Author - Jerry Paxton

Tag Team Unveils Laser TagRider

(Singapore) – October 17, 2018 – TAG TEAM today introduced Laser TAGRider, a first-of-its-kind gaming accessory that easily mounts onto any toy blaster to repurpose it for real-world laser tag and/or compatible PC/Mac and iOS mobile games.  Featuring Artificial Intelligence (A.I.) that learns and understands the loading and triggering mechanisms of the blaster it is mounted on, Laser TAGRider ensures the ultimate in playability.  A Kickstarter campaign launches today with a funding goal of $10,000 USD, and features limited Early Bird specials at $34 USD as well as several other rewards for backers to choose from – including delivery by Christmas 2018 for backers worldwide.

Laser TAGRider, which works with both battery-operated and pull/slide loaded toy blasters, does not require WiFi to play laser tag – it incorporates built-in sensors that show users when they get “hit,” recording damages right on the device. For players, this means there is no longer the need to purchase additional gear such as helmets and target vests to record game activities and scores.

It also means that laser tag games using Laser TAGRider can include an unlimited number of players.  And, when using Laser TAGRider to play laser tag, players can access three fun game modes: a) Basic (two modes), Professional (2 modes) and Team.  In Professional and Team games, Laser TAGRider allows players to select different gun functionality, including semi-automatic handguns or rifles, a machine gun, a shotgun, and more.  Each gun features different aspects that allow players to heighten their gameplay.

On top of being used to play laser tag, Laser TAGRider, when connected to WiFi, also easily converts any toy blaster into a light gun for compatible First-Person Shooter PC/Mac and iOS mobile games, including current TAG TEAM titles, TAG SHOT, TAG CODING, TAG TREASURE and TAG SPACE WAR.  All 4 games are available on the Apple App Store, with TAG SHOT and TAG CODING also available on Windows PC/Mac.

Game Descriptions:

  • TAG SHOT: players battle against renegade soldiers and zombies in a classic single player FIrst Person Shooter game.
  • TAG CODING: players learn coding and computational thinking through single player or group objectives.
  • TAG TREASURE: players use their hands to collect coins and potions, tapping, grabbing, and blocking with augmented reality technology.
  • TAG SPACE WAR: multiplayer game sees players piloting a spaceship using their iPad’s accelerometer to face off and see who can hit more targets and get more points and potions.

For more information about all TAG TEAM games, visit https://www.tagteaminc.sg/toys.

“Whether playing laser tag outside in the ‘real world’ or battling enemies on your computer screen, TAGRider delivers a unique gaming experience by adding functionality to blasters and toy guns you already have,” said Tony Tan, founder, TAG TEAM.  “TAGRider delivers a wide range of play options and games, while challenging players of all skill levels to take their best shot!”

Starlink: Battle for Atlas Out Now

SAN FRANCISCO – October 16, 2018 – Today Ubisoft® announced that Starlink: Battle for Atlas™, an all-new action-adventure game developed by Ubisoft Toronto, is now available on Nintendo Switch, the PlayStation®4 computer entertainment system and the Xbox One family of devices. This open-world space saga features modular toy technology that allows players to assemble and customize real-world physical starships, link the starships to their game controller, and launch into an epic adventure across the Atlas star system, either in single player or with a friend in two-player split-screen local co-op. Each modular component and pilot attached to the starship appears instantly in-game, allowing players to directly affect the course of their battle in a meaningful way. The Starlink: Battle for Atlas Retail Starter Pack includes the game, one starship, one pilot, a variety of weapons, the Starlink controller mount, and a poster for the suggested retail price of $74.99 USD.

“Starlink: Battle for Atlas is a project born from our team’s passion for space and adventure games – it’s a game we imagined playing as kids, and we are thrilled to share it with players of all ages today,” said Matthew Rose, Producer at Ubisoft Toronto. “We can’t wait to see how players will use their imaginations to combine wings, weapons and pilots to create the starship of their dreams to help them defeat the Forgotten Legion and save the Atlas star system.”

Starlink starship components and pilots are all compatible with each other*, allowing players to take full advantage of their imagination to creatively mix and match parts to adapt and overcome any challenge they will face in the game. The modular toys and dynamic combat mechanics let players explore multiple ways to achieve objectives and approach any obstacle by experimenting with different pilot abilities, weapons, and ships, unleashing devastating combos upon their enemies.

