Author - Jerry Paxton

Scott Pilgrim EX Back in the Band and Coin-Op Chaos Launch Trailer

Tribute Games, in collaboration with Universal Products & Experiences and Scott Pilgrim creator Bryan Lee O’Malley, today released the first major content expansion for Scott Pilgrim EX, the brand-new original game that launched in March 2026. The new release arrives as two clearly separate offerings: Scott Pilgrim EX – Back in the Band, a paid DLC priced at $3.99 USD, and Coin-Op Chaos, a free title update available to every owner of the base game. Both are available now on PC, Xbox, PlayStation and Nintendo Switch.

The new content is divided into two complementary releases:

  • Scott Pilgrim EX – Back in the Band is a paid DLC for $3.99, adding three new playable characters: Stephen Stills, Kim Pine and Knives Chau, plus new assists, moves, combos and character palettes.
  • Coin-Op Chaos is a free title update complete with an all-new Arcade Mode with lives, credits, score chasing, local rankings, co-op play, cross-platform support and drop-in or drop-out multiplayer.

Watch the Scott Pilgrim EX – Back in the Band & Coin-Op Chaos Update Launch Trailer:

Get the DLC and the game: https://store.steampowered.com/app/4861470/Scott_Pilgrim_EX__Back_in_the_Band/

SCOTT PILGRIM EX – BACK IN THE BAND: PAID DLC

The band is finally back together. Alternate versions of Stephen Stills, Kim Pine and Knives Chau warp into the fight, completing the full band lineup in Scott Pilgrim EX. Each fan-favorite fighter arrives with a distinct combat style, original animations, character-specific abilities and new ways to build over-the-top combos across Toronto.

Three New Playable Characters

  • Stephen Stills: An aggressive rushdown frontman who keeps the pressure on with six string-fueled attacks. Whether he is smashing enemies with his guitar or blasting them away with ear-popping feedback, Stephen stays in opponents’ faces and orchestrates devastating beatdowns.
  • Kim Pine: A hard-hitting mix-up fighter who combines brutal drumstick strikes, stomping breakdowns and goth-cutie attitude. Kim lays down devastating rhythms with explosive drum solos and trades BPM for PPM: Punches Per Minute.
  • Knives Chau: A lightning-fast hit-and-run rogue specialist who overwhelms enemies with acrobatic attacks, shadow clone techniques and her emblematic battle scarf. Agile and elusive, Knives weaves through the battlefield while delivering precise punishment.

New Assist Characters

  • Joseph: The legendary producer behind the band cranks the volume to 11, dropping a towering wall of sound that sends sonic projectiles crashing through the battlefield.
  • Hollie: No-Account Video’s finest employee is done collecting late fees. Armed with her trusty remote, Hollie traps enemies in a relentless barrage of hits, giving players plenty of time to rewind the pain.
  • Mr. Chau: Knives’ fiercely protective father joins the fight. Channel his unwavering determination to summon shadow clone support, turning every attack into a devastating multi-hit assault.

COIN-OP CHAOS: FREE TITLE UPDATE

Available free to all Scott Pilgrim EX owners, Coin-Op Chaos introduces the Arcade Mode, a fast-paced new way to experience the entire game. Inspired by the golden age of arcade brawlers, the mode streamlines progression from stage to stage and adds lives, credits, score chasing and local rankings.

  • A Tour Through Toronto’s Greatest Hits: Battle through the main locations, bosses and encounters from across Scott Pilgrim EX while fighting toward the ultimate showdown to save Toronto and the band.
  • Chase High Scores: Rack up points, earn extra lives, beat the clock and climb the local rankings in a mode built around replayability, mastery and score chasing.
  • Co-op Chaos: Take on Arcade Mode solo or with up to four players through local co-op, online multiplayer and full cross-platform support. Friends, family and exes can jump in or out at any time without interrupting the action.

LAUNCH OFFER

To celebrate the release of both the DLC and the free title update, the base game is available at 20% off through Sept. 9 on PC and consoles, marking the first discount for Scott Pilgrim EX.

