few brands in the world that are as recognizable as Wal-Mart,” said Darren Su, Vice President of iBUYPOWER.  “It is an honor to be chosen to join forces with them to offer custom built PCs, and will introduce the iBUYPOWER brand to an entirely new segment of gamers.”

The new customizable iBUYPOWER systems from Wal-Mart start at $599, all systems come standard with 1 year limited warranty and lifetime technical support.

Dissidia 012 [duodecim] Final Fantasy Review

The UMD is dead, long live the UMD:
Alright I admit that the reason I picked up my model of PSP was because a particular sci-fi black-clad barbecued bad ass was on the outside of it. Not the best reason to buy a system but, since I was planning on buying one anyways, it helped me choose. At first, when I heard about the new model coming out without the UMD, I wondered if I had made a mistake. Then I started playing games that utilized the UMD and I wondered if everyone else had made a mistake. I began to hear about UMD player plug-ins you could buy for the UMDless PSPs and I knew at least a few had come to the same realization I had: Just because something new comes along doesn’t mean that it is better and/or the old one is obsolete. So, while so many were beginning to sit about and look to the future for the next system to come out, some game makers such as Square Enix put the UMD to some good by bringing out beautiful and rich games on the little drive that many had forgot. The result is games like Dissidia 012 [duodecim] Final Fantasy, [The 3rd Birthday], Ogre Tactics: Let Us Cling Together and Lord of Arcana which all have rich environments, excellent battle systems and amazing cinematics and have me hoping for more gifts of gaming like these before the UMD is truly abandoned.

Atmosphere:
From a map of the old Final Fantasy games’ style maps to the nostalgically recognizable music compositions this game succeeds at capturing the feel of a Final Fantasy game while allowing non-turn based combats in three dimensional space. So unlike the days where some of the game’s heroes and villains came from the characters jump high in the air sideways, ride light rails and do their famous specialty moves all in three story buildings or rooms with pillars to fight one and through. The cutscenes feel like the old games, the personalities were well recreated but the game play is so fluid that it pulls you in really well.

Graphics/Audio:
The graphics are terrific and the sounds are crisp and enjoyable. The cut scenes are exceptionally well rendered and yet the fight scenes also maintain the graphic quality. The game gives you the option to load part of it onto the PSPs hard drive to reduce the loading time but the loading times aren’t that bad, they were actually good enough that I didn’t find a need to load it onto the hard drive, it is nice to have the option though. So the graphics are great and don’t have to be compromised for game speed or loading times. The music really takes your senses back through the Final Fantasy games of the past while coming up with a crisp and clear sound of its own.

Game Play:

Game play is designed to be accessible to any kind of Final Fantasy fan. For those who enjoyed the fighting but didn’t care much about the storyline (or if you have a friendly wager on who you think is a tougher hero or villain) there is Battle mode where you can just choose to fight and adjust levels of difficulty and can unlock arenas and characters to fight each other without worrying about story wise why they would be fighting. Then there is Story Mode with replayable chapters which are designed to give a nice story explaining how the characters came to be in this situation while allowing players to grind up characters, unlock more options and individualized which skills you find most effective. There are lots of options to be unlocked through play and so many game play choices that it is easily possible for two different people to play it and have entirely different experiences. The actual battle dynamics work well and are easy to learn and the camera angle follows extremely well.

Playtime/Cost:
Since the game has multiplayer, multiple playable characters and multiple game modes $29.99 isn’t bad for a game that you can not only play over and over but take where ever you want without having to lug a console around with you.

Last Call:
I think this is one more example by Square Enix of how the UMD may be considered a format of the past but it is an excellent platform for the here and now and, hopefully, the near future. Keep making them and I will keep playing them and loving every minute of it.

*DISCLOSURE: A copy of this game was sent to us for the purpose of this review.