Starlink: Battle for Atlas also offers open-world gameplay, spanning a full star system which players can explore with total freedom. Built from the ground up in the Snowdrop engine, the game allows seamless travel through and around the exotic alien worlds of the Atlas star system, teeming with life and unique challenges across seven different planets.

The diverse cast of characters in Starlink will team up with ace pilot and leader of the Star Fox team, Fox McCloud, and pilot his iconic Arwing ship in exclusive add-on content for the Nintendo Switch. Players can play through the entire campaign as Fox McCloud and embark on exclusive missions in Atlas to take down Star Fox team rival Wolf O’Donnell.

Players can start building their collection with the Starlink: Battle for Atlas Retail Starter Pack, which includes the game, one starship, one pilot, a variety of weapons, the Starlink controller mount, and a poster. The Nintendo Switch Starter Pack will also include the Arwing star ship as well as the Fox McCloud pilot. Players can expand their collection and experience with additional ships, weapons, and pilots available separately for purchase. In addition, Starlink: Battle for Atlas allows players to continue their adventure without their physical toys at any time, unlocking digital versions of each physical component when connected to the game – a great feature for those players wanting to play their game on the go on Nintendo Switch.

For more information on the full Starlink: Battle for Atlas collection and the different ways to play the game, please visit www.starlinkgame.com.

theHunter: Call of the Wild 2019 Edition Out Now

Vienna, Austria; Stockholm, Sweden, October 16th, 2018: It’s hunting season again – grab your equipment and get ready to range through the idyllic German farmlands of Hirschfelden, the Layton Lake District in North America or the icy Medved-Taiga National Park in Siberia, where seasoned hunters can prove their skills. But the biggest challenge, with the largest and most dangerous animals awaits in the wild and savage landscapes of the Vurhonga Savanna in Africa!

This latest DLC is already be part of theHunter: Call of the Wild™ 2019 Edition, that includes the main game as well as all previous DLCs plus the new Vurhonga Savanna for an SRP of 39.99 $ on PC and 44.99 $ on consoles. theHunter: Call of the Wild™ 2019 Edition is out today for PC, PlayStation®4 computer entertainment system and the Xbox One family of devices including Xbox One X.

Control Developer Diary 5

October 15, 2018 – Check out Remedy Entertainment’s (Max Payne series, Alan Wake) latest dev diary for Control, the highly-anticipated supernatural action adventure game slated to release in 2019.

The dev diary goes behind the scenes at the game’s cast and characters. Remedy Creative Director Sam Lake, along with voice-actors, James McCaffrey (Max Payne series) and Courtney Hope (Control), shed more light on Control’s characters, their motivations and actions in this sci-fi adventure thrill ride.

The dev diary can be found here:

Control is scheduled to release in 2019 for PS4/PS4 Pro, Xbox One/Xbox One X, Steam for PC (digital only).

For more information on Control and to stay up to date with the latest information, visit the official game website and be sure to follow Control on our social channels:

  •  Website: http://www.controlgame.com/
  •  Facebook: https://www.facebook.com/Control.Remedy/
  •  Twitter: https://twitter.com/ControlRemedy

Dreadnought Launch Trailer

HOUSTON – Oct. 15, 2018 – Six Foot has announced that Dreadnought, the free-to-play tactical shooter featuring massive capital ships, has officially launched* on Steam for Windows PC today. Titled Command the Colossal, this launch update to the game includes a new visual look with new UI enhancements, as well as support for two additional languages: Russian and simplified Chinese. PC players can link their Dreadnought and Steam accounts to continue playing with their existing achievements.

“One of our top priorities is bringing all our players new and unique experiences throughout the year. These latest technical advancements allow us to ensure new game content and updates for players everywhere at a higher pace than ever before,” said Six Foot COO Christian Svensson.

To celebrate today’s launch, Six Foot has released a new animated lore trailer featuring many of Dreadnought’s spaceships and ship manufacturers, as well as a new spotlight on the devastating conflict at the heart of the game.