Keep up with the latest from Tribute Games and Scott Pilgrim EX at https://linktr.ee/tributegames

INFERIUS – Official Gameplay Trailer

Today, Canadian indie developers Lucid Rain Studios unleashed hell at gamescom with a new gameplay trailer for its upcoming horror/deckbuilder debut INFERIUS, which aired during today’s awesome indie games show, produced by IGN. The new trailer included the first glimpses of the sin-themed bosses that lurk at the end of each of the game’s Dominions of Hell—but they can only be reached by winning card duels with a bespoke Major Arcana Tarot deck and avoiding certain doom at the hands of Hell’s demonic denizens.

Lucid Rain Studios will be onsite at gamescom for the duration of the event, located in Hall 10.2, at Booth E40. There players can find the latest playable demo of INFERIUS, which captures the initial stages of the horror/deckbuilder’s descent into the underworld: its branching paths, exploration segments, card battles and a deadly boss encounter. Throughout, the game’s oppressively chilling atmosphere and haunting level designs are on full display , equally inspired by Dante Alighieri’s Inferno and the cosmic horror of H.P. Lovecraft.

Gamescom attendees can find Lucid Rain Studios and the INFERIUS booth located in Hall 10.2, at Booth E40. Set to release in 2027, INFERIUS is the debut project from the Alberta-based development team, and 2026 marks the second time that they’ve journeyed to Germany for gamescom. This past June, INFERIUS won Best Game at this year’s edition of Game Con Canada, the country’s largest gaming expo.

Key features of the demo available at gamescom include:

  • First-person horror deckbuilder. Collect, upgrade, and craft a custom Tarot-inspired deck. Battles unfold as turn-based, first-person card duels that blend horror with deep strategy.
  • Nine levels of Hell. Descend through nine dominions drawn from Dante’s Divine Comedy, each ruled by a being embodying its sin and offering unique enemies, mechanics, and visual themes.
  • Lantern-driven sanity system. The lantern is the player’s lifeline. It illuminates paths, solves puzzles, reveals secrets, and prevents the descent into madness.
  • Psychological horror enemies and environments. Face grotesque, fear-driven creatures and surreal environments inspired by phobias such as arachnophobia, claustrophobia, and paranoia.
  • A roguelike loop that rewards persistence. Die, return, rebuild, and try again with new insight as the Inferno reshapes itself around the player.

Marvel Comics Midnight Universe Official Trailer

The darkness is coming…

On October 7, Marvel’s newest storytelling initiative, the Midnight Universe, makes its debut with a unified launch of three bold new titles: MIDNIGHT SPIDER-MAN #1 by Phillip Kennedy Johnson and ScieTronc, MIDNIGHT FANTASTIC FOUR #1 by Benjamin Percy and Kev Walker and MIDNIGHT X-MEN #1 by Jonathan Hickman and Matteo Della Fonte. The three debut issues—the only Marvel comics released that day—will usher in a creator-driven line where some of Marvel’s most acclaimed modern talents are given free rein to reimagine the world’s greatest heroes in chilling and daring new ways. Today, fans can get their first taste of what awaits with the new Midnight Universe Trailer, featuring never-before-seen artwork from all three titles.

With boundaryless storytelling and rich interconnected mythology, the Midnight Universe offers an exciting entry point for new readers while giving longtime fans a thrilling new take on their favorite heroes. In MIDNIGHT SPIDER-MAN #1 by Phillip Kennedy Johnson and ScieTronc, Spider-Man discovers that with great power… comes something monstrous. In MIDNIGHT FANTASTIC FOUR #1 by Benjamin Percy and Kev Walker, a scientist’s curiosity accidentally unleashes ancient terrors upon the world while also transforming himself and three others in strange and horrifying ways. In MIDNIGHT X-MEN #1 by Jonathan Hickman and Matteo Della Fonte, the X-Men’s battle is no longer one of acceptance, but of survival…and blood.

Check out the new trailer, explore the covers for all three debut issues, and preorder the Midnight titles at your local comic shop today.