Total War: Shogun 2 Review (PC)

While some strategy players love a good game set in the future with ever evolving technology and science fiction effects. There is a certain sect of strategy players though who truly prefer to look at the past and try to see how they would have done at the great already written moments of mankind. Those times when empires rose and fell, those crucial moments where fate, luck and a strong mind and will made the difference resulting in what we now call history. The Total War game series has always been a shining example of games aimed toward this purpose, where we get a chance to make history our own and test our abilities with not weapons of the future but the technology of the time, the philosophy of war as seen by those of a forgotten and possibly misunderstood period. In this case they chose the Sengoku period of feudal Japan when warring clans fought for their piece of land and power from the fading glory of the shogunate. Land and the development of it is a tight commodity and every inch of province you can control may decide the difference between becoming the new leader of Japan or becoming a member of an extinct clan.



Atmosphere:

The atmosphere is remarkably deep for a strategy game. There is usually a certain detachment associated with playing strategy. In first person shooters you see the arrows or tracer rounds flying right out you whereas in strategy you order around little figures and sit back and watch the results. That doesn’t mean the games don’t have atmosphere though. A good strategy will create an atmosphere of contemplation during turns and a tension or at least increased tempo during the battle sections. Shogun 2 does an excellent job of this by having beautiful maps that look like more like historical documents than a video game with a comforting wood wind and string musical accompaniment which is followed by the sound of weapons clashing and drums and gongs beating to usher in combat. The maps can be replaced with remarkably close views of the figures where you can tell the detail in their masks or the type of footwear they use as you usher them into troop movements and in some cases certain death to draw enemies into a trap. The arrows descend like a cloud of locusts upon your troops and they scream and fall or scatter in hopes of survival. So the game allows for a atmosphere of detachment on taxation, construction and troop recruitment movements and then makes it seem very intimate during the battle scenes. This game does an amazing job of creating the atmosphere of the generals and the troops alike.



Game Play:

The game is designed as a turn based strategy in which you control economic, political and military power of your expanding clan influence through techniques and philosophy based off Sun Tzu’s The Art of War. You alternate between map movements and adjustments of taxes, construction expansion and other forms of development to actual troop movements on the battlefield that can be adjusted to be a bird’s eye wide view down to watch a single figure in a column traverse the field. Poor political management of a territory can result in a rebellion in which the army finds themselves outnumbered by attacking rebels. There are multiple game campaign length choices as well as multiple choices of which clan to play, each has a specialty that gives them a different advantage and requires a different play strategy. During the standard campaigns you witness the generic movements of the other clans as they work toward their own domination of the lands through their turns. There is also an option to play true historical campaigns in which you are given the resources, factions and terrain of the actual battle and given the opportunity to change the battle’s outcome. Multiplayer has a few types of ways to battle, co-op, opponent campaign battle or avatar battle, in which you are on a map, try to expand to a new territory and the online system will find a random player who is also trying to expand a territory and the two of you battle, whoever wins gets the spot on their map and the process is repeated with each attempt at expansion. There is also a local server option if you just want to challenge your friends (or co-workers) to clan combat. Playing others may be welcome sometimes because the AI can be a very challenging and hard to glitch opponent.

One of the greatest, and most daunting for the casual gamer, parts of the game play is the depth of development you work at in your clan. If you concentrate too much on building your armies, food supplies may suffer or your towns may build beyond the control of your standing forces. There are a lot of details to keep track of that once you get used to are very manageable, but you need to make sure you manage them every turn and save often in case somehow you neglect something and suddenly you find yourself fighting the rebels in your borders as well as the invading armies, and all because you didn’t upgrade your irrigation system or left taxes a bit too high.



Graphics/Audio:

The graphics are beautifully done, during the routine management screens you look at maps that could be print screened and hung on the wall as art. The graphics are not neglected in the close up sections of the troop movements. It would have been very easy to make all the troops of one type to look alike, but they vary in the way the dress, the way their faces look – some even have traditional war masks while others don’t even have shoes on their dirty feet. They shift from foot to foot, look at each other and scream and shout as the charge or are being charged. The music is amazingly clean digital sound and the clash of weapons or sounds of destruction are so realistic that sometimes they make a person flinch, especially if you had the sound up to immerse yourself in the music. The sound is clean enough to understand the voice actors even through their thickly accented voices. Graphically every aspect of the game is amazing and the sound draws you in.