Dreadnought is all about team-based spaceship action in 8v8 matches across exotic locations around our solar system. Command your fleet of over 70 customizable vessels from five specialized classes, unlocking more advanced ships, modules and more as you fight for fame, riches and glory. Battle with friends and players around the world in competitive modes like Team Deathmatch, Onslaught – in which players battle both the enemy team’s ships and neutral AI vessels – and Conquest, where players capture, link and hold territory through strategic maneuvering.

Dreadnought is rated T (Teen) by the ESRB. For the latest updates, follow Dreadnought on Facebook, Twitter and Twitch.

*A post-release update will add Havoc mode and the ability to play custom matches to the Steam version of Dreadnought. Six Foot will have additional information about this update after launch.

LA Haunted Hayride 2018 Review

The LA Haunted Hayride is back for 2018, this time celebrating its 10th anniversary. With the event now under the umbrella of the Thirteenth Floor Entertainment Group, how does this year’s hayride compare to its previous incarnations? Well, for that, we need to travel back in time to 2012 – the first time we reviewed the LA Haunted Hayride. At that point it was, without a doubt, the best haunted attraction in Southern California. And it remained so for two years after that. Unfortunately, things started to take a downturn for the event when the New York Haunted Hayride opened up. Their resources seemed split down the middle and the event lost some of its charm. Last year, we were especially concerned at the state of the LA Haunted Hayride.

This year, the LA Haunted Hayride has taken a huge stride in the right direction and managed to recapture much of that Midwestern Halloween carnival vibe that it started out with.

We began the night walking through the entry area of the LA Haunted Hayride, enjoying some new animatronics and decorations as well as the various monsters roaming the grounds. Last year, The Purgatory haunted village felt empty. The loss of the pumpkin carving booth and the photo gallery were palpable and we spent much of the night thinking of better uses for the, no pun intended, “dead” space. This year, the event still has no photo gallery or pumpkin carving booth, but designers have redesigned the flow of the Purgatory area to make better use of what they do have. It feels much less empty than before and even adds a cool zombie brain toss carnival game for guests to try their luck at. The Scary-Go-Round is also back and is a blast to ride. I still wish they’d bring back the dedicated photo gallery, it was a really fun way for guests to spend some time and take the strain off the hayride line. The main stage is also back and has some really fun audience-participation based shows throughout the night. During your visit, you should make sure to sit in on one of the shows.

The titular hayride of the LA Haunted Hayride is back and a terrific experience. No longer do you have to get out midway through the ride and walk through a haunted maze, then re-embark on the hayride to continue. This is pure LA Haunted Hayride goodness – all hayride, all the time. This year sees several of the scenes that captured the screams of riders over the last ten years and, with the exception of not seeing those bird people swinging down on those tall poles, I was very happy with those they selected. The hayride is a blast and worth riding a couple times from each side of the cart to check out what you might have missed. Also, I am not 100% sure, but the wagons feel wider this year and the hay they are using is much softer for some reason. Even on past opening nights, the hay would stick to you and you end up bringing a good deal of it home. This time, that was not the case – have they changed the kind of hay they use or is this simply my imagination? The world may never know, but I like it!

After our ride on the hayride, we walked back to the Purgatory area and sat at one of the benches, eating some snacks. The atmosphere and general vibe of the event felt “good”. It once again had that Midwest Halloween carnival feel that made me fall in love with it to begin with. We sat at those benches for probably a half an hour, just watching and taking in the event. One of the things I have always admired about the LA Haunted Hayride are its monsters. Their costumes, makeup, and attention to character is outstanding. I have tried ad nauseam and none have ever broken character. This year is no different and you will find all manner of creatures roaming the grounds – some in amazing, large costumes with props I have never seen before. Even when Purgatory was a bit empty, the monsters could still be found in-character, roaming the grounds.

The House of Shadows dark maze is back again and is pretty much the same as it has been. It’s fun and allows guests to pass the time wandering through black hallways looking for an exit. It’s a gimmick, but it works and does adds value to your ticket price.