For more information, including a complete cover gallery, visit Marvel.com/Midnight.

MIDNIGHT SPIDER-MAN #1

Written by PHILLIP KENNEDY JOHNSON
Art by SCIETRONC

  • COVER A STEVE BEACH REGULAR COVER – 75960621681900111
  • COVER B RYAN STEGMAN MIDNIGHT BLOODBATH VARIANT – 75960621681900121
  • COVER C PEACH MOMOKO MIDNIGHT SPECIAL VARIANT – 75960621681900131
  • COVER D SKAN MIDNIGHT HORROR HOMAGE VARIANT – 75960621681900141
  • COVER E JEEHYUNG LEE MIDNIGHT GALLERY VARIANT – 75960621681900116
  • COVER F CLAYTON CRAIN 3-PART CONNECTING VARIANT – 75960621681900151
  • COVER G PEACH MOMOKO MIDNIGHT SPECIAL VIRGIN VARIANT – 75960621681900117
  • COVER H ERIC CANETE VARIANT – 75960621681900161
  • COVER I INHYUK LEE VARIANT – 75960621681900171
  • COVER J INHYUK LEE VIRGIN VARIANT – 75960621681900118

On Sale October 7

 

MIDNIGHT FANTASTIC FOUR #1

Written by BENJAMIN PERCY
Art by KEV WALKER

  • COVER A KEV WALKER REGULAR COVER – 75960621680200111
  • COVER B RYAN STEGMAN MIDNIGHT BLOODBATH VARIANT – 75960621680200121
  • COVER C BEN HARVEY MIDNIGHT SPECIAL VARIANT – 75960621680200131
  • COVER D E.M. GIST MIDNIGHT HORROR HOMAGE VARIANT – 75960621680200141
  • COVER E JEEHYUNG LEE MIDNIGHT GALLERY VARIANT – 75960621680200116
  • COVER F CLAYTON CRAIN 3-PART CONNECTING VARIANT – 75960621680200151
  • COVER G BEN HARVEY MIDNIGHT SPECIAL VIRGIN VARIANT – 75960621680200117
  • COVER H LEINIL FRANCIS YU VARIANT – 75960621680200161
  • COVER I ROD REIS VARIANT – 75960621680200171
  • COVER J ROD REIS VIRGIN VARIANT – 75960621680200118

On Sale October 7

MIDNIGHT X-MEN #1

Written by JONATHAN HICKMAN

Art by MATTEO DELLA FONTE

  • COVER A DIKE RUAN REGULAR COVER – 75960621668000111
  • COVER B RYAN STEGMAN MIDNIGHT BLOODBATH VARIANT – 75960621668000121
  • COVER C SKAN MIDNIGHT SPECIAL VARIANT – 75960621668000131
  • COVER D BJÖRN BARENDS MIDNIGHT HORROR HOMAGE VARIANT – 75960621668000141
  • COVER E JEEHYUNG LEE MIDNIGHT GALLERY VARIANT – 75960621668000116
  • COVER F CLAYTON CRAIN 3-PART CONNECTING VARIANT – 75960621668000151
  • COVER G SKAN MIDNIGHT SPECIAL VIRGIN VARIANT – 75960621668000117
  • COVER H ALESSANDRO CAPPUCCIO VARIANT – 75960621668000161
  • COVER I ITO VARIANT – 75960621668000171
  • COVER J ITO VIRGIN VARIANT – 75960621668000118

On Sale October 7

1666: Amsterdam Sound and Music Dev Log

Less than a week after the Early Access launch of 1666: Amsterdam, Panache Digital Games has released its third and final Developer Diary, offering a behind-the-scenes look at the music and sound design of the game.

Featuring singer-songwriter Jorane, the episode explores the creative process behind the soundtrack, the instruments and techniques used by the team, and how Amsterdam itself influenced the music and sounds heard throughout the game.