Playtime/Cost:

New the game will run about $50 which when you consider the game has four game difficulty levels, multiple game lengths, multiple clans to play, and multiple modes to play including online PLUS this game has very in depth play we are talking about a game that in theory someone could play over and over and over and never get tired of. A person is actually more likely to have historical overload before playing every possible aspect of the game completely through.

Last Call:

I wouldn’t be surprised if this winds up being a strong contender for many ‘Strategy Game of the Year’ awards. Its mixture of leadership, map and in battle game play combine to make an amazingly well rounded game that appeals to anyone with a desire to test their strategic abilities or better understand the warfare of a much different time and culture. Just remember this isn’t the ‘old board game’ we used to play, this is akin to the History Channel coming to life.

*DISCLOSURE: A copy of this game was sent to us for the purpose of this review.

Tactics Ogre: Let Us Cling Together (PSP UMD)

The original creator, director, character designer and composer of the series came together to re-imagine the series in a 3D updated graphics environment. The results are as good as a person could hope, the game pays some homage visually to it’s roots but at the same time is designed nicely into today’s graphics. The music is terrific and combines nicely to make an atmosphere that has a touch of nostalgia without any of the old school game’s graphics and play issues.

Gameplay:
Gameplay is excellent and while based upon the old system has been nicely updated to allow for dozens of characters, lots of decisions that branch the story in new directions and most of all, multiple possible endings. Each character you add to your team brings their own strengths weaknesses and learn-able skills and different characters can be chosen depending upon the battle. Different units have different ranges of attack and movement with varying weapons, the end result being that this game can be played using different strategies, different characters, multiple times with entirely different results and endings. When you level a character you don’t just level the character, you level every character of that class. Adding a new member to your party with the same class will come in at the advanced level and have opportunities for skill selection based on the level. So you don’t have to worry about leveling two wizards at the same time if the battle doesn’t call for two of them. If you decide to add another healer to the group you don’t have to level it from the start, they come in at the level you have reached for them.

For a game based on a portable game unit this is a massive amount of game, bordering on amazing. There are only a few shortfalls to mention, and in comparison they are minor and easily overlooked. Sometimes when aiming at an enemy for an attack the percentage chance for a strike will say 100% and you will miss. Also sometimes you will aim at a target and when you fire there will be a line of sight issue that causes you to miss regardless of your hit percentage. The last issue is a minor AI one where your AI may walk right past a bag of treasure instead of picking it up requiring you to sent one of your manual controlled character to pick it up. At this point you may be asking yourself wait… AI and manual? As part of the game’s choices you can choose for as many of your units to be controlled by AI as you want or control them manually. Add this to all the playing options and not only are the little issues eclipsed, but it really brings up the point again: this game is on a UMD.

Graphics/Audio:
Graphics look slightly low tech in places to make it nostalgic but are nice quality in most parts. Though sounding a lot like the music and sound effects of the old days, the audio is crisp, clear and nicely put together.



Playtime/Cost:

$39 dollars is what it costs new, cheaper if you pick up a used copy. Considering this has unlimited re-playability with multiple endings it is pretty darn hard to calculate how much playtime but it is easy to say it is worth the cost.

Last Call:
Should they have left a good series alone? Resoundingly no! This game is great! From a critical playing point of view which I have to approach it this game has few flaws, massive replay potential and a terrific game play system. Part of me wishes it was available on one of the larger platforms but to have a game with this much punch combined with old school homage on a portable platform is a terrific treat! I also think this format was passed on before it really had it’s time, that it is a shame that the UMD, which was able to provide a platform for such an amazing game, is slowly fading away.

*DISCLOSURE: A copy of this game was sent to us for the purpose of this review.