The “Grub Shack” snack cart is actually one of the weaker points of this year’s LA Haunted Hayride. At some point in the event’s history, they switched food vendors and the one they ended up going with made some strange choices. Their caramel apple slices are simply apple slices covered in cold caramel sauce, not actual hot caramel like it originally was back in the beginning. Also, they don’t serve hot chocolate like the previous vendor did. I can’t imagine it would be that difficult to put a Keurig unit in the cart and whip up hot chocolate in thirty seconds time when requested, but I digress. This vendor also makes the choice to put ketchup in a self-serve dispenser at the pick-up window but then pre-slathers their burgers with “burger sauce”. Just make the burgers dry and let guests put their own sauce on them – it would actually save them some trouble AND make them more money (as I would buy one then). Mind you, it’s not all bad at the snack cart: The macaroni and cheese balls as well as the meatballs and pumpkin donut holes are excellent!

The Trick or Treat walk through experience is back and a HUGE improvement over last year. This year, Trick or Treat has monsters handing out candy as guests go door to door trick or treating. Also, the monsters all seem much more at home in their houses as it were, making great use of the scenery and all having a unique personae. This was a great usage of the Trick or Treat experience and I would love to see it return in 2019.

I would still like to see one more attraction or maze added to the LA Haunted Hayride lineup just to round everything out. In the past, they had a semi-escape room style haunted house which added a ton of value to the ticket price of the event and was a lot of fun to navigate through with your friends. True Talk: Currently, the event offers general, VIP, and platinum tier ticket options. A regular all-attraction general admission ticket is $49.99 on the weekend. This allows you through everything once with a regular wait in line. The VIP ticket costs $64.99 on a weekend and allows you in everything once with a “limited wait” time in line. The Platinum level ticket is $109.99 on a weekend and promises to allow you to entirely skip the lines at the attractions as well as premium parking and unlimited access to everything. Parking at the LA Haunted Hayride is already free as the parking lot is a public lot – it’s no-charge, even if you get a spot right up against the entry of the event. I don’t quite know what premium parking they could be offering. In its improved state, I would have no problem paying for a general admission ticket to the event. There is plenty to do at that price point and you would be happy with your purchase. Now, if you absolutely cannot stand waiting in lines, I could see paying for the VIP admission. However, at this stage in the game, I don’t believe the Platinum tier would be worth your money.

Overall, the LA Haunted Hayride has taken a great leap back towards its hey day by fixing many of the issues plaguing it in the last few years. I had a really fun time at this year’s LA Haunted Hayride and can’t wait to see what they do for 2019.

Photo Gallery

 

Warner Bros. Studio Tour Hollywood’s Horror Made Here 2018 Review

Last year, the WB Studio Tour Hollywood’s Horror Made Here event was an unexpected and welcome surprise during the Halloween season. Building a haunted attraction around the historic Warner Bros. studio lot was a brilliant idea that left me speechless when the night was over with. Now back in its third year, the Warner Bros. Studio Tour’s Horror Made Here event is back, but can it maintain its identity as a movie studio while also balancing being a haunted event? Read on to find out!

This year saw the return of The Conjuring Universe. This experience takes guests on a demonologist-led tour through the Warren’s Occult Room. A certain cursed doll has gone missing from her box. At this point strange occurrences start happening- objects flying off shelves, pictures falling on the ground. If you’re a fan of Annabelle and The Conjuring, then this one is for you. The queue line gets pretty backed up due to the guided tour, so I would hit this up before it gets too crowded.

IT (It knows what scares you) was my favorite maze of the night! This is a completely new experience than the Niebolt house was last year. The set designs were spectacular. Guests are treated to an immersive maze which includes Ben’s bedroom, Beverly’s bloody bathroom, and more. Also, don’t get me started on the floating kids – incredible. They did have the same three doors that you pick from room from last year, and this created a little problem. There is a placed Pennywise in there to guide you through. However, it gets really backed up in that small area. I think the scare actor was having a difficult time wrangling guests through. At one point, people just started to push the doors open to get out. That could cause a problem for future nights.

Escape from Arkham Asylum was the least scary maze of the night – but I am not a huge fan of comics (please don’t hurt me!) so it was a little lost on me. I did appreciate the character designs as well as seeing The Joker (with a terrific makeup job) up close and personal.