Featuring:

  •  Philippe Charron – Audio Director
  •  Jorane – Singer & Songwriter
  •  Eloi Painchaud – Mixing & Mastering Engineer
  •  Sophie-Agnès Mongeau – Sound Designer
  •  Patrice Désilets – Co-Founder & Creative Director

The Developer Diary introduces the artists behind the sound of 1666: Amsterdam and the process behind its musical identity, including why Jorane became a natural choice for the project.

The episode explores how music and sound change across characters, time periods and districts of Amsterdam. Noa and Aaron each have their own musical theme, reflecting their different perspectives within the game.

It also looks at the instruments and audio techniques used throughout production, and how Amsterdam itself influenced the game’s music and sound design.

The episode features footage from the 1666: Amsterdam Preview Event in July, where Jorane performed music from the game live.

This third Developer Diary concludes the series, following previous episodes focused on the creative vision and artistic direction of 1666: Amsterdam.

1666: Amsterdam is now available in Early Access

1666: Amsterdam is now available in Early Access on PC via Steam and Epic Games Store. The game will continue to evolve throughout Early Access, with player feedback helping the team refine and expand the experience as development continues.

Construction Simulator Evolution Demolition Trailer and Release Date Update

astragon Entertainment and weltenbauer. today reveal demolition as a new gameplay feature in Construction Simulator®: Evolution. The game will now launch in Early Access on PC first, while the console versions will become available at a later date.

Demolition with new machines and attachments

The new “Reshape the Future” trailer offers a first look at the feature, while the detailed Demolition In-Depth gameplay video provides a closer look at its mechanics.

Players will be able to use officially licensed machines and suitable attachments from both new and returning licensing partners. These include the SENNEBOGEN 670 E equipped with a wrecking ball, the hydraulic Combi Cutter CC 1600 U with universal jaws from Epiroc, and a handheld demolition hammer from Wacker Neuson. Choosing the right machine and attachment will depend on the material that needs to be demolished.

Visitors to this year’s gamescom will be able to try out the new feature themselves at the astragon Entertainment booth in Hall 6. In addition to a playable demo of Construction Simulator®: Evolution, visitors will also have the opportunity to see a real Volvo excavator at the booth.

Construction Simulator: Evolution – Demolition In-Depth
Updated release plans for PC and consoles

Construction Simulator®: Evolution will launch in Early Access on Steam for PC first. Early Access will also allow the development team to incorporate the community’s wishes and feedback into the ongoing development of the game. A roadmap of planned updates will introduce additional content over time. The roadmap will be shared soon.

As a result, the digital and physical releases for PlayStation®5 and Xbox Series X|S have been moved to a later date.

Construction Simulator®: Evolution is coming for PC on Steam Early Access later this year. PlayStation®5, and Xbox Series X|S will be released later. You can find an overview on the official Website.

Professional Ship Simulator Official Release Date Reveal Trailer

Aerosoft and SWE Systems today announced that Professional Ship Simulator will launch in Early Access for PC via Steam on September 16th, 2026!

Officially revealed in April, Professional Ship Simulator offers players the chance to operate a vast array of immaculately recreated ships, from enormous cargo vessels and cruise ships, to smaller tugging and emergency boats, players can expect technical depth, and a living, physically simulated seas and ports, in a maritime experience built around precision and authenticity.

At the heart of Professional Ship Simulator is an advanced hydrodynamic model where wind, waves, currents, bank effect, and propulsion forces all influence the way a vessel behaves. Players must manage speed, position, momentum, and the surrounding environment whether navigating open water, entering a busy harbor, or completing a precision towing operation.

Every vessel is operated through fully interactive cockpits and detailed onboard systems. Radar with AIS/CPA tracking, sonar, power generation and transmission, navigation tools, and radio communication are all part of the simulation, supported by flexible controls spanning keyboard, gamepad, and specialist simulation hardware.

The game’s open world brings together two expansive maritime regions based on real-world geographic data: the Island of Rügen and the Strait of Dover. More than 40 harbors, authentic seamarks and navigation lights, dynamic weather, day and night cycles, wildlife, and dense AI traffic combine to create constantly changing conditions at sea.