Valve Unveils Steam Guard

Valve has announced a new Steam and Steamworks feature called Steam Guard. Steam Guard gives increased Steam account security by enabling users to link management of their account to a specific PC so that attempts to modify or change account settings by any other PC won’t be possible without the user’s approval. Steam Guard will take advantage of upcoming Intel Identity Protection Technology (Intel IPT), an encrypted, hardware-based feature available with the new 2nd Generation Intel CoreT and Intel CoreT vProT processors. IPT generates a new numerical password every 30 seconds, integrating into the processor functionality that previously required a separate card or key fob. Users will also be notified if any PCs other than those authorized by them attempt to log into or modify their account settings.

‘Account phishing and hijacking are our #1 support issues,’ said Gabe Newell, President of Valve. ‘With Intel’s IPT and Steam Guard, we’ve taken a big step towards giving customers the account security they need as they purchase more and more digital goods.’

‘With over 30 million accounts worldwide, Steam is an ideal platform for Intel IPT,’ said George Thangadurai, General Manager of PC Client Services at Intel. ‘Those running Steam are investing in a robust digital collection of PC games. By adding hardware-based protection to these investments, we hope to bolster the amazing success of platforms such as Steam.’

Steam Guard is available to third parties to incorporate into their own applications through Steamworks.

Unreal Engine 3 Support for Next Generation Portable System

Epic Games has announced Unreal Engine 3 support for Sony’s upcoming Next Generation Portable (NGP) entertainment system. Developers may now license Epic’s award-winning engine technology for the upcoming NGP. Epic Games’ founder Tim Sweeney presented a real-time preview of a large, outdoor environment running on NGP at PlayStation Meeting 2011 last month in Tokyo, demonstrating a sweeping panorama full of particle systems, animating characters and atmospheric lighting effects.

‘We see NGP as a true game-changer with a perfect combination of performance, innovative controls and gamer appeal that make it truly a high-end console in your pocket,’ said Sweeney. ‘We were very proud to be onstage with SCE to give the world just a taste of what Unreal Engine 3 can do on NGP,’ said Mark Rein, vice president of Epic Games. ‘NGP raises the bar for the performance of handheld platforms with its multi-core GPU and shader-based, multi-core CPU. This makes Unreal Engine 3 a particularly advantageous fit for NGP. Furthermore, multiple UE3 licensees are already working with NGP, some of which have indicated they intend to release their games for the platform’s launch.’

The NGP is to be released later this year, during the holiday season.

King’s Quest III Redux (PC Review)

This is an old-school RPG, which means gameplay requires a lot more patience than many modern games. You click on everything in a room to see if you can pick it up or move it to find a clue. You use the eye icon to click on everything in sight and most of the information is pointless. You have to figure out what item to click on before you talk to someone to get the information you need. You pick up everything the game will let you but you have to time it right otherwise you could suffer severe consequences. At the end of the game your inventory will probably have a bunch of stuff you never needed but you had to pick it up because maybe that bowl would be needed an hour or two later into the game and the only way to pass that point is starting back at the beginning. When you first start playing you start back at the beginning several times, back in the day you wouldn’t have been surprised if you had to lose an hour of playtime or more because you missed a book on a shelf or forgot a spoon hanging in a kitchen. You save after just about every thing you did (a habit I still follow today) and starting back at your last save point a couple dozen times to try to figure out what you had to do next was just part of the game. It can be frustrating and even boring to some degree but once you figure out what you are supposed to do next when you haven’t been given the slightest clue what you are supposed to be doing there is a really strong sense of accomplishment. It requires a great deal of patience and attention to detail that has been phased out of most games over the years. It also helps to develop strong problem solving skills and patience in getting things accomplished which are pretty good skills to have in general. Controls are point and click, with a pull down menu to choose different actions such as look, walk, touch, etc.



Graphics/Audio:

Though cleaned up like an old print of a film, the game retains its graphic style and sounds which makes it a fun blast back to the past. The graphics are so low resolution that a lot of gamer rigs will actually not be able to get down to the recommended level of resolution but I found getting close is good enough. If you try to play the game without lowering the res you will either find yourself unable to see the game screen or it will be in a box smaller than a PSP screen which makes it kinda hard to see and difficult to click on things. It is nice to see the hand painted backgrounds and portraits, this was obviously a labor of love, which maintains the graphic feel of the original.