Nightmare on Camp Crystal Lake was a double edged sword for me. On one hand, walking outdoors around the historic jungle set of the Warner lot was great. But, they turned what used to be the abbreviated, Horror Made Here studio tour into a taxi service to take guests to and fro. Warner Bros. has such a storied history, the event needs to not lose sight of the things that make them unique against places like Universal Studios or Knott’s Berry Farm. I hope they bring the abbreviated studio tour back for next year. It’s one of the things that makes this event special and losing it was a felt loss.

The Exorcist: Forbidden Screening was an unexpected surprise. Guests are taken into the church in large groups and greeted by nuns and priests standing on the sides of the pews. Crosses are hanging everywhere. After a lecture about how blasphemous we all were, they played movie clips from The Exorcist. While this is happening, objects in the room start moving around, matching what’s happening on the screen. Then other stuff happens – scary stuff. Also, enjoy a bowl of pea soup from the food cart outside!

The Lost Boys Arcade was a fun pit stop to get away from the crowds. This 80’s themed arcade is a host to some of the classic video games. Also, it had terrific atmosphere with a killer soundtrack. Before you leave the arcade, don’t forget to check out all those missing person posters on the walls….

The Devils Drop is a free fall ride that they brought into the middle of the Stars Hollow town square. Again, this is a sort of double edge sword for me. It replaced the historic gazebo from the town square where last year a DJ setup shop. That gazebo is very much a part of the identity of that area of the studio lot. It’s seen in tons of movies and TV shows. I would have rather seen it there with some sort of cool photo opportunity inside than it replaced with a carnival ride. But, I digress…

The Little Shop of Horrors is the Horror Made Here merchandise shop and they are selling everything from shirts, candles, magnets, and even beanies.

The Crave Inn Cafe was small food vendor in one of the lot’s store sets. It’s a grab your food and go kind of establishment that features good pizza and fries as well as cheeseburgers, chicken tenders, salads, and hot dogs.

Ed and Lorraine’s Beer Garden was a snack stand located right next to The Conjuring Universe and hosts a variety of bottled beers, draft beers and wines. They also have snacks like corn dogs, and macaroni and cheese bites!

Fangtasia is a 21 and over True Blood themed bar that served lots of fun and spooky alcoholic drinks. The blood bag drink was a menu favorite. The bar entrance hosts a vampire bouncer checking ID’s (sorry folks, must be 21 years old to enter this fang bang) and Fangtasia dancers to greet you. If you want your Vampire fix, this place is for you.

Also happening on the lot were make-up demos. Have you ever wondered how these monsters are created? Well, now is your chance. You can attend a class and watch how it’s done. There were three demo times throughout the evening when we attended. But, this can change. If you are interested in attending this, check the times when you get there.

Stage 48: Script to Scream is always a fun experience on the studio tour, with great photo opportunity’s through out. This year, the horror theme is from the works of Tim Burton. Guests are greeted to a variety of props and costumes from Beetlejuice, The Corpse Bride, and Sweeney Todd. My favorite was the actual model village of the town used in the movie Beetlejuice. Of course, you can still take your picture on the recreated Central Perk set of Friends.  Speaking of that, you can find a working Central Perk coffee shop on the way out of Stage 48 where you can grab a coffee, or pumpkin spice drink. They serve a variety of cold or hot beverages. They also have sandwich’s, cookies and cupcakes!

Overall, the WB Studio Tour’s Horror Made Here event was a lot of fun with a variety of things to do and see. It also featured a good selection of food and drinks and makes for a very nice evening of spooks and scares. Horror Made Here runs Thursdays through Sundays in October. Ticket information and more can be found at the event’s official website.

Photo Gallery

Goosebumps Nintendo Switch Out Now

Minneapolis – October 12, 2018 – In anticipation of the release of Sony Pictures’ Goosebumps 2: Haunted Halloween, in theaters today, GameMill Entertainment has released the action-adventure hidden-objects title Goosebumps® The Game for Nintendo Switch™. Goosebumps® The Game is rated E 10+ for everyone 10 and up and retails for $29.99. See what monsters await in the official trailer:

Goosebumps® The Game can be purchased at all major retailers nationwide and downloaded from the Nintendo eShop.