Players can build a career across a growing fleet that ranges from tugboats, fishing trawlers, rescue vessels, and offshore ships to yachts, container ships, bulk carriers, LNG tankers, and cruise ships. Professional activities include cargo transport, ferry operations, fishing, offshore logistics, tug assistance, buoy maintenance, rescue missions, and firefighting, alongside free exploration.

The Early Access release will provide a solid foundation of core systems and content, including the two principal scenery regions, eight mission types, and an initial selection of scenarios and step-by-step tutorials. SWE Systems plans to expand the simulator throughout Early Access with additional ships, missions, scenarios, tutorials, and community-led improvements. Modding support is planned for a later Early Access update rather than the initial launch.

Key Features:

  • Authentic ship systems and true-to-life physics
  • Realistic weather and wave simulation
  • Extensive ship fleet: from small vessels to large commercial ships
  • Real world locations and official sea maps: Island of Rügen and Strait of Dover
  • Career mode and sandbox missions
  • Modding support (not available upon launch into Early Access, but strictly planned)

Community feedback will play a central role in that process, with player suggestions helping to shape future development as Professional Ship Simulator grows toward its full release.

The Wolf Among Us Remastered Release Date Trailer

Telltale and PM Studios® today announced that The Wolf Among Us Remastered will launch digitally on October 29, 2026. Officially licensed by Warner Bros. Interactive Entertainment on behalf of DC, the definitive edition introduces an all-new Noir Mode that transforms Bigby Wolf’s acclaimed detective thriller into a dramatic black-and-white experience inspired by classic film noir.

Making its debut in The Wolf Among Us Remastered, Noir Mode offers a striking new way to experience Bigby’s first investigation, casting the characters and streets of Fabletown in monochrome and leaning even further into the mystery, moral ambiguity, and noir atmosphere at the heart of the original game. With a presentation that pays homage to classic detective films, this reimagined version gives players a fresh way to experience Bigby’s first case.

First revealed at Summer Game Fest, The Wolf Among Us Remastered is the definitive edition of one of Telltale’s most celebrated narrative adventures. Rebuilt and refined for modern gaming platforms, the remaster preserves the choice-driven storytelling, unforgettable characters, and mature detective drama that defined the original while welcoming a new generation of players into Fabletown.

Based on Bill Willingham’s Eisner Award-winning FABLES comic series, The Wolf Among Us follows Bigby Wolf, Sheriff of Fabletown, as he investigates a grisly murder that threatens to expose a hidden community of fairy tale characters living secretly within 1980s Manhattan. What begins as a single crime draws Bigby into an increasingly dangerous mystery where everyone has secrets and something far darker may be lurking beneath the surface of the city.

Across five episodes – Faith, Smoke & Mirrors, A Crooked Mile, In Sheep’s Clothing, and Cry Wolf – players investigate crimes, interrogate suspects, and make difficult decisions that shape Bigby’s relationships and the world around him, with choices carrying lasting consequences. The remaster also brings Fabletown to modern gaming platforms with enhanced visuals, refined character and environment presentation, an updated user interface, upgraded animation and audio, higher resolutions, and smoother performance.

The definitive edition release also includes more than an hour of bonus content exploring the creation of the original game, including cast interviews, playable deleted scenes, and behind-the-scenes content.

The Wolf Among Us Remastered will be available digitally on October 29 for PC via Steam and the Epic Games Store, PlayStation® 5, Nintendo Switch™, and Xbox One, playable on Xbox Series X|S through backward compatibility. The launch also marks the franchise’s Nintendo debut, bringing the beloved story to a Nintendo platform for the first time. Physical retail editions will follow in Q1 2027, with additional details to be announced.

With The Wolf Among Us 2 set to continue Bigby Wolf’s story in 2027, The Wolf Among Us Remastered gives longtime fans and newcomers alike the definitive way to return to where the mystery began.