Playtime/Cost:
Playtime will drastically vary depending on each person’s decisions and problem solving skills. The potential time is enormous for someone who isn’t used to the game. But since it is completely free it is a game to try out and if you don’t like it you are out nothing but time and if you love it then you can fill lots of hours with it.

Last Call:
This game is a gift, not just because it is free but because it gives older gamers a chance to relive their roots and younger gamers the opportunity to experience gaming history. I recommend everyone get it to try it out, but I particularly would point it out to parents to help their children learn the consequences of actions and improve problem solving skills and patience, which are three things no person can have too much of!

*DISCLOSURE: A copy of this game was sent to us for the purpose of this review.

Lord Of Arcana Review (PSP UMD)

The stage is set nicely at the beginning of the game with some decent cutscenes but the game isn’t really about it’s atmosphere. The music matches the scenes well and a storyline is laid down, but most of this feels it is there to set you up to start the fights and grind. You have NPCs to interact with to improve your gear or start a quest or just to chat with but this is less a game of talking and more a game of action.

Gameplay:
Most aspects of the gameplay are tailored well to the PSP controls. The battle sequences are fun, with engaging combo mini games and coup de graces which are really entertaining. They tried not to make it a simple turn-based attack system where you simply choose ‘attack’ and watch things unfold. Players must run around to avoid hits, change targets to create multiple deaths and damage, and time hitting buttons displayed on the screen with attacks to increase the length and damage of your combos. The game was designed for folks who play these games for the fighting and, for the most part, Lord of Arcana doesn’t disappoint.

There are only a couple things that can make this grindtastic fighting game a little hard to play and maybe bring it just short of great. The first is camera control. While running around using the left stick you have to also use the buttons right above it to control the camera. So, you may be running around in a battle trying to avoid being hit long enough to take a potion and your camera doesn’t follow your direction changes unless you are running toward a targeted foe. So if your trying to avoid an enemy or pick up something dropped there can be a bit of wayward camera angles, leaving you running blind. The camera system should have been designed to follow your direction and only change when you hit the buttons like most games are, it would instantly improve the gameplay greatly.

A much more minor issue is the target lock system. When you hit the L button it locks onto an enemy but the only way to keep the lock is to keep the L button held down. It gets so that after a while you just hold or hit the L button all the time since you are constantly doing it during battle and the game is mostly designed just to take you from battle to battle. This results in a bit of finger fatigue in your index finger but let’s face it that is going to happen with controller games. The only other gameplay issue would be the timing on the quests. The game saves after quests are completed and some have really tight timing, so it is possible for you to collect items and gain experience only to have it all taken away because you didn’t complete the quest in time and have to go to your last save point. The fact that you can’t just save and quit anytime means you have to plan your real life around your game play instead of the other way around because if you have 10 minutes before your plane boards and you have a 35 minute quest you best wait until you have more time to commit to the game.



Graphics/Audio:

The graphics are excellent with some very good eye candy for a portable device. I particularly enjoy the blood splatters and flying bodies and parts during coup de graces. The sounds go great along with the action, ringing out crisp and clear. The music fits the gameplay and genre with special kudos going out to the song being used on the character building section of the game and a couple other locations which sounds moody, possibly Gaelic, and made me wish I had it on my MP3 player for mellow times.

Playtime/Cost:

This game is a grinder and so the playtime really comes down to the patience or enjoyment a player has with said grind. I am known for my grinding Zen and I could spend days just grinding away on my favorite quests to level up and improve my gear while not advancing the storyline. I enjoy building and that includes characters so it really is hard to gauge the playtime. Cost-wise, the game runs between $35-$40 with higher prices for special editions and imports. This is the standard price for a new PSP game and for a game with long playtime for grinders this is probably a perfect deal.

Last Call:
It really comes down to whether or not you are a grinder. If you love to grind and don’t mind a few camera issues this is a great game for you, just make sure you have time to finish the quest before you begin.

*DISCLOSURE: A copy of this game was sent to us for the purpose of this review.