“We are excited to release Goosebumps® The Game for Nintendo Switch during the most frightening time of the year,” said Mark Meadows, Partner of GameMill Entertainment. “Over 350 million Goosebumps® books have been sold worldwide and now the creepy creatures that R.L. Stine created will be brought to life in a brand new way! We have also added bonus characters and levels only available for Nintendo Switch that are sure to be a real treat!”

The walk home from school today is going to be a lot spookier than usual… your sleepy neighborhood’s been overrun by monsters! Werewolves prowl the woods, gnomes roam underfoot, and scarecrows walk at midnight. But these aren’t ordinary monsters—they’re R.L. Stine’s famous Goosebumps monsters, released from their books and looking to wreak havoc!

You’ll need to use your wits to investigate the surroundings, puzzle out clues, and outsmart the monsters before it’s too late! Survive a trek through your neighborhood, unravel the mysteries of the Dead House, and sneak through the mall after hours; only then can you confront Slappy and stop his plans for revenge!

Key Features:

  • Battle over 22 classic and movie monsters
  • Face off against the ultimate Challenger – Slappy!
  • 60 Rooms to explore with over 125 items to collect

Goosebumps® The Game is currently available for PlayStation®3, PlayStation®4, Nintendo 3DS™, Xbox 360® and Xbox One at major retailers nationwide.

Goosebumps 2: Haunted Halloween makes its way to theaters nationwide on October 12, 2018.

Cities: Skylines Industries DLC Announced

STOCKHOLM – Oct. 11, 2018 – Paradox Interactive and Colossal Order today announced the next industrial update for Cities: Skylines on PC, Mac and Linux. Industries, launching October 23rd will put one of the game’s three zones in the spotlight for the first time.

“With this expansion, players can make more meaningful choices in their cities’ industry by managing their production chains from grain to bread.” said Sandra Neudinger, Product Manager from Paradox Interactive. “The players have been asking for an industrial expansion for a while, so we’re excited to finally offer a full featured approach.”

In one of the most in-depth expansions in Cities: Skylines history, Industry becomes a larger and more meaningful part of the game with this DLC. Players can build unique factories and customize their industrial areas with supply chains for the four different resource types. Well managed industry areas will level up and become more efficient. Aside from production chains, there is a new city service for handling mail and the cargo airport eases import and export of factory goods. There are FIVE new maps, new policies, new city services, new buildings (including resource extractors, manufacturers, warehouses and unique factories) and more.

Key Features:

  • Make It Happen – Follow your products from harvesting to processing, storage and production, then transport them to commercial zones or export to other cities.
  • Captain Your Own Industry – Define an area with the industry area tool and place highly specialized industrial buildings to build and manage the production chain from raw material extraction up to final end product. Industry Areas are divided into four types based on the natural resource they are processing: Farming, Forest, Ore and Oil. These areas can level up upon reaching productions goals and staffing requirements.
  • Build it up, Buttercup – New industrial buildings include Extractors, Warehouse Facilities, Processing and Auxiliary Buildings, Industrial Props and Roads. Unique Factories, such as Food, Toy, Furniture, Car and Electronics produce luxury products, and require a large quantity of workers, water and electricity as well as input from your industries.
  • Ship It – Manage traffic and logistics with industry warehouses and the use of the new Cargo Services including a cargo airport.
  • Go Postal – Boost your citizens’ well-being with mail delivery and collection services. Post sorting facilities handle mail between outside connections and the post offices, and new Post Van and Truck vehicles enable the carriage.
  • Wonk Hard  – Three new Industry Policies and four City-wide Policies, including Workers’ Union, Sorting, Tolls, Wi-Fi, Logistics, Work Safety and Automation.
  • Five New Maps – Rich in natural resources, transportation options and industrial opportunities, these new maps have all the right stuff.
  • Four new hats for Chirper!

Check out the developer tutorial series on YouTube for new videos with tips and tricks everyday until launch!

But wait! There’s more! Coinciding with the Industries expansion, Cities: Skylines is getting a new radio channel and a free content update.

Synthetic Dawn Radio is the most far-out radio station to land in-game ever! It features 16 original new songs across four genres: 80s Electro, Vocoding Electro, Breakbeats and Futuristic Synths. Players can tune in and zone out to some stellar tunes as synth-spin master DJ Jessica Statler brings the funk.