Sennheiser and Mercedes-Benz Announce HD 620 Mercedes-AMG Edition

The Sennheiser brand and Mercedes-Benz today announced a new partnership; an alignment of precision engineering for automotive and audio enthusiasts alike. Debuting at gamescom®—the world’s largest gaming fair—the collaboration fuses Sennheiser’s high-fidelity expertise with Mercedes-Benz’s passion for precision, sensory-rich performance. The effort underscores a demand for top-tier acoustics that excite, meeting the moment with a Mercedes-AMG gaming edition of the lauded HD 620S, and a promise of more to come

“For gamers, sound is not a passive experience—it’s essential for shaping an immersive world, and the raw emotion that comes from serious gameplay,” said Johann Evanno, Category Director for Sennheiser Consumer Hearing. “From redlined engine notes to distant footsteps, the HD 620 Mercedes-AMG Edition can elevate in-game audio cues into a competitive advantage.”

Legendary Sound for Future Legends
​In conjunction with the announcement, the Sennheiser and Mercedes-Benz brands are unveiling a bundle designed specifically for competitive gamers and streamers: the HD 620 Mercedes-AMG Edition. Built for gamers that understand the smallest details decide the biggest moments, it offers sound so clear it feels like a cheat code. Targeted for shipping in November 2026, the hardware delivers passive noise isolation and attention to detail that is nothing short of luxurious. ​ The included HD 500 BAM (boom arm mic) ensures crystal-clear speech pickup for hands-free communication when you need it and detaches for focused audiophile listening sessions.

Blurring Virtual and Physical Worlds
​The partnership serves as a high-octane showcase of how high-fidelity sound elevates gaming and sim racing, through a heritage of premium quality. Whether navigating a racetrack or a virtual arena, success often comes down to the details others miss. Sennheiser’s True Sound philosophy—trusted for decades by the gaming community for a competitive edge—bridges the gap between digital landscapes and physical sensation, illustrating how total immersion is fundamental for both brands.

“Sound is vital to our engineering philosophies,” added Christian Ern, Product Manager. “This partnership emphasizes the standard of excellence we demand when performance matters most and gamescom is the first step in transcending the thrill and precision of driving a Mercedes-Benz to a PC using sound.”

Availability & Interactive Showcases
​Attendees can experience the collaboration firsthand by visiting the Mercedes-Benz booth at gamescom, where the Sennheiser brand’s high-performance audio solutions will be featured. The HD 620 Mercedes-AMG Edition will retail for $549.95 CAD and begin shipping November, 2026. For more information on the bundle and partnership activations, visit sennheiser-hearing.com.

Razer Huntsman V3 Pro Low-Profile TKL 8KHz Review: The Fastest Slim Keyboard?

If you spend half your life gaming and the other half editing clips or typing scripts, you know the struggle. Traditional esports boards are absolute bricks. They sit high off the desk, demand a chunky wrist rest, and force your hands into an aggressive arch that gets exhausting after a six-hour stream.

For years, whenever someone asked for a slim, comfortable board, the answer was always the same: “Sure, grab a low-profile board for typing, but get ready to lose your competitive edge.” Low-profile boards were wireless office cruisers or casual mechanical decks, not twitch-shooter weapons.

Razer is trying to kill that compromise with the Huntsman V3 Pro Low-Profile Tenkeyless 8KHz gaming keyboard.

Priced at a steep $229.99, this is the first low-profile slab packing true analog optical switches, 8,000 Hz polling, and adjustable actuation into a deck that stands just 19.5 mm tall. In fact, Counter-Strike pro Lotan “Spinx” Giladi from MOUZ actually won a major trophy and an MVP title using a pre-release version of this exact board.

Is it the ultimate hybrid board, or does shrinking down a flagship introduce new headaches? I put it through its paces across long gaming sessions and endless workdays to find out.

How Does It Feel on the Desk?

The first thing you notice when pulling this board out of the box is how flat it sits. At 19.5 mm at the front lip, it is barely taller than a nickel standing on edge.

If you switch between a sleek laptop on the go and a desktop rig at home, this shape feels immediately natural. You do not need a wrist rest at all. Your palms rest naturally on the desk mat, keeping your wrists neutral and happy during frantic aim duels.