The free update coming alongside Industries will introduce toll booths (and road tolls, naturally), which will slow traffic’s roll a bit, but generate extra income for the city. Players will also get the option to mark zoned buildings as historical, preserving their style, and the ability to create custom name lists for citizens, districts and spawned buildings.

For more information and to pre-order the Industries expansion, please visit https://www.paradoxplaza.com/cities-skylines/CSCS00GSK-MASTER.html

Razer Unveils New Blade Laptops

LOS ANGELES – Razer announced a new base model, as well as a limited edition of its bestselling Razer Blade 15 gaming laptop, to meet the demands of esports athletes and creative professionals at a lower starting price.
Razer Blade 15 – New Base Model

The new Razer Blade 15 base model rises to the call from gamers for more storage and connectivity in the world’s smallest 15.6-inch gaming laptop. The currently available advanced model will be joined by this new base model, providing two tiers of performance and features within the Razer Blade 15 product range.

The Razer Blade 15 base model includes a dual storage configuration with a m.2 SSD + 2.5-inch HDD, providing both blazing speed and generous storage capacity. Users looking for even more storage will be able to upgrade both storage components.

This model of the Razer Blade 15 offers a new single-zone RGB keyboard that supports full key backlighting Powered by Razer Chroma™. The 0.78-inch thin chassis accommodates a Gigabit Ethernet port for enhanced connectivity, while allowing for a bespoke heat pipe thermal management system.

Gamers can enjoy the signature Razer CNC aluminum chassis, an NVIDIA® GeForce® GTX 1060 Max-Q design graphics card, an 8th Gen Intel® Core™ i7-8750H 6 core processor, 16 GB of upgradable system memory, and a 15.6-inch thin bezel Full HD (1920 x 1080) 60 Hz refresh rate display, starting at US$1,599.

The Razer Blade 15 base model configurations will be available for purchase on October 10, 2018 in the US, Canada and China from Razer.com and select retailers. It will become available in several European and Asia-Pacific countries in November 2018 from Razer.com and select retailers.

Razer Blade 15 – Mercury White Limited Edition

The new Mercury White limited edition of the Razer Blade 15 offers fans a contrasting aesthetic to other gaming laptops, and packs in the power and performance that critics have raved about since the laptop’s introduction earlier this year.

The Razer Blade 15 Mercury White Edition will come in a matte white finish with black USB ports and a non-illuminated, tone-on-tone Razer logo. The Razer Blade line traditionally offered a matte black finish, green USB ports and an illuminated green Razer logo.

The Razer Blade 15 has dominated the gaming laptop landscape with its innovative vapor chamber cooling, individually lit RGB backlit keys and compact CNC aluminum chassis. Powered by 8th gen Intel Core i7 processors and NVIDIA GeForce GTX 1060 or 1070 Max-Q design graphics, you can go head to head with the competition at esports tournaments with sheer gaming prowess on tap.

Limited quantities will be available for purchase in Q4 2018 as an exclusive direct from Razer in the US and Canada, and at selected retailers in China.

Razer Co-founder and CEO Min-Liang Tan said the following: “With the Razer Blade 15 we created the world’s smallest 15.6-inch gaming laptop and set a new precedent for the ideal mobile gaming experience. We listened to feedback from our fans and we have expanded on that experience with a new color option, Ethernet capability, more storage configurations and a more affordable price.”

For more information, visit razer.com/blade.

ABOUT THE RAZER BLADE 15 MERCURY WHITE LIMITED EDITION

Specifications:

  • 8th Gen Intel® Core™ i7-8750H Processor (6 Cores / 12 Threads, 2.2 GHz / 4.1 GHz)
  • 15.6-inch Full HD 144 Hz (1920 x 1080), 100% sRGB, matte screen w/ 4.9 mm bezel, factory calibrated
  • GPU
    • NVIDIA® GeForce® GTX 1060 Max-Q design (6 GB GDDR5 VRAM, Optimus™ Technology) OR
    • NVIDIA® GeForce® GTX 1070 Max-Q design (8 GB GDDR5 VRAM, Optimus™ Technology)
  • 16 GB Dual-Channel system memory (DDR4, 2667 MHz), 32 GB maximum support
  • 512 GB PCIe SSD, 2 TB maximum support
  • Windows® 10 (64-bit)
  • Intel® Wireless-AC 9260 (802.11a/b/g/n/ac) and Bluetooth 5
  • Thunderbolt™ 3 (USB-C) x 1
  • USB 3.1 port x 3 (SuperSpeed)
  • Mini Display Port 1.4
  • Per key RGB Powered by Razer Chroma™ anti-ghosting keyboard
  • Glass touchpad (Microsoft Precision Touchpad)
  • Razer Synapse 3 compatible
  • HDMI 2.0b audio and video output
  • Built-in front firing stereo speakers
  • 3.5 mm headphone/microphone combo port
  • Built-in webcam (1 MP/720p) with array microphone
  • Intel® Platform Trust Technology (Intel® PTT) security embedded
  • Built-in 80 Wh rechargeable lithium-ion polymer battery, NVIDIA® Optimus™ support (up to 6 hours)
  • Specifications
    • [GeForce GTX 1060] 0.66 in. / 16.8 mm (Height) x 13.98 in. / 355 mm (Width) x 9.25 in. / 235 mm (Depth)
    • [GeForce GTX 1070] 0.68 in. / 17.3 mm (Height) x 13.98 in. / 355 mm (Width) x 9.25 in. / 235 mm (Depth)
  • Approximately 4.56 lbs. / 2.07 kg
  • Compact 200 W/230 W power adapter

Price:

Full HD 144 Hz with NVIDIA GeForce GTX 1060 Max-Q design and 512GB SSD – $2,199
Full HD 144 Hz with NVIDIA GeForce GTX 1070 Max-Q design and 512GB SSD – $2,599

ABOUT THE RAZER BLADE 15 BASE MODEL

Specifications:

  • 8th Gen Intel® Core™ i7-8750H processor, 6 Cores / 12 Threads, 2.2 GHz/4.1 GHz (Base/Max Turbo), 9 MB Cache
  • 15.6-in. Full HD 60 Hz (1920 x 1080), 100% sRGB, matte screen w/ 4.9 mm bezel, factory calibrated
  • NVIDIA® GeForce® GTX 1060 Max-Q design (6 GB GDDR5 VRAM, Optimus™ Technology)
  • 16 GB Dual-Channel system memory (DDR4, 2667 MHz), 32 GB maximum support
  • Storage Options, expandable (1x m.2, 1x 2.5-inch)
    • 128 GB SSD (SATA-III) + 1 TB HDD (5400 rpm)
    • 256 GB SSD (NVMe PCIe 3.0 x4) + 2 TB HDD (5400 rpm)
  • Windows® 10 Home (64-bit)
  • Gigabit Ethernet
  • Intel® Wireless-AC 9260 (IEEE 802.11a/b/g/n/ac, and Bluetooth® 5 connectivity)
  • Mobile Intel® HM370 Chipset
  • Thunderbolt™ 3 (USB-C™)
  • 3x USB 3.1
  • Mini DisplayPort 1.4
  • Full key, single-zone RGB Powered by Razer Chroma™ anti-ghosting keyboard
  • Glass touchpad (Microsoft Precision Touchpad)
  • Razer Synapse 3 compatible
  • HDMI 2.0 audio and video output
  • Built-in front firing stereo speakers
  • 3.5 mm headphone/microphone combo port
  • Built-in webcam (1 MP / 720p) with array microphone
  • Intel® Platform Trust Technology (Intel® PTT) security embedded
  • Built-in 65 Wh rechargeable lithium-ion polymer battery, NVIDIA® Optimus™ support (up to 6 hours)
  • Kensington™ Security Slot
  • 0.78 in. / 19.9 mm (Height) x 13.98 in. / 355 mm (Width) x 9.25 in. / 235 mm (Depth)
  • Approximately 4.48 lbs. / 2.03 kg
  • Compact 180 W power adapter

Price:

Full HD 60Hz with NVIDIA GeForce GTX 1060 Max-Q design and 128 GB SSD + 1 TB HDD – $1,599
Full HD 60Hz with NVIDIA GeForce GTX 1060 Max-Q design and 256 GB SSD + 2 TB HDD – $1,799