The top plate uses 5052 brushed aluminum alloy, giving the frame plenty of rigidity. There is no deck flex when pressing hard, though the plastic bottom case keeps the overall weight quite light.

You also get a textured multi-function digital dial and a pair of control buttons in the top right corner. The dial has great tactile steps. While it defaults to volume control, you can remap it to scrub through your timeline in Premiere Pro or DaVinci Resolve. That alone makes it a fantastic tool for content creators.

Razer also outfitted the board with textured doubleshot PBT keycaps. They feel grippy, resist finger grease, and sport a subtle dish shape that cradles your fingertips.

The one catch? The switches use a custom square stem. If you have a drawer full of custom artisan keycaps or aftermarket Cherry MX sets, they will not fit here. You are locked into Razer’s stock keycaps.

Optical Beams and Zero Lag

Under the keycaps sit Razer’s brand-new Low-Profile Analog Optical Switches. Instead of relying on physical metal leaves that bang together and wear out, these switches track a beam of infrared light inside the stem.

The total key travel is just 2.8 mm, down from the standard 4.0 mm on full-sized boards, with a light 40 g actuation force. Because the optical sensor measures light intensity continuously, the board knows exactly how deep you press each key from 0.1 mm all the way to 2.8 mm.

Razer pairs this optical setup with True 8,000 Hz HyperPolling. Standard gaming keyboards send reports to your PC 1,000 times a second (every 1.0 ms). An 8K board sends reports every 0.125 ms. When you dial the key sensitivity down to 0.1 mm, Razer claims an average input latency of 0.39 ms.

Can you feel 0.39 ms compared to 0.6 ms? Honestly, unless you are a tier-one pro with superhuman reflexes, probably not. What you can feel is how snappy the short physical travel feels under your fingers. Stopping your strafe or throwing a flashbang happens with minimal effort.

To maintain this speed without packet loss, the board is strictly wired via a detachable braided USB-C cable. There is no Bluetooth or 2.4 GHz wireless here. If you want a totally cord-free desk, this might sting, but for tournament reliability and pure input speed, wired is still king.

Rapid Trigger and Web Tuning

Where the Huntsman truly justifies its price is the firmware suite.

  • Rapid Trigger: Standard switches must reset past a fixed physical point before you can tap them again. Rapid Trigger resets the key the millisecond your finger moves upward by as little as 0.1 mm. Counter-strafing in games like Valorant or Apex Legends feels instant.
  • Snap Tap (SOCD): This prioritizes your newest directional key without needing to release the first one. While Valve has cracked down on automated SOCD features in Counter-Strike 2, you can toggle Snap Tap off via a simple hotkey to stay tournament-legal.
  • Snap Flex & Dynamic Keystroke: Snap Flex lets you trigger one command when pressing a key and a second command when letting go. Dynamic Keystrokes allow up to four actions across different press depths, letting you walk on a soft press and sprint on a full bottom-out.

Best of all, you do not need to install heavy desktop software to manage these settings. Razer launched Synapse Web, a browser-based tool that runs directly inside Chrome or Edge. You can plug the board into a tournament PC, open a browser tab, tune your actuation points, save them to the six onboard profiles, and close the browser. It is clean, fast, and bloatware-free. I am so excited to see where Razer takes their Synapse Web client.

Daily Typing and Sound

Here is the thing: a pure gaming setup does not always make for a great typing experience.

If you leave the entire keyboard set to an ultra-sensitive 0.3 mm actuation and are like me, you will make typos constantly when typing documents on your PC. Just brushing against the edge of a key will send stray letters flying into your Discord chat.

Fortunately, the fix is easy:

  • Set your WASD and movement keys to 0.4 mm with Rapid Trigger enabled.
  • Set your alphanumeric typing keys to 1.8 mm or 2.0 mm.
  • Set your Spacebar and Enter to 2.5 mm.

Once you split your layout like that, typing on the board is crisp, fast, and comfortable.

Acoustics, however, are a mixed bag. Razer put thick EVA and EPDM dampening foam inside the case, and the switches come pre-lubed from the factory. The regular letter keys produce a soft, muted clack that is completely safe for quiet office spaces or open-mic voice calls.

The spacebar is another story. On their full-height Huntsman V3 HE boards, Razer placed foam pads under the spacebar to mute the noise. They skipped those pads on this low-profile model. The result? A hollow, tinny “twang” every time you tap the spacebar that clashes with the smooth sound of the rest of the board. It is not a dealbreaker, but on a $230 keyboard, it is an annoying oversight.

The Verdict: Should You Buy It?

The Razer Huntsman V3 Pro Low-Profile TKL 8KHz is an impressive piece of hardware. It takes every pro-grade feature from top-tier analog boards: Rapid Trigger, 8K polling, sub-millisecond latency, and custom depth tracking, and packs them into an ultra-slim chassis that saves your wrists.

If you are a competitive gamer who loves the flat, low-travel feel of laptop keys, or a content creator who wants lightning speed without wrist fatigue, this board is one of the best on the market.

If you demand wireless freedom, love swapping custom keycaps, or want deep mechanical thuds, stick with traditional full-height boards. But for flat-out speed in a razor-thin frame? This board sets a brand-new standard.

Overall Rating 4 out of 5

PROS
* Ultra-fast response time
* Low-profile ergonomics
* Rapid Trigger & Snap Tap suite
* Driverless Synapse Web tool
* Multi-function media dial

CONS
* Steep price point
* Twangy spacebar
* Strictly wired connection
* Can require re-tuning for typing

The Walking Dead: Streets of Survival Reveals Negan as Playable Character

Today at the Future Games Show gamescom 2026 Showcase, TRAILMARK Games and AMC Global Media announced that Negan, the ruthless leader of the Saviors, will be a playable character in The Walking Dead: Streets of Survival, the new beat ’em up set in the gripping world of AMC’s The Walking Dead. Armed with Lucille, his infamous barbed wire-wrapped baseball bat, Negan is coming to deliver brutal swings and killer combos against his enemies on PC via Steam, PlayStation 5, Xbox Series X|S, Nintendo Switch and Nintendo Switch 2 on September 18. Pre-order now!

Inspired by the All-Out War storyline from AMC’s The Walking Dead, The Walking Dead: Streets of Survival delivers an action-packed, no-holds-barred, single-player campaign pitting Rick and his allies against the merciless Saviors and the relentless hordes of the undead. Play as iconic survivors like Rick Grimes, Daryl Dixon, Michonne – or the vicious Negan – as you battle foes living and dead across classic environments like the Sanctuary, Hilltop, Alexandria and more, featuring devastating combos and finishers, dynamic set pieces, retro pixel-art visuals, and intense, story-driven moments.

KEY FEATURES

  • Hard-Hitting Beat-’em-up Combat: Survive the apocalypse with responsive and satisfying fighting gameplay. Use brutal melee combos, crowd-clearing ranged attacks, or a mix of the two in fast-paced brawls.
  • Face Overwhelming Walker Swarms & Ruthless Enemies: Battle through creeping armies of the undead and dangerous gangs of Saviors that force you to fight for every inch of ground and adapt as new threats emerge.
  • Fight Iconic Bosses: Take on powerful, fan-favorite walkers like Winslow, the Well Walker, and more while throwing down against Negan, Simon, and the Saviors in intense, multi-phase boss battles that test your skill, strategy, and killer instincts.
  • Replayable Arcade Challenge: Master each character’s moveset and tackle multiple difficulty levels in an experience built for repeat runs and escalating challenges. Or jump in with an optional Easy Mode for casual play.

Pre-orders for both the Standard and Deluxe Editions of The Walking Dead: Streets of Survival are available now on PlayStation 5, Xbox Series X|S, Nintendo Switch, Nintendo Switch 2 and, as of today, Steam! Players who pre-order either edition of the game will receive the bonus Golden Survival Pack, featuring seven golden weapon skins, at launch on September 18.